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1. AR rebalancing suggestions - in Feedback/Requests [original thread]
The reason why i suggested the change to damage so even new good players have a chance 6months from launch. as it stands the guys carrying the duvolle have 20% basic, plus 15% general gun skill, plus the spec skill another 15%? ( plus the reload, ...
- by Virgil Memphisto - at 2012.12.06 16:40:00
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2. Missiles: a simple solution - in Feedback/Requests [original thread]
DarkShadowFox wrote: Scheneighnay McBob wrote: If CCP wanted vehicles to have limited ammo, they would HAVE limited ammo. well since they have unlimited ammo they nerfed them since they were "too powerful and too accurate" but yet they we...
- by Virgil Memphisto - at 2012.12.06 12:24:00
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3. AR rebalancing suggestions - in Feedback/Requests [original thread]
Newtons laws mean there will always be some recoil effect. You apply a force to matter to force it one direction. That matter applies that force back at you. So even in the far future there is likley to be some recoil, even with plasma bullets. Re...
- by Virgil Memphisto - at 2012.12.06 12:08:00
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4. AR's need a nerf. - in General Discussions [original thread]
Newtons laws mean there will always be some recoil effect. You apply a force to matter to force it one direction. That matter applies that force back at you. So even in the far future there is likley to be some recoil, even with plasma bullets.( @...
- by Virgil Memphisto - at 2012.12.05 12:38:00
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5. For the love of god please can you give the testing some order? - in General Discussions [original thread]
Testing to me = something scientific, against a common control. Direction & Dialogue Presently all we have is a free for all, no frame of reference, no controls, no meaningful dialogue. How the hell can anything be tested? Personal weapons n...
- by Virgil Memphisto - at 2012.11.15 05:07:00
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