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Zatara Rought
Fatal Absolution General Tso's Alliance
4730
|
Posted - 2014.11.19 00:39:00 -
[181] - Quote
Vitantur Nothus wrote:
The only minimal HP Shotgun Scouts I've seen in PC are the ones I've OHK'd. The very best Shotgun Scouts I've seen in PC (Marauder, Roner, Fusion) all stacked plates. I personally prefer a Gal w/2 damps, 2 plates and 2 extenders, and that's way than "minimal HP" in my book. All anecdotal, I know.
So is the quote above based upon actual data, or is it based on your personal observation/expectation/etc?
Fusion and Marauder did not stack plates...lol
Marauder ran a damp, a repair mod, a kin kat, and a plate.
that I know for sure. Because he posted it in the war room.
Fusion stacking plates? lol, no. At least...not currently. Last i checked he ran 2 damps a kin kat and a reactive.
Frost Kitty runs 2 reactive afaik and 1 damp and 1 kin kat...but he pubs i'm sure he uses 2 damps in PC.
Point is...no they aren't brick tanked scouts suits.
It's quick, invis/damped, kin katted, shotgun scouts.
Not 'assault lite's'
i can ask roner what he ran...but yeah.
Nerfing the scout into having worse innate precision (and this is ALL dependent on mediums being buffed into having a chance at dampening *not the meta) along with fixing the cloak (delay to fire bug...decloak sound bug...passive/active scanning negating the purpose of their profile being reduced while in cloak) would do wonders.
We need to recognize the issue...we are in scout 514...and it isn't scout 514 because brick tank lol scouts with AR's.
It's 500 (around) ehp scouts zipping around with a proto cloak on NEVER having the disadvantage of being detected until they are shooting 2 shotgun blasts into someone's back before they can react.
The scout was not infinitely far from being balanced in 1.7...it wasn't horrendously UP.
Scouts were in a better position in 1.7 competitively than assaults and logi's are in 1.8.
If you were to pull the participation rates in PC for scouts in 1.7 vs the assaults in 1.8...would you be surprised to know that scouts were used more widely?
I mean roner and marauder dropped 20 bombs like nobodies business. I know you're angry and think this is all propaganda but seriously!
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Vitantur Nothus
Nos Nothi
385
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Posted - 2014.11.19 00:58:00 -
[182] - Quote
Marauder and Roner ran plates and kincats; they didn't even bother with damps. Competitive shotgun scouts running under 500HP is news to me. That's OHK range if pitted against another shotgunner. Sounds like it'd be uncommon, but who knows? (I'll bet the data knows).
If you're right, you're right. But right or wrong, we're still nerfing A in response to B.
In what way would nerfing Scout Scans affect the potency of a lightly armored and dampened shotgun scout? He still sees what whoever's running recon sees. |
Zatara Rought
Fatal Absolution General Tso's Alliance
4730
|
Posted - 2014.11.19 01:17:00 -
[183] - Quote
Vitantur Nothus wrote:Marauder and Roner ran plates and kincats; they didn't even bother with damps. Lol.
Competitive shotgun scouts running under 500HP is news to me. That's OHK range if pitted against another shotgunner. Sounds like it'd be uncommon, but who knows? (I'll bet the data knows).
If you're right, you're right. But right or wrong, we're still nerfing A in response to B.
In what way would nerfing Scout Scans affect the potency of a lightly armored and dampened shotgun scout? He still sees what whoever's running recon sees.
I mean...i dunno how you fit your fittings...but 500 isn't that hard to get to...
3 complex shield extenders
2 complex damps
1 complex kin kat
proto cloak
advanced RE
adv shotty
adv flaylock
and i'm at 430 on a min scout...the squishiest of the 4.
I could trade out the kin kat for a reactive and have 500.
Gal scout exacerbates this...but caldari? 450 shields and like 90 armor with 2 damps on the lows.
And YES...removing precision would do nothing to scouts when not lone wolfing it...unless passive's are not shared anymore...something I am DEEPLY a beleiver in.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4730
|
Posted - 2014.11.19 01:25:00 -
[184] - Quote
Vitantur Nothus wrote:Marauder and Roner ran plates and kincats; they didn't even bother with damps. Lol.
Competitive shotgun scouts running under 500HP is news to me. That's OHK range if pitted against another shotgunner. Sounds like it'd be uncommon, but who knows? (I'll bet the data knows).
