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Thread Statistics | Show CCP posts - 13 post(s) |
iWanderer
PT-BR
11
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Posted - 2014.11.22 08:45:00 -
[211] - Quote
Zaria Min Deir wrote:
...So, how does this help medium frame participation in EWAR? Well, I personally don't think medium frames can or should compete with scouts in stealth... Assaults can choose to dampen to try and hide themselves from active scanners/other mediums/heavies etc. But they don't need to reach the levels of dampening a scout can. But mediums should have a decent chance at detecting scouts, yes, even dampened ones. And the numbers we have seen really don't include a decent chance for that, 1 or 2 dampeners would be enough to competely hide a scout from any scans a medium frame is capable of. So, sacrificing slots for enhancers seems rather pointless. But if a medium frame can see a scout in their short range scans, the dynamic becomes less one-sided. Now everyone can choose to increase their effectiveness against stealthy players by increasing their scan range... as increased scan range would also slightly increase the radius of the short range scans.
You shoukd see my proposal: https://forums.dust514.com/default.aspx?g=warning&l=https%3a%2f%2fdrive.google.com%2ffile%2fd%2f0ByLpG42z7QGHZHlUa3BhRW5IV3c%2fview%3fusp%3dsharing&domain=google.com
and see if the ranges are what you were saying. As to the rest, you are to focused on range and precision and forget damps. And also remember slot configuration. Take the opposites, Caldari, lots of high slots means precision mods for all suits and the scouts have the range. Gallente, low slots, lots of damps and range if needed, scout have a precision bonus because of a few high slots The other two are in between. See the sheet and think on it.
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Zaria Min Deir
TeamPlayers Negative-Feedback
876
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Posted - 2014.11.22 11:54:00 -
[212] - Quote
iWanderer wrote:Zaria Min Deir wrote:
...So, how does this help medium frame participation in EWAR? Well, I personally don't think medium frames can or should compete with scouts in stealth... Assaults can choose to dampen to try and hide themselves from active scanners/other mediums/heavies etc. But they don't need to reach the levels of dampening a scout can. But mediums should have a decent chance at detecting scouts, yes, even dampened ones. And the numbers we have seen really don't include a decent chance for that, 1 or 2 dampeners would be enough to competely hide a scout from any scans a medium frame is capable of. So, sacrificing slots for enhancers seems rather pointless. But if a medium frame can see a scout in their short range scans, the dynamic becomes less one-sided. Now everyone can choose to increase their effectiveness against stealthy players by increasing their scan range... as increased scan range would also slightly increase the radius of the short range scans.
You shoukd see my proposal: https://forums.dust514.com/default.aspx?g=warning&l=https%3a%2f%2fdrive.google.com%2ffile%2fd%2f0ByLpG42z7QGHZHlUa3BhRW5IV3c%2fview%3fusp%3dsharing&domain=google.comand see if the ranges are what you were saying. As to the rest, you are to focused on range and precision and forget damps. And also remember slot configuration. Take the opposites, Caldari, lots of high slots means precision mods for all suits and the scouts have the range. Gallente, low slots, lots of damps and range if needed, scout have a precision bonus because of a few high slots The other two are in between. See the sheet and think on it. I think you maybe missed the point a little, I was purely talking about changes that would give medium frames a chance at EWAR, my post had nothing to do with balancing the scout class internally. And I stated that dampening, in my opinion, is not a specialty in which mediums can or should compete with scouts.
The ranges I proposed were very conservative to start with, the ones in the spreadsheet Cat Merc posted are closer to what I really had in mind, though I think he balances the effect of longer base ranges by reducing the skill bonus instead of toning down the range amplifier module bonus.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Zatara Rought
Fatal Absolution General Tso's Alliance
4846
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Posted - 2014.11.22 21:52:00 -
[213] - Quote
Piercing Serenity wrote:I completely agree with Fox's statement.
