Virgil Memphisto
ZionTCD Legacy Rising
7
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Posted - 2012.12.05 12:38:00 -
[1] - Quote
Newtons laws mean there will always be some recoil effect. You apply a force to matter to force it one direction. That matter applies that force back at you. So even in the far future there is likley to be some recoil, even with plasma bullets.( @ Flag go check out the rail gun vids, there is serious recoil there and that's all done with magnets).
The sub species of rifle need their own focus.
Standard and breach need same range but have them work differently. I would probably have these two as shortest range of the AR flavours, not sure on distances to apply.
Standard AR
The weapon used to walk up the screen when on full auto. Now it barely moves, so much so ads is redundant. Bring back the pull and judder! Take away the zoom leave iron sights. (not sure about this but it would fit with suggested grouping) Reduce mag size to the same as militia.(or45)
Breach AR
Iron sights For now leave its recoil as is - to find a role and balance this rifle against standard will be hard With same range as standard it should make a come back Reduce mag to same as above.
The dps between these two may well have to be different, I suspect that the standard will have greater dps, but it's problem is hitting the target, a problem which the breach will not have to anywhere near the same degree.
Burst AR
Burst, this one I would class with the tactical, but reduce its effective range so it sits between tac and the two above. (a hybrid of standard and tactical)
Reduce mag to around 45 Reduce number of shots in burst to 5 Give it more kick than the standard (higher ROF) so you have to require target once fired Keeps zoom sight
Tactical AR
Keeps its long range but like the laser make it useless up close, basis being the magnetic casing to propel the plasma simply has not disapated enough to let the plasma break out. Give it the same kick as the breach Keeps zoomed sight Reduce mag size to say 22 Reduce ROF to slightly less than breach
The AR 's need to be balanced to one another but also have their own role with the group. The hardest one to place is the standard full auto. If it can hip fire then the breach is redundant. If it has silly range, it impinges on the tac and out ranges the laser. But for the game it has to be the general purpose gun, to which all others are compared. If the branches of the AR family cannot be balanced than its going to be hard to place and balance all others. That's my thoughts |