Pages: 1 2 [3] 4 5 6 7 8 9 10 11 12 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.23 14:11:00 -
[61] - Quote
#2 prevent's overkill SP farming while still giving the no lifers a chance to farm SP. It's the only approach that keeps the casual/hardcore audience the most balanced on SP. |
5377
Pink Fluffy Bounty Hunterz RISE of LEGION
4
|
Posted - 2013.01.23 14:16:00 -
[62] - Quote
Just wanna say thanks to CCP for listening to the community. The increased soft cap with the weekly cap sounds like a good fix as well. I think it is a really well thought out solution.
|
Zahle Undt
Tritan-Industries Legacy Rising
19
|
Posted - 2013.01.23 14:18:00 -
[63] - Quote
Whatever happens, I want to be the lousy brown noser who says....
Thanks CCP for taking your testers opinions into account with regards to SP caps. |
quinton lorne
Teknomen
13
|
Posted - 2013.01.23 14:22:00 -
[64] - Quote
I like where 1wp = 1sp, otherwise I have no problem with the system how it is now, come home, cap out, go to bed, come home next night cap out before down time. A weekly cap wouldn't be bad, but the daily cap is just so much more convenient for me and guaranteeing me maximum points. I'm sure arguments will go up for other things, but I say either leave it as is with 1 wp = 1sp after the cap, or a weekly cap with 1wp = 1sp. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.23 14:25:00 -
[65] - Quote
#2. I feel this is best because even then "no lifers" like me(i do have a job but i have a lot of free time on my hands) can still grind but not create a massive lead over casuals.
I would amend the soft cap so that SKIRMISH SOFT CAP IS HIGHER(2000-2500 WP) because skirmish games typically last twice as long so there needs to be just slightly greater than double the potential to incentivize players who play skirmish for their time.
2500 WP=2500SP soft cap in SKIRMISH is reasonable since not many players will earn that much WP in skirmish but those that do wil be rewarded the few that do earn higher than this won't. 3-4K WP is not common but doable but that would be too much potential additional SP per match past the cap.
That soft cap number might be a bit too high in general since people will grind like crazy for that kind of potential SP you will see a lot of Corp players on opposite teams exchanging hacks on depots, blasters etc just to build up and there will be abuse so adjust the numbers how you feel is best but THERE SHOULD BE A SLIGHTLY larger SOFT CAP FOR SKIRMISH, what that number is I leave at your discretion.
Edit---- I only support #2 under the assumption it is a HARD CAP with NO DIMINISHING RETURNS.
Edit #2- In order to discourage camping and reward winning perhaps consider a loss/win multiplier.
Loss Multipler 50-75% of total SP posssible for loss(punishes losing)
Win Multiplier +25% of total SP possible for win(encourages win)
So it should be like this.
Total SP gain x 0.75 for loss plus 50% for booster(still gives a net bonus hence why i suggest 50%) Total Sp gain x 1.25 for win plus 50% for booster(thats a 1.75x multiplier for win)
The reason why i suggested 50% SP is this way it would negate the Active boost gain for losses thereby forcing these players to actually play and WIN.
A 25% bonus plus 50% bonus from active boost could get out of control if the Soft cap is as high as i suggest for skrimish but i leave you to adjust these numbers.
But i think a win/loss multiplier is a good way to camping and encourage players to join squads and play more team oriented so that Wins are rewarded and losses are punished if only just slightly.
Edit #3--- MVP bonus. 2.5% bonus for 3rd place, 5% for 2nd place 10% for 1st place
Again numbers should be adjusted at CCP discretion and be applied regardless of win/loss. Good solution for players that do really well in a game. |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
63
|
Posted - 2013.01.23 14:27:00 -
[66] - Quote
I see through your like whoring scheme Wang ;)
As a long-time eve player, I have to say you have just hit the nail on the head. In fact I believe you should implement a voting system that takes into account who is doing the voting (ie how much SP that toon has, if its an alt on an existing account etc...) for data mining for your company.
You still are able to have the final say and keep your vision of what you want, and at the same time can tap into the experience and insight of a very dedicated community of players.
well done CCP, well done.
#2 |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.23 14:29:00 -
[67] - Quote
"We would like to remind you that these changes do not represent the final skill point system and that we are still working hard on getting to the fully polished rollover system later on."
