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Thread Statistics | Show CCP posts - 13 post(s) |
Vitantur Nothus
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Posted - 2014.11.17 16:24:00 -
[1] - Quote
@ Falloff Design This is really excited stuff. +1
@ Haerr Your scan table suggests that falloff will apply to Active Scanners. Is this intended? If not, is it possible? |
Vitantur Nothus
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Posted - 2014.11.17 18:23:00 -
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iWanderer wrote:15m range base for assaults could work batter against scouts. 15m is the the new scout proposed medium range
Scan Falloff and MedFrame EWAR Improvement are both fantastic ideas. I'd like to see both implemented, but whether one is implemented before, during or after the other will be of little long-term consequence.
Hooray for both, whenever they come.
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Posted - 2014.11.17 19:31:00 -
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Terry Webber wrote: Also how does the precision vs. dampening mechanic work exactly? I'm sort of unclear on that.
If a hunter's Scan Precision is less than or equal to the hunted's Scant Profile, then the hunter will see the hunted on TacNet (so long as the hunted is within the hunter's Scan Range). Whether hunting and hunted, the lower your dB value, the better. Profile Dampeners (and related skills) improve/decrease your Scan Profile. Precision Enhancers (and related skills) improve/decrease your Scan Precision. |
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Posted - 2014.11.17 19:42:00 -
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Spectral Clone wrote:Crazy idea: 1. Dampeners reduce your scan range. 2. Range amps reduce your precision. 3. Precision enhancers reduce your scan range.
eWAR solved for ever.
Because people are spamming EWAR modules. Or they might. We better nerf 'em.
(All Hail King HP.) |
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Posted - 2014.11.17 20:16:00 -
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shaman oga wrote:Let me know if i'm wrong. From what i understand you have 3 chances (1 chance for each circle) of scanning someone else, the more one get close, the higher are the chance to scan him.
Is it like that?
"Chances" sounds like a dice roll or opportunity. Such as Heavies gets three chances to respond to Shotgun Scouts before dying. These mechanics are less like chances and more like concentric circles, wherein the innermost ring has higher intensity scans than the outermost. |
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Posted - 2014.11.17 23:36:00 -
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Zatara Rought wrote: I have a lot of red flags about providing scouts with advantages in all 3 aspects of e-war.
Somewhat confused. Why can't squishy scouts be better at EWAR than 1000+ HP units? |
Vitantur Nothus
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Posted - 2014.11.18 00:04:00 -
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Zatara Rought wrote:Vitantur Nothus wrote:Zatara Rought wrote: I have a lot of red flags about providing scouts with advantages in all 3 aspects of e-war.
Somewhat confused. Why can't squishy scouts be better at EWAR than 1000+ HP units? And if Zatara had his way, what would want Scouts to do in PC? Oh they absolutely should. Who insinuated otherwise? But when a squishy scout has the meta in all three aspects of e-war then you get to today in PC...where scouts are only not the most spammed thing in PC because when assaulting a point heavies ehp/hmg dps >cloak/re scouts. What should their purpose in PC be? You take scouts in 1.7 and add in the extra high or low and the equip slot...to say nothing of the cloak..and 1.7 woulda been awesome.
I'm still not seeing what you want from Scouts in PC. The general consensus is that the Scout should be penalized for HP tank.
Shame on you, Assault Lite, but thank you for your help clearing out that Heavy Spam.
So if they aren't supposed to run tank to kill heavies, what's the next best thing we can do for you? Run precision amps and range extenders; share those strong passives with the killers and try to stay out-of-the-way. Right?
Apparently not. So ... sneak around with low HP and a low profile and pop/place uplinks? I don't see the value, but if you say so ... |
Vitantur Nothus
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Posted - 2014.11.18 00:34:00 -
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Zatara Rought wrote:Vitantur Nothus wrote: ...
Again with insinuations that I am not asserting.
I'm not intending to assert or insinuation anything. Simply seeking clarification.
