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Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 00:46:00 -
[31] - Quote
Jotun Hiem wrote:They just need some of the recoil put back in and then they'd be fine. They're ridiculously stable right now, when compared to the other weapons.
This is coming from a logibro, by the way.
Fine. As i said above, Leave the Creodron out of this.
I think 'the' Protoman would agree |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.05 00:49:00 -
[32] - Quote
Yeah, creodon/breach could be the zero recoil rifle due to low fire rate. Atleast it'd be kinda useful at something then. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 00:52:00 -
[33] - Quote
Tony Calif wrote:Jotun Hiem wrote:They just need some of the recoil put back in and then they'd be fine. They're ridiculously stable right now, when compared to the other weapons.
This is coming from a logibro, by the way. This. Now everyone go to the feedback thread and agree with me :D Edit: @ Flag Yeah, but YOU, the marine, adjust to the weapon. You have practise, and I'm sure you'd never try full auto vs someone at 200m I'm NOT in the army. But I fired an M-16 in the states. Fully auto I put 3 rounds into a target at 20 yards. I think you'd do FAR better at managing the recoil. Like I say, I don't have the experience you do.
So then we need to invest SP for the default accuracy here? then This default accuracy should be achievable with the SP investment if CCP decides to nerf...? |
Flagratus
ZionTCD Legacy Rising
69
|
Posted - 2012.10.05 00:53:00 -
[34] - Quote
Fiasco Llana wrote:Look, balance > realism. I understand that they are high tech weapons. But it's a game. they have to have limits or they will be abused. Damn.
I understand where your coming from Fiasco, I do. But look at it like this. The AR as I stated uses plasma and magnetics. By using electricity as the firing source, there would be no recoil. It might, if enough force was put through the coils, but then again there would be little.
Or maybe my science is off, don't know. Whatever. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 00:54:00 -
[35] - Quote
Tony Calif wrote:Yeah, creodon/breach could be the zero recoil rifle due to low fire rate. Atleast it'd be kinda useful at something then.
right. that would be the creo's reason for using it- it's full auto accuracy.. cuz we can all agree it's become a joke that's not that funny |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.10.05 00:55:00 -
[36] - Quote
Sobriety Denied wrote:sniper will own a AR at the proper range.. AR can't reach. ask sleepy how to do it..
so OP what gun should we all be using instead?
SR loses out to AR at just about all ranges, except for extreme long and at those ranges SR is a pretty limited weapon too - yeah you can get a cap with SR into an assault suit that runs with an AR but second later they would be behind cover and regen lost HP - sniper in 2/3 times wont have another shot to finish the job. What happens next - who knows, the same assault suit might sneak up on the sniper and teach him a lesson at close range just to prove a point. In my experience the argument that 'SR >> AR at long range' is a weak one. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.10.05 00:56:00 -
[37] - Quote
Fiasco Llana wrote:This is my opinion, hate all you want on it.
AR's are too effective. At this moment in time they are the only viable way to get kills. I'm seeing people go 30/4 with a GEK slaughtering anyone who doesn't use an AR.
AR's pretty much take up the role of Shotgun, Sniper rifle, Laser Rifle, and SMG's. If you have an AR you are instantly jesus.
They have absurd damage, absurd mag sizes, and absurd accuracy, absurd ROF, with no recoil whatsoever. It's like playing the game on auto-pilot. What's the point of having squads if you can just use an AR? Oh I know! To have 3 other people that have AR's so you can completely dominate every aspect of the game.
You need a heavy to take out a vehicle? Nope. Just get X amount of WP in 10 seconds, and call down an orbital to kill that pesky tank.
Use the GEK to kill 3 enemies, get an orbital, and kill enough people with the orbital to get another orbital, repeat.
Sniper on a hill? No problem, shoot 10 bullets from your GEK with it's insane ROF/Dmg. and he's dead.
Logistics with a mass driver? shoot 15 bullets from your GEK with it's insane ROF. and he's dead.
Tank? No problem, use one AV grenade he's dead.
LAV? No problem, us an AV grenade or shoot one full mag from your GEK and he's dead.
The fact is that you don't need any other class except assault in this game. And you get very harshly punished if you dare try to use any weapon except the AR.
CCP, stop making AR's into the MP40 of World at war.
