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One Eyed King
Land of the BIind
5952
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Posted - 2014.11.18 21:49:00 -
[151] - Quote
Arkena Wyrnspire wrote: No. No, there isn't. Medframes are not even remotely close to competing in this environment.
That is like saying because scouts can't compete directly in HP that they are somehow broke and in need of fixing.
They are SUPPOSED to be EWAR kings, having sacrificed SIGNIFICANT HP in order to do so.
Fitting requirements are such that if they were to try and be unscannable (which would require active cloak for 3 out of the 4 scouts and thus negating any precision modules they use) they would essentially be sacrificing ALL TANKING ABILITY to do so!
Only the Gallente, who could get away without needing the proto cloak and all the fitting costs that entails could really make a go of it.
If you aren't willing to rework the HP discrepancies between suits, there is zero reason to significantly alter EWAR changes for scouts given that EWAR is to make up for their reduced HP.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Cat Merc
Onslaught Inc RISE of LEGION
13299
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Posted - 2014.11.18 22:00:00 -
[152] - Quote
One Eyed King wrote:Arkena Wyrnspire wrote: No. No, there isn't. Medframes are not even remotely close to competing in this environment.
That is like saying because scouts can't compete directly in HP that they are somehow broke and in need of fixing. They are SUPPOSED to be EWAR kings, having sacrificed SIGNIFICANT HP in order to do so. Fitting requirements are such that if they were to try and be unscannable (which would require active cloak for 3 out of the 4 scouts and thus negating any precision modules they use) they would essentially be sacrificing ALL TANKING ABILITY to do so! Only the Gallente, who could get away without needing the proto cloak and all the fitting costs that entails could really make a go of it. The rest, in order to use their precision, MUST remain uncloaked, and therefore scanable. If you aren't willing to rework the HP discrepancies between suits, there is zero reason to significantly alter EWAR changes for scouts given that EWAR is to make up for their reduced HP. Except you sacrifice 200HP, which isn't the same as ABSOLUTE superiority.
Not to mention you have increased speed and a smaller frame that negate that HP gap. Sure, Assaults have the advantage in 1v1 standing engagement, but when you start strafing, that HP gap turns to nothing.
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13ard
Red and Silver Hand Amarr Empire
4
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Posted - 2014.11.18 22:05:00 -
[153] - Quote
One Eyed King wrote: That is like saying because scouts can't compete directly in HP that they are somehow broke and in need of fixing.
They are SUPPOSED to be EWAR kings, having sacrificed SIGNIFICANT HP in order to do so.
Fitting requirements are such that if they were to try and be unscannable (which would require active cloak for 3 out of the 4 scouts and thus negating any precision modules they use) they would essentially be sacrificing ALL TANKING ABILITY to do so!
Only the Gallente, who could get away without needing the proto cloak and all the fitting costs that entails could really make a go of it.
If you aren't willing to rework the HP discrepancies between suits, there is zero reason to significantly alter EWAR changes for scouts given that EWAR is to make up for their reduced HP.
What a load of bologna
All scouts aside from cal can be 100% damped.
What happened in your scenario of 'low ehp', cloak, e-war gods?
We have what we have now. Where shotgun scouts > all except a blob of heavies.
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Haerr
Dead Man's Game RUST415
1952
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Posted - 2014.11.18 22:13:00 -
[154] - Quote
Scan Table - New_EWAR - this is the full table
Scan Table - New_EWAR_Slim - this is a slimmed down version that removes a lot of less interesting things and only cares about complex dampeners
Provided you use google docs and enable the script that comes with the table it will be updated, sorted, and coloured automatically. |
Vitantur Nothus
Nos Nothi
368
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Posted - 2014.11.18 22:20:00 -
[155] - Quote
13ard wrote: What a load of bologna
All scouts aside from cal can be 100% damped.
What happened in your scenario of 'low ehp', cloak, e-war gods?
We have what we have now. Where shotgun scouts > all except a blob of heavies.
Not sure how to parse this. To beat all scans, all Scouts except one have to run straight damps and a proto cloak. |
Militia Locus Grenade
Militia BPO's
45
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Posted - 2014.11.18 22:27:00 -
[156] - Quote
Vitantur Nothus wrote:13ard wrote: What a load of bologna
All scouts aside from cal can be 100% damped.
