Pages: [1] 2 3 4 5 6 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.10.04 23:46:00 -
[1] - Quote
This is my opinion, hate all you want on it.
AR's are too effective. At this moment in time they are the only viable way to get kills. I'm seeing people go 30/4 with a GEK slaughtering anyone who doesn't use an AR.
AR's pretty much take up the role of Shotgun, Sniper rifle, Laser Rifle, and SMG's. If you have an AR you are instantly jesus.
They have absurd damage, absurd mag sizes, and absurd accuracy, absurd ROF, with no recoil whatsoever. It's like playing the game on auto-pilot. What's the point of having squads if you can just use an AR? Oh I know! To have 3 other people that have AR's so you can completely dominate every aspect of the game.
You need a heavy to take out a vehicle? Nope. Just get X amount of WP in 10 seconds, and call down an orbital to kill that pesky tank.
Use the GEK to kill 3 enemies, get an orbital, and kill enough people with the orbital to get another orbital, repeat.
Sniper on a hill? No problem, shoot 10 bullets from your GEK with it's insane ROF/Dmg. and he's dead.
Logistics with a mass driver? shoot 15 bullets from your GEK with it's insane ROF. and he's dead.
Tank? No problem, use one AV grenade he's dead.
LAV? No problem, us an AV grenade or shoot one full mag from your GEK and he's dead.
The fact is that you don't need any other class except assault in this game. And you get very harshly punished if you dare try to use any weapon except the AR.
CCP, stop making AR's into the MP40 of World at war.
I would be fine with Assault Rifles if they had one effective range instead of being 100% dominate at all ranges. But it won't happen because of the mass influx of people who are about to bash on me.
Sorry, it doesn't take "skill" to hold R1. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.10.04 23:49:00 -
[2] - Quote
protoman won't be happy about this
But seriously, instead of CCP nerfing ARs why don't you just get better |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.10.04 23:51:00 -
[3] - Quote
Sleepy Zan wrote:protoman won't be happy about this
Nobody is ever happy about anything on these forums.
Edit: and stoop to your level using an OP weapon to gank the enemy? The fact is I already am better. Because I don't rely on cheap weapons to win. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.04 23:53:00 -
[4] - Quote
im guessing precision strike will be removed once the game goes live and it will be orbital strike only from eve players..
what exactly "takes skill" out of anything when playing video games? a guy pushes a button and jiggles a little stick anyway ulook at it, it's not that impressive.. skill is stuff like playing pool, tig welding, or flying a real space ship not internet ones. |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.10.04 23:54:00 -
[5] - Quote
Sobriety Denied wrote:im guessing precision strike will be removed once the game goes live and it will be orbital strike only from eve players..
what exactly "takes skill" out of anything when playing video games? a guy pushes a button and jiggles a little stick anyway ulook at it, it's not that impressive.. skill is stuff like playing pool, tig welding, or flying a real space ship not internet ones.
Well... Shooting a rifle that takes more precise aiming than a fully automatic death machine I'd say takes more skill. |
REGNUM CODEX DEI
46
|
Posted - 2012.10.04 23:55:00 -
[6] - Quote
Fiasco Llana wrote:This is my opinion, hate all you want on it.
AR's are too effective. At this moment in time they are the only viable way to get kills. I'm seeing people go 30/4 with a GEK slaughtering anyone who doesn't use an AR.
AR's pretty much take up the role of Shotgun, Sniper rifle, Laser Rifle, and SMG's. If you have an AR you are instantly jesus.
They have absurd damage, absurd mag sizes, and absurd accuracy, absurd ROF, with no recoil whatsoever. It's like playing the game on auto-pilot. What's the point of having squads if you can just use an AR? Oh I know! To have 3 other people that have AR's so you can completely dominate every aspect of the game.
You need a heavy to take out a vehicle? Nope. Just get X amount of WP in 10 seconds, and call down an orbital to kill that pesky tank.
Use the GEK to kill 3 enemies, get an orbital, and kill enough people with the orbital to get another orbital, repeat.
Sniper on a hill? No problem, shoot 10 bullets from your GEK with it's insane ROF/Dmg. and he's dead.
Logistics with a mass driver? shoot 15 bullets from your GEK with it's insane ROF. and he's dead.
Tank? No problem, use one AV grenade he's dead.
LAV? No problem, us an AV grenade or shoot one full mag from your GEK and he's dead.
The fact is that you don't need any other class except assault in this game. And you get very harshly punished if you dare try to use any weapon except the AR.
CCP, stop making AR's into the MP40 of World at war.