If you're right, you're right. But right or wrong, we're still nerfing A in response to B.
We point to the shotgun scout (whether lightly or heavily plated) as our basis for a nerf to Scout Scans. In what way would nerfing Scout Scans affect the potency of a shotgun scout? He runs damps (not scans) and he still sees what whoever's running recon sees. We nerfed the wrong guy.
SMH...he posted that in the barbershop.
If you need more proof I can go digging.
He didn't plate stack.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Vitantur Nothus
Nos Nothi
386
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Posted - 2014.11.19 01:29:00 -
[185] - Quote
If that's what the data shows you, Zatara, I'd be amazed. Unarmored, shield-tanked Scouts shotgunning in PC?
I'd hazard a guess that 1st place Shotgun Scout award goes to GalScouts running > 500HP. And of that 500, most of it will be armor. Not because Gallente, but because Shotgun. But who knows?
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Vitantur Nothus
Nos Nothi
386
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Posted - 2014.11.19 01:30:00 -
[186] - Quote
Zatara Rought wrote:Vitantur Nothus wrote:Marauder and Roner ran plates and kincats; they didn't even bother with damps. Lol.
Competitive shotgun scouts running under 500HP is news to me. That's OHK range if pitted against another shotgunner. Sounds like it'd be uncommon, but who knows? (I'll bet the data knows).
If you're right, you're right. But right or wrong, we're still nerfing A in response to B.
We point to the shotgun scout (whether lightly or heavily plated) as our basis for a nerf to Scout Scans. In what way would nerfing Scout Scans affect the potency of a shotgun scout? He runs damps (not scans) and he still sees what whoever's running recon sees. We nerfed the wrong guy. SMH...he posted that in the barbershop. If you need more proof I can go digging. He didn't plate stack.
Right. Because Marauder ran basic gear in PC.
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Zatara Rought
Fatal Absolution General Tso's Alliance
4731
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Posted - 2014.11.19 01:34:00 -
[187] - Quote
Vitantur Nothus wrote:Zatara Rought wrote:Vitantur Nothus wrote:Marauder and Roner ran plates and kincats; they didn't even bother with damps. Lol.
Competitive shotgun scouts running under 500HP is news to me. That's OHK range if pitted against another shotgunner. Sounds like it'd be uncommon, but who knows? (I'll bet the data knows).
If you're right, you're right. But right or wrong, we're still nerfing A in response to B.
We point to the shotgun scout (whether lightly or heavily plated) as our basis for a nerf to Scout Scans. In what way would nerfing Scout Scans affect the potency of a shotgun scout? He runs damps (not scans) and he still sees what whoever's running recon sees. We nerfed the wrong guy. SMH...he posted that in the barbershop. If you need more proof I can go digging. He didn't plate stack. Right. Because Marauder ran basic gear in PC.
I asked if you needed more. Here's Roner...looking for marauder.
Edit: Found it!
So he either ran 2 plates 2 repairers...or 1 plate 1 damp 2 repair.
And he aimed for about 560 ehp.
Sounds about like what the gal is pulling today.
And the Cal right behind it...and the Min behind that.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7268
|
Posted - 2014.11.19 01:39:00 -
[188] - Quote
Originally, CCP wanted players to be able to shoot while cloaked (I have a quote that I can link if you guys need proof) and the community shot that down in a hurry. What we got as a result was... Well, being able to shoot before the de-cloak animation even finished.
It's been said several times that the Shotgun isn't what's over-powered and it's not, it was hardly ever changed since it's inception. What did change however is the Scouts, more importantly the implementation of the cloaking device. Which isn't bad, but the way the CPM 0 wanted the cloaking device to work was for movement from point a to point b. Not predator / 'gotcha' kills. Rightfully so as the entire gameplay mechanic is **** poor, annoying, and silly.
Cloaking is also a nice subject of debate. Judge Rhadamanthus (sp?) brought up the Toupee Fallacy:
"The arguer claims that they can always recognize when something is present. This is likely a fallacy because the arguer is not aware of all of the times that he/she did not recognize it."
The same applies to cloaking. How could you ever know of the times you -DID NOT- see a cloaked scout if the entire premise is that you did not see them?