Zatara previously mentioned that, among other reasons, he liked the cloak because it gave players an active means of changing their scan profile. I believe that Fox's change would be the next best thing for other suits, allowing them to dynamically (On a suit-to-suit basis) change their scan profile.
However, I do think that one addition needs to be made: We should have combat actions like shooting and sprinting increase your scanning profile and dot size, and passive actions like crouching or standing still decrease your scanning profile and dot size.
I like the idea of a Heavy deceiving other players into thinking it is a medium suit by wearing dampeners. However, I would also like an Assault to deceive other players into thinking it was a heavy because it did actions to enlarge its dot size
I have already broached this with CCP when this idea was presented. This was my first thought as well.
The more ways you provide players to actively influence their profile, the better.
But this only plays a factor if ultra passive scans are nerfed to have smaller ranges...or shared passive scanning killed.
I have recently come to the knowledge what killing shared passive would be in terms of dev time...and am reconciled it's just NOT worth the time investment atm.
Founder & CEO Fatal Absolution
Skype: Zatara.Rought Twitter: @ZataraRought
Strive. No mattter what
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Zatara Rought
Fatal Absolution General Tso's Alliance
4846
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Posted - 2014.11.22 21:53:00 -
[214] - Quote
Vitantur Nothus wrote:Fox Gaden wrote:This idea gained traction in another thread, so I am reposting here:
What if the directional Arrow only displayed on the inner 25% short range circle? 100% in favor.
Also 100% in favor.
Founder & CEO Fatal Absolution
Skype: Zatara.Rought Twitter: @ZataraRought
Strive. No mattter what
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Zatara Rought
Fatal Absolution General Tso's Alliance
4846
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Posted - 2014.11.22 21:55:00 -
[215] - Quote
I still am very much in love with Cet Mercs brilliant work here:
https://docs.google.com/spreadsheets/d/1DrCb0IiA3G3MjjnObKURzEQBl46sfzbtIOKN_4iJWdM/edit#gid=0
Founder & CEO Fatal Absolution
Skype: Zatara.Rought Twitter: @ZataraRought
Strive. No mattter what
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iWanderer
PT-BR
11
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Posted - 2014.11.23 14:40:00 -
[216] - Quote
[quote=Zatara Rought]I still am very much in love with Cet Mercs brilliant work here:
https://docs.google.com/spreadsheets/d/1DrCb0IiA3G3MjjnObKURzEQBl46sfzbtIOKN_4iJWdM/edit#gid=0[/quote
I admit its interresting. Ive put the values in Haerrs sheet. There are problems, for example the pro max GalLogi sees all and thats not right for scouts. It should at least have a contestant in the same range. Thats why I use Haerrs, it covers all the possibilities.
Here is Cat Mercs values in the sheet:
https://drive.google.com/file/d/0ByLpG42z7QGHRFNvTmtTbFRRYmM/view?usp=sharing
Later I-¦ll post a tweaked version.
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Cat Merc
Onslaught Inc RISE of LEGION
13354
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Posted - 2014.11.23 22:13:00 -
[217] - Quote
It sees all but 4x dampened Gallente Scout.
This is a very specialized and unwieldy piece of equipment (Focused scanner), put on a suit that has no other reason to exist. If you don't use a scanner, you might as well use a different Logi suit.
Hence it's fitting that getting under it is extremely hard.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
13354
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Posted - 2014.11.23 22:14:00 -
[218] - Quote
Zatara Rought wrote: Cet Mercs brilliant work here
Zatara Rought wrote: Cet Merc
Cet Merc, pls
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Monkey MAC
Rough Riders..
3554
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Posted - 2014.11.24 11:31:00 -
[219] - Quote
Personally I think the scouts are still to hard to detect.
Even if I put 4 enhancers on an Assault a Scout only needs 1 dampener to avoid me at all ranges. 4 enhancers?
Not forgetting the cloak also gives a dampening bonus. If anything I think you need to up the variation in Scanning differences.
