Pages: 1 2 3 4 5 6 7 8 [9] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ImMortal SoLDieR X
RestlessSpirits
41
|
Posted - 2012.12.07 19:11:00 -
[241] - Quote
START TRANSMISSION..............................
Sota, I respect your gun and ive stared down the business end of your muzzle quite a few times. The dmg mods, can go on all light weapons. So what does it turn a gek into? What about the duvolle with dmg mods? The dmg mods work on all light weapons doesnt it? So a laser with a complex isnt competing? I dont understand and I want to. Help me out.
END TRANSMISSION.............................. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.07 19:38:00 -
[242] - Quote
ImMortal SoLDieR X wrote:START TRANSMISSION.............................. Sota, I respect your gun and ive stared down the business end of your muzzle quite a few times. The dmg mods, can go on all light weapons. So what does it turn a gek into? What about the duvolle with dmg mods? The dmg mods work on all light weapons doesnt it? So a laser with a complex isnt competing? I dont understand and I want to. Help me out. END TRANSMISSION.............................. Put a mod on the other weapons and pull out the numbers in the militia variants as the AR does. A laser may see a difference comparable to the ARs thx to RoF, but the other weapons don't. Perhaps the HMG may too, but if they didn't have crazy DPS then they'd be in huge trouble.
And you can go a head and put 10% on a douvelle, it will beast, and show that any weapon with high RoF benefits way too much. |
ImMortal SoLDieR X
RestlessSpirits
41
|
Posted - 2012.12.07 19:47:00 -
[243] - Quote
START TRANSMISSION..........................
AHHHH I understand what your saying, but isnt the AR the KING of mid range. The only other weapon to choose for mid range is the laser so the comparison of the AR to other weapons sounds mute to me. Compare it to the Laser, thats a conversation we should engage here in the forum.
whos gonna start that post? Should be interesting.
END TRANSMISSION............................. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.07 19:51:00 -
[244] - Quote
as AR should be the king of mid range - but the increase doesn't make it king, it's god. Your MD's, your forge gunners, your SMGs, your shotgunners, pistol wielders, dual knifers, anything, I'm going to butcher it with a militia AR and dmg mods. You can put a dmg mod of 10% yourself on your proto type version, I'm still going to win. Run up to a mountain, grab a laser, and fight me range. You'll have the advantage, but my weapon still does enough dmg to kill a laser user long range. So what incentive do I have to be anything but the all purpose, jack of all trades AR?
And that's not how it should be. These mods are far too easy to obtain and offers little to anything but weapons of high RoF |
Dust Goon
Doomheim
22
|
Posted - 2012.12.07 20:22:00 -
[245] - Quote
semperfi1999 wrote:Great now the grammar nazies are coming out stating that certain posters thoughts are dumb (or just ridiculing him) because the post was not typed with all grammar. Guess what unless it is required for proper understanding of what is being said (which it was not) then you are just being a freaking idiot. If you dont like what he says then argue the points that you think are not valid.
I'm more than happy to have a sensible discussion without something being grammatically correct. I'm not the best myself with spelling and grammar but at the least i make an effort to have my posts structured so they are easily readable by other members.
I certainly don't to start and end my "transmissions" either.
I'm putting together a large post for some actual discussion on several topics such as balance and economics and they will be troll free zones and heavily moderated and it would be nice to know that the community can actually pull together to try and bring something relevant to the table every once in awhile rather than just trolling each other, i troll myself so i know how tempting it can be but it would be nice to keep a reasonable level of discussion going on several threads at least. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.07 20:22:00 -
[246] - Quote
ALM1GHTY STATIUS wrote:xprotoman23 wrote:standard AR's need recoil
Breach and Burst AR's need buffs though We are shooting plasma, pure energy, I don't think there should be kick as there would be nothing kicking :D though I agree about Breach+burst needing a buff.
for gameplay sake I agree with Proto |
Chinduko
KILL-EM-QUICK RISE of LEGION
19
|
Posted - 2012.12.07 23:32:00 -
[247] - Quote
Get rid of all the useless and difficult weapons to use and leave only AR's with 60 rounds magazines and balance is accomplished.
If we're all forced to carry the best and easiest weapon in the game to use effectively, then noone can complain about how OP it is.
