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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Don Von Hulio
UnReaL.
90
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Posted - 2013.01.25 03:34:00 -
[211] - Quote
Why number 2... when 5 is just a better version of it? It rewards those who play well and as a team. Not the ones who grind until the weekly cap then just stop. |
Reimus Klinsman
BetaMax.
320
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Posted - 2013.01.25 03:45:00 -
[212] - Quote
Don Von Hulio wrote:Why number 2... when 5 is just a better version of it? It rewards those who play well and as a team. Not the ones who grind until the weekly cap then just stop.
Edit: Thought #5 was no cap... Disregard.
It will create an imbalance among the community. When only those who can play for 12-16 hours every day max out their character inside a month or two... How fun will this game actually be.. And who will be running the game. The skillcap keeps everyone in balance so its more about how you spend your points.
Besides, this game should be more about planetary conquest than leveling your character. The difference in skills and modules should be reduced so it gives you an advantage rather than an iwin button. (Proto shield extenders are 300% better than militia shield extenders) |
Jason Sera
DUST University Ivy League
18
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Posted - 2013.01.25 04:55:00 -
[213] - Quote
Option 5 please but would settle for option 2 |
Evicer
Holdfast Syndicate Amarr Empire
13
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Posted - 2013.01.25 05:25:00 -
[214] - Quote
CCP Cmdr Wang wrote:Option #2
2) Weekly cap with an increased soft cap
Thanks Wang appreciate getting this pushed thru the system.Ill be the first to tell you I love this game ok ,but like Ive said before things come up in life.This option is the best one I feel even If it had the same curve as the one before you guys changed it to the daily.This option 2 still assures that with that previous curve the player will still be making Sp based on What they do and how they help the team.Putting the Max at 1k a match is fine IMO and using that as the soft cap.This option 2 also factors in the "risk reward" factor and still makes the player feel like they are achieving something.I use boosters but not letting the boosters affect this 1k Soft makes players still want to risk wearing there good stuff to try and achieve MVP.So they will use AUR items to achieve that.Not letting boosters affect this 1k soft cap will also placate the F2P cheapies.
I dare say it but even with the previous weekly and the way it was,was way better that this.
P.S. thanks for listening Wang good job bud.
EDIT:Ya sorry just so Im not miss understood. Weekly Cap Same Curve as previous Weekly Cap (closed beta) till Wp = Sp pay out .max 1k per match. That has my full support |
hershman001
Creepers Corp. Creepers Alliance
25
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Posted - 2013.01.25 06:48:00 -
[215] - Quote
No soft cap.
Better player = Better rewards |
Smots Ju-Kyu
The Sound Of Freedom Renegade Alliance
13
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Posted - 2013.01.25 06:49:00 -
[216] - Quote
option 5 |
gus malone
Doomheim
0
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Posted - 2013.01.25 07:09:00 -
[217] - Quote
2) Weekly cap with an increased soft cap |
Jungian
Ahrendee Mercenaries Legacy Rising
1
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Posted - 2013.01.25 07:50:00 -
[218] - Quote
2 |
Terarrim
Valor Coalition RISE of LEGION
4
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Posted - 2013.01.25 07:54:00 -
[219] - Quote
Option #2 for me please weekly cap with increased soft cap although basing soft cap based on war points would be ideal for me. |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
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Posted - 2013.01.25 08:05:00 -
[220] - Quote
Way to get likes Wang, wish I could do the same ;)
But thank you, THANK YOU for letting players chip in like this. Soooooooo much better than other developers I have known :D |
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Hamarhu
CAGARROS DO MAL
0
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Posted - 2013.01.25 09:43:00 -
[221] - Quote
#2 weekly cap for those who can't sign in every day, and or, like to get together for a couple plus hours in the weekend along with friends. Thanks CCP for listening. |
birdog's duster
Nevec Task Force Orbis Imperialis
13
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Posted - 2013.01.25 09:54:00 -
[222] - Quote
G Sacred wrote:Well to be honest. I believe there shouldn't be a skill cap. I mean lets be honest. Someone willing to spend all that time playing deserves to be well equipped, and their play time should show it. Someone who doesn't fight much isn't going to run the best gear. Now to cast my actual vote for now. I want option number 5. A weekly cap with no limit on the soft cap. That way if you miss a day or two, you aren't losing any skill points if you can make it up. When you hit the skill cap, it still encourages you to do better because you will get more skill points.
I believe we should only get passive SP.and the rewards for more play should be in the form of better loot drops.and lower skill.requirements for named loot. This wont work properly until.the market is fully active. |
Ridoc FC
Blauhelme Blinky Red Brotherhood
0
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Posted - 2013.01.25 11:17:00 -
[223] - Quote
Option 2 |
Toyboi
BetaMax.