Personally I think it should be the following
A Sentinel can catch a Commando at Medium range A Sentinel can catch a Logisitcs at Short range A Sentinel can catch an Assault at Short range, by using 1 enhancer (no dampeners) A sentinel can catch a Scout at Short range, by using 2 enhancers (no dampeners)
A Commando can catch a Sentinel at Long range A Commando can catch a Logistics at Medium range A Commando can catch an Assault at Short range A Commando can catch a Scout at Short ramge by using 1 enhancer
A Logistics can catch a Sentinel at Long range A Logistics can catch a Commando at Medium range A Logistics can catch an Assault at Medium range A Logistics can catch a Scout at Short range by using 1 enhancer
An Assault can catch a Sentinel at Long range An Assault can catch a Commando at Long range An Assault can catch a Logistics at Medium range An Assault can catch a Scout at Short range
A Scout can catch a Sentinel/Commando at Long range A Scout can catch a Assault/Logistics at Medium range
Each dampener will move you 1 detection range further away. Each Enhancer will move your opponents 1 detection range closer.
As such most players will want to equip 2 dampeners to their suits. With those prioritising eHP taking 1 and those prioritising stealth taking 3. In addition you can add hybrid armour modules that act as plating and a dampener at rate of 60% eHP of standard plates and 50% of standard dampener bonus.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3554
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Posted - 2014.11.24 11:35:00 -
[220] - Quote
Zatara Rought wrote:Vitantur Nothus wrote:Fox Gaden wrote:This idea gained traction in another thread, so I am reposting here:
What if the directional Arrow only displayed on the inner 25% short range circle? 100% in favor. Also 100% in favor.
Seconded!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
203
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Posted - 2014.11.24 19:12:00 -
[221] - Quote
CCP Rattati wrote:...removed but wonderful words...
I just want to insert into the discussion that if any suit is allowed to be 100% undetectable it will continue to result in shotgun abuse that makes the game incredibly unfun and makes assault and commando suits completely useless in highly competitive environments.
A scout or logi (or assault or commando?) fitted out with detection gear should be able to see any unit within its closest precision circle, and that range needs to extend out far enough to realistically see and react to a shotgunner before they are a free kill.
Also I think active scanners need to use precision enhancers to gain some of their precision, its silly that a single equipment slot can counter multiple modules/equipment slots stacking together. |
Zatara Rought
Fatal Absolution General Tso's Alliance
4879
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Posted - 2014.11.25 04:13:00 -
[222] - Quote
Cat Merc wrote:It sees all but 4x dampened Gallente Scout. This is a very specialized and unwieldy piece of equipment (Focused scanner), put on a suit that has no other reason to exist. If you don't use a scanner, you might as well use a different Logi suit. Hence it's fitting that getting under it is extremely hard.
I also think for example that just because the gal scout is the only scout that could avoid such scans in the sheet does not mean that this won't further be influenced (hopefully) by other actions that scouts could take to reduce profile further...ex crouching.
I'm not sure how I feel about it honestly. I agree the focused scanner on the gal logi suit...while being 14 PG...that's 5 seconds or so on 1/8 of the radius of the map. With the long cooldown time
Even with 4 you can't keep "perma scans up" and even if you could keeping them up would be limited...again..by the 1/8th of the map you can see with the 45 degrees the focused covers.
If it did prove to be OP i'd reduced it so that the min and amarr could be unscannable with 3 damps + proto cloak.
But the focused does little beyond "keep the enemy honest" in it's current iteration.
