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Thread Statistics | Show CCP posts - 13 post(s) |
Cat Merc
Onslaught Inc RISE of LEGION
13259
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Posted - 2014.11.17 11:07:00 -
[1] - Quote
Me, as I read this thread
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13259
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Posted - 2014.11.17 11:09:00 -
[2] - Quote
To Rattati
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13259
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Posted - 2014.11.17 11:14:00 -
[3] - Quote
Put the Assault range at 15m base and you WILL see me use dual precision on my Gal Assault :P
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13259
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Posted - 2014.11.17 11:21:00 -
[4] - Quote
As a sidenote, didn't you say that Assault Profile will be reduced to 45dB?
It says 50dB base, and which is the current number, but the Logi range isn't the current range?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13259
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Posted - 2014.11.17 11:32:00 -
[5] - Quote
WeapondigitX V7 wrote:Cat Merc wrote:As a sidenote, didn't you say that Assault Profile will be reduced to 45dB?
It says 50dB base, and which is the current number, but the Logi range isn't the current range? With dampening skills at 5 your assault scan profile is 45. not 50. I'm talking about base numbers.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13260
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Posted - 2014.11.17 14:03:00 -
[6] - Quote
CCP Rattati wrote: "I see you posted these preliminary numbers and I think this would be a better set of numbers" Just sayin' Well, I was at school when I first made my posts, and typing my thoughts on an iPad isn't very fun :P I can't write now either since I have business to attend to, so the soonest I will be able to write what I want to write is in 24~ hours.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13285
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Posted - 2014.11.18 18:40:00 -
[7] - Quote
General Goal in this idea: When I thought of the falloff idea, it was meant for detecting tanks and heavies at longer distances that the pitiful 15m my Assault gets, because it makes sense that such large units will be detected at longer distances than an Assault or Scout suit. You fixed the tank problem, but Sentinels will still be practically invisible to Assaults, no matter how many precision enhancers you put on. I also want suits with a lot of precision enhancers and a lot of dampeners to be rewarded, but not so rewarded that other modules become obsolete.
I also want so that at very short distances, scanning becomes VERY strong. At shotgun range, a scout runs the risk of meeting a logistics suit with a lot of precision mods on, meaning they will be detected.
Overall, I want to create a more dynamic battlefield with a much larger fitting diversity.
Design Choices: I gave Logis and Scouts the same stats in terms of scan range and precision. In a rock paper scissors game, I don't believe making scouts the counter to scouts is the best idea, hence giving them both the best profile and the best scanning is a ludicrous idea. In my suggestion they will still have one of the best (instead of THE best) scanning, while staying the stealthiest units on the field.
I have also increased the base ranges on all the suits. The reason being that in order to have ANY use out of precision enhancers, you need to put on range amps, unless you're a scout. This means that unless you're a scout, you're much less likely to fit precision enhancers. I want a proper EWAR counterplay, and so fitting enhancers should be viable. Range amps + Precision enhancers should be costly but powerful, but not so powerful as to shun people away from dampeners. (That's where falloff comes in)
In addition, I reduced the range bonus you get from the skill, and increased base range to compensate. A design choice for new players. It will still be a highly valuable skill, 25% extra range (instead of 50%) is quite a bit.
Lastly, I nerfed range amps from 45% to 30%. Due to the nature of percentages, with the increased base ranges, range amps got out of control out at 45%. They were originally balanced for much smaller base ranges, and so I decided that it's a good idea to tone them down a bit. They will still be powerful, just not powerful enough to push ranges to ludicrous numbers.
Changes done: Precision modifiers changed to: 60%/100%/130%
Range modifiers changed to 20%/100%/125%
Assault Suit base scan range upped to 24m
Commando Suit base scan range upped to 24m
Scout suit base scan range upped to 30m
Scout suit base precision upped to 45dB
Logistics suit base scan range upped to 30m
Assault suit base profile changed to 45dB
Commando suit base profile changed to 50dB
Sentinel base scan range upped to 18m
Range Amps have been nerfed from 45% to 30%
Notes: -An Assault with one precision enhancer will detect an unmodded Heavy at long range -An Assault with 2 enhancers will detect a heavy with one dampener at long range -An Assault with 3 enhancers will not detect a heavy with 2 dampeners at long range -A Sentinel with 1 enhancer will detect an unmodded Assault at Medium Range -A Sentinel with 2 enhancers will not detect an Assault with a profile dampener at Medium range
This is just a general idea of the kind of counter play you will be able to expect. I will not list everything (Though I might make a spreadsheet), as I think the above few points will allow you to get the idea.
