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Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.10.04 23:46:00 -
[1] - Quote
This is my opinion, hate all you want on it.
AR's are too effective. At this moment in time they are the only viable way to get kills. I'm seeing people go 30/4 with a GEK slaughtering anyone who doesn't use an AR.
AR's pretty much take up the role of Shotgun, Sniper rifle, Laser Rifle, and SMG's. If you have an AR you are instantly jesus.
They have absurd damage, absurd mag sizes, and absurd accuracy, absurd ROF, with no recoil whatsoever. It's like playing the game on auto-pilot. What's the point of having squads if you can just use an AR? Oh I know! To have 3 other people that have AR's so you can completely dominate every aspect of the game.
You need a heavy to take out a vehicle? Nope. Just get X amount of WP in 10 seconds, and call down an orbital to kill that pesky tank.
Use the GEK to kill 3 enemies, get an orbital, and kill enough people with the orbital to get another orbital, repeat.
Sniper on a hill? No problem, shoot 10 bullets from your GEK with it's insane ROF/Dmg. and he's dead.
Logistics with a mass driver? shoot 15 bullets from your GEK with it's insane ROF. and he's dead.
Tank? No problem, use one AV grenade he's dead.
LAV? No problem, us an AV grenade or shoot one full mag from your GEK and he's dead.
The fact is that you don't need any other class except assault in this game. And you get very harshly punished if you dare try to use any weapon except the AR.
CCP, stop making AR's into the MP40 of World at war.
I would be fine with Assault Rifles if they had one effective range instead of being 100% dominate at all ranges. But it won't happen because of the mass influx of people who are about to bash on me.
Sorry, it doesn't take "skill" to hold R1. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.10.04 23:49:00 -
[2] - Quote
protoman won't be happy about this
But seriously, instead of CCP nerfing ARs why don't you just get better |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.10.04 23:51:00 -
[3] - Quote
Sleepy Zan wrote:protoman won't be happy about this
Nobody is ever happy about anything on these forums.
Edit: and stoop to your level using an OP weapon to gank the enemy? The fact is I already am better. Because I don't rely on cheap weapons to win. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.04 23:53:00 -
[4] - Quote
im guessing precision strike will be removed once the game goes live and it will be orbital strike only from eve players..
what exactly "takes skill" out of anything when playing video games? a guy pushes a button and jiggles a little stick anyway ulook at it, it's not that impressive.. skill is stuff like playing pool, tig welding, or flying a real space ship not internet ones. |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.10.04 23:54:00 -
[5] - Quote
Sobriety Denied wrote:im guessing precision strike will be removed once the game goes live and it will be orbital strike only from eve players..
what exactly "takes skill" out of anything when playing video games? a guy pushes a button and jiggles a little stick anyway ulook at it, it's not that impressive.. skill is stuff like playing pool, tig welding, or flying a real space ship not internet ones.
Well... Shooting a rifle that takes more precise aiming than a fully automatic death machine I'd say takes more skill. |
REGNUM CODEX DEI
46
|
Posted - 2012.10.04 23:55:00 -
[6] - Quote
Fiasco Llana wrote:This is my opinion, hate all you want on it.
AR's are too effective. At this moment in time they are the only viable way to get kills. I'm seeing people go 30/4 with a GEK slaughtering anyone who doesn't use an AR.
AR's pretty much take up the role of Shotgun, Sniper rifle, Laser Rifle, and SMG's. If you have an AR you are instantly jesus.
They have absurd damage, absurd mag sizes, and absurd accuracy, absurd ROF, with no recoil whatsoever. It's like playing the game on auto-pilot. What's the point of having squads if you can just use an AR? Oh I know! To have 3 other people that have AR's so you can completely dominate every aspect of the game.
You need a heavy to take out a vehicle? Nope. Just get X amount of WP in 10 seconds, and call down an orbital to kill that pesky tank.
Use the GEK to kill 3 enemies, get an orbital, and kill enough people with the orbital to get another orbital, repeat.
Sniper on a hill? No problem, shoot 10 bullets from your GEK with it's insane ROF/Dmg. and he's dead.
Logistics with a mass driver? shoot 15 bullets from your GEK with it's insane ROF. and he's dead.
Tank? No problem, use one AV grenade he's dead.
LAV? No problem, us an AV grenade or shoot one full mag from your GEK and he's dead.
The fact is that you don't need any other class except assault in this game. And you get very harshly punished if you dare try to use any weapon except the AR.
CCP, stop making AR's into the MP40 of World at war.
I would be fine with Assault Rifles if they had one effective range instead of being 100% dominate at all ranges. But it won't happen because of the mass influx of people who are about to bash on me.
Sorry, it doesn't take "skill" to hold R1.
You guys know how in BF3 they have that saying "Only in BF3" Well I think CCP should coin a saying ie "You only see stupid ppl on DUST514"
|
REGNUM CODEX DEI
46
|
Posted - 2012.10.04 23:56:00 -
[7] - Quote
Fiasco Llana wrote:Sleepy Zan wrote:protoman won't be happy about this Nobody is ever happy about anything on these forums. Edit: and stoop to your level using an OP weapon to gank the enemy? The fact is I already am better. Because I don't rely on cheap weapons to win.
Troll I can smell my own |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.10.04 23:56:00 -
[8] - Quote
Did I hear an annoying buzzing sound? Sounds like REGNUM failing to provoke any emotional response.
EDIT: I don't know what a ppl is, sorry. |
Jarlaxle Xorlarrin
SyNergy Gaming
67
|
Posted - 2012.10.04 23:59:00 -
[9] - Quote
Don't need a nerf. They are fine this build and they were fine last. The Tact. AR needs fixed, but other than that they're pretty solid. I don't know if you knew this, but ARs should be versatile, because that's kinda what they are build to be. A Jack of All Trades. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.05 00:03:00 -
[10] - Quote
I dont know a bout the LAV or tank part but yeah ya hitthe nai on the head but the question is what should be balenced about it??
In my opinion the most over the top thing about it is the lack of recoil it needs more recoil asit would have knockon effect to mosly everything else if there is more recoil then allofa sudden it takes trigger controle to use it at range which would lower theover all DPS, also if recoil is increased then a certain amount off bullets will miss when going full auto, recoil would meen the gun would jump about more which in turn would decrease hipfire accuracy which is too tight and has been since the begining of beta, i have no problem with AR bein versitile as long as it takes skill with the thing to make it that way |
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Khortez D
Villore Sec Ops Gallente Federation
51
|
Posted - 2012.10.05 00:05:00 -
[11] - Quote
sometimes AR's do feel OP though. sometimes ill drop before i even get a chance to fight back |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.10.05 00:06:00 -
[12] - Quote
Fiasco Llana wrote:Sleepy Zan wrote:protoman won't be happy about this Nobody is ever happy about anything on these forums. Edit: and stoop to your level using an OP weapon to gank the enemy? The fact is I already am better. Because I don't rely on cheap weapons to win. OP weapon? I don't use ARs. |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.10.05 00:14:00 -
[13] - Quote
So you all think they should be god guns with no recoil, max damage, max range, max mag size?
Good luck with that. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.05 00:16:00 -
[14] - Quote
Fiasco Llana wrote:Sleepy Zan wrote:protoman won't be happy about this Nobody is ever happy about anything on these forums. Edit: and stoop to your level using an OP weapon to gank the enemy? The fact is I already am better. Because I don't rely on cheap weapons to win. Adapt or die. |
Flagratus
ZionTCD Legacy Rising
69
|
Posted - 2012.10.05 00:18:00 -
[15] - Quote
Am I the only one that believes that CCP is, trying, to make things as realistic as possible? Nerfing the AR would be like converting an M-16 into a .22, ridiculous. Assault Rifles, in-game and in real combat are used for a reason. They are deadly for that same reason. |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.10.05 00:19:00 -
[16] - Quote
Flagratus wrote:Am I the only one that believes that CCP is, trying, to make things as realistic as possible? Nerfing the AR would be like converting an M-16 into a .22, ridiculous. Assault Rifles, in-game and in real combat are used for a reason. They are deadly for that same reason.
Guns in real life also have recoil. And bullet drop. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 00:21:00 -
[17] - Quote
Fiasco Llana wrote:So you all think they should be god guns with no recoil, max damage, max range, max mag size?
Good luck with that.
they do have recoil.. it only recoils up tho and not diagnal (BF3).. still, it is recoil
|
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.10.05 00:24:00 -
[18] - Quote
Fiasco Llana wrote:So you all think they should be god guns with no recoil, max damage, max range, max mag size?
Good luck with that. I will have to agree with you about having significantly more recoil, but god gun is by far an over statement. I have little problem beating a guy with an assault rifle in close quarters when I have an smg or a shotgun, and the same goes for when I'm at a distance when I have a sniper. You are going way overboard with your claims. |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
|
Posted - 2012.10.05 00:24:00 -
[19] - Quote
There's a isk GEK" ar's too |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.05 00:24:00 -
[20] - Quote
Just to reiterate, my favorite moment is when I walk up behind someone holding an AR & I put a clip through the back of their facemask. I've seen a lot of people using them, but they're using them as intended. Most of the other weapons on the field are more specialized to different roles while the AR is..well...a futuristic AR. |
|
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 00:27:00 -
[21] - Quote
sniper will own a AR at the proper range.. AR can't reach. ask sleepy how to do it..
so OP what gun should we all be using instead? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.05 00:27:00 -
[22] - Quote
It's the accuracy. Stand still & Hipfire at a wall with a militia AR. That's right, every bullet hit the target... Now do it from 100m scoped. Same result.
I'm SURE AR's have had their accuracy increased or spread decreased. No gun should be able to fire off 60 rounds in less than 2 seconds, and still have zero recoil.
I'm an AR user, and tbqh? I don't feel skilled using one this build. Especially after trying the laser rifle. If Ammar use lasers, they'd have been conquered years ago...
Spray and pray should be SMG/HMG. Accurate, controlled fire is assault rifle territory. But there's no control right now. It doesn't need much recoil. Just enough to raise your aim above someones head at 50-100 yards when fired fully auto.
It's already under discussion with people thinking AR has a 400m range... Feedback thread: https://forums.dust514.com/default.aspx?g=posts&t=39013&find=unread
Edit: I only have AR ops lvl 1... |
Flagratus
ZionTCD Legacy Rising
69
|
Posted - 2012.10.05 00:30:00 -
[23] - Quote
Why would the AR's have bullet drop? Last I checked they used plasma encased in an electro-magnetic field that disperses when striking an object. If anything, there should be venting of gases, but not spent shells. Or maybe I read the description wrong in which ignore this.
But recoil can be reduced by shortening a stock, making the barrel heavier and by using a brake system. Which would factor in-game why there is little to no recoil when firing a weapon. As I've stated in other posts, I'm a Marine, there is no ex, and I've dealt with recoil and adjusted the gun when necessary to reduce recoil when firing.
Maybe I'm getting to in depth and out of porportion, what ever. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 00:35:00 -
[24] - Quote
ok then the creodron should be left alone if they do nerf the ARs |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.10.05 00:35:00 -
[25] - Quote
By the way, fyi here are all the weapons I hear are OP: mass drivers, ARs, snipers, shotguns, high end SMGs, you can bet your ass scrambler pistols will be a **** with lower strafe speed, and don't forget my favorite, militia, thukker, and flux grenades. Did I miss anything?
p.s. nova knives are still useless -_- |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 00:38:00 -
[26] - Quote
yea im gonna get mass driver now the dud problem seems to be fixed(?) .. go ahead and nerd ARs... i'm sure CCP will listen to this guy anyway, they have set the track record of listening to one/two guy about nerfing something so far anyway.,.. |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.10.05 00:39:00 -
[27] - Quote
Look, balance > realism. I understand that they are high tech weapons. But it's a game. they have to have limits or they will be abused. Damn. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
411
|
Posted - 2012.10.05 00:41:00 -
[28] - Quote
They just need some of the recoil put back in and then they'd be fine. They're ridiculously stable right now, when compared to the other weapons.
This is coming from a logibro, by the way. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 00:44:00 -
[29] - Quote
Flagratus wrote:Why would the AR's have bullet drop? Last I checked they used plasma encased in an electro-magnetic field that disperses when striking an object. If anything, there should be venting of gases, but not spent shells. Or maybe I read the description wrong in which ignore this.
But recoil can be reduced by shortening a stock, making the barrel heavier and by using a brake system. Which would factor in-game why there is little to no recoil when firing a weapon. As I've stated in other posts, I'm a Marine, there is no ex, and I've dealt with recoil and adjusted the gun when necessary to reduce recoil when firing.
Maybe I'm getting to in depth and out of porportion, what ever.
+1
thank you for serving bro |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.05 00:45:00 -
[30] - Quote
Jotun Hiem wrote:They just need some of the recoil put back in and then they'd be fine. They're ridiculously stable right now, when compared to the other weapons.
This is coming from a logibro, by the way.
This. Now everyone go to the feedback thread and agree with me :D
Edit: @ Flag Yeah, but YOU, the marine, adjust to the weapon. You have practise, and I'm sure you'd never try full auto vs someone at 200m I'm NOT in the army. But I fired an M-16 in the states. Fully auto I put 3 rounds into a target at 20 yards. I think you'd do FAR better at managing the recoil. Like I say, I don't have the experience you do. |
|
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 00:46:00 -
[31] - Quote
Jotun Hiem wrote:They just need some of the recoil put back in and then they'd be fine. They're ridiculously stable right now, when compared to the other weapons.
This is coming from a logibro, by the way.
Fine. As i said above, Leave the Creodron out of this.
I think 'the' Protoman would agree |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.05 00:49:00 -
[32] - Quote
Yeah, creodon/breach could be the zero recoil rifle due to low fire rate. Atleast it'd be kinda useful at something then. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 00:52:00 -
[33] - Quote
Tony Calif wrote:Jotun Hiem wrote:They just need some of the recoil put back in and then they'd be fine. They're ridiculously stable right now, when compared to the other weapons.
This is coming from a logibro, by the way. This. Now everyone go to the feedback thread and agree with me :D Edit: @ Flag Yeah, but YOU, the marine, adjust to the weapon. You have practise, and I'm sure you'd never try full auto vs someone at 200m I'm NOT in the army. But I fired an M-16 in the states. Fully auto I put 3 rounds into a target at 20 yards. I think you'd do FAR better at managing the recoil. Like I say, I don't have the experience you do.
So then we need to invest SP for the default accuracy here? then This default accuracy should be achievable with the SP investment if CCP decides to nerf...? |
Flagratus
ZionTCD Legacy Rising
69
|
Posted - 2012.10.05 00:53:00 -
[34] - Quote
Fiasco Llana wrote:Look, balance > realism. I understand that they are high tech weapons. But it's a game. they have to have limits or they will be abused. Damn.
I understand where your coming from Fiasco, I do. But look at it like this. The AR as I stated uses plasma and magnetics. By using electricity as the firing source, there would be no recoil. It might, if enough force was put through the coils, but then again there would be little.
Or maybe my science is off, don't know. Whatever. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 00:54:00 -
[35] - Quote
Tony Calif wrote:Yeah, creodon/breach could be the zero recoil rifle due to low fire rate. Atleast it'd be kinda useful at something then.
right. that would be the creo's reason for using it- it's full auto accuracy.. cuz we can all agree it's become a joke that's not that funny |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.10.05 00:55:00 -
[36] - Quote
Sobriety Denied wrote:sniper will own a AR at the proper range.. AR can't reach. ask sleepy how to do it..
so OP what gun should we all be using instead?
SR loses out to AR at just about all ranges, except for extreme long and at those ranges SR is a pretty limited weapon too - yeah you can get a cap with SR into an assault suit that runs with an AR but second later they would be behind cover and regen lost HP - sniper in 2/3 times wont have another shot to finish the job. What happens next - who knows, the same assault suit might sneak up on the sniper and teach him a lesson at close range just to prove a point. In my experience the argument that 'SR >> AR at long range' is a weak one. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.10.05 00:56:00 -
[37] - Quote
Fiasco Llana wrote:This is my opinion, hate all you want on it.
AR's are too effective. At this moment in time they are the only viable way to get kills. I'm seeing people go 30/4 with a GEK slaughtering anyone who doesn't use an AR.
AR's pretty much take up the role of Shotgun, Sniper rifle, Laser Rifle, and SMG's. If you have an AR you are instantly jesus.
They have absurd damage, absurd mag sizes, and absurd accuracy, absurd ROF, with no recoil whatsoever. It's like playing the game on auto-pilot. What's the point of having squads if you can just use an AR? Oh I know! To have 3 other people that have AR's so you can completely dominate every aspect of the game.
You need a heavy to take out a vehicle? Nope. Just get X amount of WP in 10 seconds, and call down an orbital to kill that pesky tank.
Use the GEK to kill 3 enemies, get an orbital, and kill enough people with the orbital to get another orbital, repeat.
Sniper on a hill? No problem, shoot 10 bullets from your GEK with it's insane ROF/Dmg. and he's dead.
Logistics with a mass driver? shoot 15 bullets from your GEK with it's insane ROF. and he's dead.
Tank? No problem, use one AV grenade he's dead.
LAV? No problem, us an AV grenade or shoot one full mag from your GEK and he's dead.
The fact is that you don't need any other class except assault in this game. And you get very harshly punished if you dare try to use any weapon except the AR.
CCP, stop making AR's into the MP40 of World at war.
I would be fine with Assault Rifles if they had one effective range instead of being 100% dominate at all ranges. But it won't happen because of the mass influx of people who are about to bash on me.
Sorry, it doesn't take "skill" to hold R1.
I take it your last match was where you kept getting killed by it. Laser rifles can drop you quick in the hands of a skilled player, shotguns are still the best for CQC and HMG can take out groups of enemies.
|
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 00:58:00 -
[38] - Quote
Alldin Kan wrote:Fiasco Llana wrote:This is my opinion, hate all you want on it.
AR's are too effective. At this moment in time they are the only viable way to get kills. I'm seeing people go 30/4 with a GEK slaughtering anyone who doesn't use an AR.
AR's pretty much take up the role of Shotgun, Sniper rifle, Laser Rifle, and SMG's. If you have an AR you are instantly jesus.
They have absurd damage, absurd mag sizes, and absurd accuracy, absurd ROF, with no recoil whatsoever. It's like playing the game on auto-pilot. What's the point of having squads if you can just use an AR? Oh I know! To have 3 other people that have AR's so you can completely dominate every aspect of the game.
You need a heavy to take out a vehicle? Nope. Just get X amount of WP in 10 seconds, and call down an orbital to kill that pesky tank.
Use the GEK to kill 3 enemies, get an orbital, and kill enough people with the orbital to get another orbital, repeat.
Sniper on a hill? No problem, shoot 10 bullets from your GEK with it's insane ROF/Dmg. and he's dead.
Logistics with a mass driver? shoot 15 bullets from your GEK with it's insane ROF. and he's dead.
Tank? No problem, use one AV grenade he's dead.
LAV? No problem, us an AV grenade or shoot one full mag from your GEK and he's dead.
The fact is that you don't need any other class except assault in this game. And you get very harshly punished if you dare try to use any weapon except the AR.
CCP, stop making AR's into the MP40 of World at war.
I would be fine with Assault Rifles if they had one effective range instead of being 100% dominate at all ranges. But it won't happen because of the mass influx of people who are about to bash on me.
Sorry, it doesn't take "skill" to hold R1. Laser rifles can drop you quick in the hands of a skilled player, shotguns are still the best for CQC and HMG can take out groups of enemies. this is true |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.05 00:58:00 -
[39] - Quote
Perhaps. But I'm sure my old Duvolle had more recoil than my new milita rifle. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.10.05 01:00:00 -
[40] - Quote
AR is the darling of the crown who used to get 7/1 KDR the previous build and they don't want to let go off it, clearly AR was the most overpowered weapon though. This fact is easy to check - most kills were done with AR's than any other weapon. During the current build what I am seeing, though, is that a bunch of other weapons got reasonable boosts, so things are trending in the right direction for better balance. I agree that AR should be the most versatile weapon but this does not mean that in every scenario it performs better than a specialist weapon. It used to be that at long range AR would outperform SR and at close range Mass Driver and HMG. That clearly was lame in the last build. |
|
Flagratus
ZionTCD Legacy Rising
69
|
Posted - 2012.10.05 01:01:00 -
[41] - Quote
Tony Calif wrote:Jotun Hiem wrote:They just need some of the recoil put back in and then they'd be fine. They're ridiculously stable right now, when compared to the other weapons.
This is coming from a logibro, by the way. This. Now everyone go to the feedback thread and agree with me :D Edit: @ Flag Yeah, but YOU, the marine, adjust to the weapon. You have practise, and I'm sure you'd never try full auto vs someone at 200m I'm NOT in the army. But I fired an M-16 in the states. Fully auto I put 3 rounds into a target at 20 yards. I think you'd do FAR better at managing the recoil. Like I say, I don't have the experience you do.
You're right. Because of my practice I was able to manage my recoil. But isn't that what AR OP is for in game? To Stabilize the weapon better for more accurate firing and less recoil? |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.10.05 01:04:00 -
[42] - Quote
Ludvig Enraga wrote:Sobriety Denied wrote:sniper will own a AR at the proper range.. AR can't reach. ask sleepy how to do it..
so OP what gun should we all be using instead? SR loses out to AR at just about all ranges, except for extreme long and at those ranges SR is a pretty limited weapon too - yeah you can get a cap with SR into an assault suit that runs with an AR but second later they would be behind cover and regen lost HP - sniper in 2/3 times wont have another shot to finish the job. What happens next - who knows, the same assault suit might sneak up on the sniper and teach him a lesson at close range just to prove a point. In my experience the argument that 'SR >> AR at long range' is a weak one. I disagree, especially in this new build with the improved hit detection and almost no sniper recoil or sway in between shots. Its now easier than ever to snipe. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 01:04:00 -
[43] - Quote
Flagratus wrote:Tony Calif wrote:Jotun Hiem wrote:They just need some of the recoil put back in and then they'd be fine. They're ridiculously stable right now, when compared to the other weapons.
This is coming from a logibro, by the way. This. Now everyone go to the feedback thread and agree with me :D Edit: @ Flag Yeah, but YOU, the marine, adjust to the weapon. You have practise, and I'm sure you'd never try full auto vs someone at 200m I'm NOT in the army. But I fired an M-16 in the states. Fully auto I put 3 rounds into a target at 20 yards. I think you'd do FAR better at managing the recoil. Like I say, I don't have the experience you do. You're right. Because of my practice I was able to manage my recoil. But isn't that what AR OP is for in game? To Stabilize the weapon better for more accurate firing and less recoil?
no it only increases the dmg.. there is skills to reload faster and another to increase range |
Aidan Torrall
17
|
Posted - 2012.10.05 01:04:00 -
[44] - Quote
Sobriety Denied wrote:sniper will own a AR at the proper range.. AR can't reach. ask sleepy how to do it..
so OP what gun should we all be using instead?
