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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Scrub Stomper
IMPSwarm Negative-Feedback
0
|
Posted - 2013.01.23 16:25:00 -
[91] - Quote
Naturi Riclenore wrote:personally, I see no issue with #2 or #5, but I support #5. I cannot see why people would have an issue with #5. A person is still being fairly rewarded for their participation in a match. If they earn 2k WP's, they get 2k SP to match - more power to them. Most will not even earn the 1k SP cap in #2, so why is #5 bad? Quote:No lifers would grind 3x as much SP as the average casual could get with the high soft cap. Closer to 6x as much with the uncapped method. How is that an advantage for casuals? Before you say grinders, what is to stop the grinder from grinding 1k SP every match and getting ahead that way, vs not having the soft cap and grinding the same way. Even a casual player could grind all day if they wanted. I honestly do not see what the big deal would be. What is the difference in you as a casual earning, on average, 600 SP per match vs a grinder earning 600 SP per match??? And if you think these "grinders" always earn 1k+ per match, you my friend are delusional. Even if it is capped at 1k, if you only earn 600 WP on average (which = 600 SP after cap), they are going to get ahead anyways. I use a booster, so if you have not been using one, I have 2x the SP you do already. And honestly, as a Logi, it's already hard enough for me to get WP's considering the caps in place, so if I can manage 1500 WP's in a game, I would like to be rewarded for it as that means I put in A LOT of effort to get there. And if a single person is getting 3-4k WP's in a match...... shame on the other team. I don't recall ever seeing someone with that many WP's (aside from the previous farming issue); even in a redline situation. And don't say "they were in a tank / Dropship and..." Get your squad / team together and load some AV fits. And tbh, once you reach ~3 mil SP, you should be specialized enough where you would be on an even playing field; even with the grindiest of grinders. The only difference would be options available. They may be able to use a tank and a heavy, maybe you can only use a heavy... again, they just have more options. You cannot go beyond LVL 5 on a skill. I believe the point there was that the average casual gamer WON'T grind for SP that much. That's sort of what defines a casual gamer, not playing the game nonstop. Sure, a casual may have time to grind for SP once in a while, but the gap between casuals and "grinders" grows wider much more quickly with option 5 than with option 2.
Look at it like this. Hypothetically say that a casual gamer were to play 3 games a day after hitting the cap, whereas a grinder plays 7:
C=casual, G=Grinder, SC=Soft Cap
SCbattle 1:
C wp = 2000 G wp = 1600
SCbattle 2:
C wp = 1200 G wp = 1000
SCbattle 3:
C wp = 1800 G wp = 1400
SCbattle 4:
G wp = 1300
SCbattle 5:
G wp = 1600
SCbattle 6:
G wp = 1300
SCbattle 7:
G wp = 1900
total wp for the casual player = 3000 total wp for the grinder = 7000 SP gap = 4000
in this we see that the grinder is rewarded for his efforts, still gaining a further SP advantage over the casual player.
If there were no cap, it would be:
Casual Player = 5300 Grinder = 10400 SP gap = 5100
in this we hypothetical see that the gap between where the casual gamer is and where the grinder is widens quickly in only a few games difference. And this is in NO way indicitive of how many more matches grinders play than casuals, grinders play FAR more games than this hypothetical would suggest.