This brings great hope, and answers quite a few of my questions about the community, the DEV's and their cohabitation on these forums. |
Duke Raglan2
Brimstone Tactical Covert Intervention
2
|
Posted - 2013.01.23 14:31:00 -
[68] - Quote
Would like to see the addition of Battle Fatigue (longer a person plays the less SP they gain over time) and a R&R bonus for those whose clones are well rested (due to work, family, a life) to off set those grinding SP. |
Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2013.01.23 14:36:00 -
[69] - Quote
I think you guys are missing the point on the no cap. the max a pleyer will get is around 4k wp. which is still not aas much as you guys make out. |
Corvo The Shadow
The Royal Assassin's
23
|
Posted - 2013.01.23 14:45:00 -
[70] - Quote
#2 Weekly Cap with increased soft cap it's best CCP you rule guys thanks for doing this Eve Online and Dust 514 best games ever! |
|
Howling Witch
Planetary Response Organisation Test Friends Please Ignore
1
|
Posted - 2013.01.23 14:51:00 -
[71] - Quote
What the hell.. I am all in. Lets give this a shot. It way better then what problem is now |
Deveshi
WarRavens
144
|
Posted - 2013.01.23 14:51:00 -
[72] - Quote
Excellent to see CCP communicating effectively with their playerbase prior to making additional changes.
A big step in the right direction.
Good work CCP. |
Zelll Dincht
One-Armed Bandits Orbital Rights
1
|
Posted - 2013.01.23 14:59:00 -
[73] - Quote
I'm thinking 2 would work well. Gives me the chance to miss a day if something comes up |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2013.01.23 15:04:00 -
[74] - Quote
# 2 |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.23 15:10:00 -
[75] - Quote
Sounds like CCP is listening. I like this. And sounds like they are doing the rolling cap or some form of it but just cant implement it in a quick fix. So hats off to you CCP. |
Sven Lindblad
Algintal Core Gallente Federation
4
|
Posted - 2013.01.23 15:10:00 -
[76] - Quote
#2 |
Hauker Due
Rubber Chicken Bombers
25
|
Posted - 2013.01.23 15:13:00 -
[77] - Quote
#2
Thanks for this CCP |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.23 15:13:00 -
[78] - Quote
Good thread Wang. You've restored some of my faith.
#2. As others pointed out, unlimited is too likely to be abused.. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.01.23 15:23:00 -
[79] - Quote
I voted #2 and would like to reiterate my belief that once the weekly cap is hit, you only get SP through WP, not time in match. Additionally, I don't want to see the old diminishing returns, you earn what you earn till you hit the cap. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.23 15:29:00 -
[80] - Quote
Okay everybody posting a thread on which number they support. PLEASE LIKE YOUR CHOICE. So that the vote get counted. Comments threads are great but please remember to LIKE so you vote gets counted.
|
|
Disturbingly Bored
Universal Allies Inc.
92
|
Posted - 2013.01.23 15:34:00 -
[81] - Quote
CCP Cmdr Wang wrote:
5) Weekly cap with no limit on the soft cap
We are also considering another alternative, which is to *not* have a cap (of 1k) on the soft cap, so, after weekly cap is hit, you still get 1 SP per WP at end of match. We would like to hear which of these you like better as well (cap on the soft cap vs no cap on soft cap).
I like this idea best, though I wonder if it might encourage WP spamming after hitting a cap.
Provided you aren't point spamming, I think you deserve every WP you earn as EXP. Seem fair to both the people who can't play constantly, and the people who play excellently during a match after hitting the cap. |
Lee Giroux
D3ath D3alers RISE of LEGION
1
|
Posted - 2013.01.23 15:38:00 -
[82] - Quote
#2 |
Naturi Riclenore
BetaMax.
120
|
Posted - 2013.01.23 15:55:00 -
[83] - Quote
personally, I see no issue with #2 or #5, but I support #5.
I cannot see why people would have an issue with #5. A person is still being fairly rewarded for their participation in a match. If they earn 2k WP's, they get 2k SP to match - more power to them. Most will not even earn the 1k SP cap in #2, so why is #5 bad?
Quote:No lifers would grind 3x as much SP as the average casual could get with the high soft cap. Closer to 6x as much with the uncapped method. How is that an advantage for casuals?
Before you say grinders, what is to stop the grinder from grinding 1k SP every match and getting ahead that way, vs not having the soft cap and grinding the same way. Even a casual player could grind all day if they wanted. I honestly do not see what the big deal would be. What is the difference in you as a casual earning, on average, 600 SP per match vs a grinder earning 600 SP per match??? And if you think these "grinders" always earn 1k+ per match, you my friend are delusional.
Even if it is capped at 1k, if you only earn 600 WP on average (which = 600 SP after cap), they are going to get ahead anyways. I use a booster, so if you have not been using one, I have 2x the SP you do already.