Guess I'm doing it wrong, but I lose more than I win against AR guys at 400m. That has never happened up until this build. I would lose to AR's at medium range, but nothing longer than 350m. Now I'm losing routinely.
Maybe it's range, maybe it's no recoil, but the AR currently is the best gun for every situation. It's an automatic sniper rifle as is, which renders the SR almost useless on these maps that are fenced in by the red line of death. |
Flagratus
ZionTCD Legacy Rising
69
|
Posted - 2012.10.05 01:07:00 -
[45] - Quote
Sobriety Denied wrote:Flagratus wrote:Tony Calif wrote:Jotun Hiem wrote:They just need some of the recoil put back in and then they'd be fine. They're ridiculously stable right now, when compared to the other weapons.
This is coming from a logibro, by the way. This. Now everyone go to the feedback thread and agree with me :D Edit: @ Flag Yeah, but YOU, the marine, adjust to the weapon. You have practise, and I'm sure you'd never try full auto vs someone at 200m I'm NOT in the army. But I fired an M-16 in the states. Fully auto I put 3 rounds into a target at 20 yards. I think you'd do FAR better at managing the recoil. Like I say, I don't have the experience you do. You're right. Because of my practice I was able to manage my recoil. But isn't that what AR OP is for in game? To Stabilize the weapon better for more accurate firing and less recoil? no it only increases the dmg.. there is skills to reload faster and another to increase range
Ahh, yeah you're right. Wasn't on Dust to actually see what Skill did what. My bad on that. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 01:08:00 -
[46] - Quote
Aidan Torrall wrote:Sobriety Denied wrote:sniper will own a AR at the proper range.. AR can't reach. ask sleepy how to do it..
so OP what gun should we all be using instead? Guess I'm doing it wrong, but I lose more than I win against AR guys at 400m. That has never happened up until this build. I would lose to AR's at medium range, but nothing longer than 350m. Now I'm losing routinely. Maybe it's range, maybe it's no recoil, but the AR currently is the best gun for every situation. It's an automatic sniper rifle as is, which renders the SR almost useless on these maps that are fenced in by the red line of death.
sleepy dont F around he put a damper on my dropship tower camping last build. |
Mosley Harmless
Circle of Huskarl Minmatar Republic
17
|
Posted - 2012.10.05 01:13:00 -
[47] - Quote
Stop nerfing things, start buffing thing. Let's get some excitement back in this game. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 01:14:00 -
[48] - Quote
Flagratus wrote:Sobriety Denied wrote:Flagratus wrote:Tony Calif wrote:Jotun Hiem wrote:They just need some of the recoil put back in and then they'd be fine. They're ridiculously stable right now, when compared to the other weapons.
This is coming from a logibro, by the way. This. Now everyone go to the feedback thread and agree with me :D Edit: @ Flag Yeah, but YOU, the marine, adjust to the weapon. You have practise, and I'm sure you'd never try full auto vs someone at 200m I'm NOT in the army. But I fired an M-16 in the states. Fully auto I put 3 rounds into a target at 20 yards. I think you'd do FAR better at managing the recoil. Like I say, I don't have the experience you do. You're right. Because of my practice I was able to manage my recoil. But isn't that what AR OP is for in game? To Stabilize the weapon better for more accurate firing and less recoil? no it only increases the dmg.. there is skills to reload faster and another to increase range Ahh, yeah you're right. Wasn't on Dust to actually see what Skill did what. My bad on that. np bro many skills to memorize, i'm not that proud of being such a nerd to know them well
i would just go play but my favorite squad mates are in other squads atm |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.10.05 01:27:00 -
[49] - Quote
I do not believe that the AR (Assault Rifle) needs any sort of balancing, or lowering. It is suppose to naturally be that go-to weapon, and the undeniable all-purpose weapon. What I have noticed this build is that due to CCP slowing the game down a slight bit between lowering the character speeds, and strafe (for purpose speculated) that the 'Scout' variant is a lot harder to take to the front lines. Almost an undeniable liability to play unless you are literally armed with a stealth module. Also I took to noticing that the SMG has seen a slight balancing in which it now is litterally useless nigh without passive skills to enforce it's natural killing ability. Having a steady hand helps a lot too. The shotgun is still naturally brutal and even more so when that stealth module wielding player nails you in the back while you are unaware of his/her prescence. The forge gun is beyond deadly, and so is the mass driver. Ran into someone wielding one infact last night and they were able to dispense of me before I could get comfortable enough to fire properly. A direct hit like that of the forge gun is lethality at it's finest. The swarm dismantles armored and non armored vehicles to ashes, and speaks for itself. The scrambler pistol is again still relevent as well. Infact I may as well just say that all weapons are still capable and lethal killing tools. However! They are nonetheless tools and only as powerful and/or lethal as the player/merc/Duster whom is wielding them.
Spouting that the AR, the go-to all-purpose weapon needs to be rebalanced is nonesense. It's your opinion, but it certainly does not need one. Even the laser rifle is getting plenty kills and use by Dusters on the battlefield. CCP makes all of the dropsuits in terms of armor plating and shielding the same, and people still complain. If anything the game is increadibly balanced at the moment. The only problem apparent is the flaws in the players, and unfortunetly it's these said players blaming everyone and especially the game for their problems other then themselves.
Are there legitimate issues to be concerned about? Yes. Is this thread detracting from them? Yes. |
Typo Name
78
|
Posted - 2012.10.05 01:35:00 -
[50] - Quote
Sleepy Zan wrote:protoman won't be happy about this But seriously, instead of CCP nerfing ARs why don't you just get better try using any weapons besides an assault rifle.
They took the "spray and pray" strategy and gave it enough damage and range to be the best choice for almost any situation. |
|
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.05 01:43:00 -
[51] - Quote
Rorek IronBlood wrote:
I do not believe that the AR (Assault Rifle) needs any sort of balancing, or lowering. It is suppose to naturally be that go-to weapon, and the undeniable all-purpose weapon. What I have noticed this build is that due to CCP slowing the game down a slight bit between lowering the character speeds, and strafe (for purpose speculated) that the 'Scout' variant is a lot harder to take to the front lines. Almost an undeniable liability to play unless you are literally armed with a stealth module. Also I took to noticing that the SMG has seen a slight balancing in which it now is litterally useless nigh without passive skills to enforce it's natural killing ability. Having a steady hand helps a lot too. The shotgun is still naturally brutal and even more so when that stealth module wielding player nails you in the back while you are unaware of his/her prescence. The forge gun is beyond deadly, and so is the mass driver. Ran into someone wielding one infact last night and they were able to dispense of me before I could get comfortable enough to fire properly. A direct hit like that of the forge gun is lethality at it's finest. The swarm dismantles armored and non armored vehicles to ashes, and speaks for itself. The scrambler pistol is again still relevent as well. Infact I may as well just say that all weapons are still capable and lethal killing tools. However! They are nonetheless tools and only as powerful and/or lethal as the player/merc/Duster whom is wielding them.
Spouting that the AR, the go-to all-purpose weapon needs to be rebalanced is nonesense. It's your opinion, but it certainly does not need one. Even the laser rifle is getting plenty kills and use by Dusters on the battlefield. CCP makes all of the dropsuits in terms of armor plating and shielding the same, and people still complain. If anything the game is increadibly balanced at the moment. The only problem apparent is the flaws in the players, and unfortunetly it's these said players blaming everyone and especially the game for their problems other then themselves.
Are there legitimate issues to be concerned about? Yes. Is this thread detracting from them? Yes.
Whoa there killer. Yes, the AR should be the go to weapon, but it shouldn't be able to shoot a flea off a horse's back at 350m. Currently, it can. Why? No recoil like last build. No spray. The spray has been replaced with a straight line, which makes it OP. You have your opinion, and I have mine.
Not sure what you're talking about with all the suits having the armor and shielding the same, and complaints. I wouldn't want them to be the same (talking about militia to proto).
And yes, the speeds have been lowered. The problem is the scout suit now has no niche. I can't imagine using them in the front lines with how paper thin they are, regardless of speed. But I digress.
To each his own... |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.10.05 02:04:00 -
[52] - Quote
Vincam Velmoriar wrote:Rorek IronBlood wrote:
I do not believe that the AR (Assault Rifle) needs any sort of balancing, or lowering. It is suppose to naturally be that go-to weapon, and the undeniable all-purpose weapon. What I have noticed this build is that due to CCP slowing the game down a slight bit between lowering the character speeds, and strafe (for purpose speculated) that the 'Scout' variant is a lot harder to take to the front lines. Almost an undeniable liability to play unless you are literally armed with a stealth module. Also I took to noticing that the SMG has seen a slight balancing in which it now is litterally useless nigh without passive skills to enforce it's natural killing ability. Having a steady hand helps a lot too. The shotgun is still naturally brutal and even more so when that stealth module wielding player nails you in the back while you are unaware of his/her prescence. The forge gun is beyond deadly, and so is the mass driver. Ran into someone wielding one infact last night and they were able to dispense of me before I could get comfortable enough to fire properly. A direct hit like that of the forge gun is lethality at it's finest. The swarm dismantles armored and non armored vehicles to ashes, and speaks for itself. The scrambler pistol is again still relevent as well. Infact I may as well just say that all weapons are still capable and lethal killing tools. However! They are nonetheless tools and only as powerful and/or lethal as the player/merc/Duster whom is wielding them.
Spouting that the AR, the go-to all-purpose weapon needs to be rebalanced is nonesense. It's your opinion, but it certainly does not need one. Even the laser rifle is getting plenty kills and use by Dusters on the battlefield. CCP makes all of the dropsuits in terms of armor plating and shielding the same, and people still complain. If anything the game is increadibly balanced at the moment. The only problem apparent is the flaws in the players, and unfortunetly it's these said players blaming everyone and especially the game for their problems other then themselves.
Are there legitimate issues to be concerned about? Yes. Is this thread detracting from them? Yes.
Whoa there killer. Yes, the AR should be the go to weapon, but it shouldn't be able to shoot a flea off a horse's back at 350m. Currently, it can. Why? No recoil like last build. No spray. The spray has been replaced with a straight line, which makes it OP. You have your opinion, and I have mine. Not sure what you're talking about with all the suits having the armor and shielding the same, and complaints. I wouldn't want them to be the same (talking about militia to proto). And yes, the speeds have been lowered. The problem is the scout suit now has no niche. I can't imagine using them in the front lines with how paper thin they are, regardless of speed. But I digress. To each his own...
You must know your meters. I've yet to see someone do that with an AR. So I think you are simply exaggerating. There is a little recoil, but how much should there be? As for how accurate it is? Shooting a straight line is a good thing in my opinion, but then again it's not a scattergun. I do not see people complaining overly about the laser rifle and it shoots just as straight. Same with the scrambler pistol. The reason for the low accuracy though of the SMG is simply due to it having almost no barrel, which equals less spin on the bullet itself.
The dropsuits are fine as they are now, and very well balanced. The only reason for wanting the higher tech level gear is for more options, and generated power -- CPU (Central Processing Unit) and PG (Power Grid) -- and more module, and equipment options. If you want more or less shielding/armor pick-up a different subtype -- 'Scout', 'Logistical', 'Assault', and 'Heavy". Which again all have their own pros and cons.
Has the 'Scout' lost it's niche' though? I could not tell you. It's not a front line runner, or shock trooper anymore like it has been in the past, but it still a great recon, assassin, and sniper. Infact they are superb in those areas. I'd like more data on it, but then again I doubt I'll see that data ever.
Back to the topic at hand though; the AR is fine at the moment. People are just unruly, complaining griefers. Who are all too willing to lay blame to everything other then themselves for the most part. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.05 03:35:00 -
[53] - Quote
Rorek IronBlood wrote:Vincam Velmoriar wrote:Rorek IronBlood wrote:
I do not believe that the AR (Assault Rifle) needs any sort of balancing, or lowering. It is suppose to naturally be that go-to weapon, and the undeniable all-purpose weapon. What I have noticed this build is that due to CCP slowing the game down a slight bit between lowering the character speeds, and strafe (for purpose speculated) that the 'Scout' variant is a lot harder to take to the front lines. Almost an undeniable liability to play unless you are literally armed with a stealth module. Also I took to noticing that the SMG has seen a slight balancing in which it now is litterally useless nigh without passive skills to enforce it's natural killing ability. Having a steady hand helps a lot too. The shotgun is still naturally brutal and even more so when that stealth module wielding player nails you in the back while you are unaware of his/her prescence. The forge gun is beyond deadly, and so is the mass driver. Ran into someone wielding one infact last night and they were able to dispense of me before I could get comfortable enough to fire properly. A direct hit like that of the forge gun is lethality at it's finest. The swarm dismantles armored and non armored vehicles to ashes, and speaks for itself. The scrambler pistol is again still relevent as well. Infact I may as well just say that all weapons are still capable and lethal killing tools. However! They are nonetheless tools and only as powerful and/or lethal as the player/merc/Duster whom is wielding them.
Spouting that the AR, the go-to all-purpose weapon needs to be rebalanced is nonesense. It's your opinion, but it certainly does not need one. Even the laser rifle is getting plenty kills and use by Dusters on the battlefield. CCP makes all of the dropsuits in terms of armor plating and shielding the same, and people still complain. If anything the game is increadibly balanced at the moment. The only problem apparent is the flaws in the players, and unfortunetly it's these said players blaming everyone and especially the game for their problems other then themselves.
Are there legitimate issues to be concerned about? Yes. Is this thread detracting from them? Yes.
Whoa there killer. Yes, the AR should be the go to weapon, but it shouldn't be able to shoot a flea off a horse's back at 350m. Currently, it can. Why? No recoil like last build. No spray. The spray has been replaced with a straight line, which makes it OP. You have your opinion, and I have mine. Not sure what you're talking about with all the suits having the armor and shielding the same, and complaints. I wouldn't want them to be the same (talking about militia to proto). And yes, the speeds have been lowered. The problem is the scout suit now has no niche. I can't imagine using them in the front lines with how paper thin they are, regardless of speed. But I digress. To each his own... You must know your meters. I've yet to see someone do that with an AR. So I think you are simply exaggerating. There is a little recoil, but how much should there be? As for how accurate it is? Shooting a straight line is a good thing in my opinion, but then again it's not a scattergun. I do not see people complaining overly about the laser rifle and it shoots just as straight. Same with the scrambler pistol. The reason for the low accuracy though of the SMG is simply due to it having almost no barrel, which equals less spin on the bullet itself. The dropsuits are fine as they are now, and very well balanced. The only reason for wanting the higher tech level gear is for more options, and generated power -- CPU (Central Processing Unit) and PG (Power Grid) -- and more module, and equipment options. If you want more or less shielding/armor pick-up a different subtype -- 'Scout', 'Logistical', 'Assault', and 'Heavy". Which again all have their own pros and cons. Has the 'Scout' lost it's niche' though? I could not tell you. It's not a front line runner, or shock trooper anymore like it has been in the past, but it still a great recon, assassin, and sniper. Infact they are superb in those areas. I'd like more data on it, but then again I doubt I'll see that data ever. Back to the topic at hand though; the AR is fine at the moment. People are just unruly, complaining griefers. Who are all too willing to lay blame to everything other then themselves for the most part.
I think you're right to a large degree about most of the complaints on here. But I know from personal experience about the meters. An AR canned me from 350 while I was trying to get off a shot with my tactical sniper rifle. That's not an exaggeration. Saw someone else post something similar. It happens.
No one complains about the laser rifle because 1) it's a straight laser, not individual bullets being fired, but 2) more importantly, it sucks at long range. The AR does not, which is why we have a problem. It should scatter more and have more recoil, so that it's still good at medium range, but the longer the range the more difficulty AR's will have with accuracy. Which would also mean that guys who spam bullets won't be accurate, while guys who really know how to shoot will be able to use the gun for longer ranges than the noobs. Imagine that, having skill involved with the AR. A straight line from 300m+? I think we can both agree that's a bit much, can't we? |
DUST Fiend
Immobile Infantry
1899
|
Posted - 2012.10.05 03:39:00 -
[54] - Quote
I took up this fight a while back, it wasn't well met. They need more kickback and to be just a little less accurate until you skill all the way up, also their range should be shaved back just the tiniest bit.
It's the little things at this point, they just need to tweak and turn the dials a bit to find the perfect setting. ARs will always be the go to weapon for most people, it just shouldn't be such a blatantly obvious choice. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.10.05 03:45:00 -
[55] - Quote
DUST Fiend wrote:I took up this fight a while back, it wasn't well met. They need more kickback and to be just a little less accurate until you skill all the way up, also their range should be shaved back just the tiniest bit.
It's the little things at this point, they just need to tweak and turn the dials a bit to find the perfect setting. ARs will always be the go to weapon for most people, it just shouldn't be such a blatantly obvious choice.
Now see that seems reasonable and rational to me, Dust Fiend. Making the passive skills effectively more necessary, but also not making you feel as if your "merc" is somehow brain dead either. Good balance is key, and I agree to that. I think the range though is fine as it stands. In real life an AR (model depending) can be worth it's weight in even some long range scenarios. No mile long-shot mind you, but you in basic they try their hardest to instill how to properly aim. Granted this is a video game. Differences will apply. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.05 03:55:00 -
[56] - Quote
@Fiend. Kick, accuracy and range? No...
More kick = worse performance at range. Mission accomplished. More kick = worse accuracy. Mission accomplished. More kick = Satisfaction from killing someone. Because YOU had to manage the recoil.
Add in a decrease in accuracy & range IN ADDITION to this will turn it into just a big SMG. Remember we have 300-1000 HP. That's why a tiny bit of recoil will make all the difference needed.
@Flag I'm sure rifle ops does 5% accuracy. Currently though 25% decrease on spread means nothing. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.10.05 03:55:00 -
[57] - Quote
There is not enough lube in the cluster to soothe this butthurt. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.05 03:59:00 -
[58] - Quote
Normally, I would have to agree with such common sense, ARs ARE powerful, but... this is an FPS, and ARs are ALWAYS the end all be all of all weapons, mostly because they are in real life and are being depicted as such. Frankly, you should be so lucky that CCP nerfed the breach variant already. |
Iridescent Horned Wolf
Doomheim
2
|
Posted - 2012.10.05 04:04:00 -
[59] - Quote
Ignore |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.05 04:07:00 -
[60] - Quote
Assault rifles are way too versatile. Versatility is a strength, one that isn't balanced with any weaknesses. That sounds like a balance issue to me
Mass drivers have small magazines, are harder to aim at targets with because of the arc. Sniper rifles have small magazines, and are hard to use at close range. Laser rifles have overheat, terrible initial damage, and horrible close range damage. Forge guns have charge time. HMG has overheat, and limited range. SMGss have limited range. Shotguns have limited range. Scrambler pistols have small magazines. Nova knives have to charge, and are useless in most situations. The assault rifle has no weakness.
Assault rifles should not get an accuracy nerf, I looooove the ability to hipfire accurately in any shooter, and Dust is one of the few that allows me. There should be more kick when in prolonged automatic fire. Also a range nerf. One of the reasons I think there should be a range nerf is to balance it with the laser rifles; laser rifles are great, but underpowered. They operate only at mid range, but mid range is also the assault rifle's domain, and most of the time an assault rifle user will kill a laser rifle user because of how quickly assault rifles do damage. |
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.05 04:15:00 -
[61] - Quote
@horned wolf Change laser damage for that. Not assault rifle range. AR's have been ok for 3 build. Why would CCP **** it up now? I don't get them. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.05 04:18:00 -
[62] - Quote
regardless of the laser rifle's state, assault rifle needs a weakness. Everything else has a weakness. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.05 04:42:00 -
[63] - Quote
Let me put it this way. What advantage would reduced AR range give VS a shotgun, SMG, HMG, Forge and sniper? Shotgun, SMG & HMG will all still be well within range. Forge & sniper out of range probably. Change recoil? Now you'll have to be surgical with your firing vs all of these opponents. Specifically left out laser rifle. Because it has the same range and is the only weapon it'd work well for :P |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.05 04:44:00 -
[64] - Quote
Recoil seems like the best idea. |
Cyn1de
Villore Sec Ops Gallente Federation
4
|
Posted - 2012.10.05 05:04:00 -
[65] - Quote
See people want to call the OP a troll cause he's calling for a nerf on their chosen weapon, his arguement kinda sounds a lot like all the whiny little bitches over the tanks.....Im just saying.
See and tanks got nerfed cause people couldn't adapt and overcome. Although that seems to be the go to response on these forums for anything someone disagrees with when it comes to weapon equality.... |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.05 05:04:00 -
[66] - Quote
Cyn1de wrote:See people want to call the OP a troll cause he's calling for a nerf on their chosen weapon, his arguement kinda sounds a lot like all the whiny little bitches over the tanks.....Im just saying.
See and tanks got nerfed cause people couldn't adapt and overcome. Although that seems to be the go to response on these forums for anything someone disagrees with when it comes to weapon equality....
OP is a whiney little ***** though |
Cyn1de
Villore Sec Ops Gallente Federation
4
|
Posted - 2012.10.05 05:11:00 -
[67] - Quote
You seem to be as well....just saying there proto. |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.10.05 05:33:00 -
[68] - Quote
- In close range combat, I have found that the SMG > AR. in fact many smart and really good players resort to using their SMG in close range vs using their AR.
- Likewise in close range combat the shotgun EASILY outguns an AR player, shotguns are horribly OP OHK weapons with a pretty decent range (almost as much as the AR, which is ridiculous... what the heck are they shooting, slugs?).
- In long distance combat, as in AR vs sniper, sniper wins hands down since the AR can only hit something ~100 feet away (which needs to be adjusted, the range right now is abysmal and horribly unrealistic). AR wielding folks are massively outgunned by a sniper, as it requires us to run ALL the way over to where the sniper is just to get a chance of a bullet hitting. And usually we are unable to make it that far without being sniped/killed by them or somebody else.
- In the new build, the heavies are quite difficult to take out with an AR, using my GEK with 3% mod I sunk almost 2 1/2 clips into a heavy, who still didn't die, but I died from his teammates who heard me unloading clip after clip, giving away my position. No lag in this example either, and his heath was diminishing as my bullets hit.
- As for AR vs tank, your example is obviously exaggerated beyond belief. 1 AV grenade? Please. Also FYI, this has nothing to do with the assault rifle. By your example, it could work with ANY loadout, suit and weapon combo as long as somebody has AV nades.