I would be fine with Assault Rifles if they had one effective range instead of being 100% dominate at all ranges. But it won't happen because of the mass influx of people who are about to bash on me.
Sorry, it doesn't take "skill" to hold R1.
I take it your last match was where you kept getting killed by it. Laser rifles can drop you quick in the hands of a skilled player, shotguns are still the best for CQC and HMG can take out groups of enemies.
|
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 00:58:00 -
[38] - Quote
Alldin Kan wrote:Fiasco Llana wrote:This is my opinion, hate all you want on it.
AR's are too effective. At this moment in time they are the only viable way to get kills. I'm seeing people go 30/4 with a GEK slaughtering anyone who doesn't use an AR.
AR's pretty much take up the role of Shotgun, Sniper rifle, Laser Rifle, and SMG's. If you have an AR you are instantly jesus.
They have absurd damage, absurd mag sizes, and absurd accuracy, absurd ROF, with no recoil whatsoever. It's like playing the game on auto-pilot. What's the point of having squads if you can just use an AR? Oh I know! To have 3 other people that have AR's so you can completely dominate every aspect of the game.
You need a heavy to take out a vehicle? Nope. Just get X amount of WP in 10 seconds, and call down an orbital to kill that pesky tank.
Use the GEK to kill 3 enemies, get an orbital, and kill enough people with the orbital to get another orbital, repeat.
Sniper on a hill? No problem, shoot 10 bullets from your GEK with it's insane ROF/Dmg. and he's dead.
Logistics with a mass driver? shoot 15 bullets from your GEK with it's insane ROF. and he's dead.
Tank? No problem, use one AV grenade he's dead.
LAV? No problem, us an AV grenade or shoot one full mag from your GEK and he's dead.
The fact is that you don't need any other class except assault in this game. And you get very harshly punished if you dare try to use any weapon except the AR.
CCP, stop making AR's into the MP40 of World at war.
I would be fine with Assault Rifles if they had one effective range instead of being 100% dominate at all ranges. But it won't happen because of the mass influx of people who are about to bash on me.
Sorry, it doesn't take "skill" to hold R1. Laser rifles can drop you quick in the hands of a skilled player, shotguns are still the best for CQC and HMG can take out groups of enemies. this is true |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.05 00:58:00 -
[39] - Quote
Perhaps. But I'm sure my old Duvolle had more recoil than my new milita rifle. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.10.05 01:00:00 -
[40] - Quote
AR is the darling of the crown who used to get 7/1 KDR the previous build and they don't want to let go off it, clearly AR was the most overpowered weapon though. This fact is easy to check - most kills were done with AR's than any other weapon. During the current build what I am seeing, though, is that a bunch of other weapons got reasonable boosts, so things are trending in the right direction for better balance. I agree that AR should be the most versatile weapon but this does not mean that in every scenario it performs better than a specialist weapon. It used to be that at long range AR would outperform SR and at close range Mass Driver and HMG. That clearly was lame in the last build. |
|
Flagratus
ZionTCD Legacy Rising
69
|
Posted - 2012.10.05 01:01:00 -
[41] - Quote
Tony Calif wrote:Jotun Hiem wrote:They just need some of the recoil put back in and then they'd be fine. They're ridiculously stable right now, when compared to the other weapons.
This is coming from a logibro, by the way. This. Now everyone go to the feedback thread and agree with me :D Edit: @ Flag Yeah, but YOU, the marine, adjust to the weapon. You have practise, and I'm sure you'd never try full auto vs someone at 200m I'm NOT in the army. But I fired an M-16 in the states. Fully auto I put 3 rounds into a target at 20 yards. I think you'd do FAR better at managing the recoil. Like I say, I don't have the experience you do.
You're right. Because of my practice I was able to manage my recoil. But isn't that what AR OP is for in game? To Stabilize the weapon better for more accurate firing and less recoil? |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.10.05 01:04:00 -
[42] - Quote
Ludvig Enraga wrote:Sobriety Denied wrote:sniper will own a AR at the proper range.. AR can't reach. ask sleepy how to do it..
so OP what gun should we all be using instead? SR loses out to AR at just about all ranges, except for extreme long and at those ranges SR is a pretty limited weapon too - yeah you can get a cap with SR into an assault suit that runs with an AR but second later they would be behind cover and regen lost HP - sniper in 2/3 times wont have another shot to finish the job. What happens next - who knows, the same assault suit might sneak up on the sniper and teach him a lesson at close range just to prove a point. In my experience the argument that 'SR >> AR at long range' is a weak one. I disagree, especially in this new build with the improved hit detection and almost no sniper recoil or sway in between shots. Its now easier than ever to snipe. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 01:04:00 -
[43] - Quote
Flagratus wrote:Tony Calif wrote:Jotun Hiem wrote:They just need some of the recoil put back in and then they'd be fine. They're ridiculously stable right now, when compared to the other weapons.
