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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.05 04:15:00 -
[61] - Quote
@horned wolf Change laser damage for that. Not assault rifle range. AR's have been ok for 3 build. Why would CCP **** it up now? I don't get them. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.05 04:18:00 -
[62] - Quote
regardless of the laser rifle's state, assault rifle needs a weakness. Everything else has a weakness. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.05 04:42:00 -
[63] - Quote
Let me put it this way. What advantage would reduced AR range give VS a shotgun, SMG, HMG, Forge and sniper? Shotgun, SMG & HMG will all still be well within range. Forge & sniper out of range probably. Change recoil? Now you'll have to be surgical with your firing vs all of these opponents. Specifically left out laser rifle. Because it has the same range and is the only weapon it'd work well for :P |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.05 04:44:00 -
[64] - Quote
Recoil seems like the best idea. |
Cyn1de
Villore Sec Ops Gallente Federation
4
|
Posted - 2012.10.05 05:04:00 -
[65] - Quote
See people want to call the OP a troll cause he's calling for a nerf on their chosen weapon, his arguement kinda sounds a lot like all the whiny little bitches over the tanks.....Im just saying.
See and tanks got nerfed cause people couldn't adapt and overcome. Although that seems to be the go to response on these forums for anything someone disagrees with when it comes to weapon equality.... |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.05 05:04:00 -
[66] - Quote
Cyn1de wrote:See people want to call the OP a troll cause he's calling for a nerf on their chosen weapon, his arguement kinda sounds a lot like all the whiny little bitches over the tanks.....Im just saying.
See and tanks got nerfed cause people couldn't adapt and overcome. Although that seems to be the go to response on these forums for anything someone disagrees with when it comes to weapon equality....
OP is a whiney little ***** though |
Cyn1de
Villore Sec Ops Gallente Federation
4
|
Posted - 2012.10.05 05:11:00 -
[67] - Quote
You seem to be as well....just saying there proto. |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.10.05 05:33:00 -
[68] - Quote
- In close range combat, I have found that the SMG > AR. in fact many smart and really good players resort to using their SMG in close range vs using their AR.
- Likewise in close range combat the shotgun EASILY outguns an AR player, shotguns are horribly OP OHK weapons with a pretty decent range (almost as much as the AR, which is ridiculous... what the heck are they shooting, slugs?).
- In long distance combat, as in AR vs sniper, sniper wins hands down since the AR can only hit something ~100 feet away (which needs to be adjusted, the range right now is abysmal and horribly unrealistic). AR wielding folks are massively outgunned by a sniper, as it requires us to run ALL the way over to where the sniper is just to get a chance of a bullet hitting. And usually we are unable to make it that far without being sniped/killed by them or somebody else.
- In the new build, the heavies are quite difficult to take out with an AR, using my GEK with 3% mod I sunk almost 2 1/2 clips into a heavy, who still didn't die, but I died from his teammates who heard me unloading clip after clip, giving away my position. No lag in this example either, and his heath was diminishing as my bullets hit.
- As for AR vs tank, your example is obviously exaggerated beyond belief. 1 AV grenade? Please. Also FYI, this has nothing to do with the assault rifle. By your example, it could work with ANY loadout, suit and weapon combo as long as somebody has AV nades.
- AR vs LAV, again you talk about AV nades which is != (not equal to, if you are into programming lingo) an assault rifle. And as for unloading a clip and that's it, you clearly have never tried this. I could sit there and unload clip after clip after clip into a LAV, and barely make a dent. Although if you are sitting in back on the mounted gun, I can take you out as easily as I can take you out as if you were not in the LAV. But an AR exclusively against a LAV is about as useless as it gets, try it sometime.
In regard to your closing statement, the AR is FAR from a end-all weapon, we are out classed by sniper, heavies, shotgun users, and SMG users (at their appropriate ranges of course). And as for you making the claim that the range is infinite, seriously? Have you ever actually used a assault rifle in this game? THE RANGE IS PATHETIC. Heck, the shotgun might actually have better range than we do.
It seems 90% of the time I aim at a target that really isn't that far away, they are out of range and I have to keep moving closer. We practically have to get right up in somebody's face to make hits count, and at which point the SMG users, shotgunners, and heavies can outgun us easily.