- AR vs LAV, again you talk about AV nades which is != (not equal to, if you are into programming lingo) an assault rifle. And as for unloading a clip and that's it, you clearly have never tried this. I could sit there and unload clip after clip after clip into a LAV, and barely make a dent. Although if you are sitting in back on the mounted gun, I can take you out as easily as I can take you out as if you were not in the LAV. But an AR exclusively against a LAV is about as useless as it gets, try it sometime.
In regard to your closing statement, the AR is FAR from a end-all weapon, we are out classed by sniper, heavies, shotgun users, and SMG users (at their appropriate ranges of course). And as for you making the claim that the range is infinite, seriously? Have you ever actually used a assault rifle in this game? THE RANGE IS PATHETIC. Heck, the shotgun might actually have better range than we do.
It seems 90% of the time I aim at a target that really isn't that far away, they are out of range and I have to keep moving closer. We practically have to get right up in somebody's face to make hits count, and at which point the SMG users, shotgunners, and heavies can outgun us easily.
OP, you obviously have no clue what you are talking about. I'm sure you just had a few bad games where you got owned by AR folks with ease, trust me I know the feeling. And I won't lie, it is very aggravating, not just from AR folks, but from every class in the game. They are all OP in their own way. |
DUST Fiend
Immobile Infantry
1899
|
Posted - 2012.10.05 05:39:00 -
[69] - Quote
Ieukoplast wrote:
- In the new build, the heavies are quite difficult to take out with an AR, using my GEK with 3% mod I sunk almost 2 1/2 clips into a heavy, who still didn't die, but I died from his teammates who heard me unloading clip after clip, giving away my position. No lag in this example either, and his heath was diminishing as my bullets hit.
Huh, I drop heavies in half a clip or so of my militia AR on the starter assault suit. They're WICKED easy to get headshots on since they strafe about as fast as fat albert....
EDIT: Did you seriously just mention AR vs LAV.....did I actually just read that? Hey guys, why can't my Rifter kill your Moros? Why would you even bring that up? |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
|
Posted - 2012.10.05 05:40:00 -
[70] - Quote
xprotoman23 wrote:Cyn1de wrote:See people want to call the OP a troll cause he's calling for a nerf on their chosen weapon, his arguement kinda sounds a lot like all the whiny little bitches over the tanks.....Im just saying.
See and tanks got nerfed cause people couldn't adapt and overcome. Although that seems to be the go to response on these forums for anything someone disagrees with when it comes to weapon equality.... OP is a whiney little ***** though
I do agree with protoman on this.
First the Breach Assault Rifle gets a massive nerf and is now useless. A slight nerf would have been nice, instead it's just nerfed to hell. Worthless to even have on the market really. Now you want to nerf all the ssault rifles because more players are using them? Last time I checked isn't an Assault Rifle meant to be an all-around useful weapon?
Say they get nerfed, everyone is going to move to the next gun that is strongest and use that, than another post/QQing thread about "This gun needs to be nerfed" QQ thread is going to pop up. Get your gun game up. I'm having no problem killing people using AR's against me and so are other players out there also. Adapt instead of depending on Devs to hold your hand on the battlefield yo.
Next, I'm waiting on the post that asks CCP to buff Orbital Strikes. |
|
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.05 05:42:00 -
[71] - Quote
Nah... I don't think the gun needs any dampering... I think the gun needs some balance addressed to it -- It always shoots center. How come it can fire center without swaying but a sniper rifle can't?
I also HATE the scope of the Assault rifle. It reminds me of Halo's scope mode.
|
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.10.05 05:43:00 -
[72] - Quote
DUST Fiend wrote:Ieukoplast wrote:
- In the new build, the heavies are quite difficult to take out with an AR, using my GEK with 3% mod I sunk almost 2 1/2 clips into a heavy, who still didn't die, but I died from his teammates who heard me unloading clip after clip, giving away my position. No lag in this example either, and his heath was diminishing as my bullets hit.
Huh, I drop heavies in half a clip or so of my militia AR on the starter assault suit. They're WICKED easy to get headshots on since they strafe about as fast as fat albert.... EDIT: Did you seriously just mention AR vs LAV.....did I actually just read that? Hey guys, why can't my Rifter kill your Moros? Why would you even bring that up?
In the last build heavies were just sitting ducks, they seem to be tougher in this one though. At least from my own experiences. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.05 05:56:00 -
[73] - Quote
Cyn1de wrote:You seem to be as well....just saying there proto.
Most of my posts have emoticons if people think i'm serious about half the things i post |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.05 05:56:00 -
[74] - Quote
Lol AR got a buff purely from the nerf to some of the other weapon systems. Thats not even counting the new changes to the AR's that buffs em.
bet over 65% of kills ar ARs and 30% would be OB's
If you dont use an AR your getting left behind but good luck too you anyway
|
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.05 07:00:00 -
[75] - Quote
Ar had more recoil in e3 build didn't it? Right now the ar operation(-5% recoil and dispersion, ar proficiency is the damage skill) does nothing, maybe make it so its as low of recoil at lv5 as it is at lv1 now.
I think the laser should out range the plasma ar a little, and the minmatar rifle when it comes out should have range in middle of them with more kick then ar.
I think the smg skills should be fliped vack like last build, ar gets accuracy then damage, smg gets damage then accuracy. It makes them more distinct.
The sniper is good to at least 600m, I have heard of it used at 750m. Some try using it at ar range, but it fills a unique role still. |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
|
Posted - 2012.10.05 07:04:00 -
[76] - Quote
Flagratus wrote:Am I the only one that believes that CCP is, trying, to make things as realistic as possible? Nerfing the AR would be like converting an M-16 into a .22, ridiculous. Assault Rifles, in-game and in real combat are used for a reason. They are deadly for that same reason. They are plasma weapons, not actual assault rifles as we know them. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.10.05 07:47:00 -
[77] - Quote
Stop wanting to nerf the AR just because people are unable to use the scout and heavy suits properly.
The AR is only so easy to get kills with because scouts keep running straight at me with their shotguns and SMG's. Try flanking. If you're a shotgun or SMG scout and see an assault AR guy, then turn around and run around him and kill him from behind. There's no shame in running away from a gunfight if you're outmatched. I run away all the time when rounding a corner only to see a heavy HMG waiting for me. You should do the same instead of trying to kill him with your SMG, because that's not going to happen.
With that said, the AR has zero recoil right now, which of course isn't right. A little recoil is all they need though. |
Flagratus
ZionTCD Legacy Rising
69
|
Posted - 2012.10.05 07:53:00 -
[78] - Quote
That's the thing. I had stated a Plasma weapon wouldn't have recoil. It wouldn't really. I'm guessing by using plasma and a magnetic field to encase the plasma, it uses a form of fission power source to power the firing mechanism. (Hypothetical of course. CCP gives a good idea, but not enough to ascertain whats powering the weapon.) Because of this, there would be some kinetic energy dispersed, causing some recoil, but because of the cyclotron utilizing a static magnetic field to fire the plasma, there would little to no recoil. Of course, if the weapon doesn't have any where to expel the gas build up, it'll most likely blow up. Which is why they need a breach point for releasing the gases formed within the chamber.
Correct me if I'm wrong though, cause it's been a while since I've discussed science |
Jack McReady
A.C.M.E Corp
71
|
Posted - 2012.10.05 08:35:00 -
[79] - Quote
Ieukoplast wrote:- In close range combat, I have found that the SMG > AR. in fact many smart and really good players resort to using their SMG in close range vs using their AR.
- Likewise in close range combat the shotgun EASILY outguns an AR player, shotguns are horribly OP OHK weapons with a pretty decent range (almost as much as the AR, which is ridiculous... what the heck are they shooting, slugs?).
- In long distance combat, as in AR vs sniper, sniper wins hands down since the AR can only hit something ~100 feet away (which needs to be adjusted, the range right now is abysmal and horribly unrealistic). AR wielding folks are massively outgunned by a sniper, as it requires us to run ALL the way over to where the sniper is just to get a chance of a bullet hitting. And usually we are unable to make it that far without being sniped/killed by them or somebody else.
- In the new build, the heavies are quite difficult to take out with an AR, using my GEK with 3% mod I sunk almost 2 1/2 clips into a heavy, who still didn't die, but I died from his teammates who heard me unloading clip after clip, giving away my position. No lag in this example either, and his heath was diminishing as my bullets hit.
- As for AR vs tank, your example is obviously exaggerated beyond belief. 1 AV grenade? Please. Also FYI, this has nothing to do with the assault rifle. By your example, it could work with ANY loadout, suit and weapon combo as long as somebody has AV nades.
- AR vs LAV, again you talk about AV nades which is != (not equal to, if you are into programming lingo) an assault rifle. And as for unloading a clip and that's it, you clearly have never tried this. I could sit there and unload clip after clip after clip into a LAV, and barely make a dent. Although if you are sitting in back on the mounted gun, I can take you out as easily as I can take you out as if you were not in the LAV. But an AR exclusively against a LAV is about as useless as it gets, try it sometime.
In regard to your closing statement, the AR is FAR from a end-all weapon, we are out classed by sniper, heavies, shotgun users, and SMG users (at their appropriate ranges of course). And as for you making the claim that the range is infinite, seriously? Have you ever actually used a assault rifle in this game? THE RANGE IS PATHETIC. Heck, the shotgun might actually have better range than we do.
It seems 90% of the time I aim at a target that really isn't that far away, they are out of range and I have to keep moving closer. We practically have to get right up in somebody's face to make hits count, and at which point the SMG users, shotgunners, and heavies can outgun us easily.
OP, you obviously have no clue what you are talking about. I'm sure you just had a few bad games where you got owned by AR folks with ease, trust me I know the feeling. And I won't lie, it is very aggravating, not just from AR folks, but from every class in the game. They are all OP in their own way. lol 2 1/2 clip to kill a heavy.... well let me summarize your post for you: denying and l2p issues.
|
GOLD LEAD3R
Seituoda Taskforce Command Caldari State
22
|
Posted - 2012.10.05 14:40:00 -
[80] - Quote
It seems like 90% of the people (pro and con) can agree that the gun needs more recoil. Don't touch range, but make it more difficult for a spraying noob to unload on someone across the map. The gun would still be deadly in the hands of pro, and would boost the value of someone who could properly use it. |
|
Gcember
Villore Sec Ops Gallente Federation
123
|
Posted - 2012.10.05 14:48:00 -
[81] - Quote
I agree to the fullest with laser rifles, they reach way too far, but I must say that we need to stop nerfing everything we come across. It is better to learn how to take action when you face an enemy with a ceratin weapon. For example, a heavy with a HMG shows up, what do you do?, thats right, run away so that the HMG does not do so much damage on you as it is not effective at longer ranges and take action from there. |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
|
Posted - 2012.10.05 15:18:00 -
[82] - Quote
dont really think they need a nerf but the dropsuits need to go back to their pre-E3 stats and i think it will balance out. there will actually be gunfights that last longer than 3seconds, ability for crap players to take cover, and triple teams wont be much of an issue. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.10.05 15:20:00 -
[83] - Quote
Mods, please kill the AR threads.
Only nerf that may apply to this gun is to increase the recoil. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.10.05 15:26:00 -
[84] - Quote
Kaeralli Sturmovos wrote:dont really think they need a nerf but the dropsuits need to go back to their pre-E3 stats and i think it will balance out. there will actually be gunfights that last longer than 3seconds, ability for crap players to take cover, and triple teams wont be much of an issue.
I don't agree. If you go back to the pre-E3 stats, any sub-par player wearing a decked out proto suit, will be able to dominate better players using militia gear. The way it is now, is perfect.
Right now, proto/complex gear, gives you an advantage... but is not enough to overcome a player that is considerably better than you. Also, the old build allowed a proto player to go 3v1 against players in militia gear (unless they were of similar skill) Now, you have to actually tread carefully. A proto will give you an advantage, but it's rare that you can 3v1 ppl.
THIS is a good balance of using the expensive fits for an advantage, w/o breaking the game into expesive fit > than all |
Revelations 514
Royal Uhlans Amarr Empire
38
|
Posted - 2012.10.05 15:49:00 -
[85] - Quote
Honestly, people need to quit using the "quit asking for nerfs ect", that is not a viable argument for anything. If it needs it, it will happen. It will continue to happen throughout the games lifecycle as in all MMO's, so just deal with it. Matter of fact the reason WoW is dying is becuase they stopped rebalancing frequently and therefore the balance is ****.
Now to the issue at hand. AR's right now are THE tool for any situation instead of A tool that can handle any situation. They have been like this pretty much the entire time regardless of build. I have mentioned this in every build. They are far to accurate long range, and deal DPS in such a fast stream due to fire rate they can out DPS a shotgun at close range. (BTW whoever said shotguns have range comparable to an AR has never used a shotgun).
AR's right now are simply the best tool for any given situation with the exception of very unique niche/extreme circumstance situations. If I have a shotgun, and I don't surprise an AR user from behind, he will always out DPS me unless I pull something outta my ass.
If I have a sniper rifle, and the AR user spots me at the same time I spot him, I am dead before I can fire the second shot its going to take to bring him down.
Mid range, well thats where AR's live so that one is obvious.
AR's are simply THE tool to use for 85% of combat situations. The only people using anything else are doing so to complement their playstyle, and are trudging through it. This "get your gun game up" argument is BS and is an illusion of granduer. The argument that the AR "should be the go to gun for killing" is a rediculous statement in a game about....killling. (Not like their is a talk it out or surrender button).
Every gun needs a niche and that niche should be range specific, with aesthetic or operational preferences for gun types in the same range category. Tweaks are part of the game and always will be so quit bashing people for bringing up areas that need it next. I am all for rebalancing continuously as we are not just changing one thing at a time between builds, so different things interact differently. Just a little commen sense here people I know it's fun to dominate, but how old will it get when everyone "adapts" and has an AR, with no variety. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.10.05 16:03:00 -
[86] - Quote
Acutally you dont need an AR nerf you need a movement speed buff. If movement speed was the same as in the last build then you wouldnt have this issue because the CQC weapons rely on alot of straffing and movement to use effectively.....but that was taken out on this build so instead of asking for a nerf join the movement speed needs to be rebuffed group. |
Bosse Ansgar
47
|
Posted - 2012.10.05 16:25:00 -
[87] - Quote
Revelations 514 wrote:Honestly, people need to quit using the "quit asking for nerfs ect", that is not a viable argument for anything. If it needs it, it will happen. It will continue to happen throughout the games lifecycle as in all MMO's, so just deal with it. Matter of fact the reason WoW is dying is becuase they stopped rebalancing frequently and therefore the balance is ****.
Now to the issue at hand. AR's right now are THE tool for any situation instead of A tool that can handle any situation. They have been like this pretty much the entire time regardless of build. I have mentioned this in every build. They are far to accurate long range, and deal DPS in such a fast stream due to fire rate they can out DPS a shotgun at close range. (BTW whoever said shotguns have range comparable to an AR has never used a shotgun).
AR's right now are simply the best tool for any given situation with the exception of very unique niche/extreme circumstance situations. If I have a shotgun, and I don't surprise an AR user from behind, he will always out DPS me unless I pull something outta my ass.
If I have a sniper rifle, and the AR user spots me at the same time I spot him, I am dead before I can fire the second shot its going to take to bring him down.
Mid range, well thats where AR's live so that one is obvious.
AR's are simply THE tool to use for 85% of combat situations. The only people using anything else are doing so to complement their playstyle, and are trudging through it. This "get your gun game up" argument is BS and is an illusion of granduer. The argument that the AR "should be the go to gun for killing" is a rediculous statement in a game about....killling. (Not like their is a talk it out or surrender button).
Every gun needs a niche and that niche should be range specific, with aesthetic or operational preferences for gun types in the same range category. Tweaks are part of the game and always will be so quit bashing people for bringing up areas that need it next. I am all for rebalancing continuously as we are not just changing one thing at a time between builds, so different things interact differently. Just a little commen sense here people I know it's fun to dominate, but how old will it get when everyone "adapts" and has an AR, with no variety.
Agreed. However I don't think the AR needs a nerf, just sufficient recoil. Then make the other weapons have appropriate damage output and tweaked stats so that the AR isn't the only effective weapon. If you have a weapon it has to be useful, why else would you take it into battle?
SMG's need a bit of recoil as well, but I agree that when you go head to head with a high powered AR, even at close range, you are toast. Same goes for when you run into a shotgun, you need a second or two to aim and pop off enough shots to have a chance if you round a corner on one unless they are more than 10 yards off. Either up the damage output or increase the rate of fire, but add a bit of recoil and maybe a bit of spread.
Pistols need a much higher damage output and a slightly lower lower rate of fire to even them out. They are pretty much useless as it is, I wouldn't carry one of these pistols for self defense into a bad part of town let alone a battlefield. You have to empty 2-3 clips to kill anyone in a decent dropsuit. If you are against ANY weapon other than another pistol you are toast, so it's kind of pointless to have it unless it can do enough damage to make it worthwhile. They need to do heavy damage, about a quarter to a half of what shotguns do, and have a low rate of fire or very small clips to prevent misuse. Then it would be worth while to carry one into battle.
Lastly the Nova knife. I love it, it's great, but I think you should have some running attacks or at least increase the walk speed while charging. When someone spots you and can back peddle faster that you can slowly walk towards them it kinda defeats the point and leaves you open. There is too much open ground in this game for the nova knife to be a stealth only weapon, I think running and walking speed need to be increased while equipped and there needs to be an attack you can do while running.
That's my opinion anyway, now let's have the hate. |
Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.10.05 16:40:00 -
[88] - Quote
The assault rifle needs more recoil and a damage penalty at close range. The laser rifle does reduced damage below it's optimal range, the assault rifle should also but it's optimal range should remain subpar to now just with damage penalties on the low end of it. |
Osiris Greywolf
Edimmu Warfighters Gallente Federation
80
|
Posted - 2012.10.05 16:45:00 -
[89] - Quote
I've always wondered how long it would take to come to this, and come on you all knew it would too. We have finally come full circle people, congratukittenlations! |
Supercakers
Algintal Core Gallente Federation
45
|
Posted - 2012.10.05 16:53:00 -
[90] - Quote
I agree, as it is with a militia AR and ZERO skills to boost it, the militia AR is perfectly stable, no kick/recoil, no spread. The disparity between the AR and other weapons only gets worse as you move up into the higher skill based AR's too with much bigger clips. The AR also has a very high base damage, so it gets a pretty decent damage boost from damage mods. It is like the laser rifle, but way better! Full auto firing, full damage, straight line, no recoil or spread. The perfect weapon for whatever range you choose, except for extreme sniping range. Yeah, no reason to balance here. |
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Andius Fidelitas
Algintal Core Gallente Federation
51
|
Posted - 2012.10.05 16:56:00 -
[91] - Quote
To OP
Your posting privilages need a nerf. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.05 17:05:00 -
[92] - Quote
Standard AR's need recoil
Breach AR's need an overall performance boost ( increase clip size to 42 and an slight increase in RoF) |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.10.05 17:10:00 -
[93] - Quote
xprotoman23 wrote:Standard AR's need recoil
Breach AR's need an overall performance boost ( increase clip size to 42 and an slight increase in RoF)
... Hm. Reasonable, and I approve since I am a breach fan. (>.>") |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.05 17:13:00 -
[94] - Quote
+1 Proto. That baby needs some love. I'd rather use militia than creodon |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.10.05 17:27:00 -
[95] - Quote
(Ignore this post) |
m621 zma
Seraphim Initiative. CRONOS.
22
|
Posted - 2012.10.05 18:50:00 -
[96] - Quote
Sobriety Denied wrote:Flagratus wrote:Tony Calif wrote:Jotun Hiem wrote:They just need some of the recoil put back in and then they'd be fine. They're ridiculously stable right now, when compared to the other weapons.
This is coming from a logibro, by the way. This. Now everyone go to the feedback thread and agree with me :D Edit: @ Flag Yeah, but YOU, the marine, adjust to the weapon. You have practise, and I'm sure you'd never try full auto vs someone at 200m I'm NOT in the army. But I fired an M-16 in the states. Fully auto I put 3 rounds into a target at 20 yards. I think you'd do FAR better at managing the recoil. Like I say, I don't have the experience you do. You're right. Because of my practice I was able to manage my recoil. But isn't that what AR OP is for in game? To Stabilize the weapon better for more accurate firing and less recoil? no it only increases the dmg.. there is skills to reload faster and another to increase range
No he's right AR op decreases kick and dispersion. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.05 20:18:00 -
[97] - Quote
xprotoman23 wrote:Standard AR's need recoil
Breach AR's need an overall performance boost ( increase clip size to 42 and an slight increase in RoF)
|
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.10.05 23:55:00 -
[98] - Quote
Wow. This thread got a lot of attention.
Yeah I have since specced into AR's and in my first game I went 26/4 whereas with the sniper rifle i was going 14/0 or so. I suppose that's just a fluke and in no way was the switch of weapon type?
Breach AR's need no recoil, tight hipfire, large damage per bullet, and slow ROF.
Normal AR's need high ROF, medium hipfire, and high recoil with moderate damage per bullet. |
m621 zma
Seraphim Initiative. CRONOS.
22
|
Posted - 2012.10.06 12:51:00 -
[99] - Quote
I just posted htis on a thread in feedback, though I'd stick it in here as well in case anyone cared LOL
With Light Weapon Sharpshooter at level 3. Basic Assault Rifle maximum range 91m Gek-38 maximum range 96m Killswitch Gek maximum range 106m
If you max out Light Weapon Sharpshooter and Sharpshooter proficiency you're talking another 25% of range - for the above rifles that's under 140m.
AR's feel strongest at approx 50% of their maximum range - which drops them into SMG territory (base max range on a Toxin SMG is 39m)
As a side note both the Basic and Advanced Laser Rifles with Light Weapon Sharpshooter at level 3 have a maximum range of 97m |
Gcember
Villore Sec Ops Gallente Federation
123
|
Posted - 2012.10.06 12:55:00 -
[100] - Quote
Please just enjoy the game! Adapt to it! |
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.06 14:13:00 -
[101] - Quote
Yeah, adapt to CoD in space... It's not a game, it's a beta. Oh, that phrase actually came in useful for once. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
|
Posted - 2012.10.06 14:29:00 -
[102] - Quote
I find this really interesting that everyone calls for a nerf when things don't go their way or something that they have grown accustomed to playing with in OTHER GAMES doesn't necessarily work in THIS GAME.
For one, this isn't the OTHER GAMES. Hasn't claimed to be, yet so many people in this beta want this game to be like OTHER GAMES. We have already seen the faulty outcome of this in reduction of strafing speed (especially in the scout suits).
Please, everyone, tale a BIG DEEP BREATH, and clear your mind of the nonsense of all the OTHER GAMES you have played, and attempt to no impose those expectations onto THIS GAME. This is DUST, NOT COD, BF3, MOH, UT3, Halo, or any of those OTHER games.