That being said, we have to consider the factor that the cloaking device was, by the CPM 0 standards, meant for movement and not combat. So the exact contradiction is that cloaking devices are more powerful, visually, when standing still as opposed to moving. I think we could honestly reverse that to discourage camping by making them glow a brighter blue shade (more obvious) when holding still and the cloak being more powerful (perfect invisibility) when moving.
Now, hold your horses because I realize that this sounds contrary to a 'nerf' toward Scouts. The reason being for this change would be to open up more opportunities to hit the de-cloak harshly. Talking several seconds before the user can pull their weapon and begin firing. This way, we encourage the cloaking device for low-profile movement while at the same time encouraging more critical thinking on the Scout's behalf. It would encourage players to want to decloak -BEFORE- entering combat zones instead of making themselves vulnerable when they're already within the optimal range of their shotgun. Or as Arkena Wyrnspire put it, "the spleen removal zone".
Just my 0.02 ISK
Long-Term Roadmap
This Player is Against Proto BPOs
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Llast 326
An Arkhos
5465
|
Posted - 2014.11.19 02:00:00 -
[189] - Quote
Aeon Amadi wrote:Originally, CCP wanted players to be able to shoot while cloaked (I have a quote that I can link if you guys need proof) and the community shot that down in a hurry. What we got as a result was... Well, being able to shoot before the de-cloak animation even finished.
It's been said several times that the Shotgun isn't what's over-powered and it's not, it was hardly ever changed since it's inception. What did change however is the Scouts, more importantly the implementation of the cloaking device. Which isn't bad, but the way the CPM 0 wanted the cloaking device to work was for movement from point a to point b. Not predator / 'gotcha' kills. Rightfully so as the entire gameplay mechanic is **** poor, annoying, and silly.
Cloaking is also a nice subject of debate. Judge Rhadamanthus (sp?) brought up the Toupee Fallacy:
"The arguer claims that they can always recognize when something is present. This is likely a fallacy because the arguer is not aware of all of the times that he/she did not recognize it."
The same applies to cloaking. How could you ever know of the times you -DID NOT- see a cloaked scout if the entire premise is that you did not see them?
That being said, we have to consider the factor that the cloaking device was, by the CPM 0 standards, meant for movement and not combat. So the exact contradiction is that cloaking devices are more powerful, visually, when standing still as opposed to moving. I think we could honestly reverse that to discourage camping by making them glow a brighter blue shade (more obvious) when holding still and the cloak being more powerful (perfect invisibility) when moving.
Now, hold your horses because I realize that this sounds contrary to a 'nerf' toward Scouts. The reason being for this change would be to open up more opportunities to hit the de-cloak harshly. Talking several seconds before the user can pull their weapon and begin firing. This way, we encourage the cloaking device for low-profile movement while at the same time encouraging more critical thinking on the Scout's behalf. It would encourage players to want to decloak -BEFORE- entering combat zones instead of making themselves vulnerable when they're already within the optimal range of their shotgun. Or as Arkena Wyrnspire put it, "the spleen removal zone".
Just my 0.02 ISK I like this, would like to explore furtherGǪ made a thread
MOAR Ladders
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Vitantur Nothus
Nos Nothi
387
|
Posted - 2014.11.19 03:17:00 -
[190] - Quote
@ Zatara
An Alternative Approach: https://docs.google.com/spreadsheets/d/1sajpeeck1ppMwz_uvW9LeXEzF2ipF4X0y2xeZf01mS0/edit?usp=sharing
Rather than nerfing EWAR Scouts, why not make EWAR more accessible to MedFrames by simply buffing MedFrame EWAR?
Assaults: * 10dB buff to Profile * 5dB buff to Precision * 5m buff to Range
Logis: * 5dB buff to Profile * 5dB buff to Precision * 5m buff to Range
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Zatara Rought
Fatal Absolution General Tso's Alliance
4739
|
Posted - 2014.11.19 05:52:00 -
[191] - Quote
I need sleep. But atm I'm much more interested in cat mercs spreadsheet TBH.
https://docs.google.com/spreadsheets/d/1DrCb0IiA3G3MjjnObKURzEQBl46sfzbtIOKN_4iJWdM/edit#gid=0
However...If we cannot get shared passive scanning removed...it's all for nought.
All the e-war changes would simply be about rebalancing for dampening...as unless you're lone wolfing the meta will inevitably involve finding the best passive precision and putting a bunch of range mods on in and keep it on a catwalk or in the most secure place...and then everyone else's passive's matter none.
