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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Ricky MarshaLL
Seraphim Initiative. CRONOS.
22
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Posted - 2013.01.24 12:49:00 -
[181] - Quote
scrap all other systems ! number 5 it is all the way in my opinion , weekly cap is best , some of us have lives to live unlike many of u clones :-p ! we cant grind all day evryday ! so ccp be fair |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.01.24 12:56:00 -
[182] - Quote
Orin the Freak wrote:also, It would take a pretty pathetic person to stop playing after they hit the soft cap in a match. IMO thats a pretty weak argument. Thank you, exactly. |
birdog's duster
Nevec Task Force Orbis Imperialis
13
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Posted - 2013.01.24 12:59:00 -
[183] - Quote
Option 2, but only until the game is running fully.
We need a weekly cap atm and raised soft cap to keep us interested and keep us feeling as though we are achieving something. When the marketplace opens and we can sell the loot we have no interest in then dropping SP gains from the battlefield would not be a problem. Get better, get deeper into space, get rich. People.who say the game is broken are wrong, the game is just unfinished and in it's infancy. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2013.01.24 14:33:00 -
[184] - Quote
#2. Soft cap, because by getting the 2000 SP or more per match (doable) over the weekly amount is too large a difference. I second Mr Orin the Freak https://forums.dust514.com/default.aspx?g=posts&m=489229#post489229 suggestion of starting with the soft cap of 500.
Remember, it is so much better to start with tighter cap and loosen it a bit later. Tightening would always feel bad and cause QQ no matter what. |
sargeant mike wolfe
Doomheim
6
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Posted - 2013.01.24 14:39:00 -
[185] - Quote
I vote for 5 thanks ccp :)
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Panacea Gainsborough
Mannar Focused Warfare Gallente Federation
0
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Posted - 2013.01.24 14:41:00 -
[186] - Quote
I'm new at the game and just found out about the skillpoint cap system, I think its awesome.
Regarding the new options, I'd go for weekly cap.
Edited: 2) Weekly cap with an increased soft cap |
Geth Massredux
ZionTCD Legacy Rising
63
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Posted - 2013.01.24 15:47:00 -
[187] - Quote
#4 I do like the idea of going with no skill cap and going with war points all the way. I usually come out the match with 1200- 2000 war points a match. Just play better problem solved. If you can't play better get lost. |
Free Healing
L.O.T.I.S. Legacy Rising
234
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Posted - 2013.01.24 17:32:00 -
[188] - Quote
#2 |
Ven Detis
Osmon Surveillance Caldari State
0
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Posted - 2013.01.24 17:40:00 -
[189] - Quote
CCP Cmdr Wang wrote:Option #5
5) Weekly cap with no limit on the soft cap Soft cap? No |
Shiftaee Souleater
Real Killers On Deck
8
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Posted - 2013.01.24 18:11:00 -
[190] - Quote
Sam Slaid wrote:So, I've hit like on #5
But, I think the reward of 1sp per wp is too much.
Perhaps sp=wp / 2 or even 4.
Or EVEN sp=wp to 500 , then sp=wp / 2 for 500-1000, then sp=wp/4 for over 1000
Still gives increasing remuneration for excellent performance, but hopefully avoids excessive gain.
I never thought of this, I would have voted for something like this as well. It definitely follows the CCP concept of diminishing returns. This allows people that earn high WP to keep playing and yet keeps them from getting too much of an advantage.
Question though, it probably has been posted somewhere that i can't find, but what is the weekly rollover that CCP says they are working to implement? |
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metiumagic
Seraphim Initiative. CRONOS.
3
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Posted - 2013.01.24 18:43:00 -
[191] - Quote
Option #2 or #5
More skill points is needed |
Draco Cerberus
D.A.R.K L.E.G.I.O.N
6
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Posted - 2013.01.24 19:02:00 -
[192] - Quote
option #5 please...I like sp but not bad enough to be on every day |
Deveshi
WarRavens
144
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Posted - 2013.01.24 19:16:00 -
[193] - Quote
Correct me if im wrong but a soft cap of 1000 SP does not equate to 1 WP = 1 SP. It won't matter how many WPs you get if you get capped at 1000 (most people who have had some practice at the game can easily exceed 1000 WP per match).