Assuming Shared Passives cannot be disabled:
1. Do you think Scouts should be penalized when they HP tank? 2. Do you think Scout Scan Precision should be made inferior to Assault Scan Precision? |
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Posted - 2014.11.18 00:52:00 -
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Zatara Rought wrote:They will have less EHP, but have first shot advantage in a default scenario.
I'd expect the opposite, as MedFrames have a good 'bit more base HP and better slot count than Scouts.
So, what would prevent high HP units from running high-intensity, shared passive scans? If high-intensity, shared passive scans have to exists, wouldn't it be best to restrict them to easy-to-squish units?
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Vitantur Nothus
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Posted - 2014.11.18 02:13:00 -
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Zatara Rought wrote:Vitantur Nothus wrote:Zatara Rought wrote:They will have less EHP, but have first shot advantage in a default scenario. I'd expect the opposite, as MedFrames have a good 'bit more base HP and better slot count than Scouts. So, what would prevent high HP units from running high-intensity, shared passive scans? If high-intensity, shared passive scans have to exists, wouldn't it be best to restrict them to easy-to-squish units? I was comparing logi to assault combat. Scouts would still just damp up and own mediums from behind like they already do. What prevents high ehp units from running high intensity, shared passive scans? TL;DR opportunity cost on the slots. Well...for one assaults and logi's rarely opt for more than 800 ehp. A high e-war suit is probably gonna knock that down to...about 500-600? a scout fully damped can get around 500-600ehp. so currently you can retain 70% of ehp for the meta in scanning...dampening..and precision?
this contradicts the assertion that scouts need to be squishy to run the gambit on all three levels of e-war. this is working very poorly for balance indeed. Scouts need to retain the meta on dampening, but surrender the meta on precision and either share the meta, or surrender it on scan range. I have already expressed my thoughts on passive scanning...I think they need to find a way to turn it off. But if there's going to be a meta of passive scanning...it should be assaults or logi's.
For PC, I run an AM Scout with 2 Precision Enhancers and 2 Range Extenders. For my last two lows, I choose between Damps or HP. I could run recon using another Scout, say Gallente or Caldari, but then I couldn't claim to have "competitive" scan precision so FC would probably pass me up, min / max and all.
All that to say, I can't think of a single, competitive recon scout who can simultaneously run tank, precision and damps . Would it be too much to ask for you to cook one up for me? I ask because you say ...
so currently you can retain 70% of ehp for the meta in scanning...dampening..and precision?
... and I'd like to learn precisely what you mean by this.
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Vitantur Nothus
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343
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Posted - 2014.11.18 13:00:00 -
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Spectral Clone wrote:I think we all agree that scouts cant be best at every eWAR aspect in the game, while at the same time being the fastest suits with smallest hitboxes. That's a fantastic mischaracterization. We don't all agree. Being the best at EWAR is no more sound basis for a nerf than Heavies being the best at stacking HP, Logis being the best at dropping EQ and Assaults being the best at frontline slaying.
What does a Scout contribute to squad if not his passive scans? |
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Posted - 2014.11.18 15:02:00 -
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No Scout can "be the best" in every EWAR capacity at once.
But let's assume one could. He'll have 250HP and will die instantly when's spotted. He will favor hiding to fighting. When he hides using cloak, he will be blind. He will contribute scans to his squad, but will earn no WP. He will place at the bottom of every leaderboard every match.
How can we compare this to a Logi? |
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Posted - 2014.11.18 22:20:00 -
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13ard wrote: What a load of bologna
All scouts aside from cal can be 100% damped.
What happened in your scenario of 'low ehp', cloak, e-war gods?
We have what we have now. Where shotgun scouts > all except a blob of heavies.
Not sure how to parse this. To beat all scans, all Scouts except one have to run straight damps and a proto cloak. |
Vitantur Nothus
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Posted - 2014.11.18 22:29:00 -
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Like I said, I don't understand what your buddy above meant by 100% damped.
To beat all scans (which includes GA Logi + Focused at 15dB), all Scouts excluding Gallente need to run straight damps and a proto cloak. To beat the best passives (AM Scout at 18dB), CA/MN Scouts need to run straight damps and AM Scout needs to run 3 damps. |
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Posted - 2014.11.18 22:58:00 -
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@ Zatara Rought Scouts post-1.8 were certainly overpowered. But what's your basis for claiming that pre-1.8 scouts were VERY much viable?