In short, if there is no soft cap the grinders are going to be even more ahead of the casuals than they would be with a soft cap of 1000. Having a soft cap of 1000 is the safest middle ground to settle on since it serves both sides both a service and a disservice. |
Panoscape
BurgezzE.T.F
107
|
Posted - 2013.01.23 16:27:00 -
[92] - Quote
#2 FTW |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.01.23 16:27:00 -
[93] - Quote
The problem with WP=SP option is that heavies will get left behind. We have no other way to get WP other than the rare hack and killing stuff. |
NomaDz 2K
SIK NATION RISE of LEGION
0
|
Posted - 2013.01.23 16:28:00 -
[94] - Quote
Scrub Stomper wrote:Naturi Riclenore wrote:personally, I see no issue with #2 or #5, but I support #5. I cannot see why people would have an issue with #5. A person is still being fairly rewarded for their participation in a match. If they earn 2k WP's, they get 2k SP to match - more power to them. Most will not even earn the 1k SP cap in #2, so why is #5 bad? Quote:No lifers would grind 3x as much SP as the average casual could get with the high soft cap. Closer to 6x as much with the uncapped method. How is that an advantage for casuals? Before you say grinders, what is to stop the grinder from grinding 1k SP every match and getting ahead that way, vs not having the soft cap and grinding the same way. Even a casual player could grind all day if they wanted. I honestly do not see what the big deal would be. What is the difference in you as a casual earning, on average, 600 SP per match vs a grinder earning 600 SP per match??? And if you think these "grinders" always earn 1k+ per match, you my friend are delusional. Even if it is capped at 1k, if you only earn 600 WP on average (which = 600 SP after cap), they are going to get ahead anyways. I use a booster, so if you have not been using one, I have 2x the SP you do already. And honestly, as a Logi, it's already hard enough for me to get WP's considering the caps in place, so if I can manage 1500 WP's in a game, I would like to be rewarded for it as that means I put in A LOT of effort to get there. And if a single person is getting 3-4k WP's in a match...... shame on the other team. I don't recall ever seeing someone with that many WP's (aside from the previous farming issue); even in a redline situation. And don't say "they were in a tank / Dropship and..." Get your squad / team together and load some AV fits. And tbh, once you reach ~3 mil SP, you should be specialized enough where you would be on an even playing field; even with the grindiest of grinders. The only difference would be options available. They may be able to use a tank and a heavy, maybe you can only use a heavy... again, they just have more options. You cannot go beyond LVL 5 on a skill. I believe the point there was that the average casual gamer WON'T grind for SP that much. That's sort of what defines a casual gamer, not playing the game nonstop. Sure, a casual may have time to grind for SP once in a while, but the gap between casuals and "grinders" grows wider much more quickly with option 5 than with option 2. Look at it like this. Hypothetically say that a casual gamer were to play 3 games a day after hitting the cap, whereas a grinder plays 7: C=casual, G=Grinder, SC=Soft Cap SCbattle 1: C wp = 2000 G wp = 1600 SCbattle 2: C wp = 1200 G wp = 1000 SCbattle 3: C wp = 1800 G wp = 1400 SCbattle 4: G wp = 1300 SCbattle 5: G wp = 1600 SCbattle 6: G wp = 1300 SCbattle 7: G wp = 1900 total wp for the casual player = 3000 total wp for the grinder = 7000 SP gap = 4000 in this we see that the grinder is rewarded for his efforts, still gaining a further SP advantage over the casual player. If there were no cap, it would be: Casual Player = 5300 Grinder = 10400 SP gap = 5100 in this we hypothetical see that the gap between where the casual gamer is and where the grinder is widens quickly in only a few games difference. And this is in NO way indicitive of how many more matches grinders play than casuals, grinders play FAR more games than this hypothetical would suggest. In short, if there is no soft cap the grinders are going to be even more ahead of the casuals than they would be with a soft cap of 1000. Having a soft cap of 1000 is the safest middle ground to settle on since it serves both sides both a service and a disservice.
Yep this is why causuals can PAY TO WIN, erm I mean gain SP Bonuses :) |
Scrub Stomper
IMPSwarm Negative-Feedback
0
|
Posted - 2013.01.23 16:36:00 -
[95] - Quote
