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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2013.01.23 11:54:00 -
[1] - Quote
Dear players,
Continuing our philosophy of developing our games in collaboration with the player base, we would like to engage with you on the topic of skill points, based on the lively discussion here on the forums and your detailed feedback on what changes you would like to see applied to our current skill point reward system. Your comments and concerns are important to us and we are taking steps to address them as soon as we can.
We are well aware of the fact that the daily/weekly skill point rollover system is the favorite amongst the community, and we are implementing such a system aimed at the next major release. However, the change to add a roll over system is not immediately possible. The five options that we can apply in the immediate short term are the following:
1)Daily cap with an increased soft cap 2)Weekly cap with an increased soft cap 3)No changes to the current system (daily cap + low soft cap) 4) Daily cap with no limit on the soft cap 5) Weekly cap with no limit on the soft cap
Internally we are leaning towards a weekly cap, as it offers the closest alternative to a roll over system. As with a roll over system, a weekly cap allows players to better choose when to play within each week without having to jump in every day to secure all possible skill points.
The increased soft cap would entail rewarding one skill point for each warpoint after the normal daily or weekly cap has been hit, up to the increased soft cap (currently 50 SP, we will raise it to 1000 SP per match). This is to provide an incentive towards playing well even after the cap has been reached and make the play experience after hitting the cap better. We are also considering another alternative, which is to *not* have a cap (of 1k) on the soft cap, so, after weekly cap is hit, you still get 1 SP per WP at end of match. We would like to hear which of these you like better as well (cap on the soft cap vs no cap on soft cap).
In order to vote, please click GÇ£LikeGÇ¥ button in the following GÇ£5GÇ¥ replies in this thread and tell us what you would like to see implemented to the game immediately.
We would like to remind you that these changes do not represent the final skill point system and that we are still working hard on getting to the fully polished rollover system later on.
Thank you for all your feedback so far, and we are looking forward to your votes. |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2013.01.23 11:55:00 -
[2] - Quote
Option #1
1) Daily cap with an increased soft cap |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2013.01.23 11:56:00 -
[3] - Quote
Option #2
2) Weekly cap with an increased soft cap |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2013.01.23 11:56:00 -
[4] - Quote
Option #3
3) No changes to the current system (daily cap + low soft cap) |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2013.01.23 11:57:00 -
[5] - Quote
Option #4
4) Daily cap with no limit on the soft cap |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2013.01.23 11:57:00 -
[6] - Quote
Option #5
5) Weekly cap with no limit on the soft cap |
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Musta Tornius
BetaMax.
265
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Posted - 2013.01.23 12:02:00 -
[7] - Quote
Whilst I would have leaned towards a 1000sp a match fix when cap is reached if you removed the time = wp that leads to sp farming then option 5 has the most appeal to me.
Thanks for listening to us!
PS! Enjoy your likes ;) |
Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2013.01.23 12:02:00 -
[8] - Quote
THANK YOU! This is much better, I can't wait to see the results.
What people need to remember is that whether a cap or not - the skill tree will always level out.
It may take a user longer to hit the 7 million sp for their favourite build. but once they have it, that's it, they will be no worse than the hardcore (item wise) those pro players will diversify into the more irrelevant skills which means everyone else will catch up until ccp releases the next batch of skills. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2013.01.23 12:06:00 -
[9] - Quote
Thanks for this. It restores some of my faith, and I actually smiled when I saw CCP Frame's twitter post regarding this.
edit: One issue I see, is that the WP = SP will mean Logistics will consistently gain SP over other players. It is not always easy to get kills, and hacking is only periodically available, but Logi Drop Uplinks and Nanohives provide a steady stream of WP. This is more an issue with the reward gain for these passive abilities however, than the WP = SP system.
Normally, I'd go with an increased soft cap, but I'm actually going to vote 5 on this because I'd like to see what happens. Barring Logistics support, I can't see a large number of players getting up to 1000 WP per match anyway as that equates to roughly 20 kills. |
Kalik Gordo
BetaMax.
17
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Posted - 2013.01.23 12:08:00 -
[10] - Quote
I had just added a duplicate of the main forum poll on dust514.org I have started a new one with these exact headings to see if we can catch some more votes.
There is a voting module on the homepage, with the main voting page here
You can click here to view live results |
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EternalRMG
ZionTCD Legacy Rising
234
|
Posted - 2013.01.23 12:09:00 -
[11] - Quote
Look at the post Called : Ultimate SP Cap Fix
please it is the best solution at long term
it might not be applied right now but please just read it
please CCp
Post: https://forums.dust514.com/default.aspx?g=posts&m=486439 |
Janeera
DUST University Ivy League
6
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Posted - 2013.01.23 12:09:00 -
[12] - Quote
I think a weekly cap is the best option for both, people playing occasionally (e.g. weekends only) as well as people playing daily. The numbers just have to match and be fair for both groups (i.e. no massive disadvantage for people playing only a few days and still an incentive for people who want to play often). |
m621 zma
Seraphim Initiative. CRONOS.
22
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Posted - 2013.01.23 12:10:00 -
[13] - Quote
Thank you. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.23 12:10:00 -
[14] - Quote
Democracy at its finest
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Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
|
Posted - 2013.01.23 12:11:00 -
[15] - Quote
Voting, because this thread has WANG
(Cmdr.) |
xp3ll3d dust
The Southern Legion
38
|
Posted - 2013.01.23 12:12:00 -
[16] - Quote
FYI, there doesn't seem to be a way to vote. It is just showing results as 0/0/0/0/0 |
Snakey Snake
Sanmatar Kelkoons Minmatar Republic
1
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Posted - 2013.01.23 12:13:00 -
[17] - Quote
would have preferred Weekly with no changes to the cap for the interim fix. (to know when to stop playing. and change to my other toons)
But anything weekly is fine until the rollover is rolled out. for now, I voted for Option 2. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
207
|
Posted - 2013.01.23 12:16:00 -
[18] - Quote
#2 weekly cap so you dont have to sign in every day. after you cap, you get enough SP to make it worth your while. sounds great. thank you CCP for hearing us out. |
C Saunders
Serenity Prime Kraken.
158
|
Posted - 2013.01.23 12:16:00 -
[19] - Quote
A quick question...
If we have a temporary weekly cap put in, will it have diminishing returns?
If it does this games gona get boring halfway through the week. |
jpmannu
Maphia Clan Corporation CRONOS.
13
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Posted - 2013.01.23 12:16:00 -
[20] - Quote
Sorry I dont get the difference between "increased soft cap" and "no limit to the soft cap"...if the soft cap will be increased to 1000sp, then I assume the "no limit" would be more than 1000sp??....if so that's the deal |
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Mr Gloo Gloo
What The French
29
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Posted - 2013.01.23 12:17:00 -
[21] - Quote
voted ;) !!!
One more thing : no soft cap 1000sp per game --> MCC farming ahead !!!
The soft cap 1WP=1SP feels really good to me ;) !!! |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2013.01.23 12:18:00 -
[22] - Quote
jpmannu wrote:Sorry I dont get the difference between "increased soft cap" and "no limit to the soft cap"...if the soft cap will be increased to 1000sp, then I assume the "no limit" would be more than 1000sp??....if so that's the deal
Increased means WP apply as SP up to 1000; no limit means they apply beyond 1000. I had to read it twice myself. |
Yay Adski
Imperfects Negative-Feedback
133
|
Posted - 2013.01.23 12:19:00 -
[23] - Quote
4-5 for me. 1k soft cap just means you get it no matter how well you do good or bad, at least with the WP option it fluctuates more and is based on how well you actually do. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2013.01.23 12:22:00 -
[24] - Quote
Should the vote options include "no cap at all" so we can figure out how popular that option really is? |
Kalik Gordo
BetaMax.
17
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Posted - 2013.01.23 12:23:00 -
[25] - Quote
xp3ll3d dust wrote:FYI, there doesn't seem to be a way to vote. It is just showing results as 0/0/0/0/0
Voting is on the homepage, that's the results page.
Currently working on a standalone voting page to link people to directly. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.23 12:25:00 -
[26] - Quote
R F Gyro wrote:Should the vote options include "no cap at all" so we can figure out how popular that option really is?
No cap at all is out of the bargain. Looking at the latest post about it is proof enough. No matter how hard a few people wants to believe it's a popular request |
Kushmir Nadian
Valor Coalition RISE of LEGION
78
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Posted - 2013.01.23 12:25:00 -
[27] - Quote
Bravo, CCP. weekly cap with a cap on the soft cap of 1K.
1WP=1SP |
trollolollo man
Maphia Clan Corporation CRONOS.
24
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Posted - 2013.01.23 12:30:00 -
[28] - Quote
option 4# |
Citpaan Hacos
BetaMax.
23
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Posted - 2013.01.23 12:30:00 -
[29] - Quote
1,000 as the soft cap worries me a bit. For a no life player, that's going to be a MAJOR SP hike per day (4k an hour for full length skirmish matches, without a booster, actual numbers will likely be higher.) You'll probably see players blow well past the current 77k/day boosted cap maximum. 200-250 is a much saner wait and see number, you can always raise it later instead of having to do a nerf. With SP rates, a nerf always penalizes newer players who missed out.
No soft cap is right out, I've seen some of you lot blow past 2k WP in a match. I don't want to think about the hard SP takeoff that can happen when the high SP players that are better skilled to earn more SP do so in a ramping cycle. Especially if some of those tier based equipment WP boosts that were suggested in that EN24 post go through. At the very least, the SP to WP ratio would need to drop at some point, maybe 1:1 for the first 250, 1:2 for the next 250, and so on. |
RydogV
Shadow Company HQ
101
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Posted - 2013.01.23 12:32:00 -
[30] - Quote
Great developer response to community discussion. Thanks!
Wearing my "I Voted" sticker |
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Needless Sacermendor
Red Fox Brigade
208
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Posted - 2013.01.23 12:35:00 -
[31] - Quote
Yay Adski wrote:4-5 for me. 1k soft cap just means you get it no matter how well you do good or bad, at least with the WP option it fluctuates more and is based on how well you actually do. No ... the 1k soft cap means you get 1sp per 1wp up to a soft cap of 1,000sp ... so if you get 200wp = 200sp ... 1,200wp = 1,000sp The un-capped soft cap means that 1,200wp would give you 1,200sp and 2,000wp would get 2,000sp
I think the uncapped version gives people more incentive to play and play properly after the cap, rather than just doing enough to get 1,000wp then sit round a campfire for the rest of the match.
Edited ... yeah also, good job CCP, I'd almost lost faith when this daily cap was introduced, thanks for getting it worked out to the communities majority decision. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.23 12:36:00 -
[32] - Quote
option #2 seems quite fair. It will reward the no lifer 24/7 chinese power gamers and the normal players have time to keep up during the week at a considerable lvl. |
Yay Adski
Imperfects Negative-Feedback
133
|
Posted - 2013.01.23 12:36:00 -
[33] - Quote
Soft cap punishes those who do well. If you only play on weekends etc and get over 1k wp per match wouldn't you want the extra sp? |
Tac Com
Sand Mercenary Corps Inc.
41
|
Posted - 2013.01.23 12:39:00 -
[34] - Quote
I don't mind the higher SP soft cap or maybe even perhaps no soft cap if matchmaking was much better. I think right now it's due to the player base but once the matchmaking system cleans itself up then those who are taking off will be seperated from those who have lives to live. Although I think the increased soft cap is the best option, even if it was lowered to maybe 500-750 or kept at 1000. This would help to keep everyone close to each other but still incentivise those who wish to play more.
I don't envy you CCP for having to try and strike this balance. It's going to be a tricky road for quite some time.
Vote: Option #2 |
Ghural
The Southern Legion
63
|
Posted - 2013.01.23 12:40:00 -
[35] - Quote
Is there going to be a change to the way skill points are earned? In particular to prevent AFK skill point farming |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2013.01.23 12:41:00 -
[36] - Quote
Laurent Cazaderon wrote:R F Gyro wrote:Should the vote options include "no cap at all" so we can figure out how popular that option really is? No cap at all is out of the bargain. Looking at the latest post about it is proof enough. No matter how hard a few people wants to believe it's a popular request I don't want that to be implemented, I want to know how many people want it implemented. I actually want to demonstrate that the people advocating it are just a (very) vocal minority. |
Greasepalms
Ahrendee Mercenaries Legacy Rising
70
|
Posted - 2013.01.23 12:52:00 -
[37] - Quote
#2.
I like the idea of having a weekly cap instead of daily; as for he soft-cap, 1 SP - 1 WP seems good to me |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.23 12:54:00 -
[38] - Quote
Weekly skill cap with increased soft cap is the best option....thx for listening. If the softcap is 1 wp = 1sp then it wouldn't matter if there is a cap on the softcap or not. Because 1000 sps will suffice if you guys are adamant on keeping the skill progression, relatively uniform.
I would vote for no cap on the softcap because it isn't every game where you hit 2500 sps in one match. But again, it wouldn't matter. Or, do a 1wp = .5 sp with no cap on the softcap, that may be better. That way, every wp will still count. Because I can see guys stop going hard once they've hit 1K wps in one match |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.23 12:55:00 -
[39] - Quote
Just wanted to say thank you so much for actively engaging us on this subject (active engagement on any subject is most welcome, but most of all here on this most important of topics). You are really starting to feel like you listen when you try this after we discussed you trying this method out instead of randomly changing things without our direct input. <---Long and twisty sentence, I know, but basically THANK YOU FOR LISTENING CCP!
~Overlord Ulath |
Yay Adski
Imperfects Negative-Feedback
133
|
Posted - 2013.01.23 12:58:00 -
[40] - Quote
Ydubbs81 RND wrote:Weekly skill cap with increased soft cap is the best option....thx for listening. If the softcap is 1 wp = 1sp then it wouldn't matter if there is a cap on the softcap or not. Because 1000 sps will suffice if you guys are adamant on keeping the skill progression, relatively uniform.
I would vote for no cap on the softcap because it isn't every game where you hit 2500 sps in one match. But again, it wouldn't matter. Or, do a 1wp = .5 sp with no cap on the softcap, that may be better. That way, every wp will still count. Because I can see guys stop going hard once they've hit 1K wps in one match Hit the 1k wp in match and go hide, no risking of losing suits etc as you've already hit the max, besides the cap punishes the good casuals because they won't be able to get the extra sp to help keep up. |
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D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2013.01.23 13:00:00 -
[41] - Quote
In all fairness, the increased soft cap is probably the best option. However, I do see the better players earning 2000+ per match (i'm sure i have even seen a few 3000+, props to those guys!).
So my suggestion is to raise the soft cap to 1500, this way an average player who has a good game (at say, 1275sp) is rewarded fully for his/her efforts and the better players don't feel as cheated.
This would also prevent HAV rolf stompers gaining far to much SP, if the no limit soft cap was applied. |
OgTheEnigma
Seraphim Initiative. CRONOS.
90
|
Posted - 2013.01.23 13:01:00 -
[42] - Quote
I voted weekly without a limit on the soft cap. I don't believe having a limit of 1000 makes sense when it's applied to both ambush and skirmish. Generally skirmish games last longer and you can get more warpoints over the whole game. If there's a limit on what you can earn in a single game then that would push people to ambush if they want to grind that little bit extra.
Still, either option is far better than the pittance of 50SP. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.23 13:19:00 -
[43] - Quote
And this CCP is why you guys are bosses. |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.01.23 13:20:00 -
[44] - Quote
Mr Gloo Gloo wrote:voted ;) !!!
One more thing : no soft cap 1000sp per game --> MCC farming ahead !!!
The soft cap 1WP=1SP feels really good to me ;) !!! This is the reason that changed me from #2 to #5. At least once at the soft cap, if you want more SP you have to play the game. No one sitting in the MCC playing with themselves from about Sunday to the Wednesday reset. Happy days
Edit: As usual, it took a second read for me to realise that it's #2 I want. On first read I though everyone got a straight 1000sp per game at the soft cap for #2, but it's not that way. It's 1wp=1sp to a max of 1000sp. That suits me down to the ground. |
x-Sasquatch-x
Algintal Core Gallente Federation
4
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Posted - 2013.01.23 13:26:00 -
[45] - Quote
This voting can be easily rigged I hope ccp knows this. I have enough alts to sway this vote myself over 10+3 each. So i hope they take this into account cause I am having my corp make alts so we can get the votes we want. |
trollface dot jpg
Destined 4 Biomass
24
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Posted - 2013.01.23 13:26:00 -
[46] - Quote
Yay Adski wrote:Ydubbs81 RND wrote:Weekly skill cap with increased soft cap is the best option....thx for listening. If the softcap is 1 wp = 1sp then it wouldn't matter if there is a cap on the softcap or not. Because 1000 sps will suffice if you guys are adamant on keeping the skill progression, relatively uniform.
I would vote for no cap on the softcap because it isn't every game where you hit 2500 sps in one match. But again, it wouldn't matter. Or, do a 1wp = .5 sp with no cap on the softcap, that may be better. That way, every wp will still count. Because I can see guys stop going hard once they've hit 1K wps in one match Hit the 1k wp in match and go hide, no risking of losing suits etc as you've already hit the max, besides the cap punishes the good casuals because they won't be able to get the extra sp to help keep up. No cap means no lifers get much further ahead of casuals, so I see no reason that no cap would be better for them than a soft cap.