What happened in your scenario of 'low ehp', cloak, e-war gods?
We have what we have now. Where shotgun scouts > all except a blob of heavies.
Not sure how to parse this. To beat all scans, all Scouts except one have to run straight damps and a proto cloak.
to beat all scans everyone needs only 3 damps...where you get the idea they need 3 damps and a cloak is beyond me.
Straight damps? So amarr with 4 damps needs cloak as well?
Lulzy this thread is going places |
Vitantur Nothus
Nos Nothi
369
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Posted - 2014.11.18 22:29:00 -
[157] - Quote
Like I said, I don't understand what your buddy above meant by 100% damped.
To beat all scans (which includes GA Logi + Focused at 15dB), all Scouts excluding Gallente need to run straight damps and a proto cloak. To beat the best passives (AM Scout at 18dB), CA/MN Scouts need to run straight damps and AM Scout needs to run 3 damps. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
186
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Posted - 2014.11.18 22:32:00 -
[158] - Quote
Haerr wrote:Scan Table - New_EWAR - this is the full table
Scan Table - New_EWAR_Slim - this is a slimmed down version that removes a lot of less interesting things and only cares about complex dampenersProvided you use google docs and enable the script that comes with the table it will be updated, sorted, and coloured automatically.
The community cannot thank you enough for your efforts Haerr. Thank you. |
Apothecary Za'ki
Biomass Positive
1996
|
Posted - 2014.11.18 22:38:00 -
[159] - Quote
CCP Rattati wrote:Dear players, When we added the additional Vehicle Awareness Circle in 1.9, a new code logic was implemented that allowed different passive scan settings. After posting the EWAR ideas thread, the community proposed using these to mimic dynamic precision falloff. I had asked for the same thing in the past, and was told it was too difficult and number intensive to do. Well, the good news is, that we have managed to do exactly this in code. I have been pretty coy about it until we properly QA'd it, but today was a success of demonstrating dropsuits of various roles, and module combinations, moving in and out of these passive ranges, demonstrating fairly dynamic behavior. The system is fairly straightforward. We define the "absolute value" of each dropsuit's Passive Scan with Precision, Profile and Range. (We have this already defined) We define one smaller circle and another larger circle using a Range modifier. We then define the Precision within these two new circles, using a Precision modifier. Done. See this simplified picture: [img]http://puu.sh/cUhwi/f10bd82636.png[/img] We retain the current meta in the middle circle where everything is as it was. At other ranges, things are quite different. In theory, we have completely moved out of the GÇ£scanned versus not scannedGÇ¥ meta and into a much changed EWAR environment, where everyone and anyone can utilize any of the EWAR modules to some extent, further reinforcing the GÇ£waves of opportunityGÇ¥ game design principle. A Sentinel trading a few lows for a few meters of very strong Precision, an Assault using a Dampener or two to get into through long and even medium range, etc. You get the picture. Now for the numbers. We are in uncharted territory, if you will, the combinations of dropsuits and modules, who scans whom, how and when. I asked our resident EWAR expert, Haerr to setup a dynamic spreadsheet where the final numbers can be browsed, with the exact number of complex modules needed to evade scans at different scan radii. We donGÇÖt have those numbers nailed down yet, but we have the framework to discuss them here. In this spreadsheet we have some preliminary numbers to play with. Those can and will be changed. There may be other changes that are deemed necessary, such as Scout Skills (Amarr, Caldari, Gallente), Dropsuit Skills (all 3) or even Modules (looking at you mr. Amplifier). This is all, we believe, for the greater good of DUST 514. The CPM has called for it, the Community has called for it and CCP has wanted it for a long time. LetGÇÖs discuss calmly and have a bit of fun with this. ItGÇÖs not every day a big change like this can shake up the meta. an excelent proposal... just a shame you dropped the ball on Equipment :|
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Leither Yiltron
Molon Labe. General Tso's Alliance
997
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Posted - 2014.11.18 22:52:00 -
[160] - Quote
One Eyed King wrote:Arkena Wyrnspire wrote: No. No, there isn't. Medframes are not even remotely close to competing in this environment.
