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Thread Statistics | Show CCP posts - 13 post(s) |
Jebus McKing
Tribal Ground Forces
990
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Posted - 2014.11.17 11:04:00 -
[1] - Quote
I really like the differences in precision values and I think this has the potential to change things up quite a bit.
But I have the feeling that without base scan radius changes this new system, while looking really cool in regards to the db values, would not change gameplay too much.
At ranges of <10m you are almost in hand-to-hand combat range, and at these ranges you are probably dead before your better precision will help you.
So my proposal would be to make the short range modifier 30% and set base scan radius to 15m for all suits. This means that we'd end up at almost 10m short range scan radius if 1x amplifier is equipped.
Assault / Logi / Scout / Sentinel // @JebusMcKing
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Jebus McKing
Tribal Ground Forces
990
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Posted - 2014.11.17 11:17:00 -
[2] - Quote
iKILLu osborne wrote:+1, this would really give medium suits a chance.
It has also been brought to my attention that scouts (gal included) are no longer unscannable, that a gal logi with the proper skill lvl and equipment can see it all, if this is true tyvm. I would like a conformation before I skill into it if you don't mind rattati Gal/Cal scouts need 2x complex damps + active proto cloak field (3x if no cloak) to become truely unscannable. This is how it works right now and this won't change.
Assault / Logi / Scout / Sentinel // @JebusMcKing
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Jebus McKing
Tribal Ground Forces
990
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Posted - 2014.11.17 11:34:00 -
[3] - Quote
WeapondigitX V7 wrote:Cat Merc wrote:As a sidenote, didn't you say that Assault Profile will be reduced to 45dB?
It says 50dB base, and which is the current number, but the Logi range isn't the current range? With dampening skills at 5 your assault scan profile is 45. not 50. In that other EWAR thread the proposal was to change the base profile of Assaults to 45db.
This and the base scanrange changes still need to happen IMO.
Assault / Logi / Scout / Sentinel // @JebusMcKing
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Jebus McKing
Tribal Ground Forces
994
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Posted - 2014.11.17 14:12:00 -
[4] - Quote
CCP Rattati wrote:It can be quite frustrating to try and start a dialogue about the changes, and the majority of replies is: "wtf, so this is going to happen, that's terrible because I heard these numbers were, like, set in stone" "I have great ideas but noone listens so I am not going to post them" or "I thought we were also doing this other thing" Why not just post "I think we should do this because then this will be balanced" or "I see you posted these preliminary numbers and I think this would be a better set of numbers" Just sayin' I'm sorry that you are disappoint. I did my very best. Please, stop shouting.
*lies down, tries not to cry, cries a lot*
Assault / Logi / Scout / Sentinel // @JebusMcKing
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Jebus McKing
Jebus Hates Scans
1136
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Posted - 2014.12.01 13:58:00 -
[5] - Quote
The sheer horror of the thought that my 3x dampened Assault will still be picked up over 30m+ by a Logi with only 2x precision makes me want to puke.
You have been scanned
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Jebus McKing
Jebus Hates Scans
1138
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Posted - 2014.12.01 14:24:00 -
[6] - Quote
This whole discussion seems to be centered around the misconception that you HAVE TO SEE SCOUTS ON YOUR RADAR to counter them.
If scouts can't see you either the fights are much more balanced.
I don't have a definate answer, but buffing scans over and over doesn't really seem to be it either.
Maybe we should rather talk about buffing damps instead.
Instead of restoring balance by making everyone see everyone, why don't we restore balance by making everyone blind?
Let getting scanned be the penalty for those who want to stack HP, not the natural state of everything but scouts.
You have been scanned
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Jebus McKing
Jebus Hates Scans
1141
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Posted - 2014.12.01 16:02:00 -
[7] - Quote
How about we give precision mods a penalty to range instead? This way you'd have to choose between good scans or good range without having to screw around with CAL/AM scout bonuses or having to make range amps high slot modules.
(Damps could also give a penalty to precision, just saying... )
Zaria Min Deir wrote:So, a scout shouldn't have to specialize in stealth to avoid a highly specialised scanning fit? You think it would be reasonable for any scout to only have to use 1 dampener to avoid any and all scans, even your proposed 'offender', the logi with 8 module slots dedicated to scanning? So, 5 Heavies can each stack 1500HP and still get the same scanning advantage as that one Logi in their squad, right? Sounds totally balanced to me.
As long as passive scans are shared, dampening has to be WAY MORE effective than scans. And if we did not have shared passives, damps would still need to be better than precision mods because of the nature of the advantage they give.
You have been scanned
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Jebus McKing
Jebus Hates Scans
1141
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Posted - 2014.12.01 16:09:00 -
[8] - Quote
Ghost Kaisar wrote:CCP Rattati wrote:Vitantur Nothus wrote:Two complex damps and a proto cloak:on should enable all Scouts to beat all passive scans and all active scans excluding GA Logi + Focused. Focused Scanner cool down and scan duration should be improved.
As far as passives are concerned, Scouts should hunt Scouts and MedFrames hunt MedFrames. All passive, at short range as well? If you don't move Range amps to highs, then yes. Otherwise, people will just slap on two range amps and laugh as you try to be sneaky within 20m of them. I'm kinda worried about moving range amps to high slots because of the CAL scout. With 2x amps it already has a range of 90m.
Any suggestions`?
EDIT: Precision penalty to range amps? or Range penalty to precision mods?
You have been scanned
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Jebus McKing
Jebus Hates Scans
1143
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Posted - 2014.12.01 18:27:00 -
[9] - Quote
CCP Rattati wrote:Amps decrease Precision Precision reduces range
Both increase Profile
Let's not go too far with that.
I think precision decreasing range is good enough. We can make it so that a range amp counters the penalty of a precision mod, but if we do both the modules will nullify eachother, which would be slightly weird, even I have to admit that.
High precision scans with a high range are easily countered by using dampeners. So I don't really see the necessity to penalize range amps as well.
I don't really think we have to mess with the profiles here. Range amps already use the same slots as dampeners so you'll have to choose between the two anyway. And I'm not sure if it would cause too much trouble if you combined low precision with low profile, but also with a terrible range.
You have been scanned
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Jebus McKing
Jebus Hates Scans
1146
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Posted - 2014.12.01 21:39:00 -
[10] - Quote
CCP Rattati wrote:Amps decrease Precision Precision reduces range
Both increase Profile
Can't we just move range amps to high slots?
Precision mods can still have their profile penalty if you insist.
You have been scanned
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