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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Zaria Min Deir
TeamPlayers Negative-Feedback
857
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Posted - 2014.11.17 13:06:00 -
[31] - Quote
WeapondigitX V7 wrote:Please make scouts be unscannable if they are beyond 45m ranges with 2 complex damps. (for enemies with ewar dedicated fittings)
With 3 complex damps please make scouts unscannable within 15 meters of the enemy (if enemy has Ewar dedicated fits)
The nova knive scouts should be viable in PC.
Make scouts need 4 complex damps to be unscannable within approx 10 meters. (when enemy is using ewar dedicated fits)
All the above refers to passive scanning.
Scouts sacrifice a lot using ewar dedicated fits. Be paranoid and look around a lot while in a squad and you''ll kill that sneaky scout sometimes. (if they use no hp mods and you have good aim, little lag) ...Unless I am reading the spreadsheet completely wrong, with these numbers, scouts with 2 complex damps would be unscannable at all ranges, even by a logi with 4 precision enhancers. And it would even take 3 enhancers to catch a scout with only one dampener at short-medium range.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Ripley Riley
Incorruptibles
4855
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Posted - 2014.11.17 13:17:00 -
[32] - Quote
This is interesting and will certainly help to remove the 'black and white' nature of passive scans. Good stuff.
Are we not going to see adjustments to the base dropsuit passive scans then? I was looking forward to my assault being slightly less terrible at detecting people.
My advice to you, playa...
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CCP Rattati
C C P C C P Alliance
11505
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Posted - 2014.11.17 13:25:00 -
[33] - Quote
It can be quite frustrating to try and start a dialogue about the changes, and the majority of replies is:
"wtf, so this is going to happen, that's terrible because I heard these numbers were, like, set in stone"
"I have great ideas but noone listens so I am not going to post them"
or
"I thought we were also doing this other thing"
Why not just post "I think we should do this because then this will be balanced" or "I see you posted these preliminary numbers and I think this would be a better set of numbers"
Just sayin'
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Haerr
Dead Man's Game RUST415
1919
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Posted - 2014.11.17 13:27:00 -
[34] - Quote
@CCP Rattati Hi! Could you check your twitter real quick? |
Fox Gaden
Immortal Guides
4860
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Posted - 2014.11.17 13:33:00 -
[35] - Quote
It is awesome that you made this work. It is a great improvement to the foundation of how scanning works.
I am sure this will be messy when released. We are bound to miss something in the planning and find something is completely OP or UP when this feature is released, but with a bit of iteration we will get it right. In the end this will be a major improvement in scanning and make DUST a better game.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Luk Manag
of Terror TRE GAFFEL
573
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Posted - 2014.11.17 13:49:00 -
[36] - Quote
@CCP. I really appreciate hearing about your current projects and plans.
I'm skeptical about the Range Amplifiers, especially STD or ADV, being used on Assault Suits. I'll try it out, but using a slot for a few extra meters will still feel like a wasted slot....they work great on Scouts though.
There will be bullets. ACR+SMG [CEO of Terror]
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Ripley Riley
Incorruptibles
4855
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Posted - 2014.11.17 13:51:00 -
[37] - Quote
CCP Rattati wrote:"I see you posted these preliminary numbers and I think this would be a better set of numbers" Okay then
I see you posted that the assault scan range is going to be 10m. I think this would be better if it was made 15m.
10m is basically right in front of your face. Unless I am willing to spend valuable slots on range amplification my short range scan is 3.75m... that's 1.25m away from being knifed.
Luk Manag wrote:I'm skeptical about the Range Amplifiers, especially STD or ADV, being used on Assault Suits. I'll try it out, but using a slot for a few extra meters will still feel like a wasted slot....they work great on Scouts though. My idea would also make range amplifiers more attractive to fit.
Was that better?
My advice to you, playa...