OP, you obviously have no clue what you are talking about. I'm sure you just had a few bad games where you got owned by AR folks with ease, trust me I know the feeling. And I won't lie, it is very aggravating, not just from AR folks, but from every class in the game. They are all OP in their own way. |
DUST Fiend
Immobile Infantry
1899
|
Posted - 2012.10.05 05:39:00 -
[69] - Quote
Ieukoplast wrote:
- In the new build, the heavies are quite difficult to take out with an AR, using my GEK with 3% mod I sunk almost 2 1/2 clips into a heavy, who still didn't die, but I died from his teammates who heard me unloading clip after clip, giving away my position. No lag in this example either, and his heath was diminishing as my bullets hit.
Huh, I drop heavies in half a clip or so of my militia AR on the starter assault suit. They're WICKED easy to get headshots on since they strafe about as fast as fat albert....
EDIT: Did you seriously just mention AR vs LAV.....did I actually just read that? Hey guys, why can't my Rifter kill your Moros? Why would you even bring that up? |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
|
Posted - 2012.10.05 05:40:00 -
[70] - Quote
xprotoman23 wrote:Cyn1de wrote:See people want to call the OP a troll cause he's calling for a nerf on their chosen weapon, his arguement kinda sounds a lot like all the whiny little bitches over the tanks.....Im just saying.
See and tanks got nerfed cause people couldn't adapt and overcome. Although that seems to be the go to response on these forums for anything someone disagrees with when it comes to weapon equality.... OP is a whiney little ***** though
I do agree with protoman on this.
First the Breach Assault Rifle gets a massive nerf and is now useless. A slight nerf would have been nice, instead it's just nerfed to hell. Worthless to even have on the market really. Now you want to nerf all the ssault rifles because more players are using them? Last time I checked isn't an Assault Rifle meant to be an all-around useful weapon?
Say they get nerfed, everyone is going to move to the next gun that is strongest and use that, than another post/QQing thread about "This gun needs to be nerfed" QQ thread is going to pop up. Get your gun game up. I'm having no problem killing people using AR's against me and so are other players out there also. Adapt instead of depending on Devs to hold your hand on the battlefield yo.
Next, I'm waiting on the post that asks CCP to buff Orbital Strikes. |
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Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.05 05:42:00 -
[71] - Quote
Nah... I don't think the gun needs any dampering... I think the gun needs some balance addressed to it -- It always shoots center. How come it can fire center without swaying but a sniper rifle can't?
I also HATE the scope of the Assault rifle. It reminds me of Halo's scope mode.
|
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.10.05 05:43:00 -
[72] - Quote
DUST Fiend wrote:Ieukoplast wrote:
- In the new build, the heavies are quite difficult to take out with an AR, using my GEK with 3% mod I sunk almost 2 1/2 clips into a heavy, who still didn't die, but I died from his teammates who heard me unloading clip after clip, giving away my position. No lag in this example either, and his heath was diminishing as my bullets hit.
Huh, I drop heavies in half a clip or so of my militia AR on the starter assault suit. They're WICKED easy to get headshots on since they strafe about as fast as fat albert.... EDIT: Did you seriously just mention AR vs LAV.....did I actually just read that? Hey guys, why can't my Rifter kill your Moros? Why would you even bring that up?
In the last build heavies were just sitting ducks, they seem to be tougher in this one though. At least from my own experiences. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.05 05:56:00 -
[73] - Quote
Cyn1de wrote:You seem to be as well....just saying there proto.
Most of my posts have emoticons if people think i'm serious about half the things i post |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.05 05:56:00 -
[74] - Quote
Lol AR got a buff purely from the nerf to some of the other weapon systems. Thats not even counting the new changes to the AR's that buffs em.
bet over 65% of kills ar ARs and 30% would be OB's
If you dont use an AR your getting left behind but good luck too you anyway
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Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.05 07:00:00 -
[75] - Quote
Ar had more recoil in e3 build didn't it? Right now the ar operation(-5% recoil and dispersion, ar proficiency is the damage skill) does nothing, maybe make it so its as low of recoil at lv5 as it is at lv1 now.
I think the laser should out range the plasma ar a little, and the minmatar rifle when it comes out should have range in middle of them with more kick then ar.
I think the smg skills should be fliped vack like last build, ar gets accuracy then damage, smg gets damage then accuracy. It makes them more distinct.
The sniper is good to at least 600m, I have heard of it used at 750m. Some try using it at ar range, but it fills a unique role still. |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
|
Posted - 2012.10.05 07:04:00 -
[76] - Quote
Flagratus wrote:Am I the only one that believes that CCP is, trying, to make things as realistic as possible? Nerfing the AR would be like converting an M-16 into a .22, ridiculous. Assault Rifles, in-game and in real combat are used for a reason. They are deadly for that same reason. They are plasma weapons, not actual assault rifles as we know them. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.10.05 07:47:00 -
[77] - Quote
Stop wanting to nerf the AR just because people are unable to use the scout and heavy suits properly.
