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Zatara Rought
Fatal Absolution General Tso's Alliance
4919
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Posted - 2014.12.01 19:58:00 -
[331] - Quote
Responding to trolls in kind is a sacred part of my duty/responsibility.
If you would like to have a real conversation where a purpose other than a political agenda of inaccurate insinuations/assertions in an attempt to paint me as some crusader against a class I've vociferously defended is desired..then I'm very happy to listen.
But alas appia and the like prefer the dramatic as opposed to the pragmatic...to the ire of people like myself and rattati.
If flaming is the cornerstone of your posting, then enjoy the fruits of your efforts.
Founder & CEO Fatal Absolution
Skype: Zatara.Rought Twitter: @ZataraRought
Strive. No mattter what
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Vitantur Nothus
Nos Nothi
841
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Posted - 2014.12.01 20:01:00 -
[332] - Quote
Arkena Wyrnspire wrote:Vitantur Nothus wrote:^ Behaving as expected. Congrats are in order. You've succeeded in changing the narrative from "assault lite is bad" to "ewar scouts are bad". Seriously doubt that the numbers support you, but great job on that anyway! You, too, are behaving quite as expected. I'm not going to congratulate you on it though because it has always been your own narrative.
I didn't make up "Assault Lite". Assault Lite was born following 1.8, when a massive influx of players switched to the Scout suit with intent to bulk it up and slay in it on the frontlines. They succeeded in out-assaulting Assaults, and an apt narrative of "Assault Lite is bad" has echoed throughout the Forums ever since.
We have nerfed Assault Lite on solid grounds; they truly outperformed another class in its prescribed role. But when did EWAR Scouts become the bad guys? Upon whose role do EWAR Scouts infringe? And if we convert the Logi into a superior recon unit, how is that not infringing upon the EWAR Scout's role?
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hfderrtgvcd
1405
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Posted - 2014.12.01 20:02:00 -
[333] - Quote
please keep the childish bickering to a minimum.
Some issues with the current proposal I see are:
dampeners are still worthless for medium frames in a competitive environment minmatar and amarr scouts can be scanned in close range no matter what they do many suits can have high precision, range, and hp all at once
Suggestions:
Cloak bonus increased Passive scans only show on minimap, no chevrons above enemies medium frame profile reduced further range amps in high slots
You can't fight in here! This is the war room.
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Vitantur Nothus
Nos Nothi
842
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Posted - 2014.12.01 20:16:00 -
[334] - Quote
Zatara Rought wrote: If you would like to have a real conversation ....
1. What comes of the MN Scout's bonus if he can't backstab without being detected?
2. What comes of the AM/CA Scout PC Roles if the Logi is rendered superior at recon?
3. How are Recon Scouts being role-bled by the Logi any different than Assaults being role-bled by Assault Lite?
4. What specific measures will be taken to prevent Scout usage rates from skewing heavily toward GA Scouts?
5. What specific numbers support the claim that EWAR Scouts are in fact problematic?
6. How will the proposed changes not make more prolific and problematic the Heavy+Logi blob?
7. How will the proposed changes encourage use of damps among MedFrames?
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
8407
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Posted - 2014.12.01 20:36:00 -
[335] - Quote
Get on skype scrub.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Zatara Rought
Fatal Absolution General Tso's Alliance
4919
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Posted - 2014.12.01 20:58:00 -
[336] - Quote
Vitantur Nothus wrote:Zatara Rought wrote: If you would like to have a real conversation ....
