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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Fox Gaden
Immortal Guides Learning Alliance
5160
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Posted - 2014.11.27 18:32:00 -
[241] - Quote
Catgirl White Mage wrote:I feel the Long Range, Low Precision Circle is unneeded. It should be re-purposed as a second Close Range, High Precision Circle for enhanced granularity.
Normal zone, warm zone, hot zone. Generally, the warm zone should be 1/2 to 1 suit class better Precision, the hot zone 1 to 2 suit classes better precision, assuming undampened, equal skill. The hot zone should be relatively small, final warning radius. The warm zone is where most of the nuanced e-war and fitting choices would come into play.
A 20m base for all suits, which is still 30m with Level 5 Range Amp. Scouts can be longer range, but to be honest I don't really see the need. With the fact Range Enhancers and Range Amplification now give 'effective' Precision Scouts will have a bigger advantage granting detection to their allies than they did before.
The Long Range, Low Precision Circle is how you avoid walking in front of HMG's.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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DarthPlagueis TheWise
434
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Posted - 2014.11.27 18:59:00 -
[242] - Quote
Can I get a TL;DR for this thread please? It's confusing the hell out of me. Are we going to have EWAR heavies now or something?
F*k this cash grab fix the shit that matters: unkillable uplinks, invisible remotes on null cannon hack panels, etc.
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Fox Gaden
Immortal Guides Learning Alliance
5165
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Posted - 2014.11.27 20:07:00 -
[243] - Quote
DarthPlagueis TheWise wrote:Can I get a TL;DR for this thread please? It's confusing the hell out of me. Are we going to have EWAR heavies now or something? Well, we might have Sentinels equipping dampeners so that they behave like medium frames on an Assault's radar, to keep from scarring the Assaults away...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
217
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Posted - 2014.11.27 20:08:00 -
[244] - Quote
Fox Gaden wrote:Assault suits should have a long rang/low precision outer ring to detect undampened Sentinels. (15 to 20m.) Assault suits should have a mid-rang precision identical to what they have now. (10m to 15m) Assaults suits should have a high precision in the near circle to detect undamponed Scouts that get too close. (~10 m)
I also think that the size of the dot on the radar should be proportional to the profile of the suit detected.
It would be very fun and creative if all the suits had a different set of concentric circles at different strengths. That would shake the hell out of meta. Think about it !! |
iWanderer
PT-BR
12
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Posted - 2014.11.27 21:21:00 -
[245] - Quote
iWanderer wrote:iWanderer wrote:Fox Gaden wrote:Assault suits should have a long rang/low precision outer ring to detect undampened Sentinels. (15 to 20m.) Assault suits should have a mid-rang precision identical to what they have now. (10m to 15m) Assaults suits should have a high precision in the near circle to detect undamponed Scouts that get too close. (~10 m) ... Got me thinking... And did something incredibly stupid...
Well, here goes the inverted philosphy of ewar. This is not perfect or final. There are problems an bugs but I-¦m not even going to touch if there is no reason to or no responses. It was in fact just a thought that took 3 mins to change. Link: https://drive.google.com/file/d/0ByLpG42z7QGHOEx2c3hIOUs0cHc/view?usp=sharing |
Catgirl White Mage
Nekomimi Paradise
19
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Posted - 2014.11.27 22:32:00 -
[246] - Quote
Fox Gaden wrote:Catgirl White Mage wrote:I feel the Long Range, Low Precision Circle is unneeded. It should be re-purposed as a second Close Range, High Precision Circle for enhanced granularity. The Long Range, Low Precision Circle is how you avoid walking in front of HMG's.
With Range Enhancers now also pulling double duty as Precision Enhancers, I don't think that's a real concern with a base Range of 20m for everyone. One Complex with level 5 Range Amp, and your up to a 39m range. ( But then I guess thats the difference there. I want all suits to have 20m base, your suggestion was 15m base with a Long Range that went up to 20m for Assault. . so. . . maybe I'm just arguing for higher Precision. )
Does it really need to be higher to detect Heavies at a safe range?
