Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
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Posted - 2012.10.05 01:00:00 -
[2] - Quote
AR is the darling of the crown who used to get 7/1 KDR the previous build and they don't want to let go off it, clearly AR was the most overpowered weapon though. This fact is easy to check - most kills were done with AR's than any other weapon. During the current build what I am seeing, though, is that a bunch of other weapons got reasonable boosts, so things are trending in the right direction for better balance. I agree that AR should be the most versatile weapon but this does not mean that in every scenario it performs better than a specialist weapon. It used to be that at long range AR would outperform SR and at close range Mass Driver and HMG. That clearly was lame in the last build. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.10.07 07:58:00 -
[3] - Quote
Rorek IronBlood wrote:
I do not believe that the AR (Assault Rifle) needs any sort of balancing, or lowering. It is suppose to naturally be that go-to weapon, and the undeniable all-purpose weapon. What I have noticed this build is that due to CCP slowing the game down a slight bit between lowering the character speeds, and strafe (for purpose speculated) that the 'Scout' variant is a lot harder to take to the front lines. Almost an undeniable liability to play unless you are literally armed with a stealth module. Also I took to noticing that the SMG has seen a slight balancing in which it now is litterally useless nigh without passive skills to enforce it's natural killing ability. Having a steady hand helps a lot too. The shotgun is still naturally brutal and even more so when that stealth module wielding player nails you in the back while you are unaware of his/her prescence. The forge gun is beyond deadly, and so is the mass driver. Ran into someone wielding one infact last night and they were able to dispense of me before I could get comfortable enough to fire properly. A direct hit like that of the forge gun is lethality at it's finest. The swarm dismantles armored and non armored vehicles to ashes, and speaks for itself. The scrambler pistol is again still relevent as well. Infact I may as well just say that all weapons are still capable and lethal killing tools. However! They are nonetheless tools and only as powerful and/or lethal as the player/merc/Duster whom is wielding them.
Spouting that the AR, the go-to all-purpose weapon needs to be rebalanced is nonesense. It's your opinion, but it certainly does not need one. Even the laser rifle is getting plenty kills and use by Dusters on the battlefield. CCP makes all of the dropsuits in terms of armor plating and shielding the same, and people still complain. If anything the game is increadibly balanced at the moment. The only problem apparent is the flaws in the players, and unfortunetly it's these said players blaming everyone and especially the game for their problems other then themselves.
Are there legitimate issues to be concerned about? Yes. Is this thread detracting from them? Yes.
I had completely the opposite experience. I hate playing with AR and pick it up only to compare it to other weapons - everytime I tried AR kills would start coming unnaturally easy. Here are some of my thoughts on how other weapons compare. Particularly, speaking of MD -- MD is a weapon that I often use trying to test it in different situations. It is far from deadly - might as well be shooting cotton balls. It finally has hit detection and shell detonation that were simply absent in last build but despite the claimed balancing, all other aspects of the weapon are sub-par. As far as other weapons are concerned I can only speak for SR and HMG in this build, again, same story - far inferior to AR.
1. MD - low rate of fire, low total capacity, low clip size, very low damage and - hard to shoot (gotta calculate the arch and shells fly super slow) 3. SR - poor scope zoom, mad sway unless crouching for a few seconds, low mag size, relatively low ROF, AND in this build it seems that damage somehow got nerfed - you just can't one shot a suit with a Charge SR like you used to before. 4. HMG - total joke at all but the shortest range, limited to an unwieldy and expenisive heavy suit, and again, the damage is kinda low, maybe marginally better than AR but ONLY at low range.
Contrast to AR: Brutal damage, brutal accuracy, long range, huge mag and total capacity.
What will end up happening is that ppl will stop playing all weapons except for AR and this will make the game completely stale and boring.
Should AR be the universal weapon? - sure. But it should not be the ultimate weapon. It should not trump all other specialist weapons across the entire situational spectrum. |