I would be fine with Assault Rifles if they had one effective range instead of being 100% dominate at all ranges. But it won't happen because of the mass influx of people who are about to bash on me.
Sorry, it doesn't take "skill" to hold R1.
You guys know how in BF3 they have that saying "Only in BF3" Well I think CCP should coin a saying ie "You only see stupid ppl on DUST514"
|
REGNUM CODEX DEI
46
|
Posted - 2012.10.04 23:56:00 -
[7] - Quote
Fiasco Llana wrote:Sleepy Zan wrote:protoman won't be happy about this Nobody is ever happy about anything on these forums. Edit: and stoop to your level using an OP weapon to gank the enemy? The fact is I already am better. Because I don't rely on cheap weapons to win.
Troll I can smell my own |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.10.04 23:56:00 -
[8] - Quote
Did I hear an annoying buzzing sound? Sounds like REGNUM failing to provoke any emotional response.
EDIT: I don't know what a ppl is, sorry. |
Jarlaxle Xorlarrin
SyNergy Gaming
67
|
Posted - 2012.10.04 23:59:00 -
[9] - Quote
Don't need a nerf. They are fine this build and they were fine last. The Tact. AR needs fixed, but other than that they're pretty solid. I don't know if you knew this, but ARs should be versatile, because that's kinda what they are build to be. A Jack of All Trades. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.05 00:03:00 -
[10] - Quote
I dont know a bout the LAV or tank part but yeah ya hitthe nai on the head but the question is what should be balenced about it??
In my opinion the most over the top thing about it is the lack of recoil it needs more recoil asit would have knockon effect to mosly everything else if there is more recoil then allofa sudden it takes trigger controle to use it at range which would lower theover all DPS, also if recoil is increased then a certain amount off bullets will miss when going full auto, recoil would meen the gun would jump about more which in turn would decrease hipfire accuracy which is too tight and has been since the begining of beta, i have no problem with AR bein versitile as long as it takes skill with the thing to make it that way |
|
Khortez D
Villore Sec Ops Gallente Federation
51
|
Posted - 2012.10.05 00:05:00 -
[11] - Quote
sometimes AR's do feel OP though. sometimes ill drop before i even get a chance to fight back |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.10.05 00:06:00 -
[12] - Quote
Fiasco Llana wrote:Sleepy Zan wrote:protoman won't be happy about this Nobody is ever happy about anything on these forums. Edit: and stoop to your level using an OP weapon to gank the enemy? The fact is I already am better. Because I don't rely on cheap weapons to win. OP weapon? I don't use ARs. |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.10.05 00:14:00 -
[13] - Quote
So you all think they should be god guns with no recoil, max damage, max range, max mag size?
Good luck with that. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.05 00:16:00 -
[14] - Quote
Fiasco Llana wrote:Sleepy Zan wrote:protoman won't be happy about this Nobody is ever happy about anything on these forums. Edit: and stoop to your level using an OP weapon to gank the enemy? The fact is I already am better. Because I don't rely on cheap weapons to win. Adapt or die. |
Flagratus
ZionTCD Legacy Rising
69
|
Posted - 2012.10.05 00:18:00 -
[15] - Quote
Am I the only one that believes that CCP is, trying, to make things as realistic as possible? Nerfing the AR would be like converting an M-16 into a .22, ridiculous. Assault Rifles, in-game and in real combat are used for a reason. They are deadly for that same reason. |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.10.05 00:19:00 -
[16] - Quote
Flagratus wrote:Am I the only one that believes that CCP is, trying, to make things as realistic as possible? Nerfing the AR would be like converting an M-16 into a .22, ridiculous. Assault Rifles, in-game and in real combat are used for a reason. They are deadly for that same reason.
Guns in real life also have recoil. And bullet drop. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 00:21:00 -
[17] - Quote
Fiasco Llana wrote:So you all think they should be god guns with no recoil, max damage, max range, max mag size?
Good luck with that.
they do have recoil.. it only recoils up tho and not diagnal (BF3).. still, it is recoil
|
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.10.05 00:24:00 -
[18] - Quote
Fiasco Llana wrote:So you all think they should be god guns with no recoil, max damage, max range, max mag size?