I was under the impression that Scout detection and close combat EWAR nuance was the purpose of this change?
I primarily run Gal Logi, so I ask out of honest inquiry, since I rarely feel concerned with the location of heavies. They're easy to scan. |
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CCP Rattati
C C P C C P Alliance
12484
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Posted - 2014.12.01 05:11:00 -
[247] - Quote
Here is the final proposal.
It is heavily based off of the community feedback, but Cat Merc's combination of Planetary Conquest meta review and thoughtful spreadsheet was exceptional. Thanks everyone, especially those that posed "this should be scanned by this" were very good for those last "yeah, that makes really good sense" tweaks.
Final Numbers
Here are a few collected guidelines from the community and CCP:
Design Principles Lvl 5 precision Assault should scan lvl 5 scouts in close Assault should scan undampened sentinels in long Close Range should be long enough and strong enough to matter Max prior range should be the same, reducing Amplier module Max prior range should be the same, reducing Amplifier skill To allow counterplay - precision modules give an equal penalty to profile Not changing Scout base numbers at all; this round One dampener should get Mediums some benefit One precision should get Mediums some benefit One amplifier should get Mediums some benefit Lvl 5 Short Medium Precision should scan Prototype Equipment 3X dampening on Sentinel should get good benefit No Directional Arrow on Minimap Adding properly calculated EWAR stats to fittings screen Commando should have better sig profile (-5) than Sentinel, Sentinel has better precision (+5) - skirmisher vs point defense Assault should have better sig profile (-5) than Logi, Same Precision, Logi has better range Sentinels need one Precision to scan down PRO Remote Explosives Scouts are now only unscannable in Medium and Long Range
Standard Scanner scans Standard Equipment Advanced Scanner scans Advanced Equipment Prototype Scanner scans Prototype Equipment
For later discussion Scouts get redefined with efficacy, possibly other attributes Active Scanners Vehicle Scanners Uplinks with different Scan Precision Size of Dot or intensity is based on profile, combined with precision penalty Action influenced profile passive bonus to cloak, higher when active, helps make it useful after "decloak delay" Cross bonuses/penalties (range and precision,etc) Range Amps to High Extenders and/or Plates add signature profile Special Spy Uplinks Changes to Gallogi/Cloak and Focused Scanners go hand in hand
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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hfderrtgvcd
1400
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Posted - 2014.12.01 05:21:00 -
[248] - Quote
CCP Rattati wrote:Here is the final proposal. It is heavily based off of the community feedback, but Cat Merc's combination of Planetary Conquest meta review and thoughtful spreadsheet was exceptional. Thanks everyone, especially those that posed "this should be scanned by this" were very good for those last "yeah, that makes really good sense" tweaks. Final NumbersHere are a few collected guidelines from the community and CCP: Design PrinciplesLvl 5 precision Assault should scan lvl 5 scouts in close Assault should scan undampened sentinels in long Close Range should be long enough and strong enough to matter Max prior range should be the same, reducing Amplier module Max prior range should be the same, reducing Amplifier skill To allow counterplay - precision modules give an equal penalty to profile Not changing Scout base numbers at all; this round One dampener should get Mediums some benefit One precision should get Mediums some benefit One amplifier should get Mediums some benefit Lvl 5 Short Medium Precision should scan Prototype Equipment 3X dampening on Sentinel should get good benefit No Directional Arrow on Minimap Adding properly calculated EWAR stats to fittings screen Commando should have better sig profile (-5) than Sentinel, Sentinel has better precision (+5) - skirmisher vs point defense Assault should have better sig profile (-5) than Logi, Same Precision, Logi has better range Sentinels need one Precision to scan down PRO Remote Explosives Scouts are now only unscannable in Medium and Long Range Standard Scanner scans Standard Equipment Advanced Scanner scans Advanced Equipment Prototype Scanner scans Prototype Equipment For later discussionScouts get redefined with efficacy, possibly other attributes Active Scanners Vehicle Scanners Uplinks with different Scan Precision Size of Dot or intensity is based on profile, combined with precision penalty Action influenced profile passive bonus to cloak, higher when active, helps make it useful after "decloak delay" Cross bonuses/penalties (range and precision,etc) Range Amps to High Extenders and/or Plates add signature profile Special Spy Uplinks Changes to Gallogi/Cloak and Focused Scanners go hand in hand Precision/Profile round to the nearest number with ties going to scanner iirc. This means a scout with two precision will scan an assault with two dampeners. Is this intended?