I fear all of this trolling is distracting CCP from making their game and they are being bullied by the forum posters to make the game a COD, BF3, etc. knock off instead of letting the developers create and then give birth to their vision/game.
It sounds like if people removed their expectations, or at least tempered them dramatically, a few more people on this beta and forum would be a bit less frustrated and a bit more enjoyable.
Just an observation. |
IUU-05
Royal Uhlans Amarr Empire
18
|
Posted - 2012.10.06 14:54:00 -
[103] - Quote
GOD not another nerf hammer!!!!! stop crying that AR's kill you, no scramb pistols are OP, no wait Shotguns need a nerf.... all these weeks pass and its people like you that get the devs to drop the hammer on everything untill all weapons are useless...... dont listen to tears and leave the AR be...... |
Bosse Ansgar
47
|
Posted - 2012.10.06 15:33:00 -
[104] - Quote
Kazeno Rannaa wrote:I find this really interesting that everyone calls for a nerf when things don't go their way or something that they have grown accustomed to playing with in OTHER GAMES doesn't necessarily work in THIS GAME.
For one, this isn't the OTHER GAMES. Hasn't claimed to be, yet so many people in this beta want this game to be like OTHER GAMES. We have already seen the faulty outcome of this in reduction of strafing speed (especially in the scout suits).
Please, everyone, tale a BIG DEEP BREATH, and clear your mind of the nonsense of all the OTHER GAMES you have played, and attempt to no impose those expectations onto THIS GAME. This is DUST, NOT COD, BF3, MOH, UT3, Halo, or any of those OTHER games.
I fear all of this trolling is distracting CCP from making their game and they are being bullied by the forum posters to make the game a COD, BF3, etc. knock off instead of letting the developers create and then give birth to their vision/game.
It sounds like if people removed their expectations, or at least tempered them dramatically, a few more people on this beta and forum would be a bit less frustrated and a bit more enjoyable.
Just an observation.
No one has claimed this game needs to be like other games, and no matter what they do this game WILL BE LIKE OTHER GAMES simply because it's a FPS. That means it has guns and gunplay like other games, that means it has vehicles like other games, that means it has many many other aspects that similar games have.
What people want isn't a carbon copy of other games, no one has said that, what they want is a new game that has many new ideas and incorporates the best physics and gunplay elements from other games that drew people to this genre in the first place. Taking ques on how to do things right from other games that did them right is not a bad thing, in fact it is how video games have progressed as far as they have. Think about that for a minute and it'll settle in. CCP needs for this game to be great, but by trying to do everything different from other games you are not necessarily doing them better. And discussing what would make this game better is the whole point of this forum.
The OP has a point that having only one weapon worth using in the game makes it pointless to use anything else, and if CCP doesn't fix that issue then they are wasting their time by making other weapons since they will never be used.
Go play "Holier than thou" elsewhere.
Bosse |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.10.06 15:42:00 -
[105] - Quote
hmmm.. this thread went on longer than I expected
And the best reoccurring answer I have seen is increase the ******* recoil, that's all that is needed imo as well. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.06 15:46:00 -
[106] - Quote
Villanor Aquarius wrote:The assault rifle needs more recoil and a damage penalty at close range. The laser rifle does reduced damage below it's optimal range, the assault rifle should also but it's optimal range should remain subpar to now just with damage penalties on the low end of it.
No flame intended here, just a question about how a slug thring weapon like the AR could possibly have greater damage at distance than close up. Normal damage falls off with time and range, it doesn't get better.
Recoil is a function of the gun, not the range you are firing at. It can't possibly change.
If a gun has poor Dispersion at close quarters, it's just going to be worse at range. That is why SMGs and shotguns are so poor at range. You only hit with a fraction of your output.
Since the issue is balance, would it not make more sense to buff the DPS of CQC weapons than to mess with the AR? |
Mira Adari
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.10.06 15:52:00 -
[107] - Quote
Skihids wrote:Villanor Aquarius wrote:The assault rifle needs more recoil and a damage penalty at close range. The laser rifle does reduced damage below it's optimal range, the assault rifle should also but it's optimal range should remain subpar to now just with damage penalties on the low end of it. No flame intended here, just a question about how a slug thring weapon like the AR could possibly have greater damage at distance than close up. Normal damage falls off with time and range, it doesn't get better. Recoil is a function of the gun, not the range you are firing at. It can't possibly change. If a gun has poor Dispersion at close quarters, it's just going to be worse at range. That is why SMGs and shotguns are so poor at range. You only hit with a fraction of your output. Since the issue is balance, would it not make more sense to buff the DPS of CQC weapons than to mess with the AR? 1: The DUST AR is not firing slugs 2: Recoil is the same per shot regardless of RoF, but the higher the RoF, the more this accumulates. It is easy to compensate for the recoil of a single shot, but considerably harder at full auto
We don't need more damage, we need less. The higher the damage, the more the game devolves into see first - win. If people die slower, they have more time to react. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.06 16:12:00 -
[108] - Quote
Mira Adari wrote:Skihids wrote:Villanor Aquarius wrote:The assault rifle needs more recoil and a damage penalty at close range. The laser rifle does reduced damage below it's optimal range, the assault rifle should also but it's optimal range should remain subpar to now just with damage penalties on the low end of it. No flame intended here, just a question about how a slug thring weapon like the AR could possibly have greater damage at distance than close up. Normal damage falls off with time and range, it doesn't get better. Recoil is a function of the gun, not the range you are firing at. It can't possibly change. If a gun has poor Dispersion at close quarters, it's just going to be worse at range. That is why SMGs and shotguns are so poor at range. You only hit with a fraction of your output. Since the issue is balance, would it not make more sense to buff the DPS of CQC weapons than to mess with the AR? 1: The DUST AR is not firing slugs 2: Recoil is the same per shot regardless of RoF, but the higher the RoF, the more this accumulates. It is easy to compensate for the recoil of a single shot, but considerably harder at full auto We don't need more damage, we need less. The higher the damage, the more the game devolves into see first - win. If people die slower, they have more time to react.
Slug, energy packet, whatever. My point was that when the shot leaves the barrel of the gun it has all the energy it will ever have. It doesn't magically soak up additional energy from the surrounding air. The plasma charge will only dissapate with time and distance. Missiles on the other hand can have an arming time/distance which render them useless at close range.
Recoil does not increase with extended fire, rather the cumulitve effect of recoil does build up over time and will walk your aim away from your target. But that is not a solution to CQC. Close quarter combat is very forgiving of recoil. SMGs have terrible recoil given their low weight and high output. Shotguns have even more kick, though it has a slow RoF. If AR's had enough recoil to interfere with CQC they would be worse at mid range and utterly useless beyond that.
|
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.06 17:22:00 -
[109] - Quote
Skihids wrote:Mira Adari wrote:Skihids wrote:Villanor Aquarius wrote:The assault rifle needs more recoil and a damage penalty at close range. The laser rifle does reduced damage below it's optimal range, the assault rifle should also but it's optimal range should remain subpar to now just with damage penalties on the low end of it. No flame intended here, just a question about how a slug thring weapon like the AR could possibly have greater damage at distance than close up. Normal damage falls off with time and range, it doesn't get better. Recoil is a function of the gun, not the range you are firing at. It can't possibly change. If a gun has poor Dispersion at close quarters, it's just going to be worse at range. That is why SMGs and shotguns are so poor at range. You only hit with a fraction of your output. Since the issue is balance, would it not make more sense to buff the DPS of CQC weapons than to mess with the AR? 1: The DUST AR is not firing slugs 2: Recoil is the same per shot regardless of RoF, but the higher the RoF, the more this accumulates. It is easy to compensate for the recoil of a single shot, but considerably harder at full auto We don't need more damage, we need less. The higher the damage, the more the game devolves into see first - win. If people die slower, they have more time to react. Slug, energy packet, whatever. My point was that when the shot leaves the barrel of the gun it has all the energy it will ever have. It doesn't magically soak up additional energy from the surrounding air. The plasma charge will only dissapate with time and distance. Missiles on the other hand can have an arming time/distance which render them useless at close range. Recoil does not increase with extended fire, rather the cumulitve effect of recoil does build up over time and will walk your aim away from your target. But that is not a solution to CQC. Close quarter combat is very forgiving of recoil. SMGs have terrible recoil given their low weight and high output. Shotguns have even more kick, though it has a slow RoF. If AR's had enough recoil to interfere with CQC they would be worse at mid range and utterly useless beyond that.
Ok, I've come up with at least a partial "explanation" for lower close quarters damage. The AR is supposed to "tune" the plasma packet to best penetrate the enemy shield. So let's say that all the energy is in that packet as it leaves the barrel, but hte packet frequency doesn't stabalize for some short time. That would give a reason for a lower damage close and full damage at further range.
That works for sheild damage, but doesn't explain lower damage against armor.
I know this is a game and it must be balanced, I just hate doing it by magic. I want rationality in my SF or it becomes fantasy.
|
Syeleos
Tronhadar Free Guard Minmatar Republic
17
|
Posted - 2012.10.06 19:33:00 -
[110] - Quote
Fact of the matter is, Assault Rifles are pretty damn strong on this build, to the point where I've noticed it. Last build, I actually noticed that accuracy WAS an issue, in that it DIDN'T shoot in a straight line. I remember shooting a guy on the other side of this small plateau, and only a few of my shots were hitting when I was shooting at him full-auto. NOW, it's like the Laser Rifle but worse, because Assault Rifles by nature have above average shot and decent RoF, so in ANY role, they devastate.
I should know, I just finished playing in a game where I was using the Breach SMG with the Skinweave Recon Dropsuit and I was getting consistently destroyed in close range by the GEK Assault Rifle, and no amount of strafing and jumping would save me. That, and the horribly broken ICD-9 Toxin SMG, which seriously needs a nerf, and needed one since 2 builds ago.
With the aforementioned loadout on the last build, I could actually stand toe to toe with most builds and prevail. My usual score in Skirmish was around 16/5, and most of the time I got killed 'cause I had to reload. There HAS been a difference in weapon statistics, and it's not very good. That an agile player with an SMG is outclassed in close range by someone in an Assault Dropsuit with an Assault Rifle is odd, the only thing in close range that should outshoot me is a shotgun, right? |
|
Madison Four
57
|
Posted - 2012.10.06 20:11:00 -
[111] - Quote
Let me add my voice to the chorus of people who say the AR is overpowered.
it is.
The problem is that you can shoot nearly an entire clip in a straight line, with no deviance whatsoever, from quite a distance. I know, because I've done it.
the recoil needs to be increased at the very least.
This being said by someone who uses the AR almost exclusively on his Logi. |
Zekain Kade
BetaMax.
931
|
Posted - 2012.10.06 20:15:00 -
[112] - Quote
Sleepy Zan wrote:protoman won't be happy about this But seriously, instead of CCP nerfing ARs why don't you just get better or you know... increase strafe speed so you get get away from the enemy holding sustained fire on you. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.10.06 20:26:00 -
[113] - Quote
ARs are a bit too stable now, if all the other guns recieved the same love it would make for a very deadly game. The range is fine and so is the damage...SMGs use to do more DPS, but no longer, so they have them beat, but SMGs take less PG And CPU and are sidearms sooo but they suck against vehicles. Proto hates when people don't get out to fight him and stay in their trucks..hahaha GO AV!! |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.10.07 07:58:00 -
[114] - Quote
Rorek IronBlood wrote:
I do not believe that the AR (Assault Rifle) needs any sort of balancing, or lowering. It is suppose to naturally be that go-to weapon, and the undeniable all-purpose weapon. What I have noticed this build is that due to CCP slowing the game down a slight bit between lowering the character speeds, and strafe (for purpose speculated) that the 'Scout' variant is a lot harder to take to the front lines. Almost an undeniable liability to play unless you are literally armed with a stealth module. Also I took to noticing that the SMG has seen a slight balancing in which it now is litterally useless nigh without passive skills to enforce it's natural killing ability. Having a steady hand helps a lot too. The shotgun is still naturally brutal and even more so when that stealth module wielding player nails you in the back while you are unaware of his/her prescence. The forge gun is beyond deadly, and so is the mass driver. Ran into someone wielding one infact last night and they were able to dispense of me before I could get comfortable enough to fire properly. A direct hit like that of the forge gun is lethality at it's finest. The swarm dismantles armored and non armored vehicles to ashes, and speaks for itself. The scrambler pistol is again still relevent as well. Infact I may as well just say that all weapons are still capable and lethal killing tools. However! They are nonetheless tools and only as powerful and/or lethal as the player/merc/Duster whom is wielding them.
Spouting that the AR, the go-to all-purpose weapon needs to be rebalanced is nonesense. It's your opinion, but it certainly does not need one. Even the laser rifle is getting plenty kills and use by Dusters on the battlefield. CCP makes all of the dropsuits in terms of armor plating and shielding the same, and people still complain. If anything the game is increadibly balanced at the moment. The only problem apparent is the flaws in the players, and unfortunetly it's these said players blaming everyone and especially the game for their problems other then themselves.
Are there legitimate issues to be concerned about? Yes. Is this thread detracting from them? Yes.
I had completely the opposite experience. I hate playing with AR and pick it up only to compare it to other weapons - everytime I tried AR kills would start coming unnaturally easy. Here are some of my thoughts on how other weapons compare. Particularly, speaking of MD -- MD is a weapon that I often use trying to test it in different situations. It is far from deadly - might as well be shooting cotton balls. It finally has hit detection and shell detonation that were simply absent in last build but despite the claimed balancing, all other aspects of the weapon are sub-par. As far as other weapons are concerned I can only speak for SR and HMG in this build, again, same story - far inferior to AR.
1. MD - low rate of fire, low total capacity, low clip size, very low damage and - hard to shoot (gotta calculate the arch and shells fly super slow) 3. SR - poor scope zoom, mad sway unless crouching for a few seconds, low mag size, relatively low ROF, AND in this build it seems that damage somehow got nerfed - you just can't one shot a suit with a Charge SR like you used to before. 4. HMG - total joke at all but the shortest range, limited to an unwieldy and expenisive heavy suit, and again, the damage is kinda low, maybe marginally better than AR but ONLY at low range.
Contrast to AR: Brutal damage, brutal accuracy, long range, huge mag and total capacity.
What will end up happening is that ppl will stop playing all weapons except for AR and this will make the game completely stale and boring.
Should AR be the universal weapon? - sure. But it should not be the ultimate weapon. It should not trump all other specialist weapons across the entire situational spectrum. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.07 08:19:00 -
[115] - Quote
Ludvig Enraga wrote:Rorek IronBlood wrote:
I do not believe that the AR (Assault Rifle) needs any sort of balancing, or lowering. It is suppose to naturally be that go-to weapon, and the undeniable all-purpose weapon. What I have noticed this build is that due to CCP slowing the game down a slight bit between lowering the character speeds, and strafe (for purpose speculated) that the 'Scout' variant is a lot harder to take to the front lines. Almost an undeniable liability to play unless you are literally armed with a stealth module. Also I took to noticing that the SMG has seen a slight balancing in which it now is litterally useless nigh without passive skills to enforce it's natural killing ability. Having a steady hand helps a lot too. The shotgun is still naturally brutal and even more so when that stealth module wielding player nails you in the back while you are unaware of his/her prescence. The forge gun is beyond deadly, and so is the mass driver. Ran into someone wielding one infact last night and they were able to dispense of me before I could get comfortable enough to fire properly. A direct hit like that of the forge gun is lethality at it's finest. The swarm dismantles armored and non armored vehicles to ashes, and speaks for itself. The scrambler pistol is again still relevent as well. Infact I may as well just say that all weapons are still capable and lethal killing tools. However! They are nonetheless tools and only as powerful and/or lethal as the player/merc/Duster whom is wielding them.
Spouting that the AR, the go-to all-purpose weapon needs to be rebalanced is nonesense. It's your opinion, but it certainly does not need one. Even the laser rifle is getting plenty kills and use by Dusters on the battlefield. CCP makes all of the dropsuits in terms of armor plating and shielding the same, and people still complain. If anything the game is increadibly balanced at the moment. The only problem apparent is the flaws in the players, and unfortunetly it's these said players blaming everyone and especially the game for their problems other then themselves.
Are there legitimate issues to be concerned about? Yes. Is this thread detracting from them? Yes.
I had completely the opposite experience. I hate playing with AR and pick it up only to compare it to other weapons - everytime I tried AR kills would start coming unnaturally easy. Here are some of my thoughts on how other weapons compare. Particularly, speaking of MD -- MD is a weapon that I often use trying to test it in different situations. It is far from deadly - might as well be shooting cotton balls. It finally has hit detection and shell detonation that were simply absent in last build but despite the claimed balancing, all other aspects of the weapon are sub-par. As far as other weapons are concerned I can only speak for SR and HMG in this build, again, same story - far inferior to AR. 1. MD - low rate of fire, low total capacity, low clip size, very low damage and - hard to shoot (gotta calculate the arch and shells fly super slow) 3. SR - poor scope zoom, mad sway unless crouching for a few seconds, low mag size, relatively low ROF, AND in this build it seems that damage somehow got nerfed - you just can't one shot a suit with a Charge SR like you used to before. 4. HMG - total joke at all but the shortest range, limited to an unwieldy and expenisive heavy suit, and again, the damage is kinda low, maybe marginally better than AR but ONLY at low range. Contrast to AR: Brutal damage, brutal accuracy, long range, huge mag and total capacity. What will end up happening is that ppl will stop playing all weapons except for AR and this will make the game completely stale and boring. Should AR be the universal weapon? - sure. But it should not be the ultimate weapon. It should not trump all other specialist weapons across the entire situational spectrum. Agreed. ccp needs to buff all the other weapons. Nerfs ruin games. |
Flagratus
ZionTCD Legacy Rising
69
|
Posted - 2012.10.07 18:03:00 -
[116] - Quote
Seeing as people ignore the science of why there should be no recoil, let me ask this. Why do people keep thinking that these weapons use archaic brass and lead as the projectile? I'm sorry, I hate to sound like I'm being rude or mean, but what's hard to understand here? |
Tyrius Madison
97
|
Posted - 2012.10.07 18:06:00 -
[117] - Quote
Flagratus wrote:Seeing as people ignore the science of why there should be no recoil, let me ask this. Why do people keep thinking that these weapons use archaic brass and lead as the projectile? I'm sorry, I hate to sound like I'm being rude or mean, but what's hard to understand here?
this is a gameplay issue. Lore has no place in it.
ARs are stupidly more powerful than everything else, and no matter what Lore you come up with, they should not be able to shoot 48 rounds in a perfect straight line.
It needs recoil.
either that, or every other weapon should be buffed to where the AR is, and we should all be shooting straight lines with ridiculous damage at all ranges with everything. |
Flagratus
ZionTCD Legacy Rising
69
|
Posted - 2012.10.07 18:29:00 -
[118] - Quote
Then I suggest, and this will go against everything CCP has built so far, make all the weapons projectile based. Forget fancy futuristic weapons, lets revert back to brass and lead, and get CCP to take real world weapon descriptions then we can be just like all these other FPS games. There's your recoil, then all this bickering and blah, blah, blah can stop.
*EDIT* Let me rephrase that. Plasma travels faster and farther than a brass and lead slug, depending on mass . So by default, with Plasma having a temperature of 10,000 Degrees Celsius and, depending on the atmosphere, travels from 2,000 meters per second to 8,000 meters per second. And seeing as all weapons in the game utilize Plasma, other than the Laser Rifle, it wold pack a punch and have a range greater than any weapon other FPS games have. So why not just buff everything else to compensate? |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.07 18:38:00 -
[119] - Quote
Flagratus wrote:Then I suggest, and this will go against everything CCP has built so far, make all the weapons projectile based. Forget fancy futuristic weapons, lets revert back to brass and lead, and get CCP to take real world weapon descriptions then we can be just like all these other FPS games. There's your recoil, then all this bickering and blah, blah, blah can stop.
The science argument is pretty weak, imho. You could come up with any futuristic idea that is within the realm of possibility to make your argument.. At the end of the day, it's a game. Balance trumps "science". It also trumps your idea of what will be possible in 100 years. |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.10.07 18:40:00 -
[120] - Quote
I don't think the AR needs a nerf.
But as some people might have already said:
All other guns need a buff. |
|
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.10.07 18:41:00 -
[121] - Quote
I have to agree that their accuracy (at least in ny hands) is a little to similar to my laser rifles because of the lack of recoil |
Tyrius Madison
97
|
Posted - 2012.10.07 18:41:00 -
[122] - Quote
Flagratus wrote:Then I suggest, and this will go against everything CCP has built so far, make all the weapons projectile based. Forget fancy futuristic weapons, lets revert back to brass and lead, and get CCP to take real world weapon descriptions then we can be just like all these other FPS games. There's your recoil, then all this bickering and blah, blah, blah can stop.
or they can just give the AR some recoil.
a simpler solution.
yeah it's so bad to be JUST LIKE ALL THOSE OTHER FPS where you can't shoot ALL you bullets in a 100% perfect straight line from any distance regardless of whether you are moving or not.
so horrible. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.07 18:42:00 -
[123] - Quote
standard AR's need recoil
|
Mira Adari
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.10.07 18:44:00 -
[124] - Quote
Flagratus wrote:Then I suggest, and this will go against everything CCP has built so far, make all the weapons projectile based. Forget fancy futuristic weapons, lets revert back to brass and lead, and get CCP to take real world weapon descriptions then we can be just like all these other FPS games. There's your recoil, then all this bickering and blah, blah, blah can stop. Why...lore is irrelevant for balancing. I think you all just want to keep your pwnguns, just like you wanted to keep your solopwnmobiles, and use all these justifications just to keep your edge. A game should never have a gun that is better in every situation than the gun that is designed for that situation. An AR should be good in every situation, but inferior to the specialist gun.
AR should be better at long range than everything but the Sniper Rifle. Currently it is better than the SR. AR should be better at mid range than everything but the HMG. Currently it is better than the HMG. AR should be better at close range than everything but the Shotgun and maybe the SMG. Currently it is better than both.
|
Pwny Rainbow
12
|
Posted - 2012.10.07 18:47:00 -
[125] - Quote
Mira Adari wrote:Flagratus wrote:Then I suggest, and this will go against everything CCP has built so far, make all the weapons projectile based. Forget fancy futuristic weapons, lets revert back to brass and lead, and get CCP to take real world weapon descriptions then we can be just like all these other FPS games. There's your recoil, then all this bickering and blah, blah, blah can stop. Why...lore is irrelevant for balancing. I think you all just want to keep your pwnguns, just like you wanted to keep your solopwnmobiles, and use all these justifications just to keep your edge. A game should never have a gun that is better in every situation than the gun that is designed for that situation. An AR should be good in every situation, but inferior to the specialist gun. AR should be better at long range than everything but the Sniper Rifle. Currently it is better than the SR. AR should be better at mid range than everything but the HMG. Currently it is better than the HMG. AR should be better at close range than everything but the Shotgun and maybe the SMG. Currently it is better than both.
