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Thread Statistics | Show CCP posts - 13 post(s) |
![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
Immortal Guides
4860
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Posted - 2014.11.17 13:33:00 -
[1] - Quote
It is awesome that you made this work. It is a great improvement to the foundation of how scanning works.
I am sure this will be messy when released. We are bound to miss something in the planning and find something is completely OP or UP when this feature is released, but with a bit of iteration we will get it right. In the end this will be a major improvement in scanning and make DUST a better game.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
Immortal Guides
4862
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Posted - 2014.11.17 16:13:00 -
[2] - Quote
Evan Gotabor wrote:I donGÇÖt understand why the commando have less scanning ability than a sentinel. Not if we respect the logic -½-áless tank better scanning-áprecision-+.
I also have questions about EWAR, but itGÇÖs about vehicleGÇÖs active scanners. First, why isnGÇÖt it share to the whole team like the infantry active scanner ? Second, would it be possible to have the scanner precision getting better with the growing tiers (something like 40 STD - 35 ADV - 30 PRO).
The aim of those suggestions is not to replace the infantry AS (thatGÇÖs why IGÇÖm giving less precision at each tier), but to be both a complement and a must to have module for transport pilot (dropship). My guess is that if you have a mobile CRU and people are spawning in it to be dropped, they must be aware of what is waiting for them. I wonder if there is a way of sharing vehicle active Scans with Squad and non squad members who are in the vehicle?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
Immortal Guides
4862
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Posted - 2014.11.17 16:32:00 -
[3] - Quote
Spectral Clone wrote:Now you just need to apply racial variation in precision/range/dampening across all classes of suits. Then we will have an incredibly interesting meta.
Perhaps the commando suit should be a scanning platform to scan mediums and heavy suits?
Perhaps the assault should be a "scout hunter"-suit?
Perhaps scouts should be an "assault hunter" suit?
Perhaps heavies could dampen and use burst HMG to stealthgank?
Wow. So many ideas. So little time! I believe the high level meta was supposed to be:
Rock = Sentinel Paper = Scouts Scissors = Assault
But in the balance of things GÇ£ScissorsGÇ¥ has not been very effective at cutting paper for a while now. Recent Assault buffs have helped, but Assault donGÇÖt have any specific advantages over Scout right now, which is why you donGÇÖt see a lot of Assault in PC (based on what I have read, as I don't do PC).
I think giving Assaults the tools to be Scout Hunters is what is needed.
One idea is to give Assaults better Scan Precision but not the ability to share their passive scans on the Tac-Net. Of course I am not sure if this is technically possible.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
Immortal Guides
4862
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Posted - 2014.11.17 16:34:00 -
[4] - Quote
Jebus McKing wrote:I really like the differences in precision values and I think this has the potential to change things up quite a bit.
But I have the feeling that without base scan radius changes this new system, while looking really cool in regards to the db values, would not change gameplay too much.
At ranges of <10m you are almost in hand-to-hand combat range, and at these ranges you are probably dead before your better precision will help you.
So my proposal would be to make the short range modifier 30% and set base scan radius to 15m for all suits. This means that we'd end up at almost 10m short range scan radius if 1x amplifier is equipped. I definitely agree on changing base for all suits to 15m.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
Immortal Guides
4863
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Posted - 2014.11.17 17:50:00 -
[5] - Quote
iWanderer wrote:15m range base for assaults could work batter against scouts. 15m is the the new scout proposed medium range I am fine with that, actually. Scouts probably should have longer range, but Assaults definitely need more than 10m base range.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
Immortal Guides
4985
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Posted - 2014.11.20 18:50:00 -
[6] - Quote
This idea gained traction in another thread, so I am reposting here:
What if the directional Arrow only displayed on the inner 25% short range circle?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
Immortal Guides
4991
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Posted - 2014.11.20 19:18:00 -
[7] - Quote
Also, make the size of the Dot proportional to the Profile of the suit.
This would allow Assault suits to avoid Sentinels, or engage Sentinels in a more tactical manner.
It would also give Sentinels a reason to use Dampener Modules, to alter their signature on the Radar map to look like Assault suits.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
Immortal Guides Learning Alliance
5149
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Posted - 2014.11.27 16:07:00 -
[8] - Quote
Assault suits should have a long rang/low precision outer ring to detect undampened Sentinels. (15 to 20m.) Assault suits should have a mid-rang precision identical to what they have now. (10m to 15m) Assaults suits should have a high precision in the near circle to detect undamponed Scouts that get too close. (~10 m)
I also think that the size of the dot on the radar should be proportional to the profile of the suit detected.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
Immortal Guides Learning Alliance
5160
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Posted - 2014.11.27 18:32:00 -
[9] - Quote
Catgirl White Mage wrote:I feel the Long Range, Low Precision Circle is unneeded. It should be re-purposed as a second Close Range, High Precision Circle for enhanced granularity.
Normal zone, warm zone, hot zone. Generally, the warm zone should be 1/2 to 1 suit class better Precision, the hot zone 1 to 2 suit classes better precision, assuming undampened, equal skill. The hot zone should be relatively small, final warning radius. The warm zone is where most of the nuanced e-war and fitting choices would come into play.
A 20m base for all suits, which is still 30m with Level 5 Range Amp. Scouts can be longer range, but to be honest I don't really see the need. With the fact Range Enhancers and Range Amplification now give 'effective' Precision Scouts will have a bigger advantage granting detection to their allies than they did before.
The Long Range, Low Precision Circle is how you avoid walking in front of HMG's.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
Immortal Guides Learning Alliance
5165
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Posted - 2014.11.27 20:07:00 -
[10] - Quote
DarthPlagueis TheWise wrote:Can I get a TL;DR for this thread please? It's confusing the hell out of me. Are we going to have EWAR heavies now or something? Well, we might have Sentinels equipping dampeners so that they behave like medium frames on an Assault's radar, to keep from scarring the Assaults away...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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