Here is a spreadsheet with the modified numbers: https://docs.google.com/spreadsheets/d/1DrCb0IiA3G3MjjnObKURzEQBl46sfzbtIOKN_4iJWdM/edit?usp=sharing
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13298
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Posted - 2014.11.18 21:33:00 -
[8] - Quote
Question to Rattati: Will adding more rings reduce performance or something?
I think a bit of fine tuning with say, 5 rings, would be great.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13299
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Posted - 2014.11.18 22:00:00 -
[9] - Quote
One Eyed King wrote:Arkena Wyrnspire wrote: No. No, there isn't. Medframes are not even remotely close to competing in this environment.
That is like saying because scouts can't compete directly in HP that they are somehow broke and in need of fixing. They are SUPPOSED to be EWAR kings, having sacrificed SIGNIFICANT HP in order to do so. Fitting requirements are such that if they were to try and be unscannable (which would require active cloak for 3 out of the 4 scouts and thus negating any precision modules they use) they would essentially be sacrificing ALL TANKING ABILITY to do so! Only the Gallente, who could get away without needing the proto cloak and all the fitting costs that entails could really make a go of it. The rest, in order to use their precision, MUST remain uncloaked, and therefore scanable. If you aren't willing to rework the HP discrepancies between suits, there is zero reason to significantly alter EWAR changes for scouts given that EWAR is to make up for their reduced HP. Except you sacrifice 200HP, which isn't the same as ABSOLUTE superiority.
Not to mention you have increased speed and a smaller frame that negate that HP gap. Sure, Assaults have the advantage in 1v1 standing engagement, but when you start strafing, that HP gap turns to nothing.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13301
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Posted - 2014.11.18 23:33:00 -
[10] - Quote
Leither Yiltron wrote:Zatara Rought wrote:Vitantur Nothus wrote:@ Zatara Rought Scouts post-1.8 are certainly overpowered. But what's your basis for claiming that pre-1.8 scouts were VERY much viable?
Without going into a much more detailed post... Because in the most competitive PC matches...3-4 scouts were used on either side. When team composition was being determined...where NOW the question is "do we have enough scouts and heavies?" the question then was "do we have enough heavies?" "who we have enough logi's?" "do we have enough scouts?" Scouts were an integral part of PC meta. Now...they've been buffed to the point they are the only integral part of any PC team aside from heavies. BTW FTFY I was the hipster scout-using FC before it was cool, so I can say the following with confidence. In a competitive environment the SPEED of the scout suit is a huge tactical advantage when applied appropriately. Scouts can quickly get into strange positions, place uplinks, and then vanish. They can get to that outside letter. And they can guard exterior letters pretty effective as well with modest EWAR bonuses, because they can hide 20+m away from an objective and then pop out of hiding when someone hacks it. Most of this usage scenarios have vanished in the past year and half as these aspects of scout gameplay have been replaced with the rather bizarre mind set that scouts should be a combat-primary class, and should be able to get within sneezing distance of people without the slightest sign. The cloak has had something to do with this, but so have EWAR changes that almost completely obsoleted any scanning except scout passive scanning. Honestly, just removing cloaks would help balance so much.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13354
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Posted - 2014.11.23 22:13:00 -
[11] - Quote
It sees all but 4x dampened Gallente Scout.
This is a very specialized and unwieldy piece of equipment (Focused scanner), put on a suit that has no other reason to exist. If you don't use a scanner, you might as well use a different Logi suit.