This is coming from a logibro, by the way. This. Now everyone go to the feedback thread and agree with me :D Edit: @ Flag Yeah, but YOU, the marine, adjust to the weapon. You have practise, and I'm sure you'd never try full auto vs someone at 200m I'm NOT in the army. But I fired an M-16 in the states. Fully auto I put 3 rounds into a target at 20 yards. I think you'd do FAR better at managing the recoil. Like I say, I don't have the experience you do. You're right. Because of my practice I was able to manage my recoil. But isn't that what AR OP is for in game? To Stabilize the weapon better for more accurate firing and less recoil?
no it only increases the dmg.. there is skills to reload faster and another to increase range |
Aidan Torrall
17
|
Posted - 2012.10.05 01:04:00 -
[44] - Quote
Sobriety Denied wrote:sniper will own a AR at the proper range.. AR can't reach. ask sleepy how to do it..
so OP what gun should we all be using instead?
Guess I'm doing it wrong, but I lose more than I win against AR guys at 400m. That has never happened up until this build. I would lose to AR's at medium range, but nothing longer than 350m. Now I'm losing routinely.
Maybe it's range, maybe it's no recoil, but the AR currently is the best gun for every situation. It's an automatic sniper rifle as is, which renders the SR almost useless on these maps that are fenced in by the red line of death. |
Flagratus
ZionTCD Legacy Rising
69
|
Posted - 2012.10.05 01:07:00 -
[45] - Quote
Sobriety Denied wrote:Flagratus wrote:Tony Calif wrote:Jotun Hiem wrote:They just need some of the recoil put back in and then they'd be fine. They're ridiculously stable right now, when compared to the other weapons.
This is coming from a logibro, by the way. This. Now everyone go to the feedback thread and agree with me :D Edit: @ Flag Yeah, but YOU, the marine, adjust to the weapon. You have practise, and I'm sure you'd never try full auto vs someone at 200m I'm NOT in the army. But I fired an M-16 in the states. Fully auto I put 3 rounds into a target at 20 yards. I think you'd do FAR better at managing the recoil. Like I say, I don't have the experience you do. You're right. Because of my practice I was able to manage my recoil. But isn't that what AR OP is for in game? To Stabilize the weapon better for more accurate firing and less recoil? no it only increases the dmg.. there is skills to reload faster and another to increase range
Ahh, yeah you're right. Wasn't on Dust to actually see what Skill did what. My bad on that. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 01:08:00 -
[46] - Quote
Aidan Torrall wrote:Sobriety Denied wrote:sniper will own a AR at the proper range.. AR can't reach. ask sleepy how to do it..
so OP what gun should we all be using instead? Guess I'm doing it wrong, but I lose more than I win against AR guys at 400m. That has never happened up until this build. I would lose to AR's at medium range, but nothing longer than 350m. Now I'm losing routinely. Maybe it's range, maybe it's no recoil, but the AR currently is the best gun for every situation. It's an automatic sniper rifle as is, which renders the SR almost useless on these maps that are fenced in by the red line of death.
sleepy dont F around he put a damper on my dropship tower camping last build. |
Mosley Harmless
Circle of Huskarl Minmatar Republic
17
|
Posted - 2012.10.05 01:13:00 -
[47] - Quote
Stop nerfing things, start buffing thing. Let's get some excitement back in this game. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.10.05 01:14:00 -
[48] - Quote
Flagratus wrote:Sobriety Denied wrote:Flagratus wrote:Tony Calif wrote:Jotun Hiem wrote:They just need some of the recoil put back in and then they'd be fine. They're ridiculously stable right now, when compared to the other weapons.
