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Thread Statistics | Show CCP posts - 13 post(s) |
RedPencil
Abandoned Privilege Top Men.
150
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Posted - 2014.12.01 09:12:00 -
[271] - Quote
CCP Rattati wrote:So, in short, Minmatar Scouts need some buff?
With the "Shoot while cloaked" bug fix, nothing is stopping us from making the Cloak better and less tiered and Active, instead of the overly passive system.
It says very clearly that "no changes" are being made to the Scouts attributes, and will be addressed with well thought out efficacy changes plus learnings from this first iteration.
So you mean let min suffer for month then we will do something with it. Please, Min scout don't need buff, but we want you not to make it even worse.
BTW, Do u know that when cloaked switch weapon than sprint, the put-down delay cancel uncloak.
Beware Paper cut M[;..;]M
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
719
|
Posted - 2014.12.01 09:21:00 -
[272] - Quote
Cat Merc wrote:I would still prefer if Logis got the better precision while scouts got the better range. Cuz, ya know, scouts, scouting, recon.
Logis are likely to stay with a squad, hence they provide an invaluable short range umbrella for the squad, increasing their support role.
What are cloaks for then if not for scouting? |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
719
|
Posted - 2014.12.01 09:55:00 -
[273] - Quote
CCP Rattati wrote:Cat Merc wrote:CCP Rattati wrote: To allow counterplay - precision modules give an equal penalty to profile
This is where I have issue with the whole thing. Scanning is still a far more powerful thing than dampening, since scanning not only reveals everyone around you, but also relays it to the squad, while dampening only hides a single unit. This is to make sure that the scanner is always visible. The hunter becomes the hunted. Take him down and blind the opponent.
It's a nice idea but in practice it doesn't work that way. What happens when a whole team is scanning or dampened? It's not going to matter which one is scanning if they are all scanning.
And also, because scans are still binary, someone wins. Either there will be a case where you can scan everything or you can hide from everything. If either is true, then we still have the current situation where whole teams can run scans and you can't hide, or they run damps and you can't see them.
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iWanderer
PT-BR
12
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Posted - 2014.12.01 10:38:00 -
[274] - Quote
Just put these new values into Haerr-¦s sheet, and since that is the best way I think to compare and can notice a few things just to get a general notion:
- A standard scanner can only see non level 5 skill players and heavys in short range - A proto scanner can now only see a scout in short range and medium/heavy in short and medium range. - Assault cannot damp against another assault with 3 precisions - Sentinel/Commando need 3 to 4 complex damps versus Cal Scout in short range, and 1C+1B in medium - Heavys continue out of ewar. Heavy versus CalScout with no precisions mods, needs 4C damps in short and 1B in long range. This goes for the same against an assault with 1 precison mod. - Scout are going to need always 1 to 2 complex mods against a 1 or 2 precisions on medium assault in the short range, and 1B to 2C in the medium range.
In sum, it-¦s looking good. It is in between my proposed values and Cat Mercs values.
Notice: The scanners now become quite useless or in other terms, class restrictive to GalLogis. And to be worth it has to be a GalLogi 5, with protoscanner. This I think is unfair, because all Logi classes get wp for there SP and ISK investment with hives, uplinks, repairtool and GalLogi nothing when out of a squad. But I leave this issue for another time.
P.S - Did not notice the precison mod penalty...and that-¦s not reflected in the presented values... |
Francois Sanchez
Prima Gallicus
168
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Posted - 2014.12.01 10:52:00 -
[275] - Quote
The commando reduced sig profile is an excellent idea at the beginning, but as you're giving an extra precison to sentinel, it becomes useless. All the suits in the game (outside another commando ) will still be able to detect them.
I also see the come back of the most catastrophic thing that has ever happened to this game, the Cal and Amarr scout can have an unavoidable scan of 30 meters for every suits but Gal and Amarr scouts. Btw, the gal scout will also have access to a crazy scan, that can be avoided by fully damped scout but it's still too good.