It should also be worse at med-long range than laser rifles. They aren't. It's pretty annoying when I'm firing at someone at the edge of my range with my LR, but they somehow kill me with their damn blindfire/GEK. It's espescially annoying when they barely need to fire a short burst, and I'm somehow dead. |
Tyrius Madison
97
|
Posted - 2012.10.07 18:49:00 -
[126] - Quote
BTW, just want it known, that I am an AR user.
even AR users agree that the AR is too strong right now. at least most of us. |
Flagratus
ZionTCD Legacy Rising
69
|
Posted - 2012.10.07 18:56:00 -
[127] - Quote
Vincam Velmoriar wrote:Flagratus wrote:Then I suggest, and this will go against everything CCP has built so far, make all the weapons projectile based. Forget fancy futuristic weapons, lets revert back to brass and lead, and get CCP to take real world weapon descriptions then we can be just like all these other FPS games. There's your recoil, then all this bickering and blah, blah, blah can stop. The science argument is pretty weak, imho. You could come up with any futuristic idea that is within the realm of possibility to make your argument.. At the end of the day, it's a game. Balance trumps "science". It also trumps your idea of what will be possible in 100 years.
I thought this game took place 20,000 years in the future, but ok. But I don't think balance trumps science, or CCP wouldn't have made the EVE Universe take place in said future. Hell, even the description for the weapons in game hint at recoilless weapons, or they wouldn't be using a Cyclotron (a real word by the way) to be the firing "pin" for the weapon.
I give up though.
*EDIT* I'm just here to enjoy the game. If they nerf the AR, I'll still use it. |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.10.13 12:03:00 -
[128] - Quote
I don't understand why people would go mad about the ONLY gun they could get kills with.
They currently are the best gun for ALL situations one can come up with , it's frustrating that you get ganked by a s**** fitted guy with a GEK-38.
CCP please fix this it defeats the purpose of having other guns in the game.
Quote:Why don't we remove other guns then? AR is the only gun we need , saves CCP time.
I have 3 ideas about this issue
1- Buff all other guns dramatically like the ARs
2- Nerf the ARs dramatically
3- Buff other guns slightly , nerf ARs
This better gets fixed or I can see how everyone will get max skills for ARs and make it a over-GOD gun. |
BASSMEANT
ZionTCD Legacy Rising
109
|
Posted - 2012.10.13 13:25:00 -
[129] - Quote
op:
go play cod.
the whole game has is about finding your balance.
you get merced by an AR, then YOU are doing something wrong.
not the ar guy.
don't nerf it. don't nerf anything.
actually BUFF every weapon every time someone asks for a nerf.
"wahhhhhhhh i tried to kill an assault guy with my sniper rifle and he won, so the AR is op"
op = ovaries got bruised
Peace B |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.13 18:19:00 -
[130] - Quote
BASSMEANT wrote:op:
go play cod.
the whole game has is about finding your balance.
you get merced by an AR, then YOU are doing something wrong.
not the ar guy.
don't nerf it. don't nerf anything.
actually BUFF every weapon every time someone asks for a nerf.
"wahhhhhhhh i tried to kill an assault guy with my sniper rifle and he won, so the AR is op"
op = ovaries got bruised
Peace B
Can't wait to watch you cry when the only weapon you can get a kill with is re-balanced.
|
|
Bhor Derri
Legion of Eden
95
|
Posted - 2012.11.01 13:18:00 -
[131] - Quote
bump? |
Placid Zan
18
|
Posted - 2012.11.01 13:19:00 -
[132] - Quote
why? |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.11.01 13:22:00 -
[133] - Quote
This is an important issue |
Placid Zan
18
|
Posted - 2012.11.01 13:27:00 -
[134] - Quote
Bhor Derri wrote:This is an important issue When people feel its important enough again, they will simply make another QQ thread. If you were about to make a QQ thread and bumped this instead then I give you a pat on the back. |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.11.01 13:42:00 -
[135] - Quote
I don't see why this is an important issue...
People in this thread have complained that the AR is a jack of all trades weapon. Which it is in real life. It can be good for CQC, LRQ, and suppressive fire, and more. The only thing it's not good at is AV.
Lol. To call it OP is really stupid. It's a jack of all trades and will continue to be such. The other weapons are specific and are good what they do. I want someone to tell me that a Tactical Rifle can match the strength, range, and speed of a good Sniper Rifle. I want someone to tell me that in CQC, a shotgun doesn't have a better chance than a Burst Rifle to demolish the enemies armor and shield. I want someone to tell me that a Heavy Machine Gun can't rip through someone faster than a Breach Rifle. Hell.
Seriously? The Assault Rifle will always be a jack of trade because it's a flexible weapon for flexible troops that commit to the frontline.
I easily can take out people with my basic sniper rifle...
And sometimes I EVEN prefer to use my handgun to deal with a threat rather than my AR.
|
Nomed Deeps
The Exemplars
91
|
Posted - 2012.11.01 13:59:00 -
[136] - Quote
Only thing that irritates me currently with the ARs is the AUR variant GEKs seem to be better than the ISK GEKs. Don't know how many times I've initiated combat with my GEK to be turned to and killed within a couple seconds by an AUR variant GEK. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.11.01 14:53:00 -
[137] - Quote
That is because if i remember correctly when you read the description the AUR variant GEK is actually on the same level as the proto weapons. It says so in its description. (if I remember correctly as i think it talked about putting proto units in this advanced type AR). |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.11.01 15:06:00 -
[138] - Quote
OP must be kidding I have yet to kill a tank or dropship with one |
Pranekt Tyrvoth
Pink Fluffy Bounty Hunterz RISE of LEGION
177
|
Posted - 2012.11.01 15:07:00 -
[139] - Quote
Add slight to moderate recoil depending on assault rifle type/variant, problem is solved, weapon suddenly requires more skill to use, player KDRs drop more respective (short of boosting) where they should be, all is well in the world.
Next crisis please.
|
xjumpman23
Royal Uhlans Amarr Empire
262
|
Posted - 2012.11.01 15:11:00 -
[140] - Quote
Standard AR's need a bit of recoil and the other AR's actually need buffs. |
|
Bhor Derri
Legion of Eden
95
|
Posted - 2012.11.01 19:34:00 -
[141] - Quote
Roy Ventus wrote:I don't see why this is an important issue...
People in this thread have complained that the AR is a jack of all trades weapon. Which it is in real life. It can be good for CQC, LRQ, and suppressive fire, and more. The only thing it's not good at is AV.
Lol. To call it OP is really stupid. It's a jack of all trades and will continue to be such. The other weapons are specific and are good what they do. I want someone to tell me that a Tactical Rifle can match the strength, range, and speed of a good Sniper Rifle. I want someone to tell me that in CQC, a shotgun doesn't have a better chance than a Burst Rifle to demolish the enemies armor and shield. I want someone to tell me that a Heavy Machine Gun can't rip through someone faster than a Breach Rifle. Hell.
Seriously? The Assault Rifle will always be a jack of trade because it's a flexible weapon for flexible troops that commit to the frontline.
I easily can take out people with my basic sniper rifle...
And sometimes I EVEN prefer to use my handgun to deal with a threat rather than my AR.
Oh please I can feel the fear all the way from here you are all QQ about the only gun you could get kills with nerfed This is important it makes other guns useless same with missile launchers. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.11.01 20:49:00 -
[142] - Quote
Bhor Derri wrote:Roy Ventus wrote:I don't see why this is an important issue...
People in this thread have complained that the AR is a jack of all trades weapon. Which it is in real life. It can be good for CQC, LRQ, and suppressive fire, and more. The only thing it's not good at is AV.
Lol. To call it OP is really stupid. It's a jack of all trades and will continue to be such. The other weapons are specific and are good what they do. I want someone to tell me that a Tactical Rifle can match the strength, range, and speed of a good Sniper Rifle. I want someone to tell me that in CQC, a shotgun doesn't have a better chance than a Burst Rifle to demolish the enemies armor and shield. I want someone to tell me that a Heavy Machine Gun can't rip through someone faster than a Breach Rifle. Hell.
Seriously? The Assault Rifle will always be a jack of trade because it's a flexible weapon for flexible troops that commit to the frontline.
I easily can take out people with my basic sniper rifle...
And sometimes I EVEN prefer to use my handgun to deal with a threat rather than my AR.
Oh please I can feel the fear all the way from here you are all QQ about the only gun you could get kills with nerfed This is important it makes other guns useless same with missile launchers.
What? ARs are the stock weapon in an FPS. The other weapons SMGs / pistols etc offer different play styles - and in this game, forge / Swarms provide a different use.
They shouldn't be nerfed and personally, there should be no levelling up of weapon strength in this game. A day one player should have the same power of gun as a year long player. |
Novas Prime
Algintal Core Gallente Federation
61
|
Posted - 2012.11.01 20:56:00 -
[143] - Quote
Sobriety Denied wrote:Fiasco Llana wrote:So you all think they should be god guns with no recoil, max damage, max range, max mag size?
Good luck with that. they do have recoil.. it only recoils up tho and not diagnal (BF3).. still, it is recoil
Guns only recoil up? That's crap, the SA80 recoils up and to the left. (Which I would like to point out is a much under utilised weapon in FPS games) |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.11.01 20:58:00 -
[144] - Quote
xAckie wrote: A day one player should have the same power of gun as a year long player.
I don't necessarily disagree with you, but we're talking about DUST here. If you can't level up your gun because it's unfair, then you shouldn't be able to level up armor upgrades and shields either. And if you think having an equipment advantage because you've played longer is unfair, then you should go play CS.
Ultimately, your proposal would unravel the whole progression system of DUST which imo is neither a feasible nor advisable choice. One of the issue for new players in the beta is that there isn't a large enough player pool. There will be matchmaking at launch for pub matches. Right now there aren't enough players to effectively match players.
Patience young one, and calm your knocking knees. The AR menace won't be a menace for long. |
Nomed Deeps
The Exemplars
91
|
Posted - 2012.11.01 21:15:00 -
[145] - Quote
I do not think ARs need a nerf. I think ARs just seem so much powerful because the majority of players skill up AR and light weapon skills. Speaking of which, all AR and light weapon skills apply to ARs so you basically could have fully skilled up AR and light weapon player with a militia AR that could outperform a different player with a GEK only having basic AR and light weapon skills. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.11.01 21:25:00 -
[146] - Quote
Super Cargo wrote:xAckie wrote: A day one player should have the same power of gun as a year long player. I don't necessarily disagree with you, but we're talking about DUST here. If you can't level up your gun because it's unfair, then you shouldn't be able to level up armor upgrades and shields either. And if you think having an equipment advantage because you've played longer is unfair, then you should go play CS. Ultimately, your proposal would unravel the whole progression system of DUST which imo is neither a feasible nor advisable choice. One of the issue for new players in the beta is that there isn't a large enough player pool. There will be matchmaking at launch for pub matches. Right now there aren't enough players to effectively match players. Patience young one, and calm your knocking knees. The AR menace won't be a menace for long.
I dont think there is an AR menace. And I dont mind the levelling up shields, mechanics, sharpshooter, recoil etc any skill as part of an RPG. I dont know why but I just dislike the idea of making the stock power of a weapon stronger. I like the idea of a week 1 player being able to have a go at a year old player. At the moment passive SP can add a 25% buff plus, add a complex damager thats a 35% one.
|
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.11.01 21:32:00 -
[147] - Quote
But adding an accuracy buff is nearly the same as adding a damage buff.
An accuracy buff makes you more deadly because more of your bullets are hitting the target before. Same with a range buff. A player with 50 more shield has a huge advantage for a new player. How is that any different?
You do bring up an interesting point though. Even in a corp battle setting newer players will be at a significant disadvantage regardless of teamwork. However I think that is just the dynamic of CCP games. The same is true in EVE where a newer player will not nearly be as useful to a corp as a veteran.
I see it more as a fact of life as opposed to a balance or gameplay issue. Ultimately, if that bothers players they won't stay. It will be interesting to see how the console market reacts to this system. |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.11.01 22:31:00 -
[148] - Quote
Super Cargo wrote:xAckie wrote: A day one player should have the same power of gun as a year long player. I don't necessarily disagree with you, but we're talking about DUST here. If you can't level up your gun because it's unfair, then you shouldn't be able to level up armor upgrades and shields either. And if you think having an equipment advantage because you've played longer is unfair, then you should go play CS. Ultimately, your proposal would unravel the whole progression system of DUST which imo is neither a feasible nor advisable choice. One of the issue for new players in the beta is that there isn't a large enough player pool. There will be matchmaking at launch for pub matches. Right now there aren't enough players to effectively match players. Patience young one, and calm your knocking knees. The AR menace won't be a menace for long. True, but I still don't understand how upgrading a "skill" improves gun damage.
|
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.11.01 22:40:00 -
[149] - Quote
Xavier Hastings wrote: True, but I still don't understand how upgrading a "skill" improves gun damage.
Well logically, it makes no sense whatsoever. But video games have never been based in logic have they. |
Nomed Deeps
The Exemplars
91
|
Posted - 2012.11.01 23:17:00 -
[150] - Quote
Quote:True, but I still don't understand how upgrading a "skill" improves gun damage.
Skill up light weapon Sharpshooter - More bullets hitting a target equals more damage. Skill up light weapon Capacity - More bullets to throw at a target equals more damage. Skill up light weapon Reload - Faster reloads equals more bullets to throw at a target equals more damage. Skill up AR - Less recoil equals more bullets hitting a target equals more damage.
I could go on but I think I explained the basic concept. Afterall, no one is born an expert marksman in real life; people become expert marksmen through practice and experience. Hence, the SP system is somewhat simulating real life. |
|
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.11.02 03:59:00 -
[151] - Quote
Bhor Derri wrote:Roy Ventus wrote:I don't see why this is an important issue...
People in this thread have complained that the AR is a jack of all trades weapon. Which it is in real life. It can be good for CQC, LRQ, and suppressive fire, and more. The only thing it's not good at is AV.
Lol. To call it OP is really stupid. It's a jack of all trades and will continue to be such. The other weapons are specific and are good what they do. I want someone to tell me that a Tactical Rifle can match the strength, range, and speed of a good Sniper Rifle. I want someone to tell me that in CQC, a shotgun doesn't have a better chance than a Burst Rifle to demolish the enemies armor and shield. I want someone to tell me that a Heavy Machine Gun can't rip through someone faster than a Breach Rifle. Hell.
Seriously? The Assault Rifle will always be a jack of trade because it's a flexible weapon for flexible troops that commit to the frontline.
I easily can take out people with my basic sniper rifle...
And sometimes I EVEN prefer to use my handgun to deal with a threat rather than my AR.
Oh please I can feel the fear all the way from here you are all QQ about the only gun you could get kills with nerfed This is important it makes other guns useless same with missile launchers.
You're trolling eh? I much prefer my Scout Fitted with Sniper Rifle. It's much more fun to suppress enemies or simply to pick them off. Although I do use the Assault Frontline often...but that's only because of stupid random players not doing what's needed to win.
|
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.11.02 04:05:00 -
[152] - Quote
i like how they nerfed the SMG. the incredibly short range with laughable damage that deteriorates as range increases is laughable.
you have to get the jump on someone with a SMG or you will die to their AR in a heartbeat. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.11.02 04:08:00 -
[153] - Quote
Necrodermis wrote:i like how they nerfed the SMG. the incredibly short range with laughable damage that deteriorates as range increases is laughable.
you have to get the jump on someone with a SMG or you will die to their AR in a heartbeat. Never underestimate the smg |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.11.02 04:17:00 -
[154] - Quote
Sleepy Zan wrote:Never underestimate the smg they are effective weapons.
at roughly 5 steps away. i killed plenty with the SMG but if a AR is going to shoot you from 30 meters you better start running because the SMG isn't going to save you. even if they are able to be damaged by the gun, the damage is very minimalistic as if another force is effecting it. i tried shooting with the pistol up at around 10 meters or so. the length of one of the stupid spires on manus peaks. i shot the sniper three times and didn't even take his shield down 1/10.
they were able to be hit but the damage fall off is just really obnoxious. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.11.02 04:29:00 -
[155] - Quote
Necrodermis wrote:Sleepy Zan wrote:Never underestimate the smg they are effective weapons. at roughly 5 steps away. i killed plenty with the SMG but if a AR is going to shoot you from 30 meters you better start running because the SMG isn't going to save you. even if they are able to be damaged by the gun, the damage is very minimalistic as if another force is effecting it. i tried shooting with the pistol up at around 10 meters or so. the length of one of the stupid spires on manus peaks. i shot the sniper three times and didn't even take his shield down 1/10. they were able to be hit but the damage fall off is just really obnoxious. Yeah, the smg defiantly got an excessive range nerf. I haven't tried the breach yet but I do agree that they can use an increase to their effective range, but they are only side arms and don't cost as much isk or as much CPU and PG as light weapons. So it would be unreasonable to expect them to preform at the same level. The smg still has the advantage over the AR in cqc, and the pistol can still drop individuals quick and actually has considerable range if you skill up into it. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.11.02 04:39:00 -
[156] - Quote
Sleepy Zan wrote: Yeah, the smg defiantly got an excessive range nerf. I haven't tried the breach yet but I do agree that they can use an increase to their effective range, but they are only side arms and don't cost as much isk or as much CPU and PG as light weapons. So it would be unreasonable to expect them to preform at the same level. The smg still has the advantage over the AR in cqc, and the pistol can still drop individuals quick and actually has considerable range if you skill up into it.
their range isn't bad. it's the effective range that is bad. you hit targets and you are doing a fraction of the damage. then again i could just be imagining it but i tested the pistol and noticed it much more when trying to hit dudes on top of buildings and what not.
the AR seems to have a bit of a damage decrease at it's max range but i haven't tested it all that much. but if a guy is shooting me just at the tip of their max range i usually get away. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.11.02 04:53:00 -
[157] - Quote
Necrodermis wrote:their range isn't bad. it's the effective range that is bad. you hit targets and you are doing a fraction of the damage.then again i could just be imagining it but i tested the pistol and noticed it much more when trying to hit dudes on top of buildings and what not.
the AR seems to have a bit of a damage decrease at it's max range but i haven't tested it all that much. but if a guy is shooting me just at the tip of their max range i usually get away. Well any weapon requires a different mindset to use. With pistols and smgs, needless to say, you have play a little smarter and find a way to close the gap. Sidearm proficiency works wonders with the scrambler pistol (not that big of a deal for the smg though) and might help you out alot to skill about three levels into it at least. |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
85
|
Posted - 2012.11.02 11:18:00 -
[158] - Quote
i may of brought this up b4 but i think dropsuit health needs to return to pre e3 levels with current AR damage and see where that all balances out, THEN tweak them both to feel like they are in that perfect groove. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.02 13:52:00 -
[159] - Quote
When I first read this thread..I thought it was a joke. AR is OP? lmkao But 8 pages later....someone is taking this seriously. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.11.02 14:00:00 -
[160] - Quote
I'll say it again standard variant AR's need recoil and the Breach and Burst need Buffs. |
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KEQ Harbinger
KILL-EM-QUICK RISE of LEGION
2
|
Posted - 2012.11.02 15:35:00 -
[161] - Quote
Sleepy Zan wrote:protoman won't be happy about this But seriously, instead of CCP nerfing ARs why don't you just get better Amen Sleepy! Dude the effective range sucks. Even with max skills, damage & RoF is OK / average 33hp on most. AR are always intended to be the work horse. Effective close / med range, but less damage than an HMG or less RoF than a SMG. If you gimp ARs all that will happen is snipers will rule and people will stop taking objectives... I would actually argue there needs to be more AR diversity with some more effective range.
It sounds like the OP just needs a better suit. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.11.02 17:53:00 -
[162] - Quote
Ydubbs81 RND wrote:When I first read this thread..I thought it was a joke. AR is OP? lmkao But 8 pages later....someone is taking this seriously.
IKR
|
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.11.02 18:43:00 -
[163] - Quote
This is the biggest joke of a topic ever. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.11.02 18:53:00 -
[164] - Quote
Chunky Munkey wrote:This is the biggest joke of a topic ever. lol, no sh*t |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.11.04 10:13:00 -
[165] - Quote
Now we all know how much you fail at dust you want the ARs to do less damage than an HMG lol yeah make them deal 17 hp damage Snipers will dominate ? ok I see you hate on everything you can't kill with an AR |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.04 12:08:00 -
[166] - Quote
For my first couple of games after returning (I've been away from the beta for months... Orbital Strikes were newly added when I showed up), I had issues dying to people with ARs that were basically instakilling me every time I moved.
Then I realised why.
I was in a Scout suit and not taking advantage of my mobility. Also, at least one skill wipe has happened since I last played, so I was working on baseline stats for my Scout. Unsurprisingly, picking up Armour and Shield HP bonuses makes a difference as you skill up.
Now, when I'm a Scout, I only stop moving when I know where the enemy is, and I know they can't reach me. And I only die when I'm in front of someone who outplays me, or when I'm distracted and flanked.
When I'm not a Scout, I can tank a few hits before I have to worry - EVEN when I'm in a BPO/Starter fit - because Assaults aren't quite as frail as Scouts, and don't insta-drop when they take fire.
As I skill up, I'll move back to Scouts, but for early stages, I've got most of my builds centred around the basic Assault Starter fits. |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
63
|
Posted - 2012.11.04 12:15:00 -
[167] - Quote
Fiasco Llana wrote:Sobriety Denied wrote:im guessing precision strike will be removed once the game goes live and it will be orbital strike only from eve players..
what exactly "takes skill" out of anything when playing video games? a guy pushes a button and jiggles a little stick anyway ulook at it, it's not that impressive.. skill is stuff like playing pool, tig welding, or flying a real space ship not internet ones. Well... Shooting a rifle that takes more precise aiming than a fully automatic death machine I'd say takes more skill.
I'm sorry, I stopped reading the thread when I got to here and am about to go totally off topic. Did you just imply that sniping in this game takes skill? In ANY game outside of ArmA, sniping is little more than "Put dot on head. Press R1" Sniping does not, never has, and never will take any semblance of skill in ANY FPS like Dust.
If you want to know how Sniping should be done, go play ArmA2. Sure you have with the popularity of DayZ already, but don't delude yourself. Sniping in a console FPS is archaic and needs to evolve to actually be a team orientated role.