The AR is only so easy to get kills with because scouts keep running straight at me with their shotguns and SMG's. Try flanking. If you're a shotgun or SMG scout and see an assault AR guy, then turn around and run around him and kill him from behind. There's no shame in running away from a gunfight if you're outmatched. I run away all the time when rounding a corner only to see a heavy HMG waiting for me. You should do the same instead of trying to kill him with your SMG, because that's not going to happen.
With that said, the AR has zero recoil right now, which of course isn't right. A little recoil is all they need though. |
Flagratus
ZionTCD Legacy Rising
69
|
Posted - 2012.10.05 07:53:00 -
[78] - Quote
That's the thing. I had stated a Plasma weapon wouldn't have recoil. It wouldn't really. I'm guessing by using plasma and a magnetic field to encase the plasma, it uses a form of fission power source to power the firing mechanism. (Hypothetical of course. CCP gives a good idea, but not enough to ascertain whats powering the weapon.) Because of this, there would be some kinetic energy dispersed, causing some recoil, but because of the cyclotron utilizing a static magnetic field to fire the plasma, there would little to no recoil. Of course, if the weapon doesn't have any where to expel the gas build up, it'll most likely blow up. Which is why they need a breach point for releasing the gases formed within the chamber.
Correct me if I'm wrong though, cause it's been a while since I've discussed science |
Jack McReady
A.C.M.E Corp
71
|
Posted - 2012.10.05 08:35:00 -
[79] - Quote
Ieukoplast wrote:- In close range combat, I have found that the SMG > AR. in fact many smart and really good players resort to using their SMG in close range vs using their AR.
- Likewise in close range combat the shotgun EASILY outguns an AR player, shotguns are horribly OP OHK weapons with a pretty decent range (almost as much as the AR, which is ridiculous... what the heck are they shooting, slugs?).
- In long distance combat, as in AR vs sniper, sniper wins hands down since the AR can only hit something ~100 feet away (which needs to be adjusted, the range right now is abysmal and horribly unrealistic). AR wielding folks are massively outgunned by a sniper, as it requires us to run ALL the way over to where the sniper is just to get a chance of a bullet hitting. And usually we are unable to make it that far without being sniped/killed by them or somebody else.
- In the new build, the heavies are quite difficult to take out with an AR, using my GEK with 3% mod I sunk almost 2 1/2 clips into a heavy, who still didn't die, but I died from his teammates who heard me unloading clip after clip, giving away my position. No lag in this example either, and his heath was diminishing as my bullets hit.
- As for AR vs tank, your example is obviously exaggerated beyond belief. 1 AV grenade? Please. Also FYI, this has nothing to do with the assault rifle. By your example, it could work with ANY loadout, suit and weapon combo as long as somebody has AV nades.
- AR vs LAV, again you talk about AV nades which is != (not equal to, if you are into programming lingo) an assault rifle. And as for unloading a clip and that's it, you clearly have never tried this. I could sit there and unload clip after clip after clip into a LAV, and barely make a dent. Although if you are sitting in back on the mounted gun, I can take you out as easily as I can take you out as if you were not in the LAV. But an AR exclusively against a LAV is about as useless as it gets, try it sometime.
In regard to your closing statement, the AR is FAR from a end-all weapon, we are out classed by sniper, heavies, shotgun users, and SMG users (at their appropriate ranges of course). And as for you making the claim that the range is infinite, seriously? Have you ever actually used a assault rifle in this game? THE RANGE IS PATHETIC. Heck, the shotgun might actually have better range than we do.
It seems 90% of the time I aim at a target that really isn't that far away, they are out of range and I have to keep moving closer. We practically have to get right up in somebody's face to make hits count, and at which point the SMG users, shotgunners, and heavies can outgun us easily.
OP, you obviously have no clue what you are talking about. I'm sure you just had a few bad games where you got owned by AR folks with ease, trust me I know the feeling. And I won't lie, it is very aggravating, not just from AR folks, but from every class in the game. They are all OP in their own way. lol 2 1/2 clip to kill a heavy.... well let me summarize your post for you: denying and l2p issues.