1. What comes of the MN Scout's bonus if he can't backstab without being detected?
Need to see how min scouts being detected at short ranges affects things. Personally I'd like to see the short range be like 8-10 meters max and even with all the range mods in the world they can only get the innermost circle to like 18m-20MAX...open to suggestions. But min can jump like 10 meters while charging knives at crazy fast speeds. And don't tell me about backpedaling...the min scout will walk right into you...ESPECIALLY if you're not an assault suit using nothing but ferroscale for low slot tank. 2. What comes of the AM/CA Scout PC Roles if the Logi is rendered superior at recon?I've said this elsewhere but scouts IMO should not be the meta of base starting precision and range. If the bonuses allow that scout role to basically negate that 'weakness' and allow it to basically convert it into a moderate (albeit not 'meta' strength vs a slow logi suit lighting up like a christmas tree with no EHP to boot!?) 3. How are Recon Scouts being role-bled by the Logi any different than Assaults being role-bled by Assault Lite?Assaults aren't being role bled by assault lite's...haven't since the changes to cloak dampening and rebalance to e-war to need 2 complex damps + cloak (non gal) to get under 'meta' scans...tanky scouts aren't a major issue...aside from maybe strafe speed/hitbox and the higher base starting e-war that gives it clear advantages over the assault. Assaults even if scouts are nerfed are not suddenly viable..they haven't been 'meta' since chrome...logi's > assault from 1.0-1.8 and now with heavies and scout the way they are assaults in the 'meta' simply serve no purpose...see Shiyou Hideyoshi and anyone who used to run slayer logi suits swapping to scouts...who needs more than 450 ehp against a non heavy when you can get 300-400 ehp off of them before they can locate you...if they do at all..and if they do locate you in time to have EVEN ehp with you...strafe battles with relative amounts of EHP vs scouts...you tell me who's going to win. 4. What specific measures will be taken to prevent Scout usage rates from skewing heavily toward GA Scouts?Umm..great question...aren't they already in the 'meta'? I only see 2 amarr scouts for scanning in PC max and then the rest run gal shotty or cal scouts with like CR and they aren't fitting it to be unscannable. 5. What specific numbers support the claim that EWAR Scouts are in fact problematic?Great question. I can't discuss this in detail because all the data because obvious reasons. Why are shotgun gal scouts the most prevalent thing spammed in PC aside from heavies per Rattati's numbers? In a battle between a 500 ehp scout and a 850-900 ehp assault why does the scout win 1v1's with rifles the vast majority of the time on not open ground? E-war is a potential explanation. Strafing is another. First shot advantage is HUGE. And the time it takes to locate an enemy in dust can be fatally long. If when you started shooting it increased your profile and your enemy lit up like James Franco in Pineapple Express...then maybe it'd be different..I don't pretend to know for a surety. And great conversations about this should be had...one problem is that I don't see you (and other individuals like you) seeking out proactively to identify from players outside your clique what the problems of scouts are (lol sorry it's not as simple as "assault lite's") and having lively and constructive debates where you're offering solutions to the consensus problems plaguing scouts. 6. How will the proposed changes not make more prolific and problematic the Heavy+Logi blob?That needs to be nerfed quick fast and in a hurry. And if you'd like to help me I think it'd be VERY pertinent to be making the forums ring with the fact that Heavies are ******* OP and that heavy blobs (logi's are just a side benefit) are inexcusably difficult to deal with. And things like "ob them" are not an acceptable answer. 7. How will the proposed changes encourage use of dampeners among MedFrames?Well, watching the meta unfold in PC from these changes will be interesting...I keep saying this but because passive scans can't feasibly be removed...scan ranges need to be nerfed dramatically. The innermost circle on a heavy nets you 5m...8-10 for logi's/scouts/assaults. Min maxing with 5 range amps should IMO give you a max innermost concentric circle of like 15-18m 20 just sounds high...and the MAX passive scan range i'd like to see would be like 35m. The lower the min max scan ranges...the less passive scans are efficacious and the more people will need to rely on their own e-war situaiton...and not just min max dampening or saying **** it because a cal/amarr scout scans them 40m out regardless. 8. If "360 wallhack scans" are a balance problem, why are we adding to the number of units who can do it?
because if you can't make it so no one can do it...then make it so everyone can do it. I don't know how giving only one class something that's OP makes sense...But that's not really my argument...just general logic in this particular response.
Founder & CEO Fatal Absolution
Skype: Zatara.Rought Twitter: @ZataraRought
Strive. No mattter what
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Zatara Rought
Fatal Absolution General Tso's Alliance
4919
|
Posted - 2014.12.01 21:00:00 -
[337] - Quote
Oh btw shotty, this is much more constructive. Thank you!
