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Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.10.07 18:41:00 -
[121] - Quote
I have to agree that their accuracy (at least in ny hands) is a little to similar to my laser rifles because of the lack of recoil |
Tyrius Madison
97
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Posted - 2012.10.07 18:41:00 -
[122] - Quote
Flagratus wrote:Then I suggest, and this will go against everything CCP has built so far, make all the weapons projectile based. Forget fancy futuristic weapons, lets revert back to brass and lead, and get CCP to take real world weapon descriptions then we can be just like all these other FPS games. There's your recoil, then all this bickering and blah, blah, blah can stop.
or they can just give the AR some recoil.
a simpler solution.
yeah it's so bad to be JUST LIKE ALL THOSE OTHER FPS where you can't shoot ALL you bullets in a 100% perfect straight line from any distance regardless of whether you are moving or not.
so horrible. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.10.07 18:42:00 -
[123] - Quote
standard AR's need recoil
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Mira Adari
Villore Sec Ops Gallente Federation
79
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Posted - 2012.10.07 18:44:00 -
[124] - Quote
Flagratus wrote:Then I suggest, and this will go against everything CCP has built so far, make all the weapons projectile based. Forget fancy futuristic weapons, lets revert back to brass and lead, and get CCP to take real world weapon descriptions then we can be just like all these other FPS games. There's your recoil, then all this bickering and blah, blah, blah can stop. Why...lore is irrelevant for balancing. I think you all just want to keep your pwnguns, just like you wanted to keep your solopwnmobiles, and use all these justifications just to keep your edge. A game should never have a gun that is better in every situation than the gun that is designed for that situation. An AR should be good in every situation, but inferior to the specialist gun.
AR should be better at long range than everything but the Sniper Rifle. Currently it is better than the SR. AR should be better at mid range than everything but the HMG. Currently it is better than the HMG. AR should be better at close range than everything but the Shotgun and maybe the SMG. Currently it is better than both.
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Pwny Rainbow
12
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Posted - 2012.10.07 18:47:00 -
[125] - Quote
Mira Adari wrote:Flagratus wrote:Then I suggest, and this will go against everything CCP has built so far, make all the weapons projectile based. Forget fancy futuristic weapons, lets revert back to brass and lead, and get CCP to take real world weapon descriptions then we can be just like all these other FPS games. There's your recoil, then all this bickering and blah, blah, blah can stop. Why...lore is irrelevant for balancing. I think you all just want to keep your pwnguns, just like you wanted to keep your solopwnmobiles, and use all these justifications just to keep your edge. A game should never have a gun that is better in every situation than the gun that is designed for that situation. An AR should be good in every situation, but inferior to the specialist gun. AR should be better at long range than everything but the Sniper Rifle. Currently it is better than the SR. AR should be better at mid range than everything but the HMG. Currently it is better than the HMG. AR should be better at close range than everything but the Shotgun and maybe the SMG. Currently it is better than both.
It should also be worse at med-long range than laser rifles. They aren't. It's pretty annoying when I'm firing at someone at the edge of my range with my LR, but they somehow kill me with their damn blindfire/GEK. It's espescially annoying when they barely need to fire a short burst, and I'm somehow dead. |
Tyrius Madison
97
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Posted - 2012.10.07 18:49:00 -
[126] - Quote
BTW, just want it known, that I am an AR user.
even AR users agree that the AR is too strong right now. at least most of us. |
Flagratus
ZionTCD Legacy Rising
69
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Posted - 2012.10.07 18:56:00 -
[127] - Quote
Vincam Velmoriar wrote:Flagratus wrote:Then I suggest, and this will go against everything CCP has built so far, make all the weapons projectile based. Forget fancy futuristic weapons, lets revert back to brass and lead, and get CCP to take real world weapon descriptions then we can be just like all these other FPS games. There's your recoil, then all this bickering and blah, blah, blah can stop. The science argument is pretty weak, imho. You could come up with any futuristic idea that is within the realm of possibility to make your argument.. At the end of the day, it's a game. Balance trumps "science". It also trumps your idea of what will be possible in 100 years.
I thought this game took place 20,000 years in the future, but ok. But I don't think balance trumps science, or CCP wouldn't have made the EVE Universe take place in said future. Hell, even the description for the weapons in game hint at recoilless weapons, or they wouldn't be using a Cyclotron (a real word by the way) to be the firing "pin" for the weapon.