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Vitantur Nothus
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Posted - 2014.11.19 00:18:00 -
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True Adamance wrote: More cloak nerfs
Problem: 600+ HP "Assault Lite" Scouts are OP.
Complaint: Assault Lite are out-assaulting Assault.
Solution: Nerf cloak and remove Scout scans.
Outcome: Problem Scouts are unaffected; all other Scouts are rendered less effective. |
Vitantur Nothus
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Posted - 2014.11.19 00:28:00 -
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Zatara Rought wrote:Vitantur Nothus wrote:True Adamance wrote: More cloak nerfs
Problem: 600+ HP "Assault Lite" Scouts are OP. Complaint: Assault Lite are out-assaulting Assault. Solution: Nerf cloak and remove Scout scans. Outcome: Problem Scouts are unaffected; all other Scouts are rendered less effective. See...this is where you're missing the point.. It's not 600 ehp tanky scouts owning everything in PC as the number 2 infantry killer behind HMG. It's invisible shotgun scouts....with minimal mod tank ehp.
The only minimal HP Shotgun Scouts I've seen in PC are the ones I've OHK'd. The very best Shotgun Scouts I've seen in PC (Marauder, Roner, Fusion) all stacked plates. I personally prefer a Gal w/2 damps, 2 plates and 2 extenders, and that's way more than "minimal HP" in my book. All anecdotal, I know.
So is the quote above based upon actual data, or is it based on your personal observation/expectation/etc?
My point is, adding drawbacks to HP modules would shake the very foundation of the PC shotgun scout. By my math, at least. Nerfing my passive scans or cloak, on the other hand, would have no affect whatsover on my SG fits. That'd only slam my non-combat-oriented Amarr Scout loadouts. |
Vitantur Nothus
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Posted - 2014.11.19 00:58:00 -
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Marauder and Roner ran plates and kincats; they didn't even bother with damps. Competitive shotgun scouts running under 500HP is news to me. That's OHK range if pitted against another shotgunner. Sounds like it'd be uncommon, but who knows? (I'll bet the data knows).
If you're right, you're right. But right or wrong, we're still nerfing A in response to B.
In what way would nerfing Scout Scans affect the potency of a lightly armored and dampened shotgun scout? He still sees what whoever's running recon sees. |
Vitantur Nothus
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Posted - 2014.11.19 01:29:00 -
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If that's what the data shows you, Zatara, I'd be amazed. Unarmored, shield-tanked Scouts shotgunning in PC?
I'd hazard a guess that 1st place Shotgun Scout award goes to GalScouts running > 500HP. And of that 500, most of it will be armor. Not because Gallente, but because Shotgun. But who knows?
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Vitantur Nothus
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Posted - 2014.11.19 01:30:00 -
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Zatara Rought wrote:Vitantur Nothus wrote:Marauder and Roner ran plates and kincats; they didn't even bother with damps. Lol.
Competitive shotgun scouts running under 500HP is news to me. That's OHK range if pitted against another shotgunner. Sounds like it'd be uncommon, but who knows? (I'll bet the data knows).
If you're right, you're right. But right or wrong, we're still nerfing A in response to B.
We point to the shotgun scout (whether lightly or heavily plated) as our basis for a nerf to Scout Scans. In what way would nerfing Scout Scans affect the potency of a shotgun scout? He runs damps (not scans) and he still sees what whoever's running recon sees. We nerfed the wrong guy. SMH...he posted that in the barbershop. If you need more proof I can go digging. He didn't plate stack.
Right. Because Marauder ran basic gear in PC.
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Vitantur Nothus
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Posted - 2014.11.19 03:17:00 -
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@ Zatara
An Alternative Approach: https://docs.google.com/spreadsheets/d/1sajpeeck1ppMwz_uvW9LeXEzF2ipF4X0y2xeZf01mS0/edit?usp=sharing
Rather than nerfing EWAR Scouts, why not make EWAR more accessible to MedFrames by simply buffing MedFrame EWAR?