Basically:
high soft cap = bad for casuals and no lifers for opposite reasons, but reasonably balanced for both. no cap = good for no lifers, terrible for casuals.
No lifers would grind 3x as much SP as the average casual could get with the high soft cap. Closer to 6x as much with the uncapped method. How is that an advantage for casuals? |
NAV HIV
The Generals
151
|
Posted - 2013.01.23 13:30:00 -
[47] - Quote
Thank you CCP |
Yay Adski
Imperfects Negative-Feedback
133
|
Posted - 2013.01.23 13:31:00 -
[48] - Quote
trollface dot jpg wrote:Yay Adski wrote:Ydubbs81 RND wrote:Weekly skill cap with increased soft cap is the best option....thx for listening. If the softcap is 1 wp = 1sp then it wouldn't matter if there is a cap on the softcap or not. Because 1000 sps will suffice if you guys are adamant on keeping the skill progression, relatively uniform.
I would vote for no cap on the softcap because it isn't every game where you hit 2500 sps in one match. But again, it wouldn't matter. Or, do a 1wp = .5 sp with no cap on the softcap, that may be better. That way, every wp will still count. Because I can see guys stop going hard once they've hit 1K wps in one match Hit the 1k wp in match and go hide, no risking of losing suits etc as you've already hit the max, besides the cap punishes the good casuals because they won't be able to get the extra sp to help keep up. No cap means no lifers get much further ahead of casuals, so I see no reason that no cap would be better for them than a soft cap. Basically: high soft cap = bad for casuals and no lifers for opposite reasons, but reasonably balanced for both. no cap = good for no lifers, terrible for casuals. No lifers would grind 3x as much SP as the average casual could get with the high soft cap. Closer to 6x as much with the uncapped method. How is that an advantage for casuals? It will never be an advantage for casuals, with active SP it will always be like that. However with the WP option the casuals actually have chance to earn more the times they do actually get to play. If you play on weekends and play 20 matches and get 1.5k wp per match you only earn 20k but with the wp option you earn 30k. |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.01.23 13:40:00 -
[49] - Quote
I voted for option 5
No limit to the soft cap so if you do better than 1000WP you get rewarded for it which is fine
For those saying 'no lifers will be millions ahead' - why shouldnt they be ahead, they would be anyways if option 2 goes through and every MP ive ever played someone is always ahead of you these days so really its HTFU and deal with it |
Gary Vader
Doomheim
8
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Posted - 2013.01.23 13:45:00 -
[50] - Quote
Yay Adski wrote:trollface dot jpg wrote:Yay Adski wrote:Ydubbs81 RND wrote:Weekly skill cap with increased soft cap is the best option....thx for listening. If the softcap is 1 wp = 1sp then it wouldn't matter if there is a cap on the softcap or not. Because 1000 sps will suffice if you guys are adamant on keeping the skill progression, relatively uniform.
I would vote for no cap on the softcap because it isn't every game where you hit 2500 sps in one match. But again, it wouldn't matter. Or, do a 1wp = .5 sp with no cap on the softcap, that may be better. That way, every wp will still count. Because I can see guys stop going hard once they've hit 1K wps in one match Hit the 1k wp in match and go hide, no risking of losing suits etc as you've already hit the max, besides the cap punishes the good casuals because they won't be able to get the extra sp to help keep up. No cap means no lifers get much further ahead of casuals, so I see no reason that no cap would be better for them than a soft cap. Basically: high soft cap = bad for casuals and no lifers for opposite reasons, but reasonably balanced for both. no cap = good for no lifers, terrible for casuals. No lifers would grind 3x as much SP as the average casual could get with the high soft cap. Closer to 6x as much with the uncapped method. How is that an advantage for casuals? It will never be an advantage for casuals, with active SP it will always be like that. However with the WP option the casuals actually have chance to earn more the times they do actually get to play. If you play on weekends and play 20 matches and get 1.5k wp per match you only earn 20k but with the wp option you earn 30k. True, but for the majority of the player base it would be more overall balanced to have a 1000 cap. Not everyone manages 1000 SP every match, and when they do, why would they stop trying? People right now play knowing all they are going to get is 50-75 WP, but they keep at it. Sure, some sit to the side and fuk around in the MCC instead of helping, but I've rarely seen it happen at all. I've never seen more than one person at it at a time. You may have, other people may have, but I haven't, so it can't be so bad that it's effecting everyone when I can play 8 hours a day and not see more than 3 people doing it a day. You are trying to prevent a problem that doesn't exist.
Also, just because it can't be an advantage for casuals doesn't mean we need to increase the advantage for no lifers. |
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Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2013.01.23 13:47:00 -
[51] - Quote
I agree with everyone here - both options 2 and 5 are the better,
I'm a gamer who can't play weekends, so the weekly reset is much better for me.
I voted number 2 initially because it means not being in a match doing corp politics won't cost you so much SP compared to the no limit.
But then I think people won't make as much of an effort if the cap is so easy to hit. even without the limit - 2k sp isn't that much. |
jeanmiaou
What The French
2
|
Posted - 2013.01.23 13:49:00 -
[52] - Quote
3# |
Cyra Raptor
Eleutherian Guard Villore Accords
0
|
Posted - 2013.01.23 13:49:00 -
[53] - Quote
Gary Vader wrote: Sure, some sit to the side and fuk around in the MCC instead of helping, but I've rarely seen it happen at all. I've never seen more than one person at it at a time. You may have, other people may have, but I haven't, so it can't be so bad that it's effecting everyone when I can play 8 hours a day and not see more than 3 people doing it a day.
they are called snipers |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.23 13:51:00 -
[54] - Quote
That vote is a good idea CCP. Something you should do on a regular basis on strong subject such as this one. Kudos |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.01.23 13:51:00 -
[55] - Quote
CCP Cmdr Wang wrote:We would like to remind you that these changes do not represent the final skill point system and that we are still working hard on getting to the fully polished rollover system later on.
Cool ^.^
Almost all the people on forums atm like the EVE skill point system. It puts old players at a constant advantage over new ones. It might be fun in EVE, but for a FPS game I want competition, and making everyone who has not played since beta at a disadvantage would not be fun for me.
I know everyone is suggesting their own idea, but imo the best idea is to work towards the removal of the sp cap. Put the SP cap system you want on a shadow character, and cap everyone else's SP at that. Increase the cap based on the system you choose. If you have a passive sp cap, just add the most amount of SP earned by a character to the next day's or week's SP cap.
I just don't want new players to be at an eternal disadvantage. Also, I'd prefer it if the SP and rewards were increased in skirmish or reduced in ambush. Right now there's more isk and sp incentive to play ambush over skirmish.
edit: I think people are atm worried that everyone will be in proto and they won't, which wouldn't be fun for them. Well, it's not going to be fun for any new players after a month if they think the game will always be like this. Once the older players get proto, the cap system won't matter as much for them because they already have what they want. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.23 13:53:00 -
[56] - Quote
Cyra Raptor wrote:Gary Vader wrote: Sure, some sit to the side and fuk around in the MCC instead of helping, but I've rarely seen it happen at all. I've never seen more than one person at it at a time. You may have, other people may have, but I haven't, so it can't be so bad that it's effecting everyone when I can play 8 hours a day and not see more than 3 people doing it a day.
they are called snipers Yeah, having loads of snipers is a pain. But at the same time, if your whole team is sniping, you get all of the kills on the field to yourself. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.23 14:01:00 -
[57] - Quote
#2 or #5 id like to be rewarded for my play so #5 appeals to me altho i wont mind #2 either but ya those are the 2 choices for me and thanks for the update on the rollover system. hopefully it does come into play soon |
Rich o
United Pwnage Service RISE of LEGION
9
|
Posted - 2013.01.23 14:03:00 -
[58] - Quote
2) Weekly cap with an increased soft cap |
Klank Klank
VENGEANCE FOR HIRE
20
|
Posted - 2013.01.23 14:06:00 -
[59] - Quote
#5 Weekly cap with no limit to the soft cap. Reward the good players for being good, including the people who are good, but not killers, like our lovely logibros |
Sontie
VENGEANCE FOR HIRE
95
|
Posted - 2013.01.23 14:11:00 -
[60] - Quote
Also, not having a limit on the soft cap will mean skirmishes become more attractive. With a soft cap at 1k, I would just grind the flip out of ambushes, and those nubs don't need me doing that. |
|
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.23 14:11:00 -
[61] - Quote
#2 prevent's overkill SP farming while still giving the no lifers a chance to farm SP. It's the only approach that keeps the casual/hardcore audience the most balanced on SP. |
5377
Pink Fluffy Bounty Hunterz RISE of LEGION
4
|
Posted - 2013.01.23 14:16:00 -
[62] - Quote
Just wanna say thanks to CCP for listening to the community. The increased soft cap with the weekly cap sounds like a good fix as well. I think it is a really well thought out solution.
|
Zahle Undt
Tritan-Industries Legacy Rising
19
|
Posted - 2013.01.23 14:18:00 -
[63] - Quote
Whatever happens, I want to be the lousy brown noser who says....
Thanks CCP for taking your testers opinions into account with regards to SP caps. |
quinton lorne
Teknomen
13
|
Posted - 2013.01.23 14:22:00 -
[64] - Quote
I like where 1wp = 1sp, otherwise I have no problem with the system how it is now, come home, cap out, go to bed, come home next night cap out before down time. A weekly cap wouldn't be bad, but the daily cap is just so much more convenient for me and guaranteeing me maximum points. I'm sure arguments will go up for other things, but I say either leave it as is with 1 wp = 1sp after the cap, or a weekly cap with 1wp = 1sp. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.23 14:25:00 -
[65] - Quote
#2. I feel this is best because even then "no lifers" like me(i do have a job but i have a lot of free time on my hands) can still grind but not create a massive lead over casuals.
I would amend the soft cap so that SKIRMISH SOFT CAP IS HIGHER(2000-2500 WP) because skirmish games typically last twice as long so there needs to be just slightly greater than double the potential to incentivize players who play skirmish for their time.
2500 WP=2500SP soft cap in SKIRMISH is reasonable since not many players will earn that much WP in skirmish but those that do wil be rewarded the few that do earn higher than this won't. 3-4K WP is not common but doable but that would be too much potential additional SP per match past the cap.
That soft cap number might be a bit too high in general since people will grind like crazy for that kind of potential SP you will see a lot of Corp players on opposite teams exchanging hacks on depots, blasters etc just to build up and there will be abuse so adjust the numbers how you feel is best but THERE SHOULD BE A SLIGHTLY larger SOFT CAP FOR SKIRMISH, what that number is I leave at your discretion.
Edit---- I only support #2 under the assumption it is a HARD CAP with NO DIMINISHING RETURNS.
Edit #2- In order to discourage camping and reward winning perhaps consider a loss/win multiplier.
Loss Multipler 50-75% of total SP posssible for loss(punishes losing)
Win Multiplier +25% of total SP possible for win(encourages win)
So it should be like this.
Total SP gain x 0.75 for loss plus 50% for booster(still gives a net bonus hence why i suggest 50%) Total Sp gain x 1.25 for win plus 50% for booster(thats a 1.75x multiplier for win)
The reason why i suggested 50% SP is this way it would negate the Active boost gain for losses thereby forcing these players to actually play and WIN.
A 25% bonus plus 50% bonus from active boost could get out of control if the Soft cap is as high as i suggest for skrimish but i leave you to adjust these numbers.
But i think a win/loss multiplier is a good way to camping and encourage players to join squads and play more team oriented so that Wins are rewarded and losses are punished if only just slightly.
Edit #3--- MVP bonus. 2.5% bonus for 3rd place, 5% for 2nd place 10% for 1st place
Again numbers should be adjusted at CCP discretion and be applied regardless of win/loss. Good solution for players that do really well in a game. |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
63
|
Posted - 2013.01.23 14:27:00 -
[66] - Quote
I see through your like whoring scheme Wang ;)
As a long-time eve player, I have to say you have just hit the nail on the head. In fact I believe you should implement a voting system that takes into account who is doing the voting (ie how much SP that toon has, if its an alt on an existing account etc...) for data mining for your company.
You still are able to have the final say and keep your vision of what you want, and at the same time can tap into the experience and insight of a very dedicated community of players.
well done CCP, well done.
#2 |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.23 14:29:00 -
[67] - Quote
"We would like to remind you that these changes do not represent the final skill point system and that we are still working hard on getting to the fully polished rollover system later on."
This brings great hope, and answers quite a few of my questions about the community, the DEV's and their cohabitation on these forums. |
Duke Raglan2
Brimstone Tactical Covert Intervention
2
|
Posted - 2013.01.23 14:31:00 -
[68] - Quote
Would like to see the addition of Battle Fatigue (longer a person plays the less SP they gain over time) and a R&R bonus for those whose clones are well rested (due to work, family, a life) to off set those grinding SP. |
Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2013.01.23 14:36:00 -
[69] - Quote
I think you guys are missing the point on the no cap. the max a pleyer will get is around 4k wp. which is still not aas much as you guys make out. |
Corvo The Shadow
The Royal Assassin's
23
|
Posted - 2013.01.23 14:45:00 -
[70] - Quote
#2 Weekly Cap with increased soft cap it's best CCP you rule guys thanks for doing this Eve Online and Dust 514 best games ever! |
|
Howling Witch
Planetary Response Organisation Test Friends Please Ignore
1
|
Posted - 2013.01.23 14:51:00 -
[71] - Quote
What the hell.. I am all in. Lets give this a shot. It way better then what problem is now |
Deveshi
WarRavens
144
|
Posted - 2013.01.23 14:51:00 -
[72] - Quote
Excellent to see CCP communicating effectively with their playerbase prior to making additional changes.
A big step in the right direction.
Good work CCP. |
Zelll Dincht
One-Armed Bandits Orbital Rights
1
|
Posted - 2013.01.23 14:59:00 -
[73] - Quote
I'm thinking 2 would work well. Gives me the chance to miss a day if something comes up |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2013.01.23 15:04:00 -
[74] - Quote
# 2 |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.23 15:10:00 -
[75] - Quote
Sounds like CCP is listening. I like this. And sounds like they are doing the rolling cap or some form of it but just cant implement it in a quick fix. So hats off to you CCP. |
Sven Lindblad
Algintal Core Gallente Federation
4
|
Posted - 2013.01.23 15:10:00 -
[76] - Quote
#2 |
Hauker Due
Rubber Chicken Bombers
25
|
Posted - 2013.01.23 15:13:00 -
[77] - Quote
#2
Thanks for this CCP |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.23 15:13:00 -
[78] - Quote
Good thread Wang. You've restored some of my faith.
#2. As others pointed out, unlimited is too likely to be abused.. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.01.23 15:23:00 -
[79] - Quote
I voted #2 and would like to reiterate my belief that once the weekly cap is hit, you only get SP through WP, not time in match. Additionally, I don't want to see the old diminishing returns, you earn what you earn till you hit the cap. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.23 15:29:00 -
[80] - Quote
Okay everybody posting a thread on which number they support. PLEASE LIKE YOUR CHOICE. So that the vote get counted. Comments threads are great but please remember to LIKE so you vote gets counted.
|
|
Disturbingly Bored
Universal Allies Inc.
92
|
Posted - 2013.01.23 15:34:00 -
[81] - Quote
CCP Cmdr Wang wrote:
5) Weekly cap with no limit on the soft cap
We are also considering another alternative, which is to *not* have a cap (of 1k) on the soft cap, so, after weekly cap is hit, you still get 1 SP per WP at end of match. We would like to hear which of these you like better as well (cap on the soft cap vs no cap on soft cap).
I like this idea best, though I wonder if it might encourage WP spamming after hitting a cap.
Provided you aren't point spamming, I think you deserve every WP you earn as EXP. Seem fair to both the people who can't play constantly, and the people who play excellently during a match after hitting the cap. |
Lee Giroux
D3ath D3alers RISE of LEGION
1
|
Posted - 2013.01.23 15:38:00 -
[82] - Quote
#2 |
Naturi Riclenore
BetaMax.
120
|
Posted - 2013.01.23 15:55:00 -
[83] - Quote
personally, I see no issue with #2 or #5, but I support #5.
I cannot see why people would have an issue with #5. A person is still being fairly rewarded for their participation in a match. If they earn 2k WP's, they get 2k SP to match - more power to them. Most will not even earn the 1k SP cap in #2, so why is #5 bad?
Quote:No lifers would grind 3x as much SP as the average casual could get with the high soft cap. Closer to 6x as much with the uncapped method. How is that an advantage for casuals?
Before you say grinders, what is to stop the grinder from grinding 1k SP every match and getting ahead that way, vs not having the soft cap and grinding the same way. Even a casual player could grind all day if they wanted. I honestly do not see what the big deal would be. What is the difference in you as a casual earning, on average, 600 SP per match vs a grinder earning 600 SP per match??? And if you think these "grinders" always earn 1k+ per match, you my friend are delusional.