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Cat Merc
Onslaught Inc RISE of LEGION
13260
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Posted - 2014.11.17 14:03:00 -
[38] - Quote
CCP Rattati wrote: "I see you posted these preliminary numbers and I think this would be a better set of numbers" Just sayin' Well, I was at school when I first made my posts, and typing my thoughts on an iPad isn't very fun :P I can't write now either since I have business to attend to, so the soonest I will be able to write what I want to write is in 24~ hours.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Haerr
Dead Man's Game RUST415
1920
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Posted - 2014.11.17 14:07:00 -
[39] - Quote
Scan Table - New_EWAR
All skills are level 5 in this spreadsheet.
The columns that are labeled No / STD / ADV / PRO / PIR Refers to which cloak is active.
Cells are labeled dempending on which, and how many, dampeners are required to hide from the scanner. B = Basic Profile Dampener E = Enhanced Profile Dampener C = Complex Profile Dampener
Cells are also coloured depending on which dampeners are being used.
Scan Profiles and Scan Precisions for suits are found on the "input" sheet.
How to play around with the numbers.
"File" -> "Make a Copy..." Type in a name and press "OK"
Since the tables rely on a script for sorting and colouring you will have to start the script and allow it to run.
"Tools" -> "Script Editor..." "Run" "Continue" "Accept"
After you have done this the tables will automatically be updated, sorted, and coloured when you change the value in one of the cells with black background colour in the input sheet.
Once you have changed a value wait for the loading bar in the top right of the window to finish before you change an other value. |
Jebus McKing
Tribal Ground Forces
994
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Posted - 2014.11.17 14:12:00 -
[40] - Quote
CCP Rattati wrote:It can be quite frustrating to try and start a dialogue about the changes, and the majority of replies is: "wtf, so this is going to happen, that's terrible because I heard these numbers were, like, set in stone" "I have great ideas but noone listens so I am not going to post them" or "I thought we were also doing this other thing" Why not just post "I think we should do this because then this will be balanced" or "I see you posted these preliminary numbers and I think this would be a better set of numbers" Just sayin' I'm sorry that you are disappoint. I did my very best. Please, stop shouting.
*lies down, tries not to cry, cries a lot*
Assault / Logi / Scout / Sentinel // @JebusMcKing
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Ripley Riley
Incorruptibles
4860
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Posted - 2014.11.17 14:14:00 -
[41] - Quote
Jebus McKing wrote:I'm sorry that you are disappoint. I did my very best. Please, stop shouting. *lies down, tries not to cry, cries a lot* /me glares at Rattati...
LOOK WHAT YOU DID! You are tearing this family apart!
My advice to you, playa...
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CCP Rattati
C C P C C P Alliance
11512
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Posted - 2014.11.17 14:14:00 -
[42] - Quote
Fox Gaden wrote:It is awesome that you made this work. It is a great improvement to the foundation of how scanning works.
I am sure this will be messy when released. We are bound to miss something in the planning and find something is completely OP or UP when this feature is released, but with a bit of iteration we will get it right. In the end this will be a major improvement in scanning and make DUST a better game.
I agree 100%, we may not get this right in the first go, so let's prepare to be patient.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
662
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Posted - 2014.11.17 14:23:00 -
[43] - Quote
CCP Rattati wrote:It can be quite frustrating to try and start a dialogue about the changes, and the majority of replies is: "wtf, so this is going to happen, that's terrible because I heard these numbers were, like, set in stone" "I have great ideas but noone listens so I am not going to post them" or "I thought we were also doing this other thing" Why not just post "I think we should do this because then this will be balanced" or "I see you posted these preliminary numbers and I think this would be a better set of numbers" Just sayin'
i did |
Ripley Riley
Incorruptibles
4861
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Posted - 2014.11.17 14:25:00 -
[44] - Quote
CCP Rattati wrote:I see you posted these preliminary numbers and I think this would be a better set of numbers Also, I see the Commandos' scan precision is 60dB. I think this would be better if it were 55dB.
The commando fulfills a similar role to the assault. They have a limited slot layout so fitting EWAR modules is very difficult for them.