Assaults: * 10dB buff to Profile * 5dB buff to Precision * 5m buff to Range
Logis: * 5dB buff to Profile * 5dB buff to Precision * 5m buff to Range
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Vitantur Nothus
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Posted - 2014.11.20 18:51:00 -
[22] - Quote
Fox Gaden wrote:This idea gained traction in another thread, so I am reposting here:
What if the directional Arrow only displayed on the inner 25% short range circle?
100% in favor. |
Vitantur Nothus
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Posted - 2014.12.01 14:28:00 -
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Jebus McKing wrote:This whole discussion seems to be centered around the misconception that you HAVE TO SEE SCOUTS ON YOUR RADAR to counter them.
If scouts can't see you either the fights are much more balanced.
I don't have a definate answer, but buffing scans over and over doesn't really seem to be it either.
Maybe we should rather talk about buffing damps instead.
Instead of restoring balance by making everyone see everyone, why don't we restore balance by making everyone blind?
Let getting scanned be the penalty for those who want to stack HP, not the natural state of everything but scouts. This. If everyone is scanned, all that matters is HP. |
Vitantur Nothus
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Posted - 2014.12.01 15:30:00 -
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Who remembers when CCP Wolfman said [paraphrased], "combat should be more exciting and involved than 'chase the nearest red chevron'."?
When I heard "let's make EWAR more meaningful to MedFrames", what I had hoped for was (1) a new Assault option to beat scans rather than HP tank and (2) a new Logi option to fit for precision sufficient to scan dampened Assaults and poorly dampened Scouts. |
Vitantur Nothus
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Posted - 2014.12.01 15:51:00 -
[25] - Quote
Two complex damps and a proto cloak:on should enable all Scouts to beat all passive scans and all active scans excluding GA Logi + Focused. Focused Scanner cool down and scan duration should be improved.
As far as passives are concerned, Scouts should hunt Scouts and MedFrames hunt MedFrames. |
Vitantur Nothus
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Posted - 2014.12.01 16:55:00 -
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CCP Rattati wrote:Vitantur Nothus wrote:Two complex damps and a proto cloak:on should enable all Scouts to beat all passive scans and all active scans excluding GA Logi + Focused. Focused Scanner cool down and scan duration should be improved.
As far as passives are concerned, Scouts should hunt Scouts and MedFrames hunt MedFrames. All passive, at short range as well?
This comes down to what we mean by "short range".
It takes only a fraction of second for any unit to rotate 180 degrees. Once they're backpedaling away from you, you've lost all hope of ever getting them into knife range. I can't tell you how many times an observant mark has heard the sizzle of my knives charging from behind, rotated, backpedaled, and killed me all the while remaining just out-of-reach.
^ In the case of my double damped MinScout, a "short range" of 10m gives my mark (who I've singled out, flanked and stalked) an entire second of "warning, warning, warning" to turn around and begin to backpedal. Some may claim that one second isn't a long time, but one second it is often more than a MinScout's TTK.
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Vitantur Nothus
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Posted - 2014.12.01 17:34:00 -
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CCP Rattati wrote:Amps decrease Precision Precision reduces range
Both increase Profile
If the changes are implemented as presented in the spreadsheet, passive scanning will become the realm of the Logi. In my estimation, a Logi has little concern for hiding, as he can typically be found around the blob of Heavies. He also displaces the Recon Scout in PC, as he does the job nearly as well all the while generating massive WP from his actual role (reps, revives and EQ-based support).
All Scouts will run damps. As the GalScout dampens most efficiently, he'll quickly become the only Scout in PC.
TL;DR: These penalties affect the Recon Scout, which we've killed off and replaced with the Logi. |
Vitantur Nothus
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Posted - 2014.12.01 17:48:00 -
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@ Iggy
We've entered ZataraLand, and in ZataraLand Scouts only get to hide. Kindly restructure your thinking to account for the new Scout role. |
Vitantur Nothus
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Posted - 2014.12.01 19:26:00 -
[29] - Quote
^ Behaving as expected.