Founder & CEO Fatal Absolution
Skype: Zatara.Rought Twitter: @ZataraRought
Strive. No mattter what
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One Eyed King
Land of the BIind
6155
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Posted - 2014.11.25 05:05:00 -
[223] - Quote
Zatara Rought wrote:Cat Merc wrote:It sees all but 4x dampened Gallente Scout. This is a very specialized and unwieldy piece of equipment (Focused scanner), put on a suit that has no other reason to exist. If you don't use a scanner, you might as well use a different Logi suit. Hence it's fitting that getting under it is extremely hard. I also think for example that just because the gal scout is the only scout that could avoid such scans in the sheet does not mean that this won't further be influenced (hopefully) by other actions that scouts could take to reduce profile further...ex crouching. I'm not sure how I feel about it honestly. I agree the focused scanner on the gal logi suit...while being 14 PG...that's 5 seconds or so on 1/8 of the radius of the map. With the long cooldown time Even with 4 you can't keep "perma scans up" and even if you could keeping them up would be limited...again..by the 1/8th of the map you can see with the 45 degrees the focused covers. If it did prove to be OP i'd reduced it so that the min and amarr could be unscannable with 3 damps + proto cloak. But the focused does little beyond "keep the enemy honest" in it's current iteration. The problem with this is the same problem with many of the other nerfs.
The Gal scout IS the problem. It is the OP suit. Not the Amarr or the Minja. The Cal has it's own separate issues.
These kind of changes only increase imbalance by making Gal scouts the most viable.
In what way will you ensure that these changes will actually nerf what the problem is without further eroding, and once again dismissing, the group of people dedicated to those roles?
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Cat Merc
Onslaught Inc RISE of LEGION
13387
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Posted - 2014.11.25 06:01:00 -
[224] - Quote
One Eyed King wrote:Zatara Rought wrote:Cat Merc wrote:It sees all but 4x dampened Gallente Scout. This is a very specialized and unwieldy piece of equipment (Focused scanner), put on a suit that has no other reason to exist. If you don't use a scanner, you might as well use a different Logi suit. Hence it's fitting that getting under it is extremely hard. I also think for example that just because the gal scout is the only scout that could avoid such scans in the sheet does not mean that this won't further be influenced (hopefully) by other actions that scouts could take to reduce profile further...ex crouching. I'm not sure how I feel about it honestly. I agree the focused scanner on the gal logi suit...while being 14 PG...that's 5 seconds or so on 1/8 of the radius of the map. With the long cooldown time Even with 4 you can't keep "perma scans up" and even if you could keeping them up would be limited...again..by the 1/8th of the map you can see with the 45 degrees the focused covers. If it did prove to be OP i'd reduced it so that the min and amarr could be unscannable with 3 damps + proto cloak. But the focused does little beyond "keep the enemy honest" in it's current iteration. The problem with this is the same problem with many of the other nerfs. The Gal scout IS the problem. It is the OP suit. Not the Amarr or the Minja. The Cal has it's own separate issues. These kind of changes only increase imbalance by making Gal scouts the most viable. In what way will you ensure that these changes will actually nerf what the problem is without further eroding, and once again dismissing, the group of people dedicated to those roles? So umm, since the Gal Scout can avoid a highly specialized scan that happens every 40 or so seconds, and even then it needs to have all of its low slots fitted with dampeners, it means it's OP? What about the Cal Scout in my design being practically a walking radar with a max range of 150 meters? Mind you, the Amarr Scout can detect the Gal Scout within its short range scanners with two precision enhancers.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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iWanderer
PT-BR
11
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Posted - 2014.11.25 15:15:00 -
[225] - Quote
Cat Merc wrote:So umm, since the Gal Scout can avoid a highly specialized scan that happens every 40 or so seconds, and even then it needs to have all of its low slots fitted with dampeners, it means it's OP? What about the Cal Scout in my design being practically a walking radar with a max range of 150 meters? Mind you, the Amarr Scout can detect the Gal Scout within its short range scanners with two precision enhancers.
Heys guys. I-¦m still tweaking Cat Mercs sheet values and had to try something out because as you could see assaults and heavys had no chance in that last sheet (example, sentinel would need 2 complex damps to evade another sentinel...) Since all bonuses are percentage based, I had to use a dampening and precision scale from 1 to 200. I still have problems with the Gal Logi, its bonus needs to be scrapped and the precision values, per suit and scanner, have to be fixed or else it doesn-¦t fit well in the scale. Beacause of so many variables, I favor scrapping the cloak bonus.