I don't believe it should be quite as good as the assaults' scan precision, but at least make it on par with senitnels'.
My advice to you, playa...
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2570
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Posted - 2014.11.17 14:26:00 -
[45] - Quote
Can the Cal scout get its precision bonus back now?
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Zaria Min Deir
TeamPlayers Negative-Feedback
860
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Posted - 2014.11.17 14:42:00 -
[46] - Quote
CCP Rattati wrote:It can be quite frustrating to try and start a dialogue about the changes, and the majority of replies is: "wtf, so this is going to happen, that's terrible because I heard these numbers were, like, set in stone" "I have great ideas but noone listens so I am not going to post them" or "I thought we were also doing this other thing" Why not just post "I think we should do this because then this will be balanced" or "I see you posted these preliminary numbers and I think this would be a better set of numbers" Just sayin' Sure, just as it can be quite frustrating to ask for changes to the scanning system that would make it less black and white and would make ewar somewhat viable for non scouts, and keep getting told "it's not possible". Instead of, say, " we are actively working on a way to make that feasible". Just saying.
But, as it is now possible, here are some comments.
You imply you want medium suits to have a meaningful way of using ewar. However, these numbers don't really reflect that. A logi with even 4 precision enhancers is unable to detect a scout with 2 dampeners even at close range. And 3 enhancers would be needed to overcome just one dampener at medium-close range. So, there is hardly a point in trying to use passive scans to detect scouts, so now it becomes a matter of whether sacrificing health/other utility is worth it just to detect some potential other medium frames that are using dampeners. In pre-1.8 conditions, this was useful, as medium frames, even dampened ones, were the most common on the battlefield. With the current 'balance' of scouts>heavies>everything else... it's hard to see the utility of fitting enhancers just to detect the odd medium frame, not when it has fat chance of detecting the scouts that are actually the major threat. Now, an assault with dampeners will have some utility, though I don't see the trend of self-prescribed 'slayers' choosing a scout suit over an assault suit (with exceptions, of course, always existing) really being overcome by these changes alone. I can't offer you a perfect solution, but in my opionion a place to start looking at would be increasing scout base profile.
The scan ranges are another issue. With scan precision 'degrading' over range, I do think there is a case to be made for an overall increase in base ranges, at least for the medium frames. Not a major one, but something to push the short range out a little bit more. Or at least reconsider the short range to be more in the area of 35-40% of the total range... With the proposed numbers, an assault with 2 range extenders and 4 enhancers would detect a scout with 1 dampener at about 7.5m meters... well within shotgun optimal, if I'm not mistaken.
There, that's my 0.02isk. I am not into spreadsheets, and I believe as I am not a member of the Barbershop, going into such detail in a matter somewhat relating to scouts would be a wasted effort anyway
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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I-Shayz-I
I----------I
5088
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Posted - 2014.11.17 15:02:00 -
[47] - Quote
I love this game, and I have been running complex dampeners on my logi/assault...heck even my sentinel sometimes even if it is a waste of a module when you do the math.
I want this idea to work, but the current system is so complicated that not everyone is willing to do the math on these things in order to figure out if certain modules are worth it to use.
SO PLEASE RATTATI
Can we finally get e-war stats added to the fitting screen?
Because if doing a complete overhaul of e-war isn't an option then we at least need to have a way to look at numbers and create numbers in-game rather than sitting here calculating then every time we want to discuss e-war?
