|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.07 18:44:00 -
[1] - Quote
semperfi1999 wrote:Great now the grammar nazies are coming out stating that certain posters thoughts are dumb (or just ridiculing him) because the post was not typed with all grammar. Guess what unless it is required for proper understanding of what is being said (which it was not) then you are just being a freaking idiot. If you dont like what he says then argue the points that you think are not valid. ^
And back on subject: I think if they increased SP cost to weapony it would help push the tide back of AR abuse. My reasonings: Complex damage mod turns militia grade AR into a GEK. The mods cheap and even militia suits can use it, practically making anyone with any knowledge of mods and SP builds an AR beast right off the bat. Which is fine if you want casual players to enjoy and compete - but it makes the other weapons bitter and pointless.
The whole Skill > Gear argument is invalid, gear counts to add to skill, so unbalancing it further multiplies the barrier between AR users ability to kill and survive compared to other weapons. CCP needs to look into making AR a first choice weapon because it helps move a battle, not the only choice weapon because it can do all at militia level. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.07 19:38:00 -
[2] - Quote
ImMortal SoLDieR X wrote:START TRANSMISSION.............................. Sota, I respect your gun and ive stared down the business end of your muzzle quite a few times. The dmg mods, can go on all light weapons. So what does it turn a gek into? What about the duvolle with dmg mods? The dmg mods work on all light weapons doesnt it? So a laser with a complex isnt competing? I dont understand and I want to. Help me out. END TRANSMISSION.............................. Put a mod on the other weapons and pull out the numbers in the militia variants as the AR does. A laser may see a difference comparable to the ARs thx to RoF, but the other weapons don't. Perhaps the HMG may too, but if they didn't have crazy DPS then they'd be in huge trouble.
And you can go a head and put 10% on a douvelle, it will beast, and show that any weapon with high RoF benefits way too much. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.07 19:51:00 -
[3] - Quote
as AR should be the king of mid range - but the increase doesn't make it king, it's god. Your MD's, your forge gunners, your SMGs, your shotgunners, pistol wielders, dual knifers, anything, I'm going to butcher it with a militia AR and dmg mods. You can put a dmg mod of 10% yourself on your proto type version, I'm still going to win. Run up to a mountain, grab a laser, and fight me range. You'll have the advantage, but my weapon still does enough dmg to kill a laser user long range. So what incentive do I have to be anything but the all purpose, jack of all trades AR?
And that's not how it should be. These mods are far too easy to obtain and offers little to anything but weapons of high RoF |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.08 17:46:00 -
[4] - Quote
I'm an AR heavy - AR's are not balanced.
Fix the mods or fix the RoF a long with a recoil. There's really not much else to suggest. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.09 01:08:00 -
[5] - Quote
Kiiran-B wrote:Are you kidding me??? I have almost no sp in assault rifles, and I still do fine with them. Don't try and make it look like AR's are more sp intensive than any other weapon, as they all have operation, proficiency and sharpshooter.
Also nerf heavies? Have you ever used one? On my shotgun scout alt (that still uses militia gear and has about 700k total sp) I easily deal with them. It's something know as "tactics"', and charging a heavy straight on is not a good idea
Quote:
I never said they were more intensive I know they all do, heavies need to train in more sp than assault and spend much more ISK I acknowledge this. But heavies get better effect out of their skills and they still kill me before I put any sort of substantial damage to them. Using a shotgun on a heavy is different than and assault rifle surely, it has more damage and not too bad RoF.
If we are nerfing ARs then yeah we should nerf them. I can't believe people actually think that heavies are balanced. Fair enough they cost more ISK and SP.
But I do agree with the recoil, it is a bit OP in that department, but I honestly don't think ARs need nerfed. ARs already don't have a chance against heavies (at least from my experience, maybe something is wrong with my character) nerf them it'll be pointless.
EDIT: I do use tactics man don't be condescending. I do everything the bias heavies tell me to when they whine and ***** about "Shoot them from behind, circle around them, stay at range" .
I am only speaking from personal experience, I guess everyone has problems with all classes.
------------------------------[/quote]
Heavies get better... effect from there skills? Can you explain this to me, where's the logic in this. I see proto assaults suits used every game with 800 total HP, and have the exact same offensive ability as a heavy. So where does that leave my big fat azz? Oh, right, I can put an HMG on and just run up at everything screaming "I"M NOT A SHOTGUN YOU CANT RUN HAHAHAHAHAHA." Then cry that I don't get enough support as I'm brought down by guns that can just outrun me, get distance, then laugh as my fat azz cries cause the only counter to it is bring a sniper.
Good times, heavy sniping. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.09 02:02:00 -
[6] - Quote
Quote:Kiiran-B wrote: Heavies get better... effect from there skills? Can you explain this to me, where's the logic in this. I see proto assaults suits used every game with 800 total HP, and have the exact same offensive ability as a heavy. So where does that leave my big fat azz? Oh, right, I can put an HMG on and just run up at everything screaming "I"M NOT A SHOTGUN YOU CANT RUN HAHAHAHAHAHA." Then cry that I don't get enough support as I'm brought down by guns that can just outrun me, get distance, then laugh as my fat azz cries cause the only counter to it is bring a sniper.
Good times, heavy sniping.
Well yeah they do. The difference between assault and heavy is that the heavy class can increase it's resistance to damage can it not? Increase it's own damage, range and just about everything the assault class can. Difference is that the heavy takes less damage, outputs more damage due to the HMG's HP rating and proficiency levels, the HMG's RoF fires much faster than the assault rifle in turn dealing more damage while taking less. Well yes you can do that, 'cuz I've seen it happen: group of 5-7 soldiers taken out by one heavy. He walks away basically untouched still has half armour. Heavies kill most people who try to 'outrun' them; more damage to the back of them while they run. Maybe it'll get easier with Ewar? It is the beta so not everything is ironed out yet. I'm sure there will be more methods to taking them out in the final release... Maybe i'm not thinking about that as much as I should, but I really hope people don't moan about Ewar like they do on EVE. Sorry for making it about heavies guys... Wasn't my intention, I was just using the phrase 'If ARs get nerfed so should Heavies' to make my point on ARs clear. But new recoil for ARs definitely. [/quote] There are no mods out currently to reduce damage on shield or armor on heavies. We can increase base HP of shield or armor to make it look like we do - but there isn't. And I've seen a shot gunner take out 5 people, we all have stories. But you won't see a heavy constantly by himself take on several guys and win - the numbers dont support it. That heavy you saw - probably me ;) - had skill.
Why is it everytime I try to quote you the quotes break and I have to do it manually? So lame. :( |
|
|
|