NomaDz 2K wrote:Scrub Stomper wrote:Naturi Riclenore wrote:personally, I see no issue with #2 or #5, but I support #5. I cannot see why people would have an issue with #5. A person is still being fairly rewarded for their participation in a match. If they earn 2k WP's, they get 2k SP to match - more power to them. Most will not even earn the 1k SP cap in #2, so why is #5 bad? Quote:No lifers would grind 3x as much SP as the average casual could get with the high soft cap. Closer to 6x as much with the uncapped method. How is that an advantage for casuals? Before you say grinders, what is to stop the grinder from grinding 1k SP every match and getting ahead that way, vs not having the soft cap and grinding the same way. Even a casual player could grind all day if they wanted. I honestly do not see what the big deal would be. What is the difference in you as a casual earning, on average, 600 SP per match vs a grinder earning 600 SP per match??? And if you think these "grinders" always earn 1k+ per match, you my friend are delusional. Even if it is capped at 1k, if you only earn 600 WP on average (which = 600 SP after cap), they are going to get ahead anyways. I use a booster, so if you have not been using one, I have 2x the SP you do already. And honestly, as a Logi, it's already hard enough for me to get WP's considering the caps in place, so if I can manage 1500 WP's in a game, I would like to be rewarded for it as that means I put in A LOT of effort to get there. And if a single person is getting 3-4k WP's in a match...... shame on the other team. I don't recall ever seeing someone with that many WP's (aside from the previous farming issue); even in a redline situation. And don't say "they were in a tank / Dropship and..." Get your squad / team together and load some AV fits. And tbh, once you reach ~3 mil SP, you should be specialized enough where you would be on an even playing field; even with the grindiest of grinders. The only difference would be options available. They may be able to use a tank and a heavy, maybe you can only use a heavy... again, they just have more options. You cannot go beyond LVL 5 on a skill. I believe the point there was that the average casual gamer WON'T grind for SP that much. That's sort of what defines a casual gamer, not playing the game nonstop. Sure, a casual may have time to grind for SP once in a while, but the gap between casuals and "grinders" grows wider much more quickly with option 5 than with option 2. Look at it like this. Hypothetically say that a casual gamer were to play 3 games a day after hitting the cap, whereas a grinder plays 7: C=casual, G=Grinder, SC=Soft Cap SCbattle 1: C wp = 2000 G wp = 1600 SCbattle 2: C wp = 1200 G wp = 1000 SCbattle 3: C wp = 1800 G wp = 1400 SCbattle 4: G wp = 1300 SCbattle 5: G wp = 1600 SCbattle 6: G wp = 1300 SCbattle 7: G wp = 1900 total wp for the casual player = 3000 total wp for the grinder = 7000 SP gap = 4000 in this we see that the grinder is rewarded for his efforts, still gaining a further SP advantage over the casual player. If there were no cap, it would be: Casual Player = 5300 Grinder = 10400 SP gap = 5100 in this we hypothetical see that the gap between where the casual gamer is and where the grinder is widens quickly in only a few games difference. And this is in NO way indicitive of how many more matches grinders play than casuals, grinders play FAR more games than this hypothetical would suggest. In short, if there is no soft cap the grinders are going to be even more ahead of the casuals than they would be with a soft cap of 1000. Having a soft cap of 1000 is the safest middle ground to settle on since it serves both sides both a service and a disservice. Yep this is why causuals can PAY TO WIN, erm I mean gain SP Bonuses :) Most grinders will do the same tho, which means the gap remains the same for most cases. =( |
Radioship
Algintal Core Gallente Federation
57
|
Posted - 2013.01.23 16:39:00 -
[96] - Quote
5) Weekly cap with no limit on the soft cap |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.23 16:42:00 -
[97] - Quote
After you hit the cap just make it 1 wp = 1 sp. I think that's what you mean by soft cap with no limit |
DAMIOS82
Seituoda Taskforce Command Caldari State
3
|
Posted - 2013.01.23 16:50:00 -
[98] - Quote
for me #5 or 2 will do However if there is a soft cap, i would like to see some more salvage pay outs, just a little bit more. |
Aq'sa
L.O.T.I.S. Legacy Rising
44
|
Posted - 2013.01.23 17:17:00 -
[99] - Quote
#5- Thanks!
(BTW- reply or quick reply has no 'You Must Login' message- if you are not logged in. Simply just a 'page not found' or 'error page' redirect. Had to figure out that with forum switch to public wasn't auto-logging me in anymore.) |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.01.23 17:21:00 -
[100] - Quote
Gunner Nightingale wrote: I agree with i think everything except for increasing the soft cap, Leave it at 1,000 and lets play with it for 2 weeks and then reevaluate where it should be. CCP per this thread seems to be open enough to our community feedback, I am sure if we all get back on here and start a million threads about "make the soft cap 500" or "make the soft cap "1,500" --- they will consider changing.
(sidenote: really proud and excited to see this discussion and have a meaningful impact. Kudos to CCP) |
|
Harkonnen animal
ZionTCD Legacy Rising
1
|
Posted - 2013.01.23 17:22:00 -
[101] - Quote
2) Weekly cap with an increased soft cap |
bill the noon
PSU GHOST SYNDICATE
2
|
Posted - 2013.01.23 17:24:00 -
[102] - Quote
Option 3 weekly cap. I like it in thay i dont HAVE TO play every day and that in one day i can make more progress. Right noe i look at all my skills and it will take me days to get enough sp for what i want. And if im unable to play for a day i get set back. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2013.01.23 17:27:00 -
[103] - Quote
Thank you CCP.