Congrats are in order. You've succeeded in changing the narrative from "assault lite is bad" to "ewar scouts are bad". Seriously doubt that the numbers support your premise, but great job on that!
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Vitantur Nothus
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Posted - 2014.12.01 19:44:00 -
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Zatara Rought wrote:Vitantur Nothus wrote:^ Behaving as expected. Congrats are in order. You've succeeded in changing the narrative from "assault lite is bad" to "ewar scouts are bad". Seriously doubt that the numbers support you, but great job on that anyway! mmmmmmm :tears: I love the credit for this, when I really shouldn't be blessed with it. But alas I am happy to be the center of your rage. It makes for some great reading. "zatara-land" and misquotes shall continue!!!! Let the good times roll! Continue peasant. I have yet more room in my bowels to gobble up your butthurt.
How can this possibly be deemed constructive, appropriate or anything other than flamebaiting? Are you immune to Forum Rules of Conduct? I am quite confident that I am not.
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Vitantur Nothus
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Posted - 2014.12.01 20:01:00 -
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Arkena Wyrnspire wrote:Vitantur Nothus wrote:^ Behaving as expected. Congrats are in order. You've succeeded in changing the narrative from "assault lite is bad" to "ewar scouts are bad". Seriously doubt that the numbers support you, but great job on that anyway! You, too, are behaving quite as expected. I'm not going to congratulate you on it though because it has always been your own narrative.
I didn't make up "Assault Lite". Assault Lite was born following 1.8, when a massive influx of players switched to the Scout suit with intent to bulk it up and slay in it on the frontlines. They succeeded in out-assaulting Assaults, and an apt narrative of "Assault Lite is bad" has echoed throughout the Forums ever since.
We have nerfed Assault Lite on solid grounds; they truly outperformed another class in its prescribed role. But when did EWAR Scouts become the bad guys? Upon whose role do EWAR Scouts infringe? And if we convert the Logi into a superior recon unit, how is that not infringing upon the EWAR Scout's role?
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Vitantur Nothus
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Posted - 2014.12.01 20:16:00 -
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Zatara Rought wrote: If you would like to have a real conversation ....
1. What comes of the MN Scout's bonus if he can't backstab without being detected?
2. What comes of the AM/CA Scout PC Roles if the Logi is rendered superior at recon?
3. How are Recon Scouts being role-bled by the Logi any different than Assaults being role-bled by Assault Lite?
4. What specific measures will be taken to prevent Scout usage rates from skewing heavily toward GA Scouts?
5. What specific numbers support the claim that EWAR Scouts are in fact problematic?
6. How will the proposed changes not make more prolific and problematic the Heavy+Logi blob?
7. How will the proposed changes encourage use of damps among MedFrames?
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Vitantur Nothus
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Posted - 2014.12.01 21:15:00 -
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Ghost Kaisar wrote:Zatara Rought wrote:Oh btw shotty, this is much more constructive. Thank you! LOL That's not Shotty. Thank you. |
Vitantur Nothus
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Posted - 2014.12.01 21:49:00 -
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@ Zatara / Arkena
That point is, walk speeds between Scout and Assault are very close to one another, which is why backpedaling out-of-harm's way is both highly effective and far from uncommon. If these protracted pursuits are picked up because a "short range / high precision" Logi happens to be 20 meters away or the 5m inner ring of an Assault is sufficiently precise, then getting knifed will be that much more easy to avoid.
I don't know what the data looks like, but I doubt severely than MinScouts are overperforming. I don't see any reason why we should set out to make their takedowns more difficult or give their victims more "heads up" than they already have. |
Vitantur Nothus
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Posted - 2014.12.01 21:53:00 -
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Vitantur Nothus wrote: 8. If "360 wallhack scans" are a balance problem, why are we adding to the number of units who can do it?
Zatara Rought wrote: because if you can't make it so no one can do it...then make it so everyone can do it. I don't know how giving only one class something that's OP makes sense...But that's not really my argument...just general logic in this particular response.