Don't get me wrong, I love math, but I hate providing feedback on this subject simply because of this reason.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
662
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Posted - 2014.11.17 15:07:00 -
[48] - Quote
Zaria Min Deir wrote:CCP Rattati wrote:It can be quite frustrating to try and start a dialogue about the changes, and the majority of replies is: "wtf, so this is going to happen, that's terrible because I heard these numbers were, like, set in stone" "I have great ideas but noone listens so I am not going to post them" or "I thought we were also doing this other thing" Why not just post "I think we should do this because then this will be balanced" or "I see you posted these preliminary numbers and I think this would be a better set of numbers" Just sayin' Sure, just as it can be quite frustrating to ask for changes to the scanning system that would make it less black and white and would make ewar somewhat viable for non scouts, and keep getting told "it's not possible". Instead of, say, " we are actively working on a way to make that feasible". Just saying. But, as it is now possible, here are some comments. You imply you want medium suits to have a meaningful way of using ewar. However, these numbers don't really reflect that. A logi with even 4 precision enhancers is unable to detect a scout with 2 dampeners even at close range. And 3 enhancers would be needed to overcome just one dampener at medium-close range. So, there is hardly a point in trying to use passive scans to detect scouts, so now it becomes a matter of whether sacrificing health/other utility is worth it just to detect some potential other medium frames that are using dampeners. In pre-1.8 conditions, this was useful, as medium frames, even dampened ones, were the most common on the battlefield. With the current 'balance' of scouts>heavies>everything else... it's hard to see the utility of fitting enhancers just to detect the odd medium frame, not when it has fat chance of detecting the scouts that are actually the major threat. Now, an assault with dampeners will have some utility, though I don't see the trend of self-prescribed 'slayers' choosing a scout suit over an assault suit (with exceptions, of course, always existing) really being overcome by these changes alone. I can't offer you a perfect solution, but in my opionion a place to start looking at would be increasing scout base profile. The scan ranges are another issue. With scan precision 'degrading' over range, I do think there is a case to be made for an overall increase in base ranges, at least for the medium frames. Not a major one, but something to push the short range out a little bit more. Or at least reconsider the short range to be more in the area of 35-40% of the total range... With the proposed numbers, an assault with 2 range extenders and 4 enhancers would detect a scout with 1 dampener at about 7.5m meters... well within shotgun optimal, if I'm not mistaken. There, that's my 0.02isk. I am not into spreadsheets, and I believe as I am not a member of the Barbershop, going into such detail in a matter somewhat relating to scouts would be a wasted effort anyway
i think that the closer you get to someone the higher the chance of you getting picked up on their scans. the dampeners should help you get in closer to them without being picked up, but there should be a range where you get picked up no matter what.
range amps should be for buffing you scan. range basic IS your scan strength. you can have all the greatest precision in the world but if your range is 10m, then your scans are useless. precision mods should be for directly countering dampened units or scouts.
it would make ewar easier and more of a more functional extension of the suits capabilities, much like adding plates or extenders.
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Evan Gotabor
Prima Gallicus
107
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Posted - 2014.11.17 15:10:00 -
[49] - Quote
DeathwindRising wrote: amarr = precision
caldari = range
galeente = dampenrs
minmatar = running
Corrected
Eve 21 day Trial
Dust 514 win 5M ISK for 100.000WP
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Zaria Min Deir
TeamPlayers Negative-Feedback
860
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Posted - 2014.11.17 15:10:00 -
[50] - Quote
I-Shayz-I wrote:I love this game, and I have been running complex dampeners on my logi/assault...heck even my sentinel sometimes even if it is a waste of a module when you do the math.
I want this idea to work, but the current system is so complicated that not everyone is willing to do the math on these things in order to figure out if certain modules are worth it to use.
SO PLEASE RATTATI
Can we finally get e-war stats added to the fitting screen?
Because if doing a complete overhaul of e-war isn't an option then we at least need to have a way to look at numbers and create numbers in-game rather than sitting here calculating then every time we want to discuss e-war?
Don't get me wrong, I love math, but I hate providing feedback on this subject simply because of this reason. This. So very much this.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7944
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Posted - 2014.11.17 15:12:00 -
[51] - Quote
\o/
We've been asking for this for awhile. This should mean that high precision high range scouts wont completely dominate the meta, and that assaults won't be blindsided by undamped scouts if they have a precision mod on.