They are SUPPOSED to be EWAR kings, having sacrificed SIGNIFICANT HP in order to do so.
Dude, scouts get speed boosts and cloaks as well.
This preconception that scouts should easily be able to be invisible all the time at all ranges with zero drawbacks is absurd. Frankly I feel confident in saying that the game would be a lot more enjoyable if everyone passive scanned everyone else with 12-15m of each other.
I guess all the shotgunning has gone to some scouts players' heads. The class is stealthy so that you can use your stealth to get a tactical advantage before you engage, and so that you can be where your opponent is not. It's not so that you can sneak up to within 2 inches of someone, off them with a shotgun, and run away without their having a chance of spotting you. That's not gameplay, nor skill. If you can't use your invisibility on the map to get into a good position at 15m and then take advantage, then you probably just shouldn't be playing scout.
Should scouts have an EWAR advantage? I think that's fair. Should scouts be the only viable EWAR class (essentially what gets suggested over and over)? No. Should EWAR grant infinite invisibility? Also no.
Long term roadmap by Aeon Amadi
Have a pony
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Zatara Rought
Fatal Absolution General Tso's Alliance
4716
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Posted - 2014.11.18 22:52:00 -
[161] - Quote
13ard wrote:
What happened in your scenario of 'low ehp', cloak, e-war gods?
We have what we have now. Where shotgun scouts > all except a blob of heavies.
This can't really be overstated.
1.8 made it scout 514 unless you blob heavies. Assaults can get by in pubs but they are lol in a competitive environment when you aren't facing blueberries.
I couldn't agree more with that assessment.
Compare that to 1.7 where scouts did not have cloaks, the meta on precision (and mediums were participants in the e-war game) and more...and scouts in the competitive scene were VERY much viable and had a critical role.
The gal logi focused meta should replace the meta of focused scanners in 1.7
and it SHOULD take you three damps to get below it (or 2 complex and a basic or cloak IMO for gal)
because of the HUGE disadvantages a focused has.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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One Eyed King
Land of the BIind
5958
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Posted - 2014.11.18 22:56:00 -
[162] - Quote
Zatara Rought wrote:13ard wrote:
What happened in your scenario of 'low ehp', cloak, e-war gods?
We have what we have now. Where shotgun scouts > all except a blob of heavies.
This can't really be overstated. 1.8 made it scout 514 unless you blob heavies. Assaults can get by in pubs but they are lol in a competitive environment when you aren't facing blueberries. I couldn't agree more with that assessment. Compare that to 1.7 where scouts did not have cloaks, the meta on precision (and mediums were participants in the e-war game) and more...and scouts in the competitive scene were VERY much viable and had a critical role. The gal logi focused meta should replace the meta of focused scanners in 1.7 and it SHOULD take you three damps to get below it (or 2 complex and a basic or cloak IMO for gal) because of the HUGE disadvantages a focused has. I apologize in advance if you already answered these and I missed it.
1) What do the Amarr (Precision) and Caldari (Range) get for sacrificing their current roles?
2) What sacrifices will the Medium Frames make to get this new bonus?
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Vitantur Nothus
Nos Nothi
369
|
Posted - 2014.11.18 22:58:00 -
[163] - Quote
@ Zatara Rought Scouts post-1.8 were certainly overpowered. But what's your basis for claiming that pre-1.8 scouts were VERY much viable?
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Arkena Wyrnspire
Fatal Absolution
19175
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Posted - 2014.11.18 22:59:00 -
[164] - Quote
One Eyed King wrote:Arkena Wyrnspire wrote: No. No, there isn't. Medframes are not even remotely close to competing in this environment.
That is like saying because scouts can't compete directly in HP that they are somehow broke and in need of fixing. They are SUPPOSED to be EWAR kings, having sacrificed SIGNIFICANT HP in order to do so.
It was your own assertion that medframes could compete with EWAR, not mine. I haven't said a word about whether they should be able to or not - but your assertion that medframes can compete with scout EWAR is blatantly wrong.