I also wouldn't say ARs need a nerf, honestly, they're a general all around weapons platform, they're SUPPOSED to fill all roles. Nerf em any more though and they'll become useless. The Strength of an AR is it's versatility and accuracy, and hey, in real life, that's exactly why they're used. |
Pranekt Tyrvoth
Pink Fluffy Bounty Hunterz RISE of LEGION
177
|
Posted - 2012.11.04 12:18:00 -
[168] - Quote
~_~
AR Fix = Add slight recoil, all problems solved.
Thank you, next crisis please, I'll be here all week. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.04 12:24:00 -
[169] - Quote
Sleepy Zan wrote:Chunky Munkey wrote:This is the biggest joke of a topic ever. lol, no sh*t
|
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.11.04 13:30:00 -
[170] - Quote
I use BlindFire AR. It's not really the weapon. Some players are just using cheap ass militia gears. |
|
undeadsoldier90
UnReaL.
113
|
Posted - 2012.11.04 20:13:00 -
[171] - Quote
AR's are not OP. Its that simple.
What is an AR supposed to be?
close to mid range weapon ( after skilling it can become long range)
Armor Eater ( it eats armor that is its primary function)
Now i can agree that the AR needs to have a side sway and a less tighter grouping at med to long range. However the AR is built to be THE anti infantry weapon, that is what it does and it does it good. I have used almost every weapon and i have to say that the AR is good but it cant stack up with a good sniper, or a properly built heavy.
Remember kids it eats ARMOR!!!! your dropsuite has what? ARMOR!!!!! ask any skilled and long time dust player what they have on their dropsuite...... shields. |
Sev Alcatraz
Tritan-Industries Legacy Rising
185
|
Posted - 2012.11.05 00:25:00 -
[172] - Quote
judging on the design of the AR's they use a long action with dampers in the stock which reduces recoil therefore that statement about no recoil is invalid.
they have weapons today the AA-12 fully automatic 12 gauge shotgun, it has a very long action and dampers in the stock which reduces recoil to the point where a 6 year old could fire it with one hand. |
Revelations 514
Royal Uhlans Amarr Empire
38
|
Posted - 2012.11.05 18:20:00 -
[173] - Quote
Again I see people saying, well AR's are the intended workhorse blah blah. Honestly? Which weapon in this game is not meant for killing people? So the argument most of you seem to think is valid is, "AR's are supposed to be the best at killing things"; in a game that centers around killing things.... Do you see the flaw in your logic yet?
Seriously, screw realism too. The shotgun spread in this game is soo drastic it is less accurate than any shotgun make of today, yet the AR is a needle when it comes to accuracy...wtf? Don't explain it with realism cause no one cares how "real" your space age shooter is.
Seriously, give the AR some recoil. Enough is enough already. And for the love of god please quit saying what things are "intended" to be. Your preconceived notions and expectations don't do justice for yourself or the game. Don't assume anything is intended for anything. Today, I used a credit card to scrape my windshield. Not it's "intended purpose" but did the job and did it well. I guess I should've just called work and told them I gotta stay home cause I don't have a scraper. Point is you limit everyone and everything by pigeon holing them into what your opinion about what it's "intended for" means. Which is most likely drastically wrong anyways. Throw that **** out already.
Bring the AR in line with every other weapon and quit using the justification that the AR is supposed to be the best at killing things, give it some damn recoil already. |
Zahle Undt
Tritan-Industries Legacy Rising
19
|
Posted - 2012.11.05 19:14:00 -
[174] - Quote
I don't see how arguments that are basically "ARs should have more recoil because real ARs have recoil" is effecive as the ARs in Dust are:
"It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point."
Now I'm no physicist or ballistics expert, but I do know enough about science to know that recoil is caused in a real gun by the fact that when the gun powder accelerant goes off energy is expelled forward (that's what make the bullet go) and backwards. Some of the backwards kinetic energy works the bolt action loading the next round, the rest creates recoil. The Dust AR being an energy weapon can or can't have recoil because frankly its sci-fi and CCP can do as it pleases. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2012.11.05 21:09:00 -
[175] - Quote
DUST Fiend wrote:Ieukoplast wrote:
- In the new build, the heavies are quite difficult to take out with an AR, using my GEK with 3% mod I sunk almost 2 1/2 clips into a heavy, who still didn't die, but I died from his teammates who heard me unloading clip after clip, giving away my position. No lag in this example either, and his heath was diminishing as my bullets hit.
Huh, I drop heavies in half a clip or so of my militia AR on the starter assault suit. They're WICKED easy to get headshots on since they strafe about as fast as fat albert.... EDIT: Did you seriously just mention AR vs LAV.....did I actually just read that? Hey guys, why can't my Rifter kill your Moros? Why would you even bring that up?
You seriously claim to drop heavies with half a clip of a starter suit AR?
And keep a straight face? |
Sandromin Hes
Sand Mercenary Corps Inc.
204
|
Posted - 2012.11.05 21:19:00 -
[176] - Quote
anyone think of putting in side to side recoil? I'm pretty sure that would force people to start aiming while shooting. It also makes sense due to sideways gas vents. The lateral size of a body is smaller than the height; this would probably be effective in forcing people to actually use *some* of their ability to kill with an assault rifle. |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.11.29 19:14:00 -
[177] - Quote
After the introduction of the scrambler rifle I think the ARs would need more balance I will be following this issue quite closely CCP its not about blaster rifles anymore so don't nerf them after 5m years ,when they don't need one. So blaster nerf and you get scrambler OPs |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.29 21:15:00 -
[178] - Quote
i demand that all AR's do a base damage off 10HP and have the same range like the breach assault rifle. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.11.29 21:28:00 -
[179] - Quote
I demand that they shoot rainbows and marshmallows!!!!
OT: I would like to see more variety of ARs, different race variants and attachments of course! |
callmeanimal75
SVER True Blood Unclaimed.
2
|
Posted - 2012.11.29 22:17:00 -
[180] - Quote
Fiasco Llana wrote:Sobriety Denied wrote:im guessing precision strike will be removed once the game goes live and it will be orbital strike only from eve players..
what exactly "takes skill" out of anything when playing video games? a guy pushes a button and jiggles a little stick anyway ulook at it, it's not that impressive.. skill is stuff like playing pool, tig welding, or flying a real space ship not internet ones. Well... Shooting a rifle that takes more precise aiming than a fully automatic death machine I'd say takes more skill.
spoken like a little boy with no life experience. |
|
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.11.30 00:41:00 -
[181] - Quote
I have no idea what the OP is trying to get at when he says AR's are OP.You are complaining about ? WEAPONRY 5 ASSAULT RIFE 5/LIGHT WEAPON SHARPSHOOTER 5/ LIGHT WEAPON SHARP SHOOTER PROFICIENCY 5/ LIGHT WEAPON CAPACITY 5 / LIGHT WEAPON RELOAD 5/ LIGHT WEAPON RELOAD PROFICIENCY 5
How many skills is that? 7?..... hmmm....I wonder how muchSP that requires....hmmm....
Whoops sorry.Where was I ?ASSAULT RIFLE UPGRADE 5/............come on man really?
Really?
PS not a troll. I just dont get what you are taking about and I dont think you know either.I think what your pissed about is the SP cap.Perhaps?IDK maybe your pissed that you cant build?There are probably threads on the forums that can spell it out for you.Maybe you could join some corp and they have some step by step method that you can follow to simplify things for you.Good luck |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.30 02:13:00 -
[182] - Quote
fahrenheitM wrote:You seriously claim to drop heavies with half a clip of a starter suit AR?
And keep a straight face? I've dropped a Heavy with a Toxin and no reloads, so I'd believe it.
Militia AR + SP investment (Weaponry/AR Prof) + headshots against a cheap Heavy fitting? I've had one of my really cheap Heavy suits killed with 2 - 3 bursts of AR fire before. |
Chinduko
KILL-EM-QUICK RISE of LEGION
19
|
Posted - 2012.11.30 02:54:00 -
[183] - Quote
I think that the magazines are too large for Assault Rifles. 30 rounds should be the limit plus skill points to magazine count for all assault rifles.I think that would potentially balance the weapons and move some that want the higher magazine count to SMG's. With the 60 count magazines, there is no reason to use the 30ct or less Assault rifles.If there is a 60 count or more magazine, it should belong to an LMG class. At the moment, there is almost no reason to use any other weapon than an assault rifle unless you're attacking an armored vehicle and require a forge gun or swarm launcher. People have learned that the assault rifle is a better killing weapon than other weapons by the sheer number of players that use them. Plus they use the same variations which are mainly the GEK and Duvol. I switched to the normal assault rifle with 60 rounds and watched my performance improve over every other weapon I've used. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.30 03:04:00 -
[184] - Quote
The only thing more OP about them than their damage/accuracy is the fact that precision weapons can't aim well when they're getting shot by one. Same goes for all full-auto weapons. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.11.30 03:25:00 -
[185] - Quote
Scheneighnay McBob wrote:The only thing more OP about them than their damage/accuracy is the fact that precision weapons can't aim well when they're getting shot by one. Same goes for all full-auto weapons.
and lasers...........lasers,..............lasers,................lasers
|
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.30 04:02:00 -
[186] - Quote
assault rifles get the biggest boosts and it makes no sense if CCP wants us to play other classes how are we gonna do that by only playing one powerful class that does everything? |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.30 06:46:00 -
[187] - Quote
HECATONCHIRES GYGES wrote:Scheneighnay McBob wrote:The only thing more OP about them than their damage/accuracy is the fact that precision weapons can't aim well when they're getting shot by one. Same goes for all full-auto weapons. and lasers...........lasers,..............lasers,................lasers Yes but since when do lasers have recoil? I havent seen a laserpointer bouncing around like crazy or do you have? |
Traky78
What The French
115
|
Posted - 2012.11.30 14:01:00 -
[188] - Quote
A big LOL for the AR's nerf |
MD 87
Algintal Core Gallente Federation
21
|
Posted - 2012.11.30 14:30:00 -
[189] - Quote
AR's are popular because they are versatile, they should be the most used weapon.
|
Thomas Ashman
CrimeWave Syndicate
4
|
Posted - 2012.11.30 14:37:00 -
[190] - Quote
hahahaahahahahaahahahahahaahahahahahahahahahahahaha, dont like being shot by an AR? go play little big planet |
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.11.30 14:51:00 -
[191] - Quote
Thomas Ashman wrote:hahahaahahahahaahahahahahaahahahahahahahahahahahaha, dont like being shot by an AR? go play little big planet
So funny, and so true. I like you Crimewave lot :D (btw r u guys the MAG clan CW?) |
JACKAL ZER0
Hellstorm Inc League of Infamy
17
|
Posted - 2012.11.30 14:53:00 -
[192] - Quote
Stop moaning. Get some tactics with your people. ARs are effective, Would you rather us use shotguns and laser rifles? Or get sniped from afar? |
Thomas Ashman
CrimeWave Syndicate
4
|
Posted - 2012.11.30 14:58:00 -
[193] - Quote
Tony Calif wrote:Thomas Ashman wrote:hahahaahahahahaahahahahahaahahahahahahahahahahahaha, dont like being shot by an AR? go play little big planet So funny, and so true. I like you Crimewave lot :D (btw r u guys the MAG clan CW?)
yes we are, looking to make an impression here aswell, im not much for posting on forums but recently the bs has become too much for me to keep quiet about, although it has been good for an early morning laugh, keep it up people hahahhahahahhahhaha |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.30 18:19:00 -
[194] - Quote
AR dont need a NERF. They need more SKILL to be used.
At the moment, there aint any recoil at all. That's wrong. Hip fire is also too performant at mid distance. And they're also better at close range hip-fire than SMGs which should be the best hip-fire auto weapon.
Correct those two things and you got perfect AR with the current stats. Restore breach AR to be actually usefull but with a VERY REAL recoil.
Other than that, they're fine and should be kind of the best mid-range weapon through ADS and usefull at close and slightly long range. |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.01 22:52:00 -
[195] - Quote
Laurent Cazaderon wrote:AR dont need a NERF. They need more SKILL to be used.
At the moment, there aint any recoil at all. That's wrong. Hip fire is also too performant at mid distance. And they're also better at close range hip-fire than SMGs which should be the best hip-fire auto weapon.
Correct those two things and you got perfect AR with the current stats. Restore breach AR to be actually usefull but with a VERY REAL recoil.
Other than that, they're fine and should be kind of the best mid-range weapon through ADS and usefull at close and slightly long range.
Agree with some of your ideas but It's the players that are causing the problem all the people in this thread that is against an AR fix Is using a shield tank Assault suit and AR combo killing others trying to test out new weapons ; thinking they have skill and shamelessly thinking other people are noobs for asking for a FIX. in other FPSs or in dust (with an OP AR)I would hand your ass on over to you. Don't post , ever again, unless you are not trying to fool the devs with your crap thoughts
CCP WE ARE TALKING ABOUT ARs IN GENERAL NOT JUST THE BLASTERS. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.02 00:06:00 -
[196] - Quote
Omg, why is this thread still going on? ARs has always been the most versatile weapon in FPSs. So, yeah, they can shoot long distance, close, mid range. If anyone even considers nerfing the clip size then they better nerf the HMG clip size as well.
|
Cheshire's Alternate
Osmon Surveillance Caldari State
0
|
Posted - 2012.12.02 00:46:00 -
[197] - Quote
HECATONCHIRES GYGES wrote:I have no idea what the OP is trying to get at when he says AR's are OP.You are complaining about ? WEAPONRY 5 ASSAULT RIFE 5/LIGHT WEAPON SHARPSHOOTER 5/ LIGHT WEAPON SHARP SHOOTER PROFICIENCY 5/ LIGHT WEAPON CAPACITY 5 / LIGHT WEAPON RELOAD 5/ LIGHT WEAPON RELOAD PROFICIENCY 5
How many skills is that? 7?..... hmmm....I wonder how muchSP that requires....hmmm....
Whoops sorry.Where was I ?ASSAULT RIFLE UPGRADE 5/............come on man really?
Really?
PS not a troll. I just dont get what you are taking about and I dont think you know either.I think what your pissed about is the SP cap.Perhaps?IDK maybe your pissed that you cant build?There are probably threads on the forums that can spell it out for you.Maybe you could join some corp and they have some step by step method that you can follow to simplify things for you.Good luck
Missles were OP 90% because of skill bonuses and those were nerfed. While I do believe that range should be tweaked a bit I think the addition of tangible recoil would balance them versus the other weapons. I cant tell the difference between laser rifle recoil and assault rifle recoil. They should indeed be the "Jack of All Trades'" not the "King of All Trades." |
Colonel 'Bama
ROGUE SPADES
2
|
Posted - 2012.12.03 12:39:00 -
[198] - Quote
The point of the AR is to be a decent all around weapon, it is not meant to be superior to every other class of weapon for every situation. What I have seen this build is that AR's have replaced HMG's for CQC, and laser rifles for medium-long ranged battle.
The biggest draw I had to this game was the necessity of teamwork, the way that a team that communicates well and has a mix of loadouts for different situations was required for success. When I started playing two builds ago there was a healthy mix of every suit type and weaponry, and while the game mechanics were terribly buggy, the gunplay was always fun. Now it seems that about 80% of mercs are running AR's and the other 20% who run heavy or logi are being punished.
I'm not trying to whine and complain. I love this game, and i want to see it succeed, but if everyone is going to run around with AR's this game will just be CoD with sci-fi weapons. And it will fail miserably.
IMHO, AR's need a slight reduction in damage, as well as more damage efficiency dropoff at longer ranges. |
Michael Cratar
Red and Silver Hand Amarr Empire
179
|
Posted - 2012.12.03 12:56:00 -
[199] - Quote
This is my opinion, hate all you want on it.
26-0
Laser Rifle
absurd mag sizes, absurd accuracy, absurd ROF, with no recoil whatsoever.
Lol I use the laser rifle all the time and go 26-0*give or take 10 depending on match and when I joined*, but nobody says the laser rifle is OP. I try so hard to get hate. WHY WONT YOU HATE ME QQ
*RAGE QUITS*
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.03 13:10:00 -
[200] - Quote
Michael Cratar wrote:This is my opinion, hate all you want on it.
26-0
Laser Rifle
absurd mag sizes, absurd accuracy, absurd ROF, with no recoil whatsoever.
Lol I use the laser rifle all the time and go 26-0*give or take 10 depending on match and when I joined*, but nobody says the laser rifle is OP. I try so hard to get hate. WHY WONT YOU HATE ME QQ
*RAGE QUITS*
You wont get that much against good players who actually know how to counter your laser. You wouldnt get me 2 times in a game without me coming back at you and leaving you no chance.
Also, laser = more or less a light beam. Why would there be recoil ? |
|
Dust Goon
Doomheim
22
|
Posted - 2012.12.03 14:05:00 -
[201] - Quote
Just read the entire thread and it amazes me that not a single one of you muppets has mentioned that there's about 8 different types of assault rifles all specialised in different ways, maybe the snipers are getting picked off by the tac assault rifles and the shotgun fairys are getting killed by the GEKs, they for example are 2 totally different rifles which if switched around, the sniper would kill the high ROF/DPS GEK user because of their range advantage while the shotgun fairy would out DPS the tac rifle user due to the shorter range and higher ROF he has on the shotgun.
It's all relative to the situation and the individual AR's and not a single person in this thread has mentioned specific AR's being OP in specific roles which is what they have, you've all instead bashed every single AR rather than single a specific issue on a specific rifle. If all the AR users was using the Breach you wouldn't see a single complaint .
Also all the posts about their being more % of kills from AR's is obvious, it's nothing to do with AR being more powerful than other weapons, it's to do with the number of users using them. It's simple math. |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.03 15:05:00 -
[202] - Quote
Dust Goon wrote:Just read the entire thread and it amazes me that not a single one of you muppets has mentioned that there's about 8 different types of assault rifles all specialised in different ways, maybe the snipers are getting picked off by the tac assault rifles and the shotgun fairys are getting killed by the GEKs, they for example are 2 totally different rifles which if switched around, the sniper would kill the high ROF/DPS GEK user because of their range advantage while the shotgun fairy would out DPS the tac rifle user due to the shorter range and higher ROF he has on the shotgun.
It's all relative to the situation and the individual AR's and not a single person in this thread has mentioned specific AR's being OP in specific roles which is what they have, you've all instead bashed every single AR rather than single a specific issue on a specific rifle. If all the AR users was using the Breach you wouldn't see a single complaint .
Also all the posts about their being more % of kills from AR's is obvious, it's nothing to do with AR being more powerful than other weapons, it's to do with the number of users using them. It's simple math.
Meh... I was gonna say this was the most sensible post in this thread but you said you read the entire thread which is not very sensible. You should know by now that any thread that says that something needs a nerf should be ignored.
+1 for making sense -1 for reading the entire thread
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.03 15:16:00 -
[203] - Quote
Sentient Archon wrote:Dust Goon wrote:Just read the entire thread and it amazes me that not a single one of you muppets has mentioned that there's about 8 different types of assault rifles all specialised in different ways, maybe the snipers are getting picked off by the tac assault rifles and the shotgun fairys are getting killed by the GEKs, they for example are 2 totally different rifles which if switched around, the sniper would kill the high ROF/DPS GEK user because of their range advantage while the shotgun fairy would out DPS the tac rifle user due to the shorter range and higher ROF he has on the shotgun.
It's all relative to the situation and the individual AR's and not a single person in this thread has mentioned specific AR's being OP in specific roles which is what they have, you've all instead bashed every single AR rather than single a specific issue on a specific rifle. If all the AR users was using the Breach you wouldn't see a single complaint .
Also all the posts about their being more % of kills from AR's is obvious, it's nothing to do with AR being more powerful than other weapons, it's to do with the number of users using them. It's simple math. Meh... I was gonna say this was the most sensible post in this thread but you said you read the entire thread which is not very sensible. You should know by now that any thread that says that something needs a nerf should be ignored. +1 for making sense -1 for reading the entire thread
LOL ! +1 for the -1
More seriously, it's not really surprising that no one mentionned specific AR being OP in situations where they shouldnt. And i know you have the TAC in mind due to way too high ROF allowing modded controllers to cheat.
But, this thread was about general AR, and by that i mean that the poster was bashing the classic AR user, meaning the duvolle, gek etc...
There was no need, or at least it wasnt exactly the place to go into such specifics as the whole point of many of us was to say that.... AR are the most used weapon in any FPS for many reasons. And that's no surprise to get killed mainly by them. Then it was more about what could be tweaked about AR (recoil especially wich is planned). |
Heavenly Daughter
CrimeWave Syndicate
71
|
Posted - 2012.12.03 15:18:00 -
[204] - Quote
I agree, They need to shoot shorter distances, I think its a bit much to shoot from "C point" into " A Point" on the 3 point map.!
I guess that full sharpshooter and sharpshooter proficiency have been attained , NERF them ALL.
H.D |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.03 15:44:00 -
[205] - Quote
Heavenly Daughter wrote:I agree, They need to shoot shorter distances, I think its a bit much to shoot from "C point" into " A Point" on the 3 point map.!
I guess that full sharpshooter and sharpshooter proficiency have been attained , NERF them ALL.
H.D
This may be true with Tac AR but with regular ones i dont think so..
Maxing out Sharp and profiency would give you a total 40% bonus in range.
Duvolle Assault Rifle Max Range: 87m Optimal Range: 1 - 39m Meta Level: 8
So, we skilled maxed out, you get
121m max range. 55m optimal range.
Meaning that at 100m distance, you deal nearly half the damage the weapon should do... Overall, it doesnt strike as odd at all.
Douvelle Tactical Assault Rifle Max Range: 122m Optimal Range: 1 - 79m Meta Level: 9
With max sharp. 170m max range 110 optimal range.
There you get good damages at long distance. Thus why its ROF must absolutely be decreased big time.
People should do the math before talking. Especially when Musta gave us a nice range topic filled with gold informations. |
Relyt R
Sinq Laison Gendarmes Gallente Federation
56
|
Posted - 2012.12.04 05:10:00 -
[206] - Quote
I have a proposal. Nerf all the weapons. That is all. |
ImMortal SoLDieR X
RestlessSpirits
41
|
Posted - 2012.12.04 20:31:00 -
[207] - Quote
So what do u want me to use for mid range wepon??? hmmmm? an SMG? id quit.
END TRANSMISSION................................... |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.04 20:52:00 -
[208] - Quote
Too much bitching about the AR. The only problem it has is no recoil. Other than that, it's fine. |
Dust Goon
Doomheim
22
|
Posted - 2012.12.05 00:05:00 -
[209] - Quote
They do need an increase in recoil i think, but even then it would only really effect the shorter ranged, higher ROF AR's.
Think's like the Codewish (Which has been my baby for the last 3 builds) wouldn't really see any change. The recoil ain't an issue if the rifle is used how i use it (How it's intended, Med/Long range, high precision) I.E How it's intended!