And as usual the screwed one is the Min scout. Can't get close to knife people or hack an objective, the two things the Minja was good at. |
iWanderer
PT-BR
12
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Posted - 2014.12.01 11:51:00 -
[276] - Quote
Francois Sanchez wrote:...
I also see the come back of the most catastrophic thing that has ever happened to this game, the Cal and Amarr scout can have an unavoidable scan of 30 meters for every suits but Gal and Amarr scouts. Btw, the gal scout will also have access to a crazy scan, that can be avoided by fully damped scout but it's still too good.
...
True
The only one suit able to see a CalScout in long range is the Amarr with 2 complex precisons. And even that is avoidable with 1B damp. A CalScout can even evade a CalScout with 4C precision mod. The only thing I cannot contemplate is the damp penalty to using a precison mod. And I-¦ll even guess that this penalty when applied looks like my proposed values...just a guess...
I just cannot understand how is it possible to calculate values without comparing them to other suits...
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iWanderer
PT-BR
12
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Posted - 2014.12.01 12:01:00 -
[277] - Quote
Had just another crazy idea. If in the future as proposed, the range mods change to high slots, a Proto CalScout: Sees all, sees everywhere and still haves slots do damp...I present the new mobile scanner: A CalScout tied as a backpack to a heavy and you get a 360-¦ clone mobile scanner... |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
721
|
Posted - 2014.12.01 12:04:00 -
[278] - Quote
DeathwindRising wrote:one thing id like to see on the topic of passive scan is to make them work no matter what.
to do this we would make it so that anyone that comes within scan range immediate starts being "scanned". but this would take time, instead of being instant like it is currently.
this changes how scan precision and profile works.
the lower your profile, the longer it takes for you to be scanned.
the lower your precision, the faster you scan enemies within your scan range.
the way it all works is that we would use the precision number and count down one dB per second until it reaches and matches an enemy scan profile, at which point the target is scanned and shows up.
so for example:
enemy enters your scan range.
your suit starts scanning for his location.
you suits scan precision is 45 dB, and then enemy has a scan profile of 36 dB
45 - 36 = 9
so it would take 9 seconds after they enter your scan range before they show up. i think we should increase base scan precision so we start with a minimum scan time of 60 seconds. then we could reduce the time by using precision mods, or increase it by using dampeners.
the benefit of this way of passive scans is that everyone would be able to use them, but the difference would be in speed or how fast you can scan.
if an enemy moved into your scan range, but moved outside of your range before you scanned them then you wouldnt scan them obviously.
cloaks would keep you from being scanned, until you dropped your cloak. then you would start to get scanned. but if your profile is low enough you could recharge your cloak and turn it on again before you got scanned.
this way is much more dynamic and exciting than the current system.
does this not solve literally every flaw of the current system? |
Haerr
Edimmu Warfighters Gallente Federation
2086
|
Posted - 2014.12.01 12:11:00 -
[279] - Quote
CCP Rattati wrote:Design Principles Max prior range should be the same, reducing Amplier module Max prior range should be the same, reducing Amplifier skill
For later discussion Range Amps to High Can you put the updated numbers for the Range Amplification skill and the Range Amplifier modules in your spread sheet so that we can see them?
I really do believe that moving Range Amplifiers to high slots is something that cannot wait, as it is an important measure to prevent Short Range Passive Scans from becoming to good.
The proposed numbers have been put into the spreadsheets, here are the links.
Scan Table - Base_New_EWAR
Scan Table - Base_New_EWAR_Slim
fighter jets
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Haerr
Edimmu Warfighters Gallente Federation
2086
|
Posted - 2014.12.01 12:19:00 -
[280] - Quote
CCP Rattati wrote:Cat Merc wrote:CCP Rattati wrote: To allow counterplay - precision modules give an equal penalty to profile
This is where I have issue with the whole thing. Scanning is still a far more powerful thing than dampening, since scanning not only reveals everyone around you, but also relays it to the squad, while dampening only hides a single unit. This is to make sure that the scanner is always visible. The hunter becomes the hunted. Take him down and blind the opponent. Don't forget to bleed out the body since passive scans stay active while your bleed out timer is ticking!