Quote: Fitting requirements are such that if they were to try and be unscannable (which would require active cloak for 3 out of the 4 scouts and thus negating any precision modules they use) they would essentially be sacrificing ALL TANKING ABILITY to do so!
Only the Gallente, who could get away without needing the proto cloak and all the fitting costs that entails could really make a go of it. The rest, in order to use their precision, MUST remain uncloaked, and therefore scanable.
If you aren't willing to rework the HP discrepancies between suits, there is zero reason to significantly alter EWAR changes for scouts given that EWAR is to make up for their reduced HP.
Let's talk about those perceived HP discrepancies.
Our scanner will be an Amarr scout with two precision enhancers.
For this hypothetical scenario, we'll use a Galscout. Naturally, to evade our scanner, our Galscout will be fully dampened and equipped with a cloak. It only actually needs the cloak to evade short scans, but we'll just ignore that for now. This leaves the Galscout free to fit two complex plates and two complex extenders, leading to a total of approximately 700 EHP.
Our second victim will be, say, a Galassault. To avoid the Amarr scout scans it will use 5 dampeners. It won't actually avoid them even on long but let's just consider that a minor detail for now.
This enables it to fit three shield extenders, leading to a total of 750 HP.
Truly, a massive HP discrepancy and something crippling to the class. 50 HP is so massive we'll just ignore the smaller hitbox of the Galscout, the superior passive scans of the Galscout helping it with other threats, the fact that the Galassault still can't actually evade that scan, the quicker shield recovery of the Galscout, the better equipment flexibility should it choose to forgo the probably unnecessary cloak, etc etc. Also, the Amarr scout can happily tank up while running around with these scans.
Before you turn around in indignation again and claim that I am suggesting scouts should be terrible at EWAR or something, let me remind you what I am proving here. Here is a direct quote from you:
One Eyed King wrote: There is plenty of room for Medium Frames in the EWAR picture as it currently stands.
You are wrong.
Medium frames cannot compete with scout EWAR. Whether they should or not is irrelevant - stating that they presently can is simply untrue.
You have long since made your choice. What you make now is a mistake.
Currently challenging CCP Rattati for the queef
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Zatara Rought
Fatal Absolution General Tso's Alliance
4720
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Posted - 2014.11.18 23:07:00 -
[165] - Quote
Vitantur Nothus wrote:@ Zatara Rought Scouts post-1.8 are certainly overpowered. But what's your basis for claiming that pre-1.8 scouts were VERY much viable?
Without going into a much more detailed post...
Because in the most competitive PC matches...3-4 scouts were used on either side.
When team composition was being determined...where NOW the question is "do we have enough scouts and heavies?"
the question then was "do we have enough heavies?" "who we have enough logi's?" "do we have enough scouts?"
Scouts were an integral part of PC meta.
Now...they've been buffed to the point they are the only integral part of any PC team aside from heavies.
BTW FTFY
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4720
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Posted - 2014.11.18 23:13:00 -
[166] - Quote
One Eyed King wrote: I apologize in advance if you already answered these and I missed it.
1) What do the Amarr (Precision) and Caldari (Range) get for sacrificing their current roles?
2) What sacrifices will the Medium Frames make to get this new bonus?
Umm..
Great question.
Cal scout is very much welcome to retain the meta on range. but it's precision will be such that without mods it should only pick up heavies and all equips...barring investment into precision mods.
Amarr scout could retain it's bonus...simply moving the bar back (again on precision) would make it as competitive in the precision game as a 1 complex precision invested assault or logi (whichever one get's the best innate base precision)
So it would be covering a weakness and turning it into a mild strength...instead of it being the meta of passive scans.
As for mediums giving up stuff?
Logi's/Assaults in non lol blueberry environments are horrifically UP.
What did scouts give up in exchange for the cloak...an extra slot...and extra equip..after 1.7?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Leither Yiltron
Molon Labe. General Tso's Alliance
999
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Posted - 2014.11.18 23:19:00 -
[167] - Quote
Zatara Rought wrote:Vitantur Nothus wrote:@ Zatara Rought Scouts post-1.8 are certainly overpowered. But what's your basis for claiming that pre-1.8 scouts were VERY much viable?