Removing shared passive scanning is a must...
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Mobius Kaethis
Molon Labe. General Tso's Alliance
2002
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Posted - 2014.11.19 08:23:00 -
[192] - Quote
Now this is the kind of substantive change to e-war that might just make non-scout & heavy frames viable once again. It will definitely require more than a little tweaking to get it just right though.
Please keep us abreast of any changes to your plans on this topic as you are currently doing something that redefines dust on a fundamental level and many in the community are going to want to be involved.
Now with more evil.
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Jack McReady
DUST University Ivy League
1647
|
Posted - 2014.11.19 09:45:00 -
[193] - Quote
finally non binary EWAR mechanic! I like. |
iWanderer
PT-BR
11
|
Posted - 2014.11.19 10:42:00 -
[194] - Quote
Haerr wrote:Scan Table - New_EWAR - this is the full table
Scan Table - New_EWAR_Slim - this is a slimmed down version that removes a lot of less interesting things and only cares about complex dampenersProvided you use google docs and enable the script that comes with the table it will be updated, sorted, and coloured automatically.
There seems to be a difference between the slim and full sheets In one, a assault with 2 complex prec. corresponds to galscout with 1 complex damp In thefull sheet the same corresponds to galscout with 1 basic damp.
I am going to work with the full, because I think an assault with 2 complex prec. should already see a galscout or something arround that... |
iWanderer
PT-BR
11
|
Posted - 2014.11.19 17:59:00 -
[195] - Quote
Haerr wrote:Scan Table - New_EWAR - this is the full table
Scan Table - New_EWAR_Slim - this is a slimmed down version that removes a lot of less interesting things and only cares about complex dampenersProvided you use google docs and enable the script that comes with the table it will be updated, sorted, and coloured automatically.
I have been tweaking things. Post my sheet later at night. I had only one way to do things and that was forget the cloak. If we want e-war across the board for all suits, I had to start without it. Especially with the new range variation proposal this is even more significant. The cloak bonus if has to exist cannot be related to e-war, and, frankly don-¦t know what to do with it still. Maybe when I upload the sheet I-¦ll have something to propose if possible. Maybe forget all cloak bonuses and keep it simple, the better the cloak, the longer you-¦re cloaked....
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
195
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Posted - 2014.11.19 20:25:00 -
[196] - Quote
True Adamance wrote:Zatara Rought wrote:Cat Merc wrote: Honestly, just removing cloaks would help balance so much.
I honestly don't think so. And I don't want that to happen. The BEST part about cloaking is that it allows their users to actively influence their e-war. We don't want scouts nerfed into oblivion (not that I think removing the cloak would) and we don't want to remove content. Has incentivising the Cloak as a Tactical tool as opposed to a Short Range Weapons Delivery System been discussed. Things like for example -Reducing mobility while cloaked? - Stationary Cloaking only? -Perhaps not even a Visual cloak but an EWAR clock that knocks your scan profile off of the map. I only suggest it, admittedly knowing little about scouts, so that the cloak remains as a useful and thematic tool for the role while impressing on scouts its importance/usefulness without conveying too many benefits. I mean it is one of the (essentially speaking) only class specific modules in the game right now.
I would LOVE a cloak with less mobility and significantly less shimmer when moving. |
iWanderer
PT-BR
11
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Posted - 2014.11.19 22:52:00 -
[197] - Quote
Here goes the latest revision;
https://drive.google.com/file/d/0ByLpG42z7QGHZHlUa3BhRW5IV3c/view?usp=sharing
The changes are in the input tab in blue. Basic changes are: - Good bye cloak (for now) - Change damp values - Change Scan Radius Modifier and scan precision modifier - Changes to profiles and ranges
Basically, just tried to level it out between everybody. I admit it-¦s not perfect but it-¦s a work in progress. If you zoom out, you get the general picture of what I think is the objective. A scale. As to the cloak, I have no ideias but to scrap the bonus. This was need to balance. I think the main problem with this all is that a balance is really hard using precision and dampening value ranges between 10 and 60, you end up getting repeting values on what should be a larger scale, so then all the bonuses have little ou too much effect to really balance this all out in the end. Another thing to factor in is slot configuration and respective race bonuses. There are case that are impossible ou practically impratical. It-¦s not the best, just a way of trying... |
manboar thunder fist
Dead Man's Game RUST415
249
|
Posted - 2014.11.20 00:35:00 -
[198] - Quote
I've been testing all day and even within a few m of me uplinks and players do not appear on my cal and gal scouts passive scans. I have max ewar skills but still my range is a lot smaller than I expect it was. Did you do a stealth nerf to ewar range? Right now uplinks go shady about 5m from m and 15 m away assaults are invisible to my cal scout
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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Fox Gaden
Immortal Guides
4985
|
Posted - 2014.11.20 18:50:00 -
[199] - Quote
This idea gained traction in another thread, so I am reposting here:
What if the directional Arrow only displayed on the inner 25% short range circle?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vitantur Nothus
Nos Nothi
490
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Posted - 2014.11.20 18:51:00 -
[200] - Quote
Fox Gaden wrote:This idea gained traction in another thread, so I am reposting here:
What if the directional Arrow only displayed on the inner 25% short range circle?