This is coming from a logibro, by the way. This. Now everyone go to the feedback thread and agree with me :D Edit: @ Flag Yeah, but YOU, the marine, adjust to the weapon. You have practise, and I'm sure you'd never try full auto vs someone at 200m I'm NOT in the army. But I fired an M-16 in the states. Fully auto I put 3 rounds into a target at 20 yards. I think you'd do FAR better at managing the recoil. Like I say, I don't have the experience you do. You're right. Because of my practice I was able to manage my recoil. But isn't that what AR OP is for in game? To Stabilize the weapon better for more accurate firing and less recoil? no it only increases the dmg.. there is skills to reload faster and another to increase range Ahh, yeah you're right. Wasn't on Dust to actually see what Skill did what. My bad on that. np bro many skills to memorize, i'm not that proud of being such a nerd to know them well
i would just go play but my favorite squad mates are in other squads atm |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.10.05 01:27:00 -
[49] - Quote
I do not believe that the AR (Assault Rifle) needs any sort of balancing, or lowering. It is suppose to naturally be that go-to weapon, and the undeniable all-purpose weapon. What I have noticed this build is that due to CCP slowing the game down a slight bit between lowering the character speeds, and strafe (for purpose speculated) that the 'Scout' variant is a lot harder to take to the front lines. Almost an undeniable liability to play unless you are literally armed with a stealth module. Also I took to noticing that the SMG has seen a slight balancing in which it now is litterally useless nigh without passive skills to enforce it's natural killing ability. Having a steady hand helps a lot too. The shotgun is still naturally brutal and even more so when that stealth module wielding player nails you in the back while you are unaware of his/her prescence. The forge gun is beyond deadly, and so is the mass driver. Ran into someone wielding one infact last night and they were able to dispense of me before I could get comfortable enough to fire properly. A direct hit like that of the forge gun is lethality at it's finest. The swarm dismantles armored and non armored vehicles to ashes, and speaks for itself. The scrambler pistol is again still relevent as well. Infact I may as well just say that all weapons are still capable and lethal killing tools. However! They are nonetheless tools and only as powerful and/or lethal as the player/merc/Duster whom is wielding them.
Spouting that the AR, the go-to all-purpose weapon needs to be rebalanced is nonesense. It's your opinion, but it certainly does not need one. Even the laser rifle is getting plenty kills and use by Dusters on the battlefield. CCP makes all of the dropsuits in terms of armor plating and shielding the same, and people still complain. If anything the game is increadibly balanced at the moment. The only problem apparent is the flaws in the players, and unfortunetly it's these said players blaming everyone and especially the game for their problems other then themselves.
Are there legitimate issues to be concerned about? Yes. Is this thread detracting from them? Yes. |
Typo Name
78
|
Posted - 2012.10.05 01:35:00 -
[50] - Quote
Sleepy Zan wrote:protoman won't be happy about this But seriously, instead of CCP nerfing ARs why don't you just get better try using any weapons besides an assault rifle.
They took the "spray and pray" strategy and gave it enough damage and range to be the best choice for almost any situation. |
|
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.05 01:43:00 -
[51] - Quote
Rorek IronBlood wrote:
I do not believe that the AR (Assault Rifle) needs any sort of balancing, or lowering. It is suppose to naturally be that go-to weapon, and the undeniable all-purpose weapon. What I have noticed this build is that due to CCP slowing the game down a slight bit between lowering the character speeds, and strafe (for purpose speculated) that the 'Scout' variant is a lot harder to take to the front lines. Almost an undeniable liability to play unless you are literally armed with a stealth module. Also I took to noticing that the SMG has seen a slight balancing in which it now is litterally useless nigh without passive skills to enforce it's natural killing ability. Having a steady hand helps a lot too. The shotgun is still naturally brutal and even more so when that stealth module wielding player nails you in the back while you are unaware of his/her prescence. The forge gun is beyond deadly, and so is the mass driver. Ran into someone wielding one infact last night and they were able to dispense of me before I could get comfortable enough to fire properly. A direct hit like that of the forge gun is lethality at it's finest. The swarm dismantles armored and non armored vehicles to ashes, and speaks for itself. The scrambler pistol is again still relevent as well. Infact I may as well just say that all weapons are still capable and lethal killing tools. However! They are nonetheless tools and only as powerful and/or lethal as the player/merc/Duster whom is wielding them.