Furthermore, if there are 2 caps (the standard and the soft cap) it means that players have no control over the rate they level up. The only variable that exists will be how often you are able to log into the game and play.
I would like to know how this can be considered as skill points? Where is the skill? Players will still be able to reach the initial cap by AFKing in the MCC because of the 5sp/s and the soft cap will only be relevant to how often you play.
So, I'll ask again... Where is the skill?
If the soft cap of 1000 SP, or any soft cap for that matter, goes ahead I will be protesting to have the name "skill points" changed to "this is how much time I have to play points".
I have come to accept the requirement of the initial skill cap (although I still don't agree with it) but I can not accpt this idea of a soft cap. I really don't see the point. There are very few people that can regularly get over 2000 WP per match so is <2k SP really that much of an issue as opposed to a fixed 1k SP limit? Atleast with no cap and an SP rate of 1WP = 1 SP players are provided with a direct incentive to do well in battle, with the soft cap people will be encouraged to sit in the MCC once they hit 1000 WP so that they don't lose ISK.
What is the point in giving us a levelling system that we have no control over, except with regard to the frequency of play? Granted, it's a cunning way to get people to keep coming back, but how long do you think this will last? People have already figured out this is what a soft cap system forces you to do.
If we can't affect our rate of levelling over all with the initial cap then atleast give us something to work for by not having a subsequent soft cap. Otherwise it will be AFKing abound. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.24 19:25:00 -
[194] - Quote
No no the soft cap means you only sp equal to your war points. Also the afk sp thing needs to go anyways.
What I'd rather see would be , 10 sp per warpoint. Then once you hit the cap it goes down to 1 sp per warpoint with cap at 1000 per battle. Weekly cap. |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
0
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Posted - 2013.01.24 20:25:00 -
[195] - Quote
Orin the Freak wrote:#2 because I believe in pacing players. also, I feel the soft cap should be 500 (750 with AB) instead of 1000 (1500 with AB).
however, people should keep in mind that usually, in most skirmish games, only the top 4 or so players on either team get over 1000 wp. also, It would take a pretty pathetic person to stop playing after they hit the soft cap in a match. IMO thats a pretty weak argument.
Pathetic? So we're name calling now? Ok... So tell me - why am I pathetic? Because I seek to(& am Intelligent enough to)efficiently better my character? With the current system, it will take over 32 days for a player to acquire enough SP to be able to get a prototype dropsuit - you know, like the Quafe Dropsuits some of us played for the other month? THIRTY TWO DAYS OF SPENDING SKILL POINTS ON NOTHING ELSE... And if you spend on anything else, it'll take even longer(I am NOT calculating that - Guess)... And that's just for ONE SKILL... And-what-if-I-want-a-vehicle? I play Logistics & I want a Limbus? The fastest way for me to get one, would be for me to spend over 16 DAYS accumulating SP... So that's 48 DAYS & all the skill points I've used would be on two skills only - any deviation meaning more time in order to achieve my goal... You obviously haven't figured out yet 'Dude', that SP is the most valuable thing which one can attain in this game & without SP your character, abilities, equipment etc will be weak - WEAK(like your brain)... You probably won't even realize that no matter how much you love your job, if your salary is reduced to $5 a day after your third week in each month, that working at that job for the fourth week would seem pointless(as it probably costs more to get to & from work etc) - pay being the most important thing one can attain from one's job... But don't let me confuse you with metaphors you're incapable on understanding... I......understand how this game works... I know that the faster one gets SP the better, & that you can have all the ISK in the EVE Universe, but without SP it all means nothing, because you won't be able to acquire 'better' stuff... I therefore focus on gaining SP, & it's pointless to play('work')if I'm not getting what I deserve('pay')...
So 'Dude', if you disagree with me - fine, make your point against mine - but Don't You DARE call me names, because you won't like it if I do it to you(Especially since I do so by speaking Facts) - ok, DUMB-A$$? Now I would pity YOU......but I've grown to Hate Stupid people, so I have none for you... -_-
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silid 514
Rebelles A Quebec
0
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Posted - 2013.01.24 20:36:00 -
[196] - Quote
2)Weekly cap with an increased soft cap |
Deveshi
WarRavens
144
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Posted - 2013.01.24 21:34:00 -
[197] - Quote
crazy space 2100046106 wrote:No no the soft cap means you only sp equal to your war points. Also the afk sp thing needs to go anyways.