If everyone but the GalScout is going to get scanned anyway, then we'll see nothing but GalScouts and more HP tank. These are not indicative of progress, nor are they indicative of balance. We should be looking for ways to encourage units to use modules other than tank modules.
If 360 wallhacks are bad, then more 360 wallhacks cannot be good. That's the general logic. |
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Posted - 2014.12.01 22:07:00 -
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Arkena Wyrnspire wrote:Except both the logi and the shortscan assault won't pick up the scout unless he's not dampened at all.
If you're not investing at all in any dampening, it shouldn't take significant investment to pick you up on scan.
The Minscout is less of a problem than, say, a Galscout who doesn't dampen because he already has a bonus for it. Shifting the bonus to module efficacy and then tweaking EWAR values so that undampened scouts can be picked up without massive difficulty means that you don't end up with scouts who eschew dampening except in a small handful of situations but have fitted a load of other mods without sacrificing EWAR security.
Inherent scout EWAR supremacy should not be so strong without fitting any mods. There are few problems with scouts fitted for EWAR being good at EWAR.
I'm of the opinion that Scouts should be running damps. Preferably two. I also agree that moving Scout EWAR bonuses to point to efficacy would be good for balance. These points I've expressed consistently.
What I disagree with are Logis scanning at 18dB from 15m to 40m.
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Vitantur Nothus
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Posted - 2014.12.01 22:16:00 -
[37] - Quote
iWanderer wrote:Vitantur Nothus wrote:
I'm of the opinion that Scouts should be running damps. Preferably two. I also agree that moving Scout EWAR bonuses to point to efficacy would be good for balance. These points I've expressed consistently.
What I disagree with are Logis sharing passive scans at 18dB from 15m to 40m. This shuts down CQC play for all but Gallente Scouts, this replaces the AM Scout with an embedded recon unit which generates constant and massive WP, and this upgrades Heavy+Logi blobs to near omniscience. There is no way that this is good for balance.
And again, please see: https://forums.dust514.com/default.aspx?g=posts&m=2491443#post2491443And example were scouts have to use damps and precisions to be better, and mediums to get and edge and heavys get the jump on some mediums and scouts. I have proposed this before.
It'll take a long time for me to reverse engineer your chart. What are your specific base values (inputs)? What other changes are you proposing? |
Vitantur Nothus
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Posted - 2014.12.01 22:20:00 -
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Arkena Wyrnspire wrote:Vitantur Nothus wrote:[ What I disagree with are Logis sharing passive scans at 18dB from 15m to 40m. This shuts down CQC play for all but Gallente Scouts, this replaces the AM Scout with a Recon Unit which generates constant WP, and this upgrades Heavy+Logi blobs to near omniscience. All scouts can dampen underneath 18dB. Passive scanning this much, even with buffs to logi base stats, would require an immense investment and leave the logi as a glass scanner. Additionally, it would not generate any WP unless you actually mean active scans, in which case I will point out that there are only narrow scan angles and limited uptime on scans. This doesn't upgrade heavy+logi blobs to omniscience any more than the Amarr scout does - the Amarr scout is actually a superior EWAR platform on account of being able to do this while being more dampened and potentially even more tanked than a logi that tries to do this. It is, however, a disgustingly long range to have 360 degree scans at that level of precision which is why I feel that high precision scans should not go out to those distances unless they're active, in which case they have a bucketload of tradeoffs.
3 cPEs = 18dB. 3 slots might be alot for a Scout, but it certainly isn't alot to a Logi.
We are very much stepping on the toes of the Recon Scout. CA Scout and AM Scout will be left without role.
Arkena Wyrnspire wrote: EDIT: Wait, how did this logi get 18dB scans out to 40m? This is not a thing, even under the most stacked logi with the new proposals.