Spouting that the AR, the go-to all-purpose weapon needs to be rebalanced is nonesense. It's your opinion, but it certainly does not need one. Even the laser rifle is getting plenty kills and use by Dusters on the battlefield. CCP makes all of the dropsuits in terms of armor plating and shielding the same, and people still complain. If anything the game is increadibly balanced at the moment. The only problem apparent is the flaws in the players, and unfortunetly it's these said players blaming everyone and especially the game for their problems other then themselves.
Are there legitimate issues to be concerned about? Yes. Is this thread detracting from them? Yes.
Whoa there killer. Yes, the AR should be the go to weapon, but it shouldn't be able to shoot a flea off a horse's back at 350m. Currently, it can. Why? No recoil like last build. No spray. The spray has been replaced with a straight line, which makes it OP. You have your opinion, and I have mine.
Not sure what you're talking about with all the suits having the armor and shielding the same, and complaints. I wouldn't want them to be the same (talking about militia to proto).
And yes, the speeds have been lowered. The problem is the scout suit now has no niche. I can't imagine using them in the front lines with how paper thin they are, regardless of speed. But I digress.
To each his own... |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.10.05 02:04:00 -
[52] - Quote
Vincam Velmoriar wrote:Rorek IronBlood wrote:
I do not believe that the AR (Assault Rifle) needs any sort of balancing, or lowering. It is suppose to naturally be that go-to weapon, and the undeniable all-purpose weapon. What I have noticed this build is that due to CCP slowing the game down a slight bit between lowering the character speeds, and strafe (for purpose speculated) that the 'Scout' variant is a lot harder to take to the front lines. Almost an undeniable liability to play unless you are literally armed with a stealth module. Also I took to noticing that the SMG has seen a slight balancing in which it now is litterally useless nigh without passive skills to enforce it's natural killing ability. Having a steady hand helps a lot too. The shotgun is still naturally brutal and even more so when that stealth module wielding player nails you in the back while you are unaware of his/her prescence. The forge gun is beyond deadly, and so is the mass driver. Ran into someone wielding one infact last night and they were able to dispense of me before I could get comfortable enough to fire properly. A direct hit like that of the forge gun is lethality at it's finest. The swarm dismantles armored and non armored vehicles to ashes, and speaks for itself. The scrambler pistol is again still relevent as well. Infact I may as well just say that all weapons are still capable and lethal killing tools. However! They are nonetheless tools and only as powerful and/or lethal as the player/merc/Duster whom is wielding them.
Spouting that the AR, the go-to all-purpose weapon needs to be rebalanced is nonesense. It's your opinion, but it certainly does not need one. Even the laser rifle is getting plenty kills and use by Dusters on the battlefield. CCP makes all of the dropsuits in terms of armor plating and shielding the same, and people still complain. If anything the game is increadibly balanced at the moment. The only problem apparent is the flaws in the players, and unfortunetly it's these said players blaming everyone and especially the game for their problems other then themselves.
Are there legitimate issues to be concerned about? Yes. Is this thread detracting from them? Yes.
Whoa there killer. Yes, the AR should be the go to weapon, but it shouldn't be able to shoot a flea off a horse's back at 350m. Currently, it can. Why? No recoil like last build. No spray. The spray has been replaced with a straight line, which makes it OP. You have your opinion, and I have mine. Not sure what you're talking about with all the suits having the armor and shielding the same, and complaints. I wouldn't want them to be the same (talking about militia to proto). And yes, the speeds have been lowered. The problem is the scout suit now has no niche. I can't imagine using them in the front lines with how paper thin they are, regardless of speed. But I digress. To each his own...
You must know your meters. I've yet to see someone do that with an AR. So I think you are simply exaggerating. There is a little recoil, but how much should there be? As for how accurate it is? Shooting a straight line is a good thing in my opinion, but then again it's not a scattergun. I do not see people complaining overly about the laser rifle and it shoots just as straight. Same with the scrambler pistol. The reason for the low accuracy though of the SMG is simply due to it having almost no barrel, which equals less spin on the bullet itself.
The dropsuits are fine as they are now, and very well balanced. The only reason for wanting the higher tech level gear is for more options, and generated power -- CPU (Central Processing Unit) and PG (Power Grid) -- and more module, and equipment options. If you want more or less shielding/armor pick-up a different subtype -- 'Scout', 'Logistical', 'Assault', and 'Heavy". Which again all have their own pros and cons.