Even if it is capped at 1k, if you only earn 600 WP on average (which = 600 SP after cap), they are going to get ahead anyways. I use a booster, so if you have not been using one, I have 2x the SP you do already.
And honestly, as a Logi, it's already hard enough for me to get WP's considering the caps in place, so if I can manage 1500 WP's in a game, I would like to be rewarded for it as that means I put in A LOT of effort to get there. And if a single person is getting 3-4k WP's in a match...... shame on the other team. I don't recall ever seeing someone with that many WP's (aside from the previous farming issue); even in a redline situation. And don't say "they were in a tank / Dropship and..." Get your squad / team together and load some AV fits.
And tbh, once you reach ~3 mil SP, you should be specialized enough where you would be on an even playing field; even with the grindiest of grinders. The only difference would be options available. They may be able to use a tank and a heavy, maybe you can only use a heavy... again, they just have more options. You cannot go beyond LVL 5 on a skill. |
SmileB4Death
Sugar Plum Fairies
5
|
Posted - 2013.01.23 16:00:00 -
[84] - Quote
Gunner Nightingale wrote: Edit---- I only support #2 under the assumption it is a HARD CAP with NO DIMINISHING RETURNS.
Edit #2- In order to discourage camping and reward winning perhaps consider a loss/win multiplier.
Loss Multipler 50-75% of total SP posssible for loss(punishes losing)
Win Multiplier +25% of total SP possible for win(encourages win)
So it should be like this.
I don't agree dude, seen as a lot of players leave losing matches now.. If CCP added this, A LOT more people will leave the matches, I know I would if I were to lose 75% of my SP earned to be honest
Aren't we meant to be encouraged to win anyway? I've never met someone who wanted to lose |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.01.23 16:06:00 -
[85] - Quote
I chose #2, but I propose 500 as the new soft cap instead of 1,000. 50 was just silly, but 500 (750 w/ booster) is just right IMO. You get something for your time and those that don't get to play as much won't get left too far behind. |
Sev Alcatraz
Tritan-Industries Legacy Rising
185
|
Posted - 2013.01.23 16:16:00 -
[86] - Quote
Option #2
2) Weekly cap with an increased soft cap |
NomaDz 2K
SIK NATION RISE of LEGION
0
|
Posted - 2013.01.23 16:16:00 -
[87] - Quote
4) Daily cap with no limit on the soft cap
The way I see it is, if people have time to grind/farm their levels up, let them. If people PAY to speed up your time the result will be more or less the same as those which have more time on their hands to just grind up the levels (which was the original concept of DUST, due to the fact that the pay to play should not give an ADVANTAGE but be considered a short cut for those which do not have much time on their hands) .
Look at it like this: The "No Lifer" (Hardcore Gamer) which plays to level instead of PAYING to level will be on the same level of all those "RICH BOYZ" (those with a life and are not hardcore but do not have the time to level like the "No Lifers") which can purchase all the bonuses online to speed up their personal grind level up in Skill Points, due to the fact they have a limited time but make up for it with Pay To Win
So basically the only people which would be effected are the "RICH BOYZ" which will feel oWned by the "No Lifer"(Hardcore Gamer) Due to the FACT they PAIDED (B!TCH) to obtain the same results as the "Hardcore Gamer/No Lifer" so NOW they feel robbed cause the "No Lifer" is on their same level (AwWw $ can't buy every ting).
Peac3 |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.23 16:17:00 -
[88] - Quote
First and foremost thank you CCP for listening to the community and opening up this discussion.
I'd support either 2 or 5.
2) Weekly cap with an increased soft cap Provides a more flexible play option while containing the SP progression to maintain a curve. Ideal if the next iteration after this change is going to be a longer time coming.
5) Weekly cap with no limit on the soft cap Provides the same flexible play option while not blowing the lid off the SP progression curve. An idea introduction to the recently arrived Open Beta participants provided the next iteration after this change is in the not too distant future (think of this as not just a hotfix but also a short term promo event for Open Beta release).
0.02 ISK Cross
EDIT: Regardless of which option is chosen please make sure to reduce the SP per second mechanic as it promotes worse farming than the old LAV "bumper cars" + Repair Tool exploit that was removed. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2013.01.23 16:20:00 -
[89] - Quote
Thank you, CCP Cmdr Wang for making the voting format official. I also want to thank Sota Pop for the original idea. I feel so much better knowing that we all made a big impact on your decision. You had us all scared there you know. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.23 16:23:00 -
[90] - Quote
Read this
https://forums.dust514.com/default.aspx?g=posts&m=486685#post486685 |
|
Scrub Stomper
IMPSwarm Negative-Feedback
0
|
Posted - 2013.01.23 16:25:00 -
[91] - Quote
Naturi Riclenore wrote:personally, I see no issue with #2 or #5, but I support #5. I cannot see why people would have an issue with #5. A person is still being fairly rewarded for their participation in a match. If they earn 2k WP's, they get 2k SP to match - more power to them. Most will not even earn the 1k SP cap in #2, so why is #5 bad? Quote:No lifers would grind 3x as much SP as the average casual could get with the high soft cap. Closer to 6x as much with the uncapped method. How is that an advantage for casuals? Before you say grinders, what is to stop the grinder from grinding 1k SP every match and getting ahead that way, vs not having the soft cap and grinding the same way. Even a casual player could grind all day if they wanted. I honestly do not see what the big deal would be. What is the difference in you as a casual earning, on average, 600 SP per match vs a grinder earning 600 SP per match??? And if you think these "grinders" always earn 1k+ per match, you my friend are delusional. Even if it is capped at 1k, if you only earn 600 WP on average (which = 600 SP after cap), they are going to get ahead anyways. I use a booster, so if you have not been using one, I have 2x the SP you do already. And honestly, as a Logi, it's already hard enough for me to get WP's considering the caps in place, so if I can manage 1500 WP's in a game, I would like to be rewarded for it as that means I put in A LOT of effort to get there. And if a single person is getting 3-4k WP's in a match...... shame on the other team. I don't recall ever seeing someone with that many WP's (aside from the previous farming issue); even in a redline situation. And don't say "they were in a tank / Dropship and..." Get your squad / team together and load some AV fits. And tbh, once you reach ~3 mil SP, you should be specialized enough where you would be on an even playing field; even with the grindiest of grinders. The only difference would be options available. They may be able to use a tank and a heavy, maybe you can only use a heavy... again, they just have more options. You cannot go beyond LVL 5 on a skill. I believe the point there was that the average casual gamer WON'T grind for SP that much. That's sort of what defines a casual gamer, not playing the game nonstop. Sure, a casual may have time to grind for SP once in a while, but the gap between casuals and "grinders" grows wider much more quickly with option 5 than with option 2.
Look at it like this. Hypothetically say that a casual gamer were to play 3 games a day after hitting the cap, whereas a grinder plays 7:
C=casual, G=Grinder, SC=Soft Cap
SCbattle 1:
C wp = 2000 G wp = 1600
SCbattle 2:
C wp = 1200 G wp = 1000
SCbattle 3:
C wp = 1800 G wp = 1400
SCbattle 4:
G wp = 1300
SCbattle 5:
G wp = 1600
SCbattle 6:
G wp = 1300
SCbattle 7:
G wp = 1900
total wp for the casual player = 3000 total wp for the grinder = 7000 SP gap = 4000
in this we see that the grinder is rewarded for his efforts, still gaining a further SP advantage over the casual player.
If there were no cap, it would be:
Casual Player = 5300 Grinder = 10400 SP gap = 5100
in this we hypothetical see that the gap between where the casual gamer is and where the grinder is widens quickly in only a few games difference. And this is in NO way indicitive of how many more matches grinders play than casuals, grinders play FAR more games than this hypothetical would suggest.
In short, if there is no soft cap the grinders are going to be even more ahead of the casuals than they would be with a soft cap of 1000. Having a soft cap of 1000 is the safest middle ground to settle on since it serves both sides both a service and a disservice. |
Panoscape
BurgezzE.T.F
107
|
Posted - 2013.01.23 16:27:00 -
[92] - Quote
#2 FTW |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.01.23 16:27:00 -
[93] - Quote
The problem with WP=SP option is that heavies will get left behind. We have no other way to get WP other than the rare hack and killing stuff. |
NomaDz 2K
SIK NATION RISE of LEGION
0
|
Posted - 2013.01.23 16:28:00 -
[94] - Quote
Scrub Stomper wrote:Naturi Riclenore wrote:personally, I see no issue with #2 or #5, but I support #5. I cannot see why people would have an issue with #5. A person is still being fairly rewarded for their participation in a match. If they earn 2k WP's, they get 2k SP to match - more power to them. Most will not even earn the 1k SP cap in #2, so why is #5 bad? Quote:No lifers would grind 3x as much SP as the average casual could get with the high soft cap. Closer to 6x as much with the uncapped method. How is that an advantage for casuals? Before you say grinders, what is to stop the grinder from grinding 1k SP every match and getting ahead that way, vs not having the soft cap and grinding the same way. Even a casual player could grind all day if they wanted. I honestly do not see what the big deal would be. What is the difference in you as a casual earning, on average, 600 SP per match vs a grinder earning 600 SP per match??? And if you think these "grinders" always earn 1k+ per match, you my friend are delusional. Even if it is capped at 1k, if you only earn 600 WP on average (which = 600 SP after cap), they are going to get ahead anyways. I use a booster, so if you have not been using one, I have 2x the SP you do already. And honestly, as a Logi, it's already hard enough for me to get WP's considering the caps in place, so if I can manage 1500 WP's in a game, I would like to be rewarded for it as that means I put in A LOT of effort to get there. And if a single person is getting 3-4k WP's in a match...... shame on the other team. I don't recall ever seeing someone with that many WP's (aside from the previous farming issue); even in a redline situation. And don't say "they were in a tank / Dropship and..." Get your squad / team together and load some AV fits. And tbh, once you reach ~3 mil SP, you should be specialized enough where you would be on an even playing field; even with the grindiest of grinders. The only difference would be options available. They may be able to use a tank and a heavy, maybe you can only use a heavy... again, they just have more options. You cannot go beyond LVL 5 on a skill. I believe the point there was that the average casual gamer WON'T grind for SP that much. That's sort of what defines a casual gamer, not playing the game nonstop. Sure, a casual may have time to grind for SP once in a while, but the gap between casuals and "grinders" grows wider much more quickly with option 5 than with option 2. Look at it like this. Hypothetically say that a casual gamer were to play 3 games a day after hitting the cap, whereas a grinder plays 7: C=casual, G=Grinder, SC=Soft Cap SCbattle 1: C wp = 2000 G wp = 1600 SCbattle 2: C wp = 1200 G wp = 1000 SCbattle 3: C wp = 1800 G wp = 1400 SCbattle 4: G wp = 1300 SCbattle 5: G wp = 1600 SCbattle 6: G wp = 1300 SCbattle 7: G wp = 1900 total wp for the casual player = 3000 total wp for the grinder = 7000 SP gap = 4000 in this we see that the grinder is rewarded for his efforts, still gaining a further SP advantage over the casual player. If there were no cap, it would be: Casual Player = 5300 Grinder = 10400 SP gap = 5100 in this we hypothetical see that the gap between where the casual gamer is and where the grinder is widens quickly in only a few games difference. And this is in NO way indicitive of how many more matches grinders play than casuals, grinders play FAR more games than this hypothetical would suggest. In short, if there is no soft cap the grinders are going to be even more ahead of the casuals than they would be with a soft cap of 1000. Having a soft cap of 1000 is the safest middle ground to settle on since it serves both sides both a service and a disservice.
Yep this is why causuals can PAY TO WIN, erm I mean gain SP Bonuses :) |
Scrub Stomper
IMPSwarm Negative-Feedback
0
|
Posted - 2013.01.23 16:36:00 -
[95] - Quote
NomaDz 2K wrote:Scrub Stomper wrote:Naturi Riclenore wrote:personally, I see no issue with #2 or #5, but I support #5. I cannot see why people would have an issue with #5. A person is still being fairly rewarded for their participation in a match. If they earn 2k WP's, they get 2k SP to match - more power to them. Most will not even earn the 1k SP cap in #2, so why is #5 bad? Quote:No lifers would grind 3x as much SP as the average casual could get with the high soft cap. Closer to 6x as much with the uncapped method. How is that an advantage for casuals? Before you say grinders, what is to stop the grinder from grinding 1k SP every match and getting ahead that way, vs not having the soft cap and grinding the same way. Even a casual player could grind all day if they wanted. I honestly do not see what the big deal would be. What is the difference in you as a casual earning, on average, 600 SP per match vs a grinder earning 600 SP per match??? And if you think these "grinders" always earn 1k+ per match, you my friend are delusional. Even if it is capped at 1k, if you only earn 600 WP on average (which = 600 SP after cap), they are going to get ahead anyways. I use a booster, so if you have not been using one, I have 2x the SP you do already. And honestly, as a Logi, it's already hard enough for me to get WP's considering the caps in place, so if I can manage 1500 WP's in a game, I would like to be rewarded for it as that means I put in A LOT of effort to get there. And if a single person is getting 3-4k WP's in a match...... shame on the other team. I don't recall ever seeing someone with that many WP's (aside from the previous farming issue); even in a redline situation. And don't say "they were in a tank / Dropship and..." Get your squad / team together and load some AV fits. And tbh, once you reach ~3 mil SP, you should be specialized enough where you would be on an even playing field; even with the grindiest of grinders. The only difference would be options available. They may be able to use a tank and a heavy, maybe you can only use a heavy... again, they just have more options. You cannot go beyond LVL 5 on a skill. I believe the point there was that the average casual gamer WON'T grind for SP that much. That's sort of what defines a casual gamer, not playing the game nonstop. Sure, a casual may have time to grind for SP once in a while, but the gap between casuals and "grinders" grows wider much more quickly with option 5 than with option 2. Look at it like this. Hypothetically say that a casual gamer were to play 3 games a day after hitting the cap, whereas a grinder plays 7: C=casual, G=Grinder, SC=Soft Cap SCbattle 1: C wp = 2000 G wp = 1600 SCbattle 2: C wp = 1200 G wp = 1000 SCbattle 3: C wp = 1800 G wp = 1400 SCbattle 4: G wp = 1300 SCbattle 5: G wp = 1600 SCbattle 6: G wp = 1300 SCbattle 7: G wp = 1900 total wp for the casual player = 3000 total wp for the grinder = 7000 SP gap = 4000 in this we see that the grinder is rewarded for his efforts, still gaining a further SP advantage over the casual player. If there were no cap, it would be: Casual Player = 5300 Grinder = 10400 SP gap = 5100 in this we hypothetical see that the gap between where the casual gamer is and where the grinder is widens quickly in only a few games difference. And this is in NO way indicitive of how many more matches grinders play than casuals, grinders play FAR more games than this hypothetical would suggest. In short, if there is no soft cap the grinders are going to be even more ahead of the casuals than they would be with a soft cap of 1000. Having a soft cap of 1000 is the safest middle ground to settle on since it serves both sides both a service and a disservice. Yep this is why causuals can PAY TO WIN, erm I mean gain SP Bonuses :) Most grinders will do the same tho, which means the gap remains the same for most cases. =( |
Radioship
Algintal Core Gallente Federation
57
|
Posted - 2013.01.23 16:39:00 -
[96] - Quote
5) Weekly cap with no limit on the soft cap |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.23 16:42:00 -
[97] - Quote
After you hit the cap just make it 1 wp = 1 sp. I think that's what you mean by soft cap with no limit |
DAMIOS82
Seituoda Taskforce Command Caldari State
3
|
Posted - 2013.01.23 16:50:00 -
[98] - Quote
for me #5 or 2 will do However if there is a soft cap, i would like to see some more salvage pay outs, just a little bit more. |
Aq'sa
L.O.T.I.S. Legacy Rising
44
|
Posted - 2013.01.23 17:17:00 -
[99] - Quote
#5- Thanks!
(BTW- reply or quick reply has no 'You Must Login' message- if you are not logged in. Simply just a 'page not found' or 'error page' redirect. Had to figure out that with forum switch to public wasn't auto-logging me in anymore.) |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.01.23 17:21:00 -
[100] - Quote
Gunner Nightingale wrote: I agree with i think everything except for increasing the soft cap, Leave it at 1,000 and lets play with it for 2 weeks and then reevaluate where it should be. CCP per this thread seems to be open enough to our community feedback, I am sure if we all get back on here and start a million threads about "make the soft cap 500" or "make the soft cap "1,500" --- they will consider changing.
(sidenote: really proud and excited to see this discussion and have a meaningful impact. Kudos to CCP) |
|
Harkonnen animal
ZionTCD Legacy Rising
1
|
Posted - 2013.01.23 17:22:00 -
[101] - Quote
2) Weekly cap with an increased soft cap |
bill the noon
PSU GHOST SYNDICATE
2
|
Posted - 2013.01.23 17:24:00 -
[102] - Quote
Option 3 weekly cap. I like it in thay i dont HAVE TO play every day and that in one day i can make more progress. Right noe i look at all my skills and it will take me days to get enough sp for what i want. And if im unable to play for a day i get set back. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2013.01.23 17:27:00 -
[103] - Quote
Thank you CCP.