Founder & CEO Fatal Absolution
Skype: Zatara.Rought Twitter: @ZataraRought
Strive. No mattter what
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
8410
|
Posted - 2014.12.01 21:14:00 -
[338] - Quote
Zatara Rought wrote:Oh btw shotty, this is much more constructive. Thank you!
LOL
That's not Shotty.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Vitantur Nothus
Nos Nothi
854
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Posted - 2014.12.01 21:15:00 -
[339] - Quote
Ghost Kaisar wrote:Zatara Rought wrote:Oh btw shotty, this is much more constructive. Thank you! LOL That's not Shotty. Thank you. |
One Eyed King
Land of the BIind
6272
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Posted - 2014.12.01 21:21:00 -
[340] - Quote
So are the numbers in the spreadsheet general, requiring us to figure out how racial bonuses add to the changes, or are racial bonuses being removed?
I only ask because they are not directly addressed in the spreadsheet itself (perhaps for ease of reading).
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Varoth Drac
Titans of Phoenix
423
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Posted - 2014.12.01 21:21:00 -
[341] - Quote
CCP Rattati wrote:Amps decrease Precision Precision reduces range
Both increase Profile
This has kind of thrown me. Is this just an extra suggestion or a solid part of your plan (pending feedback)? How much of a penalty are we talking about?
Based on the original suggestion (not saying I fully support all the numbers, necessarily), and in response to Rattati's suggestion to buff Minmatar scouts as they always seem to suffer the most from these nerfs/changes, here is my suggestion:
Posted in the Barbershop to mixed reviews-
"I'm thinking, if we are continuing the theme of hunter and hunted, scout bonuses should be changed to fit these paradigms.
My proposal:
Hunters - Amarr scout, bonus to precision, stamina Caldari, bonus to range andGǪ..maybe cloak duration? Fits the idea of wide flanking for ranged combat Hunted - Gallente, bonus to damps andGǪ..maybe cloak recharge? Still fits the idea of stealth without further dampening bonuses - Minmatar, bonus to damps and hacking. Dampening fits and is very important for hacking and knifing, particularly with these proposed EWAR changes.
Other necessary changes.
Nova knife damage buffed by 25%. Controversial to remove the Min knife bonus, but Min scouts would still be best (good) knifers with the damp bonus and highest speed. Would be nice to make knives better for other scouts as well. Codebreakers in highs. Allows Min scouts to focus on hacking without sacrificing speed or damps. Gives all suits more high slot options, particularly useful for all scouts if shields and precision mods are going to have penalties.
What do people think?" |
Zatara Rought
Fatal Absolution General Tso's Alliance
4921
|
Posted - 2014.12.01 21:23:00 -
[342] - Quote
hfderrtgvcd wrote:please keep the childish bickering to a minimum.
Some issues with the current proposal I see are:
dampeners are still worthless for medium frames in a competitive environment minmatar and amarr scouts can be scanned in close range no matter what they do many suits can have high precision, range, and hp all at once
Suggestions:
Cloak bonus increased Passive scans only show on minimap, no chevrons above enemies medium frame profile reduced further range amps in high slots
I do think dampening for medium frames needs a buff.
Can you provide specific examples of the best combo's of ehp/range, and precision...and what it would take to beat them from a few suits?
I would love to see range amps in high slots. and codebreakers!
I'd love to see no chevrons over enemies heads from passive scans...should be a minimap thing, not the actual screen...it's no damn dumb.
Founder & CEO Fatal Absolution
Skype: Zatara.Rought Twitter: @ZataraRought
Strive. No mattter what
|
Arkena Wyrnspire
Fatal Absolution
19725
|
Posted - 2014.12.01 21:35:00 -
[343] - Quote
Vitantur Nothus wrote: PS: A backpedaling MN Assault is being pursued by MN Scout walking forward. Each second the MN Scout survives, he gains 0.35 meters on the Assault. Closing a gap of 5 meters would require roughly 14 seconds. Assuming the MN Assault is out of ammo, how might this chase pan out if it is being broadcasted to TacNet?