In less sarcastic words; You have to think of something to at least partially balance these weapons, CCP. They are not balanced. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.08 00:08:00 -
[248] - Quote
SoTa PoP wrote:as AR should be the king of mid range - but the increase doesn't make it king, it's god. Your MD's, your forge gunners, your SMGs, your shotgunners, pistol wielders, dual knifers, anything, I'm going to butcher it with a militia AR and dmg mods. You can put a dmg mod of 10% yourself on your proto type version, I'm still going to win. Run up to a mountain, grab a laser, and fight me range. You'll have the advantage, but my weapon still does enough dmg to kill a laser user long range. So what incentive do I have to be anything but the all purpose, jack of all trades AR?
And that's not how it should be. These mods are far too easy to obtain and offers little to anything but weapons of high RoF
I believe the vehicle dmg mods decrease RoF maybe if they were able to incorporate this in to the infantry dmg mods it would help with the balance on them. Or increase kick with it sorta like a theory were it pushes the ammunition harder for more damage but kicks harder since its hammer hits harder.
Sounds kinda solid. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.08 07:13:00 -
[249] - Quote
Dust Goon wrote:
People don't take other peoples SP into account either, for the first day or so when i'm training corp skills i got nuked by everyone because i didn't even have basic fitting skills. Maybe your fits are bad and you have terrible tank and it's nothign at all to do with the AR damage. Maybe people should post their fittings too when complaining about a specific weapon being OP.
I would like to see people post their fittings before they cry "X" weapon is OP. |
Dissonant Zan
157
|
Posted - 2012.12.08 07:29:00 -
[250] - Quote
thread just won't die... |
|
Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.08 08:53:00 -
[251] - Quote
Dissonant Zan wrote:thread just won't die... You see it's because people agree that ARs are broken and the AR users are Damn right obvious as they QQ their a$$ about a potential nerf. And when the scrambler rifle comes out it probably will be OP too so nerf ARs not Blasters. And I'll lose faith in CCP if they listen to all theese AR kids or immature beings. |
Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2012.12.08 10:23:00 -
[252] - Quote
wolfman already knows that the kick is broken, I told him when the build was released. It's already fixed in the new build, it's just a case of the new build coming (apparently this month) |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2012.12.08 10:37:00 -
[253] - Quote
AR's are fine, just work too well at long range. HMG's should tear everything to shreds in close range - They do that AR's should kill everything in medium range - They do that Snipers should kill everything at long range - They do that
BUT HMG's should tear everything to shreds in close range - They do that but also in medium range AR's should kill everything in medium range - They do that but they creep into long range a little bit too much Snipers should kill everything at long range - They do that and they are exactly where they should be.
My suggestion: Nerf the HMG range, and nerf the AR range. They should still hit the target, but the damage should be tiny. |
Dust Goon
Doomheim
22
|
Posted - 2012.12.08 14:19:00 -
[254] - Quote
Bhor Derri wrote:Dissonant Zan wrote:thread just won't die... You see it's because people agree that ARs are broken and the AR users are Damn right obvious as they QQ their a$$ about a potential nerf. And when the scrambler rifle comes out it probably will be OP too so nerf ARs not Blasters. And I'll lose faith in CCP if they listen to all theese AR kids or immature beings.
Don't stereotype, i'm an AR user and i don't QQ about it, i do my beta testing and suggest fixes.
Protoman, i think people's fittings are an important aspect of it and something that a lot of people don't consider. When i start the new thread i'll insist people post their fittings too. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.12.08 15:20:00 -
[255] - Quote
ArMaGeDoN The Cat wrote:AR's are fine, just work too well at long range. HMG's should tear everything to shreds in close range - They do that AR's should kill everything in medium range - They do that Snipers should kill everything at long range - They do that
BUT HMG's should tear everything to shreds in close range - They do that but also in medium range AR's should kill everything in medium range - They do that but they creep into long range a little bit too much Snipers should kill everything at long range - They do that and they are exactly where they should be.
My suggestion: Nerf the HMG range, and nerf the AR range. They should still hit the target, but the damage should be tiny.
BS, Assault HMG have very crapy dps, only here on forums it's a real threat - in-game you do not kill much with it at medium range at short you have time to say to your self "why the **** I did take As...." and die, from some Assault with standard AR.