Short Range 1 cPE - 24dB 2 cPE - 20dB 3 cPE - 18dB 4 cPE - 17dB
Short Range can be extended from unmodified base of 15m to 42.87m. |
Vitantur Nothus
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Posted - 2014.12.01 22:39:00 -
[39] - Quote
Zatara Rought wrote:Vitantur Nothus wrote: What I disagree with are Logis sharing passive scans at 18dB from 15m to 40m. This shuts down CQC play for MN/AM Scouts, replaces the AM Scout with an embedded recon unit which generates constant and massive WP, and this upgrades Heavy+Logi blobs to near omniscience. There is no way that this is good for balance.
THIS is where we agree completely. Hence why passive scan ranges being nerfed is a huge priority now.
Another option is to tune the inner ring multiplier. 25% simply may be too high. |
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Posted - 2014.12.01 22:47:00 -
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Arkena Wyrnspire wrote:I think reducing the inner ring size is more likely to harm the Amarr scout than harm the logi. If a scout wishes to evade the logi short scans, it can be done - not so in the case of the Amarr scout, which is where its role comes into play.
The AM Scout doesn't need more than 18dB. Units getting flanked and killed from behind is a part of the game. Its why Scouts double and triple stack damps instead of running straight HP (like everyone else). |
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Vitantur Nothus
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Posted - 2014.12.01 23:06:00 -
[41] - Quote
Arkena Wyrnspire wrote:Vitantur Nothus wrote:Arkena Wyrnspire wrote:I think reducing the inner ring size is more likely to harm the Amarr scout than harm the logi. If a scout wishes to evade the logi short scans, it can be done - not so in the case of the Amarr scout, which is where its role comes into play. The AM Scout doesn't need more than 18dB. Units getting flanked and killed from behind is a part of the game. Its why Scouts double and triple stack damps instead of running straight HP (like everyone else). You mean, it shouldn't have better than 18dB? It can quite definitely use it and it gives it a defined role in its own scanning - which is what you wanted, yes? Incidentally, I'm a little baffled by your extreme anti-'king HP' complaints. On one hand, you complain that everyone is stacking HP and EWAR should be more viable. On the other, should a non-scout become a potentially serious EWAR threat, it immediately becomes the target of a series of complaints about its EWAR strength even though it is still outperformed by a scout. Three reasons.
1. I believe that roles should be clearly defined and that role bleed should be corrected when an where possible. A Logi with 18dB passive scans is a clear case of role bleed. If you want Scouts to lose the recon role, then take it. But be definitive about it, and have something in hand to replace the roles of those left without one.
2. Heavy+Logi blobs are among the last things in the game which need a buff. Heavies are losing their directional arrows, which is a definite buff. Give their rep-slaves intense scans, and we buff the Heavy yet again.
3. Look at market data. 99.9% of low slot sales are brick-related. This isn't healthy. We should be looking for ways to make stealth play attractive to Assaults. We began with this idea, but we've come to kill it in its infancy. |
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Posted - 2014.12.01 23:27:00 -
[42] - Quote
Zatara Rought wrote:In 1.7 I ran 2 or 3 complex damps on my logi suits.
Very few Scouts don't run 2 tank modules.
And currently...as I said..the numbers are quite clear that unless facing a BLOB of heavies...a single operant scout is the most deadly suit in the game...with 3 complex shield extenders a min scout hits 430 EHP with innates. amarr scout hits like close to 600 with 3 complex reactive.
And their lack of EHP has proven through the numbers to not be an effective 'con' hence why average players in PC with a damped scout suit with 300 ehp will do way better than a great player with a 900 ehp assault suit. It's nottanked 750 ehp assault lite's...that is a misnomer because assault lite's get scanned.
How to Fix:
1. Rewire Scout bonuses to efficacy. 2. Add meaningful drawbacks to Armor Plates; the lighter the unit, the steeper the drawback. 3. Reduce HP payout of all Armor Plate types (including Ferro and Reactive). 4. Remedy fire-from-cloak and maintain decloak requirement in advance of attack.
What Happens:
King HP - Brick pays slightly less utility to non-Scouts, making slightly more attractive other low-slot module types.
GalScout - Now needs two damps to accomplish what he could previously accomplish with one. Will opt for ferroscale or reactive plates to avoid penalty. Average HP per unit declines. Odds of successful takedown and escape decline.