fighter jets
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iWanderer
PT-BR
13
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Posted - 2014.12.01 12:36:00 -
[281] - Quote
Haerr wrote:CCP Rattati wrote:Design Principles Max prior range should be the same, reducing Amplier module Max prior range should be the same, reducing Amplifier skill
For later discussion Range Amps to High Can you put the updated numbers for the Range Amplification skill and the Range Amplifier modules in your spread sheet so that we can see them? I really do believe that moving Range Amplifiers to high slots is something that cannot wait, as it is an important measure to prevent Short Range Passive Scans from becoming to good.
The proposed numbers have been put into the spreadsheets, here are the links. Scan Table - Base_New_EWARScan Table - Base_New_EWAR_SlimEdit: As Rattati mentioned Active Scanners have not been changed, which means that they only have 1 Scan Precision value... so the Short and Long Range Scans for Active Scanners that are in the Scan Table will not exist in game.
Hey Haerr, just to check, these links are old, right? The slim is not the same as the complete sheet.
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Haerr
Edimmu Warfighters Gallente Federation
2086
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Posted - 2014.12.01 12:43:00 -
[282] - Quote
The slim only uses Complex Profile Dampeners and ignores Basic and Enhanced Profile Dampeners, which is why it looks slightly different.
Edit: And yes it is the same links as before, only with the numbers in the input sheet changed to match the latest propsed numbers by CCP Rattati.
fighter jets
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Cass Caul
1778
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Posted - 2014.12.01 13:08:00 -
[283] - Quote
CCP Rattati wrote:Cass Caul wrote:CCP Rattati wrote: Scouts are now only unscannable in Medium and Long Range
Let me stop you here. This is by far the most destructive thing you could possible do to the Scout Role. You're honestly making the Minmatar Scout unplayable in competitive levels. This will completely invalidate a Nova Knife user. There is no way a suit with under 400HP is going to make it within the 34m radius a Caldari Scout has with 15 dB precision or the 14dB precision of an Amarr Scout at 34m. Congrats. If you're goal was to remove the Minmtar Scout form play you did it. Congrats. If you're goal was to recreate the Caldari Scout's role of sitting in a corner to provide Omniscient Scans again you've succeeded. Did you not see any of the posts by dedicated Minmtar Scouts in how much they were affected by the change to the cloak? Because Nova Knives in the Sidearm Slot has increased in difficulty by magnitudes. Though I suppose we can thank Zatara for pushing the concept of "Scouts need to dedicate 4 low slots to use stealth" into the field. Yep. Bravo. I'm done. Someone let me know if Scouts are ever allowed to play instead of being better suited to being AFK while the rest of the team fights it out. So, in short, Minmatar Scouts need some buff? With the "Shoot while cloaked" bug fix, nothing is stopping us from making the Cloak better and less tiered and Active, instead of the overly passive system. It says very clearly that "no changes" are being made to the Scouts attributes, and will be addressed with well thought out efficacy changes plus learnings from this first iteration.
I'm saying that as long as Scouts don't have a ROLE bonus, instead of a Racial one, there will always be an imbalance in Scout distribution because the one that takes the fewest low slots, the slots that compete with modules such as kinetic catalyzers and codebreakers, that one will always be the best choice.
Seeing as one of the four scouts only have 2 low slots, that means Profile Dampeners need a 10% per level efficacy bonus and an active cloak, something that shouldn't be a choice as to whether a player wants to use it.
If you don't change base stats, like you just said, then the Caldari Scout can already get to the same level of precision as the Focused Active Scanner again.
With those proposed numbers there are 3 different ways to get a suit to Gallente Logistics' Focused Scanner's Precision with a range of 33-43m. If you take awaay the Caldari Scout's affinity for scan range, you can reduce that to 2 but there's no way people won't min-max scanning.
People abhor having to match skill vs skill when it comes to situational awareness, why should they have to look anywhere other than the corner of their screen to know where someone is?!