I give up though.
*EDIT* I'm just here to enjoy the game. If they nerf the AR, I'll still use it. |
Bhor Derri
Legion of Eden
95
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Posted - 2012.10.13 12:03:00 -
[128] - Quote
I don't understand why people would go mad about the ONLY gun they could get kills with.
They currently are the best gun for ALL situations one can come up with , it's frustrating that you get ganked by a s**** fitted guy with a GEK-38.
CCP please fix this it defeats the purpose of having other guns in the game.
Quote:Why don't we remove other guns then? AR is the only gun we need , saves CCP time.
I have 3 ideas about this issue
1- Buff all other guns dramatically like the ARs
2- Nerf the ARs dramatically
3- Buff other guns slightly , nerf ARs
This better gets fixed or I can see how everyone will get max skills for ARs and make it a over-GOD gun. |
BASSMEANT
ZionTCD Legacy Rising
109
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Posted - 2012.10.13 13:25:00 -
[129] - Quote
op:
go play cod.
the whole game has is about finding your balance.
you get merced by an AR, then YOU are doing something wrong.
not the ar guy.
don't nerf it. don't nerf anything.
actually BUFF every weapon every time someone asks for a nerf.
"wahhhhhhhh i tried to kill an assault guy with my sniper rifle and he won, so the AR is op"
op = ovaries got bruised
Peace B |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.10.13 18:19:00 -
[130] - Quote
BASSMEANT wrote:op:
go play cod.
the whole game has is about finding your balance.
you get merced by an AR, then YOU are doing something wrong.
not the ar guy.
don't nerf it. don't nerf anything.
actually BUFF every weapon every time someone asks for a nerf.
"wahhhhhhhh i tried to kill an assault guy with my sniper rifle and he won, so the AR is op"
op = ovaries got bruised
Peace B
Can't wait to watch you cry when the only weapon you can get a kill with is re-balanced.
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Bhor Derri
Legion of Eden
95
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Posted - 2012.11.01 13:18:00 -
[131] - Quote
bump? |
Placid Zan
18
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Posted - 2012.11.01 13:19:00 -
[132] - Quote
why? |
Bhor Derri
Legion of Eden
95
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Posted - 2012.11.01 13:22:00 -
[133] - Quote
This is an important issue |
Placid Zan
18
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Posted - 2012.11.01 13:27:00 -
[134] - Quote
Bhor Derri wrote:This is an important issue When people feel its important enough again, they will simply make another QQ thread. If you were about to make a QQ thread and bumped this instead then I give you a pat on the back. |
Roy Ventus
Foxhound Corporation
172
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Posted - 2012.11.01 13:42:00 -
[135] - Quote
I don't see why this is an important issue...
People in this thread have complained that the AR is a jack of all trades weapon. Which it is in real life. It can be good for CQC, LRQ, and suppressive fire, and more. The only thing it's not good at is AV.
Lol. To call it OP is really stupid. It's a jack of all trades and will continue to be such. The other weapons are specific and are good what they do. I want someone to tell me that a Tactical Rifle can match the strength, range, and speed of a good Sniper Rifle. I want someone to tell me that in CQC, a shotgun doesn't have a better chance than a Burst Rifle to demolish the enemies armor and shield. I want someone to tell me that a Heavy Machine Gun can't rip through someone faster than a Breach Rifle. Hell.
Seriously? The Assault Rifle will always be a jack of trade because it's a flexible weapon for flexible troops that commit to the frontline.
I easily can take out people with my basic sniper rifle...
And sometimes I EVEN prefer to use my handgun to deal with a threat rather than my AR.
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Nomed Deeps
The Exemplars
91
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Posted - 2012.11.01 13:59:00 -
[136] - Quote
Only thing that irritates me currently with the ARs is the AUR variant GEKs seem to be better than the ISK GEKs. Don't know how many times I've initiated combat with my GEK to be turned to and killed within a couple seconds by an AUR variant GEK. |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2012.11.01 14:53:00 -
[137] - Quote
That is because if i remember correctly when you read the description the AUR variant GEK is actually on the same level as the proto weapons. It says so in its description. (if I remember correctly as i think it talked about putting proto units in this advanced type AR). |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.11.01 15:06:00 -
[138] - Quote
OP must be kidding I have yet to kill a tank or dropship with one |
Pranekt Tyrvoth
Pink Fluffy Bounty Hunterz RISE of LEGION
177
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Posted - 2012.11.01 15:07:00 -
[139] - Quote
Add slight to moderate recoil depending on assault rifle type/variant, problem is solved, weapon suddenly requires more skill to use, player KDRs drop more respective (short of boosting) where they should be, all is well in the world.