Hence it's fitting that getting under it is extremely hard.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13354
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Posted - 2014.11.23 22:14:00 -
[12] - Quote
Zatara Rought wrote: Cet Mercs brilliant work here
Zatara Rought wrote: Cet Merc
Cet Merc, pls
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13387
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Posted - 2014.11.25 06:01:00 -
[13] - Quote
One Eyed King wrote:Zatara Rought wrote:Cat Merc wrote:It sees all but 4x dampened Gallente Scout. This is a very specialized and unwieldy piece of equipment (Focused scanner), put on a suit that has no other reason to exist. If you don't use a scanner, you might as well use a different Logi suit. Hence it's fitting that getting under it is extremely hard. I also think for example that just because the gal scout is the only scout that could avoid such scans in the sheet does not mean that this won't further be influenced (hopefully) by other actions that scouts could take to reduce profile further...ex crouching. I'm not sure how I feel about it honestly. I agree the focused scanner on the gal logi suit...while being 14 PG...that's 5 seconds or so on 1/8 of the radius of the map. With the long cooldown time Even with 4 you can't keep "perma scans up" and even if you could keeping them up would be limited...again..by the 1/8th of the map you can see with the 45 degrees the focused covers. If it did prove to be OP i'd reduced it so that the min and amarr could be unscannable with 3 damps + proto cloak. But the focused does little beyond "keep the enemy honest" in it's current iteration. The problem with this is the same problem with many of the other nerfs. The Gal scout IS the problem. It is the OP suit. Not the Amarr or the Minja. The Cal has it's own separate issues. These kind of changes only increase imbalance by making Gal scouts the most viable. In what way will you ensure that these changes will actually nerf what the problem is without further eroding, and once again dismissing, the group of people dedicated to those roles? So umm, since the Gal Scout can avoid a highly specialized scan that happens every 40 or so seconds, and even then it needs to have all of its low slots fitted with dampeners, it means it's OP? What about the Cal Scout in my design being practically a walking radar with a max range of 150 meters? Mind you, the Amarr Scout can detect the Gal Scout within its short range scanners with two precision enhancers.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13389
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Posted - 2014.11.25 18:15:00 -
[14] - Quote
iWanderer wrote:Cat Merc wrote:So umm, since the Gal Scout can avoid a highly specialized scan that happens every 40 or so seconds, and even then it needs to have all of its low slots fitted with dampeners, it means it's OP? What about the Cal Scout in my design being practically a walking radar with a max range of 150 meters? Mind you, the Amarr Scout can detect the Gal Scout within its short range scanners with two precision enhancers. Heys guys. I-¦m still tweaking Cat Mercs sheet values and had to try something out because as you could see assaults and heavys had no chance in that last sheet (example, sentinel would need 2 complex damps to evade another sentinel...) Since all bonuses are percentage based, I had to use a dampening and precision scale from 1 to 200. I still have problems with the Gal Logi, its bonus needs to be scrapped and the precision values, per suit and scanner, have to be fixed or else it doesn-¦t fit well in the scale. Beacause of so many variables, I favor scrapping the cloak bonus. I can already say the result for mediums and heavys and provisional amarr/min scout values look like this: To not be seen on TACNET: Sentinel needs 1B damp versus Commando in short range Commando needs 1B damp versus Sentinel in short range (this could be tweaked so not so) Comm/Sent needs 1C damp versus assault in short range Comm/Sent needs 1B damp versus assault in medium range Comm/Sent needs 1C+E damp versus Cal/Min Scout in short range Comm/Sent needs 1C damp versus Cal/Min Scout in medium range Comm/Sent needs 3C damp versus Gal Scout in short range Comm/Sent needs 2C damp versus Gal Scout in medium range Comm/Sent needs 1C damp versus Gal Scout in long range Comm/Sent needs 2C damp versus 2 complex precision assault in medium range Assault needs 1E damp against another assault in short range. In Medium nothing is needed Assault needs nothing against comm/sent with 1 complex precision in medium range Assault needs 1C damp against Cal/Min Scout in short range and 1E in medium Assault needs 1C damp against Gal Scout in medium range, 1E in long. 2C in short range Assault needs 1C+E damp against 2 complex precision assault Assault needs 2C damp or more against 2 complex precisions Logi Assault needs 2C+B damp against Amarr Scout in medium range, 1C in long range Assault needs 1C+E against Cal/Min Scout in medium range, 2C+1B in short range A/M Scout needs 1B damp against assault in short range, nothing in medium A/M Scout needs 1E damp against Comm/Sent in short range These are "sort of values" because of the cloak. Post the new sheet later. When did you last get my numbers? Because I have updated them quite actively over the last couple of days.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13421
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Posted - 2014.11.27 08:48:00 -
[15] - Quote
How are they aggressive? Two dampeners put you under the strongest scout long range and medium range scanning, it's only once you enter short range where it becomes a headache to try and get under the scans.
