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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2013.01.23 11:54:00 -
[1] - Quote
Dear players,
Continuing our philosophy of developing our games in collaboration with the player base, we would like to engage with you on the topic of skill points, based on the lively discussion here on the forums and your detailed feedback on what changes you would like to see applied to our current skill point reward system. Your comments and concerns are important to us and we are taking steps to address them as soon as we can.
We are well aware of the fact that the daily/weekly skill point rollover system is the favorite amongst the community, and we are implementing such a system aimed at the next major release. However, the change to add a roll over system is not immediately possible. The five options that we can apply in the immediate short term are the following:
1)Daily cap with an increased soft cap 2)Weekly cap with an increased soft cap 3)No changes to the current system (daily cap + low soft cap) 4) Daily cap with no limit on the soft cap 5) Weekly cap with no limit on the soft cap
Internally we are leaning towards a weekly cap, as it offers the closest alternative to a roll over system. As with a roll over system, a weekly cap allows players to better choose when to play within each week without having to jump in every day to secure all possible skill points.
The increased soft cap would entail rewarding one skill point for each warpoint after the normal daily or weekly cap has been hit, up to the increased soft cap (currently 50 SP, we will raise it to 1000 SP per match). This is to provide an incentive towards playing well even after the cap has been reached and make the play experience after hitting the cap better. We are also considering another alternative, which is to *not* have a cap (of 1k) on the soft cap, so, after weekly cap is hit, you still get 1 SP per WP at end of match. We would like to hear which of these you like better as well (cap on the soft cap vs no cap on soft cap).
In order to vote, please click GÇ£LikeGÇ¥ button in the following GÇ£5GÇ¥ replies in this thread and tell us what you would like to see implemented to the game immediately.
We would like to remind you that these changes do not represent the final skill point system and that we are still working hard on getting to the fully polished rollover system later on.
Thank you for all your feedback so far, and we are looking forward to your votes. |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2013.01.23 11:55:00 -
[2] - Quote
Option #1
1) Daily cap with an increased soft cap |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2013.01.23 11:56:00 -
[3] - Quote
Option #2
2) Weekly cap with an increased soft cap |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2013.01.23 11:56:00 -
[4] - Quote
Option #3
3) No changes to the current system (daily cap + low soft cap) |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2013.01.23 11:57:00 -
[5] - Quote
Option #4
4) Daily cap with no limit on the soft cap |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2013.01.23 11:57:00 -
[6] - Quote
Option #5
5) Weekly cap with no limit on the soft cap |
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Musta Tornius
BetaMax.
265
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Posted - 2013.01.23 12:02:00 -
[7] - Quote
Whilst I would have leaned towards a 1000sp a match fix when cap is reached if you removed the time = wp that leads to sp farming then option 5 has the most appeal to me.
Thanks for listening to us!
PS! Enjoy your likes ;) |
Captain-Awesome
Internal Error. Negative-Feedback
349
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Posted - 2013.01.23 12:02:00 -
[8] - Quote
THANK YOU! This is much better, I can't wait to see the results.
What people need to remember is that whether a cap or not - the skill tree will always level out.
It may take a user longer to hit the 7 million sp for their favourite build. but once they have it, that's it, they will be no worse than the hardcore (item wise) those pro players will diversify into the more irrelevant skills which means everyone else will catch up until ccp releases the next batch of skills. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2013.01.23 12:06:00 -
[9] - Quote
Thanks for this. It restores some of my faith, and I actually smiled when I saw CCP Frame's twitter post regarding this.
edit: One issue I see, is that the WP = SP will mean Logistics will consistently gain SP over other players. It is not always easy to get kills, and hacking is only periodically available, but Logi Drop Uplinks and Nanohives provide a steady stream of WP. This is more an issue with the reward gain for these passive abilities however, than the WP = SP system.
Normally, I'd go with an increased soft cap, but I'm actually going to vote 5 on this because I'd like to see what happens. Barring Logistics support, I can't see a large number of players getting up to 1000 WP per match anyway as that equates to roughly 20 kills. |
Kalik Gordo
BetaMax.
17
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Posted - 2013.01.23 12:08:00 -
[10] - Quote
I had just added a duplicate of the main forum poll on dust514.org I have started a new one with these exact headings to see if we can catch some more votes.
There is a voting module on the homepage, with the main voting page here
You can click here to view live results |
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EternalRMG
ZionTCD Legacy Rising
234
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Posted - 2013.01.23 12:09:00 -
[11] - Quote
Look at the post Called : Ultimate SP Cap Fix
please it is the best solution at long term
it might not be applied right now but please just read it
please CCp
Post: https://forums.dust514.com/default.aspx?g=posts&m=486439 |
Janeera
DUST University Ivy League
6
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Posted - 2013.01.23 12:09:00 -
[12] - Quote
I think a weekly cap is the best option for both, people playing occasionally (e.g. weekends only) as well as people playing daily. The numbers just have to match and be fair for both groups (i.e. no massive disadvantage for people playing only a few days and still an incentive for people who want to play often). |
m621 zma
Seraphim Initiative. CRONOS.
