Pages: [1] 2 3 4 5 |
1. The Multi-cue not working properly - in Technical Support/Bugs [original thread]
When choosing or deselecting the game modes the game put you on the non selected mode. Happened to me twice today. This needs a fix because there are players who don't want to play Ambush and them they have no choice in the matter. So far the old ...
- by FTwelve - at 2013.09.04 09:31:00
|
2. 1.4 problem: Glitched domination - in Technical Support/Bugs [original thread]
I got locked out of a domination with 18-0 just because the reds where quiting the glitched domination as mentioned on the first post. I lost an officer weapon because of this glitch because the game should have already ended by the time I was kic...
- by FTwelve - at 2013.09.04 09:05:00
|
3. [Request] Explosives Detector - in Feedback/Requests [original thread]
But if it is a high power or low power slot, then you are making the enemy having to sacrifice a module to equip it. I think range is not too important as with 25m range should be enough to detect mines for infantry. For vehicles not sure if more...
- by FTwelve - at 2013.04.11 03:20:00
|
4. [BUG] Kills/deaths stats "frozen" problem - in Technical Support/Bugs [original thread]
2 weeks on and still this bug persists... CCP you can clearly see that many people have this bug, I would like to think that everyone has it. But many of those don't care because they play Ambushes and get their kills that way. At the moment your...
- by FTwelve - at 2013.03.10 09:26:00
|
5. The cure for redline snipers on your team - in General Discussions [original thread]
I hate the fact that you all paint snipers under the same color. There are some great snipers out there who help your side a lot in terms of cloning the enemy and saving clones for your side and he/she is also probably working with his/her squad p...
- by FTwelve - at 2013.03.05 03:40:00
|
6. [BUG] Kills/deaths stats "frozen" problem - in Technical Support/Bugs [original thread]
Yes, this has stated to affect me since last week. I should be at least 300 higher than my current count. So when are you going to fix this CCP? it's making the leaderboards pointless.
- by FTwelve - at 2013.03.05 03:15:00
|
7. BurgezzE.T.F Recruiting - in Corporation Recruitment [original thread]
We are actively recruiting new members or experienced members who have had enough of their old corp (which is happening a lot recently). We are a mixed of serious and casual players. We are just over 200 members and in the top 20. We are current...
- by FTwelve - at 2013.02.21 08:16:00
|
8. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
2) Weekly cap with an increased soft cap Being a hard working family man but having 10 hours a week for games only with the current daily cap system I'm missing out probably 50,000-100,000 sp a week due to not being able to cap daily. If I have t...
- by FTwelve - at 2013.01.24 21:59:00
|
9. Organising Corp Battles better - in The War Room [original thread]
I guess I will join that chat then next time im on to get that game that never happened twice going again.
- by FTwelve - at 2013.01.21 02:57:00
|
10. [..SYN] SyNergy Gaming wants gfs - in The War Room [original thread]
We never had that corp battle before the reset, would like to try again this weekend if you guys are willing? Friday night Eastern is best for us. Oh and Bob says hi!
- by FTwelve - at 2013.01.16 12:57:00
|
11. [Feedback] Hit Detection and control sensitivity for game controllers still an i... - in Technical Support/Bugs [original thread]
This is one of the bugs I hope to see being fixed soon. Hit detection is sometimes ridiculous in this game, I know it's a closed beta still but by open Beta it should be gone. As for control sensitivity, it has gotten worse in this latest build, e...
- by FTwelve - at 2013.01.14 12:53:00
|
12. CONSTANT freezes, plz rage patch this! - in Technical Support/Bugs [original thread]
How many chat channels do you have on? it was a known problen that if you had over 10 chat channels it would cause you to crash frequetly. If thats the case then delete some. If not then reinstall game?
- by FTwelve - at 2013.01.11 02:06:00
|
13. CCP Fix the spawn problem!! - in Feedback/Requests [original thread]
They need to implement a 2-3 second invulnerability funcion when spawing in an ambush or even Skirmish, of course that shouldn't apply to drop uplinks otherwise it would be exploited. I remember when I played Killzone2 and they did that on the spa...
- by FTwelve - at 2013.01.11 02:01:00
|
14. i get 50 SP for each battle... - in Technical Support/Bugs [original thread]
If you think about it, they did claim that it would take 7 years to max out all the skills. Well I believe it at this rate. Also, if we were getting more SP think about the disadvantage the Open beta player will be at. For those who have boosters ...
- by FTwelve - at 2013.01.11 00:26:00
|
15. Passive Skill count not functioning? - in Technical Support/Bugs [original thread]
Yep, all you have to do is activate the sp on your second character then back to your main. If you don't have a second character then you should make one for this purpose.
- by FTwelve - at 2013.01.11 00:16:00
|
16. [Request] Tactical Sniper more catered for CQC - in Feedback/Requests [original thread]
Thanks for your opinions guys, Oh well it was worth a shot. To be honest I was a MAG player and loved the HM90, I wanted that feel again on dust but the current tactical sniper rifles feel too slow and can't hold it's own in close quarters combat ...
- by FTwelve - at 2013.01.11 00:07:00
|
17. [Request] Tactical Sniper more catered for CQC - in Feedback/Requests [original thread]
If a scrambler rifle has prerequisits needing the sniper skill, ill probably use it, if not my idea stands as it concerns the sniping skills and not assult.
- by FTwelve - at 2013.01.10 04:16:00
|
18. [Request] Tactical Sniper more catered for CQC - in Feedback/Requests [original thread]
Or I could 1 hit you from the mountains with a Thale and damage mods. My point is that too many snipers just Snipe from far regions of the map where more often than not 1 hit many players. Sounds like you guys prefer that option than facing a snip...
- by FTwelve - at 2013.01.10 02:56:00
|
19. [Request] Tactical Sniper more catered for CQC - in Feedback/Requests [original thread]
The current tactical sniper rifle in my opinion still fires to slow for this type of fighting. I always hear complaints of snipers just camping, but obviously low scout armor and slow firing limits the role of the sniper. I suggest having a new ...
- by FTwelve - at 2013.01.10 02:33:00
|
20. Why is the Open Beta not simply the Official Release? - in General Discussions [original thread]
This game is still not the finished product, still tons of bugs and they also said that they still plan to release more weapons let alone all the extra new mechanics this new version will bring. There is always something known as teathing problems...
- by FTwelve - at 2013.01.09 23:55:00
|
Pages: [1] 2 3 4 5 |
First page | Previous page | Next page | Last page |