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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
lrian Locust
DUST University Ivy League
50
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Posted - 2013.09.03 02:37:00 -
[181] - Quote
CCP LaFerrari wrote:The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers.
I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? I experience this flaw all the time, using a charge sniper rifle or a Kaalakiota tactical sniper rifle.
It usually happens when I wait for a victim to walk into a large open area, so (s)he has nowhere to hide once I start shooting. After my first shot, the (lucky) victim starts running away from me and disappears completely. Sometimes they back up and suddenly appear again.
It's really annoying. With only 25 bullets total, I can't afford to take lucky shots. If I'm able to shoot someone, I should be able to see them in my scope. EVERYWHERE in my scope, not just in the center.
Thanks for your help! |
lrian Locust
DUST University Ivy League
50
|
Posted - 2013.09.03 02:39:00 -
[182] - Quote
Kazio De Vihura wrote:I was killed today about 20 time by invisible snipers you can't see them on map. Why should you be able to see snipers on a map?!?
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CommanderBolt
A.N.O.N.Y.M.O.U.S.
226
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Posted - 2013.09.03 02:42:00 -
[183] - Quote
If the PS3 struggles to render the game as it is, I see why you have put in render limits.
However this is a really really bad idea in a FPS, not being able to see targets because they are too far to render is just plain wrong.
Not only that its not always consistent, it seems to change all the time, the distance at which things render.
We need optimisations to increase the FPS. At the same time draw distance needs to be the same for ALL.
This is one of the major reasons I wanted dust on a damn PC. None of this struggling old hardware. Having said that the PS3 CAN render other games like BF3 , and others so why the problem here?
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Cass Caul
Namtar Elite Gallente Federation
66
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Posted - 2013.09.03 13:54:00 -
[184] - Quote
CommanderBolt wrote:If the PS3 struggles to render the game as it is, I see why you have put in render limits.
However this is a really really bad idea in a FPS, not being able to see targets because they are too far to render is just plain wrong.
Not only that its not always consistent, it seems to change all the time, the distance at which things render.
We need optimisations to increase the FPS. At the same time draw distance needs to be the same for ALL.
This is one of the major reasons I wanted dust on a damn PC. None of this struggling old hardware. Having said that the PS3 CAN render other games like BF3 , and others so why the problem here?
Because, it needed to be prettier. Haven't you sen the before and after photos from pre-Uprising? Those Resource Extraction towers were too utilitarian and needed more architectural details. The changes they made to dropsuits. They looked like pieces of armor, not the stylish equipment we have now. And most importantly, Those 2-D grass Textures that only exist in a 15 meter radius.Those things were the most important to the game. You wouldn't know what ro do without them. |
Chances Ghost
Inf4m0us
587
|
Posted - 2013.09.03 15:08:00 -
[185] - Quote
this problem is even worse now
just joined a scrim and my missle turret had a visual range of less than 50m
there wasnt a such thing as a visable swarm, all were invisable
had to practically run over infantry to see them |
Draco Cerberus
Hellstorm Inc League of Infamy
265
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Posted - 2013.09.03 15:16:00 -
[186] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? AR (Burst and Tactical versions), Scrambler, Laser Rifle, Shotgun, Mass Driver, Sniper Rifle, Forge Gun, Flaylock Pistols
Did I forget any? The grenades too thats right. |
Chances Ghost
Inf4m0us
587
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Posted - 2013.09.03 15:18:00 -
[187] - Quote
Draco Cerberus wrote: AR (Burst and Tactical versions), Scrambler, Laser Rifle, Shotgun, Mass Driver, Sniper Rifle, Forge Gun, Flaylock Pistols
Did I forget any? The grenades too thats right.