If Dampeners were to reduce range like precision increases profile, instead of forcing the cloak down everyone's throat that wants to play the EWAR game.
The game is still all about absolutes. How often, honestly, are people killed outside 40m? Can you get that number? Can you see each by game mode? If a Logistics suit can get Precision to a point where the majority of suits can't avoid it and get range matching or exceeding the average kill range then how is this any more fluid?
Hyper-vigilant Precision. So what if Precision adds to Profile? Someone else is just going to run that high precision build to see everyone around them anyway.
@ little sammy: You're right. total misinformation. https://forums.dust514.com/default.aspx?g=posts&m=2173587#post2173587 On the precipice of alpha "The bonus's need to be 1 module difference, not 2, speaking of the cal and gal scout bonuses at the high end scanning." https://forums.dust514.com/default.aspx?g=posts&m=2176785#post2176785 Gal Scout discussion thread, "This aside from making min scouts unscannable with 3 complex damps is the way to go. " https://forums.dust514.com/default.aspx?g=posts&m=2176876#post2176876 "thus 3 damps by amarr and 3 damps (but perhaps a basic instead of the complex) by a gal are required to get under the min/maxing of a gal logi focused scanner. " https://forums.dust514.com/default.aspx?g=posts&m=2177170#post2177170 All you've done since is say how it's unfair how Detection doesn't overcome dampening. Has something changed during your tenure on the CPM? No, it hasn't.
Total misinformation.
P.S. It takes like all of 5 minutes to search the entirety of a post you want to find. There's nothing special or time consuming about it.
I also love seeing al the "Focused Scanner has high fitting cost," in posts in this thread. For reference, dampening below it takes anywhere form 149 CPU and 18PG comprised of 2 low slots and an Equipment slot vs 1 EQ slot and only 29CPU and 14PG. Or for Min and Amarr it takes another 33 CPU and another low slot.
Focused scanners have such a high fitting cost... |
Jebus McKing
Jebus Hates Scans
1136
|
Posted - 2014.12.01 13:58:00 -
[284] - Quote
The sheer horror of the thought that my 3x dampened Assault will still be picked up over 30m+ by a Logi with only 2x precision makes me want to puke.
You have been scanned
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CCP Rattati
C C P C C P Alliance
12512
|
Posted - 2014.12.01 14:05:00 -
[285] - Quote
Cass Caul wrote:CCP Rattati wrote:Cass Caul wrote:CCP Rattati wrote: Scouts are now only unscannable in Medium and Long Range
Let me stop you here. This is by far the most destructive thing you could possible do to the Scout Role. You're honestly making the Minmatar Scout unplayable in competitive levels. This will completely invalidate a Nova Knife user. There is no way a suit with under 400HP is going to make it within the 34m radius a Caldari Scout has with 15 dB precision or the 14dB precision of an Amarr Scout at 34m. Congrats. If you're goal was to remove the Minmtar Scout form play you did it. Congrats. If you're goal was to recreate the Caldari Scout's role of sitting in a corner to provide Omniscient Scans again you've succeeded. Did you not see any of the posts by dedicated Minmtar Scouts in how much they were affected by the change to the cloak? Because Nova Knives in the Sidearm Slot has increased in difficulty by magnitudes. Though I suppose we can thank Zatara for pushing the concept of "Scouts need to dedicate 4 low slots to use stealth" into the field. Yep. Bravo. I'm done. Someone let me know if Scouts are ever allowed to play instead of being better suited to being AFK while the rest of the team fights it out. So, in short, Minmatar Scouts need some buff? With the "Shoot while cloaked" bug fix, nothing is stopping us from making the Cloak better and less tiered and Active, instead of the overly passive system. It says very clearly that "no changes" are being made to the Scouts attributes, and will be addressed with well thought out efficacy changes plus learnings from this first iteration. I'm saying that as long as Scouts don't have a ROLE bonus, instead of a Racial one, there will always be an imbalance in Scout distribution because the one that takes the fewest low slots, the slots that compete with modules such as kinetic catalyzers and codebreakers, that one will always be the best choice. Seeing as one of the four scouts only have 2 low slots, that means Profile Dampeners need a 10% per level efficacy bonus and an active cloak, something that shouldn't be a choice as to whether a player wants to use it. If you don't change base stats, like you just said, then the Caldari Scout can already get to the same level of precision as the Focused Active Scanner again. With those proposed numbers there are 3 different ways to get a suit to Gallente Logistics' Focused Scanner's Precision with a range of 33-43m. If you take awaay the Caldari Scout's affinity for scan range, you can reduce that to 2 but there's no way people won't min-max scanning. People abhor having to match skill vs skill when it comes to situational awareness, why should they have to look anywhere other than the corner of their screen to know where someone is?! If Dampeners were to reduce range like precision increases profile, instead of forcing the cloak down everyone's throat that wants to play the EWAR game. The game is still all about absolutes. How often, honestly, are people killed outside 40m? Can you get that number? Can you see each by game mode? If a Logistics suit can get Precision to a point where the majority of suits can't avoid it and get range matching or exceeding the average kill range then how is this any more fluid? Hyper-vigilant Precision. So what if Precision adds to Profile? Someone else is just going to run that high precision build to see everyone around them anyway.