Heavies aren't exactly supposed to be highly competitive in EWAR. They have massive advantages offset by being slow, blind and easily detected. They will be slightly less so with these changes, but they'll still be all three.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13464
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Posted - 2014.12.01 05:32:00 -
[16] - Quote
CCP Rattati wrote:Here is the final proposal. It is heavily based off of the community feedback, but Cat Merc's combination of Planetary Conquest meta review and thoughtful spreadsheet was exceptional. Thanks everyone, especially those that posed "this should be scanned by this" were very good for those last "yeah, that makes really good sense" tweaks. Final Numbers \o/ Glad to see some of my concepts adopted.
Whatever happens, this is a necessary first step, and there will be growing pains that we will have to iron out.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13466
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Posted - 2014.12.01 06:03:00 -
[17] - Quote
I would still prefer if Logis got the better precision while scouts got the better range. Cuz, ya know, scouts, scouting, recon.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13467
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Posted - 2014.12.01 06:20:00 -
[18] - Quote
CCP Rattati wrote: To allow counterplay - precision modules give an equal penalty to profile
This is where I have issue with the whole thing. Scanning is still a far more powerful thing than dampening, since scanning not only reveals everyone around you, but also relays it to the squad, while dampening only hides a single unit.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13467
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Posted - 2014.12.01 06:22:00 -
[19] - Quote
Cass Caul wrote:CCP Rattati wrote: Scouts are now only unscannable in Medium and Long Range
Let me stop you here. This is by far the most destructive thing you could possible do to the Scout Role. You're honestly making the Minmatar Scout unplayable in competitive levels. This will completely invalidate a Nova Knife user. There is no way a suit with under 400HP is going to make it within the 34m radius a Caldari Scout has with 15 dB precision or the 14dB precision of an Amarr Scout at 34m. Congrats. If you're goal was to remove the Minmtar Scout form play you did it. Congrats. If you're goal was to recreate the Caldari Scout's role of sitting in a corner to provide Omniscient Scans again you've succeeded. Did you not see any of the posts by dedicated Minmtar Scouts in how much they were affected by the change to the cloak? Because Nova Knives in the Sidearm Slot has increased in difficulty by magnitudes. Though I suppose we can thank Zatara for pushing the concept of "Scouts need to dedicate 4 low slots to use stealth" into the field. Yep. Bravo. I'm done. Someone let me know if Scouts are ever allowed to play instead of being better suited to being AFK while the rest of the team fights it out. lel
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13467
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Posted - 2014.12.01 06:30:00 -
[20] - Quote
Pokey Dravon wrote:Cass Caul wrote: Yep. Bravo. I'm done.
How many times have you 'been done' now? Oh well, see ya in a week or whatever Appia. As many times as I have meowed.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13467
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Posted - 2014.12.01 06:45:00 -
[21] - Quote
Pokey Dravon wrote:Cat Merc wrote:Pokey Dravon wrote:Cass Caul wrote: Yep. Bravo. I'm done.
How many times have you 'been done' now? Oh well, see ya in a week or whatever Appia. As many times as I have meowed. Nyaa^n? You... I like you.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13472
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Posted - 2014.12.01 08:46:00 -
[22] - Quote
CCP Rattati wrote:Cat Merc wrote:CCP Rattati wrote: To allow counterplay - precision modules give an equal penalty to profile
This is where I have issue with the whole thing. Scanning is still a far more powerful thing than dampening, since scanning not only reveals everyone around you, but also relays it to the squad, while dampening only hides a single unit. This is to make sure that the scanner is always visible. The hunter becomes the hunted. Take him down and blind the opponent. Oh, I thought you meant that you're buffing precision mods to 25%. Carry on then.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13486
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Posted - 2014.12.02 04:42:00 -
[23] - Quote
Just to remind you what happens when scouts DON'T need to use a significant amount of slots to dampen against even the most powerful of super scanners: 1.8
Rattati, I've seen this happen far too many times. Don't let the Barbershop lobby destroy what will finally put medium frames into the EWAR game.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13487
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Posted - 2014.12.02 04:54:00 -
[24] - Quote
I would also like to point out that once scanned, there is a significant delay before targets show up. That means that the 8m to 11m short range scan that you get with maxed out Range amplifiers is quite useless.
It would be like seeing a scout decloak in front of you and insta blap you with a shotgun, you had no time to react, not even a split second.
Putting the short range scan would give 4x amplified Logistics suits 16m scan range. Considering that's 4 modules, I don't think it would be unfair.
Also, please bring back the long range scans to 130%, there is no reason to undo this besides hiding sentinels.
Feline overlord of all humans - CAT MERC
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