This post really makes me feel like you're being a part of the community. This is good, please please please do this more often. |
void life
Mannar Focused Warfare Gallente Federation
0
|
Posted - 2013.01.23 17:27:00 -
[104] - Quote
I would have to vote for Option #2 as it would allow a weekly cap without people being able to super abuse it. |
bill the noon
PSU GHOST SYNDICATE
2
|
Posted - 2013.01.23 17:29:00 -
[105] - Quote
Option 3 weekly cap. I like it in thay i dont HAVE TO play every day and that in one day i can make more progress. Right noe i look at all my skills and it will take me days to get enough sp for what i want. And if im unable to play for a day i get set back.?????? |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.23 17:31:00 -
[106] - Quote
I think if you buy boosters you should get the #5 with no sp cap and if you don't buy boosters you should get it with the soft cap, that way the no lifers will buy boosters |
Grigoriy RUSS
SNG CORP
1
|
Posted - 2013.01.23 17:31:00 -
[107] - Quote
5) Weekly cap with no limit on the soft cap |
Bucktooth Badger
Buck's Intergalactic Pawn Shop
65
|
Posted - 2013.01.23 17:32:00 -
[108] - Quote
As with the apparent majority, I'm in favour of weekly cap & an increase of the soft cap. Although, I'd be quite happy with no change on the soft cap. The biggest thing for me would be the weekly cap, and a limited soft cap, 1000 max!! |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2013.01.23 17:34:00 -
[109] - Quote
Vote is in and looking forward to when we get rollover. |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2013.01.23 17:48:00 -
[110] - Quote
2)Weekly cap with an increased soft cap |
|
Scoot Medic
ZionTCD Legacy Rising
50
|
Posted - 2013.01.23 17:49:00 -
[111] - Quote
Vote #5, if you vote #2 it would just promote SP idling, 1000SP per game means people will most likely idle for SP. If we bring in the unlimited soft cap it means idlers wont get anything because they'd have 0 WP. |
Lunamaria Hawkeye
SyNergy Gaming
92
|
Posted - 2013.01.23 17:52:00 -
[112] - Quote
This is all an elaborate scam to boost CCP Wang's forum likes. Well played. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.23 17:58:00 -
[113] - Quote
this is awesome, I'm really happy CCP is listening to the playerbase
*eve beta tester o/ |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.01.23 17:58:00 -
[114] - Quote
My 'likes' are not refreshing, not sure if anyone else also has this problem. At the time of this post:
#1 has 8 #2 has 286 #3 has 6 #4 has 2 #5 has 136 |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.01.23 18:00:00 -
[115] - Quote
Scoot Medic wrote:Vote #5, if you vote #2 it would just promote SP idling, 1000SP per game means people will most likely idle for SP. If we bring in the unlimited soft cap it means idlers wont get anything because they'd have 0 WP. I don't believe that is correct as even with the 1,000 SP soft cap in option #2, it is still ONLY based on 1WP = 1SP...
CCP Cmdr Wang wrote:Dear players,
Continuing our philosophy of developing...
The increased soft cap would entail rewarding one skill point for each warpoint after the normal daily or weekly cap has been hit, up to the increased soft cap (currently 50 SP, we will raise it to 1000 SP per match). This is to provide an incentive towards playing well even after the cap has been reached and make the play experience after hitting the cap better. We are also considering another alternative, which is to *not* have a cap (of 1k) on the soft cap, so, after weekly cap is hit, you still get 1 SP per WP at end of match. We would like to hear which of these you like better as well (cap on the soft cap vs no cap on soft cap).
In order to vote, ...
Thank you for all your feedback so far, and we are looking forward to your votes. |
Frank Devine
ZionTCD Legacy Rising
107
|
Posted - 2013.01.23 18:01:00 -
[116] - Quote
2 |
Enkidu Camuel
Tritan-Industries Legacy Rising
69
|
Posted - 2013.01.23 18:34:00 -
[117] - Quote
All my ISK for #2 |
Jin'Tanith
Seraphim Auxiliaries CRONOS.
6
|
Posted - 2013.01.23 18:39:00 -
[118] - Quote
#5 |
Grezkev
The Red Guards
100
|
Posted - 2013.01.23 18:42:00 -
[119] - Quote
#1 |
Aardwolf Pneumatic
SyNergy Gaming
18
|
Posted - 2013.01.23 18:57:00 -
[120] - Quote
Option #5
5) Weekly cap with no limit on the soft cap |
|
Yubo Fareach
L.O.T.I.S. Legacy Rising
1
|
Posted - 2013.01.23 19:06:00 -
[121] - Quote
# 2 |
Howling Witch
Planetary Response Organisation Test Friends Please Ignore
1
|
Posted - 2013.01.23 19:09:00 -
[122] - Quote
Voted Number 2 all they way love. |
Nasgoth Dayzule
BetaMax.
0
|
Posted - 2013.01.23 19:23:00 -
[123] - Quote
#5 |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2013.01.23 19:28:00 -
[124] - Quote
#5 |
Disposable Meat
Tal-Romon Legion Amarr Empire
3
|
Posted - 2013.01.23 19:38:00 -
[125] - Quote
Option 2 |
Sam Slaid
CrimeWave Syndicate
11
|
Posted - 2013.01.23 19:40:00 -
[126] - Quote
So, I've hit like on #5
But, I think the reward of 1sp per wp is too much.
Perhaps sp=wp / 2 or even 4.
Or EVEN sp=wp to 500 , then sp=wp / 2 for 500-1000, then sp=wp/4 for over 1000
Still gives increasing remuneration for excellent performance, but hopefully avoids excessive gain.
|
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2013.01.23 19:42:00 -
[127] - Quote
I like this alternative,
Quote:We are also considering another alternative, which is to *not* have a cap (of 1k) on the soft cap, so, after weekly cap is hit, you still get 1 SP per WP at end of match. We would like to hear which of these you like better as well (cap on the soft cap vs no cap on soft cap).
This way it keeps a person motivated to still work towards SP's. You would be rewarded the SP's that you have earned instead of just a consolation prize of 1000sp.
|
mollerz
s1ck3r Corp
71
|
Posted - 2013.01.23 20:06:00 -
[128] - Quote
#4 |
Robert Brady III
L.O.T.I.S. Legacy Rising
4
|
Posted - 2013.01.23 20:26:00 -
[129] - Quote
I would just like to thank CCP for engaging the community in a way that allows us to easily identify what type of system we would most enjoy. |
StumpChunkman
The Overwatch
0
|
Posted - 2013.01.23 20:28:00 -
[130] - Quote
Option #2 looks like the best solution to me. |
|
Rebecca Quentin
Baltar Research
9
|
Posted - 2013.01.23 20:50:00 -
[131] - Quote
My vote is:
2)Weekly cap with an increased soft cap |
Starstriker Moon
HYPERION RESEARCH LTD.
0
|
Posted - 2013.01.23 20:54:00 -
[132] - Quote
#5 |
The Loathing
The Southern Legion
21
|
Posted - 2013.01.23 20:55:00 -
[133] - Quote
Option 5 is the most logical.
Players who can't make it every day won't suffer. All day players won't have to quit once they start making 100SP. And every day players will still feel like their efforts are not in vain. Also, the 1SP per war point cap encourages those players to contribute more than camp and kill. It makes SP the higher commodity over KD/R. (although you will still get general CoD crowd who can't get past it, but at least they won't be rewarded for it).
This is why CCP have endured with Eve. Your motto should be: "Let them eat cake!" |
Marc Rime
Zumari Force Projection Caldari State
31
|
Posted - 2013.01.23 21:04:00 -
[134] - Quote
Sam Slaid wrote:Or EVEN sp=wp to 500 , then sp=wp / 2 for 500-1000, then sp=wp/4 for over 1000
Still gives increasing remuneration for excellent performance, but hopefully avoids excessive gain. this |
develsgun
Phyrexian Engineering Legacy Rising
19
|
Posted - 2013.01.23 21:19:00 -
[135] - Quote
Love ya ccp though I was very active advocate of no cap (still got go flame on some ignorant poster that disrespected me over this whole thing) I could live with ur proposals 1000 soft cap makes it so we progress slower but not at a it aint worth it speed like the 50 soft cap |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2013.01.23 21:42:00 -
[136] - Quote
Option 2.
Just reduce the Sp reward on time = sp. Or just remove it. Because this favors snipers, campers, and people who just want an easy SP per match. |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
|
Posted - 2013.01.23 21:54:00 -
[137] - Quote
i want a rollover system :( |
Corvo The Shadow
The Royal Assassin's
23
|
Posted - 2013.01.23 21:57:00 -
[138] - Quote
Option#2 Deffinatley so people who can't play everyday will still get their deserved SP and when weekely cap is hit people will still be treated fairly with a soft cap so #2 without a chance people who don't play everyday get their SP and with soft cap people won't be overskilled and it will be fun and fair and people will have a great sence of gain while still being treated fairly. |
JcSevi
Grupo de Asalto Chacal CRONOS.
4
|
Posted - 2013.01.23 21:58:00 -
[139] - Quote
5) Weekly cap with no limit on the soft cap |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2013.01.23 22:01:00 -
[140] - Quote
CCP Cmdr Wang wrote:Option #2
2) Weekly cap with an increased soft cap
Please for the love of all thats holy do this ASAP before i loose my mind and burn out again. |
|
Artinaaz Gunu
ROGUE SPADES
0
|
Posted - 2013.01.23 22:03:00 -
[141] - Quote
I vote for # 2. It lets those who aren't able to keep up without being forced to play every day, and also allows the hardcore players to use their extra time to carve out extra points. The hardcore players should be able to be stronger than the casual ones, but not to the point that their casual base is utterly outgunned. |
KalOfTheRathi
CowTek
168
|
Posted - 2013.01.23 22:06:00 -
[142] - Quote
Cerebral Wolf Jr wrote:Please for the love of all that's holy do this ASAP before i loose my mind and burn out again. Not saying that I am convinced one way or the other but how would the rest of us know when you loose you mind?
Indeed, how would know that this hasn't been the case for some time now?
Just saying. |
Saven Kai
Grupo de Asalto Chacal CRONOS.
3
|
Posted - 2013.01.23 22:07:00 -
[143] - Quote
Option #5
5) Weekly cap with no limit on the soft cap |
InsidiousN
KILL-EM-QUICK RISE of LEGION
7
|
Posted - 2013.01.23 22:31:00 -
[144] - Quote
Either 2 or 5, both would be far more fair, and make much more sense than the current system. |
limit rush
L.O.T.I.S. Legacy Rising
2
|
Posted - 2013.01.23 22:34:00 -
[145] - Quote
#5. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.23 22:34:00 -
[146] - Quote
I hate the idea of a soft cap. I like thee hard cap better, I don't like slowly earning less and less. Just increase the daily cap. |
843 nerfnut96
BurgezzE.T.F
1
|
Posted - 2013.01.23 22:45:00 -
[147] - Quote
here's my thoughts, if people have the time to farm SP, LET THEM! then if people cam only play once a week they have a running chance to catch up with the weekday players.
|
Thor Odinson42
Planetary Response Organisation Test Friends Please Ignore
24
|
Posted - 2013.01.23 23:19:00 -
[148] - Quote
Hard to believe someone would vote for no change.
I'm picturing a person who would need to be extracted from their home with a crane. |
Raptures-Wolf Kerux
Secure Mining TACNET
0
|
Posted - 2013.01.23 23:44:00 -
[149] - Quote
i vote 3, |
Cinder Integ
Internal Error. Negative-Feedback
23
|
Posted - 2013.01.23 23:49:00 -
[150] - Quote
(5 Weekly Cap with a low soft cap.)
Your going to lose active players like myself who are playing the game many hours each day if you let us skill up too fast... There isn't enough endgame content yet to let us be racking up 150-250k sp a day.
Now that it is open beta, some of our vets are getting 2k-3k war points in 90% of our games... so if we're playing 25 games a day (roughly 10 hours or so), even 1k per game gives us 25k extra sp. setting no cap, would allow us players who are extremely active to double our original skill point progression...
Currently the skills in the game would take something like 6-8 years to be completely distributed into... I'm fairly certain that's what we were going for. |
|
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.23 23:50:00 -
[151] - Quote
I voted for option #2, seems like a decent temporary solution to the daily cap w/rollover. 1,000 SP max per match (based on WP earned) is nothing to squawk at, and will add up very quickly. It could perhaps be too much, but it will at least keep players playing after the cap is hit until the final solution is done.
I just hope it won't go on for too long, because the 24/7 players getting 1,000 SP per match for as long as they play, would put them ahead by a significant value in just a few weeks (easily by hundreds of thousands, if not millions). |
Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2013.01.23 23:53:00 -
[152] - Quote
Option#2
2)Weekly cap with an increased soft cap |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.23 23:56:00 -
[153] - Quote
KAGEHOSHI Horned Wolf wrote:I hate the idea of a soft cap. I like thee hard cap better, I don't like slowly earning less and less. Just increase the daily cap.
I also hate the diminishing returns thing too, but I don't think that's what a soft-cap is (at least I hope not). I think a soft-cap is that once you hit the hard-cap wall (190k SP a week lets say), you will then go into the soft-cap, which is awarded based on WP, therefore it fluctuates (is soft) and isn't set-in-stone (like the 50/75 SP hard-cap we have now).
|
Ghost-33
ShootBreakStab
108
|
Posted - 2013.01.24 00:33:00 -
[154] - Quote
My vote goes to #5
I run heavy and as I see it if anyone is worried about Logi's getting more WP=SP for doing their job, they shouldn't be, I'm all for it. They will have more SP to spend to get better gear and heal us killers more efficiently. Sounds like a win win to me. |
Herrick Arcos
The Shadow Cavalry Mercenaries
56
|
Posted - 2013.01.24 00:37:00 -
[155] - Quote
5) Weekly cap with no limit on the soft cap
Thank you CCP. Voting = happiness. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2013.01.24 01:32:00 -
[156] - Quote
Very good point Sontie. Very good point.
I voted for #5 myself, although it was hard to pick between #2 and #5.
Oh yeah, I just love that CCP has listened to us so quickly. They responded before they even did the change they announced. |
Spaceman-Rob
Galactic Alliance 514
64
|
Posted - 2013.01.24 01:57:00 -
[157] - Quote
Went with option 2, but would be just as happy with option 5. |
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2013.01.24 02:13:00 -
[158] - Quote
CCP Cmdr Wang wrote:Dear players,
Continuing our philosophy of developing our games in collaboration with the player base, we would like to engage with you on the topic of skill points, based on the lively discussion here on the forums and your detailed feedback on what changes you would like to see applied to our current skill point reward system. Your comments and concerns are important to us and we are taking steps to address them as soon as we can.
We are well aware of the fact that the daily/weekly skill point rollover system is the favorite amongst the community, and we are implementing such a system aimed at the next major release. However, the change to add a roll over system is not immediately possible. The five options that we can apply in the immediate short term are the following:
1)Daily cap with an increased soft cap 2)Weekly cap with an increased soft cap 3)No changes to the current system (daily cap + low soft cap) 4) Daily cap with no limit on the soft cap 5) Weekly cap with no limit on the soft cap
Internally we are leaning towards a weekly cap, as it offers the closest alternative to a roll over system. As with a roll over system, a weekly cap allows players to better choose when to play within each week without having to jump in every day to secure all possible skill points.
The increased soft cap would entail rewarding one skill point for each warpoint after the normal daily or weekly cap has been hit, up to the increased soft cap (currently 50 SP, we will raise it to 1000 SP per match). This is to provide an incentive towards playing well even after the cap has been reached and make the play experience after hitting the cap better. We are also considering another alternative, which is to *not* have a cap (of 1k) on the soft cap, so, after weekly cap is hit, you still get 1 SP per WP at end of match. We would like to hear which of these you like better as well (cap on the soft cap vs no cap on soft cap).
In order to vote, please click GÇ£LikeGÇ¥ button in the following GÇ£5GÇ¥ replies in this thread and tell us what you would like to see implemented to the game immediately.
We would like to remind you that these changes do not represent the final skill point system and that we are still working hard on getting to the fully polished rollover system later on.
Thank you for all your feedback so far, and we are looking forward to your votes. Thank you for implementing the poll as was recommended. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2013.01.24 02:22:00 -
[159] - Quote
Whatever you are going to do....PLEASE DO IT!
Seriously this is driving me crazy let's not drag this out any longer. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
175
|
Posted - 2013.01.24 02:27:00 -
[160] - Quote
Loving this thread. |
|
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
0
|
Posted - 2013.01.24 02:46:00 -
[161] - Quote
CCP Cmdr Wang wrote:Option #5
5) Weekly cap with no limit on the soft cap
I believe - now having thought more about it - that this is the best SP system, because it allows daily/dedicated players to reap the benefits of their exploits better as it is the most fair of all proposed systems... The weekly cap allows players to play whenever they can during a week, & does not 'force' them to play daily because they have to(like I do)in order to maximize\optimize their SP gain or else be 'penalized' for missing a day of play... A weekly cap is better, because it will allow players to make up for the days they may miss during the week, as opposed to the daily cap, where missing one day will kill your chance of earning the max amount of SP attainable per month(ESPECIALLY, if you use augmentations)... With no limit to the soft cap, players will(should)earn a decent enough amount of SP for their exploits in the game, motivating them to press on\play harder towards making themselves the best, most efficient merc they can be, instead of quitting at the cap(as I do these days)because it doesn't feel 'worth' it...
|
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.24 03:05:00 -
[162] - Quote
I think we have a clear winner |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.24 03:17:00 -
[163] - Quote
5 |
Auriel Aedean
Gunslingers Corporation. GmbH
20
|
Posted - 2013.01.24 03:20:00 -
[164] - Quote
CCP Cmdr Wang wrote:Option #2
2) Weekly cap with an increased soft cap
Weekly cap all the way. Would be best for both those who play everyday, and casual players. A nice balance.
