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Sobriety Denied
Universal Allies Inc.
432
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Posted - 2012.10.04 23:53:00 -
[1] - Quote
im guessing precision strike will be removed once the game goes live and it will be orbital strike only from eve players..
what exactly "takes skill" out of anything when playing video games? a guy pushes a button and jiggles a little stick anyway ulook at it, it's not that impressive.. skill is stuff like playing pool, tig welding, or flying a real space ship not internet ones. |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2012.10.05 00:21:00 -
[2] - Quote
Fiasco Llana wrote:So you all think they should be god guns with no recoil, max damage, max range, max mag size?
Good luck with that.
they do have recoil.. it only recoils up tho and not diagnal (BF3).. still, it is recoil
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Sobriety Denied
Universal Allies Inc.
432
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Posted - 2012.10.05 00:27:00 -
[3] - Quote
sniper will own a AR at the proper range.. AR can't reach. ask sleepy how to do it..
so OP what gun should we all be using instead? |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2012.10.05 00:35:00 -
[4] - Quote
ok then the creodron should be left alone if they do nerf the ARs |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2012.10.05 00:38:00 -
[5] - Quote
yea im gonna get mass driver now the dud problem seems to be fixed(?) .. go ahead and nerd ARs... i'm sure CCP will listen to this guy anyway, they have set the track record of listening to one/two guy about nerfing something so far anyway.,.. |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2012.10.05 00:44:00 -
[6] - Quote
Flagratus wrote:Why would the AR's have bullet drop? Last I checked they used plasma encased in an electro-magnetic field that disperses when striking an object. If anything, there should be venting of gases, but not spent shells. Or maybe I read the description wrong in which ignore this.
But recoil can be reduced by shortening a stock, making the barrel heavier and by using a brake system. Which would factor in-game why there is little to no recoil when firing a weapon. As I've stated in other posts, I'm a Marine, there is no ex, and I've dealt with recoil and adjusted the gun when necessary to reduce recoil when firing.
Maybe I'm getting to in depth and out of porportion, what ever.
+1
thank you for serving bro |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2012.10.05 00:46:00 -
[7] - Quote
Jotun Hiem wrote:They just need some of the recoil put back in and then they'd be fine. They're ridiculously stable right now, when compared to the other weapons.
This is coming from a logibro, by the way.
Fine. As i said above, Leave the Creodron out of this.
I think 'the' Protoman would agree |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2012.10.05 00:52:00 -
[8] - Quote
Tony Calif wrote:Jotun Hiem wrote:They just need some of the recoil put back in and then they'd be fine. They're ridiculously stable right now, when compared to the other weapons.
This is coming from a logibro, by the way. This. Now everyone go to the feedback thread and agree with me :D Edit: @ Flag Yeah, but YOU, the marine, adjust to the weapon. You have practise, and I'm sure you'd never try full auto vs someone at 200m I'm NOT in the army. But I fired an M-16 in the states. Fully auto I put 3 rounds into a target at 20 yards. I think you'd do FAR better at managing the recoil. Like I say, I don't have the experience you do.
So then we need to invest SP for the default accuracy here? then This default accuracy should be achievable with the SP investment if CCP decides to nerf...? |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2012.10.05 00:54:00 -
[9] - Quote
Tony Calif wrote:Yeah, creodon/breach could be the zero recoil rifle due to low fire rate. Atleast it'd be kinda useful at something then.
right. that would be the creo's reason for using it- it's full auto accuracy.. cuz we can all agree it's become a joke that's not that funny |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2012.10.05 00:58:00 -
[10] - Quote
Alldin Kan wrote:Fiasco Llana wrote:This is my opinion, hate all you want on it.
AR's are too effective. At this moment in time they are the only viable way to get kills. I'm seeing people go 30/4 with a GEK slaughtering anyone who doesn't use an AR.
AR's pretty much take up the role of Shotgun, Sniper rifle, Laser Rifle, and SMG's. If you have an AR you are instantly jesus.
They have absurd damage, absurd mag sizes, and absurd accuracy, absurd ROF, with no recoil whatsoever. It's like playing the game on auto-pilot. What's the point of having squads if you can just use an AR? Oh I know! To have 3 other people that have AR's so you can completely dominate every aspect of the game.