You can't fight in here! This is the war room.
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CCP Rattati
C C P C C P Alliance
12485
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Posted - 2014.12.01 05:28:00 -
[249] - Quote
hfderrtgvcd wrote:Precision/Profile round to the nearest number with ties going to scanner iirc. This means a scout with two precision will scan an assault with two dampeners. Is this intended?
Well, the scout is naturally better at precision, so I don't see an issue with that at all. Why would the reverse make sense?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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hfderrtgvcd
1400
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Posted - 2014.12.01 05:32:00 -
[250] - Quote
CCP Rattati wrote:hfderrtgvcd wrote:Precision/Profile round to the nearest number with ties going to scanner iirc. This means a scout with two precision will scan an assault with two dampeners. Is this intended? Well, the scout is naturally better at precision, so I don't see an issue with that at all. Why would the reverse make sense? I think that it is fine, I was just wondering if you wanted it like that, considering that the assaults is lower by 0.01. Just a coincidence I guess.
You can't fight in here! This is the war room.
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Cat Merc
Onslaught Inc RISE of LEGION
13464
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Posted - 2014.12.01 05:32:00 -
[251] - Quote
CCP Rattati wrote:Here is the final proposal. It is heavily based off of the community feedback, but Cat Merc's combination of Planetary Conquest meta review and thoughtful spreadsheet was exceptional. Thanks everyone, especially those that posed "this should be scanned by this" were very good for those last "yeah, that makes really good sense" tweaks. Final Numbers \o/ Glad to see some of my concepts adopted.
Whatever happens, this is a necessary first step, and there will be growing pains that we will have to iron out.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Kain Spero
Goonfeet
3878
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Posted - 2014.12.01 05:33:00 -
[252] - Quote
Looks pretty good. I'm starting to wonder about scouts having the best precision and the best profile, but that's probably a later discussion.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
8385
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Posted - 2014.12.01 05:40:00 -
[253] - Quote
CCP Rattati wrote:Here is the final proposal. It is heavily based off of the community feedback, but Cat Merc's combination of Planetary Conquest meta review and thoughtful spreadsheet was exceptional. Thanks everyone, especially those that posed "this should be scanned by this" were very good for those last "yeah, that makes really good sense" tweaks. Final NumbersHere are a few collected guidelines from the community and CCP: Design PrinciplesLvl 5 precision Assault should scan lvl 5 scouts in close Assault should scan undampened sentinels in long Close Range should be long enough and strong enough to matter Max prior range should be the same, reducing Amplier module Max prior range should be the same, reducing Amplifier skill To allow counterplay - precision modules give an equal penalty to profile Not changing Scout base numbers at all; this round One dampener should get Mediums some benefit One precision should get Mediums some benefit One amplifier should get Mediums some benefit Lvl 5 Short Medium Precision should scan Prototype Equipment 3X dampening on Sentinel should get good benefit No Directional Arrow on Minimap Adding properly calculated EWAR stats to fittings screen Commando should have better sig profile (-5) than Sentinel, Sentinel has better precision (+5) - skirmisher vs point defense Assault should have better sig profile (-5) than Logi, Same Precision, Logi has better rangeSentinels need one Precision to scan down PRO Remote Explosives Scouts are now only unscannable in Medium and Long Range Standard Scanner scans Standard Equipment Advanced Scanner scans Advanced Equipment Prototype Scanner scans Prototype Equipment For later discussionScouts get redefined with efficacy, possibly other attributes Active Scanners Vehicle Scanners Uplinks with different Scan Precision Size of Dot or intensity is based on profile, combined with precision penalty Action influenced profile passive bonus to cloak, higher when active, helps make it useful after "decloak delay" Cross bonuses/penalties (range and precision,etc) Range Amps to High Extenders and/or Plates add signature profile Special Spy Uplinks Changes to Gallogi/Cloak and Focused Scanners go hand in hand
Assault actually has the same profile, less range, and less precision. Not what you had listed.