A ludicrously specific and flawed scenario.
Why would it be broadcast to tacnet? Unless the Minscout is completely undampened and the Minassault is using precision mods, even on short rings the Minscout will go happily undetected. There have been no proposals that would change this.
The only way the scout would be being scanned is if he was both improperly fit and a recon unit was nearby/pointing a scanner directly at his location.
Frankly, if a Minscout refuses to dampen properly I see no reason why he should be unscannable on short without significant investment.
Additionally, if the Minscout needs to close with the Minassault, I should think he would sprint rather than walk.
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
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Zatara Rought
Fatal Absolution General Tso's Alliance
4921
|
Posted - 2014.12.01 21:35:00 -
[344] - Quote
Vitantur Nothus wrote:Ghost Kaisar wrote:Zatara Rought wrote:Oh btw shotty, this is much more constructive. Thank you! LOL That's not Shotty. Thank you. PS: A backpedaling MN Assault is being pursued by MN Scout walking forward. Each second the MN Scout survives, he gains 0.35 meters on the Assault. Closing a gap of 5 meters would require roughly 14 seconds. Assuming the MN Assault is out of ammo, how might this chase pan out if it is being broadcasted to TacNet?
Why did the min scout not sprint until close and then knife? why are you walking from 5 meters out?
Here's my fun filled example:
Quote:A heavy fires his HMG at a RR wielding assault while sprinting at the assault 60 meters out. [insert math about how long it would take for the heavy to get to assault] assuming the RR user is out of ammo and get stuck in the map...how long before the heavy catches and kills the assault? How many bullets from 60m out would he have fired before the kill taking into account overheat mechanics and dispersion changes while he closed the distance?
Why did he not take the lav?
Founder & CEO Fatal Absolution
Skype: Zatara.Rought Twitter: @ZataraRought
Strive. No mattter what
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hfderrtgvcd
1406
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Posted - 2014.12.01 21:36:00 -
[345] - Quote
Zatara Rought wrote:hfderrtgvcd wrote:please keep the childish bickering to a minimum.
Some issues with the current proposal I see are:
dampeners are still worthless for medium frames in a competitive environment minmatar and amarr scouts can be scanned in close range no matter what they do many suits can have high precision, range, and hp all at once
Suggestions:
Cloak bonus increased Passive scans only show on minimap, no chevrons above enemies medium frame profile reduced further range amps in high slots I do think dampening for medium frames needs a buff. Can you provide specific examples of the best combo's of ehp/range, and precision...and what it would take to beat them from a few suits? I would love to see range amps in high slots. and codebreakers! I'd love to see no chevrons over enemies heads from passive scans...should be a minimap thing, not the actual screen...it's no damn dumb. amarr scout 2 precision 2 range 2 complex armor plates
Only the gallente scout can evade scans in close range. To do this it needs a minimum of 3 complex dampeners
You can't fight in here! This is the war room.
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Jebus McKing
Jebus Hates Scans
1146
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Posted - 2014.12.01 21:39:00 -
[346] - Quote
CCP Rattati wrote:Amps decrease Precision Precision reduces range
Both increase Profile
Can't we just move range amps to high slots?
Precision mods can still have their profile penalty if you insist.
You have been scanned
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Zatara Rought
Fatal Absolution General Tso's Alliance
4921
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Posted - 2014.12.01 21:43:00 -
[347] - Quote
hfderrtgvcd wrote:Zatara Rought wrote:hfderrtgvcd wrote:please keep the childish bickering to a minimum.