Without going into a much more detailed post... Because in the most competitive PC matches...3-4 scouts were used on either side. When team composition was being determined...where NOW the question is "do we have enough scouts and heavies?" the question then was "do we have enough heavies?" "who we have enough logi's?" "do we have enough scouts?" Scouts were an integral part of PC meta. Now...they've been buffed to the point they are the only integral part of any PC team aside from heavies. BTW FTFY
I was the hipster scout-using FC before it was cool, so I can say the following with confidence. In a competitive environment the SPEED of the scout suit is a huge tactical advantage when applied appropriately. Scouts can quickly get into strange positions, place uplinks, and then vanish. They can get to that outside letter. And they can guard exterior letters pretty effective as well with modest EWAR bonuses, because they can hide 20+m away from an objective and then pop out of hiding when someone hacks it.
Most of this usage scenarios have vanished in the past year and half as these aspects of scout gameplay have been replaced with the rather bizarre mind set that scouts should be a combat-primary class, and should be able to get within sneezing distance of people without the slightest sign. The cloak has had something to do with this, but so have EWAR changes that almost completely obsoleted any scanning except scout passive scanning.
Long term roadmap by Aeon Amadi
Have a pony
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Cat Merc
Onslaught Inc RISE of LEGION
13301
|
Posted - 2014.11.18 23:33:00 -
[168] - Quote
Leither Yiltron wrote:Zatara Rought wrote:Vitantur Nothus wrote:@ Zatara Rought Scouts post-1.8 are certainly overpowered. But what's your basis for claiming that pre-1.8 scouts were VERY much viable?
Without going into a much more detailed post... Because in the most competitive PC matches...3-4 scouts were used on either side. When team composition was being determined...where NOW the question is "do we have enough scouts and heavies?" the question then was "do we have enough heavies?" "who we have enough logi's?" "do we have enough scouts?" Scouts were an integral part of PC meta. Now...they've been buffed to the point they are the only integral part of any PC team aside from heavies. BTW FTFY I was the hipster scout-using FC before it was cool, so I can say the following with confidence. In a competitive environment the SPEED of the scout suit is a huge tactical advantage when applied appropriately. Scouts can quickly get into strange positions, place uplinks, and then vanish. They can get to that outside letter. And they can guard exterior letters pretty effective as well with modest EWAR bonuses, because they can hide 20+m away from an objective and then pop out of hiding when someone hacks it. Most of this usage scenarios have vanished in the past year and half as these aspects of scout gameplay have been replaced with the rather bizarre mind set that scouts should be a combat-primary class, and should be able to get within sneezing distance of people without the slightest sign. The cloak has had something to do with this, but so have EWAR changes that almost completely obsoleted any scanning except scout passive scanning. Honestly, just removing cloaks would help balance so much.
Feline overlord of all humans - CAT MERC
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Zatara Rought
Fatal Absolution General Tso's Alliance
4721
|
Posted - 2014.11.18 23:39:00 -
[169] - Quote
Cat Merc wrote: Honestly, just removing cloaks would help balance so much.
I honestly don't think so.
And I don't want that to happen. The BEST part about cloaking is that it allows their users to actively influence their e-war.
We don't want scouts nerfed into oblivion (not that I think removing the cloak would) and we don't want to remove content.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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One Eyed King
Land of the BIind
5961
|
Posted - 2014.11.18 23:56:00 -
[170] - Quote
Zatara Rought wrote:One Eyed King wrote: I apologize in advance if you already answered these and I missed it.
1) What do the Amarr (Precision) and Caldari (Range) get for sacrificing their current roles?
2) What sacrifices will the Medium Frames make to get this new bonus?
Umm.. Great question. Cal scout is very much welcome to retain the meta on range. but it's precision will be such that without mods it should only pick up heavies and all equips...barring investment into precision mods. Amarr scout could retain it's bonus...simply moving the bar back (again on precision) would make it as competitive in the precision game as a 1 complex precision invested assault or logi (whichever one get's the best innate base precision) So it would be covering a weakness and turning it into a mild strength...instead of it being the meta of passive scans. As for mediums giving up stuff? Logi's/Assaults in non lol blueberry environments are horrifically UP. What did scouts give up in exchange for the cloak...an extra slot...and extra equip..after 1.7? Cal scout doesn't HAVE any bonus to precision. It gets the same as a Minja. It just has the ability to use 4 High Slots that the other suits don't posess.
