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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Bustershot Legend
G.E.N.O.C.I.D.E
0
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Posted - 2013.01.27 07:01:00 -
[271] - Quote
option 5 is best
give a chance for people who are away to continue growing |
Voncloud Nehime
G.E.N.O.C.I.D.E
0
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Posted - 2013.01.27 08:36:00 -
[272] - Quote
5 |
Chemical Death
Valor Coalition RISE of LEGION
11
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Posted - 2013.01.27 08:42:00 -
[273] - Quote
Option 5
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Erolimais Feorin
Ostrakon Agency Gallente Federation
8
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Posted - 2013.01.27 10:29:00 -
[274] - Quote
Voting because you know, voting is fun and all that hooplah.
Voted: #2 |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.27 10:58:00 -
[275] - Quote
Bustershot Legend wrote:option 5 is best
give a chance for people who are away to continue growing
There will be no chance a hardcore gamers will just earn more and more sp...thus, increasing the lead that they may already have |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
30
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Posted - 2013.01.27 12:25:00 -
[276] - Quote
#2
or, no active SP gathering at all. Since no matter how you implement it, people are gonna whine. As can be seen in the various 'Im so hardcore I should be in a my own adult movie' threads around the forums. |
Harm Harmless
Crux Special Tasks Group Gallente Federation
3
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Posted - 2013.01.27 12:27:00 -
[277] - Quote
I vote for option #2
to offset all the YOU SHOULD VOTE FOR OPTION 5 SO I CAN GET MORE SP LOLLLLL threads |
Elio Renald
Algintal Core Gallente Federation
1
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Posted - 2013.01.27 13:06:00 -
[278] - Quote
I like a weekly cap, it's simple but effective. I also like the idea of warpoints -> skill points b/c right now there is no real incentive to crack out the good gear in pub matches. If spending some isk meant I could net more warpoints, I'd be all over that. |
Hachi Sachi
Relicta Lumen
2
|
Posted - 2013.01.27 14:48:00 -
[279] - Quote
#2 |
Quidium3
Kang Lo Directorate Gallente Federation
0
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Posted - 2013.01.27 15:44:00 -
[280] - Quote
Option 5
Thoughts:
Most players in the FPS world are use to multiple types of player builds (the rifleman, heavy weapons, sniper, medic) THis option is available for any player to play with the dropship starter kits.
Would it be prudent to nerf all starter kits and early skills to allow players to experiement?
In the teaser videos and game play videos you always see vehicles and ships. Yet, while playing they are used very rarely. I would love to play around with the ship I recieved post game salvage. However, I would have to spend so much SP to just "try" it. The current system seems to be all or none.
Proposal: Modify starter skills, weapons, and vehilces so any player may try every variant at a sub-base level.
As an Arbitor I have SMG. Yet I have to spend a chuck of SP to use a Milita Assault Rifle. Why not have a nerfed version of the assault rifle or beginners rifle so even as an Aribitor, Sniper, or Heavy Weapons I could try the weapon out.
I would love to play with the Heavy Machine gun. Yet I would hae to spend a lot of SP to "try" it out. Allow a Weapons 1 version that is nerfed for players who are not heavy weapons specilist?
Just thoughts. I feel like there is so much to DUST and I can do 80% of it becuase I do not have the SP or skills.
In EVE Online I could mine and run missions to my hearts delight to gain ISK and SP to try things. There was never a ceiling on what I could do. If there are ceilings and limits then I think you will lose players. At some point people will stop paying a few dollars here and there becuase it is not economical to pay $10.00 or 10000 arb for a gun or blueprint. I'm not.
Bottom line I was severally annoyed when I got 50 SP after my best game of the night. |
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Quidium2
Paladin Survey Force Amarr Empire
0
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Posted - 2013.01.27 16:29:00 -
[281] - Quote
Correction Artificer not arbitor.
Final thought on SP. Have a "digital" firing range for players to practice different dropsuits, weapons, and vehicles. Havea mini game inside (waypoints, etc.) |
dalt ud
Vacuum Cleaner. LLC
63
|
Posted - 2013.01.27 19:51:00 -
[282] - Quote
option 2 |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2013.01.27 19:55:00 -
[283] - Quote
Hm. I take it this where we vote, then?
I believe I'll vote for option two out of the five. Though option one is not that bad in my opinion. I do blieve that a cap for this game should exist at the moment. So do not take what I say the wrong way. I just think in the game's current life span, and where it is now, that it needs some form of soft cap, to balance the game out as much as possible. Especially seeing how this game does not have any form of server selecting anymore, proper MM (Match Making), or any form of meta/tier/rank restriction to go with the MM, or server selection. What a pickle if you ask me. Pointis though; the game needs balance, and this will go a short way in balancing the game for the time being.