17
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Posted - 2013.01.25 11:50:00 -
[224] - Quote
1wp = 1 sp its the only reasonable thing to do. |
slystylz vassar
Military Gamers
7
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Posted - 2013.01.25 12:48:00 -
[225] - Quote
CCP Cmdr Wang wrote:Option #5
5) Weekly cap with no limit on the soft cap
This option will allow more styles of players gain more. How much do we put the weekly cap at? |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2013.01.25 13:04:00 -
[226] - Quote
Yay Adski wrote:Ydubbs81 RND wrote:Weekly skill cap with increased soft cap is the best option....thx for listening. If the softcap is 1 wp = 1sp then it wouldn't matter if there is a cap on the softcap or not. Because 1000 sps will suffice if you guys are adamant on keeping the skill progression, relatively uniform.
I would vote for no cap on the softcap because it isn't every game where you hit 2500 sps in one match. But again, it wouldn't matter. Or, do a 1wp = .5 sp with no cap on the softcap, that may be better. That way, every wp will still count. Because I can see guys stop going hard once they've hit 1K wps in one match Hit the 1k wp in match and go hide, no risking of losing suits etc as you've already hit the max, besides the cap punishes the good casuals because they won't be able to get the extra sp to help keep up.
If players would hide after hitting 1k wp, then they wouldn't be playing now. Because you can have 5 wps and still get only 50 sps in the match.
Casuals will never be on the same level as hardcores. We all have to accept that....that's why they're called casuals. They may not even hit the hardcap to touch the softcap. So, it will not affect them one way or another. The softcap is only there to limit hardcore gamers. It doesn't really affect casuals as they rarely hit the hardcap. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2013.01.25 13:15:00 -
[227] - Quote
LISTEN, TO SOLVE THE PROBLEM BETWEEN NO SOFTCAP OR 1K SOFTCAP IS:
Just to base the softcap on a percentage of wps. So, something like 1wp = .25%sp...so the better you do, the more sp you earn without astronomical sp gains after every game.
So, if you earn 2000 wps, you'll earn 500sps. Small enough so that hardcores don't run away but enough to allow the hardcore to feel like they're earning something. Btw, I consider myself a relatively, hardcore player |
Mihawk Muramasa
United Pwnage Service RISE of LEGION
1
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Posted - 2013.01.25 13:33:00 -
[228] - Quote
@ CCP when does the voting end?? |
Vehlhiem
3dge of D4rkness SoulWing Alliance
18
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Posted - 2013.01.25 14:03:00 -
[229] - Quote
I only get 2 days a week to really sit down and play video games, and I like to put the majority of my day into playing dust on those days. The weekly cap with out a limit I think suits my play style best. I dont like having to try and log in or missing skill points because I dont have the time to play. I would rather get all my points over the course of two days and not have to worry about the cap deterring the fun I am having playing the game. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2013.01.25 15:00:00 -
[230] - Quote
Vehlhiem wrote:I only get 2 days a week to really sit down and play video games, and I like to put the majority of my day into playing dust on those days. The weekly cap with out a limit I think suits my play style best. I dont like having to try and log in or missing skill points because I dont have the time to play. I would rather get all my points over the course of two days and not have to worry about the cap deterring the fun I am having playing the game.
If you hit the hardcap in 2 days, then you're doing well. Softcap returns aren't significant enough to matter a great deal |
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xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2013.01.25 16:01:00 -
[231] - Quote
CCP Cmdr Wang wrote:Option #5
5) Weekly cap with no limit on the soft cap
Realistically speaking this option makes the most sense, and pleases all parties. The weekly cap keeps everybody somewhat on a level playing field. This is great for people who can't play everyday, and it alleviates DUST being a full time job. I believe once you hit your weekly cap 1 WP = 1 SP. This would allow your performance to be directly tied to how many skill points you get from the battle.
After hitting the weekly cap 1 WP= 1 SP, Allows for the hardcore players to feel as if they aren't being punished for playing a game that they enjoy. This also allows for newer players to somewhat catch up to everybody else if they not only put the time into the game, but also are somewhat decent at it.