Next crisis please.
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xjumpman23
Royal Uhlans Amarr Empire
262
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Posted - 2012.11.01 15:11:00 -
[140] - Quote
Standard AR's need a bit of recoil and the other AR's actually need buffs. |
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Bhor Derri
Legion of Eden
95
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Posted - 2012.11.01 19:34:00 -
[141] - Quote
Roy Ventus wrote:I don't see why this is an important issue...
People in this thread have complained that the AR is a jack of all trades weapon. Which it is in real life. It can be good for CQC, LRQ, and suppressive fire, and more. The only thing it's not good at is AV.
Lol. To call it OP is really stupid. It's a jack of all trades and will continue to be such. The other weapons are specific and are good what they do. I want someone to tell me that a Tactical Rifle can match the strength, range, and speed of a good Sniper Rifle. I want someone to tell me that in CQC, a shotgun doesn't have a better chance than a Burst Rifle to demolish the enemies armor and shield. I want someone to tell me that a Heavy Machine Gun can't rip through someone faster than a Breach Rifle. Hell.
Seriously? The Assault Rifle will always be a jack of trade because it's a flexible weapon for flexible troops that commit to the frontline.
I easily can take out people with my basic sniper rifle...
And sometimes I EVEN prefer to use my handgun to deal with a threat rather than my AR.
Oh please I can feel the fear all the way from here you are all QQ about the only gun you could get kills with nerfed This is important it makes other guns useless same with missile launchers. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
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Posted - 2012.11.01 20:49:00 -
[142] - Quote
Bhor Derri wrote:Roy Ventus wrote:I don't see why this is an important issue...
People in this thread have complained that the AR is a jack of all trades weapon. Which it is in real life. It can be good for CQC, LRQ, and suppressive fire, and more. The only thing it's not good at is AV.
Lol. To call it OP is really stupid. It's a jack of all trades and will continue to be such. The other weapons are specific and are good what they do. I want someone to tell me that a Tactical Rifle can match the strength, range, and speed of a good Sniper Rifle. I want someone to tell me that in CQC, a shotgun doesn't have a better chance than a Burst Rifle to demolish the enemies armor and shield. I want someone to tell me that a Heavy Machine Gun can't rip through someone faster than a Breach Rifle. Hell.
Seriously? The Assault Rifle will always be a jack of trade because it's a flexible weapon for flexible troops that commit to the frontline.
I easily can take out people with my basic sniper rifle...
And sometimes I EVEN prefer to use my handgun to deal with a threat rather than my AR.
Oh please I can feel the fear all the way from here you are all QQ about the only gun you could get kills with nerfed This is important it makes other guns useless same with missile launchers.
What? ARs are the stock weapon in an FPS. The other weapons SMGs / pistols etc offer different play styles - and in this game, forge / Swarms provide a different use.
They shouldn't be nerfed and personally, there should be no levelling up of weapon strength in this game. A day one player should have the same power of gun as a year long player. |
Novas Prime
Algintal Core Gallente Federation
61
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Posted - 2012.11.01 20:56:00 -
[143] - Quote
Sobriety Denied wrote:Fiasco Llana wrote:So you all think they should be god guns with no recoil, max damage, max range, max mag size?
Good luck with that. they do have recoil.. it only recoils up tho and not diagnal (BF3).. still, it is recoil
Guns only recoil up? That's crap, the SA80 recoils up and to the left. (Which I would like to point out is a much under utilised weapon in FPS games) |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.11.01 20:58:00 -
[144] - Quote
xAckie wrote: A day one player should have the same power of gun as a year long player.
I don't necessarily disagree with you, but we're talking about DUST here. If you can't level up your gun because it's unfair, then you shouldn't be able to level up armor upgrades and shields either. And if you think having an equipment advantage because you've played longer is unfair, then you should go play CS.
Ultimately, your proposal would unravel the whole progression system of DUST which imo is neither a feasible nor advisable choice. One of the issue for new players in the beta is that there isn't a large enough player pool. There will be matchmaking at launch for pub matches. Right now there aren't enough players to effectively match players.