Thank you, CCP, for listening to your players!
Although, Option #5 isn't bad, either. |
miahus
CrimeWave Syndicate
78
|
Posted - 2013.01.24 03:40:00 -
[165] - Quote
whatever option you go with, make sure that corp battles WPs don't count towards the increased soft cap. |
ugly nature
ZionTCD Legacy Rising
67
|
Posted - 2013.01.24 03:47:00 -
[166] - Quote
#5 |
rebel scum22
L.O.T.I.S. Legacy Rising
8
|
Posted - 2013.01.24 03:51:00 -
[167] - Quote
Wow this is great news. Not feeling like you have to jump on every night to get your sp in is great for all he players who work lots of hrs during he week. Plus gives us all a little quality time with the misses so she doesn't drop an orbital on our ps3..... |
Stexn byd
UnReaL.
5
|
Posted - 2013.01.24 04:12:00 -
[168] - Quote
option 2 most definitely |
Death Spade
TH3 D1RTY BASTARDS
0
|
Posted - 2013.01.24 04:20:00 -
[169] - Quote
option #2 |
Ssensei Nakagawa
The Exemplars
16
|
Posted - 2013.01.24 05:15:00 -
[170] - Quote
Option 2 or 5 depending on how well you guys fix the match making system, so there are more equal match ups. |
|
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.01.24 05:55:00 -
[171] - Quote
2 or 5 tho 5 seems to be the fairest of the two. |
Dirn Cimz
Subdreddit Test Alliance Please Ignore
0
|
Posted - 2013.01.24 05:56:00 -
[172] - Quote
2 or preferably 5. |
Ninjanomyx
Imperfects Negative-Feedback
16
|
Posted - 2013.01.24 06:42:00 -
[173] - Quote
I personally believe Option 5 to be the most Overall Efficient as a dedicated Player can gain deserved Progression. I can see why it would be difficult to implement a Rollover from both a Developmental/Technical & Corporate/Economic Standpoint.
I would like to propose my take on a "Solution" that I believe to be the Lesser Evil overall.
Economically a Full SP Rollover would inevitably depreciate the Value of SP Boosters by leaps & bounds as a New Player, say.....2 Years from now, can simply purchace a single Booster (7-30 Day depending on Time + Skill) & grind out their Rollover Cap with significantly less Investment than a Founder/Veteran Player. Of course this 7-30 Day Booster guestimate may be a bit exaggerated.....but the Core Issue still stands strong and will only further Devalue over time.
Developmentally CCP would have to take into account quite a few factors. Base Active SP & Augmented Active SP would have to be guaged from "Launch" (Open Beta) 'till Present (Future Present :P) in order to determine how much Active SP Rollover a Player should be granted. The same goes for Passive SP & Boosted Passive SP respectively. Should Passive Rollover even be considered a Factor? Should CCP use the Total SP of the Player with the highest SP Pool at the time as a Benchmark? These are the Queries that I believe to be shuffled through the minds of those responsible for attempting to implement this Change.
I'm sure there is more to it than even this, but with what I have seen thus far I shall propose my "Solution":
New Players get 3/4 of Base Active SP guaged at gain from Launch 'till Join Date in the Rollover Pool. As long as said Player remains Active the SP Pooled up after Join Date is unaffected by the Division of Interest. If any Player is Inactive for a Week or more (Based on the Optimal Solution of Weekly + Unlimited Soft Cap) the SP Pooled from the missed Week will be 3/4 of the "Intended Base SP Gain". If a New Player should becomes Inactive the SP for that Absentee Period shall be subjected to the "3/4 Rule" and will be Pooled up with any Residual Pooled SP. A New Player will begin their 1st Week as it would normally flow, Max SP Gain 'till what would be Soft Cap, & begin sapping from the SP Pool in place of said Soft Cap until the Rollover Pool is depleted entirely. After Rollover Pool is depleted it's business as usual until the next "AWOL".
Augmented Active SP will be treated as it already is, a Cap Increase. If a Booster is not used for any SP Gain then the Base is retained. At any point in time, from the time of Activation of said Booster, only the Currently Affected SP will be affected (There is no Boosted SP Pool as that would be silly). This means that after the Soft Cap would have been reached the Rollover Pool is instead affected by said Booster.
Passive SP should be treated just the same, Total Base Passive Gain from "Launch" 'till Join Date w/ "3/4 Rule" in effect 'till Rollover Pool is depleted. Passive SP would be gained at an Accelerated Rate, dependent upon Time Gap from Launch-2-Join, & will hit Normalcy upon Reserve Depletion. As there is no Passive Loss there is no need for Penalty after Rollover Depletion. This incentives Booster use & doesn't completely devalue Launch Booster Purchases as Time would still have to pass to get to Pool Depletion. What this means is that any period of time w/o a Booster Activated for Passive SP is lost in Multiples. In other words a 7 Day Booster unused could be 10-Fold loss in XP Gain, so the New Player has more incentive to make an ASAP Purchase & Upkeep, thus prolonging the longevity of DUST 514.
This gives New Players a sense of Catching Up w/o devaluing completely the Time & Money of those that came before them. Null Soft Cap promotes Competition, Grinding & promotes Activity which is currently lacking since most will "Abandon the Struggle" after Cap is reached. Thank you all for your Time & Consideration, & I apologize for the Ecsessively Long Post, KthxBAI :P |
Chad2k95
D3LTA FORC3 Orion Empire
0
|
Posted - 2013.01.24 07:15:00 -
[174] - Quote
Option 4 |
Jekyll HaVoC
Amat Al'Mawat Militia
2
|
Posted - 2013.01.24 08:12:00 -
[175] - Quote
Option 5 is clearly the best one, gives you the most skill points of all the options. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2013.01.24 09:02:00 -
[176] - Quote
2 or 5
I prefer the weekly cap. A soft cap or an open SP would be a great plan. Looking forward to your descision and the progression of this game. Very good work, thank you. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.24 10:07:00 -
[177] - Quote
2 or 5, bluntly.
just don't do the diminishing returns thing please. it was the diminishing returns that dragged on and on and on that killed it before. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.01.24 10:13:00 -
[178] - Quote
#2 because I believe in pacing players. also, I feel the soft cap should be 500 (750 with AB) instead of 1000 (1500 with AB).
however, people should keep in mind that usually, in most skirmish games, only the top 4 or so players on either team get over 1000 wp. also, It would take a pretty pathetic person to stop playing after they hit the soft cap in a match. IMO thats a pretty weak argument. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
29
|
Posted - 2013.01.24 10:28:00 -
[179] - Quote
Option five. People will either learn to get out their Forge guns and Launchers for HAV farmers, or they will feed the smarter players.
That being said, If too many casuals whine about that, weekly with increased soft cap. |
AskuII Legend
Vacuum Cleaner. LLC
7
|
Posted - 2013.01.24 11:38:00 -
[180] - Quote
Option #3 |
|
Ricky MarshaLL
Seraphim Initiative. CRONOS.
22
|
Posted - 2013.01.24 12:49:00 -
[181] - Quote
scrap all other systems ! number 5 it is all the way in my opinion , weekly cap is best , some of us have lives to live unlike many of u clones :-p ! we cant grind all day evryday ! so ccp be fair |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.24 12:56:00 -
[182] - Quote
Orin the Freak wrote:also, It would take a pretty pathetic person to stop playing after they hit the soft cap in a match. IMO thats a pretty weak argument. Thank you, exactly. |
birdog's duster
Nevec Task Force Orbis Imperialis
13
|
Posted - 2013.01.24 12:59:00 -
[183] - Quote
Option 2, but only until the game is running fully.
We need a weekly cap atm and raised soft cap to keep us interested and keep us feeling as though we are achieving something. When the marketplace opens and we can sell the loot we have no interest in then dropping SP gains from the battlefield would not be a problem. Get better, get deeper into space, get rich. People.who say the game is broken are wrong, the game is just unfinished and in it's infancy. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.24 14:33:00 -
[184] - Quote
#2. Soft cap, because by getting the 2000 SP or more per match (doable) over the weekly amount is too large a difference. I second Mr Orin the Freak https://forums.dust514.com/default.aspx?g=posts&m=489229#post489229 suggestion of starting with the soft cap of 500.
Remember, it is so much better to start with tighter cap and loosen it a bit later. Tightening would always feel bad and cause QQ no matter what. |
sargeant mike wolfe
Doomheim
6
|
Posted - 2013.01.24 14:39:00 -
[185] - Quote
I vote for 5 thanks ccp :)
|
Panacea Gainsborough
Mannar Focused Warfare Gallente Federation
0
|
Posted - 2013.01.24 14:41:00 -
[186] - Quote
I'm new at the game and just found out about the skillpoint cap system, I think its awesome.
Regarding the new options, I'd go for weekly cap.
Edited: 2) Weekly cap with an increased soft cap |
Geth Massredux
ZionTCD Legacy Rising
63
|
Posted - 2013.01.24 15:47:00 -
[187] - Quote
#4 I do like the idea of going with no skill cap and going with war points all the way. I usually come out the match with 1200- 2000 war points a match. Just play better problem solved. If you can't play better get lost. |
Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2013.01.24 17:32:00 -
[188] - Quote
#2 |
Ven Detis
Osmon Surveillance Caldari State
0
|
Posted - 2013.01.24 17:40:00 -
[189] - Quote
CCP Cmdr Wang wrote:Option #5
5) Weekly cap with no limit on the soft cap Soft cap? No |
Shiftaee Souleater
Real Killers On Deck
8
|
Posted - 2013.01.24 18:11:00 -
[190] - Quote
Sam Slaid wrote:So, I've hit like on #5
But, I think the reward of 1sp per wp is too much.
Perhaps sp=wp / 2 or even 4.
Or EVEN sp=wp to 500 , then sp=wp / 2 for 500-1000, then sp=wp/4 for over 1000
Still gives increasing remuneration for excellent performance, but hopefully avoids excessive gain.
I never thought of this, I would have voted for something like this as well. It definitely follows the CCP concept of diminishing returns. This allows people that earn high WP to keep playing and yet keeps them from getting too much of an advantage.
Question though, it probably has been posted somewhere that i can't find, but what is the weekly rollover that CCP says they are working to implement? |
|
metiumagic
Seraphim Initiative. CRONOS.
3
|
Posted - 2013.01.24 18:43:00 -
[191] - Quote
Option #2 or #5
More skill points is needed |
Draco Cerberus
D.A.R.K L.E.G.I.O.N
6
|
Posted - 2013.01.24 19:02:00 -
[192] - Quote
option #5 please...I like sp but not bad enough to be on every day |
Deveshi
WarRavens
144
|
Posted - 2013.01.24 19:16:00 -
[193] - Quote
Correct me if im wrong but a soft cap of 1000 SP does not equate to 1 WP = 1 SP. It won't matter how many WPs you get if you get capped at 1000 (most people who have had some practice at the game can easily exceed 1000 WP per match).
Furthermore, if there are 2 caps (the standard and the soft cap) it means that players have no control over the rate they level up. The only variable that exists will be how often you are able to log into the game and play.
I would like to know how this can be considered as skill points? Where is the skill? Players will still be able to reach the initial cap by AFKing in the MCC because of the 5sp/s and the soft cap will only be relevant to how often you play.
So, I'll ask again... Where is the skill?
If the soft cap of 1000 SP, or any soft cap for that matter, goes ahead I will be protesting to have the name "skill points" changed to "this is how much time I have to play points".
I have come to accept the requirement of the initial skill cap (although I still don't agree with it) but I can not accpt this idea of a soft cap. I really don't see the point. There are very few people that can regularly get over 2000 WP per match so is <2k SP really that much of an issue as opposed to a fixed 1k SP limit? Atleast with no cap and an SP rate of 1WP = 1 SP players are provided with a direct incentive to do well in battle, with the soft cap people will be encouraged to sit in the MCC once they hit 1000 WP so that they don't lose ISK.
What is the point in giving us a levelling system that we have no control over, except with regard to the frequency of play? Granted, it's a cunning way to get people to keep coming back, but how long do you think this will last? People have already figured out this is what a soft cap system forces you to do.
If we can't affect our rate of levelling over all with the initial cap then atleast give us something to work for by not having a subsequent soft cap. Otherwise it will be AFKing abound. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.24 19:25:00 -
[194] - Quote
No no the soft cap means you only sp equal to your war points. Also the afk sp thing needs to go anyways.
What I'd rather see would be , 10 sp per warpoint. Then once you hit the cap it goes down to 1 sp per warpoint with cap at 1000 per battle. Weekly cap. |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
0
|
Posted - 2013.01.24 20:25:00 -
[195] - Quote
Orin the Freak wrote:#2 because I believe in pacing players. also, I feel the soft cap should be 500 (750 with AB) instead of 1000 (1500 with AB).
however, people should keep in mind that usually, in most skirmish games, only the top 4 or so players on either team get over 1000 wp. also, It would take a pretty pathetic person to stop playing after they hit the soft cap in a match. IMO thats a pretty weak argument.
Pathetic? So we're name calling now? Ok... So tell me - why am I pathetic? Because I seek to(& am Intelligent enough to)efficiently better my character? With the current system, it will take over 32 days for a player to acquire enough SP to be able to get a prototype dropsuit - you know, like the Quafe Dropsuits some of us played for the other month? THIRTY TWO DAYS OF SPENDING SKILL POINTS ON NOTHING ELSE... And if you spend on anything else, it'll take even longer(I am NOT calculating that - Guess)... And that's just for ONE SKILL... And-what-if-I-want-a-vehicle? I play Logistics & I want a Limbus? The fastest way for me to get one, would be for me to spend over 16 DAYS accumulating SP... So that's 48 DAYS & all the skill points I've used would be on two skills only - any deviation meaning more time in order to achieve my goal... You obviously haven't figured out yet 'Dude', that SP is the most valuable thing which one can attain in this game & without SP your character, abilities, equipment etc will be weak - WEAK(like your brain)... You probably won't even realize that no matter how much you love your job, if your salary is reduced to $5 a day after your third week in each month, that working at that job for the fourth week would seem pointless(as it probably costs more to get to & from work etc) - pay being the most important thing one can attain from one's job... But don't let me confuse you with metaphors you're incapable on understanding... I......understand how this game works... I know that the faster one gets SP the better, & that you can have all the ISK in the EVE Universe, but without SP it all means nothing, because you won't be able to acquire 'better' stuff... I therefore focus on gaining SP, & it's pointless to play('work')if I'm not getting what I deserve('pay')...
So 'Dude', if you disagree with me - fine, make your point against mine - but Don't You DARE call me names, because you won't like it if I do it to you(Especially since I do so by speaking Facts) - ok, DUMB-A$$? Now I would pity YOU......but I've grown to Hate Stupid people, so I have none for you... -_-
|
silid 514
Rebelles A Quebec
0
|
Posted - 2013.01.24 20:36:00 -
[196] - Quote
2)Weekly cap with an increased soft cap |
Deveshi
WarRavens
144
|
Posted - 2013.01.24 21:34:00 -
[197] - Quote
crazy space 2100046106 wrote:No no the soft cap means you only sp equal to your war points. Also the afk sp thing needs to go anyways.
What I'd rather see would be , 10 sp per warpoint. Then once you hit the cap it goes down to 1 sp per warpoint with cap at 1000 per battle. Weekly cap.
I still fail to see the need of the 1000 sp cap per battle.
All the rest of it is grand but why have the second cap? It's not needed as on average people only get about 1500 WP per battle if you are any good.
It's the second cap is what is pissing off people who want to continue playing after you hit the initial cap and there really is no need for it. So what if you have a handful of people who grind all day, this will not effect the game at large because the majority of people will be getting less than or around 1000 WP per battle anyway. Therefore, you will not have half of the player base storming ahead of the other half or new players serverely lagging behind which is the general concern.
The hardcore players have accepted your initial cap, but why punish us further with a second soft cap?
Lets face it, if you are on average getting <1000 WP per match and you get up against someone who regularly gets more than 2000 WP per match you are likely to lose anyway. Why? Because this player is better than you. Deal with it. No amount of skill capping is going to change the fact that there are players out there who are better than you.
Games are meant to have balance but they are not meant to punish you for being good at them. That is exactly what this second soft cap does.
