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1. Announcement:The Future of DUST 514 - in Announcement and Events [original thread]
Huzzah! The dawn of logging into EVE+Dust on one machine is nigh!
- by Atlas Exenthal - at 2016.02.07 07:20:00
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2. [request] aim assist cuts off outside optimal range - in Feedback/Requests [original thread]
Agreed. However, AA also negates a good deal of recoil. That needs to be addressed as well.
- by Atlas Exenthal - at 2013.09.14 04:12:00
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3. gg ccp - in Technical Support/Bugs [original thread]
It boggles my mind how each patch makes things less fun to play. No other game is that consistent. - Aiming feels off by a HUGE margin now, and no combination of sensitivity changes (ingame or on mouse) seems to fix it. You removed turn limits, ...
- by Atlas Exenthal - at 2013.09.05 00:56:00
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4. Remove KB/M controls for this game - in Feedback/Requests [original thread]
If you're complaining about controls on the PS3, you're REALLY gonna hate it when Dust is ported to PC
- by Atlas Exenthal - at 2013.09.04 00:03:00
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5. [1.4 bug] Shotgun damage not registering - in Technical Support/Bugs [original thread]
IgniteableAura wrote: CCP Logibro wrote: We'll look into this. If anyone has video of this, you would become QA's new best friend. http://www.youtube.com/watch?v=VTyBKrJASro THIS. EXACTLY THIS. At first I thought I was just somehow bei...
- by Atlas Exenthal - at 2013.09.03 23:28:00
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6. The quick and dirty fix - in General Discussions [original thread]
This sounds like an interpolation issue, not a *hitbox* thing. Faster moving target -> more interpolation Back in the counterstrike league days, competition configs had smoothing and interpolation off/negligible so this sort of thing didn't ha...
- by Atlas Exenthal - at 2013.07.09 03:55:00
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7. Is the Breach Shotgun useless to anyone else? - in General Discussions [original thread]
Cosgar wrote: Atlas Exenthal wrote: Cosgar wrote: How to use the breach properly. No longer accurate, the current build has ****** ****** breach shotguns Missed the point, you need a sidearm with it. No, you missed the point. The...
- by Atlas Exenthal - at 2013.07.09 03:45:00
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8. D514 - Busch League - in Feedback/Requests [original thread]
I don't know where to start. How about stop adding new crap before fixing all the enormous issues that currently plague public play. You can't build a good product with a ****** foundation, and that is exactly what D514 is. MATCHMAKING Dust is...
- by Atlas Exenthal - at 2013.07.07 01:22:00
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9. Is the Breach Shotgun useless to anyone else? - in General Discussions [original thread]
Cosgar wrote: How to use the breach properly. No longer accurate, the current build has ****** shitty breach shotguns
- by Atlas Exenthal - at 2013.06.16 20:17:00
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10. Tactical Assault Rifle Needs Fixing - in Feedback/Requests [original thread]
The TAR is FAR too damaging (be it ROF or shot damage) for its ability. Its recoil is pretty much nonexistent, and it's easy mode for ANY suit. The long range, combined with low fitting reqs, and the ******** logi suits makes the TAR absolutely *...
- by Atlas Exenthal - at 2013.06.01 04:23:00
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11. Laser rifle - A constructive discussion - in Feedback/Requests [original thread]
Really, I just want the scope fixed. I'd like to see how the LRs perform after that. I don't find the damage or range too underwhelming, just that the scope is ********. Once TARs get a proper nerf and the LR gets its scope fixed, I think we'll b...
- by Atlas Exenthal - at 2013.05.30 00:54:00
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12. My opinion on the Laser Rifle nerfs - in Feedback/Requests [original thread]
Not to mention the ******** amount of damage you now take when you overheat. The LR is inferior to the TAR in every capacity, and everything else is better at medium range. The LR needs a slight range increase, LESS overheat damage, and a usable ...
- by Atlas Exenthal - at 2013.05.16 01:47:00
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13. Honest opinion of the scrambler - in Feedback/Requests [original thread]
Useless as long as TARs are the way they are. Charge variant overheats too easily, and Auto variant doesn't overheat enough. With that said, they both pretty much obsolete LRs, since unlike those, you can actually SEE what you're aiming at.
- by Atlas Exenthal - at 2013.05.16 01:40:00
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14. Assault Rifles: Online - in Feedback/Requests [original thread]
XeroTheBigBoss wrote: Well they can't be like Chrome build. I think they are on the right track for finding balance for LR. In Chrome they were 1 shots. No they weren't
- by Atlas Exenthal - at 2013.05.15 01:23:00
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15. Assault Rifles: Online - in Feedback/Requests [original thread]
The sights being bad are a combination of them being obstructive, the zoom sensitivity being waaay too low, and the maps/skins being so dark. Put that all together and you've got a blurry mess in your crosshair.
- by Atlas Exenthal - at 2013.05.14 23:12:00
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16. Assault Rifles: Online - in Feedback/Requests [original thread]
With Uprising/Release the tactical ARs have been pushed ahead again. Or rather, the Lasers have been gimped unfairly. The new LR iron sights -> unusable The LR overheat speed -> ridiculous The new zoom sensitivity -> garbage Outdamaged a...
- by Atlas Exenthal - at 2013.05.14 22:53:00
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17. My opinion on the Laser Rifle nerfs - in Feedback/Requests [original thread]
Bumping because the new iron sights are really goddamn awful.
- by Atlas Exenthal - at 2013.05.12 18:29:00
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18. So CPM, whats ur view on.... - in General Discussions [original thread]
I'm in agreement with Hans for the most part, however I do have some reservations; The AFK SP issue Removing SP from being a match (aside from kills etc etc) isn't that great an idea either, unless the points gained from kills is quite large. C...
- by Atlas Exenthal - at 2013.05.04 18:10:00
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19. breach gun - in Feedback/Requests [original thread]
The Breach AR isn't semi-auto, the Tactical AR is. There already is an AR that fires in short bursts, and it's called the Burst AR. The Breach AR can be fixed by reducing the range of the regular ARs (Exile/Standard/GEK/Duvolle), and decreasing t...
- by Atlas Exenthal - at 2013.03.27 11:49:00
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20. Is it the Viziam Or the Complex DMG mods that is the real problem? - in General Discussions [original thread]
Disturbingly Bored wrote: Damage mods are just fine when compared to shield mods. You can't stacking penalize one and not penalize the other without ruining the game. Wat. Shield modifiers are stacking penalized. Shield Extenders are not, ...
- by Atlas Exenthal - at 2013.03.25 19:21:00
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