Simply put, I vote option number two. |
Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2013.01.27 21:18:00 -
[284] - Quote
You can vote for multiple options can't you? |
Geth Massredux
ZionTCD Legacy Rising
63
|
Posted - 2013.01.27 21:49:00 -
[285] - Quote
Would be funny if cmdr Wang is just doing this for the likes, you guys liked him over a thousand times. Cmdr Wang officially has the most likes. |
shade emry3
Conspiratus Immortalis
18
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Posted - 2013.01.27 23:03:00 -
[286] - Quote
Geth Massredux wrote:Would be funny if cmdr Wang is just doing this for the likes, you guys liked him over a thousand times. Cmdr Wang officially has the most likes.
Never know.
|
Lupo 1985
Eliters
0
|
Posted - 2013.01.27 23:37:00 -
[287] - Quote
Option #2
2) Weekly cap with an increased soft cap
((( Option #6 No cap )))
with caps is not important if i do a good match or not, I take always the same SP, I'm the only one that think that have no sense??? |
WUT ANG
Villore Sec Ops Gallente Federation
2
|
Posted - 2013.01.27 23:50:00 -
[288] - Quote
#2 Does mean after the weekly cap has been reached WP=SP right. |
White Ape
Doomheim
0
|
Posted - 2013.01.28 00:37:00 -
[289] - Quote
#2 please |
Agent Overkill
Seraphim Auxiliaries CRONOS.
4
|
Posted - 2013.01.28 00:44:00 -
[290] - Quote
Quidium3 wrote:As an Arbitor I have SMG. Yet I have to spend a chuck of SP to use a Milita Assault Rifle. Why not have a nerfed version of the assault rifle or beginners rifle so even as an Aribitor, Sniper, or Heavy Weapons I could try the weapon out.
I would love to play with the Heavy Machine gun. Yet I would hae to spend a lot of SP to "try" it out. Allow a Weapons 1 version that is nerfed for players who are not heavy weapons specilist?
Just thoughts. I feel like there is so much to DUST and I can do 80% of it becuase I do not have the SP or skills. The militia assault riffle is already a nerfed version of the standard, for it has only 48 rounds per magazine, while the standard has 60.
Militia items do NOT require you to spend SP. Only standard and above items require you to allocate SP somewhere. Currently there is no militia HMG and many other items, so so have to get the standard version to try it out. I agree with you that there should be militia everything. |
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Agent Overkill
Seraphim Auxiliaries CRONOS.
4
|
Posted - 2013.01.28 01:09:00 -
[291] - Quote
WUT ANG wrote:#2 Does mean after the weekly cap has been reached WP=SP right.
Lupo 1985 wrote:Option #2
2) Weekly cap with an increased soft cap
((( Option #6 No cap )))
with caps is not important if i do a good match or not, I take always the same SP, I'm the only one that think that have no sense???
I think you two are looking for #5 instead of #2.
5) Weekly cap with no limit on the soft cap This would mean that if you get over 1000WP, you will get over 1000WP since there is no limit on the soft cap. This option gives incentive for players to do well after they hit the soft cap and rewards them for it. |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2013.01.28 01:17:00 -
[292] - Quote
CCP Cmdr Wang wrote:Dear players,
Continuing our philosophy of developing our games in collaboration with the player base, we would like to engage with you on the topic of skill points, based on the lively discussion here on the forums and your detailed feedback on what changes you would like to see applied to our current skill point reward system. Your comments and concerns are important to us and we are taking steps to address them as soon as we can.
We are well aware of the fact that the daily/weekly skill point rollover system is the favorite amongst the community, and we are implementing such a system aimed at the next major release. However, the change to add a roll over system is not immediately possible. The five options that we can apply in the immediate short term are the following:
1)Daily cap with an increased soft cap 2)Weekly cap with an increased soft cap 3)No changes to the current system (daily cap + low soft cap) 4) Daily cap with no limit on the soft cap 5) Weekly cap with no limit on the soft cap
Internally we are leaning towards a weekly cap, as it offers the closest alternative to a roll over system. As with a roll over system, a weekly cap allows players to better choose when to play within each week without having to jump in every day to secure all possible skill points.
The increased soft cap would entail rewarding one skill point for each warpoint after the normal daily or weekly cap has been hit, up to the increased soft cap (currently 50 SP, we will raise it to 1000 SP per match). This is to provide an incentive towards playing well even after the cap has been reached and make the play experience after hitting the cap better. We are also considering another alternative, which is to *not* have a cap (of 1k) on the soft cap, so, after weekly cap is hit, you still get 1 SP per WP at end of match. We would like to hear which of these you like better as well (cap on the soft cap vs no cap on soft cap).
In order to vote, please click GÇ£LikeGÇ¥ button in the following GÇ£5GÇ¥ replies in this thread and tell us what you would like to see implemented to the game immediately.
We would like to remind you that these changes do not represent the final skill point system and that we are still working hard on getting to the fully polished rollover system later on.
Thank you for all your feedback so far, and we are looking forward to your votes.
