Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Yubo Fareach
L.O.T.I.S. Legacy Rising
1
|
Posted - 2013.01.23 19:06:00 -
[121] - Quote
# 2 |
Howling Witch
Planetary Response Organisation Test Friends Please Ignore
1
|
Posted - 2013.01.23 19:09:00 -
[122] - Quote
Voted Number 2 all they way love. |
Nasgoth Dayzule
BetaMax.
0
|
Posted - 2013.01.23 19:23:00 -
[123] - Quote
#5 |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2013.01.23 19:28:00 -
[124] - Quote
#5 |
Disposable Meat
Tal-Romon Legion Amarr Empire
3
|
Posted - 2013.01.23 19:38:00 -
[125] - Quote
Option 2 |
Sam Slaid
CrimeWave Syndicate
11
|
Posted - 2013.01.23 19:40:00 -
[126] - Quote
So, I've hit like on #5
But, I think the reward of 1sp per wp is too much.
Perhaps sp=wp / 2 or even 4.
Or EVEN sp=wp to 500 , then sp=wp / 2 for 500-1000, then sp=wp/4 for over 1000
Still gives increasing remuneration for excellent performance, but hopefully avoids excessive gain.
|
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2013.01.23 19:42:00 -
[127] - Quote
I like this alternative,
Quote:We are also considering another alternative, which is to *not* have a cap (of 1k) on the soft cap, so, after weekly cap is hit, you still get 1 SP per WP at end of match. We would like to hear which of these you like better as well (cap on the soft cap vs no cap on soft cap).
This way it keeps a person motivated to still work towards SP's. You would be rewarded the SP's that you have earned instead of just a consolation prize of 1000sp.
|
mollerz
s1ck3r Corp
71
|
Posted - 2013.01.23 20:06:00 -
[128] - Quote
#4 |
Robert Brady III
L.O.T.I.S. Legacy Rising
4
|
Posted - 2013.01.23 20:26:00 -
[129] - Quote
I would just like to thank CCP for engaging the community in a way that allows us to easily identify what type of system we would most enjoy. |
StumpChunkman
The Overwatch
0
|
Posted - 2013.01.23 20:28:00 -
[130] - Quote
Option #2 looks like the best solution to me. |
|
Rebecca Quentin
Baltar Research
9
|
Posted - 2013.01.23 20:50:00 -
[131] - Quote
My vote is:
2)Weekly cap with an increased soft cap |
Starstriker Moon
HYPERION RESEARCH LTD.
0
|
Posted - 2013.01.23 20:54:00 -
[132] - Quote
#5 |
The Loathing
The Southern Legion
21
|
Posted - 2013.01.23 20:55:00 -
[133] - Quote
Option 5 is the most logical.
Players who can't make it every day won't suffer. All day players won't have to quit once they start making 100SP. And every day players will still feel like their efforts are not in vain. Also, the 1SP per war point cap encourages those players to contribute more than camp and kill. It makes SP the higher commodity over KD/R. (although you will still get general CoD crowd who can't get past it, but at least they won't be rewarded for it).
This is why CCP have endured with Eve. Your motto should be: "Let them eat cake!" |
Marc Rime
Zumari Force Projection Caldari State
31
|
Posted - 2013.01.23 21:04:00 -
[134] - Quote
Sam Slaid wrote:Or EVEN sp=wp to 500 , then sp=wp / 2 for 500-1000, then sp=wp/4 for over 1000
Still gives increasing remuneration for excellent performance, but hopefully avoids excessive gain. this |
develsgun
Phyrexian Engineering Legacy Rising
19
|
Posted - 2013.01.23 21:19:00 -
[135] - Quote
Love ya ccp though I was very active advocate of no cap (still got go flame on some ignorant poster that disrespected me over this whole thing) I could live with ur proposals 1000 soft cap makes it so we progress slower but not at a it aint worth it speed like the 50 soft cap |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2013.01.23 21:42:00 -
[136] - Quote
Option 2.