It's BS that HMG are king of close range - shotgun users are waaaay much better at this even militia one, second place come for some AR types combine with right suit's and fiting's(funy part is that they don't need to be at short range to be successful) - you can just image how loud I laughs when I engage for example Assault Series-A with iskGEK on my terms of preparation with Type2 suit and adv. HMG and I die when he have 25% of armor. HMG are designed to be kings in narrow corridors of buildings on short range and against many targets at the same time and directions, when they start to panic because they seen Heavy.
I understand that you are trying to push through that kind of thinks because some of you just love AR to much. In my opinion Plasma Rifles should be split in to two kind of weapons that different from each other with optimal range that they have. Right now if someone want to specialize killing shield he need to skill Laser Rifle - that's 2 skill. If he want to kill armor instantly at close he need to skill-up Mass Driver - that's another 2 skills. Sniper Rifle - 2 skills. If he want to go on short cut, and sometimes be even better then spec. version of weapon all he need to skill-up is AR. Why none is qq about optimal range of small blaster that are mounted on vehicle - they are way much bigger than handheld verison of AR, and they have much much worst optimal range. So yea let's split plasma rifle in two kind of weapon or implement all bunch of other specialize weapons that have wider optimal range, RoF and other attributes. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.08 17:46:00 -
[256] - Quote
I'm an AR heavy - AR's are not balanced.
Fix the mods or fix the RoF a long with a recoil. There's really not much else to suggest. |
Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2012.12.08 18:06:00 -
[257] - Quote
They don't even have that much damage nor range when you start out.
You have to channel tons and tons of skill points into getting the gun to be effective: five levels of assault rifle, five levels of proficiency, five levels of sharpshooter AND you need to work with a horrible shooting and tracking mechanic just to kill someone. All the while being killed by snipers, fast scouts with shotguns - which kill in one or two shots - subs and of course heavies who, lest we forget, need very specific circumstances needed to kill them (STAY AT RANGE, JUMP AROUND THEM AND RUN AWAY - stupidity). which means that you can't put any SP into shield or anything else meaning you'll die easily.
I understand what people are saying about recoil. But it's hard enough to track someone when they are running. ARs need to be powerful to take out heavies who require no skill to hold R1 and point (as you so accused ARs of needing.
If ARs are getting nerfed so should heavies. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.08 23:09:00 -
[258] - Quote
Kiiran-B wrote:They don't even have that much damage nor range when you start out.
You have to channel tons and tons of skill points into getting the gun to be effective: five levels of assault rifle, five levels of proficiency, five levels of sharpshooter AND you need to work with a horrible shooting and tracking mechanic just to kill someone. All the while being killed by snipers, fast scouts with shotguns - which kill in one or two shots - subs and of course heavies who, lest we forget, need very specific circumstances needed to kill them (STAY AT RANGE, JUMP AROUND THEM AND RUN AWAY - stupidity). which means that you can't put any SP into shield or anything else meaning you'll die easily.
I understand what people are saying about recoil. But it's hard enough to track someone when they are running. ARs need to be powerful to take out heavies who require no skill to hold R1 and point (as you so accused ARs of needing.
If ARs are getting nerfed so should heavies.
I think heavies are balanced out through price are they not the most expensive suit in the game. Also they have the worst head to chest ratio. So if the AR got some kick to it would go their head quicker and they would go down quicker. There is no tracking mechanic in this game, I really like that. Kinda requires skill to hit some one, instead of letting the game do it for you. I think they call this gun game. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.08 23:17:00 -
[259] - Quote
Kiiran-B wrote:They don't even have that much damage nor range when you start out.
You have to channel tons and tons of skill points into getting the gun to be effective: five levels of assault rifle, five levels of proficiency, five levels of sharpshooter AND you need to work with a horrible shooting and tracking mechanic just to kill someone. All the while being killed by snipers, fast scouts with shotguns - which kill in one or two shots - subs and of course heavies who, lest we forget, need very specific circumstances needed to kill them (STAY AT RANGE, JUMP AROUND THEM AND RUN AWAY - stupidity). which means that you can't put any SP into shield or anything else meaning you'll die easily.
I understand what people are saying about recoil. But it's hard enough to track someone when they are running. ARs need to be powerful to take out heavies who require no skill to hold R1 and point (as you so accused ARs of needing.
If ARs are getting nerfed so should heavies.
Are you kidding me??? I have almost no sp in assault rifles, and I still do fine with them. Don't try and make it look like AR's are more sp intensive than any other weapon, as they all have operation, proficiency and sharpshooter.