The Tac rifles, while i love them, i've always said they would need a nerf and i think a ROF cap would be the best choice for that along with maybe introducing a module to increase ROF on weapons, have a specific type of ROF module for each class of weapons.
A lot of people talk about the Codewish being P2W because of the fitting requirements but i really don't think that makes any actual difference to a persons play style, especially once you unlock Protosuits and have all that extra CPU/PG. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.05 00:48:00 -
[210] - Quote
ARs have recoil....go full auto and you'll see they'll go straight up.
But forget that.....this is a futuristic game. Guns are made with plasma bullets or whatever the hell the description says. There shouldn't be any recoil on futuristic assault rifles |
|
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.05 00:53:00 -
[211] - Quote
Jarlaxle Xorlarrin wrote:Don't need a nerf. They are fine this build and they were fine last. The Tact. AR needs fixed, but other than that they're pretty solid. I don't know if you knew this, but ARs should be versatile, because that's kinda what they are build to be. A Jack of All Trades.
I think the phrase is jack of all trades master of none. am I right?? lets see ars will beat out a LR and SR at range, an SMG in every thing but knife range. a heavy at any range.
yea not really a jack of all trades more of a win button. If the ar is not fixed by nexxt SP reset Im going AR just to prove my point. It will be fun not having to really work for my kills.
oh and for any one that wants to say I don't know what I am talking about my roommate built an AR alt hes become so overconfident with the AR that hes jumping in the stupidest situations and still coming out with >2-1k/d on average.
Guess I shouldn't complain to much I can still stomp most people one on one, and its made me a far better player. fear me next build FEAR ME!! |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.05 01:35:00 -
[212] - Quote
standard AR's need recoil
Breach and Burst AR's need buffs though |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.05 02:47:00 -
[213] - Quote
Ydubbs81 RND wrote:ARs have recoil....go full auto and you'll see they'll go straight up.
But forget that.....this is a futuristic game. Guns are made with plasma bullets or whatever the hell the description says. There shouldn't be any recoil on futuristic assault rifles
I have to disagree it should kick the AR is shooting plasma, yes and it is the future but if you want to go future. Okay so this AR is launching plasma that is wrap in some kinda case at velocities that can deal massive damage to any other shields. You mean to say that that it will not kick just because its the future. Is something not being pushed? Yes. Will it require kinetic energy? Yes. Laws of physics states that for every action there is an equal and opposite reaction. True we are in the future and tech is better but the speeds and force to move plasma will have one crazy kick. One that if a normal person(not in a drop suit) used it they would cause massive damage to there body not only from the heat but from the force as well. Stated by CCP.
I am not saying it is OP but I am just agreeing that it should have a bigger kick. Last build it had kick nobody complained then. The AR got dominate by far and now no one will let it even out a little. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.05 02:49:00 -
[214] - Quote
AR's seem overpowered because people who are good at FPS' (regnum zitro's proto me etc etc etc) are used to Assaults, how they work and how to use them efficiently while having the aim to back them up. It may seen like they're OP but wait until the game gets released and there is more talent, more skilled HMG's etc. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.05 02:50:00 -
[215] - Quote
xprotoman23 wrote:standard AR's need recoil
Breach and Burst AR's need buffs though
We are shooting plasma, pure energy, I don't think there should be kick as there would be nothing kicking :D though I agree about Breach+burst needing a buff. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.05 02:52:00 -
[216] - Quote
ALM1GHTY STATIUS wrote:AR's seem overpowered because people who are good at FPS' (regnum zitro's proto me etc etc etc) are used to Assaults, how they work and how to use them efficiently while having the aim to back them up. It may seen like they're OP but wait until the game gets released and there is more talent, more skilled HMG's etc.
I agree that there are people who are skilled using them but it kicks like a paint ball gun and hits like a AK47. Skill or not that is not balanced. |
Isaa Quade
ZionTCD Legacy Rising
107
|
Posted - 2012.12.05 02:54:00 -
[217] - Quote
+1 million
I really want to see a diverse range of weapons on the battlefield. Tired of AR spamming, but i get it. its really the only feasible weapon right now |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.05 02:55:00 -
[218] - Quote
Goat of Dover wrote:ALM1GHTY STATIUS wrote:AR's seem overpowered because people who are good at FPS' (regnum zitro's proto me etc etc etc) are used to Assaults, how they work and how to use them efficiently while having the aim to back them up. It may seen like they're OP but wait until the game gets released and there is more talent, more skilled HMG's etc. I agree that there are people who are skilled using them but it kicks like a paint ball gun and hits like a AK47. Skill or not that is not balanced. No gun has recoil, not even HMG's no QQ about it. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.05 03:18:00 -
[219] - Quote
ALM1GHTY STATIUS wrote:Goat of Dover wrote:ALM1GHTY STATIUS wrote:AR's seem overpowered because people who are good at FPS' (regnum zitro's proto me etc etc etc) are used to Assaults, how they work and how to use them efficiently while having the aim to back them up. It may seen like they're OP but wait until the game gets released and there is more talent, more skilled HMG's etc. I agree that there are people who are skilled using them but it kicks like a paint ball gun and hits like a AK47. Skill or not that is not balanced. No gun has recoil, not even HMG's no QQ about it.
Hah use a mass driver ask your boy beers or a scrambler pistol |
Dust Goon
Doomheim
22
|
Posted - 2012.12.05 03:49:00 -
[220] - Quote
fred orpaul wrote:Jarlaxle Xorlarrin wrote:Don't need a nerf. They are fine this build and they were fine last. The Tact. AR needs fixed, but other than that they're pretty solid. I don't know if you knew this, but ARs should be versatile, because that's kinda what they are build to be. A Jack of All Trades. I think the phrase is jack of all trades master of none. am I right?? lets see ars will beat out a LR and SR at range, an SMG in every thing but knife range. a heavy at any range. yea not really a jack of all trades more of a win button. If the ar is not fixed by nexxt SP reset Im going AR just to prove my point. It will be fun not having to really work for my kills. oh and for any one that wants to say I don't know what I am talking about my roommate built an AR alt hes become so overconfident with the AR that hes jumping in the stupidest situations and still coming out with >2-1k/d on average. Guess I shouldn't complain to much I can still stomp most people one on one, and its made me a far better player. fear me next build FEAR ME!!
Again, it depends on what AR you go up against, either that or you're just terrible at the game.
I've played AR EVERY build so far and i can say you're totally wrong. Especially against SMG's when you're in SMG range. I get slaughtered by people with an SMG while using a Tac rifle.
Take note of the rifles that are killing you and give us specific examples and actual data or don't bother posting in an actual discussion thread, base you complaints up with FACTS not general assumptions and general comments.
Ydubbs81 RND wrote:ARs have recoil....go full auto and you'll see they'll go straight up.
But forget that.....this is a futuristic game. Guns are made with plasma bullets or whatever the hell the description says. There shouldn't be any recoil on futuristic assault rifles
Being futuristic is one thing, being balanced is another thing totally and if you think that by keeping thing "futuristic" you're going to gain an advantage you're wrong because balance is the most important part of a game like this.
ALM1GHTY STATIUS wrote:AR's seem overpowered because people who are good at FPS' (regnum zitro's proto me etc etc etc) are used to Assaults, how they work and how to use them efficiently while having the aim to back them up. It may seen like they're OP but wait until the game gets released and there is more talent, more skilled HMG's etc.
People don't take other peoples SP into account either, for the first day or so when i'm training corp skills i got nuked by everyone because i didn't even have basic fitting skills. Maybe your fits are bad and you have terrible tank and it's nothign at all to do with the AR damage. Maybe people should post their fittings too when complaining about a specific weapon being OP. |
|
Virgil Memphisto
ZionTCD Legacy Rising
7
|
Posted - 2012.12.05 12:38:00 -
[221] - Quote
Newtons laws mean there will always be some recoil effect. You apply a force to matter to force it one direction. That matter applies that force back at you. So even in the far future there is likley to be some recoil, even with plasma bullets.( @ Flag go check out the rail gun vids, there is serious recoil there and that's all done with magnets).
The sub species of rifle need their own focus.
Standard and breach need same range but have them work differently. I would probably have these two as shortest range of the AR flavours, not sure on distances to apply.
Standard AR
The weapon used to walk up the screen when on full auto. Now it barely moves, so much so ads is redundant. Bring back the pull and judder! Take away the zoom leave iron sights. (not sure about this but it would fit with suggested grouping) Reduce mag size to the same as militia.(or45)
Breach AR
Iron sights For now leave its recoil as is - to find a role and balance this rifle against standard will be hard With same range as standard it should make a come back Reduce mag to same as above.
The dps between these two may well have to be different, I suspect that the standard will have greater dps, but it's problem is hitting the target, a problem which the breach will not have to anywhere near the same degree.
Burst AR
Burst, this one I would class with the tactical, but reduce its effective range so it sits between tac and the two above. (a hybrid of standard and tactical)
Reduce mag to around 45 Reduce number of shots in burst to 5 Give it more kick than the standard (higher ROF) so you have to require target once fired Keeps zoom sight
Tactical AR
Keeps its long range but like the laser make it useless up close, basis being the magnetic casing to propel the plasma simply has not disapated enough to let the plasma break out. Give it the same kick as the breach Keeps zoomed sight Reduce mag size to say 22 Reduce ROF to slightly less than breach
The AR 's need to be balanced to one another but also have their own role with the group. The hardest one to place is the standard full auto. If it can hip fire then the breach is redundant. If it has silly range, it impinges on the tac and out ranges the laser. But for the game it has to be the general purpose gun, to which all others are compared. If the branches of the AR family cannot be balanced than its going to be hard to place and balance all others. That's my thoughts |
ImMortal SoLDieR X
RestlessSpirits
41
|
Posted - 2012.12.05 16:12:00 -
[222] - Quote
Wow!!!!!!, all this QQ about the AR..... what ppl are forgetting is the we as dusters go to diff schools (upgrading skills) using sp to do this. ITS NOT IN THE WEAPON ITS IN THE SKILLS. MY AR IS NOT LIKE HIS AR!!!!!!! If someone has his / her light wepon proficiency all the way to 5 and his sharpshooter all way to 5, and your um lol scrambler pistol with 1 lvl is pulled out who looses.
Apply this all around the board you guys are forgetting all about skills and some ppl are really good with the sticks, So good skill placement and great stick work = good player and your untimely death.
Damnit man, I say nerf this thread. ITS ALL ABOUT THE SKILL not like in other FPS where its in the GUN. learn how this game really works......
ILL REPEAT ITS IN THE FREAKIN SKILLS MAN.
END TRANSMISSION.............................. |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.05 16:41:00 -
[223] - Quote
ImMortal SoLDieR X wrote:Wow!!!!!!, all this QQ about the AR..... what ppl are forgetting is the we as dusters go to diff schools (upgrading skills) using sp to do this. ITS NOT IN THE WEAPON ITS IN THE SKILLS. MY AR IS NOT LIKE HIS AR!!!!!!! If someone has his / her light wepon proficiency all the way to 5 and his sharpshooter all way to 5, and your um lol scrambler pistol with 1 lvl is pulled out who looses. Apply this all around the board you guys are forgetting all about skills and some ppl are really good with the sticks, So good skill placement and great stick work = good player and your untimely death. Damnit man, I say nerf this thread. ITS ALL ABOUT THE SKILL not like in other FPS where its in the GUN. learn how this game really works...... ILL REPEAT ITS IN THE FREAKIN SKILLS MAN. END TRANSMISSION..............................
Wow man the most constructive post I've ever seen in ages you sir most respectfully represent the AR users and how good they are keep going , and focus on ARs and shield assault dropsuits you kittten tard. |
ImMortal SoLDieR X
RestlessSpirits
41
|
Posted - 2012.12.05 16:50:00 -
[224] - Quote
Bhor Derri wrote:ImMortal SoLDieR X wrote:Wow!!!!!!, all this QQ about the AR..... what ppl are forgetting is the we as dusters go to diff schools (upgrading skills) using sp to do this. ITS NOT IN THE WEAPON ITS IN THE SKILLS. MY AR IS NOT LIKE HIS AR!!!!!!! If someone has his / her light wepon proficiency all the way to 5 and his sharpshooter all way to 5, and your um lol scrambler pistol with 1 lvl is pulled out who looses. Apply this all around the board you guys are forgetting all about skills and some ppl are really good with the sticks, So good skill placement and great stick work = good player and your untimely death. Damnit man, I say nerf this thread. ITS ALL ABOUT THE SKILL not like in other FPS where its in the GUN. learn how this game really works...... ILL REPEAT ITS IN THE FREAKIN SKILLS MAN. END TRANSMISSION.............................. Wow man the most constructive post I've ever seen in ages you sir most respectfully represent the AR users and how good they are keep going , and focus on ARs and shield assault dropsuits you kittten tard.
I dunno if i should say thx or get upset. so ....... ummmmm derrrrrrr thx? oh i dont use sheild mods at all in any loadout. Just so all u ppl out there know RISK / REWARD is real here.
END TRANSMISSION........................... |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.05 16:56:00 -
[225] - Quote
ImMortal SoLDieR X wrote:Bhor Derri wrote:ImMortal SoLDieR X wrote:Wow!!!!!!, all this QQ about the AR..... what ppl are forgetting is the we as dusters go to diff schools (upgrading skills) using sp to do this. ITS NOT IN THE WEAPON ITS IN THE SKILLS. MY AR IS NOT LIKE HIS AR!!!!!!! If someone has his / her light wepon proficiency all the way to 5 and his sharpshooter all way to 5, and your um lol scrambler pistol with 1 lvl is pulled out who looses. Apply this all around the board you guys are forgetting all about skills and some ppl are really good with the sticks, So good skill placement and great stick work = good player and your untimely death. Damnit man, I say nerf this thread. ITS ALL ABOUT THE SKILL not like in other FPS where its in the GUN. learn how this game really works...... ILL REPEAT ITS IN THE FREAKIN SKILLS MAN. END TRANSMISSION.............................. Wow man the most constructive post I've ever seen in ages you sir most respectfully represent the AR users and how good they are keep going , and focus on ARs and shield assault dropsuits you kittten tard. I dunno if i should say thx or get upset. so ....... ummmmm derrrrrrr thx?
Know what you should do? Leave the beta and stop confusing the devs with your nonsense KBAITHX |
ImMortal SoLDieR X
RestlessSpirits
41
|
Posted - 2012.12.05 17:05:00 -
[226] - Quote
Ok it was an insult. I get it now. Dude, I have been here for 3 builds and I have NP letting words fly. Prove me wrong first, then call it nonsense MIND YOUR MANNERS!!!!!!!! I may in your opinion be a Kitten tard but i dont TROLL posts to hurl insults CLOWN
END TRANSMISSION............................ |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.05 21:27:00 -
[227] - Quote
ImMortal SoLDieR X wrote:Ok it was an insult. I get it now. Dude, I have been here for 3 builds and I have NP letting words fly . Prove me wrong first, then call it nonsense MIND YOUR MANNERS!!!!!!!! I may in your opinion be a Kitten tard but i dont TROLL posts to hurl insults CLOWN END TRANSMISSION............................
ffs structure your posts I'm A 14 Year old.kidddd .......................... :] |
Finn Kempers
BetaMax.
222
|
Posted - 2012.12.06 00:50:00 -
[228] - Quote
Its a broken gun and we all know it will be fixed for the next build. End of argument. NEXT! |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.06 01:52:00 -
[229] - Quote
heavily reduce the Tac Rifle's ROF to that of just above a sniper rifle. |
Dust Goon
Doomheim
22
|
Posted - 2012.12.06 02:38:00 -
[230] - Quote
Finn Kempers wrote:Its a broken gun and we all know it will be fixed for the next build. End of argument. NEXT!
Helpful, get out fuckwit. |
|
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.06 02:59:00 -
[231] - Quote
ImMortal SoLDieR X wrote:Wow!!!!!!, all this QQ about the AR..... what ppl are forgetting is the we as dusters go to diff schools (upgrading skills) using sp to do this. ITS NOT IN THE WEAPON ITS IN THE SKILLS. MY AR IS NOT LIKE HIS AR!!!!!!! If someone has his / her light wepon proficiency all the way to 5 and his sharpshooter all way to 5, and your um lol scrambler pistol with 1 lvl is pulled out who looses. Apply this all around the board you guys are forgetting all about skills and some ppl are really good with the sticks, So good skill placement and great stick work = good player and your untimely death. Damnit man, I say nerf this thread. ITS ALL ABOUT THE SKILL not like in other FPS where its in the GUN. learn how this game really works...... ILL REPEAT ITS IN THE FREAKIN SKILLS MAN. END TRANSMISSION..............................
I have to agree it is the skill but the gun even in the beginning of this build the AR was OP it was fight it I dare you. That is with out skills. I think they need to find a place in between here and the last build. The strafe has been slowed down so the climb should be there but not like it was in the last build.
Again though like you said it has a lot to do with the sticks some people know how to use them some don't. But the AR is still the king of all trades and should not be. |
ImMortal SoLDieR X
RestlessSpirits
41
|
Posted - 2012.12.06 19:02:00 -
[232] - Quote
START TRANSMISSION........................
OK, Goat of Dover, thx for understanding and reading, what i posted. I have a Question for you and all others that wanna nerf the AR. What wepon will replace it, the laser rifle? What wepon are you gonna give me that will allow you to compete mid range. By Mid range I mean 50-80 meters. Maybe as YOU mentioned, the STRAFE, being slowed down from last build is the issue. I dunno, I have np with the AR, and i get gunned down quite easily.
AR is SUPPOSED to be the KING OF MID RANGE, Not the SMG, Not the scrambler pistol, and SECOND IN LINE, should be those laser rifles and dude they are deadly just not alot ppl use them. So proposing a nerf of the AR, places you in the scope of the laser. The slow Strafe, makes it kinda hard to get outta the way of a weapon that gets stronger as the beam stays on you...... Maybe, just maybe its the strafe, and WE here, dont really see that and blame it on the weapon.
Oh b4 i forget Bhor Derri do you kiss your moms with that mouth? (ffs) eat some soap kid, and join the RIF program. My posts ARE structured. READING COMPREHENSION IS NOT OVERRATED.
END TRANSMISSION........................... |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.12.06 21:40:00 -
[233] - Quote
i've seen immortal soldier who da fuq is the other guy |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.06 22:38:00 -
[234] - Quote
ALM1GHTY STATIUS wrote:xprotoman23 wrote:standard AR's need recoil
Breach and Burst AR's need buffs though We are shooting plasma, pure energy, I don't think there should be kick as there would be nothing kicking :D though I agree about Breach+burst needing a buff.
What?
Read up on Newton's laws of physics... |
Dust Goon
Doomheim
22
|
Posted - 2012.12.07 13:55:00 -
[235] - Quote
ImMortal SoLDieR X wrote:START TRANSMISSION........................ OK, Goat of Dover, thx for understanding and reading, what i posted. I have a Question for you and all others that wanna nerf the AR. What wepon will replace it, the laser rifle? What wepon are you gonna give me that will allow you to compete mid range. By Mid range I mean 50-80 meters. Maybe as YOU mentioned, the STRAFE, being slowed down from last build is the issue. I dunno, I have np with the AR, and i get gunned down quite easily. AR is SUPPOSED to be the KING OF MID RANGE, Not the SMG, Not the scrambler pistol, and SECOND IN LINE, should be those laser rifles and dude they are deadly just not alot ppl use them. So proposing a nerf of the AR, places you in the scope of the laser. The slow Strafe, makes it kinda hard to get outta the way of a weapon that gets stronger as the beam stays on you...... Maybe, just maybe its the strafe, and WE here, dont really see that and blame it on the weapon. Oh b4 i forget Bhor Derri do you kiss your moms with that mouth? (ffs) eat some soap kid, and join the RIF program. My posts ARE structured. READING COMPREHENSION IS NOT OVERRATED. END TRANSMISSION...........................
Make your god damn posts readable child and then you may get a reasonable reply. |
ImMortal SoLDieR X
RestlessSpirits
41
|
Posted - 2012.12.07 18:01:00 -
[236] - Quote
START TRANSMISSION................................
Im not responsible for you learning how to read. Your parents shoulda made sure you stayed in school.. However ill try to aid you anyway despite knowing full well (in your case Dust Goon), that the capacity of your cerebellum is not quite up to standard. You ready?
Words are placed together in strings that form sentences. These sentences form paragraphs. Multiple paragrapghs can form essays. If you string along enuff words you can create a BOOK. Books if picked up can actually hold some nice information, or they can just be stories. These stories can be fiction or non fiction. (Real or Fake)
I know, I know, your heads hurts with this discovery. So you just hold tight a sit your fake posterior where it belongs, ( IN FRONT OF YOU TV ) and leave the forum posting for those of us who are skilled in READING and WRITING. If you know your place in the world and stay in it. You will have less problems.
END TRANSMISSION................................... |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.07 18:09:00 -
[237] - Quote
ImMortal SoLDieR X wrote:START TRANSMISSION................................ Im not responsible for you learning how to read. Your parents shoulda made sure you stayed in school. . However ill try to aid you anyway despite knowing full well (in your case Dust Goon), that the capacity of your cerebellum is not quite up to standard. you ready? Words are placed together in strings that form sentences. These sentences form paragraphs. Multiple paragrapghs can form essays. If you string along enuff words you can create a BOOK. Books if picked up can actually hold some nice information, or they can just be stories. These stories can be fiction or non fiction. (Real or Fake) I know, I know, your heads hurts with this discovery. So you just hold tight a sit your fake posterior where it belongs and leave the forum posting for those of us who are skilled in READING and WRITING. If you know your place in the world and stay in it. You will have less problems. END TRANSMISSION................................... Firstly, "shoulda" isn't a word, and someone as learned as yourself should already have known that and not left yourself open to such an obvious flaw in your plan.
Also, "fiction or non fiction. (real or fake)" is unhelpful on two levels. Non-fiction should be hyphenated, since "non" isn't a word in its own right, and exists only as a prefix. Additionally, your simplified descriptions of the terms have been reversed, thus making it more confusing to the poor person you're attempting to educate instead of actually providing legitimate help.
You should work on your teaching skills before trying to fill such a role again.
But going back on-topic... ARs still don't need a "nerf" as such - just need an appropriate amount of recoil. And Tac ARs need their RoF lowered to some degree, or their recoil to exponentially increase with firing rate. |
ImMortal SoLDieR X
RestlessSpirits
41
|
Posted - 2012.12.07 18:18:00 -
[238] - Quote
START TRANSMISSION..............................
Actually Garrett, he has to crawl b4 he can walk. I worded it so HE could understand but if you and I need to type Dissertations for him to understand basics in Reading and Grammer, this is not the place for him. That was my point.
