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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
661
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Posted - 2014.11.17 09:56:00 -
[1] - Quote
so...
heavies cant use ewar
assaults are better off dampening
logistics are better off using range amps
scouts > all
where's the racial logic here?
buff the racial suits base stats by 5 units according to their respective ewar.
all amarr suits should have better precision
all gallente suits should have better profile
all caldari suits should have better range |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
662
|
Posted - 2014.11.17 14:23:00 -
[2] - Quote
CCP Rattati wrote:It can be quite frustrating to try and start a dialogue about the changes, and the majority of replies is: "wtf, so this is going to happen, that's terrible because I heard these numbers were, like, set in stone" "I have great ideas but noone listens so I am not going to post them" or "I thought we were also doing this other thing" Why not just post "I think we should do this because then this will be balanced" or "I see you posted these preliminary numbers and I think this would be a better set of numbers" Just sayin'
i did |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
662
|
Posted - 2014.11.17 15:07:00 -
[3] - Quote
Zaria Min Deir wrote:CCP Rattati wrote:It can be quite frustrating to try and start a dialogue about the changes, and the majority of replies is: "wtf, so this is going to happen, that's terrible because I heard these numbers were, like, set in stone" "I have great ideas but noone listens so I am not going to post them" or "I thought we were also doing this other thing" Why not just post "I think we should do this because then this will be balanced" or "I see you posted these preliminary numbers and I think this would be a better set of numbers" Just sayin' Sure, just as it can be quite frustrating to ask for changes to the scanning system that would make it less black and white and would make ewar somewhat viable for non scouts, and keep getting told "it's not possible". Instead of, say, " we are actively working on a way to make that feasible". Just saying. But, as it is now possible, here are some comments. You imply you want medium suits to have a meaningful way of using ewar. However, these numbers don't really reflect that. A logi with even 4 precision enhancers is unable to detect a scout with 2 dampeners even at close range. And 3 enhancers would be needed to overcome just one dampener at medium-close range. So, there is hardly a point in trying to use passive scans to detect scouts, so now it becomes a matter of whether sacrificing health/other utility is worth it just to detect some potential other medium frames that are using dampeners. In pre-1.8 conditions, this was useful, as medium frames, even dampened ones, were the most common on the battlefield. With the current 'balance' of scouts>heavies>everything else... it's hard to see the utility of fitting enhancers just to detect the odd medium frame, not when it has fat chance of detecting the scouts that are actually the major threat. Now, an assault with dampeners will have some utility, though I don't see the trend of self-prescribed 'slayers' choosing a scout suit over an assault suit (with exceptions, of course, always existing) really being overcome by these changes alone. I can't offer you a perfect solution, but in my opionion a place to start looking at would be increasing scout base profile. The scan ranges are another issue. With scan precision 'degrading' over range, I do think there is a case to be made for an overall increase in base ranges, at least for the medium frames. Not a major one, but something to push the short range out a little bit more. Or at least reconsider the short range to be more in the area of 35-40% of the total range... With the proposed numbers, an assault with 2 range extenders and 4 enhancers would detect a scout with 1 dampener at about 7.5m meters... well within shotgun optimal, if I'm not mistaken. There, that's my 0.02isk. I am not into spreadsheets, and I believe as I am not a member of the Barbershop, going into such detail in a matter somewhat relating to scouts would be a wasted effort anyway
i think that the closer you get to someone the higher the chance of you getting picked up on their scans. the dampeners should help you get in closer to them without being picked up, but there should be a range where you get picked up no matter what.
range amps should be for buffing you scan. range basic IS your scan strength. you can have all the greatest precision in the world but if your range is 10m, then your scans are useless. precision mods should be for directly countering dampened units or scouts.
it would make ewar easier and more of a more functional extension of the suits capabilities, much like adding plates or extenders.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
662
|
Posted - 2014.11.17 16:02:00 -
[4] - Quote
the whole ewar system is based on being scanned or not being scanned at ALL ranges.
ewar could have been done in such a way that no one can be unscannable, including scouts, but that stealth via cloaks and damps allow you to move about more freely while within someone scan radius. either to get closer to them to kill them or to bypass them entirely.
the current system says put on damps on a scout suit and youll be invisbile to everyone even when stand next to them and breathing up their butt. there should be a minimum range when damps are completely ineffective. 5m would be a start.
combined with the new spotty cloak delay, this would be the last line of defense against shot gun scout with cloaks |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
719
|
Posted - 2014.12.01 09:21:00 -
[5] - Quote
Cat Merc wrote:I would still prefer if Logis got the better precision while scouts got the better range. Cuz, ya know, scouts, scouting, recon.
Logis are likely to stay with a squad, hence they provide an invaluable short range umbrella for the squad, increasing their support role.
