Gary Vader
Doomheim
8
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Posted - 2013.01.23 13:45:00 -
[1] - Quote
Yay Adski wrote:trollface dot jpg wrote:Yay Adski wrote:Ydubbs81 RND wrote:Weekly skill cap with increased soft cap is the best option....thx for listening. If the softcap is 1 wp = 1sp then it wouldn't matter if there is a cap on the softcap or not. Because 1000 sps will suffice if you guys are adamant on keeping the skill progression, relatively uniform.
I would vote for no cap on the softcap because it isn't every game where you hit 2500 sps in one match. But again, it wouldn't matter. Or, do a 1wp = .5 sp with no cap on the softcap, that may be better. That way, every wp will still count. Because I can see guys stop going hard once they've hit 1K wps in one match Hit the 1k wp in match and go hide, no risking of losing suits etc as you've already hit the max, besides the cap punishes the good casuals because they won't be able to get the extra sp to help keep up. No cap means no lifers get much further ahead of casuals, so I see no reason that no cap would be better for them than a soft cap. Basically: high soft cap = bad for casuals and no lifers for opposite reasons, but reasonably balanced for both. no cap = good for no lifers, terrible for casuals. No lifers would grind 3x as much SP as the average casual could get with the high soft cap. Closer to 6x as much with the uncapped method. How is that an advantage for casuals? It will never be an advantage for casuals, with active SP it will always be like that. However with the WP option the casuals actually have chance to earn more the times they do actually get to play. If you play on weekends and play 20 matches and get 1.5k wp per match you only earn 20k but with the wp option you earn 30k. True, but for the majority of the player base it would be more overall balanced to have a 1000 cap. Not everyone manages 1000 SP every match, and when they do, why would they stop trying? People right now play knowing all they are going to get is 50-75 WP, but they keep at it. Sure, some sit to the side and fuk around in the MCC instead of helping, but I've rarely seen it happen at all. I've never seen more than one person at it at a time. You may have, other people may have, but I haven't, so it can't be so bad that it's effecting everyone when I can play 8 hours a day and not see more than 3 people doing it a day. You are trying to prevent a problem that doesn't exist.
Also, just because it can't be an advantage for casuals doesn't mean we need to increase the advantage for no lifers. |