Keep your first cap, I don't care whether its daily or weekly, but remove the second cap and simply make it 1WP = 1SP so the hardcore players can enjoy the game as well.
|
Yura Molotov
Spy Scanner Black Sharks Alliance
1
|
Posted - 2013.01.24 21:39:00 -
[198] - Quote
Option #2
Weekly cap with an increased soft cap |
FTwelve
BurgezzE.T.F
34
|
Posted - 2013.01.24 21:59:00 -
[199] - Quote
2) Weekly cap with an increased soft cap
Being a hard working family man but having 10 hours a week for games only with the current daily cap system I'm missing out probably 50,000-100,000 sp a week due to not being able to cap daily. If I have the weekly with higher soft cap still worth playing after hitting the cap. if it takes 10-12 hours to hit the cap no complaints from me because that's all I got for gaming. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.24 22:14:00 -
[200] - Quote
ok I think the vote is clear, when is this change coming? it couldn't be soon enough
also can you make a comment on why 95% of your sp comes from just doing nothing? |
|
G Sacred
Rubber Chicken Bombers
73
|
Posted - 2013.01.24 22:27:00 -
[201] - Quote
Well to be honest. I believe there shouldn't be a skill cap. I mean lets be honest. Someone willing to spend all that time playing deserves to be well equipped, and their play time should show it. Someone who doesn't fight much isn't going to run the best gear. Now to cast my actual vote for now. I want option number 5. A weekly cap with no limit on the soft cap. That way if you miss a day or two, you aren't losing any skill points if you can make it up. When you hit the skill cap, it still encourages you to do better because you will get more skill points. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.24 23:04:00 -
[202] - Quote
Deveshi wrote:crazy space 2100046106 wrote:No no the soft cap means you only sp equal to your war points. Also the afk sp thing needs to go anyways.
What I'd rather see would be , 10 sp per warpoint. Then once you hit the cap it goes down to 1 sp per warpoint with cap at 1000 per battle. Weekly cap. I still fail to see the need of the 1000 sp cap per battle. All the rest of it is grand but why have the second cap? It's not needed as on average people only get about 1500 WP per battle if you are any good. It's the second cap is what is pissing off people who want to continue playing after you hit the initial cap and there really is no need for it. So what if you have a handful of people who grind all day, this will not effect the game at large because the majority of people will be getting less than or around 1000 WP per battle anyway. Therefore, you will not have half of the player base storming ahead of the other half or new players serverely lagging behind which is the general concern. The hardcore players have accepted your initial cap, but why punish us further with a second soft cap? Lets face it, if you are on average getting <1000 WP per match and you get up against someone who regularly gets more than 2000 WP per match you are likely to lose anyway. Why? Because this player is better than you. Deal with it. No amount of skill capping is going to change the fact that there are players out there who are better than you. Games are meant to have balance but they are not meant to punish you for being good at them. That is exactly what this second soft cap does. Keep your first cap, I don't care whether its daily or weekly, but remove the second cap and simply make it 1WP = 1SP so the hardcore players can enjoy the game as well.
I'm with you 100%, but I'd rather have ANYTHING other than what we have now as soon as possible, and the votes were counted |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.24 23:05:00 -
[203] - Quote
G Sacred wrote:Well to be honest. I believe there shouldn't be a skill cap. I mean lets be honest. Someone willing to spend all that time playing deserves to be well equipped, and their play time should show it. Someone who doesn't fight much isn't going to run the best gear. Now to cast my actual vote for now. I want option number 5. A weekly cap with no limit on the soft cap. That way if you miss a day or two, you aren't losing any skill points if you can make it up. When you hit the skill cap, it still encourages you to do better because you will get more skill points. yeah but the issue is 90% of your sp comes from just being in battle passively, so it's not based on your skill. It should be.
So if it's not capped then you'll get 7,000 sp from going 0 war points. And yo'd just do that all day. |
Tekk Wolf
Ostrakon Agency Gallente Federation
4
|
Posted - 2013.01.24 23:52:00 -
[204] - Quote
2.weekly - I work and have a family |
Kam Elto
KILL-EM-QUICK RISE of LEGION
6
|
Posted - 2013.01.25 00:31:00 -
[205] - Quote
Option #5
5) Weekly cap with no limit on the soft cap |
Ignoble Son
3dge of D4rkness SoulWing Alliance
36
|
Posted - 2013.01.25 00:49:00 -
[206] - Quote
crazy space 2100046106 wrote:Deveshi wrote:crazy space 2100046106 wrote:No no the soft cap means you only sp equal to your war points. Also the afk sp thing needs to go anyways.
What I'd rather see would be , 10 sp per warpoint. Then once you hit the cap it goes down to 1 sp per warpoint with cap at 1000 per battle. Weekly cap. I still fail to see the need of the 1000 sp cap per battle. All the rest of it is grand but why have the second cap? It's not needed as on average people only get about 1500 WP per battle if you are any good. It's the second cap is what is pissing off people who want to continue playing after you hit the initial cap and there really is no need for it. So what if you have a handful of people who grind all day, this will not effect the game at large because the majority of people will be getting less than or around 1000 WP per battle anyway. Therefore, you will not have half of the player base storming ahead of the other half or new players serverely lagging behind which is the general concern. The hardcore players have accepted your initial cap, but why punish us further with a second soft cap? Lets face it, if you are on average getting <1000 WP per match and you get up against someone who regularly gets more than 2000 WP per match you are likely to lose anyway. Why? Because this player is better than you. Deal with it. No amount of skill capping is going to change the fact that there are players out there who are better than you. Games are meant to have balance but they are not meant to punish you for being good at them. That is exactly what this second soft cap does. Keep your first cap, I don't care whether its daily or weekly, but remove the second cap and simply make it 1WP = 1SP so the hardcore players can enjoy the game as well. I'm with you 100%, but I'd rather have ANYTHING other than what we have now as soon as possible, and the votes were counted
I usually go anywhere between 1000 to 3000 a match (logi-scout fastest logi in the west). I voted for the soft cap (option 2) because i play this game quite a lot and I think that option 5 presents an unfair disadvantage to those who are unable to play as much as I am able to.
It doesn't seem very sportsman like. Until we get a true rollover system I think a soft cap is the best way to go.
|
Waruiko DUST
G I A N T
90
|
Posted - 2013.01.25 00:57:00 -
[207] - Quote
Option 2 will I think work best, but I'd still prefer getting rollover up to say a million SP |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.25 01:25:00 -
[208] - Quote
Option 5 is the only one that theoretically allows for newer players to somewhat catch up. |
NeoShocker Kaminari
All Your Machariel Belong to Ham Industrial Technonauts
1
|
Posted - 2013.01.25 02:45:00 -
[209] - Quote
2) Weekly cap with an increased soft cap
I guess #2, a weekly dust playing sounds good rather than daily to squeeze in most sp. |
Ghost-33
ShootBreakStab
108
|
Posted - 2013.01.25 02:55:00 -
[210] - Quote
this was just a trick for likes ;) |
|
Don Von Hulio
UnReaL.
90
|
Posted - 2013.01.25 03:34:00 -
[211] - Quote
Why number 2... when 5 is just a better version of it? It rewards those who play well and as a team. Not the ones who grind until the weekly cap then just stop. |
Reimus Klinsman
BetaMax.
320
|
Posted - 2013.01.25 03:45:00 -
[212] - Quote
Don Von Hulio wrote:Why number 2... when 5 is just a better version of it? It rewards those who play well and as a team. Not the ones who grind until the weekly cap then just stop.
Edit: Thought #5 was no cap... Disregard.
It will create an imbalance among the community. When only those who can play for 12-16 hours every day max out their character inside a month or two... How fun will this game actually be.. And who will be running the game. The skillcap keeps everyone in balance so its more about how you spend your points.
Besides, this game should be more about planetary conquest than leveling your character. The difference in skills and modules should be reduced so it gives you an advantage rather than an iwin button. (Proto shield extenders are 300% better than militia shield extenders) |
Jason Sera
DUST University Ivy League
18
|
Posted - 2013.01.25 04:55:00 -
[213] - Quote
Option 5 please but would settle for option 2 |
Evicer
Holdfast Syndicate Amarr Empire
13
|
Posted - 2013.01.25 05:25:00 -
[214] - Quote
CCP Cmdr Wang wrote:Option #2
2) Weekly cap with an increased soft cap
Thanks Wang appreciate getting this pushed thru the system.Ill be the first to tell you I love this game ok ,but like Ive said before things come up in life.This option is the best one I feel even If it had the same curve as the one before you guys changed it to the daily.This option 2 still assures that with that previous curve the player will still be making Sp based on What they do and how they help the team.Putting the Max at 1k a match is fine IMO and using that as the soft cap.This option 2 also factors in the "risk reward" factor and still makes the player feel like they are achieving something.I use boosters but not letting the boosters affect this 1k Soft makes players still want to risk wearing there good stuff to try and achieve MVP.So they will use AUR items to achieve that.Not letting boosters affect this 1k soft cap will also placate the F2P cheapies.
I dare say it but even with the previous weekly and the way it was,was way better that this.
P.S. thanks for listening Wang good job bud.
EDIT:Ya sorry just so Im not miss understood. Weekly Cap Same Curve as previous Weekly Cap (closed beta) till Wp = Sp pay out .max 1k per match. That has my full support |
hershman001
Creepers Corp. Creepers Alliance
25
|
Posted - 2013.01.25 06:48:00 -
[215] - Quote
No soft cap.
Better player = Better rewards |
Smots Ju-Kyu
The Sound Of Freedom Renegade Alliance
13
|
Posted - 2013.01.25 06:49:00 -
[216] - Quote
option 5 |
gus malone
Doomheim
0
|
Posted - 2013.01.25 07:09:00 -
[217] - Quote
2) Weekly cap with an increased soft cap |
Jungian
Ahrendee Mercenaries Legacy Rising
1
|
Posted - 2013.01.25 07:50:00 -
[218] - Quote
2 |
Terarrim
Valor Coalition RISE of LEGION
4
|
Posted - 2013.01.25 07:54:00 -
[219] - Quote
Option #2 for me please weekly cap with increased soft cap although basing soft cap based on war points would be ideal for me. |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
|
Posted - 2013.01.25 08:05:00 -
[220] - Quote
Way to get likes Wang, wish I could do the same ;)
But thank you, THANK YOU for letting players chip in like this. Soooooooo much better than other developers I have known :D |
|
Hamarhu
CAGARROS DO MAL
0
|
Posted - 2013.01.25 09:43:00 -
[221] - Quote
#2 weekly cap for those who can't sign in every day, and or, like to get together for a couple plus hours in the weekend along with friends. Thanks CCP for listening. |
birdog's duster
Nevec Task Force Orbis Imperialis
13
|
Posted - 2013.01.25 09:54:00 -
[222] - Quote
G Sacred wrote:Well to be honest. I believe there shouldn't be a skill cap. I mean lets be honest. Someone willing to spend all that time playing deserves to be well equipped, and their play time should show it. Someone who doesn't fight much isn't going to run the best gear. Now to cast my actual vote for now. I want option number 5. A weekly cap with no limit on the soft cap. That way if you miss a day or two, you aren't losing any skill points if you can make it up. When you hit the skill cap, it still encourages you to do better because you will get more skill points.
I believe we should only get passive SP.and the rewards for more play should be in the form of better loot drops.and lower skill.requirements for named loot. This wont work properly until.the market is fully active. |
Ridoc FC
Blauhelme Blinky Red Brotherhood
0
|
Posted - 2013.01.25 11:17:00 -
[223] - Quote
Option 2 |
Toyboi
BetaMax.
17
|
Posted - 2013.01.25 11:50:00 -
[224] - Quote
1wp = 1 sp its the only reasonable thing to do. |
slystylz vassar
Military Gamers
7
|
Posted - 2013.01.25 12:48:00 -
[225] - Quote
CCP Cmdr Wang wrote:Option #5
5) Weekly cap with no limit on the soft cap
This option will allow more styles of players gain more. How much do we put the weekly cap at? |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.25 13:04:00 -
[226] - Quote
Yay Adski wrote:Ydubbs81 RND wrote:Weekly skill cap with increased soft cap is the best option....thx for listening. If the softcap is 1 wp = 1sp then it wouldn't matter if there is a cap on the softcap or not. Because 1000 sps will suffice if you guys are adamant on keeping the skill progression, relatively uniform.
I would vote for no cap on the softcap because it isn't every game where you hit 2500 sps in one match. But again, it wouldn't matter. Or, do a 1wp = .5 sp with no cap on the softcap, that may be better. That way, every wp will still count. Because I can see guys stop going hard once they've hit 1K wps in one match Hit the 1k wp in match and go hide, no risking of losing suits etc as you've already hit the max, besides the cap punishes the good casuals because they won't be able to get the extra sp to help keep up.
If players would hide after hitting 1k wp, then they wouldn't be playing now. Because you can have 5 wps and still get only 50 sps in the match.
Casuals will never be on the same level as hardcores. We all have to accept that....that's why they're called casuals. They may not even hit the hardcap to touch the softcap. So, it will not affect them one way or another. The softcap is only there to limit hardcore gamers. It doesn't really affect casuals as they rarely hit the hardcap. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.25 13:15:00 -
[227] - Quote
LISTEN, TO SOLVE THE PROBLEM BETWEEN NO SOFTCAP OR 1K SOFTCAP IS:
Just to base the softcap on a percentage of wps. So, something like 1wp = .25%sp...so the better you do, the more sp you earn without astronomical sp gains after every game.
So, if you earn 2000 wps, you'll earn 500sps. Small enough so that hardcores don't run away but enough to allow the hardcore to feel like they're earning something. Btw, I consider myself a relatively, hardcore player |
Mihawk Muramasa
United Pwnage Service RISE of LEGION
1
|
Posted - 2013.01.25 13:33:00 -
[228] - Quote
@ CCP when does the voting end?? |
Vehlhiem
3dge of D4rkness SoulWing Alliance
18
|
Posted - 2013.01.25 14:03:00 -
[229] - Quote
I only get 2 days a week to really sit down and play video games, and I like to put the majority of my day into playing dust on those days. The weekly cap with out a limit I think suits my play style best. I dont like having to try and log in or missing skill points because I dont have the time to play. I would rather get all my points over the course of two days and not have to worry about the cap deterring the fun I am having playing the game. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.25 15:00:00 -
[230] - Quote
Vehlhiem wrote:I only get 2 days a week to really sit down and play video games, and I like to put the majority of my day into playing dust on those days. The weekly cap with out a limit I think suits my play style best. I dont like having to try and log in or missing skill points because I dont have the time to play. I would rather get all my points over the course of two days and not have to worry about the cap deterring the fun I am having playing the game.
If you hit the hardcap in 2 days, then you're doing well. Softcap returns aren't significant enough to matter a great deal |
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.25 16:01:00 -
[231] - Quote
CCP Cmdr Wang wrote:Option #5
5) Weekly cap with no limit on the soft cap
Realistically speaking this option makes the most sense, and pleases all parties. The weekly cap keeps everybody somewhat on a level playing field. This is great for people who can't play everyday, and it alleviates DUST being a full time job. I believe once you hit your weekly cap 1 WP = 1 SP. This would allow your performance to be directly tied to how many skill points you get from the battle.
After hitting the weekly cap 1 WP= 1 SP, Allows for the hardcore players to feel as if they aren't being punished for playing a game that they enjoy. This also allows for newer players to somewhat catch up to everybody else if they not only put the time into the game, but also are somewhat decent at it.
however though when behind a redline you shouldn't get any WP's for any actions you perform, because hiding behind the redline destroys the pacing of the game, and generally speaking is a sissy thing to do. |
Yay Adski
Imperfects Negative-Feedback
133
|
Posted - 2013.01.25 16:29:00 -
[232] - Quote
xprotoman23 wrote:CCP Cmdr Wang wrote:Option #5
5) Weekly cap with no limit on the soft cap Realistically speaking this option makes the most sense, and pleases all parties. The weekly cap keeps everybody somewhat on a level playing field. This is great for people who can't play everyday, and it alleviates DUST being a full time job. I believe once you hit your weekly cap 1 WP = 1 SP. This would allow your performance to be directly tied to how many skill points you get from the battle. After hitting the weekly cap 1 WP= 1 SP, Allows for the hardcore players to feel as if they aren't being punished for playing a game that they enjoy. This also allows for newer players to somewhat catch up to everybody else if they not only put the time into the game, but also are somewhat decent at it. however though when behind a redline you shouldn't get any WP's for any actions you perform, because hiding behind the redline destroys the pacing of the game, and generally speaking is a sissy thing to do. I agree but remember CCP caters more to the players who don't do well in games. If you have a good game and get say 2k WP you should get 2k SP. Besides active boosters would be worth the purchase. It's dumb not to reward players for doing well, all because people are too busy being concerned about what others are doing. Oh and one more thing it was dumb to add in number 5 without it even being tested. People will naturally vote against it, you should of stuck to your guns and tried it out, even if it was only for a week or 2 and then done the vote. |
Varrikan
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.01.25 16:41:00 -
[233] - Quote
option #2 |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.25 16:46:00 -
[234] - Quote
Yay Adski wrote:xprotoman23 wrote:CCP Cmdr Wang wrote:Option #5
5) Weekly cap with no limit on the soft cap Realistically speaking this option makes the most sense, and pleases all parties. The weekly cap keeps everybody somewhat on a level playing field. This is great for people who can't play everyday, and it alleviates DUST being a full time job. I believe once you hit your weekly cap 1 WP = 1 SP. This would allow your performance to be directly tied to how many skill points you get from the battle. After hitting the weekly cap 1 WP= 1 SP, Allows for the hardcore players to feel as if they aren't being punished for playing a game that they enjoy. This also allows for newer players to somewhat catch up to everybody else if they not only put the time into the game, but also are somewhat decent at it. however though when behind a redline you shouldn't get any WP's for any actions you perform, because hiding behind the redline destroys the pacing of the game, and generally speaking is a sissy thing to do. I agree but remember CCP caters more to the players who don't do well in games. If you have a good game and get say 2k WP you should get 2k SP. Besides active boosters would be worth the purchase. It's dumb not to reward players for doing well, all because people are too busy being concerned about what others are doing. Oh and one more thing it was dumb to add in number 5 without it even being tested. People will naturally vote against it, you should of stuck to your guns and tried it out, even if it was only for a week or 2 and then done the vote.
