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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Deveshi
WarRavens
144
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Posted - 2013.01.23 14:51:00 -
[1] - Quote
Excellent to see CCP communicating effectively with their playerbase prior to making additional changes.
A big step in the right direction.
Good work CCP. |
Deveshi
WarRavens
144
|
Posted - 2013.01.24 19:16:00 -
[2] - Quote
Correct me if im wrong but a soft cap of 1000 SP does not equate to 1 WP = 1 SP. It won't matter how many WPs you get if you get capped at 1000 (most people who have had some practice at the game can easily exceed 1000 WP per match).
Furthermore, if there are 2 caps (the standard and the soft cap) it means that players have no control over the rate they level up. The only variable that exists will be how often you are able to log into the game and play.
I would like to know how this can be considered as skill points? Where is the skill? Players will still be able to reach the initial cap by AFKing in the MCC because of the 5sp/s and the soft cap will only be relevant to how often you play.
So, I'll ask again... Where is the skill?
If the soft cap of 1000 SP, or any soft cap for that matter, goes ahead I will be protesting to have the name "skill points" changed to "this is how much time I have to play points".
I have come to accept the requirement of the initial skill cap (although I still don't agree with it) but I can not accpt this idea of a soft cap. I really don't see the point. There are very few people that can regularly get over 2000 WP per match so is <2k SP really that much of an issue as opposed to a fixed 1k SP limit? Atleast with no cap and an SP rate of 1WP = 1 SP players are provided with a direct incentive to do well in battle, with the soft cap people will be encouraged to sit in the MCC once they hit 1000 WP so that they don't lose ISK.
What is the point in giving us a levelling system that we have no control over, except with regard to the frequency of play? Granted, it's a cunning way to get people to keep coming back, but how long do you think this will last? People have already figured out this is what a soft cap system forces you to do.
If we can't affect our rate of levelling over all with the initial cap then atleast give us something to work for by not having a subsequent soft cap. Otherwise it will be AFKing abound. |
Deveshi
WarRavens
144
|
Posted - 2013.01.24 21:34:00 -
[3] - Quote
crazy space 2100046106 wrote:No no the soft cap means you only sp equal to your war points. Also the afk sp thing needs to go anyways.
What I'd rather see would be , 10 sp per warpoint. Then once you hit the cap it goes down to 1 sp per warpoint with cap at 1000 per battle. Weekly cap.
I still fail to see the need of the 1000 sp cap per battle.
All the rest of it is grand but why have the second cap? It's not needed as on average people only get about 1500 WP per battle if you are any good.
It's the second cap is what is pissing off people who want to continue playing after you hit the initial cap and there really is no need for it. So what if you have a handful of people who grind all day, this will not effect the game at large because the majority of people will be getting less than or around 1000 WP per battle anyway. Therefore, you will not have half of the player base storming ahead of the other half or new players serverely lagging behind which is the general concern.
The hardcore players have accepted your initial cap, but why punish us further with a second soft cap?
Lets face it, if you are on average getting <1000 WP per match and you get up against someone who regularly gets more than 2000 WP per match you are likely to lose anyway. Why? Because this player is better than you. Deal with it. No amount of skill capping is going to change the fact that there are players out there who are better than you.
Games are meant to have balance but they are not meant to punish you for being good at them. That is exactly what this second soft cap does.
Keep your first cap, I don't care whether its daily or weekly, but remove the second cap and simply make it 1WP = 1SP so the hardcore players can enjoy the game as well.
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