I can already say the result for mediums and heavys and provisional amarr/min scout values look like this: To not be seen on TACNET: Sentinel needs 1B damp versus Commando in short range Commando needs 1B damp versus Sentinel in short range (this could be tweaked so not so)
Comm/Sent needs 1C damp versus assault in short range Comm/Sent needs 1B damp versus assault in medium range
Comm/Sent needs 1C+E damp versus Cal/Min Scout in short range Comm/Sent needs 1C damp versus Cal/Min Scout in medium range
Comm/Sent needs 3C damp versus Gal Scout in short range Comm/Sent needs 2C damp versus Gal Scout in medium range Comm/Sent needs 1C damp versus Gal Scout in long range
Comm/Sent needs 2C damp versus 2 complex precision assault in medium range
Assault needs 1E damp against another assault in short range. In Medium nothing is needed Assault needs nothing against comm/sent with 1 complex precision in medium range Assault needs 1C damp against Cal/Min Scout in short range and 1E in medium Assault needs 1C damp against Gal Scout in medium range, 1E in long. 2C in short range Assault needs 1C+E damp against 2 complex precision assault Assault needs 2C damp or more against 2 complex precisions Logi Assault needs 2C+B damp against Amarr Scout in medium range, 1C in long range Assault needs 1C+E against Cal/Min Scout in medium range, 2C+1B in short range
A/M Scout needs 1B damp against assault in short range, nothing in medium A/M Scout needs 1E damp against Comm/Sent in short range
These are "sort of values" because of the cloak. Post the new sheet later.
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iWanderer
PT-BR
11
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Posted - 2014.11.25 16:36:00 -
[226] - Quote
The rest for now: A/M Scout needs 1C damp against Cal/Min Scout in short range, 1B in medium A/M Scout needs 1C damp against Assualt and Logi in short range, 1E in medium A/M Scout needs 1C+1E damp against Cal/Min Scout with 1C in short range, 1C in medium, 1E in long A/M Scout needs 3C damp against Gal Scout with 1C in short range, 1C in medium, 1E in long A/M Scout needs 2C+E damp against Assault with 3C in short range, 1C+E in medium, 1C in long A/M Scout needs 3C damp against Cal Scout with 2C in short range, 2C in medium, 1C in long A/M Scout cannot evade Gal Scout with 2C in short range, needs 3C+1B in medium, 2C in long
C/G Scout needs 1B damp against comm/sent with 1C in the short range, nothing in medium C/G Scout needs 1E damp against cal/min scout short range, nothing in medium C/G Scout needs 1B damp against comm/sent with 1C in the short range, nothing in medium C/G Scout needs 1C damp against comm/sent with 2C in the short range, needs 1B in medium, nothing in long C/G Scout needs 1C+1B damp against Gal Scout in short, needs 1C/E in medium, 1B in long range C/G Scout needs 1C+1E damp against 2C assault in the short range, needs 1C in medium, 1B in long C/G Scout needs 2C damp against Amarr Scout in short range, needs 1C in medium, needs 1E/B in the long range C/G Scout needs 2C+1E damp against Cal/Min Scout with 2C in short range, needs 1C+1E in medium, 1C in the long range C/G Scout needs 3C+1B damp against Cal/Min Scout with 3C in short range, needs 2C+1B in medium, 1C in the long range C/G Scout needs 3C+1B damp against Cal/Min Scout with 3C in short range, needs 2C+1B in medium, 1C in the long range C/G Scout needs 4C damp against Amarr Scout with 1C in short range, needs 2C+1E in medium, 1C+1E in the long range C/G Scout needs 4C damp against Gal Scout with 2C in short range, needs 2C+1E in medium, needs 1C+1E in the long range C/G Scout needs 4C damp against Cal Scout with 4C in short range, needs 2C+1E in medium, needs 1C+1E in the long range C/G Scout has no defense against Amarr Scout with 2C in short range, needs 4C in medium, needs 2C+1E in the long range
...sigh....