Has the 'Scout' lost it's niche' though? I could not tell you. It's not a front line runner, or shock trooper anymore like it has been in the past, but it still a great recon, assassin, and sniper. Infact they are superb in those areas. I'd like more data on it, but then again I doubt I'll see that data ever.
Back to the topic at hand though; the AR is fine at the moment. People are just unruly, complaining griefers. Who are all too willing to lay blame to everything other then themselves for the most part. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.05 03:35:00 -
[53] - Quote
Rorek IronBlood wrote:Vincam Velmoriar wrote:Rorek IronBlood wrote:
I do not believe that the AR (Assault Rifle) needs any sort of balancing, or lowering. It is suppose to naturally be that go-to weapon, and the undeniable all-purpose weapon. What I have noticed this build is that due to CCP slowing the game down a slight bit between lowering the character speeds, and strafe (for purpose speculated) that the 'Scout' variant is a lot harder to take to the front lines. Almost an undeniable liability to play unless you are literally armed with a stealth module. Also I took to noticing that the SMG has seen a slight balancing in which it now is litterally useless nigh without passive skills to enforce it's natural killing ability. Having a steady hand helps a lot too. The shotgun is still naturally brutal and even more so when that stealth module wielding player nails you in the back while you are unaware of his/her prescence. The forge gun is beyond deadly, and so is the mass driver. Ran into someone wielding one infact last night and they were able to dispense of me before I could get comfortable enough to fire properly. A direct hit like that of the forge gun is lethality at it's finest. The swarm dismantles armored and non armored vehicles to ashes, and speaks for itself. The scrambler pistol is again still relevent as well. Infact I may as well just say that all weapons are still capable and lethal killing tools. However! They are nonetheless tools and only as powerful and/or lethal as the player/merc/Duster whom is wielding them.
Spouting that the AR, the go-to all-purpose weapon needs to be rebalanced is nonesense. It's your opinion, but it certainly does not need one. Even the laser rifle is getting plenty kills and use by Dusters on the battlefield. CCP makes all of the dropsuits in terms of armor plating and shielding the same, and people still complain. If anything the game is increadibly balanced at the moment. The only problem apparent is the flaws in the players, and unfortunetly it's these said players blaming everyone and especially the game for their problems other then themselves.
Are there legitimate issues to be concerned about? Yes. Is this thread detracting from them? Yes.
Whoa there killer. Yes, the AR should be the go to weapon, but it shouldn't be able to shoot a flea off a horse's back at 350m. Currently, it can. Why? No recoil like last build. No spray. The spray has been replaced with a straight line, which makes it OP. You have your opinion, and I have mine. Not sure what you're talking about with all the suits having the armor and shielding the same, and complaints. I wouldn't want them to be the same (talking about militia to proto). And yes, the speeds have been lowered. The problem is the scout suit now has no niche. I can't imagine using them in the front lines with how paper thin they are, regardless of speed. But I digress. To each his own... You must know your meters. I've yet to see someone do that with an AR. So I think you are simply exaggerating. There is a little recoil, but how much should there be? As for how accurate it is? Shooting a straight line is a good thing in my opinion, but then again it's not a scattergun. I do not see people complaining overly about the laser rifle and it shoots just as straight. Same with the scrambler pistol. The reason for the low accuracy though of the SMG is simply due to it having almost no barrel, which equals less spin on the bullet itself. The dropsuits are fine as they are now, and very well balanced. The only reason for wanting the higher tech level gear is for more options, and generated power -- CPU (Central Processing Unit) and PG (Power Grid) -- and more module, and equipment options. If you want more or less shielding/armor pick-up a different subtype -- 'Scout', 'Logistical', 'Assault', and 'Heavy". Which again all have their own pros and cons. Has the 'Scout' lost it's niche' though? I could not tell you. It's not a front line runner, or shock trooper anymore like it has been in the past, but it still a great recon, assassin, and sniper. Infact they are superb in those areas. I'd like more data on it, but then again I doubt I'll see that data ever. Back to the topic at hand though; the AR is fine at the moment. People are just unruly, complaining griefers. Who are all too willing to lay blame to everything other then themselves for the most part.