Also nerf heavies? Have you ever used one? On my shotgun scout alt (that still uses militia gear and has about 700k total sp) I easily deal with them. It's something know as "tactics"', and charging a heavy straight on is not a good idea
|
Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2012.12.09 00:37:00 -
[260] - Quote
Are you kidding me??? I have almost no sp in assault rifles, and I still do fine with them. Don't try and make it look like AR's are more sp intensive than any other weapon, as they all have operation, proficiency and sharpshooter.
Also nerf heavies? Have you ever used one? On my shotgun scout alt (that still uses militia gear and has about 700k total sp) I easily deal with them. It's something know as "tactics"', and charging a heavy straight on is not a good idea [/quote]
I never said they were more intensive I know they all do, heavies need to train in more sp than assault and spend much more ISK I acknowledge this. But heavies get better effect out of their skills and they still kill me before I put any sort of substantial damage to them. Using a shotgun on a heavy is different than and assault rifle surely, it has more damage and not too bad RoF.
If we are nerfing ARs then yeah we should nerf them. I can't believe people actually think that heavies are balanced. Fair enough they cost more ISK and SP.
But I do agree with the recoil, it is a bit OP in that department, but I honestly don't think ARs need nerfed. ARs already don't have a chance against heavies (at least from my experience, maybe something is wrong with my character) nerf them it'll be pointless.
EDIT: I do use tactics man don't be condescending. I do everything the bias heavies tell me to when they whine and ***** about "Shoot them from behind, circle around them, stay at range" .
I am only speaking from personal experience, I guess everyone has problems with all classes. |
|
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.09 01:08:00 -
[261] - Quote
Kiiran-B wrote:Are you kidding me??? I have almost no sp in assault rifles, and I still do fine with them. Don't try and make it look like AR's are more sp intensive than any other weapon, as they all have operation, proficiency and sharpshooter.
Also nerf heavies? Have you ever used one? On my shotgun scout alt (that still uses militia gear and has about 700k total sp) I easily deal with them. It's something know as "tactics"', and charging a heavy straight on is not a good idea
Quote:
I never said they were more intensive I know they all do, heavies need to train in more sp than assault and spend much more ISK I acknowledge this. But heavies get better effect out of their skills and they still kill me before I put any sort of substantial damage to them. Using a shotgun on a heavy is different than and assault rifle surely, it has more damage and not too bad RoF.
If we are nerfing ARs then yeah we should nerf them. I can't believe people actually think that heavies are balanced. Fair enough they cost more ISK and SP.
But I do agree with the recoil, it is a bit OP in that department, but I honestly don't think ARs need nerfed. ARs already don't have a chance against heavies (at least from my experience, maybe something is wrong with my character) nerf them it'll be pointless.
EDIT: I do use tactics man don't be condescending. I do everything the bias heavies tell me to when they whine and ***** about "Shoot them from behind, circle around them, stay at range" .
I am only speaking from personal experience, I guess everyone has problems with all classes.
------------------------------[/quote]
Heavies get better... effect from there skills? Can you explain this to me, where's the logic in this. I see proto assaults suits used every game with 800 total HP, and have the exact same offensive ability as a heavy. So where does that leave my big fat azz? Oh, right, I can put an HMG on and just run up at everything screaming "I"M NOT A SHOTGUN YOU CANT RUN HAHAHAHAHAHA." Then cry that I don't get enough support as I'm brought down by guns that can just outrun me, get distance, then laugh as my fat azz cries cause the only counter to it is bring a sniper.
Good times, heavy sniping. |
Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2012.12.09 01:58:00 -
[262] - Quote
Heavies get better... effect from there skills? Can you explain this to me, where's the logic in this. I see proto assaults suits used every game with 800 total HP, and have the exact same offensive ability as a heavy. So where does that leave my big fat azz? Oh, right, I can put an HMG on and just run up at everything screaming "I"M NOT A SHOTGUN YOU CANT RUN HAHAHAHAHAHA." Then cry that I don't get enough support as I'm brought down by guns that can just outrun me, get distance, then laugh as my fat azz cries cause the only counter to it is bring a sniper.