I-¦ve decided to post two sheets later. They will be the same, only difference is one will not have cloak dampening. This is for two reasons: haven-¦t really decided on the cloak bonus and the general principle of dampening between suits is better to understand with no bonus applied. |
Cat Merc
Onslaught Inc RISE of LEGION
13389
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Posted - 2014.11.25 18:15:00 -
[227] - Quote
iWanderer wrote:Cat Merc wrote:So umm, since the Gal Scout can avoid a highly specialized scan that happens every 40 or so seconds, and even then it needs to have all of its low slots fitted with dampeners, it means it's OP? What about the Cal Scout in my design being practically a walking radar with a max range of 150 meters? Mind you, the Amarr Scout can detect the Gal Scout within its short range scanners with two precision enhancers. Heys guys. I-¦m still tweaking Cat Mercs sheet values and had to try something out because as you could see assaults and heavys had no chance in that last sheet (example, sentinel would need 2 complex damps to evade another sentinel...) Since all bonuses are percentage based, I had to use a dampening and precision scale from 1 to 200. I still have problems with the Gal Logi, its bonus needs to be scrapped and the precision values, per suit and scanner, have to be fixed or else it doesn-¦t fit well in the scale. Beacause of so many variables, I favor scrapping the cloak bonus. I can already say the result for mediums and heavys and provisional amarr/min scout values look like this: To not be seen on TACNET: Sentinel needs 1B damp versus Commando in short range Commando needs 1B damp versus Sentinel in short range (this could be tweaked so not so) Comm/Sent needs 1C damp versus assault in short range Comm/Sent needs 1B damp versus assault in medium range Comm/Sent needs 1C+E damp versus Cal/Min Scout in short range Comm/Sent needs 1C damp versus Cal/Min Scout in medium range Comm/Sent needs 3C damp versus Gal Scout in short range Comm/Sent needs 2C damp versus Gal Scout in medium range Comm/Sent needs 1C damp versus Gal Scout in long range Comm/Sent needs 2C damp versus 2 complex precision assault in medium range Assault needs 1E damp against another assault in short range. In Medium nothing is needed Assault needs nothing against comm/sent with 1 complex precision in medium range Assault needs 1C damp against Cal/Min Scout in short range and 1E in medium Assault needs 1C damp against Gal Scout in medium range, 1E in long. 2C in short range Assault needs 1C+E damp against 2 complex precision assault Assault needs 2C damp or more against 2 complex precisions Logi Assault needs 2C+B damp against Amarr Scout in medium range, 1C in long range Assault needs 1C+E against Cal/Min Scout in medium range, 2C+1B in short range A/M Scout needs 1B damp against assault in short range, nothing in medium A/M Scout needs 1E damp against Comm/Sent in short range These are "sort of values" because of the cloak. Post the new sheet later. When did you last get my numbers? Because I have updated them quite actively over the last couple of days.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Nocturnal Soul
Primordial Threat
4655
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Posted - 2014.11.25 18:27:00 -
[228] - Quote
Hey is it possible to code passive scans into pulses?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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xAckie
Ghost. Mob
468
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Posted - 2014.11.25 18:31:00 -
[229] - Quote
personally, I dont think you should be equating logi precision with assault damps. Logis need to try harder an extra module if you must. They have scanners if they want.
Scanning should be left to scouts.
Would it be possible to add that different modules have different signature profiles which would increase a suits profile? So a bare bones scout is undetectable but start stacking armour/ shield modules and you will be picked up? |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
213
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Posted - 2014.11.25 21:48:00 -
[230] - Quote
I would like to suggest bumping up the difference between concentric circles from 10% to 15%:
115% (inner) 100% (middle) 85% (base)
Let's give people really good eyes in there very immediate area and make things at a distance a little bit more vague.
Thoughts? |
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iWanderer
PT-BR
11
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Posted - 2014.11.25 23:02:00 -
[231] - Quote
Cat Merc wrote: When did you last get my numbers? Because I have updated them quite actively over the last couple of days.