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GOLD LEAD3R
Seituoda Taskforce Command Caldari State
22
|
Posted - 2012.10.05 14:40:00 -
[80] - Quote
It seems like 90% of the people (pro and con) can agree that the gun needs more recoil. Don't touch range, but make it more difficult for a spraying noob to unload on someone across the map. The gun would still be deadly in the hands of pro, and would boost the value of someone who could properly use it. |
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Gcember
Villore Sec Ops Gallente Federation
123
|
Posted - 2012.10.05 14:48:00 -
[81] - Quote
I agree to the fullest with laser rifles, they reach way too far, but I must say that we need to stop nerfing everything we come across. It is better to learn how to take action when you face an enemy with a ceratin weapon. For example, a heavy with a HMG shows up, what do you do?, thats right, run away so that the HMG does not do so much damage on you as it is not effective at longer ranges and take action from there. |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
|
Posted - 2012.10.05 15:18:00 -
[82] - Quote
dont really think they need a nerf but the dropsuits need to go back to their pre-E3 stats and i think it will balance out. there will actually be gunfights that last longer than 3seconds, ability for crap players to take cover, and triple teams wont be much of an issue. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.10.05 15:20:00 -
[83] - Quote
Mods, please kill the AR threads.
Only nerf that may apply to this gun is to increase the recoil. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.10.05 15:26:00 -
[84] - Quote
Kaeralli Sturmovos wrote:dont really think they need a nerf but the dropsuits need to go back to their pre-E3 stats and i think it will balance out. there will actually be gunfights that last longer than 3seconds, ability for crap players to take cover, and triple teams wont be much of an issue.
I don't agree. If you go back to the pre-E3 stats, any sub-par player wearing a decked out proto suit, will be able to dominate better players using militia gear. The way it is now, is perfect.
Right now, proto/complex gear, gives you an advantage... but is not enough to overcome a player that is considerably better than you. Also, the old build allowed a proto player to go 3v1 against players in militia gear (unless they were of similar skill) Now, you have to actually tread carefully. A proto will give you an advantage, but it's rare that you can 3v1 ppl.
THIS is a good balance of using the expensive fits for an advantage, w/o breaking the game into expesive fit > than all |
Revelations 514
Royal Uhlans Amarr Empire
38
|
Posted - 2012.10.05 15:49:00 -
[85] - Quote
Honestly, people need to quit using the "quit asking for nerfs ect", that is not a viable argument for anything. If it needs it, it will happen. It will continue to happen throughout the games lifecycle as in all MMO's, so just deal with it. Matter of fact the reason WoW is dying is becuase they stopped rebalancing frequently and therefore the balance is ****.
Now to the issue at hand. AR's right now are THE tool for any situation instead of A tool that can handle any situation. They have been like this pretty much the entire time regardless of build. I have mentioned this in every build. They are far to accurate long range, and deal DPS in such a fast stream due to fire rate they can out DPS a shotgun at close range. (BTW whoever said shotguns have range comparable to an AR has never used a shotgun).
AR's right now are simply the best tool for any given situation with the exception of very unique niche/extreme circumstance situations. If I have a shotgun, and I don't surprise an AR user from behind, he will always out DPS me unless I pull something outta my ass.
If I have a sniper rifle, and the AR user spots me at the same time I spot him, I am dead before I can fire the second shot its going to take to bring him down.
Mid range, well thats where AR's live so that one is obvious.
AR's are simply THE tool to use for 85% of combat situations. The only people using anything else are doing so to complement their playstyle, and are trudging through it. This "get your gun game up" argument is BS and is an illusion of granduer. The argument that the AR "should be the go to gun for killing" is a rediculous statement in a game about....killling. (Not like their is a talk it out or surrender button).
Every gun needs a niche and that niche should be range specific, with aesthetic or operational preferences for gun types in the same range category. Tweaks are part of the game and always will be so quit bashing people for bringing up areas that need it next. I am all for rebalancing continuously as we are not just changing one thing at a time between builds, so different things interact differently. Just a little commen sense here people I know it's fun to dominate, but how old will it get when everyone "adapts" and has an AR, with no variety. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.10.05 16:03:00 -
[86] - Quote
Acutally you dont need an AR nerf you need a movement speed buff. If movement speed was the same as in the last build then you wouldnt have this issue because the CQC weapons rely on alot of straffing and movement to use effectively.....but that was taken out on this build so instead of asking for a nerf join the movement speed needs to be rebuffed group. |
Bosse Ansgar
47
|
Posted - 2012.10.05 16:25:00 -
[87] - Quote
Revelations 514 wrote:Honestly, people need to quit using the "quit asking for nerfs ect", that is not a viable argument for anything. If it needs it, it will happen. It will continue to happen throughout the games lifecycle as in all MMO's, so just deal with it. Matter of fact the reason WoW is dying is becuase they stopped rebalancing frequently and therefore the balance is ****.