100% in favor. |
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Fox Gaden
Immortal Guides
4991
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Posted - 2014.11.20 19:18:00 -
[201] - Quote
Also, make the size of the Dot proportional to the Profile of the suit.
This would allow Assault suits to avoid Sentinels, or engage Sentinels in a more tactical manner.
It would also give Sentinels a reason to use Dampener Modules, to alter their signature on the Radar map to look like Assault suits.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
199
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Posted - 2014.11.20 19:30:00 -
[202] - Quote
Fox Gaden wrote:Also, make the size of the Dot proportional to the Profile of the suit.
This would allow Assault suits to avoid Sentinels, or engage Sentinels in a more tactical manner.
It would also give Sentinels a reason to use Dampener Modules, to alter their signature on the Radar map to look like Assault suits.
Brilliant. |
Haerr
Dead Man's Game RUST415
1971
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Posted - 2014.11.20 21:49:00 -
[203] - Quote
Fox Gaden wrote:Also, make the size of the Dot proportional to the Profile of the suit.
This would allow Assault suits to avoid Sentinels, or engage Sentinels in a more tactical manner.
It would also give Sentinels a reason to use Dampener Modules, to alter their signature on the Radar map to look like Assault suits.
Awesome! +1
I ran over Jebus McKing in FW
The game said -50WP
But it felt like +over 9000 WP
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Piercing Serenity
PFB Pink Fluffy Bunnies
710
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Posted - 2014.11.20 22:18:00 -
[204] - Quote
I completely agree with Fox's statement.
Zatara previously mentioned that, among other reasons, he liked the cloak because it gave players an active means of changing their scan profile. I believe that Fox's change would be the next best thing for other suits, allowing them to dynamically (On a suit-to-suit basis) change their scan profile.
However, I do think that one addition needs to be made: We should have combat actions like shooting and sprinting increase your scanning profile and dot size, and passive actions like crouching or standing still decrease your scanning profile and dot size.
I like the idea of a Heavy deceiving other players into thinking it is a medium suit by wearing dampeners. However, I would also like an Assault to deceive other players into thinking it was a heavy because it did actions to enlarge its dot size
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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Leither Yiltron
Molon Labe. General Tso's Alliance
1014
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Posted - 2014.11.21 04:23:00 -
[205] - Quote
Piercing Serenity wrote:I completely agree with Fox's statement.
Zatara previously mentioned that, among other reasons, he liked the cloak because it gave players an active means of changing their scan profile. I believe that Fox's change would be the next best thing for other suits, allowing them to dynamically (On a suit-to-suit basis) change their scan profile.
However, I do think that one addition needs to be made: We should have combat actions like shooting and sprinting increase your scanning profile and dot size, and passive actions like crouching or standing still decrease your scanning profile and dot size.
I like the idea of a Heavy deceiving other players into thinking it is a medium suit by wearing dampeners. However, I would also like an Assault to deceive other players into thinking it was a heavy because it did actions to enlarge its dot size
Yes, this would be the actually logical way to implement this. But y'know resource constraints.
Long term roadmap by Aeon Amadi
Have a pony
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
529
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Posted - 2014.11.21 18:33:00 -
[206] - Quote
So, have we hit the point in here where base range on mediums and heavies gets significantly buffed yet? Anybody who has actually run ewar knows prec without range is almost worthless and seeing a guy who moves @ 8m/s in the last 10 m for a second = not much help.