As far as the Gal Logi, it's a very precise scan that happens once every 40 seconds and lasts 5 seconds. If it wasn't EXTREMELY hard to avoid, it would be useless. Simple as that.
Honestly, dont remember, but you quoted me today so I thinks its those: https://forums.dust514.com/default.aspx?g=posts&m=2479307#post2479307
Your Values: https://forums.dust514.com/default.aspx?g=warning&l=https%3a%2f%2fdrive.google.com%2ffile%2fd%2f0ByLpG42z7QGHRFNvTmtTbFRRYmM%2fview%3fusp%3dsharing&domain=google.com
Were a bit to agressive and hard for assaults and heavys, and I think the intended is the inverse. If these are not your latest, then I missed something along the way...
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iWanderer
PT-BR
11
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Posted - 2014.11.25 23:07:00 -
[232] - Quote
Ok, new sheets and again trying for the best balance.
There are two sheets, cloak bonus and no cloak bonus:
Cloak Bonus:
https://drive.google.com/file/d/0ByLpG42z7QGHbDh5ZzVpLWNid2M/view?usp=sharing
No-Cloak Bonus, easiear to understand the intended overall balance:
https://drive.google.com/file/d/0ByLpG42z7QGHa0lIWUIySWNlU2s/view?usp=sharing
And, that-¦s all folks... |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
562
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Posted - 2014.11.26 23:56:00 -
[233] - Quote
The OP's sheet base ranges need to be increased. Detection that isn't within effective warning timing does nothing.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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GLOBAL fils'de RAGE
Consolidated Dust
56
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Posted - 2014.11.27 06:40:00 -
[234] - Quote
A piece of equipment that boosts whatever ewar mods in your kits, like the scouts cloake, but incompatible with the cloake. heavies have no equipment. scouts have a choice-cloake or no? assaults can give up tank and burn through the fog of war, at least between recharge cycles.
10 meters with or without high latency is not enough "time". |
Cat Merc
Onslaught Inc RISE of LEGION
13421
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Posted - 2014.11.27 08:48:00 -
[235] - Quote
How are they aggressive? Two dampeners put you under the strongest scout long range and medium range scanning, it's only once you enter short range where it becomes a headache to try and get under the scans.
Heavies aren't exactly supposed to be highly competitive in EWAR. They have massive advantages offset by being slow, blind and easily detected. They will be slightly less so with these changes, but they'll still be all three.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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iWanderer
PT-BR
12
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Posted - 2014.11.27 11:41:00 -
[236] - Quote
Cat Merc wrote:How are they aggressive? Two dampeners put you under the strongest scout long range and medium range scanning, it's only once you enter short range where it becomes a headache to try and get under the scans. Heavies aren't exactly supposed to be highly competitive in EWAR. They have massive advantages offset by being slow, blind and easily detected. They will be slightly less so with these changes, but they'll still be all three.
Cat Merc, Your short range dampening is to weak, you need a lot of damps up close, and you medium and long range is to strong. Examples: - A heavy versus heavy should only need 1C or 1E to make a difference in short range. In medium range 1E and 1B in long range, because then whats the point of a heavy trading hp for ewar with so few slots. - A heavy in you sheet cannot hide from a Cal ou Min scout in short range, thats shotgun madness - An assault needs 4C damps to hide from a CalScout with 1C in short range. Thats too many low slots ocupied versus a Scout with a lot of high slots. On top of that a CalScout with a lot of shields for example. - The Logis don-¦t fare to well in your sheet, since they have less hp and less weopons in some cases, that should have either a lot more natural dampening ou a little more precision. Another bad case in the sheet, a Logi with 1C versus a Logi with 5C in short range and 1C+1B in medium range. Its to up close - An A/M Scout needs 2C+1E against a Logi in the short range and only 1B in medium. The natural dampening is to high in the short range and to low in the medium range. - An Gal/Cal Scout needs 1C+1B against a Gal Scout in the short range and then nothing in the medium range. You also need nothing against a CalScout in the medium range.