The problem with the weekly cap is it ensures that newer players will NEVER be given the opportunity to catch up to people who have been playing longer, let alone have a somewhat even playing field. CCP needs to quit catering the game to a "casual" player-base that doesn't exist. Zipper did the same thing with MAG, and most of us know all too well what happened with that. In many ways, the weekly cap was broken, and linked progression directly with long you've played versus how good you actually are.
At the very least, Option 5 needs to be tested. It's the only option that not only rewards players for actually being good, but it allows for newer players to be given the opportunity to somewhat level the playing field, and somewhat close the gap between themselves and older players. Option 5 is "rollover" without CCP having to put "rollover" in the game.
Like with what you said in regards to active boosters they will actually perform their job, and allow people to do more faster. Currently all the active booster really does it raise your daily SP cap a bit. However once hitting the cap with 1 WP = 1 SP it will actually feel as if you are getting your moneys worth out of the active booster. Thus people will ultimately spend more money on the active boosters. |
La Fortune
Terranauts
36
|
Posted - 2013.01.25 16:48:00 -
[235] - Quote
Option #5
But either way a weekly cap is the fair to most people. |
Der Ali
Blauhelme Blinky Red Brotherhood
0
|
Posted - 2013.01.25 17:07:00 -
[236] - Quote
2) Weekly cap with an increased soft cap |
XxXGevatter TodXxX
Blauhelme Blinky Red Brotherhood
1
|
Posted - 2013.01.25 17:07:00 -
[237] - Quote
2) Weekly cap with an increased soft cap
|
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
105
|
Posted - 2013.01.25 17:10:00 -
[238] - Quote
So when does this vote close and the changes actually get implemented? |
PT SD
Subdreddit Test Alliance Please Ignore
125
|
Posted - 2013.01.25 17:40:00 -
[239] - Quote
Option 2 |
Nirwanda Vaughns
Planetary Response Organisation Test Friends Please Ignore
0
|
Posted - 2013.01.25 19:27:00 -
[240] - Quote
5) weekly with no soft cap.
simply because i hate skillpoint caps. If i want to go in and play 18hrs a day on my 2 weeks off from work i want to be able to get the skillpoint rewards for doing so. I'm not the best player but last nigh ti hit the daily cap by 8-9pm and received 7f sps for a match. did i continue playing? Nope, if i had continued playing would i have spent more money on aurum for shiny shiny? More than likely cos i was drinking too
Posing a cap no matter weekly or daily still restricts people playing, eve was always about freedom. if you can do it, you do it and get rewarded i may only get to play 2 days a fortnight and want to hit the battlefield as much as i can to catch up with teh guys who play daily and get the skillpoints. Sure there is a risk of people getting overpowered but how is that any different to eve? the longer and more you play the more skills you get, i know i may be behind but as i do now i run around with my triage beam healing folk for extra points its the same as i did in battlefield 3, i'm a terrible fps gamer but make up for it assisting my team mates on the battlefield.
too restrictive on skill cap will probs put more folk off and less spending of drunk aurum purchases |
|
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.25 20:25:00 -
[241] - Quote
Spacetits CDXX wrote:So when does this vote close and the changes actually get implemented? Yeah, when can we expect to see #2 implemented? Voting has slowed to a crawl and #2 is in the lead by a WIDE margin, so when will we be getting our increased softcap? And PLEASE don't say SOONGäó.... |
low genius
The Sound Of Freedom Renegade Alliance
1
|
Posted - 2013.01.25 21:09:00 -
[242] - Quote
option 5 |
Sutore Raito
Red Fox Brigade
1
|
Posted - 2013.01.25 22:21:00 -
[243] - Quote
Placed my vote for weekly; either one. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2013.01.25 22:31:00 -
[244] - Quote
CCP normally does updates and changes on a Tuesday. |
Fazel Mercader
Infinite Outcomes
2
|
Posted - 2013.01.26 07:48:00 -
[245] - Quote
4) Daily cap with no limit on the soft cap |
Operative 2321
Kinsho Swords Caldari State
0
|
Posted - 2013.01.26 08:27:00 -
[246] - Quote
Definitely option 5, weekly cap with no limit on the soft cap, although either of the weekly cap options would be an upgrade. |
Spartan Agoge
SVER True Blood Unclaimed.
20
|
Posted - 2013.01.26 08:46:00 -
[247] - Quote
I don't stop trying just because I hit the cap, especially in a match that I've commited to. It's very concerning that some of our elite have flawed thought processes, that's ok though, it will make thier will break easier when I am hammering them with righteousness. (please excuse the days I try to get hate mail) I voted for number two. Have shame, it will salve your wounds you feeble small creature without honor. |
LoneWolf Alpha
Doomheim
0
|
Posted - 2013.01.26 08:55:00 -
[248] - Quote
1)Daily cap with an increased soft cap this 50sp is killing me inside <(-'.'-)> |
Atlas Exenthal
mnemonic.
30
|
Posted - 2013.01.26 09:50:00 -
[249] - Quote
#2 or #5 Some people can't play daily, and this'll help even it out |
Imp Smash
On The Brink
51
|
Posted - 2013.01.26 10:35:00 -
[250] - Quote
Vote in. Thanks for asking. |
|
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.26 12:33:00 -
[251] - Quote
i think the OP is trying to farm likes |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
|
Posted - 2013.01.26 13:34:00 -
[252] - Quote
would not mind #2 but for a soft cap go with the diminishing returns that we had back a few builds ago capping off at a rate higher than the 75sp per match.
|
Eys Chernoket
NECROMONGER'S
2
|
Posted - 2013.01.26 15:39:00 -
[253] - Quote
Vote in. I think #5 is really great because "good" players reach above 1000 WP in a game, so they have to be rewarded in my opinion.
I understand why #2 is the most liked but "bad" players won't gain 1000 SP if they are under 1000 WP, so i guess it's just a think of balancing to make "good" players don't evolve much faster than "bad" players. |
Henchmen21
Conflagration Federation
3
|
Posted - 2013.01.26 17:13:00 -
[254] - Quote
Glad to see this thread. As someone with a full time job a daily cap was very disheartening. |
Svana Askatla
Talon Strike Force LTD Sleepless Knights Alliance
3
|
Posted - 2013.01.26 18:46:00 -
[255] - Quote
i choose option 5 |
TEXA5 HiTM4N
ROGUE SPADES
49
|
Posted - 2013.01.26 19:02:00 -
[256] - Quote
Option #5
5) Weekly cap with no limit on the soft cap
that would be the best for everyone. |
Horse Schitt
Turalyon Plus
0
|
Posted - 2013.01.26 19:15:00 -
[257] - Quote
2)Weekly cap with an increased soft crap.
Not sure if my vote still counts, just wanted to get my two cents in. |
Kiiran-B
Seraphim Initiative. CRONOS.
46
|
Posted - 2013.01.26 19:24:00 -
[258] - Quote
Option 5.
Keeps everyone at a base level of SP but still rewards hard work afterwards. I like it. |
Reverend Lovejoy75
Company of Marcher Lords Amarr Empire
0
|
Posted - 2013.01.26 19:51:00 -
[259] - Quote
Weekly cap with an increased soft cap |
DEVASTATOR1010
TH3 D1RTY BASTARDS
0
|
Posted - 2013.01.26 20:34:00 -
[260] - Quote
Weekly cap with an increased soft cap |
|
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.26 21:37:00 -
[261] - Quote
Eys Chernoket wrote:Vote in. I think #5 is really great because "good" players reach above 1000 WP in a game, so they have to be rewarded in my opinion.
I understand why #2 is the most liked but "bad" players won't gain 1000 SP if they are under 1000 WP, so i guess it's just a think of balancing to make "good" players don't evolve much faster than "bad" players. Good and bad aside some players can play more than others.
Option 2
EDIT: wasn't appropriate for this thread. |
new hulk
ZionTCD Legacy Rising
49
|
Posted - 2013.01.26 21:58:00 -
[262] - Quote
The daily cap puts a hender on people that have life out side of dust, so why not make it passive? |
Necandi Brasil
Conspiratus Immortalis
245
|
Posted - 2013.01.26 21:59:00 -
[263] - Quote
I'm sorry this is kinda off topic but I need to comment this ... CCP Cmdr Wang is farming likes , lol
EDIT : I Voted #2 |
Brass Stalker
Elite Mercenaries
17
|
Posted - 2013.01.26 22:02:00 -
[264] - Quote
in the future can we vote with out being able to see the results of the poll before we actually vote? seems you would get a more honest representation of figures that way.
jus sayin |
Titan 73
United Pwnage Service RISE of LEGION
0
|
Posted - 2013.01.26 22:33:00 -
[265] - Quote
2 / 5 |
Titan 73
United Pwnage Service RISE of LEGION
0
|
Posted - 2013.01.26 22:33:00 -
[266] - Quote
sorry 2 / 5 |
BetterHideGood
Galactic Alliance 514
39
|
Posted - 2013.01.27 02:26:00 -
[267] - Quote
jpmannu wrote:Sorry I dont get the difference between "increased soft cap" and "no limit to the soft cap"...if the soft cap will be increased to 1000sp, then I assume the "no limit" would be more than 1000sp??....if so that's the deal
it means (no soft cap) after you hit your cap, you would start getting 1sp per wp... so basically if you score 3000 wp in a match you get 3000 sp :) |
Callidus Vanus
BetaMax Beta
0
|
Posted - 2013.01.27 03:08:00 -
[268] - Quote
5 |
Tau5
Sebiestor Field Sappers Minmatar Republic
27
|
Posted - 2013.01.27 06:14:00 -
[269] - Quote
2 |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.27 06:55:00 -
[270] - Quote
Voted for #2 |
|
Bustershot Legend
G.E.N.O.C.I.D.E
0
|
Posted - 2013.01.27 07:01:00 -
[271] - Quote
option 5 is best
give a chance for people who are away to continue growing |
Voncloud Nehime
G.E.N.O.C.I.D.E
0
|
Posted - 2013.01.27 08:36:00 -
[272] - Quote
5 |
Chemical Death
Valor Coalition RISE of LEGION
11
|
Posted - 2013.01.27 08:42:00 -
[273] - Quote
Option 5
|
Erolimais Feorin
Ostrakon Agency Gallente Federation
8
|
Posted - 2013.01.27 10:29:00 -
[274] - Quote
Voting because you know, voting is fun and all that hooplah.
Voted: #2 |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.27 10:58:00 -
[275] - Quote
Bustershot Legend wrote:option 5 is best
give a chance for people who are away to continue growing
There will be no chance a hardcore gamers will just earn more and more sp...thus, increasing the lead that they may already have |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
30
|
Posted - 2013.01.27 12:25:00 -
[276] - Quote
#2
or, no active SP gathering at all. Since no matter how you implement it, people are gonna whine. As can be seen in the various 'Im so hardcore I should be in a my own adult movie' threads around the forums. |
Harm Harmless
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2013.01.27 12:27:00 -
[277] - Quote
I vote for option #2
to offset all the YOU SHOULD VOTE FOR OPTION 5 SO I CAN GET MORE SP LOLLLLL threads |
Elio Renald
Algintal Core Gallente Federation
1
|
Posted - 2013.01.27 13:06:00 -
[278] - Quote
I like a weekly cap, it's simple but effective. I also like the idea of warpoints -> skill points b/c right now there is no real incentive to crack out the good gear in pub matches. If spending some isk meant I could net more warpoints, I'd be all over that. |
Hachi Sachi
Relicta Lumen
2
|
Posted - 2013.01.27 14:48:00 -
[279] - Quote
#2 |
Quidium3
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.01.27 15:44:00 -
[280] - Quote
Option 5
Thoughts:
Most players in the FPS world are use to multiple types of player builds (the rifleman, heavy weapons, sniper, medic) THis option is available for any player to play with the dropship starter kits.
Would it be prudent to nerf all starter kits and early skills to allow players to experiement?
In the teaser videos and game play videos you always see vehicles and ships. Yet, while playing they are used very rarely. I would love to play around with the ship I recieved post game salvage. However, I would have to spend so much SP to just "try" it. The current system seems to be all or none.
Proposal: Modify starter skills, weapons, and vehilces so any player may try every variant at a sub-base level.
As an Arbitor I have SMG. Yet I have to spend a chuck of SP to use a Milita Assault Rifle. Why not have a nerfed version of the assault rifle or beginners rifle so even as an Aribitor, Sniper, or Heavy Weapons I could try the weapon out.
I would love to play with the Heavy Machine gun. Yet I would hae to spend a lot of SP to "try" it out. Allow a Weapons 1 version that is nerfed for players who are not heavy weapons specilist?
Just thoughts. I feel like there is so much to DUST and I can do 80% of it becuase I do not have the SP or skills.
In EVE Online I could mine and run missions to my hearts delight to gain ISK and SP to try things. There was never a ceiling on what I could do. If there are ceilings and limits then I think you will lose players. At some point people will stop paying a few dollars here and there becuase it is not economical to pay $10.00 or 10000 arb for a gun or blueprint. I'm not.
Bottom line I was severally annoyed when I got 50 SP after my best game of the night. |
|
Quidium2
Paladin Survey Force Amarr Empire
0
|
Posted - 2013.01.27 16:29:00 -
[281] - Quote
Correction Artificer not arbitor.
Final thought on SP. Have a "digital" firing range for players to practice different dropsuits, weapons, and vehicles. Havea mini game inside (waypoints, etc.) |
dalt ud
Vacuum Cleaner. LLC
63
|
Posted - 2013.01.27 19:51:00 -
[282] - Quote
option 2 |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2013.01.27 19:55:00 -
[283] - Quote
Hm. I take it this where we vote, then?
I believe I'll vote for option two out of the five. Though option one is not that bad in my opinion. I do blieve that a cap for this game should exist at the moment. So do not take what I say the wrong way. I just think in the game's current life span, and where it is now, that it needs some form of soft cap, to balance the game out as much as possible. Especially seeing how this game does not have any form of server selecting anymore, proper MM (Match Making), or any form of meta/tier/rank restriction to go with the MM, or server selection. What a pickle if you ask me. Pointis though; the game needs balance, and this will go a short way in balancing the game for the time being.
Simply put, I vote option number two. |
Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2013.01.27 21:18:00 -
[284] - Quote
You can vote for multiple options can't you? |
Geth Massredux
ZionTCD Legacy Rising
63
|
Posted - 2013.01.27 21:49:00 -
[285] - Quote
Would be funny if cmdr Wang is just doing this for the likes, you guys liked him over a thousand times. Cmdr Wang officially has the most likes. |
shade emry3
Conspiratus Immortalis
18
|
Posted - 2013.01.27 23:03:00 -
[286] - Quote
Geth Massredux wrote:Would be funny if cmdr Wang is just doing this for the likes, you guys liked him over a thousand times. Cmdr Wang officially has the most likes.
Never know.
|
Lupo 1985
Eliters
0
|
Posted - 2013.01.27 23:37:00 -
[287] - Quote
Option #2
2) Weekly cap with an increased soft cap
((( Option #6 No cap )))
with caps is not important if i do a good match or not, I take always the same SP, I'm the only one that think that have no sense??? |
WUT ANG
Villore Sec Ops Gallente Federation
2
|
Posted - 2013.01.27 23:50:00 -
[288] - Quote
#2 Does mean after the weekly cap has been reached WP=SP right. |
White Ape
Doomheim
0
|
Posted - 2013.01.28 00:37:00 -
[289] - Quote
#2 please |
Agent Overkill
Seraphim Auxiliaries CRONOS.
4
|
Posted - 2013.01.28 00:44:00 -
[290] - Quote
Quidium3 wrote:As an Arbitor I have SMG. Yet I have to spend a chuck of SP to use a Milita Assault Rifle. Why not have a nerfed version of the assault rifle or beginners rifle so even as an Aribitor, Sniper, or Heavy Weapons I could try the weapon out.
I would love to play with the Heavy Machine gun. Yet I would hae to spend a lot of SP to "try" it out. Allow a Weapons 1 version that is nerfed for players who are not heavy weapons specilist?