This is just Wang farming likes off of us! |
Lupo 1985
Eliters
0
|
Posted - 2013.01.28 01:29:00 -
[293] - Quote
Agent Overkill wrote:WUT ANG wrote:#2 Does mean after the weekly cap has been reached WP=SP right. Lupo 1985 wrote:Option #2
2) Weekly cap with an increased soft cap
((( Option #6 No cap )))
with caps is not important if i do a good match or not, I take always the same SP, I'm the only one that think that have no sense??? I think you two are looking for #5 instead of #2. 5) Weekly cap with no limit on the soft capThis would mean that if you get over 1000WP, you will get over 1000WP since there is no limit on the soft cap. This option gives incentive for players to do well after they hit the soft cap and rewards them for it.
no i want n2 bacause it's hard to take 1000 wp every match so it' better to take always 1000 sp |
Needless Sacermendor
Red Fox Brigade
208
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Posted - 2013.01.28 01:29:00 -
[294] - Quote
Agent Overkill wrote:I think you two are looking for #5 instead of #2.
5) Weekly cap with no limit on the soft cap This would mean that if you get over 1000WP, you will get over 1000WP since there is no limit on the soft cap. This option gives incentive for players to do well after they hit the soft cap and rewards them for it. And again with the trying to confuse people into voting for something you want !
Option 2 does not give you 1000 sp for sitting in the MCC ... it rewards you for doing well but limits your reward to 1000sp (most likely boosger will increase that to 1500sp)
I'll quote my post in another thread for you ...
Needless Sacermendor wrote:xprotoman23 wrote:Mr Zitro wrote:Option #2 should be called charity. Getting 1000 (1,500 with booster) for either being terrible or good.... A joke for a sp system. You should have to earn it Option #2 is charity. Any SP gained after reaching the cap should have to be earned. Did you people not read the announcement ? CCP Cmdr Wang wrote:Option #2
2) Weekly cap with an increased soft cap CCP Cmdr Wang wrote:The increased soft cap would entail rewarding one skill point for each warpoint after the normal daily or weekly cap has been hit, up to the increased soft cap (currently 50 SP, we will raise it to 1000 SP per match) You don't get 1000 sp if you don't earn it ... 1sp for 1wp ... if you get one kill and sit in the MCC as someone suggested you'll get 50wp and leave the match with 50sp So every sp you get has to be earned ... but anything you earn over the soft cap isn't converted to sp. Have I made it simple enough for you ? |
Ek'Lantius
TH3 D1RTY BASTARDS
11
|
Posted - 2013.01.28 01:30:00 -
[295] - Quote
when the hell is the final decision going to be made. getting annoyed by the cap. Making it almost impossible to get anywhere even though i play daily. |
Lupo 1985
Eliters
0
|
Posted - 2013.01.28 01:51:00 -
[296] - Quote
ok so n.5 but i'm the only one that think it's like to choose to be killed by poison or by a knife? |
Ceerix MKII
An Eye For An Eye AN EYE F0R AN EYE
35
|
Posted - 2013.01.28 02:30:00 -
[297] - Quote
2)Weekly cap with an increased soft cap |
death gunn
SOLDIERS WITHOUT A NATION
0
|
Posted - 2013.01.28 02:38:00 -
[298] - Quote
Musta Tornius wrote:Whilst I would have leaned towards a 1000sp a match fix when cap is reached if you removed the time = wp that leads to sp farming then option 5 has the most appeal to me.
Thanks for listening to us!
PS! Enjoy your likes ;)
I would like a run down on what is a cap an soft cap so i can better understand the skill point system so i can cast a vote and how the current skill point system works so i would know when to play hard |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.28 03:11:00 -
[299] - Quote
Quidium3 wrote:Option 5
Thoughts:
Most players in the FPS world are use to multiple types of player builds (the rifleman, heavy weapons, sniper, medic) THis option is available for any player to play with the dropship starter kits.
Would it be prudent to nerf all starter kits and early skills to allow players to experiement?
In the teaser videos and game play videos you always see vehicles and ships. Yet, while playing they are used very rarely. I would love to play around with the ship I recieved post game salvage. However, I would have to spend so much SP to just "try" it. The current system seems to be all or none.
Proposal: Modify starter skills, weapons, and vehilces so any player may try every variant at a sub-base level.
As an Arbitor I have SMG. Yet I have to spend a chuck of SP to use a Milita Assault Rifle. Why not have a nerfed version of the assault rifle or beginners rifle so even as an Aribitor, Sniper, or Heavy Weapons I could try the weapon out.
I would love to play with the Heavy Machine gun. Yet I would hae to spend a lot of SP to "try" it out. Allow a Weapons 1 version that is nerfed for players who are not heavy weapons specilist?
Just thoughts. I feel like there is so much to DUST and I can do 80% of it becuase I do not have the SP or skills.
In EVE Online I could mine and run missions to my hearts delight to gain ISK and SP to try things. There was never a ceiling on what I could do. If there are ceilings and limits then I think you will lose players. At some point people will stop paying a few dollars here and there becuase it is not economical to pay $10.00 or 10000 arb for a gun or blueprint. I'm not.
Bottom line I was severally annoyed when I got 50 SP after my best game of the night. Have you shopped militia gear? |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2013.01.28 03:14:00 -
[300] - Quote
Anything that works... |
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