@ little sammy: You're right. total misinformation. https://forums.dust514.com/default.aspx?g=posts&m=2173587#post2173587On the precipice of alpha "The bonus's need to be 1 module difference, not 2, speaking of the cal and gal scout bonuses at the high end scanning." https://forums.dust514.com/default.aspx?g=posts&m=2176785#post2176785Gal Scout discussion thread, "This aside from making min scouts unscannable with 3 complex damps is the way to go. " https://forums.dust514.com/default.aspx?g=posts&m=2176876#post2176876"thus 3 damps by amarr and 3 damps (but perhaps a basic instead of the complex) by a gal are required to get under the min/maxing of a gal logi focused scanner. " https://forums.dust514.com/default.aspx?g=posts&m=2177170#post2177170All you've done since is say how it's unfair how Detection doesn't overcome dampening. Has something changed during your tenure on the CPM? No, it hasn't. Total misinformation. P.S. It takes like all of 5 minutes to search the entirety of a post you want to find. There's nothing special or time consuming about it.
I also love seeing al the "Focused Scanner has high fitting cost," in posts in this thread. For reference, dampening below it takes anywhere form 149 CPU and 18PG comprised of 2 low slots and an Equipment slot vs 1 EQ slot and only 29CPU and 14PG. Or for Min and Amarr it takes another 33 CPU and another low slot. Focused scanners have such a high fitting cost...
OK, just give us the actual numbers and tweaks necessary.
You say, a few things
1) Cloak, can that be used to help the minmatar scout? 2) Should we reduce the Caldari and Amarr bonuses immediately and fix with efficacy later? 3) Should we add range penalties to dampening like you mention? 4) Do we reduce the amplifier module? 5) Do we reduce the amplifier skill? 6) Move Amplifiers to high?
Let's get the ideas out there so we can make the necessary changes. I did not propose changes to the Scouts to, for the lack of a better word, honor their specialty. If that is what is necessary, we will do what needs to be done.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
721
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Posted - 2014.12.01 14:14:00 -
[286] - Quote
Jebus McKing wrote:The sheer horror of the thought that my 3x dampened Assault will still be picked up over 30m+ by a Logi with only 2x precision makes me want to puke.
i run a logi with 3 complex precision and 2 complex range amps...
good luck doing anything within 75m of me |
Jebus McKing
Jebus Hates Scans
1138
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Posted - 2014.12.01 14:24:00 -
[287] - Quote
This whole discussion seems to be centered around the misconception that you HAVE TO SEE SCOUTS ON YOUR RADAR to counter them.
If scouts can't see you either the fights are much more balanced.
I don't have a definate answer, but buffing scans over and over doesn't really seem to be it either.
Maybe we should rather talk about buffing damps instead.
Instead of restoring balance by making everyone see everyone, why don't we restore balance by making everyone blind?
Let getting scanned be the penalty for those who want to stack HP, not the natural state of everything but scouts.