Good times, heavy sniping.[/quote]
Well yeah they do. The difference between assault and heavy is that the heavy class can increase it's resistance to damage can it not? Increase it's own damage, range and just about everything the assault class can. Difference is that the heavy takes less damage, outputs more damage due to the HMG's HP rating and proficiency levels, the HMG's RoF fires much faster than the assault rifle in turn dealing more damage while taking less.
Well yes you can do that, 'cuz I've seen it happen: group of 5-7 soldiers taken out by one heavy. He walks away basically untouched still has half armour. Heavies kill most people who try to 'outrun' them; more damage to the back of them while they run.
Maybe it'll get easier with Ewar? It is the beta so not everything is ironed out yet. I'm sure there will be more methods to taking them out in the final release... Maybe i'm not thinking about that as much as I should, but I really hope people don't moan about Ewar like they do on EVE.
Sorry for making it about heavies guys... Wasn't my intention, I was just using the phrase 'If ARs get nerfed so should Heavies' to make my point on ARs clear.
But new recoil for ARs definitely. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.09 02:02:00 -
[263] - Quote
Quote:Kiiran-B wrote: Heavies get better... effect from there skills? Can you explain this to me, where's the logic in this. I see proto assaults suits used every game with 800 total HP, and have the exact same offensive ability as a heavy. So where does that leave my big fat azz? Oh, right, I can put an HMG on and just run up at everything screaming "I"M NOT A SHOTGUN YOU CANT RUN HAHAHAHAHAHA." Then cry that I don't get enough support as I'm brought down by guns that can just outrun me, get distance, then laugh as my fat azz cries cause the only counter to it is bring a sniper.
Good times, heavy sniping.
Well yeah they do. The difference between assault and heavy is that the heavy class can increase it's resistance to damage can it not? Increase it's own damage, range and just about everything the assault class can. Difference is that the heavy takes less damage, outputs more damage due to the HMG's HP rating and proficiency levels, the HMG's RoF fires much faster than the assault rifle in turn dealing more damage while taking less. Well yes you can do that, 'cuz I've seen it happen: group of 5-7 soldiers taken out by one heavy. He walks away basically untouched still has half armour. Heavies kill most people who try to 'outrun' them; more damage to the back of them while they run. Maybe it'll get easier with Ewar? It is the beta so not everything is ironed out yet. I'm sure there will be more methods to taking them out in the final release... Maybe i'm not thinking about that as much as I should, but I really hope people don't moan about Ewar like they do on EVE. Sorry for making it about heavies guys... Wasn't my intention, I was just using the phrase 'If ARs get nerfed so should Heavies' to make my point on ARs clear. But new recoil for ARs definitely. [/quote] There are no mods out currently to reduce damage on shield or armor on heavies. We can increase base HP of shield or armor to make it look like we do - but there isn't. And I've seen a shot gunner take out 5 people, we all have stories. But you won't see a heavy constantly by himself take on several guys and win - the numbers dont support it. That heavy you saw - probably me ;) - had skill.
Why is it everytime I try to quote you the quotes break and I have to do it manually? So lame. :( |
Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2012.12.09 02:06:00 -
[264] - Quote
Damn it. I've been misinformed -_-
Yeah I agree, everyone has a different experience, it's what makes the game so diverse.
Lol Imagine it was you :P.
I don't know! when I try to quote it does the same thing.
I never was good at forums :P.
|
Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.17 16:35:00 -
[265] - Quote
Everyone seems to be using type-ll type-b or vk.1 theese days , stupid playerbase -_- |
Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2012.12.17 19:07:00 -
[266] - Quote
Bhor Derri wrote:Everyone seems to be using type-ll type-b or vk.1 theese days , stupid playerbase -_-
600,000 SP to get the b series :O :(
|
xLORD HUMONGUSx
Doomheim
3
|
Posted - 2012.12.17 20:23:00 -
[267] - Quote
Heavenly Daughter wrote:I agree, They need to shoot shorter distances, I think its a bit much to shoot from "C point" into " A Point" on the 3 point map.!
I guess that full sharpshooter and sharpshooter proficiency have been attained , NERF them ALL.
H.D Hear, Hear! I want more range too! (HMG)! HMG's should be big punishing brutes with high ROF, vast effective range and low accuracy.Use the RL m16/ m240 formula... |
|
|
|
Pages: 1 2 3 4 5 6 7 8 [9] :: one page |
First page | Previous page | Next page | Last page |