Where would you move the bar back to? If they get to keep their bonus, and yet Medium frames can have superior precision, you simply make them Assault Lite. Given the high value of HP, and their having inferior HP to Assaults, what incentive would anyone have to use an Amarr scout?
I believe that the equipment changes mentioned will go a long way to making them the best support role again (without having to change EWAR meta).
Also, there is plenty of room to reduce scout regen, particularly with shields, and make sure that Assaults have superior regen. This would also be a buff to that need not nerf EWAR.
It s not that I think Medium frames are fine, its just that I don't believe changing EWAR roles to be an answer.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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One Eyed King
Land of the BIind
5961
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Posted - 2014.11.18 23:58:00 -
[171] - Quote
Zatara Rought wrote:Cat Merc wrote: Honestly, just removing cloaks would help balance so much.
I honestly don't think so. And I don't want that to happen. The BEST part about cloaking is that it allows their users to actively influence their e-war. We don't want scouts nerfed into oblivion (not that I think removing the cloak would) and we don't want to remove content. I personally don't care for where the cloak is right now.
As far as I am concerned, you can reduce the fitting costs on it such that everyone can fit it the same way a scout can.
Let them run around with it and see how over rated it is now.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Zatara Rought
Fatal Absolution General Tso's Alliance
4725
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Posted - 2014.11.19 00:00:00 -
[172] - Quote
post is having issues.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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One Eyed King
Land of the BIind
5961
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Posted - 2014.11.19 00:04:00 -
[173] - Quote
There was an issue with parsing this post's BBCode
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14786
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Posted - 2014.11.19 00:06:00 -
[174] - Quote
Zatara Rought wrote:Cat Merc wrote: Honestly, just removing cloaks would help balance so much.
I honestly don't think so. And I don't want that to happen. The BEST part about cloaking is that it allows their users to actively influence their e-war. We don't want scouts nerfed into oblivion (not that I think removing the cloak would) and we don't want to remove content.
Has incentivising the Cloak as a Tactical tool as opposed to a Short Range Weapons Delivery System been discussed.
Things like for example
-Reducing mobility while cloaked? - Stationary Cloaking only? -Perhaps not even a Visual cloak but an EWAR clock that knocks your scan profile off of the map.
I only suggest it, admittedly knowing little about scouts, so that the cloak remains as a useful and thematic tool for the role while impressing on scouts its importance/usefulness without conveying too many benefits.
I mean it is one of the (essentially speaking) only class specific modules in the game right now.
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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One Eyed King
Land of the BIind
5961
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Posted - 2014.11.19 00:10:00 -
[175] - Quote
There was an issue with parsing this post's BBCode
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
|
Zatara Rought
Fatal Absolution General Tso's Alliance
4727
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Posted - 2014.11.19 00:14:00 -
[176] - Quote
True Adamance wrote:Zatara Rought wrote:Cat Merc wrote: Honestly, just removing cloaks would help balance so much.
I honestly don't think so. And I don't want that to happen. The BEST part about cloaking is that it allows their users to actively influence their e-war. We don't want scouts nerfed into oblivion (not that I think removing the cloak would) and we don't want to remove content. Has incentivising the Cloak as a Tactical tool as opposed to a Short Range Weapons Delivery System been discussed. Things like for example -Reducing mobility while cloaked? - Stationary Cloaking only? -Perhaps not even a Visual cloak but an EWAR clock that knocks your scan profile off of the map. I only suggest it, admittedly knowing little about scouts, so that the cloak remains as a useful and thematic tool for the role while impressing on scouts its importance/usefulness without conveying too many benefits. I mean it is one of the (essentially speaking) only class specific modules in the game right now.
Personally I'd prefer to give the cloak back it's 90 second duration at proto and make it so that the current visual effect obtained from standing still was consistent the entire time even when sprinting...but in exchange you needed to wait 2-3 seconds after decloaking (fix firing from cloak and the currently messed up decloak sound delay) and a delay to recloak of like 5 seconds after firing or other 'offensive' actions.
