Ninjanomyx
Imperfects Negative-Feedback
16
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Posted - 2013.01.24 06:42:00 -
[1] - Quote
I personally believe Option 5 to be the most Overall Efficient as a dedicated Player can gain deserved Progression. I can see why it would be difficult to implement a Rollover from both a Developmental/Technical & Corporate/Economic Standpoint.
I would like to propose my take on a "Solution" that I believe to be the Lesser Evil overall.
Economically a Full SP Rollover would inevitably depreciate the Value of SP Boosters by leaps & bounds as a New Player, say.....2 Years from now, can simply purchace a single Booster (7-30 Day depending on Time + Skill) & grind out their Rollover Cap with significantly less Investment than a Founder/Veteran Player. Of course this 7-30 Day Booster guestimate may be a bit exaggerated.....but the Core Issue still stands strong and will only further Devalue over time.
Developmentally CCP would have to take into account quite a few factors. Base Active SP & Augmented Active SP would have to be guaged from "Launch" (Open Beta) 'till Present (Future Present :P) in order to determine how much Active SP Rollover a Player should be granted. The same goes for Passive SP & Boosted Passive SP respectively. Should Passive Rollover even be considered a Factor? Should CCP use the Total SP of the Player with the highest SP Pool at the time as a Benchmark? These are the Queries that I believe to be shuffled through the minds of those responsible for attempting to implement this Change.
I'm sure there is more to it than even this, but with what I have seen thus far I shall propose my "Solution":
New Players get 3/4 of Base Active SP guaged at gain from Launch 'till Join Date in the Rollover Pool. As long as said Player remains Active the SP Pooled up after Join Date is unaffected by the Division of Interest. If any Player is Inactive for a Week or more (Based on the Optimal Solution of Weekly + Unlimited Soft Cap) the SP Pooled from the missed Week will be 3/4 of the "Intended Base SP Gain". If a New Player should becomes Inactive the SP for that Absentee Period shall be subjected to the "3/4 Rule" and will be Pooled up with any Residual Pooled SP. A New Player will begin their 1st Week as it would normally flow, Max SP Gain 'till what would be Soft Cap, & begin sapping from the SP Pool in place of said Soft Cap until the Rollover Pool is depleted entirely. After Rollover Pool is depleted it's business as usual until the next "AWOL".
Augmented Active SP will be treated as it already is, a Cap Increase. If a Booster is not used for any SP Gain then the Base is retained. At any point in time, from the time of Activation of said Booster, only the Currently Affected SP will be affected (There is no Boosted SP Pool as that would be silly). This means that after the Soft Cap would have been reached the Rollover Pool is instead affected by said Booster.
Passive SP should be treated just the same, Total Base Passive Gain from "Launch" 'till Join Date w/ "3/4 Rule" in effect 'till Rollover Pool is depleted. Passive SP would be gained at an Accelerated Rate, dependent upon Time Gap from Launch-2-Join, & will hit Normalcy upon Reserve Depletion. As there is no Passive Loss there is no need for Penalty after Rollover Depletion. This incentives Booster use & doesn't completely devalue Launch Booster Purchases as Time would still have to pass to get to Pool Depletion. What this means is that any period of time w/o a Booster Activated for Passive SP is lost in Multiples. In other words a 7 Day Booster unused could be 10-Fold loss in XP Gain, so the New Player has more incentive to make an ASAP Purchase & Upkeep, thus prolonging the longevity of DUST 514.
This gives New Players a sense of Catching Up w/o devaluing completely the Time & Money of those that came before them. Null Soft Cap promotes Competition, Grinding & promotes Activity which is currently lacking since most will "Abandon the Struggle" after Cap is reached. Thank you all for your Time & Consideration, & I apologize for the Ecsessively Long Post, KthxBAI :P |