Couldn't notice anything else yet. Linked to the Barbershop for some people over there to mull over.
If there's an eWAR problem somewhere, I'm sure we'll find it.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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THE-PIMP-NAMED-SLICKBACK
Direct Action Resources
239
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Posted - 2014.12.01 05:55:00 -
[254] - Quote
I feel assaults should get a moderate range boost to make range amps more appealing. Not enough to surpass the logi's range but something better than a base of 10 metres.
Besides that the whole ewar system looks good, excited to give it a shot.
The One And Only
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Cat Merc
Onslaught Inc RISE of LEGION
13466
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Posted - 2014.12.01 06:03:00 -
[255] - Quote
I would still prefer if Logis got the better precision while scouts got the better range. Cuz, ya know, scouts, scouting, recon.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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killian178
Random Gunz RISE of LEGION
39
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Posted - 2014.12.01 06:15:00 -
[256] - Quote
CCP Rattati wrote:Fox Gaden wrote:It is awesome that you made this work. It is a great improvement to the foundation of how scanning works.
I am sure this will be messy when released. We are bound to miss something in the planning and find something is completely OP or UP when this feature is released, but with a bit of iteration we will get it right. In the end this will be a major improvement in scanning and make DUST a better game.
I agree 100%, we may not get this right in the first go, so let's prepare to be patient. Lol, isnt that prerequisite for playing Dust anyway? The general idea here is solid, and with enough positive feedback, testing, applying, buffing, nerfing; we'll nail it.
Gal and amarr commando, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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Kain Spero
Goonfeet
3878
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Posted - 2014.12.01 06:17:00 -
[257] - Quote
Cat Merc wrote:I would still prefer if Logis got the better precision while scouts got the better range. Cuz, ya know, scouts, scouting, recon.
Agree. At least logi's having the second best base precision is a good start.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Cass Caul
1773
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Posted - 2014.12.01 06:19:00 -
[258] - Quote
CCP Rattati wrote: Scouts are now only unscannable in Medium and Long Range
Let me stop you here. This is by far the most destructive thing you could possible do to the Scout Role. You're honestly making the Minmatar Scout unplayable in competitive levels. This will completely invalidate a Nova Knife user. There is no way a suit with under 400HP is going to make it within the 34m radius a Caldari Scout has with 15 dB precision or the 14dB precision of an Amarr Scout at 34m.
Congrats. If you're goal was to remove the Minmtar Scout form play you did it. Congrats. If you're goal was to recreate the Caldari Scout's role of sitting in a corner to provide Omniscient Scans again you've succeeded.
Did you not see any of the posts by dedicated Minmtar Scouts in how much they were affected by the change to the cloak? Because Nova Knives in the Sidearm Slot has increased in difficulty by magnitudes.
Though I suppose we can thank Zatara for pushing the concept of "Scouts need to dedicate 4 low slots to use stealth" into the field.