CalScout - Now needs two damps to accomplish what he could previously accomplish with one. Must choose between strength at Scan Range or strength at Scan Profile. Will always opt for Assault over opting to run plates. Average HP per unit declines. Odds of successful takedown and escape decline.
MN Scout - No change. None needed.
AM Scout - No change in highs. Greater incentive to run range or biotics in lows. Average HP per unit declines. Odds of successful takedown and escape decline.
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Posted - 2014.12.01 23:42:00 -
[43] - Quote
Zatara Rought wrote: *facepalm* you miss the point on the plates.
99.9% of low slot sales are brick-related. My point is that there's a problem with comparative utility of plates.
And with respect, I do not accept your claim that 300HP Scouts slay in PC. |
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Posted - 2014.12.01 23:47:00 -
[44] - Quote
Zatara Rought wrote:Vitantur Nothus wrote:Zatara Rought wrote: *facepalm* you miss the point on the plates.
99.9% of low slot sales are brick-related. My point is that there's a problem with comparative utility of plates. And with respect, I do not accept your claim that 300HP Scouts slay in PC. refute all you like. lol. where did I say 300 ehp scouts slay? 450-550ehp shotgun scouts are the most dominant fits in PC. Heavies are only better when spammed in blobs. And you can get 500 ehp EASY on all but the min while being completely damped.
Zatara Rought wrote: And their lack of EHP has proven through the numbers to not be an effective 'con' hence why average players in PC with a damped scout suit with 300 ehp will do way better than a great player with a 900 ehp assault suit. It's nottanked 750 ehp assault lite's...that is a misnomer because assault lite's get scanned.
By "non-tanked", do you mean GalScouts running two dampeners, right? There's a big spread between 300 and 750, with an optimal value just above one shotgun blast (~500HP, favoring armor). GalScouts happen to work best, since they hit the optimal HP while running at lowest profile.
Add penalties to Armor, and you limit the GalScout options from Plate+Plate or Plate+Biotic to a mix of Ferro or Reactive. Average HP declines.
Edit: There's a good chance that fixing Heavy blobs will reduce demand for Shotgun Scouts in PC. |
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Posted - 2014.12.02 00:44:00 -
[45] - Quote
Zatara Rought wrote:Vitantur Nothus wrote:If Logis are going to get Scout-like Scan Precision and Range, do you think AM/CA Scouts might get 4EQ? Or would that second part be too much like role bleed? If a role is OP and you remove one of it's benefits and give it to another to one that is UP like logi's...and they both become balanced as a result...awesome! Why then would you need to buff them if they are balanced? just make changes that make their bonus worthy but not OP like 4 equip slot scouts.
The above was tongue-in-cheek, but we are going to have to think of something for them. That's part of balance. We can't strip away intended roles off then walk away and hope for the best.
What do you think we should do with the CA Scout and AM Scout? |
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Posted - 2014.12.02 03:14:00 -
[46] - Quote
CCP Rattati wrote:A few tweaks based on feedback, even if I would have preferred the feedback to be more constructive: The Short range reigned in to be much shorter, so that an enemy should be in kill range at the edge, if dampened enough. It was always meant to be the last moments notice, not a a new passive wall hack, 15 meters being a general consensus. And just to be clear, the Active Scanner does not have three circles of scan, and was never intended to. Cloak Dampening increased to 5%/10%/15% to allow Minmatar Scouts to be on equal terms with other Scouts in PC. Amplifier Modules to 25% per level Short scan from 40% to 25% of Range, Medium from 70% to 60% With these changes, Mediums can stay relatively hidden at one or two dampeners, while they stay out of the now much shortened Short range. Reserving for immediate action if necessaryReducing Precision Module Modifier Reducing Amarr native Scout Precision Reducing Caldari native Scout Range Reducing Gallente native Scout Dampening The updated proposal. While buffing the cloak active damp bonus would help the MinScout, it could also resurface old problems with uparmored Gallente Scouts. At 15%, one complex damp + proto cloak beats 18dB. That leaves alot of room for GalScout HP tank, which will serve to widen the GalScout usage divide.
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