Some issues with the current proposal I see are:
dampeners are still worthless for medium frames in a competitive environment minmatar and amarr scouts can be scanned in close range no matter what they do many suits can have high precision, range, and hp all at once
Suggestions:
Cloak bonus increased Passive scans only show on minimap, no chevrons above enemies medium frame profile reduced further range amps in high slots I do think dampening for medium frames needs a buff. Can you provide specific examples of the best combo's of ehp/range, and precision...and what it would take to beat them from a few suits? I would love to see range amps in high slots. and codebreakers! I'd love to see no chevrons over enemies heads from passive scans...should be a minimap thing, not the actual screen...it's no damn dumb. amarr scout 2 precision 2 range 2 complex armor plates Only the gallente scout can evade scans in close range. To do this it needs a minimum of 3 complex dampeners
Yeah...as I've said elsewhere I've suggested that scan range be nerfed significantly.
2 complex plates is like 300 ehp + what 200 ehp base? 500 ehp is not a super high ehp suit. it's decent..and it's enough to slay, but it's not "high ehp"
Founder & CEO Fatal Absolution
Skype: Zatara.Rought Twitter: @ZataraRought
Strive. No mattter what
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Vitantur Nothus
Nos Nothi
858
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Posted - 2014.12.01 21:49:00 -
[348] - Quote
@ Zatara / Arkena
That point is, walk speeds between Scout and Assault are very close to one another, which is why backpedaling out-of-harm's way is both highly effective and far from uncommon. If these protracted pursuits are picked up because a "short range / high precision" Logi happens to be 20 meters away or the 5m inner ring of an Assault is sufficiently precise, then getting knifed will be that much more easy to avoid.
I don't know what the data looks like, but I doubt severely than MinScouts are overperforming. I don't see any reason why we should set out to make their takedowns more difficult or give their victims more "heads up" than they already have. |
Vitantur Nothus
Nos Nothi
858
|
Posted - 2014.12.01 21:53:00 -
[349] - Quote
Vitantur Nothus wrote: 8. If "360 wallhack scans" are a balance problem, why are we adding to the number of units who can do it?
Zatara Rought wrote: because if you can't make it so no one can do it...then make it so everyone can do it. I don't know how giving only one class something that's OP makes sense...But that's not really my argument...just general logic in this particular response.
If everyone but the GalScout is going to get scanned anyway, then we'll see nothing but GalScouts and more HP tank. These are not indicative of progress, nor are they indicative of balance. We should be looking for ways to encourage units to use modules other than tank modules.
If 360 wallhacks are bad, then more 360 wallhacks cannot be good. That's the general logic. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
224
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Posted - 2014.12.01 21:57:00 -
[350] - Quote
I humbly ask that the Nova Knife and hacking bonus not be taken away from min scout. It is fun to have something totally off the wall and different from the other scouts. If EWAR gets normalized, nothing will change the for min scout. He just needs to run enough damps to be hidden from 90% of people with a kincat. Hopefully that is doable with 2 low slots as both basic and advanced min scouts only have 2 low slots.
TS;DU I would rather NOT have any sort of e-war bonus on the min scout. Keep current bonuses, please. |
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Arkena Wyrnspire
Fatal Absolution
19727
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Posted - 2014.12.01 22:00:00 -
[351] - Quote
Except both the logi and the shortscan assault won't pick up the scout unless he's not dampened at all.
If you're not investing at all in any dampening, it shouldn't take significant investment to pick you up on scan.
The Minscout is less of a problem than, say, a Galscout who doesn't dampen because he already has a bonus for it. Shifting the bonus to module efficacy and then tweaking EWAR values so that undampened scouts can be picked up without massive difficulty means that you don't end up with scouts who eschew dampening except in a small handful of situations but have fitted a load of other mods without sacrificing EWAR security.
Inherent scout EWAR supremacy should not be so strong without fitting any mods. There are few problems with scouts fitted for EWAR being good at EWAR.
EDIT: Additionally, EWAR should be accessible to suits other than scouts.
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
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iWanderer
PT-BR
15
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Posted - 2014.12.01 22:01:00 -
[352] - Quote
Zatara Rought wrote:[quote=hfderrtgvcd]please keep the childish bickering to a minimum. ...
... I do think dampening for medium frames needs a buff. Can you provide specific examples of the best combo's of ehp/range, and precision...and what it would take to beat them from a few suits?...