What I'd rather see would be , 10 sp per warpoint. Then once you hit the cap it goes down to 1 sp per warpoint with cap at 1000 per battle. Weekly cap.
I still fail to see the need of the 1000 sp cap per battle.
All the rest of it is grand but why have the second cap? It's not needed as on average people only get about 1500 WP per battle if you are any good.
It's the second cap is what is pissing off people who want to continue playing after you hit the initial cap and there really is no need for it. So what if you have a handful of people who grind all day, this will not effect the game at large because the majority of people will be getting less than or around 1000 WP per battle anyway. Therefore, you will not have half of the player base storming ahead of the other half or new players serverely lagging behind which is the general concern.
The hardcore players have accepted your initial cap, but why punish us further with a second soft cap?
Lets face it, if you are on average getting <1000 WP per match and you get up against someone who regularly gets more than 2000 WP per match you are likely to lose anyway. Why? Because this player is better than you. Deal with it. No amount of skill capping is going to change the fact that there are players out there who are better than you.
Games are meant to have balance but they are not meant to punish you for being good at them. That is exactly what this second soft cap does.
Keep your first cap, I don't care whether its daily or weekly, but remove the second cap and simply make it 1WP = 1SP so the hardcore players can enjoy the game as well.
|
Yura Molotov
Spy Scanner Black Sharks Alliance
1
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Posted - 2013.01.24 21:39:00 -
[198] - Quote
Option #2
Weekly cap with an increased soft cap |
FTwelve
BurgezzE.T.F
34
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Posted - 2013.01.24 21:59:00 -
[199] - Quote
2) Weekly cap with an increased soft cap
Being a hard working family man but having 10 hours a week for games only with the current daily cap system I'm missing out probably 50,000-100,000 sp a week due to not being able to cap daily. If I have the weekly with higher soft cap still worth playing after hitting the cap. if it takes 10-12 hours to hit the cap no complaints from me because that's all I got for gaming. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.24 22:14:00 -
[200] - Quote
ok I think the vote is clear, when is this change coming? it couldn't be soon enough
also can you make a comment on why 95% of your sp comes from just doing nothing? |
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G Sacred
Rubber Chicken Bombers
73
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Posted - 2013.01.24 22:27:00 -
[201] - Quote
Well to be honest. I believe there shouldn't be a skill cap. I mean lets be honest. Someone willing to spend all that time playing deserves to be well equipped, and their play time should show it. Someone who doesn't fight much isn't going to run the best gear. Now to cast my actual vote for now. I want option number 5. A weekly cap with no limit on the soft cap. That way if you miss a day or two, you aren't losing any skill points if you can make it up. When you hit the skill cap, it still encourages you to do better because you will get more skill points. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.24 23:04:00 -
[202] - Quote
Deveshi wrote:crazy space 2100046106 wrote:No no the soft cap means you only sp equal to your war points. Also the afk sp thing needs to go anyways.
What I'd rather see would be , 10 sp per warpoint. Then once you hit the cap it goes down to 1 sp per warpoint with cap at 1000 per battle. Weekly cap. I still fail to see the need of the 1000 sp cap per battle. All the rest of it is grand but why have the second cap? It's not needed as on average people only get about 1500 WP per battle if you are any good. It's the second cap is what is pissing off people who want to continue playing after you hit the initial cap and there really is no need for it. So what if you have a handful of people who grind all day, this will not effect the game at large because the majority of people will be getting less than or around 1000 WP per battle anyway. Therefore, you will not have half of the player base storming ahead of the other half or new players serverely lagging behind which is the general concern. The hardcore players have accepted your initial cap, but why punish us further with a second soft cap? Lets face it, if you are on average getting <1000 WP per match and you get up against someone who regularly gets more than 2000 WP per match you are likely to lose anyway. Why? Because this player is better than you. Deal with it. No amount of skill capping is going to change the fact that there are players out there who are better than you. Games are meant to have balance but they are not meant to punish you for being good at them. That is exactly what this second soft cap does. Keep your first cap, I don't care whether its daily or weekly, but remove the second cap and simply make it 1WP = 1SP so the hardcore players can enjoy the game as well.
