Vulpes Dolosus
Molon Labe. General Tso's Alliance
2574
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Posted - 2014.11.17 20:17:00 -
[2] - Quote
shaman oga wrote:Let me know if i'm wrong. From what i understand you have 3 chances (1 chance for each circle) of scanning someone else, the more one get close, the higher are the chance to scan him.
Is it like that? No.
Each suit has a decibel (dB) value for both profile (being scanned) and precision (scanning; active scanners also have dB values). When the profile dB is less than the precision dB, you're not scanned. When precision is equal or lower, you are scanned. Therefore scans are an "all-or-none" mechanic, either you are or your aren't.
Currently, passive scans have a consistent dB reading the full range, so my 90m passive scanning Cal Scout will have the same dB reading across the whole distance. What this change will do is make my passive scans at the last 25% of my range be 10% less accurate (110% dB reading), while the nearest 25% distance be 10% stronger (90% dB reading).
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2578
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Posted - 2014.11.17 23:23:00 -
[3] - Quote
Zatara Rought wrote:I honestly think heavies and commando's could use 15m base scan range and scouts/assaults get 20 and logi's get slightly more.
Scanners cost a **** ton of resources to fit (afaik the focused is 18 ******* pg 0_0)
(but honestly I'd be fine if all but the flux scanners were squad only)
Passive scans being shared needs to get blown to smithereens.
I don't know what it will take...but it just needs to happen.
So long as you can have one person sacrifice to be the dude with the best passive scans and just share the investment with everyone around you at all times...e-war will never be truly balanced.
Precision on Scouts need to be worse than assaults and assaults worse than logi's. not terribad, but yes they need to give up the edge in precision game.
Scouts were given an extra slot in 1.8. and they can all choose to get under all scans (sans gallogi focused) with 2 slots being used. Scouts need longer range than every other suit. It shouldn't be too OP since virtually every suit can get under most combat-fit scout's scans. 25m should be fine.
Passive sharing is fine, about as fair as a perma-scanning GalLogi. What's so wrong about sacrificing one player's usefulness in combat (no ehp due to all scan mods) to help the team with passives?
If anything is to be done with passives, make them ony available on the mini-map and make active scans show on both the mini-map and HUD. That should be mor balanced.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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