So the cloak is intended for recon and insertion.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Vitantur Nothus
Nos Nothi
382
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Posted - 2014.11.19 00:18:00 -
[177] - Quote
True Adamance wrote: More cloak nerfs
Problem: 600+ HP "Assault Lite" Scouts are OP.
Complaint: Assault Lite are out-assaulting Assault.
Solution: Nerf cloak and remove Scout scans.
Outcome: Problem Scouts are unaffected; all other Scouts are rendered less effective. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14791
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Posted - 2014.11.19 00:20:00 -
[178] - Quote
Zatara Rought wrote:True Adamance wrote:Zatara Rought wrote:Cat Merc wrote: Honestly, just removing cloaks would help balance so much.
I honestly don't think so. And I don't want that to happen. The BEST part about cloaking is that it allows their users to actively influence their e-war. We don't want scouts nerfed into oblivion (not that I think removing the cloak would) and we don't want to remove content. Has incentivising the Cloak as a Tactical tool as opposed to a Short Range Weapons Delivery System been discussed. Things like for example -Reducing mobility while cloaked? - Stationary Cloaking only? -Perhaps not even a Visual cloak but an EWAR clock that knocks your scan profile off of the map. I only suggest it, admittedly knowing little about scouts, so that the cloak remains as a useful and thematic tool for the role while impressing on scouts its importance/usefulness without conveying too many benefits. I mean it is one of the (essentially speaking) only class specific modules in the game right now. Personally I'd prefer to give the cloak back it's 90 second duration at proto and make it so that the current visual effect obtained from standing still was consistent the entire time even when sprinting...but in exchange you needed to wait 2-3 seconds after decloaking (fix firing from cloak and the currently messed up decloak sound delay) and a delay to recloak of like 5 seconds after firing or other 'offensive' actions. So the cloak is intended for recon and insertion. Consequently the opposite could be done in say 10-15 second visual cloak pulses, with X second down time with the idea to move from cover to cover rather than move across open steppes.
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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Zatara Rought
Fatal Absolution General Tso's Alliance
4727
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Posted - 2014.11.19 00:23:00 -
[179] - Quote
Vitantur Nothus wrote:True Adamance wrote: More cloak nerfs
Problem: 600+ HP "Assault Lite" Scouts are OP. Complaint: Assault Lite are out-assaulting Assault. Solution: Nerf cloak and remove Scout scans. Outcome: Problem Scouts are unaffected; all other Scouts are rendered less effective.
See...this is where you're missing the point..
It's not 600 ehp tanky scouts owning everything in PC as the number 2 infantry killer behind HMG.
It's invisible shotgun scouts....with minimal mod tank ehp.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Vitantur Nothus
Nos Nothi
385
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Posted - 2014.11.19 00:28:00 -
[180] - Quote
Zatara Rought wrote:Vitantur Nothus wrote:True Adamance wrote: More cloak nerfs
Problem: 600+ HP "Assault Lite" Scouts are OP. Complaint: Assault Lite are out-assaulting Assault. Solution: Nerf cloak and remove Scout scans. Outcome: Problem Scouts are unaffected; all other Scouts are rendered less effective. See...this is where you're missing the point.. It's not 600 ehp tanky scouts owning everything in PC as the number 2 infantry killer behind HMG. It's invisible shotgun scouts....with minimal mod tank ehp.
The only minimal HP Shotgun Scouts I've seen in PC are the ones I've OHK'd. The very best Shotgun Scouts I've seen in PC (Marauder, Roner, Fusion) all stacked plates. I personally prefer a Gal w/2 damps, 2 plates and 2 extenders, and that's way more than "minimal HP" in my book. All anecdotal, I know.
So is the quote above based upon actual data, or is it based on your personal observation/expectation/etc?
My point is, adding drawbacks to HP modules would shake the very foundation of the PC shotgun scout. By my math, at least. Nerfing my passive scans or cloak, on the other hand, would have no affect whatsover on my SG fits. That'd only slam my non-combat-oriented Amarr Scout loadouts. |
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