This post really makes me feel like you're being a part of the community. This is good, please please please do this more often. |
void life
Mannar Focused Warfare Gallente Federation
0
|
Posted - 2013.01.23 17:27:00 -
[104] - Quote
I would have to vote for Option #2 as it would allow a weekly cap without people being able to super abuse it. |
bill the noon
PSU GHOST SYNDICATE
2
|
Posted - 2013.01.23 17:29:00 -
[105] - Quote
Option 3 weekly cap. I like it in thay i dont HAVE TO play every day and that in one day i can make more progress. Right noe i look at all my skills and it will take me days to get enough sp for what i want. And if im unable to play for a day i get set back.?????? |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.23 17:31:00 -
[106] - Quote
I think if you buy boosters you should get the #5 with no sp cap and if you don't buy boosters you should get it with the soft cap, that way the no lifers will buy boosters |
Grigoriy RUSS
SNG CORP
1
|
Posted - 2013.01.23 17:31:00 -
[107] - Quote
5) Weekly cap with no limit on the soft cap |
Bucktooth Badger
Buck's Intergalactic Pawn Shop
65
|
Posted - 2013.01.23 17:32:00 -
[108] - Quote
As with the apparent majority, I'm in favour of weekly cap & an increase of the soft cap. Although, I'd be quite happy with no change on the soft cap. The biggest thing for me would be the weekly cap, and a limited soft cap, 1000 max!! |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2013.01.23 17:34:00 -
[109] - Quote
Vote is in and looking forward to when we get rollover. |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2013.01.23 17:48:00 -
[110] - Quote
2)Weekly cap with an increased soft cap |
|
Scoot Medic
ZionTCD Legacy Rising
50
|
Posted - 2013.01.23 17:49:00 -
[111] - Quote
Vote #5, if you vote #2 it would just promote SP idling, 1000SP per game means people will most likely idle for SP. If we bring in the unlimited soft cap it means idlers wont get anything because they'd have 0 WP. |
Lunamaria Hawkeye
SyNergy Gaming
92
|
Posted - 2013.01.23 17:52:00 -
[112] - Quote
This is all an elaborate scam to boost CCP Wang's forum likes. Well played. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.23 17:58:00 -
[113] - Quote
this is awesome, I'm really happy CCP is listening to the playerbase
*eve beta tester o/ |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.01.23 17:58:00 -
[114] - Quote
My 'likes' are not refreshing, not sure if anyone else also has this problem. At the time of this post:
#1 has 8 #2 has 286 #3 has 6 #4 has 2 #5 has 136 |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.01.23 18:00:00 -
[115] - Quote
Scoot Medic wrote:Vote #5, if you vote #2 it would just promote SP idling, 1000SP per game means people will most likely idle for SP. If we bring in the unlimited soft cap it means idlers wont get anything because they'd have 0 WP. I don't believe that is correct as even with the 1,000 SP soft cap in option #2, it is still ONLY based on 1WP = 1SP...
CCP Cmdr Wang wrote:Dear players,
Continuing our philosophy of developing...
The increased soft cap would entail rewarding one skill point for each warpoint after the normal daily or weekly cap has been hit, up to the increased soft cap (currently 50 SP, we will raise it to 1000 SP per match). This is to provide an incentive towards playing well even after the cap has been reached and make the play experience after hitting the cap better. We are also considering another alternative, which is to *not* have a cap (of 1k) on the soft cap, so, after weekly cap is hit, you still get 1 SP per WP at end of match. We would like to hear which of these you like better as well (cap on the soft cap vs no cap on soft cap).
In order to vote, ...
Thank you for all your feedback so far, and we are looking forward to your votes. |
Frank Devine
ZionTCD Legacy Rising
107
|
Posted - 2013.01.23 18:01:00 -
[116] - Quote
2 |
Enkidu Camuel
Tritan-Industries Legacy Rising
69
|
Posted - 2013.01.23 18:34:00 -
[117] - Quote
All my ISK for #2 |
Jin'Tanith
Seraphim Auxiliaries CRONOS.
6
|
Posted - 2013.01.23 18:39:00 -
[118] - Quote
#5 |
Grezkev
The Red Guards
100
|
Posted - 2013.01.23 18:42:00 -
[119] - Quote
#1 |
Aardwolf Pneumatic
SyNergy Gaming
18
|
Posted - 2013.01.23 18:57:00 -
[120] - Quote
Option #5
5) Weekly cap with no limit on the soft cap |
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