What are cloaks for then if not for scouting? |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
719
|
Posted - 2014.12.01 09:55:00 -
[6] - Quote
CCP Rattati wrote:Cat Merc wrote:CCP Rattati wrote: To allow counterplay - precision modules give an equal penalty to profile
This is where I have issue with the whole thing. Scanning is still a far more powerful thing than dampening, since scanning not only reveals everyone around you, but also relays it to the squad, while dampening only hides a single unit. This is to make sure that the scanner is always visible. The hunter becomes the hunted. Take him down and blind the opponent.
It's a nice idea but in practice it doesn't work that way. What happens when a whole team is scanning or dampened? It's not going to matter which one is scanning if they are all scanning.
And also, because scans are still binary, someone wins. Either there will be a case where you can scan everything or you can hide from everything. If either is true, then we still have the current situation where whole teams can run scans and you can't hide, or they run damps and you can't see them.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
721
|
Posted - 2014.12.01 12:04:00 -
[7] - Quote
DeathwindRising wrote:one thing id like to see on the topic of passive scan is to make them work no matter what.
to do this we would make it so that anyone that comes within scan range immediate starts being "scanned". but this would take time, instead of being instant like it is currently.
this changes how scan precision and profile works.
the lower your profile, the longer it takes for you to be scanned.
the lower your precision, the faster you scan enemies within your scan range.
the way it all works is that we would use the precision number and count down one dB per second until it reaches and matches an enemy scan profile, at which point the target is scanned and shows up.
so for example:
enemy enters your scan range.
your suit starts scanning for his location.
you suits scan precision is 45 dB, and then enemy has a scan profile of 36 dB
45 - 36 = 9
so it would take 9 seconds after they enter your scan range before they show up. i think we should increase base scan precision so we start with a minimum scan time of 60 seconds. then we could reduce the time by using precision mods, or increase it by using dampeners.
the benefit of this way of passive scans is that everyone would be able to use them, but the difference would be in speed or how fast you can scan.
if an enemy moved into your scan range, but moved outside of your range before you scanned them then you wouldnt scan them obviously.
cloaks would keep you from being scanned, until you dropped your cloak. then you would start to get scanned. but if your profile is low enough you could recharge your cloak and turn it on again before you got scanned.
this way is much more dynamic and exciting than the current system.
does this not solve literally every flaw of the current system? |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
721
|
Posted - 2014.12.01 14:14:00 -
[8] - Quote
Jebus McKing wrote:The sheer horror of the thought that my 3x dampened Assault will still be picked up over 30m+ by a Logi with only 2x precision makes me want to puke.
i run a logi with 3 complex precision and 2 complex range amps...
good luck doing anything within 75m of me |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
721
|
Posted - 2014.12.01 17:12:00 -
[9] - Quote
CCP Rattati wrote:Amps decrease Precision Precision reduces range
Both increase Profile
dafaq?
penalty is by how much? because amps and precision are pretty useless without each other. this seems counter productive.
there goes everyones plans for viable passive scans. back to HP stacking everyone. nothing to see here... false alarm. |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
721
|
Posted - 2014.12.01 17:18:00 -
[10] - Quote
Vitantur Nothus wrote:CCP Rattati wrote:Vitantur Nothus wrote:Two complex damps and a proto cloak:on should enable all Scouts to beat all passive scans and all active scans excluding GA Logi + Focused. Focused Scanner cool down and scan duration should be improved.
As far as passives are concerned, Scouts should hunt Scouts and MedFrames hunt MedFrames. All passive, at short range as well? This comes down to what we mean by "short range". It takes only a fraction of a second for any unit to rotate 180 degrees. Once they're backpedaling away from you, you've lost all hope of ever getting them into knife range. I can't tell you how many times an observant mark has heard the sizzle of my knives charging from a few meters behind, rotated, backpedaled, and killed me all the while remaining just out-of-reach. In the case of my double damped MinScout, a "short range" of 10m gives my mark (who I've singled out, flanked and stalked) well over a second of "warning, warning, warning" to turn around and begin to backpedal. To those who'd claim that one second isn't a long time, I'd point to my MinScout's TTK. So what is "short range"? Is it 0.5 seconds of "warning, warning, warning" or is it more? And, perhaps more importantly, is it shared with squad? Even after a mark is incapacitated? ^ If I recall correctly, this was among of the reasons why line-of-sight shared scans were disabled. A merc gets flanked and stabbed proper, but turns in time to see his assassin; the assassin's escape is now compromised, his position having been revealed to all nearby. Assassin does everything right. Dies anyway because of a bad mechanic. But maybe it'll be different now that we have cloak. Maybe.
just want to point out something i find funny....
nova knife range is 3m. Thats about 9 feet lol.
anybody here got an 8 to 9 foot arm length? i sure dont lol |
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
722
|
Posted - 2014.12.02 05:12:00 -
[11] - Quote
This looks messier and messier each time I see it.
What is the goal of these changes in regard to "ewar" overall? |
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