Patience young one, and calm your knocking knees. The AR menace won't be a menace for long. |
Nomed Deeps
The Exemplars
91
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Posted - 2012.11.01 21:15:00 -
[145] - Quote
I do not think ARs need a nerf. I think ARs just seem so much powerful because the majority of players skill up AR and light weapon skills. Speaking of which, all AR and light weapon skills apply to ARs so you basically could have fully skilled up AR and light weapon player with a militia AR that could outperform a different player with a GEK only having basic AR and light weapon skills. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
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Posted - 2012.11.01 21:25:00 -
[146] - Quote
Super Cargo wrote:xAckie wrote: A day one player should have the same power of gun as a year long player. I don't necessarily disagree with you, but we're talking about DUST here. If you can't level up your gun because it's unfair, then you shouldn't be able to level up armor upgrades and shields either. And if you think having an equipment advantage because you've played longer is unfair, then you should go play CS. Ultimately, your proposal would unravel the whole progression system of DUST which imo is neither a feasible nor advisable choice. One of the issue for new players in the beta is that there isn't a large enough player pool. There will be matchmaking at launch for pub matches. Right now there aren't enough players to effectively match players. Patience young one, and calm your knocking knees. The AR menace won't be a menace for long.
I dont think there is an AR menace. And I dont mind the levelling up shields, mechanics, sharpshooter, recoil etc any skill as part of an RPG. I dont know why but I just dislike the idea of making the stock power of a weapon stronger. I like the idea of a week 1 player being able to have a go at a year old player. At the moment passive SP can add a 25% buff plus, add a complex damager thats a 35% one.
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Super Cargo
Osmon Surveillance Caldari State
428
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Posted - 2012.11.01 21:32:00 -
[147] - Quote
But adding an accuracy buff is nearly the same as adding a damage buff.
An accuracy buff makes you more deadly because more of your bullets are hitting the target before. Same with a range buff. A player with 50 more shield has a huge advantage for a new player. How is that any different?
You do bring up an interesting point though. Even in a corp battle setting newer players will be at a significant disadvantage regardless of teamwork. However I think that is just the dynamic of CCP games. The same is true in EVE where a newer player will not nearly be as useful to a corp as a veteran.
I see it more as a fact of life as opposed to a balance or gameplay issue. Ultimately, if that bothers players they won't stay. It will be interesting to see how the console market reacts to this system. |
Xavier Hastings
ZionTCD Legacy Rising
243
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Posted - 2012.11.01 22:31:00 -
[148] - Quote
Super Cargo wrote:xAckie wrote: A day one player should have the same power of gun as a year long player. I don't necessarily disagree with you, but we're talking about DUST here. If you can't level up your gun because it's unfair, then you shouldn't be able to level up armor upgrades and shields either. And if you think having an equipment advantage because you've played longer is unfair, then you should go play CS. Ultimately, your proposal would unravel the whole progression system of DUST which imo is neither a feasible nor advisable choice. One of the issue for new players in the beta is that there isn't a large enough player pool. There will be matchmaking at launch for pub matches. Right now there aren't enough players to effectively match players. Patience young one, and calm your knocking knees. The AR menace won't be a menace for long. True, but I still don't understand how upgrading a "skill" improves gun damage.
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Super Cargo
Osmon Surveillance Caldari State
428
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Posted - 2012.11.01 22:40:00 -
[149] - Quote
Xavier Hastings wrote: True, but I still don't understand how upgrading a "skill" improves gun damage.
Well logically, it makes no sense whatsoever. But video games have never been based in logic have they. |
Nomed Deeps
The Exemplars
91
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Posted - 2012.11.01 23:17:00 -
[150] - Quote
Quote:True, but I still don't understand how upgrading a "skill" improves gun damage.
Skill up light weapon Sharpshooter - More bullets hitting a target equals more damage. Skill up light weapon Capacity - More bullets to throw at a target equals more damage. Skill up light weapon Reload - Faster reloads equals more bullets to throw at a target equals more damage. Skill up AR - Less recoil equals more bullets hitting a target equals more damage.
I could go on but I think I explained the basic concept. Afterall, no one is born an expert marksman in real life; people become expert marksmen through practice and experience. Hence, the SP system is somewhat simulating real life. |
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