Yep. Bravo. I'm done. Someone let me know if Scouts are ever allowed to play instead of being better suited to being AFK while the rest of the team fights it out. |
Cat Merc
Onslaught Inc RISE of LEGION
13467
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Posted - 2014.12.01 06:20:00 -
[259] - Quote
CCP Rattati wrote: To allow counterplay - precision modules give an equal penalty to profile
This is where I have issue with the whole thing. Scanning is still a far more powerful thing than dampening, since scanning not only reveals everyone around you, but also relays it to the squad, while dampening only hides a single unit.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
13467
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Posted - 2014.12.01 06:22:00 -
[260] - Quote
Cass Caul wrote:CCP Rattati wrote: Scouts are now only unscannable in Medium and Long Range
Let me stop you here. This is by far the most destructive thing you could possible do to the Scout Role. You're honestly making the Minmatar Scout unplayable in competitive levels. This will completely invalidate a Nova Knife user. There is no way a suit with under 400HP is going to make it within the 34m radius a Caldari Scout has with 15 dB precision or the 14dB precision of an Amarr Scout at 34m. Congrats. If you're goal was to remove the Minmtar Scout form play you did it. Congrats. If you're goal was to recreate the Caldari Scout's role of sitting in a corner to provide Omniscient Scans again you've succeeded. Did you not see any of the posts by dedicated Minmtar Scouts in how much they were affected by the change to the cloak? Because Nova Knives in the Sidearm Slot has increased in difficulty by magnitudes. Though I suppose we can thank Zatara for pushing the concept of "Scouts need to dedicate 4 low slots to use stealth" into the field. Yep. Bravo. I'm done. Someone let me know if Scouts are ever allowed to play instead of being better suited to being AFK while the rest of the team fights it out. lel
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3670
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Posted - 2014.12.01 06:29:00 -
[261] - Quote
Cass Caul wrote: Yep. Bravo. I'm done.
How many times have you 'been done' now? Oh well, see ya in a week or whatever Appia.
Hotfix Delta Sentinel eHP Calcs
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Cat Merc
Onslaught Inc RISE of LEGION
13467
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Posted - 2014.12.01 06:30:00 -
[262] - Quote
Pokey Dravon wrote:Cass Caul wrote: Yep. Bravo. I'm done.
How many times have you 'been done' now? Oh well, see ya in a week or whatever Appia. As many times as I have meowed.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3670
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Posted - 2014.12.01 06:38:00 -
[263] - Quote
Cat Merc wrote:Pokey Dravon wrote:Cass Caul wrote: Yep. Bravo. I'm done.
How many times have you 'been done' now? Oh well, see ya in a week or whatever Appia. As many times as I have meowed.
Nyaa^n?
Hotfix Delta Sentinel eHP Calcs
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Cat Merc
Onslaught Inc RISE of LEGION
13467
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Posted - 2014.12.01 06:45:00 -
[264] - Quote
Pokey Dravon wrote:Cat Merc wrote:Pokey Dravon wrote:Cass Caul wrote: Yep. Bravo. I'm done.
How many times have you 'been done' now? Oh well, see ya in a week or whatever Appia. As many times as I have meowed. Nyaa^n? You... I like you.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Soraya Xel
Abandoned Privilege Top Men.
4875
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Posted - 2014.12.01 06:45:00 -
[265] - Quote
Cass Caul wrote:Someone let me know if Scouts are ever allowed to play instead of being better suited to being AFK while the rest of the team fights it out.
Since I hear nothing but complaints about scouts being too powerful at this time, the notion that they haven't been worth more than AFKing use up until now is... frankly hilarious.