You have been scanned
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Haerr
Edimmu Warfighters Gallente Federation
2086
|
Posted - 2014.12.01 14:25:00 -
[288] - Quote
- Move Amplifiers to high
- Look at setting the Falloff Range Modifiers to 100% for Medium range and 130% for Long range, as this allows for a way of fine tuning range amplifiers effects between Short / Medium / Long range scans.
- Look at the amplifier skill & module
- Look at the Caldari Scout Skill
fighter jets
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Vitantur Nothus
Nos Nothi
828
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Posted - 2014.12.01 14:28:00 -
[289] - Quote
Jebus McKing wrote:This whole discussion seems to be centered around the misconception that you HAVE TO SEE SCOUTS ON YOUR RADAR to counter them.
If scouts can't see you either the fights are much more balanced.
I don't have a definate answer, but buffing scans over and over doesn't really seem to be it either.
Maybe we should rather talk about buffing damps instead.
Instead of restoring balance by making everyone see everyone, why don't we restore balance by making everyone blind?
Let getting scanned be the penalty for those who want to stack HP, not the natural state of everything but scouts. This. If everyone is scanned, all that matters is HP. |
Espla El espia
Chatelain Rapid Response Gallente Federation
4
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Posted - 2014.12.01 14:46:00 -
[290] - Quote
CCP Rattati wrote:
OK, just give us the actual numbers and tweaks necessary.
You say, a few things
1) Cloak, can that be used to help the minmatar scout? 2) Should we reduce the Caldari and Amarr bonuses immediately and fix with efficacy later? 3) Should we add range penalties to dampening like you mention? 4) Do we reduce the amplifier module? 5) Do we reduce the amplifier skill? 6) Move Amplifiers to high?
Let's get the ideas out there so we can make the necessary changes. I did not propose changes to the Scouts to, for the lack of a better word, honor their specialty. If that is what is necessary, we will do what needs to be done.
People are losing their minds over the fact that scouts could potentially see more enemies with a 200 ehp suit fit for nothing besides scanning "because they can". Look, I don't see ANY of that crap when I run into groups like Nyan San because it's not a very good tactic even when your enemies can't find you which is possible now because precision mods don't increase profile, meaning you have some room to fit tank. Even snipers are Caldari Commandos.
You're already slapping the quality of scanning by removing directional arrows, and by introducing that penalty to pecision mods you make damp + range amp more viable as it's more likely to pick up other people while not being seen.
Min Scout never was reliant on super damping. The knives should not ever be considered a 'primary' weapon because its main purpose is to kill unsuspecting people that either can't fight back or can't react in time. If you balance scouts in terms of Nova Knives being their only weapon, you only make Cal/Gal damp scout even more powerful in the grand scheme of things. That said, pls don't nerf my poor Min Scout :<
Honestly, I don't have a solution just yet- these changes will shake things up quite a lot and I'd have to play through it a bit first. |
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iWanderer
PT-BR
13
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Posted - 2014.12.01 14:48:00 -
[291] - Quote
I have been seeing the present existing values and with the latest proposed values and I have to say, in general: - Every suit has to dampen more in short because everybody sort of got more precision or less natural dampening in short range. In long range we will be less visible then now. - The above should work for scouts too, but with a cloak it kind of stays the same for a lot of cases. - It gets a lot worse for mediums and heavys, they will need even more dampening in short range, then now. I thought we were trying to correct this...