however though when behind a redline you shouldn't get any WP's for any actions you perform, because hiding behind the redline destroys the pacing of the game, and generally speaking is a sissy thing to do. |
Yay Adski
Imperfects Negative-Feedback
133
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Posted - 2013.01.25 16:29:00 -
[232] - Quote
xprotoman23 wrote:CCP Cmdr Wang wrote:Option #5
5) Weekly cap with no limit on the soft cap Realistically speaking this option makes the most sense, and pleases all parties. The weekly cap keeps everybody somewhat on a level playing field. This is great for people who can't play everyday, and it alleviates DUST being a full time job. I believe once you hit your weekly cap 1 WP = 1 SP. This would allow your performance to be directly tied to how many skill points you get from the battle. After hitting the weekly cap 1 WP= 1 SP, Allows for the hardcore players to feel as if they aren't being punished for playing a game that they enjoy. This also allows for newer players to somewhat catch up to everybody else if they not only put the time into the game, but also are somewhat decent at it. however though when behind a redline you shouldn't get any WP's for any actions you perform, because hiding behind the redline destroys the pacing of the game, and generally speaking is a sissy thing to do. I agree but remember CCP caters more to the players who don't do well in games. If you have a good game and get say 2k WP you should get 2k SP. Besides active boosters would be worth the purchase. It's dumb not to reward players for doing well, all because people are too busy being concerned about what others are doing. Oh and one more thing it was dumb to add in number 5 without it even being tested. People will naturally vote against it, you should of stuck to your guns and tried it out, even if it was only for a week or 2 and then done the vote. |
Varrikan
Villore Sec Ops Gallente Federation
0
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Posted - 2013.01.25 16:41:00 -
[233] - Quote
option #2 |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2013.01.25 16:46:00 -
[234] - Quote
Yay Adski wrote:xprotoman23 wrote:CCP Cmdr Wang wrote:Option #5
5) Weekly cap with no limit on the soft cap Realistically speaking this option makes the most sense, and pleases all parties. The weekly cap keeps everybody somewhat on a level playing field. This is great for people who can't play everyday, and it alleviates DUST being a full time job. I believe once you hit your weekly cap 1 WP = 1 SP. This would allow your performance to be directly tied to how many skill points you get from the battle. After hitting the weekly cap 1 WP= 1 SP, Allows for the hardcore players to feel as if they aren't being punished for playing a game that they enjoy. This also allows for newer players to somewhat catch up to everybody else if they not only put the time into the game, but also are somewhat decent at it. however though when behind a redline you shouldn't get any WP's for any actions you perform, because hiding behind the redline destroys the pacing of the game, and generally speaking is a sissy thing to do. I agree but remember CCP caters more to the players who don't do well in games. If you have a good game and get say 2k WP you should get 2k SP. Besides active boosters would be worth the purchase. It's dumb not to reward players for doing well, all because people are too busy being concerned about what others are doing. Oh and one more thing it was dumb to add in number 5 without it even being tested. People will naturally vote against it, you should of stuck to your guns and tried it out, even if it was only for a week or 2 and then done the vote.
The problem with the weekly cap is it ensures that newer players will NEVER be given the opportunity to catch up to people who have been playing longer, let alone have a somewhat even playing field. CCP needs to quit catering the game to a "casual" player-base that doesn't exist. Zipper did the same thing with MAG, and most of us know all too well what happened with that. In many ways, the weekly cap was broken, and linked progression directly with long you've played versus how good you actually are.
At the very least, Option 5 needs to be tested. It's the only option that not only rewards players for actually being good, but it allows for newer players to be given the opportunity to somewhat level the playing field, and somewhat close the gap between themselves and older players. Option 5 is "rollover" without CCP having to put "rollover" in the game.
Like with what you said in regards to active boosters they will actually perform their job, and allow people to do more faster. Currently all the active booster really does it raise your daily SP cap a bit. However once hitting the cap with 1 WP = 1 SP it will actually feel as if you are getting your moneys worth out of the active booster. Thus people will ultimately spend more money on the active boosters. |
La Fortune
Terranauts
36
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Posted - 2013.01.25 16:48:00 -
[235] - Quote
Option #5
But either way a weekly cap is the fair to most people. |
Der Ali
Blauhelme Blinky Red Brotherhood
0
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Posted - 2013.01.25 17:07:00 -
[236] - Quote
2) Weekly cap with an increased soft cap |
XxXGevatter TodXxX
Blauhelme Blinky Red Brotherhood
1
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Posted - 2013.01.25 17:07:00 -
[237] - Quote
2) Weekly cap with an increased soft cap
|
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
105
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Posted - 2013.01.25 17:10:00 -
[238] - Quote
So when does this vote close and the changes actually get implemented? |
PT SD
Subdreddit Test Alliance Please Ignore
125
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Posted - 2013.01.25 17:40:00 -
[239] - Quote
Option 2 |
Nirwanda Vaughns
Planetary Response Organisation Test Friends Please Ignore
0
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Posted - 2013.01.25 19:27:00 -
[240] - Quote
5) weekly with no soft cap.
simply because i hate skillpoint caps. If i want to go in and play 18hrs a day on my 2 weeks off from work i want to be able to get the skillpoint rewards for doing so. I'm not the best player but last nigh ti hit the daily cap by 8-9pm and received 7f sps for a match. did i continue playing? Nope, if i had continued playing would i have spent more money on aurum for shiny shiny? More than likely cos i was drinking too
Posing a cap no matter weekly or daily still restricts people playing, eve was always about freedom. if you can do it, you do it and get rewarded i may only get to play 2 days a fortnight and want to hit the battlefield as much as i can to catch up with teh guys who play daily and get the skillpoints. Sure there is a risk of people getting overpowered but how is that any different to eve? the longer and more you play the more skills you get, i know i may be behind but as i do now i run around with my triage beam healing folk for extra points its the same as i did in battlefield 3, i'm a terrible fps gamer but make up for it assisting my team mates on the battlefield.
too restrictive on skill cap will probs put more folk off and less spending of drunk aurum purchases |
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