Good luck with that. I will have to agree with you about having significantly more recoil, but god gun is by far an over statement. I have little problem beating a guy with an assault rifle in close quarters when I have an smg or a shotgun, and the same goes for when I'm at a distance when I have a sniper. You are going way overboard with your claims. |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
|
Posted - 2012.10.05 00:24:00 -
[19] - Quote
There's a isk GEK" ar's too |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.05 00:24:00 -
[20] - Quote
Just to reiterate, my favorite moment is when I walk up behind someone holding an AR & I put a clip through the back of their facemask. I've seen a lot of people using them, but they're using them as intended. Most of the other weapons on the field are more specialized to different roles while the AR is..well...a futuristic AR. |
|
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 00:27:00 -
[21] - Quote
sniper will own a AR at the proper range.. AR can't reach. ask sleepy how to do it..
so OP what gun should we all be using instead? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.05 00:27:00 -
[22] - Quote
It's the accuracy. Stand still & Hipfire at a wall with a militia AR. That's right, every bullet hit the target... Now do it from 100m scoped. Same result.
I'm SURE AR's have had their accuracy increased or spread decreased. No gun should be able to fire off 60 rounds in less than 2 seconds, and still have zero recoil.
I'm an AR user, and tbqh? I don't feel skilled using one this build. Especially after trying the laser rifle. If Ammar use lasers, they'd have been conquered years ago...
Spray and pray should be SMG/HMG. Accurate, controlled fire is assault rifle territory. But there's no control right now. It doesn't need much recoil. Just enough to raise your aim above someones head at 50-100 yards when fired fully auto.
It's already under discussion with people thinking AR has a 400m range... Feedback thread: https://forums.dust514.com/default.aspx?g=posts&t=39013&find=unread
Edit: I only have AR ops lvl 1... |
Flagratus
ZionTCD Legacy Rising
69
|
Posted - 2012.10.05 00:30:00 -
[23] - Quote
Why would the AR's have bullet drop? Last I checked they used plasma encased in an electro-magnetic field that disperses when striking an object. If anything, there should be venting of gases, but not spent shells. Or maybe I read the description wrong in which ignore this.
But recoil can be reduced by shortening a stock, making the barrel heavier and by using a brake system. Which would factor in-game why there is little to no recoil when firing a weapon. As I've stated in other posts, I'm a Marine, there is no ex, and I've dealt with recoil and adjusted the gun when necessary to reduce recoil when firing.
Maybe I'm getting to in depth and out of porportion, what ever. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 00:35:00 -
[24] - Quote
ok then the creodron should be left alone if they do nerf the ARs |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.10.05 00:35:00 -
[25] - Quote
By the way, fyi here are all the weapons I hear are OP: mass drivers, ARs, snipers, shotguns, high end SMGs, you can bet your ass scrambler pistols will be a **** with lower strafe speed, and don't forget my favorite, militia, thukker, and flux grenades. Did I miss anything?
p.s. nova knives are still useless -_- |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 00:38:00 -
[26] - Quote
yea im gonna get mass driver now the dud problem seems to be fixed(?) .. go ahead and nerd ARs... i'm sure CCP will listen to this guy anyway, they have set the track record of listening to one/two guy about nerfing something so far anyway.,.. |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.10.05 00:39:00 -
[27] - Quote
Look, balance > realism. I understand that they are high tech weapons. But it's a game. they have to have limits or they will be abused. Damn. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
411
|
Posted - 2012.10.05 00:41:00 -
[28] - Quote
They just need some of the recoil put back in and then they'd be fine. They're ridiculously stable right now, when compared to the other weapons.
This is coming from a logibro, by the way. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 00:44:00 -
[29] - Quote
Flagratus wrote:Why would the AR's have bullet drop? Last I checked they used plasma encased in an electro-magnetic field that disperses when striking an object. If anything, there should be venting of gases, but not spent shells. Or maybe I read the description wrong in which ignore this.
But recoil can be reduced by shortening a stock, making the barrel heavier and by using a brake system. Which would factor in-game why there is little to no recoil when firing a weapon. As I've stated in other posts, I'm a Marine, there is no ex, and I've dealt with recoil and adjusted the gun when necessary to reduce recoil when firing.
Maybe I'm getting to in depth and out of porportion, what ever.
+1
thank you for serving bro |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.05 00:45:00 -
[30] - Quote
Jotun Hiem wrote:They just need some of the recoil put back in and then they'd be fine. They're ridiculously stable right now, when compared to the other weapons.
This is coming from a logibro, by the way.
This. Now everyone go to the feedback thread and agree with me :D
Edit: @ Flag Yeah, but YOU, the marine, adjust to the weapon. You have practise, and I'm sure you'd never try full auto vs someone at 200m I'm NOT in the army. But I fired an M-16 in the states. Fully auto I put 3 rounds into a target at 20 yards. I think you'd do FAR better at managing the recoil. Like I say, I don't have the experience you do. |
|
|
|
|
Pages: [1] 2 3 4 5 6 7 8 9 :: one page |
First page | Previous page | Next page | Last page |