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
8399
|
Posted - 2014.12.01 15:18:00 -
[292] - Quote
CCP Rattati wrote:Cass Caul wrote:CCP Rattati wrote: Scouts are now only unscannable in Medium and Long Range
Let me stop you here. This is by far the most destructive thing you could possible do to the Scout Role. You're honestly making the Minmatar Scout unplayable in competitive levels. This will completely invalidate a Nova Knife user. There is no way a suit with under 400HP is going to make it within the 34m radius a Caldari Scout has with 15 dB precision or the 14dB precision of an Amarr Scout at 34m. Congrats. If you're goal was to remove the Minmtar Scout form play you did it. Congrats. If you're goal was to recreate the Caldari Scout's role of sitting in a corner to provide Omniscient Scans again you've succeeded. Did you not see any of the posts by dedicated Minmtar Scouts in how much they were affected by the change to the cloak? Because Nova Knives in the Sidearm Slot has increased in difficulty by magnitudes. Though I suppose we can thank Zatara for pushing the concept of "Scouts need to dedicate 4 low slots to use stealth" into the field. Yep. Bravo. I'm done. Someone let me know if Scouts are ever allowed to play instead of being better suited to being AFK while the rest of the team fights it out. So, in short, Minmatar Scouts need some buff? With the "Shoot while cloaked" bug fix, nothing is stopping us from making the Cloak better and less tiered and Active, instead of the overly passive system. It says very clearly that "no changes" are being made to the Scouts attributes, and will be addressed with well thought out efficacy changes plus learnings from this first iteration.
I'll be a bit more helpful here.
This is always a problem when buffing scanning. Minmatar and Caldari scouts only have a set amount of low slots that they can use while still maintaining role flexibility.
With these changes, the main offender here will be (Once again) Logistics suits. They have lots of slots to use these juicy new eWAR modules.
Take the Cal Logi. Give it 4x Precision and 4x Range. What happens? You might be easily seen, but guess what? NOBODY is getting within 42m of you without 3 damps and a cloak. Now, lets say that this Logi is just sitting in a corner and scanning in PC (Which will happen).
Cal scout is now pushed out of PC. Min Scout is forced to run 3x damps and a cloak. Once again, Amarr is slightly viable, and Gallente runs rampant, because he's the only scout that can dodge scans.
You need to remember that people WILL abuse the slot layouts on Logi's if given the chance. Unless you want Minmatar and Caldari scouts pushed out of PC AGAIN, they need a dampening bonus to make up for the lack of low slots.
No scout should be forced to run all of their lows to avoid scans. It's the point of the damn suit to be hidden, yet I can only BARELY do so when running the most sneaky suit possible.
That isn't balance.
I'll be back later with numbers if possible, but I really need to get on my Physics homework.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Vitantur Nothus
Nos Nothi
835
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Posted - 2014.12.01 15:30:00 -
[293] - Quote
Who remembers when CCP Wolfman said [paraphrased], "combat should be more exciting and involved than 'chase the nearest red chevron'."?
When I heard "let's make EWAR more meaningful to MedFrames", what I had hoped for was (1) a new Assault option to beat scans rather than HP tank and (2) a new Logi option to fit for precision sufficient to scan dampened Assaults and poorly dampened Scouts. |
Zaria Min Deir
TeamPlayers Negative-Feedback
886
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Posted - 2014.12.01 15:42:00 -
[294] - Quote
Ghost Kaisar wrote:
No scout should be forced to run all of their lows to avoid scans. It's the point of the damn suit to be hidden, yet I can only BARELY do so when running the most sneaky suit possible.
That isn't balance.
So, a scout shouldn't have to specialize in stealth to avoid a highly specialised scanning fit? You think it would be reasonable for any scout to only have to use 1 dampener to avoid any and all scans, even your proposed 'offender', the logi with 8 module slots dedicated to scanning?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Vitantur Nothus
Nos Nothi
835
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Posted - 2014.12.01 15:51:00 -
[295] - Quote
Two complex damps and a proto cloak:on should enable all Scouts to beat all passive scans and all active scans excluding GA Logi + Focused. Focused Scanner cool down and scan duration should be improved.
As far as passives are concerned, Scouts should hunt Scouts and MedFrames hunt MedFrames. |
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CCP Rattati
C C P C C P Alliance
12516
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Posted - 2014.12.01 15:58:00 -
[296] - Quote
Vitantur Nothus wrote:Two complex damps and a proto cloak:on should enable all Scouts to beat all passive scans and all active scans excluding GA Logi + Focused. Focused Scanner cool down and scan duration should be improved.