Now since he has a word Goon in his name and you are taking up for him YOU must be HIS pet. GOONS' PET do you like getting rubbed behind your ears or what, GOOD BOY!!!!!! Since clarity is good and you explained it THX. Maybe your my PET too? I'm going to buy you a leash and a bowl today.
In the meantime, go play symantics with somoene else, who really needs that type of lesson. When i need it ill rub behind your ears.
GRAMMER, PUNCTUATION !!!!!!!!!!!!!!!!!! REALLY? LOOOOOOOOOOOOOOOOL FFS where do they find these ppl?
TROLL HARDER !!! I think thats your new MANTRA.
END TRANSMISSION........................... |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.07 18:26:00 -
[239] - Quote
Great now the grammar nazies are coming out stating that certain posters thoughts are dumb (or just ridiculing him) because the post was not typed with all grammar. Guess what unless it is required for proper understanding of what is being said (which it was not) then you are just being a freaking idiot. If you dont like what he says then argue the points that you think are not valid. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.07 18:44:00 -
[240] - Quote
semperfi1999 wrote:Great now the grammar nazies are coming out stating that certain posters thoughts are dumb (or just ridiculing him) because the post was not typed with all grammar. Guess what unless it is required for proper understanding of what is being said (which it was not) then you are just being a freaking idiot. If you dont like what he says then argue the points that you think are not valid. ^
And back on subject: I think if they increased SP cost to weapony it would help push the tide back of AR abuse. My reasonings: Complex damage mod turns militia grade AR into a GEK. The mods cheap and even militia suits can use it, practically making anyone with any knowledge of mods and SP builds an AR beast right off the bat. Which is fine if you want casual players to enjoy and compete - but it makes the other weapons bitter and pointless.
The whole Skill > Gear argument is invalid, gear counts to add to skill, so unbalancing it further multiplies the barrier between AR users ability to kill and survive compared to other weapons. CCP needs to look into making AR a first choice weapon because it helps move a battle, not the only choice weapon because it can do all at militia level. |
|
ImMortal SoLDieR X
RestlessSpirits
41
|
Posted - 2012.12.07 19:11:00 -
[241] - Quote
START TRANSMISSION..............................
Sota, I respect your gun and ive stared down the business end of your muzzle quite a few times. The dmg mods, can go on all light weapons. So what does it turn a gek into? What about the duvolle with dmg mods? The dmg mods work on all light weapons doesnt it? So a laser with a complex isnt competing? I dont understand and I want to. Help me out.
END TRANSMISSION.............................. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.07 19:38:00 -
[242] - Quote
ImMortal SoLDieR X wrote:START TRANSMISSION.............................. Sota, I respect your gun and ive stared down the business end of your muzzle quite a few times. The dmg mods, can go on all light weapons. So what does it turn a gek into? What about the duvolle with dmg mods? The dmg mods work on all light weapons doesnt it? So a laser with a complex isnt competing? I dont understand and I want to. Help me out. END TRANSMISSION.............................. Put a mod on the other weapons and pull out the numbers in the militia variants as the AR does. A laser may see a difference comparable to the ARs thx to RoF, but the other weapons don't. Perhaps the HMG may too, but if they didn't have crazy DPS then they'd be in huge trouble.
And you can go a head and put 10% on a douvelle, it will beast, and show that any weapon with high RoF benefits way too much. |
ImMortal SoLDieR X
RestlessSpirits
41
|
Posted - 2012.12.07 19:47:00 -
[243] - Quote
START TRANSMISSION..........................
AHHHH I understand what your saying, but isnt the AR the KING of mid range. The only other weapon to choose for mid range is the laser so the comparison of the AR to other weapons sounds mute to me. Compare it to the Laser, thats a conversation we should engage here in the forum.
whos gonna start that post? Should be interesting.
END TRANSMISSION............................. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.07 19:51:00 -
[244] - Quote
as AR should be the king of mid range - but the increase doesn't make it king, it's god. Your MD's, your forge gunners, your SMGs, your shotgunners, pistol wielders, dual knifers, anything, I'm going to butcher it with a militia AR and dmg mods. You can put a dmg mod of 10% yourself on your proto type version, I'm still going to win. Run up to a mountain, grab a laser, and fight me range. You'll have the advantage, but my weapon still does enough dmg to kill a laser user long range. So what incentive do I have to be anything but the all purpose, jack of all trades AR?
And that's not how it should be. These mods are far too easy to obtain and offers little to anything but weapons of high RoF |
Dust Goon
Doomheim
22
|
Posted - 2012.12.07 20:22:00 -
[245] - Quote
semperfi1999 wrote:Great now the grammar nazies are coming out stating that certain posters thoughts are dumb (or just ridiculing him) because the post was not typed with all grammar. Guess what unless it is required for proper understanding of what is being said (which it was not) then you are just being a freaking idiot. If you dont like what he says then argue the points that you think are not valid.
I'm more than happy to have a sensible discussion without something being grammatically correct. I'm not the best myself with spelling and grammar but at the least i make an effort to have my posts structured so they are easily readable by other members.
I certainly don't to start and end my "transmissions" either.
I'm putting together a large post for some actual discussion on several topics such as balance and economics and they will be troll free zones and heavily moderated and it would be nice to know that the community can actually pull together to try and bring something relevant to the table every once in awhile rather than just trolling each other, i troll myself so i know how tempting it can be but it would be nice to keep a reasonable level of discussion going on several threads at least. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.07 20:22:00 -
[246] - Quote
ALM1GHTY STATIUS wrote:xprotoman23 wrote:standard AR's need recoil
Breach and Burst AR's need buffs though We are shooting plasma, pure energy, I don't think there should be kick as there would be nothing kicking :D though I agree about Breach+burst needing a buff.
for gameplay sake I agree with Proto |
Chinduko
KILL-EM-QUICK RISE of LEGION
19
|
Posted - 2012.12.07 23:32:00 -
[247] - Quote
Get rid of all the useless and difficult weapons to use and leave only AR's with 60 rounds magazines and balance is accomplished.
If we're all forced to carry the best and easiest weapon in the game to use effectively, then noone can complain about how OP it is.
In less sarcastic words; You have to think of something to at least partially balance these weapons, CCP. They are not balanced. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.08 00:08:00 -
[248] - Quote
SoTa PoP wrote:as AR should be the king of mid range - but the increase doesn't make it king, it's god. Your MD's, your forge gunners, your SMGs, your shotgunners, pistol wielders, dual knifers, anything, I'm going to butcher it with a militia AR and dmg mods. You can put a dmg mod of 10% yourself on your proto type version, I'm still going to win. Run up to a mountain, grab a laser, and fight me range. You'll have the advantage, but my weapon still does enough dmg to kill a laser user long range. So what incentive do I have to be anything but the all purpose, jack of all trades AR?
And that's not how it should be. These mods are far too easy to obtain and offers little to anything but weapons of high RoF
I believe the vehicle dmg mods decrease RoF maybe if they were able to incorporate this in to the infantry dmg mods it would help with the balance on them. Or increase kick with it sorta like a theory were it pushes the ammunition harder for more damage but kicks harder since its hammer hits harder.
Sounds kinda solid. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.08 07:13:00 -
[249] - Quote
Dust Goon wrote:
People don't take other peoples SP into account either, for the first day or so when i'm training corp skills i got nuked by everyone because i didn't even have basic fitting skills. Maybe your fits are bad and you have terrible tank and it's nothign at all to do with the AR damage. Maybe people should post their fittings too when complaining about a specific weapon being OP.
I would like to see people post their fittings before they cry "X" weapon is OP. |
Dissonant Zan
157
|
Posted - 2012.12.08 07:29:00 -
[250] - Quote
thread just won't die... |
|
Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.08 08:53:00 -
[251] - Quote
Dissonant Zan wrote:thread just won't die... You see it's because people agree that ARs are broken and the AR users are Damn right obvious as they QQ their a$$ about a potential nerf. And when the scrambler rifle comes out it probably will be OP too so nerf ARs not Blasters. And I'll lose faith in CCP if they listen to all theese AR kids or immature beings. |
Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2012.12.08 10:23:00 -
[252] - Quote
wolfman already knows that the kick is broken, I told him when the build was released. It's already fixed in the new build, it's just a case of the new build coming (apparently this month) |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2012.12.08 10:37:00 -
[253] - Quote
AR's are fine, just work too well at long range. HMG's should tear everything to shreds in close range - They do that AR's should kill everything in medium range - They do that Snipers should kill everything at long range - They do that
BUT HMG's should tear everything to shreds in close range - They do that but also in medium range AR's should kill everything in medium range - They do that but they creep into long range a little bit too much Snipers should kill everything at long range - They do that and they are exactly where they should be.
My suggestion: Nerf the HMG range, and nerf the AR range. They should still hit the target, but the damage should be tiny. |
Dust Goon
Doomheim
22
|
Posted - 2012.12.08 14:19:00 -
[254] - Quote
Bhor Derri wrote:Dissonant Zan wrote:thread just won't die... You see it's because people agree that ARs are broken and the AR users are Damn right obvious as they QQ their a$$ about a potential nerf. And when the scrambler rifle comes out it probably will be OP too so nerf ARs not Blasters. And I'll lose faith in CCP if they listen to all theese AR kids or immature beings.
Don't stereotype, i'm an AR user and i don't QQ about it, i do my beta testing and suggest fixes.
Protoman, i think people's fittings are an important aspect of it and something that a lot of people don't consider. When i start the new thread i'll insist people post their fittings too. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.12.08 15:20:00 -
[255] - Quote
ArMaGeDoN The Cat wrote:AR's are fine, just work too well at long range. HMG's should tear everything to shreds in close range - They do that AR's should kill everything in medium range - They do that Snipers should kill everything at long range - They do that
BUT HMG's should tear everything to shreds in close range - They do that but also in medium range AR's should kill everything in medium range - They do that but they creep into long range a little bit too much Snipers should kill everything at long range - They do that and they are exactly where they should be.
My suggestion: Nerf the HMG range, and nerf the AR range. They should still hit the target, but the damage should be tiny.
BS, Assault HMG have very crapy dps, only here on forums it's a real threat - in-game you do not kill much with it at medium range at short you have time to say to your self "why the **** I did take As...." and die, from some Assault with standard AR.
It's BS that HMG are king of close range - shotgun users are waaaay much better at this even militia one, second place come for some AR types combine with right suit's and fiting's(funy part is that they don't need to be at short range to be successful) - you can just image how loud I laughs when I engage for example Assault Series-A with iskGEK on my terms of preparation with Type2 suit and adv. HMG and I die when he have 25% of armor. HMG are designed to be kings in narrow corridors of buildings on short range and against many targets at the same time and directions, when they start to panic because they seen Heavy.
I understand that you are trying to push through that kind of thinks because some of you just love AR to much. In my opinion Plasma Rifles should be split in to two kind of weapons that different from each other with optimal range that they have. Right now if someone want to specialize killing shield he need to skill Laser Rifle - that's 2 skill. If he want to kill armor instantly at close he need to skill-up Mass Driver - that's another 2 skills. Sniper Rifle - 2 skills. If he want to go on short cut, and sometimes be even better then spec. version of weapon all he need to skill-up is AR. Why none is qq about optimal range of small blaster that are mounted on vehicle - they are way much bigger than handheld verison of AR, and they have much much worst optimal range. So yea let's split plasma rifle in two kind of weapon or implement all bunch of other specialize weapons that have wider optimal range, RoF and other attributes. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.08 17:46:00 -
[256] - Quote
I'm an AR heavy - AR's are not balanced.
Fix the mods or fix the RoF a long with a recoil. There's really not much else to suggest. |
Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2012.12.08 18:06:00 -
[257] - Quote
They don't even have that much damage nor range when you start out.
You have to channel tons and tons of skill points into getting the gun to be effective: five levels of assault rifle, five levels of proficiency, five levels of sharpshooter AND you need to work with a horrible shooting and tracking mechanic just to kill someone. All the while being killed by snipers, fast scouts with shotguns - which kill in one or two shots - subs and of course heavies who, lest we forget, need very specific circumstances needed to kill them (STAY AT RANGE, JUMP AROUND THEM AND RUN AWAY - stupidity). which means that you can't put any SP into shield or anything else meaning you'll die easily.
I understand what people are saying about recoil. But it's hard enough to track someone when they are running. ARs need to be powerful to take out heavies who require no skill to hold R1 and point (as you so accused ARs of needing.
If ARs are getting nerfed so should heavies. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.08 23:09:00 -
[258] - Quote
Kiiran-B wrote:They don't even have that much damage nor range when you start out.
You have to channel tons and tons of skill points into getting the gun to be effective: five levels of assault rifle, five levels of proficiency, five levels of sharpshooter AND you need to work with a horrible shooting and tracking mechanic just to kill someone. All the while being killed by snipers, fast scouts with shotguns - which kill in one or two shots - subs and of course heavies who, lest we forget, need very specific circumstances needed to kill them (STAY AT RANGE, JUMP AROUND THEM AND RUN AWAY - stupidity). which means that you can't put any SP into shield or anything else meaning you'll die easily.
I understand what people are saying about recoil. But it's hard enough to track someone when they are running. ARs need to be powerful to take out heavies who require no skill to hold R1 and point (as you so accused ARs of needing.
If ARs are getting nerfed so should heavies.
I think heavies are balanced out through price are they not the most expensive suit in the game. Also they have the worst head to chest ratio. So if the AR got some kick to it would go their head quicker and they would go down quicker. There is no tracking mechanic in this game, I really like that. Kinda requires skill to hit some one, instead of letting the game do it for you. I think they call this gun game. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.08 23:17:00 -
[259] - Quote
Kiiran-B wrote:They don't even have that much damage nor range when you start out.
You have to channel tons and tons of skill points into getting the gun to be effective: five levels of assault rifle, five levels of proficiency, five levels of sharpshooter AND you need to work with a horrible shooting and tracking mechanic just to kill someone. All the while being killed by snipers, fast scouts with shotguns - which kill in one or two shots - subs and of course heavies who, lest we forget, need very specific circumstances needed to kill them (STAY AT RANGE, JUMP AROUND THEM AND RUN AWAY - stupidity). which means that you can't put any SP into shield or anything else meaning you'll die easily.
I understand what people are saying about recoil. But it's hard enough to track someone when they are running. ARs need to be powerful to take out heavies who require no skill to hold R1 and point (as you so accused ARs of needing.
If ARs are getting nerfed so should heavies.
Are you kidding me??? I have almost no sp in assault rifles, and I still do fine with them. Don't try and make it look like AR's are more sp intensive than any other weapon, as they all have operation, proficiency and sharpshooter.
Also nerf heavies? Have you ever used one? On my shotgun scout alt (that still uses militia gear and has about 700k total sp) I easily deal with them. It's something know as "tactics"', and charging a heavy straight on is not a good idea
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Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2012.12.09 00:37:00 -
[260] - Quote
Are you kidding me??? I have almost no sp in assault rifles, and I still do fine with them. Don't try and make it look like AR's are more sp intensive than any other weapon, as they all have operation, proficiency and sharpshooter.
Also nerf heavies? Have you ever used one? On my shotgun scout alt (that still uses militia gear and has about 700k total sp) I easily deal with them. It's something know as "tactics"', and charging a heavy straight on is not a good idea [/quote]
I never said they were more intensive I know they all do, heavies need to train in more sp than assault and spend much more ISK I acknowledge this. But heavies get better effect out of their skills and they still kill me before I put any sort of substantial damage to them. Using a shotgun on a heavy is different than and assault rifle surely, it has more damage and not too bad RoF.
If we are nerfing ARs then yeah we should nerf them. I can't believe people actually think that heavies are balanced. Fair enough they cost more ISK and SP.
But I do agree with the recoil, it is a bit OP in that department, but I honestly don't think ARs need nerfed. ARs already don't have a chance against heavies (at least from my experience, maybe something is wrong with my character) nerf them it'll be pointless.
EDIT: I do use tactics man don't be condescending. I do everything the bias heavies tell me to when they whine and ***** about "Shoot them from behind, circle around them, stay at range" .
I am only speaking from personal experience, I guess everyone has problems with all classes. |
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SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.09 01:08:00 -
[261] - Quote
Kiiran-B wrote:Are you kidding me??? I have almost no sp in assault rifles, and I still do fine with them. Don't try and make it look like AR's are more sp intensive than any other weapon, as they all have operation, proficiency and sharpshooter.
Also nerf heavies? Have you ever used one? On my shotgun scout alt (that still uses militia gear and has about 700k total sp) I easily deal with them. It's something know as "tactics"', and charging a heavy straight on is not a good idea
Quote:
I never said they were more intensive I know they all do, heavies need to train in more sp than assault and spend much more ISK I acknowledge this. But heavies get better effect out of their skills and they still kill me before I put any sort of substantial damage to them. Using a shotgun on a heavy is different than and assault rifle surely, it has more damage and not too bad RoF.
If we are nerfing ARs then yeah we should nerf them. I can't believe people actually think that heavies are balanced. Fair enough they cost more ISK and SP.
But I do agree with the recoil, it is a bit OP in that department, but I honestly don't think ARs need nerfed. ARs already don't have a chance against heavies (at least from my experience, maybe something is wrong with my character) nerf them it'll be pointless.
EDIT: I do use tactics man don't be condescending. I do everything the bias heavies tell me to when they whine and ***** about "Shoot them from behind, circle around them, stay at range" .
I am only speaking from personal experience, I guess everyone has problems with all classes.
------------------------------[/quote]
Heavies get better... effect from there skills? Can you explain this to me, where's the logic in this. I see proto assaults suits used every game with 800 total HP, and have the exact same offensive ability as a heavy. So where does that leave my big fat azz? Oh, right, I can put an HMG on and just run up at everything screaming "I"M NOT A SHOTGUN YOU CANT RUN HAHAHAHAHAHA." Then cry that I don't get enough support as I'm brought down by guns that can just outrun me, get distance, then laugh as my fat azz cries cause the only counter to it is bring a sniper.
Good times, heavy sniping. |
Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2012.12.09 01:58:00 -
[262] - Quote
Heavies get better... effect from there skills? Can you explain this to me, where's the logic in this. I see proto assaults suits used every game with 800 total HP, and have the exact same offensive ability as a heavy. So where does that leave my big fat azz? Oh, right, I can put an HMG on and just run up at everything screaming "I"M NOT A SHOTGUN YOU CANT RUN HAHAHAHAHAHA." Then cry that I don't get enough support as I'm brought down by guns that can just outrun me, get distance, then laugh as my fat azz cries cause the only counter to it is bring a sniper.
Good times, heavy sniping.[/quote]
Well yeah they do. The difference between assault and heavy is that the heavy class can increase it's resistance to damage can it not? Increase it's own damage, range and just about everything the assault class can. Difference is that the heavy takes less damage, outputs more damage due to the HMG's HP rating and proficiency levels, the HMG's RoF fires much faster than the assault rifle in turn dealing more damage while taking less.
Well yes you can do that, 'cuz I've seen it happen: group of 5-7 soldiers taken out by one heavy. He walks away basically untouched still has half armour. Heavies kill most people who try to 'outrun' them; more damage to the back of them while they run.
Maybe it'll get easier with Ewar? It is the beta so not everything is ironed out yet. I'm sure there will be more methods to taking them out in the final release... Maybe i'm not thinking about that as much as I should, but I really hope people don't moan about Ewar like they do on EVE.
Sorry for making it about heavies guys... Wasn't my intention, I was just using the phrase 'If ARs get nerfed so should Heavies' to make my point on ARs clear.
But new recoil for ARs definitely. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.09 02:02:00 -
[263] - Quote
Quote:Kiiran-B wrote: Heavies get better... effect from there skills? Can you explain this to me, where's the logic in this. I see proto assaults suits used every game with 800 total HP, and have the exact same offensive ability as a heavy. So where does that leave my big fat azz? Oh, right, I can put an HMG on and just run up at everything screaming "I"M NOT A SHOTGUN YOU CANT RUN HAHAHAHAHAHA." Then cry that I don't get enough support as I'm brought down by guns that can just outrun me, get distance, then laugh as my fat azz cries cause the only counter to it is bring a sniper.
Good times, heavy sniping.
Well yeah they do. The difference between assault and heavy is that the heavy class can increase it's resistance to damage can it not? Increase it's own damage, range and just about everything the assault class can. Difference is that the heavy takes less damage, outputs more damage due to the HMG's HP rating and proficiency levels, the HMG's RoF fires much faster than the assault rifle in turn dealing more damage while taking less. Well yes you can do that, 'cuz I've seen it happen: group of 5-7 soldiers taken out by one heavy. He walks away basically untouched still has half armour. Heavies kill most people who try to 'outrun' them; more damage to the back of them while they run. Maybe it'll get easier with Ewar? It is the beta so not everything is ironed out yet. I'm sure there will be more methods to taking them out in the final release... Maybe i'm not thinking about that as much as I should, but I really hope people don't moan about Ewar like they do on EVE. Sorry for making it about heavies guys... Wasn't my intention, I was just using the phrase 'If ARs get nerfed so should Heavies' to make my point on ARs clear. But new recoil for ARs definitely. [/quote] There are no mods out currently to reduce damage on shield or armor on heavies. We can increase base HP of shield or armor to make it look like we do - but there isn't. And I've seen a shot gunner take out 5 people, we all have stories. But you won't see a heavy constantly by himself take on several guys and win - the numbers dont support it. That heavy you saw - probably me ;) - had skill.
Why is it everytime I try to quote you the quotes break and I have to do it manually? So lame. :( |
Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2012.12.09 02:06:00 -
[264] - Quote
Damn it. I've been misinformed -_-
Yeah I agree, everyone has a different experience, it's what makes the game so diverse.
Lol Imagine it was you :P.
I don't know! when I try to quote it does the same thing.
I never was good at forums :P.
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Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.17 16:35:00 -
[265] - Quote
Everyone seems to be using type-ll type-b or vk.1 theese days , stupid playerbase -_- |
Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2012.12.17 19:07:00 -
[266] - Quote
Bhor Derri wrote:Everyone seems to be using type-ll type-b or vk.1 theese days , stupid playerbase -_-
600,000 SP to get the b series :O :(
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xLORD HUMONGUSx
Doomheim
3
|
Posted - 2012.12.17 20:23:00 -
[267] - Quote
Heavenly Daughter wrote:I agree, They need to shoot shorter distances, I think its a bit much to shoot from "C point" into " A Point" on the 3 point map.!
I guess that full sharpshooter and sharpshooter proficiency have been attained , NERF them ALL.
H.D Hear, Hear! I want more range too! (HMG)! HMG's should be big punishing brutes with high ROF, vast effective range and low accuracy.Use the RL m16/ m240 formula... |
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