22
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Posted - 2013.01.23 12:10:00 -
[13] - Quote
Thank you. |
Drommy Hood
Tritan-Industries Legacy Rising
242
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Posted - 2013.01.23 12:10:00 -
[14] - Quote
Democracy at its finest
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Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
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Posted - 2013.01.23 12:11:00 -
[15] - Quote
Voting, because this thread has WANG
(Cmdr.) |
xp3ll3d dust
The Southern Legion
38
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Posted - 2013.01.23 12:12:00 -
[16] - Quote
FYI, there doesn't seem to be a way to vote. It is just showing results as 0/0/0/0/0 |
Snakey Snake
Sanmatar Kelkoons Minmatar Republic
1
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Posted - 2013.01.23 12:13:00 -
[17] - Quote
would have preferred Weekly with no changes to the cap for the interim fix. (to know when to stop playing. and change to my other toons)
But anything weekly is fine until the rollover is rolled out. for now, I voted for Option 2. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
207
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Posted - 2013.01.23 12:16:00 -
[18] - Quote
#2 weekly cap so you dont have to sign in every day. after you cap, you get enough SP to make it worth your while. sounds great. thank you CCP for hearing us out. |
C Saunders
Serenity Prime Kraken.
158
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Posted - 2013.01.23 12:16:00 -
[19] - Quote
A quick question...
If we have a temporary weekly cap put in, will it have diminishing returns?
If it does this games gona get boring halfway through the week. |
jpmannu
Maphia Clan Corporation CRONOS.
13
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Posted - 2013.01.23 12:16:00 -
[20] - Quote
Sorry I dont get the difference between "increased soft cap" and "no limit to the soft cap"...if the soft cap will be increased to 1000sp, then I assume the "no limit" would be more than 1000sp??....if so that's the deal |
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Mr Gloo Gloo
What The French
29
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Posted - 2013.01.23 12:17:00 -
[21] - Quote
voted ;) !!!
One more thing : no soft cap 1000sp per game --> MCC farming ahead !!!
The soft cap 1WP=1SP feels really good to me ;) !!! |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2013.01.23 12:18:00 -
[22] - Quote
jpmannu wrote:Sorry I dont get the difference between "increased soft cap" and "no limit to the soft cap"...if the soft cap will be increased to 1000sp, then I assume the "no limit" would be more than 1000sp??....if so that's the deal
Increased means WP apply as SP up to 1000; no limit means they apply beyond 1000. I had to read it twice myself. |
Yay Adski
Imperfects Negative-Feedback
133
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Posted - 2013.01.23 12:19:00 -
[23] - Quote
4-5 for me. 1k soft cap just means you get it no matter how well you do good or bad, at least with the WP option it fluctuates more and is based on how well you actually do. |
R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2013.01.23 12:22:00 -
[24] - Quote
Should the vote options include "no cap at all" so we can figure out how popular that option really is? |
Kalik Gordo
BetaMax.
17
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Posted - 2013.01.23 12:23:00 -
[25] - Quote
xp3ll3d dust wrote:FYI, there doesn't seem to be a way to vote. It is just showing results as 0/0/0/0/0
Voting is on the homepage, that's the results page.
Currently working on a standalone voting page to link people to directly. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2013.01.23 12:25:00 -
[26] - Quote
R F Gyro wrote:Should the vote options include "no cap at all" so we can figure out how popular that option really is?
No cap at all is out of the bargain. Looking at the latest post about it is proof enough. No matter how hard a few people wants to believe it's a popular request |
Kushmir Nadian
Valor Coalition RISE of LEGION
78
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Posted - 2013.01.23 12:25:00 -
[27] - Quote
Bravo, CCP. weekly cap with a cap on the soft cap of 1K.
1WP=1SP |
trollolollo man
Maphia Clan Corporation CRONOS.
24
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Posted - 2013.01.23 12:30:00 -
[28] - Quote
option 4# |
Citpaan Hacos
BetaMax.
23
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Posted - 2013.01.23 12:30:00 -
[29] - Quote
1,000 as the soft cap worries me a bit. For a no life player, that's going to be a MAJOR SP hike per day (4k an hour for full length skirmish matches, without a booster, actual numbers will likely be higher.) You'll probably see players blow well past the current 77k/day boosted cap maximum. 200-250 is a much saner wait and see number, you can always raise it later instead of having to do a nerf. With SP rates, a nerf always penalizes newer players who missed out.
No soft cap is right out, I've seen some of you lot blow past 2k WP in a match. I don't want to think about the hard SP takeoff that can happen when the high SP players that are better skilled to earn more SP do so in a ramping cycle. Especially if some of those tier based equipment WP boosts that were suggested in that EN24 post go through. At the very least, the SP to WP ratio would need to drop at some point, maybe 1:1 for the first 250, 1:2 for the next 250, and so on. |
RydogV
Shadow Company HQ
101
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Posted - 2013.01.23 12:32:00 -
[30] - Quote
Great developer response to community discussion. Thanks!
Wearing my "I Voted" sticker |
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