I do not believe any suit should be able to stand behind another completely invisible. Scouts should be able to move much less detected into the position they need to be, and then use their speed and stealth to quickly enter that close range and carry out and attack. Not be able to chill around in the area undetected forever.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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CCP Rattati
C C P C C P Alliance
12490
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Posted - 2014.12.01 07:45:00 -
[266] - Quote
Cass Caul wrote:CCP Rattati wrote: Scouts are now only unscannable in Medium and Long Range
Let me stop you here. This is by far the most destructive thing you could possible do to the Scout Role. You're honestly making the Minmatar Scout unplayable in competitive levels. This will completely invalidate a Nova Knife user. There is no way a suit with under 400HP is going to make it within the 34m radius a Caldari Scout has with 15 dB precision or the 14dB precision of an Amarr Scout at 34m. Congrats. If you're goal was to remove the Minmtar Scout form play you did it. Congrats. If you're goal was to recreate the Caldari Scout's role of sitting in a corner to provide Omniscient Scans again you've succeeded. Did you not see any of the posts by dedicated Minmtar Scouts in how much they were affected by the change to the cloak? Because Nova Knives in the Sidearm Slot has increased in difficulty by magnitudes. Though I suppose we can thank Zatara for pushing the concept of "Scouts need to dedicate 4 low slots to use stealth" into the field. Yep. Bravo. I'm done. Someone let me know if Scouts are ever allowed to play instead of being better suited to being AFK while the rest of the team fights it out.
So, in short, Minmatar Scouts need some buff?
With the "Shoot while cloaked" bug fix, nothing is stopping us from making the Cloak better and less tiered and Active, instead of the overly passive system.
It says very clearly that "no changes" are being made to the Scouts attributes, and will be addressed with well thought out efficacy changes plus learnings from this first iteration.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
12491
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Posted - 2014.12.01 08:19:00 -
[267] - Quote
Cat Merc wrote:CCP Rattati wrote: To allow counterplay - precision modules give an equal penalty to profile
This is where I have issue with the whole thing. Scanning is still a far more powerful thing than dampening, since scanning not only reveals everyone around you, but also relays it to the squad, while dampening only hides a single unit.
This is to make sure that the scanner is always visible. The hunter becomes the hunted. Take him down and blind the opponent.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Zatara Rought
Fatal Absolution General Tso's Alliance
4909
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Posted - 2014.12.01 08:23:00 -
[268] - Quote
Cass Caul wrote: Though I suppose we can thank Zatara for pushing the concept of "Scouts need to dedicate 4 low slots to use stealth" into the field.
Yep. Bravo. I'm done. Someone let me know if Scouts are ever allowed to play instead of being better suited to being AFK while the rest of the team fights it out.
misinformation. appia at her best.
changes are a great place 2 start. i'd have preferred to nerf scan range a bit more so that you get more interplay of the various scan ranges n stuff (getting crazy precision at +25m imo should be limited to things like the 45 out of 360 degree 5 second snapshot 14 pg focused)...and lol scouts having the best precision, but pretty good elsewhere.
great work cat merc.
Founder & CEO Fatal Absolution
Skype: Zatara.Rought Twitter: @ZataraRought
Strive. No mattter what
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Cat Merc
Onslaught Inc RISE of LEGION
13472
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Posted - 2014.12.01 08:46:00 -
[269] - Quote
CCP Rattati wrote:Cat Merc wrote:CCP Rattati wrote: To allow counterplay - precision modules give an equal penalty to profile
This is where I have issue with the whole thing. Scanning is still a far more powerful thing than dampening, since scanning not only reveals everyone around you, but also relays it to the squad, while dampening only hides a single unit. This is to make sure that the scanner is always visible. The hunter becomes the hunted. Take him down and blind the opponent. Oh, I thought you meant that you're buffing precision mods to 25%. Carry on then.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Zatara Rought
Fatal Absolution General Tso's Alliance
4910
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Posted - 2014.12.01 09:00:00 -
[270] - Quote
CCP Rattati wrote:Cat Merc wrote:CCP Rattati wrote: To allow counterplay - precision modules give an equal penalty to profile
This is where I have issue with the whole thing. Scanning is still a far more powerful thing than dampening, since scanning not only reveals everyone around you, but also relays it to the squad, while dampening only hides a single unit. This is to make sure that the scanner is always visible. The hunter becomes the hunted. Take him down and blind the opponent.
So sick.
Founder & CEO Fatal Absolution
Skype: Zatara.Rought Twitter: @ZataraRought
Strive. No mattter what
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