Just reduce the Sp reward on time = sp. Or just remove it. Because this favors snipers, campers, and people who just want an easy SP per match. |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
|
Posted - 2013.01.23 21:54:00 -
[137] - Quote
i want a rollover system :( |
Corvo The Shadow
The Royal Assassin's
23
|
Posted - 2013.01.23 21:57:00 -
[138] - Quote
Option#2 Deffinatley so people who can't play everyday will still get their deserved SP and when weekely cap is hit people will still be treated fairly with a soft cap so #2 without a chance people who don't play everyday get their SP and with soft cap people won't be overskilled and it will be fun and fair and people will have a great sence of gain while still being treated fairly. |
JcSevi
Grupo de Asalto Chacal CRONOS.
4
|
Posted - 2013.01.23 21:58:00 -
[139] - Quote
5) Weekly cap with no limit on the soft cap |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2013.01.23 22:01:00 -
[140] - Quote
CCP Cmdr Wang wrote:Option #2
2) Weekly cap with an increased soft cap
Please for the love of all thats holy do this ASAP before i loose my mind and burn out again. |
|
Artinaaz Gunu
ROGUE SPADES
0
|
Posted - 2013.01.23 22:03:00 -
[141] - Quote
I vote for # 2. It lets those who aren't able to keep up without being forced to play every day, and also allows the hardcore players to use their extra time to carve out extra points. The hardcore players should be able to be stronger than the casual ones, but not to the point that their casual base is utterly outgunned. |
KalOfTheRathi
CowTek
168
|
Posted - 2013.01.23 22:06:00 -
[142] - Quote
Cerebral Wolf Jr wrote:Please for the love of all that's holy do this ASAP before i loose my mind and burn out again. Not saying that I am convinced one way or the other but how would the rest of us know when you loose you mind?
Indeed, how would know that this hasn't been the case for some time now?
Just saying. |
Saven Kai
Grupo de Asalto Chacal CRONOS.
3
|
Posted - 2013.01.23 22:07:00 -
[143] - Quote
Option #5
5) Weekly cap with no limit on the soft cap |
InsidiousN
KILL-EM-QUICK RISE of LEGION
7
|
Posted - 2013.01.23 22:31:00 -
[144] - Quote
Either 2 or 5, both would be far more fair, and make much more sense than the current system. |
limit rush
L.O.T.I.S. Legacy Rising
2
|
Posted - 2013.01.23 22:34:00 -
[145] - Quote
#5. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.23 22:34:00 -
[146] - Quote
I hate the idea of a soft cap. I like thee hard cap better, I don't like slowly earning less and less. Just increase the daily cap. |
843 nerfnut96
BurgezzE.T.F
1
|
Posted - 2013.01.23 22:45:00 -
[147] - Quote
here's my thoughts, if people have the time to farm SP, LET THEM! then if people cam only play once a week they have a running chance to catch up with the weekday players.
|
Thor Odinson42
Planetary Response Organisation Test Friends Please Ignore
24
|
Posted - 2013.01.23 23:19:00 -
[148] - Quote
Hard to believe someone would vote for no change.
I'm picturing a person who would need to be extracted from their home with a crane. |
Raptures-Wolf Kerux
Secure Mining TACNET
0
|
Posted - 2013.01.23 23:44:00 -
[149] - Quote
i vote 3, |
Cinder Integ
Internal Error. Negative-Feedback
23
|
Posted - 2013.01.23 23:49:00 -
[150] - Quote
(5 Weekly Cap with a low soft cap.)
Your going to lose active players like myself who are playing the game many hours each day if you let us skill up too fast... There isn't enough endgame content yet to let us be racking up 150-250k sp a day.
Now that it is open beta, some of our vets are getting 2k-3k war points in 90% of our games... so if we're playing 25 games a day (roughly 10 hours or so), even 1k per game gives us 25k extra sp. setting no cap, would allow us players who are extremely active to double our original skill point progression...
Currently the skills in the game would take something like 6-8 years to be completely distributed into... I'm fairly certain that's what we were going for. |
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 :: one page |
First page | Previous page | Next page | Last page |