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Goat of Dover
Shadow Company HQ
161
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Posted - 2012.12.05 02:47:00 -
[1] - Quote
Ydubbs81 RND wrote:ARs have recoil....go full auto and you'll see they'll go straight up.
But forget that.....this is a futuristic game. Guns are made with plasma bullets or whatever the hell the description says. There shouldn't be any recoil on futuristic assault rifles
I have to disagree it should kick the AR is shooting plasma, yes and it is the future but if you want to go future. Okay so this AR is launching plasma that is wrap in some kinda case at velocities that can deal massive damage to any other shields. You mean to say that that it will not kick just because its the future. Is something not being pushed? Yes. Will it require kinetic energy? Yes. Laws of physics states that for every action there is an equal and opposite reaction. True we are in the future and tech is better but the speeds and force to move plasma will have one crazy kick. One that if a normal person(not in a drop suit) used it they would cause massive damage to there body not only from the heat but from the force as well. Stated by CCP.
I am not saying it is OP but I am just agreeing that it should have a bigger kick. Last build it had kick nobody complained then. The AR got dominate by far and now no one will let it even out a little. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.05 02:52:00 -
[2] - Quote
ALM1GHTY STATIUS wrote:AR's seem overpowered because people who are good at FPS' (regnum zitro's proto me etc etc etc) are used to Assaults, how they work and how to use them efficiently while having the aim to back them up. It may seen like they're OP but wait until the game gets released and there is more talent, more skilled HMG's etc.
I agree that there are people who are skilled using them but it kicks like a paint ball gun and hits like a AK47. Skill or not that is not balanced. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.05 03:18:00 -
[3] - Quote
ALM1GHTY STATIUS wrote:Goat of Dover wrote:ALM1GHTY STATIUS wrote:AR's seem overpowered because people who are good at FPS' (regnum zitro's proto me etc etc etc) are used to Assaults, how they work and how to use them efficiently while having the aim to back them up. It may seen like they're OP but wait until the game gets released and there is more talent, more skilled HMG's etc. I agree that there are people who are skilled using them but it kicks like a paint ball gun and hits like a AK47. Skill or not that is not balanced. No gun has recoil, not even HMG's no QQ about it.
Hah use a mass driver ask your boy beers or a scrambler pistol |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.06 02:59:00 -
[4] - Quote
ImMortal SoLDieR X wrote:Wow!!!!!!, all this QQ about the AR..... what ppl are forgetting is the we as dusters go to diff schools (upgrading skills) using sp to do this. ITS NOT IN THE WEAPON ITS IN THE SKILLS. MY AR IS NOT LIKE HIS AR!!!!!!! If someone has his / her light wepon proficiency all the way to 5 and his sharpshooter all way to 5, and your um lol scrambler pistol with 1 lvl is pulled out who looses. Apply this all around the board you guys are forgetting all about skills and some ppl are really good with the sticks, So good skill placement and great stick work = good player and your untimely death. Damnit man, I say nerf this thread. ITS ALL ABOUT THE SKILL not like in other FPS where its in the GUN. learn how this game really works...... ILL REPEAT ITS IN THE FREAKIN SKILLS MAN. END TRANSMISSION..............................
I have to agree it is the skill but the gun even in the beginning of this build the AR was OP it was fight it I dare you. That is with out skills. I think they need to find a place in between here and the last build. The strafe has been slowed down so the climb should be there but not like it was in the last build.
Again though like you said it has a lot to do with the sticks some people know how to use them some don't. But the AR is still the king of all trades and should not be. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.08 00:08:00 -
[5] - Quote
SoTa PoP wrote:as AR should be the king of mid range - but the increase doesn't make it king, it's god. Your MD's, your forge gunners, your SMGs, your shotgunners, pistol wielders, dual knifers, anything, I'm going to butcher it with a militia AR and dmg mods. You can put a dmg mod of 10% yourself on your proto type version, I'm still going to win. Run up to a mountain, grab a laser, and fight me range. You'll have the advantage, but my weapon still does enough dmg to kill a laser user long range. So what incentive do I have to be anything but the all purpose, jack of all trades AR?
And that's not how it should be. These mods are far too easy to obtain and offers little to anything but weapons of high RoF
I believe the vehicle dmg mods decrease RoF maybe if they were able to incorporate this in to the infantry dmg mods it would help with the balance on them. Or increase kick with it sorta like a theory were it pushes the ammunition harder for more damage but kicks harder since its hammer hits harder.
Sounds kinda solid. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.08 23:09:00 -
[6] - Quote
Kiiran-B wrote:They don't even have that much damage nor range when you start out.
You have to channel tons and tons of skill points into getting the gun to be effective: five levels of assault rifle, five levels of proficiency, five levels of sharpshooter AND you need to work with a horrible shooting and tracking mechanic just to kill someone. All the while being killed by snipers, fast scouts with shotguns - which kill in one or two shots - subs and of course heavies who, lest we forget, need very specific circumstances needed to kill them (STAY AT RANGE, JUMP AROUND THEM AND RUN AWAY - stupidity). which means that you can't put any SP into shield or anything else meaning you'll die easily.
I understand what people are saying about recoil. But it's hard enough to track someone when they are running. ARs need to be powerful to take out heavies who require no skill to hold R1 and point (as you so accused ARs of needing.
If ARs are getting nerfed so should heavies.
I think heavies are balanced out through price are they not the most expensive suit in the game. Also they have the worst head to chest ratio. So if the AR got some kick to it would go their head quicker and they would go down quicker. There is no tracking mechanic in this game, I really like that. Kinda requires skill to hit some one, instead of letting the game do it for you. I think they call this gun game. |
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