The battlefield is going to get a lot more dynamic on the eWAR side, and I LIKE IT.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Zaria Min Deir
TeamPlayers Negative-Feedback
860
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Posted - 2014.11.17 15:25:00 -
[52] - Quote
Ghost Kaisar wrote:\o/
We've been asking for this for awhile. This should mean that high precision high range scouts wont completely dominate the meta, and that assaults won't be blindsided by undamped scouts if they have a precision mod on.
The battlefield is going to get a lot more dynamic on the eWAR side, and I LIKE IT. 2 precision mods, if we go by the proposed numbers. And still not at full scan range. As in, an undampened scout can get to 11m of an assault who has 2 enhancers equipped before being detected...
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
81
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Posted - 2014.11.17 15:38:00 -
[53] - Quote
i like the general design though based on the precision values of the various suits, i think more than 10% differentiation between levels is needed if the numbers remain at 25% and 75% and 100% for the various levels of range. like 80% 100% 125% or something because as it stands even with a range amp an assault is having a scout be at 5m before they are in the "close" circle, and with only a 10% reduction in precision that likely won't help them spot said scout with their base precision of 45 to their 31.5, as you'd get to 40.5.
so then lets assume the assault is running a range enhancer AND a precision enhancer. now they can still not see the scout, but even though they have 0 e war mods. (and this is in the close circle mind you)
just seems scouts still have too much a super advantage when they fit one damp, and the assault would need 3+ slots to see them ever even in their close circle of 5m at that point, 3.75 w/o the range amp (still solid SG range though)
just my thoughts :)
personally i think the range amp should be more usable on suits other than scouts, because as it is it is pretty sadly unerperforming unless you are running 2+ complex |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
662
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Posted - 2014.11.17 16:02:00 -
[54] - Quote
the whole ewar system is based on being scanned or not being scanned at ALL ranges.
ewar could have been done in such a way that no one can be unscannable, including scouts, but that stealth via cloaks and damps allow you to move about more freely while within someone scan radius. either to get closer to them to kill them or to bypass them entirely.
the current system says put on damps on a scout suit and youll be invisbile to everyone even when stand next to them and breathing up their butt. there should be a minimum range when damps are completely ineffective. 5m would be a start.
combined with the new spotty cloak delay, this would be the last line of defense against shot gun scout with cloaks |
Fox Gaden
Immortal Guides
4862
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Posted - 2014.11.17 16:13:00 -
[55] - Quote
Evan Gotabor wrote:I donGÇÖt understand why the commando have less scanning ability than a sentinel. Not if we respect the logic -½-áless tank better scanning-áprecision-+.
I also have questions about EWAR, but itGÇÖs about vehicleGÇÖs active scanners. First, why isnGÇÖt it share to the whole team like the infantry active scanner ? Second, would it be possible to have the scanner precision getting better with the growing tiers (something like 40 STD - 35 ADV - 30 PRO).
The aim of those suggestions is not to replace the infantry AS (thatGÇÖs why IGÇÖm giving less precision at each tier), but to be both a complement and a must to have module for transport pilot (dropship). My guess is that if you have a mobile CRU and people are spawning in it to be dropped, they must be aware of what is waiting for them. I wonder if there is a way of sharing vehicle active Scans with Squad and non squad members who are in the vehicle?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vitantur Nothus
Nos Nothi
302
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Posted - 2014.11.17 16:24:00 -
[56] - Quote
@ Falloff Design This is really excited stuff. +1
@ Haerr Your scan table suggests that falloff will apply to Active Scanners. Is this intended? If not, is it possible? |
iWanderer
PT-BR
10
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Posted - 2014.11.17 16:25:00 -
[57] - Quote
I have 3 comments to Haers table for now:
- Why do commandos have a worst profile than sentinels. Commandos are between assault and sentinels. - I see a possible problem with the medium range/precision ratio. Example: Assault. Today you have a 50db precision to maximum of 10m. In this new proposal the 50db precision is now at 7,5m? shorter. Or see it inversed, at the now 10 meters, the precision is worsened to 55db. The first cenario could be a problem especially between scouts and other suits. The second between assaults and sentinels. |
Leither Yiltron
Molon Labe. General Tso's Alliance
995
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Posted - 2014.11.17 16:27:00 -
[58] - Quote
CCP Rattati wrote:It can be quite frustrating to try and start a dialogue about the changes, and the majority of replies is: "wtf, so this is going to happen, that's terrible because I heard these numbers were, like, set in stone" "I have great ideas but noone listens so I am not going to post them" or "I thought we were also doing this other thing" Why not just post "I think we should do this because then this will be balanced" or "I see you posted these preliminary numbers and I think this would be a better set of numbers" Just sayin'
Are you calling me out? #shotsfired I'm posting on one of your feedback threads.