Now to the issue at hand. AR's right now are THE tool for any situation instead of A tool that can handle any situation. They have been like this pretty much the entire time regardless of build. I have mentioned this in every build. They are far to accurate long range, and deal DPS in such a fast stream due to fire rate they can out DPS a shotgun at close range. (BTW whoever said shotguns have range comparable to an AR has never used a shotgun).
AR's right now are simply the best tool for any given situation with the exception of very unique niche/extreme circumstance situations. If I have a shotgun, and I don't surprise an AR user from behind, he will always out DPS me unless I pull something outta my ass.
If I have a sniper rifle, and the AR user spots me at the same time I spot him, I am dead before I can fire the second shot its going to take to bring him down.
Mid range, well thats where AR's live so that one is obvious.
AR's are simply THE tool to use for 85% of combat situations. The only people using anything else are doing so to complement their playstyle, and are trudging through it. This "get your gun game up" argument is BS and is an illusion of granduer. The argument that the AR "should be the go to gun for killing" is a rediculous statement in a game about....killling. (Not like their is a talk it out or surrender button).
Every gun needs a niche and that niche should be range specific, with aesthetic or operational preferences for gun types in the same range category. Tweaks are part of the game and always will be so quit bashing people for bringing up areas that need it next. I am all for rebalancing continuously as we are not just changing one thing at a time between builds, so different things interact differently. Just a little commen sense here people I know it's fun to dominate, but how old will it get when everyone "adapts" and has an AR, with no variety.
Agreed. However I don't think the AR needs a nerf, just sufficient recoil. Then make the other weapons have appropriate damage output and tweaked stats so that the AR isn't the only effective weapon. If you have a weapon it has to be useful, why else would you take it into battle?
SMG's need a bit of recoil as well, but I agree that when you go head to head with a high powered AR, even at close range, you are toast. Same goes for when you run into a shotgun, you need a second or two to aim and pop off enough shots to have a chance if you round a corner on one unless they are more than 10 yards off. Either up the damage output or increase the rate of fire, but add a bit of recoil and maybe a bit of spread.
Pistols need a much higher damage output and a slightly lower lower rate of fire to even them out. They are pretty much useless as it is, I wouldn't carry one of these pistols for self defense into a bad part of town let alone a battlefield. You have to empty 2-3 clips to kill anyone in a decent dropsuit. If you are against ANY weapon other than another pistol you are toast, so it's kind of pointless to have it unless it can do enough damage to make it worthwhile. They need to do heavy damage, about a quarter to a half of what shotguns do, and have a low rate of fire or very small clips to prevent misuse. Then it would be worth while to carry one into battle.
Lastly the Nova knife. I love it, it's great, but I think you should have some running attacks or at least increase the walk speed while charging. When someone spots you and can back peddle faster that you can slowly walk towards them it kinda defeats the point and leaves you open. There is too much open ground in this game for the nova knife to be a stealth only weapon, I think running and walking speed need to be increased while equipped and there needs to be an attack you can do while running.
That's my opinion anyway, now let's have the hate. |
Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.10.05 16:40:00 -
[88] - Quote
The assault rifle needs more recoil and a damage penalty at close range. The laser rifle does reduced damage below it's optimal range, the assault rifle should also but it's optimal range should remain subpar to now just with damage penalties on the low end of it. |
Osiris Greywolf
Edimmu Warfighters Gallente Federation
80
|
Posted - 2012.10.05 16:45:00 -
[89] - Quote
I've always wondered how long it would take to come to this, and come on you all knew it would too. We have finally come full circle people, congratukittenlations! |
Supercakers
Algintal Core Gallente Federation
45
|
Posted - 2012.10.05 16:53:00 -
[90] - Quote
I agree, as it is with a militia AR and ZERO skills to boost it, the militia AR is perfectly stable, no kick/recoil, no spread. The disparity between the AR and other weapons only gets worse as you move up into the higher skill based AR's too with much bigger clips. The AR also has a very high base damage, so it gets a pretty decent damage boost from damage mods. It is like the laser rifle, but way better! Full auto firing, full damage, straight line, no recoil or spread. The perfect weapon for whatever range you choose, except for extreme sniping range. Yeah, no reason to balance here. |
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