If its been covered, just say, I haven't read through the entire thread
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
536
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Posted - 2014.11.21 23:10:00 -
[207] - Quote
el OPERATOR wrote:So, have we hit the point in here where base range on mediums and heavies gets significantly buffed yet? Anybody who has actually run ewar knows prec without range is almost worthless and seeing a guy who moves @ 8m/s in the last 10 m for a second = not much help.
If its been covered, just say, I haven't read through the entire thread
lol, nothing? Was just asking....
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Zaria Min Deir
TeamPlayers Negative-Feedback
873
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Posted - 2014.11.22 01:26:00 -
[208] - Quote
Ok, in the last few days I have talked and thought about various ways we could try and make the EWAR system work. It really is hard to find a balance between scouts dedicating their fits to being properly stealthy getting rewarded for doing so and medium frames being able to have a chance at actually participating in EWAR. As we stand now, even with the proposed changes, scouts will continue to easily, with practically no sacrifices, beat any and all attempts from medium frames at participating in the EWAR game. There have been many interesting propositions in this thread for making EWAR more dynamic, including things like actions directly affecting profile. But seems we are, for now, due to technical imitations stuck with a more static system.
I have a general outline in my head that I have been toying with, that I find very appealing, though I know most people who even bother to read this will probably disagree with it. But hey, loads of people have made all sorts of suggestions here, so why not.
First of all, let's keep the concentric circle system, with the reduced scan precision at longest ranges. But instead of just slightly higher precision in the smallest circle, I propose (as have some others) that everything, no matter the profile, is visible in the short range. I think this is not an inconvenience to even the stealthiest of playstyles, because no matter how many dampeners you stack on, you still have to use your brains to decide on direction and timing of approaches, use situational awareness and speed to maximum effect, take advantage of windows of opportunity created by the actions of other players. And the short range we are talking about here is quite short, distances a scout can close almost instantaneously.
Now, you might say, why would anyone use precision enhancers if everything is can be scanned regardless? Well, precision enhancers would still work to improve your passive scans at medium to long range, and can serve to give you an advance warning about danger heading your way. So, they'd still be just as useful.
On the other hand, what does it matter if your scans show you a scout that's about to remove your spleen when they are already within the very short scan range of the inmost circle? Well, it might not, in some cases. But I do think that it may give one a fighting chance, due to the split second of being able to start to react, turn, dodge, whatever when that red blip shows up on your radar instead of only after the scout in question is already happily running off with your kidneys in hand, on his way to find a black market trader for clone mercenary organs...
Now, ranges. I think the current base ranges for medium frames (and possibly heavies, however I am not so much concerned about them, as they do have their massive HP and insanely high dps as defences :P) need to be improved on. 3.something meter short range scans are meaningless, both in Rattati's system, and in my theoretical one. I propose assaults and logis both should have a BASE range somewhere around 20m (at the very least over 15m), just so their short scan radius reaches a useful distance... Of course scout base ranges could also be adjusted upwards to retain their superiority to medium frames in this aspect. Though I do also see that if we increase base ranges too much, range amplifier modules may become ridiculous at their current percentages, but they could be adjusted to work with longer base ranges. My aim with this is that a medium frame with max skills would have a passive short range scan of at least about 7-8m. Well within shotgun range, barely an eyeblink for a nova knifer to close in.
So, how does this help medium frame participation in EWAR? Well, I personally don't think medium frames can or should compete with scouts in stealth... Assaults can choose to dampen to try and hide themselves from active scanners/other mediums/heavies etc. But they don't need to reach the levels of dampening a scout can. But mediums should have a decent chance at detecting scouts, yes, even dampened ones. And the numbers we have seen really don't include a decent chance for that, 1 or 2 dampeners would be enough to competely hide a scout from any scans a medium frame is capable of. So, sacrificing slots for enhancers seems rather pointless. But if a medium frame can see a scout in their short range scans, the dynamic becomes less one-sided. Now everyone can choose to increase their effectiveness against stealthy players by increasing their scan range... as increased scan range would also slightly increase the radius of the short range scans.
Now, I happen to think that shared passive scans would break this system... But I also think that shared passive scans already break the game, a little. I would be happy to see them go, and make EWAR a little more interesting at the same time.