There are some things that stand out to me about this suggestion as a whole:
- It's going to be super hard and time-consuming to balance. Under the described system you go from tracking 3 interrelated values to tracking 7. There's a lot of room over the span of the entire EWAR module base, suit bonuses, etc. to slip up and insert something that obsoletes whatever complexity is left in the rest of the system.
- Your "it's pretty straightforward" in the OP is charming, because it's certainly a straightforward concept to understand for people already acquainted with EWAR. I wouldn't be so sure that EWAR even without additional numbers to track is easy to explain to anyone who doesn't want to read up on it. Also, even if the CONCEPT may be straightforward, the battlefield effects are anything but straightforward. I think it's a major detriment to this system that it would induce a scenario where it's very difficult to understand why a particular person was or was not visible to you at any given point in time. There become an even bigger number of potential combinations of things which could give a particular result. That limits dynamic gear-switching as a response to current battle conditions, since you really won't ever know what kind of thing you would need to "fix" your current EWAR problem.
- There's no benefit to being conditionally visible for medium frames if they're still going to be pinged out by scouts most of the time. If you're concerned about being stealthy, scouts are very viable. Sacrificing slots on a medium frame is a huge penalty. Why not just go to scout, get the speed boost, and be even HARDER to spot? Even if mediums become "conditionally visible", this is a significantly less useful state than being "essentially invisible" (current scouts).
Say I'm an assault player, and I fit a profile dampener under this new system. I now get a "jump" advantage on other assaults, lose some amount of utility vs scouts (since they can see me and negate my dampener), and still have a "jump" advantage on heavies. It's just not a winning proposition.
Long term roadmap by Aeon Amadi
Have a pony
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Arkena Wyrnspire
Fatal Absolution
19149
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Posted - 2014.11.17 16:31:00 -
[59] - Quote
Ghost Kaisar wrote:assaults won't be blindsided by undamped scouts if they have a precision mod on.
It requires 2 precision mods, from what I am reading. I don't think many assaults will sacrifice two slots so they can scan a shotgunner or knifer at ranges where they're about to have their spleen removed.
You have long since made your choice. What you make now is a mistake.
Currently challenging CCP Rattati for the queef
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Fox Gaden
Immortal Guides
4862
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Posted - 2014.11.17 16:32:00 -
[60] - Quote
Spectral Clone wrote:Now you just need to apply racial variation in precision/range/dampening across all classes of suits. Then we will have an incredibly interesting meta.
Perhaps the commando suit should be a scanning platform to scan mediums and heavy suits?
Perhaps the assault should be a "scout hunter"-suit?
Perhaps scouts should be an "assault hunter" suit?
Perhaps heavies could dampen and use burst HMG to stealthgank?
Wow. So many ideas. So little time! I believe the high level meta was supposed to be:
Rock = Sentinel Paper = Scouts Scissors = Assault
But in the balance of things GÇ£ScissorsGÇ¥ has not been very effective at cutting paper for a while now. Recent Assault buffs have helped, but Assault donGÇÖt have any specific advantages over Scout right now, which is why you donGÇÖt see a lot of Assault in PC (based on what I have read, as I don't do PC).
I think giving Assaults the tools to be Scout Hunters is what is needed.
One idea is to give Assaults better Scan Precision but not the ability to share their passive scans on the Tac-Net. Of course I am not sure if this is technically possible.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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