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Sleepy Zan
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Posted - 2012.10.04 23:49:00 -
[1] - Quote
protoman won't be happy about this
But seriously, instead of CCP nerfing ARs why don't you just get better |
Sleepy Zan
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Posted - 2012.10.05 00:06:00 -
[2] - Quote
Fiasco Llana wrote:Sleepy Zan wrote:protoman won't be happy about this Nobody is ever happy about anything on these forums. Edit: and stoop to your level using an OP weapon to gank the enemy? The fact is I already am better. Because I don't rely on cheap weapons to win. OP weapon? I don't use ARs. |
Sleepy Zan
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Posted - 2012.10.05 00:24:00 -
[3] - Quote
Fiasco Llana wrote:So you all think they should be god guns with no recoil, max damage, max range, max mag size?
Good luck with that. I will have to agree with you about having significantly more recoil, but god gun is by far an over statement. I have little problem beating a guy with an assault rifle in close quarters when I have an smg or a shotgun, and the same goes for when I'm at a distance when I have a sniper. You are going way overboard with your claims. |
Sleepy Zan
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Posted - 2012.10.05 00:35:00 -
[4] - Quote
By the way, fyi here are all the weapons I hear are OP: mass drivers, ARs, snipers, shotguns, high end SMGs, you can bet your ass scrambler pistols will be a **** with lower strafe speed, and don't forget my favorite, militia, thukker, and flux grenades. Did I miss anything?
p.s. nova knives are still useless -_- |
Sleepy Zan
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Posted - 2012.10.05 01:04:00 -
[5] - Quote
Ludvig Enraga wrote:Sobriety Denied wrote:sniper will own a AR at the proper range.. AR can't reach. ask sleepy how to do it..
so OP what gun should we all be using instead? SR loses out to AR at just about all ranges, except for extreme long and at those ranges SR is a pretty limited weapon too - yeah you can get a cap with SR into an assault suit that runs with an AR but second later they would be behind cover and regen lost HP - sniper in 2/3 times wont have another shot to finish the job. What happens next - who knows, the same assault suit might sneak up on the sniper and teach him a lesson at close range just to prove a point. In my experience the argument that 'SR >> AR at long range' is a weak one. I disagree, especially in this new build with the improved hit detection and almost no sniper recoil or sway in between shots. Its now easier than ever to snipe. |
Sleepy Zan
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Posted - 2012.10.06 15:42:00 -
[6] - Quote
hmmm.. this thread went on longer than I expected
And the best reoccurring answer I have seen is increase the ******* recoil, that's all that is needed imo as well. |
Sleepy Zan
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2046
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Posted - 2012.11.02 04:08:00 -
[7] - Quote
Necrodermis wrote:i like how they nerfed the SMG. the incredibly short range with laughable damage that deteriorates as range increases is laughable.
you have to get the jump on someone with a SMG or you will die to their AR in a heartbeat. Never underestimate the smg |
Sleepy Zan
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2046
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Posted - 2012.11.02 04:29:00 -
[8] - Quote
Necrodermis wrote:Sleepy Zan wrote:Never underestimate the smg they are effective weapons. at roughly 5 steps away. i killed plenty with the SMG but if a AR is going to shoot you from 30 meters you better start running because the SMG isn't going to save you. even if they are able to be damaged by the gun, the damage is very minimalistic as if another force is effecting it. i tried shooting with the pistol up at around 10 meters or so. the length of one of the stupid spires on manus peaks. i shot the sniper three times and didn't even take his shield down 1/10. they were able to be hit but the damage fall off is just really obnoxious. Yeah, the smg defiantly got an excessive range nerf. I haven't tried the breach yet but I do agree that they can use an increase to their effective range, but they are only side arms and don't cost as much isk or as much CPU and PG as light weapons. So it would be unreasonable to expect them to preform at the same level. The smg still has the advantage over the AR in cqc, and the pistol can still drop individuals quick and actually has considerable range if you skill up into it. |
Sleepy Zan
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Posted - 2012.11.02 04:53:00 -
[9] - Quote
Necrodermis wrote:their range isn't bad. it's the effective range that is bad. you hit targets and you are doing a fraction of the damage.then again i could just be imagining it but i tested the pistol and noticed it much more when trying to hit dudes on top of buildings and what not.
the AR seems to have a bit of a damage decrease at it's max range but i haven't tested it all that much. but if a guy is shooting me just at the tip of their max range i usually get away. Well any weapon requires a different mindset to use. With pistols and smgs, needless to say, you have play a little smarter and find a way to close the gap. Sidearm proficiency works wonders with the scrambler pistol (not that big of a deal for the smg though) and might help you out alot to skill about three levels into it at least. |
Sleepy Zan
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Posted - 2012.11.02 18:53:00 -
[10] - Quote
Chunky Munkey wrote:This is the biggest joke of a topic ever. lol, no sh*t |
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