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1. Forge Gun vs. Logistics LAV - in General Discussions [original thread]
I've been killed by a proto breach forge gun when at 50% shield before... but thats about it.
- by Klank Klank - at 2013.06.07 23:30:00
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2. TAC overnerfed; what new gun? - in General Discussions [original thread]
CCP overnerfs. The TAC needed a nerf, but 1 or maybe 2 nerfs. But it's getting 3. Why do they do this? We say a weapon is OP and suggest a number of ways that could fix it, each on their own. And they pick them all. Every time. I don't want to f...
- by Klank Klank - at 2013.06.01 20:20:00
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3. CCP communication is key to the Sandbox. [Community members please add your stor... - in General Discussions [original thread]
So I got the optional respec to dump all my SP into LLAV's... and discovered that it was easier than at launch to get into. Caldari LAV lvl 3 instead of 4. Was this in the patch notes? Cuz I didn't notice it there.
- by Klank Klank - at 2013.06.01 20:14:00
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4. An Inconvenient Truth - in General Discussions [original thread]
I run heavy to avoid being easily killed out of my LLAV. 95% of the LLAV's I've lost have been because I was killed out. By forge guns, by raiilguns, or a couple times by AV grenades (those were weird)
- by Klank Klank - at 2013.05.31 06:57:00
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5. An Inconvenient Truth - in General Discussions [original thread]
It can kill me OUT of the LLAV, definitely :) When you are lucky enough to pull that off, I suggest hacking it. I don't get it back after that and you can use it to destroy my team as easily as I used it to destroy yours.
- by Klank Klank - at 2013.05.31 06:56:00
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6. An Inconvenient Truth - in General Discussions [original thread]
You'll never stop my LLAV!!! unless I get it stuck on a rail or something, which DOES happen. I've started driving my LLAV in city areas, up stairs, into buildings. And almost nothing can stop me!
- by Klank Klank - at 2013.05.31 06:43:00
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7. Nove Knives should damage vehicles and instalations - in Feedback/Requests [original thread]
Oh quit your QQ
- by Klank Klank - at 2013.02.22 12:44:00
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8. Sticky:Manus Peak Skirmish - Map Feedback - in Manus Peak [original thread]
omg the snipers! More cover would be nice between the letters, unless you like the middle area being a killing field. Some players have figured out tactics to spawn rail gun tanks in certain locations that make this map really sucky to play on.
- by Klank Klank - at 2013.01.29 18:28:00
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9. Sticky:Manus Peak Ambush - Map Feedback - in Manus Peak [original thread]
Once a battle gets going it can be funly fast and furious, but many times it's just pure chaos and straight up terrible.
- by Klank Klank - at 2013.01.29 18:26:00
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10. Seriously? - in The Locker Room [original thread]
After my third tank was taken from me, I started keeping my eyes on the sky, trying to predict where the HAV would land (because sometimes it gets wonky) and immediately sprinting to the likely place. Won't always work, but 95% of the time it will.
- by Klank Klank - at 2013.01.29 18:20:00
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11. Seriously? - in The Locker Room [original thread]
I feel your pain bro. I try to remember their names when this happens to me so I can LAV them when I see them on my team.
- by Klank Klank - at 2013.01.29 18:14:00
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12. What happened to my threads - in General Discussions [original thread]
I've posted a number of them... can't find them... do you hate me mods?
- by Klank Klank - at 2013.01.25 18:43:00
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13. Don't steal tanks, unless...... - in General Discussions [original thread]
steal one of my tanks and I'll LAV you every time were in the same match together, forever. If you asked for one, I'd probably just drop you one.
- by Klank Klank - at 2013.01.25 18:35:00
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14. Mobile Supply Depot - in Feedback/Requests [original thread]
Either create a module, or a whole new class of vehicle to serve as a mobile supply depot so blue dots can change their dropsuits on the fly to meet the changing needs of the battlefield.
- by Klank Klank - at 2013.01.24 12:16:00
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15. Mobile resupply modules for dropships - in Feedback/Requests [original thread]
I'd rather have the dropship have the ability to be a mobile supply depot, so I can switch suits.
- by Klank Klank - at 2013.01.24 12:15:00
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16. squad locking vehicles - in Feedback/Requests [original thread]
I would like a mechanism, perhaps trigger/toggleable, that would lock out anyone not in your squad from a vehicle. So when I call in a tank, only my squad can get into it, or it's turrets, if I have the mechanism activated.
- by Klank Klank - at 2013.01.24 12:14:00
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17. Finding dead bodies - in Feedback/Requests [original thread]
*Drowning pools plays in my head* As a combat medic, I sometimes find it hard to identify which body on the ground is still triage-able or even finding exactly where they are. spending the seconds trying to find them has gotten me killed many a t...
- by Klank Klank - at 2013.01.24 11:50:00
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18. Triage - in Feedback/Requests [original thread]
As it is right now, triage is broken. What I mean is, the dead don't know we are actually trying to raise them from the dead with our necro wands, because they don't know which blue dot is a medic. I'd like to suggest that people with a injector...
- by Klank Klank - at 2013.01.24 11:47:00
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19. "Triage Unit Detected Nearby ..." - in General Discussions [original thread]
Go to the suggestion forum and create a suggestion that they add a mechanism to help us know when a triage is nearby
- by Klank Klank - at 2013.01.24 11:43:00
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20. What would we call kill stealing? - in General Discussions [original thread]
I'm going to take this as a serious request for a funny / novel renaming of KSing. Assist Aiding. AAing for short. Cuz your aiding someone get the assist. Could call KSers WP multipliers, since your team gets 25 more SP when there is an AA. F...
- by Klank Klank - at 2013.01.24 11:42:00
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