As far as passives are concerned, Scouts should hunt Scouts and MedFrames hunt MedFrames.
All passive, at short range as well?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Jebus McKing
Jebus Hates Scans
1141
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Posted - 2014.12.01 16:02:00 -
[297] - Quote
How about we give precision mods a penalty to range instead? This way you'd have to choose between good scans or good range without having to screw around with CAL/AM scout bonuses or having to make range amps high slot modules.
(Damps could also give a penalty to precision, just saying... )
Zaria Min Deir wrote:So, a scout shouldn't have to specialize in stealth to avoid a highly specialised scanning fit? You think it would be reasonable for any scout to only have to use 1 dampener to avoid any and all scans, even your proposed 'offender', the logi with 8 module slots dedicated to scanning? So, 5 Heavies can each stack 1500HP and still get the same scanning advantage as that one Logi in their squad, right? Sounds totally balanced to me.
As long as passive scans are shared, dampening has to be WAY MORE effective than scans. And if we did not have shared passives, damps would still need to be better than precision mods because of the nature of the advantage they give.
You have been scanned
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
8402
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Posted - 2014.12.01 16:02:00 -
[298] - Quote
Zaria Min Deir wrote:Ghost Kaisar wrote:
No scout should be forced to run all of their lows to avoid scans. It's the point of the damn suit to be hidden, yet I can only BARELY do so when running the most sneaky suit possible.
That isn't balance.
So, a scout shouldn't have to specialize in stealth to avoid a highly specialised scanning fit? You think it would be reasonable for any scout to only have to use 1 dampener to avoid any and all scans, even your proposed 'offender', the logi with 8 module slots dedicated to scanning?
When the HELL have I ever suggested this?
The ONLY case where this is acceptable is on the Cal scout, since they don't have the low slots to properly damp.
If you want to balance around "Well I'm using more slots", then all suits need the same number of slots.
Scouts only have 6, Logis have 9. They will beat scouts every time in eWAR UNLESS you change some bonuses around to compensate.
I don't want my scout to be some all seeing, all evading god.
I just want to dodge scans in my Minja without horrifically gimping my fit. Hell, I'm fine with running 2x damps 24/7, because thats what I ACTUALLY DO RIGHT NOW.
But 3x damps 24/7 is killer. I might as well run a Gal scout in that scenario, since he still has a low slot to play with. Hell, he can run a kincat and be faster than me as well. Why even run a minja?
Cal scouts need to run 1-2 damps Minjas need 2-3 Gal/Amrr need 3-4
If you don't do something like this, Gal/Amarr will always be more viable than their counterparts, due to low slots available for dampening.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
8402
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Posted - 2014.12.01 16:03:00 -
[299] - Quote
CCP Rattati wrote:Vitantur Nothus wrote:Two complex damps and a proto cloak:on should enable all Scouts to beat all passive scans and all active scans excluding GA Logi + Focused. Focused Scanner cool down and scan duration should be improved.
As far as passives are concerned, Scouts should hunt Scouts and MedFrames hunt MedFrames. All passive, at short range as well?
If you don't move Range amps to highs, then yes.
Otherwise, people will just slap on two range amps and laugh as you try to be sneaky within 20m of them.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Jebus McKing
Jebus Hates Scans
1141
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Posted - 2014.12.01 16:09:00 -
[300] - Quote
Ghost Kaisar wrote:CCP Rattati wrote:Vitantur Nothus wrote:Two complex damps and a proto cloak:on should enable all Scouts to beat all passive scans and all active scans excluding GA Logi + Focused. Focused Scanner cool down and scan duration should be improved.
As far as passives are concerned, Scouts should hunt Scouts and MedFrames hunt MedFrames. All passive, at short range as well? If you don't move Range amps to highs, then yes. Otherwise, people will just slap on two range amps and laugh as you try to be sneaky within 20m of them. I'm kinda worried about moving range amps to high slots because of the CAL scout. With 2x amps it already has a range of 90m.
Any suggestions`?
EDIT: Precision penalty to range amps? or Range penalty to precision mods?
You have been scanned
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