I have already proposed this a while ago: With no cloak bonus (for all suits):https://drive.google.com/file/d/0ByLpG42z7QGHa0lIWUIySWNlU2s/view?usp=sharing With cloak: https://drive.google.com/file/d/0ByLpG42z7QGHbDh5ZzVpLWNid2M/view?usp=sharing I even invented a new inversed thingie: https://drive.google.com/file/d/0ByLpG42z7QGHOEx2c3hIOUs0cHc/view?usp=sharing
All for balance, the balance between all...
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hfderrtgvcd
1407
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Posted - 2014.12.01 22:04:00 -
[353] - Quote
Zatara Rought wrote:hfderrtgvcd wrote:Zatara Rought wrote:hfderrtgvcd wrote:please keep the childish bickering to a minimum.
Some issues with the current proposal I see are:
dampeners are still worthless for medium frames in a competitive environment minmatar and amarr scouts can be scanned in close range no matter what they do many suits can have high precision, range, and hp all at once
Suggestions:
Cloak bonus increased Passive scans only show on minimap, no chevrons above enemies medium frame profile reduced further range amps in high slots I do think dampening for medium frames needs a buff. Can you provide specific examples of the best combo's of ehp/range, and precision...and what it would take to beat them from a few suits? I would love to see range amps in high slots. and codebreakers! I'd love to see no chevrons over enemies heads from passive scans...should be a minimap thing, not the actual screen...it's no damn dumb. amarr scout 2 precision 2 range 2 complex armor plates Only the gallente scout can evade scans in close range. To do this it needs a minimum of 3 complex dampeners Yeah...as I've said elsewhere I've suggested that scan range be nerfed significantly. 2 complex plates is like 300 ehp + what 200 ehp base? 500 ehp is not a super high ehp suit. it's decent..and it's enough to slay, but it's not "high ehp" 500 hp is a lot when you and your squad can literally see everyone.
You can't fight in here! This is the war room.
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Vitantur Nothus
Nos Nothi
859
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Posted - 2014.12.01 22:07:00 -
[354] - Quote
Arkena Wyrnspire wrote:Except both the logi and the shortscan assault won't pick up the scout unless he's not dampened at all.
If you're not investing at all in any dampening, it shouldn't take significant investment to pick you up on scan.
The Minscout is less of a problem than, say, a Galscout who doesn't dampen because he already has a bonus for it. Shifting the bonus to module efficacy and then tweaking EWAR values so that undampened scouts can be picked up without massive difficulty means that you don't end up with scouts who eschew dampening except in a small handful of situations but have fitted a load of other mods without sacrificing EWAR security.
Inherent scout EWAR supremacy should not be so strong without fitting any mods. There are few problems with scouts fitted for EWAR being good at EWAR.
I'm of the opinion that Scouts should be running damps. Preferably two. I also agree that moving Scout EWAR bonuses to point to efficacy would be good for balance. These points I've expressed consistently.
What I disagree with are Logis scanning at 18dB from 15m to 40m.
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iWanderer
PT-BR
15
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Posted - 2014.12.01 22:13:00 -
[355] - Quote
Vitantur Nothus wrote:
I'm of the opinion that Scouts should be running damps. Preferably two. I also agree that moving Scout EWAR bonuses to point to efficacy would be good for balance. These points I've expressed consistently.
What I disagree with are Logis sharing passive scans at 18dB from 15m to 40m. This shuts down CQC play for all but Gallente Scouts, this replaces the AM Scout with an embedded recon unit which generates constant and massive WP, and this upgrades Heavy+Logi blobs to near omniscience. There is no way that this is good for balance.
And again, please see: https://forums.dust514.com/default.aspx?g=posts&m=2491443#post2491443 And example were scouts have to use damps and precisions to be better, and mediums to get and edge and heavys get the jump on some mediums and scouts. I have proposed this before. |
One Eyed King
Land of the BIind
6272
|
Posted - 2014.12.01 22:15:00 -
[356] - Quote
Arkena Wyrnspire wrote:Except both the logi and the shortscan assault won't pick up the scout unless he's not dampened at all.
