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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
81
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Posted - 2014.11.17 15:38:00 -
[1] - Quote
i like the general design though based on the precision values of the various suits, i think more than 10% differentiation between levels is needed if the numbers remain at 25% and 75% and 100% for the various levels of range. like 80% 100% 125% or something because as it stands even with a range amp an assault is having a scout be at 5m before they are in the "close" circle, and with only a 10% reduction in precision that likely won't help them spot said scout with their base precision of 45 to their 31.5, as you'd get to 40.5.
so then lets assume the assault is running a range enhancer AND a precision enhancer. now they can still not see the scout, but even though they have 0 e war mods. (and this is in the close circle mind you)
just seems scouts still have too much a super advantage when they fit one damp, and the assault would need 3+ slots to see them ever even in their close circle of 5m at that point, 3.75 w/o the range amp (still solid SG range though)
just my thoughts :)
personally i think the range amp should be more usable on suits other than scouts, because as it is it is pretty sadly unerperforming unless you are running 2+ complex |
matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
82
|
Posted - 2014.11.17 18:42:00 -
[2] - Quote
ran some numbers via the sheet,
assault range -> 15 assault profile -> 45 assault precision -> 45 logi profile -> 45 logi precision ->40 commando precision ->50
and 75% precision at 25% range, 100% precision at 75% range 125% precision at 100% range seems to work very nicely
if a medium fits NO ew and a scout fits NO ew the scout pops up on close, but if the scout fits a damp he is pretty far ahead, but a medium with 2 precision mods can spot him still on close
seems a decent trade off
also the medium - medium play looks ok, heavies don't work as well but seems workable as well, i like the curves really, in terms of it's hard for any suit to fit enough mods they are ALWAYS invisible, or ALWAYS see everyone
http://goo.gl/JNGFOJ
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matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
82
|
Posted - 2014.11.17 19:06:00 -
[3] - Quote
Terry Webber wrote:Shouldn't the chances of being detected increase the closer you get instead of the opposite? It seems to me that the picture and spreadsheet have the wrong stats.
the probability of detect does go up.
precision going down implies better detection of the enemy if their profile is static. :P |
matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
83
|
Posted - 2014.11.17 19:30:00 -
[4] - Quote
Terry Webber wrote:matsumoto yuichi san wrote:Terry Webber wrote:Shouldn't the chances of being detected increase the closer you get instead of the opposite? It seems to me that the picture and spreadsheet have the wrong stats. the probability of detect does go up. precision going down implies better detection of the enemy if their profile is static. :P So precision is actually stronger in close range where the number is low and weaker at long range where the number is high? Also how does the precision vs. dampening mechanic work exactly? I'm sort of unclear on that.
yes
the math is if precision <= profile you are detected
so lower profile than precision invisible, lower precision than profile detected.
damps thus lower profile making you harder to detect. |
matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
83
|
Posted - 2014.11.17 21:15:00 -
[5] - Quote
I am sad literally no one had any comments for or against my proposed numbers, does that mean everyone thinks they are good since there was no flaming ? :P |
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