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1. 1Thing You Like about Dust and 1You Hate Go - in General Discussions [original thread]
Like: People who run in straight lines. Hate: Automatic weapons.
- by Khabarakh Khimbar - at 2014.06.06 18:55:00
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2. What Is Your Quote When You Kill An Enemy? - in General Discussions [original thread]
Usually I say "Dumbass" in the voice of Red Forman from That 70's show.
- by Khabarakh Khimbar - at 2014.01.15 23:21:00
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3. 1.3 "Removed shadow artifacts appearing on flat surfaces" - in General Discussions [original thread]
The issue described above where people apear to pop in and out of walls, etc. when viewed at long distance, is an issue with Z-buffering. https://en.wikipedia.org/wiki/Z-buffering The shadow issue they are fixing, from what I can gather, occu...
- by Khabarakh Khimbar - at 2013.07.25 01:19:00
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4. What is the best Dust Character name? - in General Discussions [original thread]
My favorites include 'Shoot Below This' and 'Overbaked Nipplesalad'.
- by Khabarakh Khimbar - at 2013.07.15 22:44:00
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5. More stats, please! - in General Discussions [original thread]
If there's one thing I've learned from nearly 8 years of playing EvE, it's that CCP loves any reason to show us graphs. I'm all for graphs, charts, data tables, whatever floats your boat. +1
- by Khabarakh Khimbar - at 2013.07.15 19:16:00
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6. Memorable Battlefield Moments - in My DUST 514 [original thread]
Skirmish match starts, so I start my long hike around the edges of the map toward the enemy's MCC. I primarily snipe, and prefer sniping people from the direction of their spawn as opposed to my own spawn (for reasons), and their MCC was nicely lo...
- by Khabarakh Khimbar - at 2013.05.22 22:55:00
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7. [bug] random enemy data appearing where no one is - in Technical Support/Bugs [original thread]
I've seen this happen in about 50% of matches. In my experience the extra frame is only visible for between one frame and a few seconds. I suspect a 0 0 bug, where when the UI controller receives an update from the server it first spawns the fra...
- by Khabarakh Khimbar - at 2013.05.22 20:28:00
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8. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
I don't know the ins and outs of the unreal engine, but theoretical options may include: Rotate the AOI grid to a diamond instead of a square, such that the players 12:00 faces a vertex instead of an edge. Probably impossible. Cull anim frames b...
- by Khabarakh Khimbar - at 2013.05.22 20:12:00
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9. You deserve to die if ________ - in General Discussions [original thread]
You run in straight lines through open fields.
- by Khabarakh Khimbar - at 2013.05.21 22:32:00
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10. Dreaded Pilot BUG: Red Zone Missing Timer - in General Discussions [original thread]
The timer needs to be much, MUCH more pronounced. Follow it up with some nice sound effects, flashing lights, warning klaxons, add a little voice warning and you've got yourself a stew goin'!
- by Khabarakh Khimbar - at 2012.09.11 06:42:00
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11. Do you use a Dualshock,keyboard & mouse,or a Move? - in General Discussions [original thread]
Sniping with a DS3 is sufficiently difficult to do without the reintroduction of the sway mechanic from the previous build
- by Khabarakh Khimbar - at 2012.09.11 06:40:00
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12. color blind help - in General Discussions [original thread]
I'd like to see some colorblind support as well. Right now, it is fairly difficult differentiate between the friendly/hostile chevrons above people's heads, especially on maps with high levels of fog/dust. If the hues for both friendly and hostile...
- by Khabarakh Khimbar - at 2012.09.11 04:45:00
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13. In Defense of Sniping - in General Discussions [original thread]
Zane Hollgren wrote: Hello Van, I have to say you're pretty much spot on when it comes to snipers and LAVs my man. As a big Saga driver myself, my partner in crime and turret man Don "Big Daddy" Bobben finds it very pleasing to shoot those sni...
- by Khabarakh Khimbar - at 2012.09.10 18:59:00
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14. In Defense of Sniping - in General Discussions [original thread]
Just ignore him Van Aewulf, this is probably all that he has.
- by Khabarakh Khimbar - at 2012.09.10 17:54:00
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15. In Defense of Sniping - in General Discussions [original thread]
This post pretty much sums it up. +1 from me, and kudos for proper grammar and spelling. Snipers are only problematic if people don't deal with them. There are quite a few ways to deal with snipers: 1. The easiest way to deal with a sniper is t...
- by Khabarakh Khimbar - at 2012.09.10 17:40:00
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16. Dust 514 in say 5 years? - in General Discussions [original thread]
I want to see Dust be the wildly successful multi-million user gateway game that funnels players into Eve, providing CCP with the money to keep both projects, and new projects, properly funded. I'd have Dust define itself as something truly unique...
- by Khabarakh Khimbar - at 2012.09.07 23:51:00
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17. Tone down the enemy targeting - in Feedback/Requests [original thread]
Two quick points: 1. Computers. Technology is significantly more advanced in Dust than what we're used to in reality. Immerse yourself in the fantasy. Assume that computers are augmenting your senses and leave it at that. 2. Skills. Most player...
- by Khabarakh Khimbar - at 2012.09.07 23:00:00
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18. What is Signature Profile? - in General Discussions [original thread]
It would be nice if dropsuits displayed what their base sig radius is in their attributes page. I've always been under the impression that scout suits have a small sig rad (before skills), and heavies have a larger one, but I'm not confident that ...
- by Khabarakh Khimbar - at 2012.09.07 22:37:00
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19. Something directed towards logi players. - in General Discussions [original thread]
Please continue ressing people who were recently sniped. I hate moving my cursor around, and it makes it much more convenient for me if you just move under it.
- by Khabarakh Khimbar - at 2012.09.07 07:28:00
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20. Why swarms way fly towwards the underside of every vehicle. - in General Discussions [original thread]
Ideally, homing/scripted weapons would be able to target the nearest anim/fixed bone in line of sight to the incoming entity. Doing so usually eliminates issues with obstructions being present on any side/top/bottom of the target. Additional bones...
- by Khabarakh Khimbar - at 2012.09.06 03:42:00
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