I'm with you 100%, but I'd rather have ANYTHING other than what we have now as soon as possible, and the votes were counted |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.24 23:05:00 -
[203] - Quote
G Sacred wrote:Well to be honest. I believe there shouldn't be a skill cap. I mean lets be honest. Someone willing to spend all that time playing deserves to be well equipped, and their play time should show it. Someone who doesn't fight much isn't going to run the best gear. Now to cast my actual vote for now. I want option number 5. A weekly cap with no limit on the soft cap. That way if you miss a day or two, you aren't losing any skill points if you can make it up. When you hit the skill cap, it still encourages you to do better because you will get more skill points. yeah but the issue is 90% of your sp comes from just being in battle passively, so it's not based on your skill. It should be.
So if it's not capped then you'll get 7,000 sp from going 0 war points. And yo'd just do that all day. |
Tekk Wolf
Ostrakon Agency Gallente Federation
4
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Posted - 2013.01.24 23:52:00 -
[204] - Quote
2.weekly - I work and have a family |
Kam Elto
KILL-EM-QUICK RISE of LEGION
6
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Posted - 2013.01.25 00:31:00 -
[205] - Quote
Option #5
5) Weekly cap with no limit on the soft cap |
Ignoble Son
3dge of D4rkness SoulWing Alliance
36
|
Posted - 2013.01.25 00:49:00 -
[206] - Quote
crazy space 2100046106 wrote:Deveshi wrote:crazy space 2100046106 wrote:No no the soft cap means you only sp equal to your war points. Also the afk sp thing needs to go anyways.
What I'd rather see would be , 10 sp per warpoint. Then once you hit the cap it goes down to 1 sp per warpoint with cap at 1000 per battle. Weekly cap. I still fail to see the need of the 1000 sp cap per battle. All the rest of it is grand but why have the second cap? It's not needed as on average people only get about 1500 WP per battle if you are any good. It's the second cap is what is pissing off people who want to continue playing after you hit the initial cap and there really is no need for it. So what if you have a handful of people who grind all day, this will not effect the game at large because the majority of people will be getting less than or around 1000 WP per battle anyway. Therefore, you will not have half of the player base storming ahead of the other half or new players serverely lagging behind which is the general concern. The hardcore players have accepted your initial cap, but why punish us further with a second soft cap? Lets face it, if you are on average getting <1000 WP per match and you get up against someone who regularly gets more than 2000 WP per match you are likely to lose anyway. Why? Because this player is better than you. Deal with it. No amount of skill capping is going to change the fact that there are players out there who are better than you. Games are meant to have balance but they are not meant to punish you for being good at them. That is exactly what this second soft cap does. Keep your first cap, I don't care whether its daily or weekly, but remove the second cap and simply make it 1WP = 1SP so the hardcore players can enjoy the game as well. I'm with you 100%, but I'd rather have ANYTHING other than what we have now as soon as possible, and the votes were counted
I usually go anywhere between 1000 to 3000 a match (logi-scout fastest logi in the west). I voted for the soft cap (option 2) because i play this game quite a lot and I think that option 5 presents an unfair disadvantage to those who are unable to play as much as I am able to.
It doesn't seem very sportsman like. Until we get a true rollover system I think a soft cap is the best way to go.
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Waruiko DUST
G I A N T
90
|
Posted - 2013.01.25 00:57:00 -
[207] - Quote
Option 2 will I think work best, but I'd still prefer getting rollover up to say a million SP |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.25 01:25:00 -
[208] - Quote
Option 5 is the only one that theoretically allows for newer players to somewhat catch up. |
NeoShocker Kaminari
All Your Machariel Belong to Ham Industrial Technonauts
1
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Posted - 2013.01.25 02:45:00 -
[209] - Quote
2) Weekly cap with an increased soft cap
I guess #2, a weekly dust playing sounds good rather than daily to squeeze in most sp. |
Ghost-33
ShootBreakStab
108
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Posted - 2013.01.25 02:55:00 -
[210] - Quote
this was just a trick for likes ;) |
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