you forgot SMGs, nova knives, pistols, vehicle turrets, all equipment (not kidding your visual range changes with equipment)
passinger seats in vehicles (think LAV, ya seriosuly people keep going invisable to passingers too) |
2100 Angels
The Southern Legion The Umbra Combine
248
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Posted - 2013.09.03 16:15:00 -
[188] - Quote
Post 1.4:
I was just in a game where I rendered a player model at 564m. This is great news! Not sure if this game was an anomoly, but is a step in a promising direction. I will note, however, that half of a large turret installation did not render at this distance. Whether that is intended or not remains to be seen..... but still. I'm happy that the player model rendered. |
Cass Caul
Namtar Elite Gallente Federation
66
|
Posted - 2013.09.03 17:14:00 -
[189] - Quote
2100 Angels wrote:Post 1.4:
I was just in a game where I rendered a player model at 564m. This is great news! Not sure if this game was an anomaly, but is a step in a promising direction. I will note, however, that half of a large turret installation did not render at this distance. Whether that is intended or not remains to be seen..... but still. I'm happy that the player model rendered.
That have been some random people rendering at that distance for a bit now. However, the guy you saw probably had 3-4 other teammates next to him that you couldn't see at the same time |
Cass Caul
Namtar Elite Gallente Federation
67
|
Posted - 2013.09.03 19:33:00 -
[190] - Quote
CCP LogiBro, you're so keen to answer other people. So what about this one? |
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2100 Angels
The Southern Legion The Umbra Combine
248
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Posted - 2013.09.04 07:08:00 -
[191] - Quote
Cass Caul wrote:2100 Angels wrote:Post 1.4:
I was just in a game where I rendered a player model at 564m. This is great news! Not sure if this game was an anomaly, but is a step in a promising direction. I will note, however, that half of a large turret installation did not render at this distance. Whether that is intended or not remains to be seen..... but still. I'm happy that the player model rendered. That have been some random people rendering at that distance for a bit now. However, the guy you saw probably had 3-4 other teammates next to him that you couldn't see at the same time
Consistently rendered player models at >500m in their own base, with none of my teammates near them. Previously, as far as I'm aware, when a person was "lighting up" an enemy player beyond render distance, only the chevron appeared - not the player model. I've never experienced a player model render at this distance either. I'm consistently rendering at this distance now. |
EnIgMa99
Imperfects Negative-Feedback
427
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Posted - 2013.10.15 20:21:00 -
[192] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Just so its known I quit the game because of this. |
abarkrishna
The Elysian Knights
19
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Posted - 2013.10.21 12:53:00 -
[193] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Well considering we have provided a list several months ago with no responses
Just to name a few
Being in any vehicle things do not render past 100 m.
That being said Railguns and sniper rifles get it the worst.
For example i have things render farther with my mass driver than i do for a proto type railgun.
Next we have blasters. but as i had said it is All vehicles. I literally get out of my tank to find enemies then get back in after.
I am sure i speak for many when i say just take out your draw distance limit and find another way to optimize it.
I would way rather have no grass growing in front of and be able to use my tanks than this garbage.
So many people have asked about it!
other threads regarding this issue
https://forums.dust514.com/default.aspx?g=posts&t=109642&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=112272&find=unread
https://forums.dust514.com/default.aspx?g=posts&m=1378712#post1378712
https://forums.dust514.com/default.aspx?g=posts&m=1386264#post1386264
https://forums.dust514.com/default.aspx?g=posts&m=1379149#post1379149
https://forums.dust514.com/default.aspx?g=posts&m=1377940#post1377940
https://forums.dust514.com/default.aspx?g=posts&m=1377784#post1377784
https://forums.dust514.com/default.aspx?g=posts&m=1376472#post1376472
Just so you know it has been a huge problem for upwards of 4 months.
Above i have provided several links with all the information you need.
Please do something. % months is far too long everything else gets fixed within 2 weeks :( |
TEXA5 HiTM4N
ROGUE SPADES EoN.
255
|
Posted - 2013.10.21 16:52:00 -
[194] - Quote
just stopping by to say i haven't been able to talk, hear, or play on my main since the update. my alt works just fine. i've tried every little trick but to no avail. |
Shadow of War88
0uter.Heaven
83
|
Posted - 2013.10.21 19:00:00 -
[195] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
yo player rendering is broken. impossible to rail snipe when enemy is invisible |
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