And honestly, as a Logi, it's already hard enough for me to get WP's considering the caps in place, so if I can manage 1500 WP's in a game, I would like to be rewarded for it as that means I put in A LOT of effort to get there. And if a single person is getting 3-4k WP's in a match...... shame on the other team. I don't recall ever seeing someone with that many WP's (aside from the previous farming issue); even in a redline situation. And don't say "they were in a tank / Dropship and..." Get your squad / team together and load some AV fits.
And tbh, once you reach ~3 mil SP, you should be specialized enough where you would be on an even playing field; even with the grindiest of grinders. The only difference would be options available. They may be able to use a tank and a heavy, maybe you can only use a heavy... again, they just have more options. You cannot go beyond LVL 5 on a skill. |
SmileB4Death
Sugar Plum Fairies
5
|
Posted - 2013.01.23 16:00:00 -
[84] - Quote
Gunner Nightingale wrote: Edit---- I only support #2 under the assumption it is a HARD CAP with NO DIMINISHING RETURNS.
Edit #2- In order to discourage camping and reward winning perhaps consider a loss/win multiplier.
Loss Multipler 50-75% of total SP posssible for loss(punishes losing)
Win Multiplier +25% of total SP possible for win(encourages win)
So it should be like this.
I don't agree dude, seen as a lot of players leave losing matches now.. If CCP added this, A LOT more people will leave the matches, I know I would if I were to lose 75% of my SP earned to be honest
Aren't we meant to be encouraged to win anyway? I've never met someone who wanted to lose |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.01.23 16:06:00 -
[85] - Quote
I chose #2, but I propose 500 as the new soft cap instead of 1,000. 50 was just silly, but 500 (750 w/ booster) is just right IMO. You get something for your time and those that don't get to play as much won't get left too far behind. |
Sev Alcatraz
Tritan-Industries Legacy Rising
185
|
Posted - 2013.01.23 16:16:00 -
[86] - Quote
Option #2
2) Weekly cap with an increased soft cap |
NomaDz 2K
SIK NATION RISE of LEGION
0
|
Posted - 2013.01.23 16:16:00 -
[87] - Quote
4) Daily cap with no limit on the soft cap
The way I see it is, if people have time to grind/farm their levels up, let them. If people PAY to speed up your time the result will be more or less the same as those which have more time on their hands to just grind up the levels (which was the original concept of DUST, due to the fact that the pay to play should not give an ADVANTAGE but be considered a short cut for those which do not have much time on their hands) .
Look at it like this: The "No Lifer" (Hardcore Gamer) which plays to level instead of PAYING to level will be on the same level of all those "RICH BOYZ" (those with a life and are not hardcore but do not have the time to level like the "No Lifers") which can purchase all the bonuses online to speed up their personal grind level up in Skill Points, due to the fact they have a limited time but make up for it with Pay To Win
So basically the only people which would be effected are the "RICH BOYZ" which will feel oWned by the "No Lifer"(Hardcore Gamer) Due to the FACT they PAIDED (B!TCH) to obtain the same results as the "Hardcore Gamer/No Lifer" so NOW they feel robbed cause the "No Lifer" is on their same level (AwWw $ can't buy every ting).
Peac3 |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.23 16:17:00 -
[88] - Quote
First and foremost thank you CCP for listening to the community and opening up this discussion.
I'd support either 2 or 5.
2) Weekly cap with an increased soft cap Provides a more flexible play option while containing the SP progression to maintain a curve. Ideal if the next iteration after this change is going to be a longer time coming.
5) Weekly cap with no limit on the soft cap Provides the same flexible play option while not blowing the lid off the SP progression curve. An idea introduction to the recently arrived Open Beta participants provided the next iteration after this change is in the not too distant future (think of this as not just a hotfix but also a short term promo event for Open Beta release).
0.02 ISK Cross
EDIT: Regardless of which option is chosen please make sure to reduce the SP per second mechanic as it promotes worse farming than the old LAV "bumper cars" + Repair Tool exploit that was removed. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2013.01.23 16:20:00 -
[89] - Quote
Thank you, CCP Cmdr Wang for making the voting format official. I also want to thank Sota Pop for the original idea. I feel so much better knowing that we all made a big impact on your decision. You had us all scared there you know. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.23 16:23:00 -
[90] - Quote
Read this
https://forums.dust514.com/default.aspx?g=posts&m=486685#post486685 |
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 11 12 :: one page |
First page | Previous page | Next page | Last page |