If you're not investing at all in any dampening, it shouldn't take significant investment to pick you up on scan.
The Minscout is less of a problem than, say, a Galscout who doesn't dampen because he already has a bonus for it. Shifting the bonus to module efficacy and then tweaking EWAR values so that undampened scouts can be picked up without massive difficulty means that you don't end up with scouts who eschew dampening except in a small handful of situations but have fitted a load of other mods without sacrificing EWAR security.
Inherent scout EWAR supremacy should not be so strong without fitting any mods. There are few problems with scouts fitted for EWAR being good at EWAR.
EDIT: Additionally, EWAR should be accessible to suits other than scouts. And HP should be accessible to suits other than heavies.
That doesn't mean that Light and Medium frames should be near to on par with Heavies.
This game so far is EWAR vs HP.
Right now, HP is winning.
These changes are complex. The greater the complexity, the greater the chance for errors and massive problems. If done incorrectly, these changes will negate entire roles. That could be Assaults, it could be scouts.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Vitantur Nothus
Nos Nothi
859
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Posted - 2014.12.01 22:16:00 -
[357] - Quote
iWanderer wrote:Vitantur Nothus wrote:
I'm of the opinion that Scouts should be running damps. Preferably two. I also agree that moving Scout EWAR bonuses to point to efficacy would be good for balance. These points I've expressed consistently.
What I disagree with are Logis sharing passive scans at 18dB from 15m to 40m. This shuts down CQC play for all but Gallente Scouts, this replaces the AM Scout with an embedded recon unit which generates constant and massive WP, and this upgrades Heavy+Logi blobs to near omniscience. There is no way that this is good for balance.
And again, please see: https://forums.dust514.com/default.aspx?g=posts&m=2491443#post2491443And example were scouts have to use damps and precisions to be better, and mediums to get and edge and heavys get the jump on some mediums and scouts. I have proposed this before.
It'll take a long time for me to reverse engineer your chart. What are your specific base values (inputs)? What other changes are you proposing? |
Zatara Rought
Fatal Absolution General Tso's Alliance
4921
|
Posted - 2014.12.01 22:16:00 -
[358] - Quote
Vitantur Nothus wrote: What I disagree with are Logis sharing passive scans at 18dB from 15m to 40m. This shuts down CQC play for MN/AM Scouts, replaces the AM Scout with an embedded recon unit which generates constant and massive WP, and this upgrades Heavy+Logi blobs to near omniscience. There is no way that this is good for balance.
THIS is where we agree completely.
Hence why passive scan ranges being nerfed is a huge priority now.
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Arkena Wyrnspire
Fatal Absolution
19727
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Posted - 2014.12.01 22:16:00 -
[359] - Quote
Vitantur Nothus wrote:[ What I disagree with are Logis sharing passive scans at 18dB from 15m to 40m. This shuts down CQC play for all but Gallente Scouts, this replaces the AM Scout with a Recon Unit which generates constant WP, and this upgrades Heavy+Logi blobs to near omniscience.
All scouts can dampen underneath 18dB.
Passive scanning this much, even with buffs to logi base stats, would require an immense investment and leave the logi as a glass scanner. Additionally, it would not generate any WP unless you actually mean active scans, in which case I will point out that there are only narrow scan angles and limited uptime on scans.
This doesn't upgrade heavy+logi blobs to omniscience any more than the Amarr scout does - the Amarr scout is actually a superior EWAR platform on account of being able to do this while being more dampened and potentially even more tanked than a logi that tries to do this.
It is, however, a disgustingly long range to have 360 degree scans at that level of precision which is why I feel that high precision scans should not go out to those distances unless they're active, in which case they have a bucketload of tradeoffs.
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One Eyed King
Land of the BIind
6272
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Posted - 2014.12.01 22:17:00 -
[360] - Quote
Ok, here is my question with the proposal.
I am seeing an Amarr scout with 2 CPE mods getting 13 dB from 0 to 12 m.
How does that change if that same scout adds 1 Complex Range amp? What will the precision penalty be?
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