I think you're right to a large degree about most of the complaints on here. But I know from personal experience about the meters. An AR canned me from 350 while I was trying to get off a shot with my tactical sniper rifle. That's not an exaggeration. Saw someone else post something similar. It happens.
No one complains about the laser rifle because 1) it's a straight laser, not individual bullets being fired, but 2) more importantly, it sucks at long range. The AR does not, which is why we have a problem. It should scatter more and have more recoil, so that it's still good at medium range, but the longer the range the more difficulty AR's will have with accuracy. Which would also mean that guys who spam bullets won't be accurate, while guys who really know how to shoot will be able to use the gun for longer ranges than the noobs. Imagine that, having skill involved with the AR. A straight line from 300m+? I think we can both agree that's a bit much, can't we? |
DUST Fiend
Immobile Infantry
1899
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Posted - 2012.10.05 03:39:00 -
[54] - Quote
I took up this fight a while back, it wasn't well met. They need more kickback and to be just a little less accurate until you skill all the way up, also their range should be shaved back just the tiniest bit.
It's the little things at this point, they just need to tweak and turn the dials a bit to find the perfect setting. ARs will always be the go to weapon for most people, it just shouldn't be such a blatantly obvious choice. |
Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.10.05 03:45:00 -
[55] - Quote
DUST Fiend wrote:I took up this fight a while back, it wasn't well met. They need more kickback and to be just a little less accurate until you skill all the way up, also their range should be shaved back just the tiniest bit.
It's the little things at this point, they just need to tweak and turn the dials a bit to find the perfect setting. ARs will always be the go to weapon for most people, it just shouldn't be such a blatantly obvious choice.
Now see that seems reasonable and rational to me, Dust Fiend. Making the passive skills effectively more necessary, but also not making you feel as if your "merc" is somehow brain dead either. Good balance is key, and I agree to that. I think the range though is fine as it stands. In real life an AR (model depending) can be worth it's weight in even some long range scenarios. No mile long-shot mind you, but you in basic they try their hardest to instill how to properly aim. Granted this is a video game. Differences will apply. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.10.05 03:55:00 -
[56] - Quote
@Fiend. Kick, accuracy and range? No...
More kick = worse performance at range. Mission accomplished. More kick = worse accuracy. Mission accomplished. More kick = Satisfaction from killing someone. Because YOU had to manage the recoil.
Add in a decrease in accuracy & range IN ADDITION to this will turn it into just a big SMG. Remember we have 300-1000 HP. That's why a tiny bit of recoil will make all the difference needed.
@Flag I'm sure rifle ops does 5% accuracy. Currently though 25% decrease on spread means nothing. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
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Posted - 2012.10.05 03:55:00 -
[57] - Quote
There is not enough lube in the cluster to soothe this butthurt. |
Logi Bro
ZionTCD Legacy Rising
836
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Posted - 2012.10.05 03:59:00 -
[58] - Quote
Normally, I would have to agree with such common sense, ARs ARE powerful, but... this is an FPS, and ARs are ALWAYS the end all be all of all weapons, mostly because they are in real life and are being depicted as such. Frankly, you should be so lucky that CCP nerfed the breach variant already. |
Iridescent Horned Wolf
Doomheim
2
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Posted - 2012.10.05 04:04:00 -
[59] - Quote
Ignore |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.05 04:07:00 -
[60] - Quote
Assault rifles are way too versatile. Versatility is a strength, one that isn't balanced with any weaknesses. That sounds like a balance issue to me
Mass drivers have small magazines, are harder to aim at targets with because of the arc. Sniper rifles have small magazines, and are hard to use at close range. Laser rifles have overheat, terrible initial damage, and horrible close range damage. Forge guns have charge time. HMG has overheat, and limited range. SMGss have limited range. Shotguns have limited range. Scrambler pistols have small magazines. Nova knives have to charge, and are useless in most situations. The assault rifle has no weakness.
Assault rifles should not get an accuracy nerf, I looooove the ability to hipfire accurately in any shooter, and Dust is one of the few that allows me. There should be more kick when in prolonged automatic fire. Also a range nerf. One of the reasons I think there should be a range nerf is to balance it with the laser rifles; laser rifles are great, but underpowered. They operate only at mid range, but mid range is also the assault rifle's domain, and most of the time an assault rifle user will kill a laser rifle user because of how quickly assault rifles do damage. |
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