These are just examples. In Sum, the short is to weakly dampened and the medium and long rang to heavy dampened with you values
That-¦s what I tried to change in my proposals, trying to balance everything again that-¦s just my way of seeing things. The ideal would probably a 3 system approach, 1 ewar system between heavys versus assaults and another system for assaults and scouts and the last heavys versus scouts....what a ridiculous idea I just had... |
Fox Gaden
Immortal Guides Learning Alliance
5149
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Posted - 2014.11.27 16:07:00 -
[237] - Quote
Assault suits should have a long rang/low precision outer ring to detect undampened Sentinels. (15 to 20m.) Assault suits should have a mid-rang precision identical to what they have now. (10m to 15m) Assaults suits should have a high precision in the near circle to detect undamponed Scouts that get too close. (~10 m)
I also think that the size of the dot on the radar should be proportional to the profile of the suit detected.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Catgirl White Mage
Nekomimi Paradise
19
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Posted - 2014.11.27 17:02:00 -
[238] - Quote
I feel the Long Range, Low Precision Circle is unneeded. It should be re-purposed as a second Close Range, High Precision Circle for enhanced granularity.
Normal zone, warm zone, hot zone. Generally, the warm zone should be 1/2 to 1 suit class better Precision, the hot zone 1 to 2 suit classes better precision, assuming undampened, equal skill. The hot zone should be relatively small, final warning radius. The warm zone is where most of the nuanced e-war and fitting choices would come into play.
A 20m base for all suits, which is still 30m with Level 5 Range Amp. Scouts can be longer range, but to be honest I don't really see the need. With the fact Range Enhancers and Range Amplification now give 'effective' Precision Scouts will have a bigger advantage granting detection to their allies than they did before.
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iWanderer
PT-BR
12
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Posted - 2014.11.27 17:07:00 -
[239] - Quote
Fox Gaden wrote:Assault suits should have a long rang/low precision outer ring to detect undampened Sentinels. (15 to 20m.) Assault suits should have a mid-rang precision identical to what they have now. (10m to 15m) Assaults suits should have a high precision in the near circle to detect undamponed Scouts that get too close. (~10 m) ...
Got me thinking... |
iWanderer
PT-BR
12
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Posted - 2014.11.27 18:03:00 -
[240] - Quote
iWanderer wrote:Fox Gaden wrote:Assault suits should have a long rang/low precision outer ring to detect undampened Sentinels. (15 to 20m.) Assault suits should have a mid-rang precision identical to what they have now. (10m to 15m) Assaults suits should have a high precision in the near circle to detect undamponed Scouts that get too close. (~10 m) ...
Got me thinking...
And did something incredibly stupid... I gave scouts the worst dampening and precision, and heavys the best precision and dampening. It-¦s crazy I know, and just for fun, some examples: Starting from the top: - Cal/Min scout with nothing cannot evade anything, except Amarr/Min Scout with 1 damp in short range - Gal Scout with nothing - Amarr/Min needs 1E damp in short range, nothing in medium. Assault needs 1B in short range. Heavys don-¦t need anywhing to evade. - Assault with 1C precision: GalScout with 1C+1B damp in short range, 1E damp in medium range, nothing in long. Assault 1C+1E damps in short range, 1C damp in medium, 1B damp in long. Sentinel with 1C damp in short range, 1B damp in medium, nothing in long range - Assault with 2C precision: Gal/Cal Scout 2C+1E damps in short range, 1C+1E in medium range, 1C in long range. Assault 2C+1B damp to evade in short range, 1C+1E in medium range, 1C in long range. Sentinel 2C damps in short range, 1C in medium range, 1E in long range. - To evade CalScout with 4C precision: Gal/Cal Scout 2C+1E damps in short range, 1C+1E damps in medium, 1C damp in long range. Assault 2C+E damps in short range, 1C+1E damps in medium range, 1C damp in long range. Sentinel 2C damp in short range 1E in medium and long range.
I-¦ll post this "inverted ewar philosophy" later at night.
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