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1. Why so much laaaag? - in General Discussions [original thread]
Jak Teston wrote: The latency is bad enough, but the framerate drops really get me. It's just unnecessary to run high quality textures when the framerate suffers from it. I'd love to have a texture quality slider in the preferences menu so I ca...
- by Bosse Ansgar - at 2012.10.15 18:33:00
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2. Why so much laaaag? - in General Discussions [original thread]
Sclab wrote: Lag issues that I know of: - Entire game lags for a few moments then resumes - Framerates drop to crap when around multiple players - Sometimes my character will be movement impaired and my guy will only be able to walk in certa...
- by Bosse Ansgar - at 2012.10.15 16:16:00
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3. Why so much laaaag? - in General Discussions [original thread]
Same here on both points, horrible lag and at times severe framerate issues. I know others are having lag issues because I see players lag jumping from spot to spot at times, and often see people spawn in and stand around, even when spawning into ...
- by Bosse Ansgar - at 2012.10.15 13:38:00
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4. 3 versus 1 - in Technical Support/Bugs [original thread]
To the OP, I concur. I've had this happen to me at least 8 times in the last week, especially at night (live in the US) from around 10 PM to 3 AM. I hung in for 4 of them, but it was just not worth the WP, SP and ISK to be tortuously picked off by...
- by Bosse Ansgar - at 2012.10.15 02:54:00
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5. [Bug] Severe framerate issues on large Skirmish maps - in Technical Support/Bugs [original thread]
bumperumpity-bump.
- by Bosse Ansgar - at 2012.10.13 09:33:00
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6. >>> Ye Olde SP System <<< - in General Discussions [original thread]
Re-FLeX wrote: When was ever stated that the passive system has to take you that much longer as opposed to the active skill system? Exactly, Re-FLeX nailed it. When has anyone said that the passive system won't supply the same SP that casual...
- by Bosse Ansgar - at 2012.10.12 01:28:00
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7. Classic Circle Strafing thread - in General Discussions [original thread]
Illuminaughty-696 wrote: Mavado V Noriega wrote: the game needs a strafe boost only ppl that complained about strafing were the ppl that were extremely bad at tracking targets strafing adds skill, being able to keep ur aim on someone for a ...
- by Bosse Ansgar - at 2012.10.11 18:30:00
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8. >>> Ye Olde SP System <<< - in General Discussions [original thread]
Re-FLeX wrote: Daxxis KANNAH wrote: Re-FLeX wrote: Corban Lahnder wrote: Re-FLeX wrote: Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in...
- by Bosse Ansgar - at 2012.10.11 18:24:00
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9. REQUEST Prone - in Feedback/Requests [original thread]
Captain-Awesome wrote: Bosse Ansgar wrote: Agreed. When you are crossing terrain and you see a sniper bullet pass right in front of your face, you want to find cover. Since there is so little cover in this game on the main field going prone ...
- by Bosse Ansgar - at 2012.10.10 23:53:00
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10. REQUEST Prone - in Feedback/Requests [original thread]
Agreed. When you are crossing terrain and you see a sniper bullet pass right in front of your face, you want to find cover. Since there is so little cover in this game on the main field going prone would be a huge asset. Also I would argue that ...
- by Bosse Ansgar - at 2012.10.10 20:37:00
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11. [Feedback/Request] Reduce Cost/Alter usage of Active Boosters - in Feedback/Requests [original thread]
If they would make it so I could unequip them AND move them from character to character, I would be ok with a 500-1000 AUR INCREASE.
- by Bosse Ansgar - at 2012.10.10 20:17:00
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12. [Bug] Severe framerate issues on large Skirmish maps - in Technical Support/Bugs [original thread]
Mister Hunt wrote: Gonna throw in a bump. OP, you need to edit the title to have (Bug) or something in the title of it. That way they don't think it is just another gripe topic. Badoompa bump-bump. Agreed, add [Bug] or [Crash] or [Issue] at ...
- by Bosse Ansgar - at 2012.10.10 11:14:00
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13. Am I missing something... - in General Discussions [original thread]
Zekain Kade wrote: it would be replication all over again. lock on fire ???? profit. There is no way for infantry to dodge swarm missiles. There is not enough cover, infantry are slow, Swarms are god like when tracking things, and they have ...
- by Bosse Ansgar - at 2012.10.10 11:08:00
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14. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Sorry, I've just been using the militia one to save in ISK. If I get around to trying it I'll let you know.
- by Bosse Ansgar - at 2012.10.10 05:05:00
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15. Am I missing something... - in General Discussions [original thread]
Zero Harpuia wrote: Question. You say that the suits have a high power output to lock on to, but the counterargument is that they can mask that output with the same kind of futuretech that produces it... so why has no one brought that up? Beyo...
- by Bosse Ansgar - at 2012.10.09 12:02:00
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16. Different models for different guns. - in Feedback/Requests [original thread]
Allie-Chan wrote: I'm guessing because the Unreal Engine is tried&tested whereas others like Frostbite 2 are still relatively new and still being tweaked here and there. That makes sense. Like I said, I'm stupid when it comes to game en...
- by Bosse Ansgar - at 2012.10.09 11:53:00
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17. [Bug] Severe framerate issues on large Skirmish maps - in Technical Support/Bugs [original thread]
Pew-pew, dakka-dakka-dakka. Bump. Come on guys, you guys want feedback from us but won't even acknowledge that you've seen that this is an issue and are working on it? You want feedback with out giving us any? What the hell?
- by Bosse Ansgar - at 2012.10.09 11:02:00
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18. Different models for different guns. - in Feedback/Requests [original thread]
Thank you for the details Velvet. I've messed with a few hex editors, toyed with some RPG makers, and even played around with editing SNES roms, but I don't know the first thing about the different game engines out there. Why would CCP decide to ...
- by Bosse Ansgar - at 2012.10.09 10:54:00
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19. Lost AUR - in Technical Support/Bugs [original thread]
Dewie Cheecham wrote: Bosse Ansgar wrote: Made a female character and started the game. Once I figured out which items were BP items, I bought one of each. Halfway through buying them I noticed that the number that tells you how many you hav...
- by Bosse Ansgar - at 2012.10.09 06:27:00
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20. Am I missing something... - in General Discussions [original thread]
Bosse Ansgar wrote: Then would any of you be willing to have an alt-fire option available for the swarm launcher? As it is the AV units have to get in close and spray buckshot-like fire from an SMG to have a hope of surviving an encounter with ...
- by Bosse Ansgar - at 2012.10.09 06:21:00
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