Just thoughts. I feel like there is so much to DUST and I can do 80% of it becuase I do not have the SP or skills. The militia assault riffle is already a nerfed version of the standard, for it has only 48 rounds per magazine, while the standard has 60.
Militia items do NOT require you to spend SP. Only standard and above items require you to allocate SP somewhere. Currently there is no militia HMG and many other items, so so have to get the standard version to try it out. I agree with you that there should be militia everything. |
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Agent Overkill
Seraphim Auxiliaries CRONOS.
4
|
Posted - 2013.01.28 01:09:00 -
[291] - Quote
WUT ANG wrote:#2 Does mean after the weekly cap has been reached WP=SP right.
Lupo 1985 wrote:Option #2
2) Weekly cap with an increased soft cap
((( Option #6 No cap )))
with caps is not important if i do a good match or not, I take always the same SP, I'm the only one that think that have no sense???
I think you two are looking for #5 instead of #2.
5) Weekly cap with no limit on the soft cap This would mean that if you get over 1000WP, you will get over 1000WP since there is no limit on the soft cap. This option gives incentive for players to do well after they hit the soft cap and rewards them for it. |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2013.01.28 01:17:00 -
[292] - Quote
CCP Cmdr Wang wrote:Dear players,
Continuing our philosophy of developing our games in collaboration with the player base, we would like to engage with you on the topic of skill points, based on the lively discussion here on the forums and your detailed feedback on what changes you would like to see applied to our current skill point reward system. Your comments and concerns are important to us and we are taking steps to address them as soon as we can.
We are well aware of the fact that the daily/weekly skill point rollover system is the favorite amongst the community, and we are implementing such a system aimed at the next major release. However, the change to add a roll over system is not immediately possible. The five options that we can apply in the immediate short term are the following:
1)Daily cap with an increased soft cap 2)Weekly cap with an increased soft cap 3)No changes to the current system (daily cap + low soft cap) 4) Daily cap with no limit on the soft cap 5) Weekly cap with no limit on the soft cap
Internally we are leaning towards a weekly cap, as it offers the closest alternative to a roll over system. As with a roll over system, a weekly cap allows players to better choose when to play within each week without having to jump in every day to secure all possible skill points.
The increased soft cap would entail rewarding one skill point for each warpoint after the normal daily or weekly cap has been hit, up to the increased soft cap (currently 50 SP, we will raise it to 1000 SP per match). This is to provide an incentive towards playing well even after the cap has been reached and make the play experience after hitting the cap better. We are also considering another alternative, which is to *not* have a cap (of 1k) on the soft cap, so, after weekly cap is hit, you still get 1 SP per WP at end of match. We would like to hear which of these you like better as well (cap on the soft cap vs no cap on soft cap).
In order to vote, please click GÇ£LikeGÇ¥ button in the following GÇ£5GÇ¥ replies in this thread and tell us what you would like to see implemented to the game immediately.
We would like to remind you that these changes do not represent the final skill point system and that we are still working hard on getting to the fully polished rollover system later on.
Thank you for all your feedback so far, and we are looking forward to your votes.
This is just Wang farming likes off of us! |
Lupo 1985
Eliters
0
|
Posted - 2013.01.28 01:29:00 -
[293] - Quote
Agent Overkill wrote:WUT ANG wrote:#2 Does mean after the weekly cap has been reached WP=SP right. Lupo 1985 wrote:Option #2
2) Weekly cap with an increased soft cap
((( Option #6 No cap )))
with caps is not important if i do a good match or not, I take always the same SP, I'm the only one that think that have no sense??? I think you two are looking for #5 instead of #2. 5) Weekly cap with no limit on the soft capThis would mean that if you get over 1000WP, you will get over 1000WP since there is no limit on the soft cap. This option gives incentive for players to do well after they hit the soft cap and rewards them for it.
no i want n2 bacause it's hard to take 1000 wp every match so it' better to take always 1000 sp |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2013.01.28 01:29:00 -
[294] - Quote
Agent Overkill wrote:I think you two are looking for #5 instead of #2.
5) Weekly cap with no limit on the soft cap This would mean that if you get over 1000WP, you will get over 1000WP since there is no limit on the soft cap. This option gives incentive for players to do well after they hit the soft cap and rewards them for it. And again with the trying to confuse people into voting for something you want !
Option 2 does not give you 1000 sp for sitting in the MCC ... it rewards you for doing well but limits your reward to 1000sp (most likely boosger will increase that to 1500sp)
I'll quote my post in another thread for you ...
Needless Sacermendor wrote:xprotoman23 wrote:Mr Zitro wrote:Option #2 should be called charity. Getting 1000 (1,500 with booster) for either being terrible or good.... A joke for a sp system. You should have to earn it Option #2 is charity. Any SP gained after reaching the cap should have to be earned. Did you people not read the announcement ? CCP Cmdr Wang wrote:Option #2
2) Weekly cap with an increased soft cap CCP Cmdr Wang wrote:The increased soft cap would entail rewarding one skill point for each warpoint after the normal daily or weekly cap has been hit, up to the increased soft cap (currently 50 SP, we will raise it to 1000 SP per match) You don't get 1000 sp if you don't earn it ... 1sp for 1wp ... if you get one kill and sit in the MCC as someone suggested you'll get 50wp and leave the match with 50sp So every sp you get has to be earned ... but anything you earn over the soft cap isn't converted to sp. Have I made it simple enough for you ? |
Ek'Lantius
TH3 D1RTY BASTARDS
11
|
Posted - 2013.01.28 01:30:00 -
[295] - Quote
when the hell is the final decision going to be made. getting annoyed by the cap. Making it almost impossible to get anywhere even though i play daily. |
Lupo 1985
Eliters
0
|
Posted - 2013.01.28 01:51:00 -
[296] - Quote
ok so n.5 but i'm the only one that think it's like to choose to be killed by poison or by a knife? |
Ceerix MKII
An Eye For An Eye AN EYE F0R AN EYE
35
|
Posted - 2013.01.28 02:30:00 -
[297] - Quote
2)Weekly cap with an increased soft cap |
death gunn
SOLDIERS WITHOUT A NATION
0
|
Posted - 2013.01.28 02:38:00 -
[298] - Quote
Musta Tornius wrote:Whilst I would have leaned towards a 1000sp a match fix when cap is reached if you removed the time = wp that leads to sp farming then option 5 has the most appeal to me.
Thanks for listening to us!
PS! Enjoy your likes ;)
I would like a run down on what is a cap an soft cap so i can better understand the skill point system so i can cast a vote and how the current skill point system works so i would know when to play hard |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.28 03:11:00 -
[299] - Quote
Quidium3 wrote:Option 5
Thoughts:
Most players in the FPS world are use to multiple types of player builds (the rifleman, heavy weapons, sniper, medic) THis option is available for any player to play with the dropship starter kits.
Would it be prudent to nerf all starter kits and early skills to allow players to experiement?
In the teaser videos and game play videos you always see vehicles and ships. Yet, while playing they are used very rarely. I would love to play around with the ship I recieved post game salvage. However, I would have to spend so much SP to just "try" it. The current system seems to be all or none.
Proposal: Modify starter skills, weapons, and vehilces so any player may try every variant at a sub-base level.
As an Arbitor I have SMG. Yet I have to spend a chuck of SP to use a Milita Assault Rifle. Why not have a nerfed version of the assault rifle or beginners rifle so even as an Aribitor, Sniper, or Heavy Weapons I could try the weapon out.
I would love to play with the Heavy Machine gun. Yet I would hae to spend a lot of SP to "try" it out. Allow a Weapons 1 version that is nerfed for players who are not heavy weapons specilist?
Just thoughts. I feel like there is so much to DUST and I can do 80% of it becuase I do not have the SP or skills.
In EVE Online I could mine and run missions to my hearts delight to gain ISK and SP to try things. There was never a ceiling on what I could do. If there are ceilings and limits then I think you will lose players. At some point people will stop paying a few dollars here and there becuase it is not economical to pay $10.00 or 10000 arb for a gun or blueprint. I'm not.
Bottom line I was severally annoyed when I got 50 SP after my best game of the night. Have you shopped militia gear? |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2013.01.28 03:14:00 -
[300] - Quote
Anything that works... |
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Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.28 04:00:00 -
[301] - Quote
I chose option 5. If you're going to give us the weekly you may as well go all the way and let us earn skill points as much as we can. There comes a point where skill points are more of an aside thing and you're actually playing the game because you enjoy playing the game. That or you've got a battle at stake.
The more content added that gives meaning to our battles the less this game becomes an SP grinding simulator. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.28 04:41:00 -
[302] - Quote
#4 |
Mike Molle
L.O.T.I.S. Legacy Rising
8
|
Posted - 2013.01.28 05:27:00 -
[303] - Quote
when will this change be implemented? |
Trooper Mayhem
KonsoliFIN Dust
2
|
Posted - 2013.01.28 09:54:00 -
[304] - Quote
I vote for #5. Weekends are the best playing time for me, and with #5, I don't need to worry about daily gaming to get most of the SP. And if I ever evolve in this game, the 1000 soft cap would restrain my needy soul. |
Moloko Boots
Opus Arcana Orion Empire
33
|
Posted - 2013.01.28 11:31:00 -
[305] - Quote
#5 Alive!
|
Bad Bandage
UTOPIAN PROPHETS
10
|
Posted - 2013.01.28 11:32:00 -
[306] - Quote
#option 2 |
gothi mof
Bragian Order Amarr Empire
14
|
Posted - 2013.01.28 11:43:00 -
[307] - Quote
4) Daily cap with no limit on the soft cap |
Catfish Joe
Krullefor Organization Minmatar Republic
13
|
Posted - 2013.01.28 11:50:00 -
[308] - Quote
i would say option #5 sounds to me to be the best option if you can consider "any" of your options provided to even be options . to me it should of stayed the way it was before you guys tweaked it to start with but thats just me . |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.28 12:04:00 -
[309] - Quote
When will you be done polling ? |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.01.28 12:44:00 -
[310] - Quote
I reckon maybe a week of polling and then they implement it next day or on the final day if ther is a clear winner maybe |
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Dacala Kludo
Grupo de Asalto Chacal CRONOS.
0
|
Posted - 2013.01.28 14:05:00 -
[311] - Quote
2) Weekly cap with an increased soft cap |
Travi Zyg
G I A N T
13
|
Posted - 2013.01.28 14:21:00 -
[312] - Quote
Sounding off with a solid vote for option 2 . |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.28 14:57:00 -
[313] - Quote
Takahiro Kashuken wrote:I reckon maybe a week of polling and then they implement it next day or on the final day if ther is a clear winner maybe Is CCP really that speedy?
|
Vicarrah - Dust
Suffer Inc.
13
|
Posted - 2013.01.28 15:43:00 -
[314] - Quote
Option #5
5) Weekly cap with no limit on the soft cap |
Angelo Collins
ROGUE SPADES
3
|
Posted - 2013.01.28 16:53:00 -
[315] - Quote
I was thinking a combination of #2 and #5. Option 2 has the soft cap of 1000 but option 5 is war points = SP. Why not make it so if you make less than 1000 WP you get the 1000 SP. If you make more than 1000 WP you get that translated into SP. |
Galthur
CrimeWave Syndicate
22
|
Posted - 2013.01.28 17:21:00 -
[316] - Quote
#5 for sure |
Jin no kami
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.01.28 17:35:00 -
[317] - Quote
weekly cap wit 1000sp cap after |
S0Ul TaK3R
Notoriously Infamous
0
|
Posted - 2013.01.28 17:50:00 -
[318] - Quote
(1) daily skill cap with increased solf cap qould be nice this coming from S0uL TaK3R thz |
Rapidae
Sire 514 Silent Requiem
3
|
Posted - 2013.01.28 18:18:00 -
[319] - Quote
5) Weekly cap with no limit on the soft cap
I honestly dont see the Cap benefit at all. If you play well, you play well. If your working 2 weeks in a row and then got 5 days off scratching your ass, why be limited in a game you like to play.
i reached my cap now, and im not gonna play dust so much now. Nor will i consider the Merc pack for i am limited in my gameplay anyway (not all so true but my wallet-me is saying this) |
Sylar Utraverse
Conspiratus Immortalis
3
|
Posted - 2013.01.28 18:51:00 -
[320] - Quote
Option #2 |
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Ian Razzledazzle
Kilrathi Knights
4
|
Posted - 2013.01.28 19:09:00 -
[321] - Quote
As a dad who doesn't have much of a choice as to when I can play games, I think that a weekly cap with no limit on the soft cap would work best for me. Some days, I cannot play at all, while others, if I'm lucky, I can play for hours at a time. When that happens, and I hit my daily cap, and cannot make any more progress, it deters me from playing too much longer.
Players should find some reward for playing well, so I think the soft cap based on WP is the best. It also ensures that you are better rewarded than those who do not play as well, and rewards you for playing well, not just playing a lot in a day. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.28 20:29:00 -
[322] - Quote
So how much longer should we wait till the SP cap gets implemented? has beeing 5 days since the OP has beeing put up. I would suggest to wait till wednesday (30.1.2012) and then 1 week has passed. That should be a good timeframe. Or is CCP waiting till we run out of our precious 30 day boosters? |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.28 21:42:00 -
[323] - Quote
Ian Razzledazzle wrote:As a dad who doesn't have much of a choice as to when I can play games, I think that a weekly cap with no limit on the soft cap would work best for me. Some days, I cannot play at all, while others, if I'm lucky, I can play for hours at a time. When that happens, and I hit my daily cap, and cannot make any more progress, it deters me from playing too much longer.
Players should find some reward for playing well, so I think the soft cap based on WP is the best. It also ensures that you are better rewarded than those who do not play as well, and rewards you for playing well, not just playing a lot in a day. I'm right there with you. +1 |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.28 22:05:00 -
[324] - Quote
The dark cloud wrote:So how much longer should we wait till the SP cap gets implemented? has beeing 5 days since the OP has beeing put up. I would suggest to wait till wednesday (30.1.2012) and then 1 week has passed. That should be a good timeframe. Or is CCP waiting till we run out of our precious 30 day boosters? NOT GONNA HAPPEN! I knew they'd try something like this! So I only activated ONE 30 day booster! Now I can wait these rat bastards out! YOU HEAR ME CCP!? I'VE GOT ONE SITTING IN RESERVE BABY! I WILL GET THOSE BONUS SP WHEN I CAN GRIND UP POINTS DAMMIT! MUAAHAHAHAHAHAHHAHAAA!!!
|
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.01.28 23:59:00 -
[325] - Quote
can I get my active sp booster refunded for now please? if I had known it would be so different . : ( I would of waited for the fix. YOu allready told you know it's broken and this is just a temp fix. So why make us wait!
we get closer and closer to the next build which will make this hotfx moot anyways. |
miguel san
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.01.29 01:23:00 -
[326] - Quote
i voted for the 5th option since it rewards players who play really well unlike the now |
Loco Stromwell
Namtar Elite Gallente Federation
0
|
Posted - 2013.01.29 01:23:00 -
[327] - Quote
Out of the options available 2 seems the best.
Id say adopt the nodiatis skill cap bar. Were you can make it longer and the time you play uncaped can be increased by spending skill points. Also comes with roll over up to a point. This way your skill cap is something you can work on if it irks you. This would also have the added bounus of being able to see when your running out of time to gain power. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.29 02:19:00 -
[328] - Quote
soo.....which one won? |
birdog's duster
Nevec Task Force Orbis Imperialis
13
|
Posted - 2013.01.29 02:49:00 -
[329] - Quote
General Tiberius1 wrote:soo.....which one won? http://www.dust514.org/component/poll/16-skill-point-cap
Weekly,.no cap on soft. |
Striosal
Onslaught Inc
2
|
Posted - 2013.01.29 03:45:00 -
[330] - Quote
when do you think this will be put in? |
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Jathniel
G I A N T
38
|
Posted - 2013.01.29 03:58:00 -
[331] - Quote
option 5.
hit your cap during the week, and have a life on the other days. if you have time, the sp you gain depends on you actually participating in battle. the harder you play, the bigger the reward.
option 2 really is going to see a lot of people sleeping in the MCC... |
birdog's duster
Nevec Task Force Orbis Imperialis
13
|
Posted - 2013.01.29 03:58:00 -
[332] - Quote
My guess would be.either tomorrow dt or.Soon(tm)
|
Bogador XP
Blauhelme Blinky Red Brotherhood
0
|
Posted - 2013.01.29 04:04:00 -
[333] - Quote
Option #2
2) Weekly cap with an increased soft cap |
Jokanash
Pink Fluffy Bounty Hunterz RISE of LEGION
2
|
Posted - 2013.01.29 04:44:00 -
[334] - Quote
2) Weekly Cap with soft cap.(1WP = 1 SP) |
xLT Green
Damage Core corp.
6
|
Posted - 2013.01.29 05:00:00 -
[335] - Quote
I think number 4. If there's a weekly cap then people could meet that in a few days then drop the game for the rest of the week. I enjoy playing for 3 to 4 hours a night, keeps it a little more challenging. if good players level up too quickly then they will leave the slower players behind and the odds stack in their favor. so that's my take on that, plus the game will last longer and make it more rewarding and enjoyable. |
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