I know I'm not going into a lot of detail as far as numbers are concerned, and I don't have a spreadsheet to show my work, but I don't see the point for something that is entirely just a throw away idea :)
Well, anyway, essay over, my other 0.02isk, whatever. Tell me I'm an idiot.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
537
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Posted - 2014.11.22 02:47:00 -
[209] - Quote
Zaria Min Deir wrote:Ok, in the last few days I have talked and thought about various ways we could try and make the EWAR system work. It really is hard to find a balance between scouts dedicating their fits to being properly stealthy getting rewarded for doing so and medium frames being able to have a chance at actually participating in EWAR. As we stand now, even with the proposed changes, scouts will continue to easily, with practically no effort, beat any and all attempts from medium frames at participating in the EWAR game. There have been many interesting propositions in this thread for making EWAR more dynamic, including things like actions directly affecting profile. But seems we are, for now, due to technical imitations stuck with a more static system.
I have a general outline in my head that I have been toying with, that I find very appealing, though I know most people who even bother to read this will probably disagree with it. But hey, loads of people have made all sorts of suggestions here, so why not.
First of all, let's keep the concentric circle system, with the reduced scan precision at longest ranges. But instead of just slightly higher precision in the smallest circle, I propose (as have some others) that everything, no matter the profile, is visible in the short range. I think this is not an inconvenience to even the stealthiest of playstyles, because no matter how many dampeners you stack on, you still have to use your brains to decide on direction and timing of approaches, use situational awareness and speed to maximum effect, take advantage of windows of opportunity created by the actions of other players. And the short range we are talking about here is quite short, distances a scout can close almost instantaneously.
Now, you might say, why would anyone use precision enhancers if everything is can be scanned regardless? Well, precision enhancers would still work to improve your passive scans at medium to long range, and can serve to give you an advance warning about danger heading your way. So, they'd still be just as useful.
On the other hand, what does it matter if your scans show you a scout that's about to remove your spleen when they are already within the very short scan range of the inmost circle? Well, it might not, in some cases. But I do think that it may give one a fighting chance, due to the split second of being able to start to react, turn, dodge, whatever when that red blip shows up on your radar instead of only after the scout in question is already happily running off with your kidneys in hand, on his way to find a black market trader for clone mercenary organs...
Now, ranges. I think the current base ranges for medium frames (and possibly heavies, however I am not so much concerned about them, as they do have their massive HP and insanely high dps as defences :P) need to be improved on. 3.something meter short range scans are meaningless, both in Rattati's system, and in my theoretical one. I propose assaults and logis both should have a BASE range somewhere around 20m (at the very least over 15m), just so their short scan radius reaches a useful distance... Of course scout base ranges could also be adjusted upwards to retain their superiority to medium frames in this aspect. Though I do also see that if we increase base ranges too much, range amplifier modules may become ridiculous at their current percentages, but they could be adjusted to work with longer base ranges. My aim with this is that a medium frame with max skills would have a passive short range scan of at least about 7-8m. Well within shotgun range, barely an eyeblink for a nova knifer to close in.
So, how does this help medium frame participation in EWAR? Well, I personally don't think medium frames can or should compete with scouts in stealth... Assaults can choose to dampen to try and hide themselves from active scanners/other mediums/heavies etc. But they don't need to reach the levels of dampening a scout can. But mediums should have a decent chance at detecting scouts, yes, even dampened ones. And the numbers we have seen really don't include a decent chance for that, 1 or 2 dampeners would be enough to competely hide a scout from any scans a medium frame is capable of. So, sacrificing slots for enhancers seems rather pointless. But if a medium frame can see a scout in their short range scans, the dynamic becomes less one-sided. Now everyone can choose to increase their effectiveness against stealthy players by increasing their scan range... as increased scan range would also slightly increase the radius of the short range scans.
Now, I happen to think that shared passive scans would break this system... But I also think that shared passive scans already break the game, a little. I would be happy to see them go, and make EWAR a little more interesting at the same time.
I know I'm not going into a lot of detail as far as numbers are concerned, and I don't have a spreadsheet to show my work, but I don't see the point for something that is entirely just a throw away idea :)
Well, anyway, essay over, my other 0.02isk, whatever. Tell me I'm an idiot.
I dig it. I'm into sharing passives, but I'm not scared of ewar OR infowar.
Umm...you're an idiot? XD
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Zaria Min Deir
TeamPlayers Negative-Feedback
876
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Posted - 2014.11.22 02:53:00 -
[210] - Quote
el OPERATOR wrote: Umm...you're an idiot? XD
Thank you
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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