You need a heavy to take out a vehicle? Nope. Just get X amount of WP in 10 seconds, and call down an orbital to kill that pesky tank.
Use the GEK to kill 3 enemies, get an orbital, and kill enough people with the orbital to get another orbital, repeat.
Sniper on a hill? No problem, shoot 10 bullets from your GEK with it's insane ROF/Dmg. and he's dead.
Logistics with a mass driver? shoot 15 bullets from your GEK with it's insane ROF. and he's dead.
Tank? No problem, use one AV grenade he's dead.
LAV? No problem, us an AV grenade or shoot one full mag from your GEK and he's dead.
The fact is that you don't need any other class except assault in this game. And you get very harshly punished if you dare try to use any weapon except the AR.
CCP, stop making AR's into the MP40 of World at war.
I would be fine with Assault Rifles if they had one effective range instead of being 100% dominate at all ranges. But it won't happen because of the mass influx of people who are about to bash on me.
Sorry, it doesn't take "skill" to hold R1. Laser rifles can drop you quick in the hands of a skilled player, shotguns are still the best for CQC and HMG can take out groups of enemies. this is true |
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Sobriety Denied
Universal Allies Inc.
432
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Posted - 2012.10.05 01:04:00 -
[11] - Quote
Flagratus wrote:Tony Calif wrote:Jotun Hiem wrote:They just need some of the recoil put back in and then they'd be fine. They're ridiculously stable right now, when compared to the other weapons.
This is coming from a logibro, by the way. This. Now everyone go to the feedback thread and agree with me :D Edit: @ Flag Yeah, but YOU, the marine, adjust to the weapon. You have practise, and I'm sure you'd never try full auto vs someone at 200m I'm NOT in the army. But I fired an M-16 in the states. Fully auto I put 3 rounds into a target at 20 yards. I think you'd do FAR better at managing the recoil. Like I say, I don't have the experience you do. You're right. Because of my practice I was able to manage my recoil. But isn't that what AR OP is for in game? To Stabilize the weapon better for more accurate firing and less recoil?
no it only increases the dmg.. there is skills to reload faster and another to increase range |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2012.10.05 01:08:00 -
[12] - Quote
Aidan Torrall wrote:Sobriety Denied wrote:sniper will own a AR at the proper range.. AR can't reach. ask sleepy how to do it..
so OP what gun should we all be using instead? Guess I'm doing it wrong, but I lose more than I win against AR guys at 400m. That has never happened up until this build. I would lose to AR's at medium range, but nothing longer than 350m. Now I'm losing routinely. Maybe it's range, maybe it's no recoil, but the AR currently is the best gun for every situation. It's an automatic sniper rifle as is, which renders the SR almost useless on these maps that are fenced in by the red line of death.
sleepy dont F around he put a damper on my dropship tower camping last build. |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2012.10.05 01:14:00 -
[13] - Quote
Flagratus wrote:Sobriety Denied wrote:Flagratus wrote:Tony Calif wrote:Jotun Hiem wrote:They just need some of the recoil put back in and then they'd be fine. They're ridiculously stable right now, when compared to the other weapons.
This is coming from a logibro, by the way. This. Now everyone go to the feedback thread and agree with me :D Edit: @ Flag Yeah, but YOU, the marine, adjust to the weapon. You have practise, and I'm sure you'd never try full auto vs someone at 200m I'm NOT in the army. But I fired an M-16 in the states. Fully auto I put 3 rounds into a target at 20 yards. I think you'd do FAR better at managing the recoil. Like I say, I don't have the experience you do. You're right. Because of my practice I was able to manage my recoil. But isn't that what AR OP is for in game? To Stabilize the weapon better for more accurate firing and less recoil? no it only increases the dmg.. there is skills to reload faster and another to increase range Ahh, yeah you're right. Wasn't on Dust to actually see what Skill did what. My bad on that. np bro many skills to memorize, i'm not that proud of being such a nerd to know them well
i would just go play but my favorite squad mates are in other squads atm |
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