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Author |
Thread Statistics | Show CCP posts - 43 post(s) |
OP FOTM
Commando Perkone Caldari State
180
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Posted - 2014.07.27 07:06:00 -
[901] - Quote
Ghost Kaisar wrote:Stay away from my suit OP FOTM
I've never been FOTM, and I don't want to be that way.
Viable =/= OP
So you're saying you don't want enough PG to actually be able to put proto equipment and modules on every slot?
You DO realize the other scouts CAN right? And you CAN'T?
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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Floyd20 Azizora
The Unholy Legion Of DarkStar DARKSTAR ARMY
71
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Posted - 2014.07.27 08:05:00 -
[902] - Quote
OP FOTM wrote:Ghost Kaisar wrote:Stay away from my suit OP FOTM
I've never been FOTM, and I don't want to be that way.
Viable =/= OP So you're saying you don't want enough PG to actually be able to put proto equipment and modules on every slot? You DO realize the other scouts CAN right? And you CAN'T? not unless you use several modules that use no PG. even then good luck fitting a decent gun on top of that lot. besides, i think a couple of modules are having pg nerfs. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
36
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Posted - 2014.07.27 08:16:00 -
[903] - Quote
OP FOTM wrote:Ghost Kaisar wrote:Stay away from my suit OP FOTM
I've never been FOTM, and I don't want to be that way.
Viable =/= OP So you're saying you don't want enough PG to actually be able to put proto equipment and modules on every slot? You DO realize the other scouts CAN right? And you CAN'T? If heavies are getting nerfed so they cant fit all proto it would make sense that certain scouts recieve that nerf too. |
OP FOTM
Commando Perkone Caldari State
181
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Posted - 2014.07.27 10:16:00 -
[904] - Quote
Floyd20 Azizora wrote: not unless you use several modules that use no PG. even then good luck fitting a decent gun on top of that lot. besides, i think a couple of modules are having pg nerfs.
Oh. Well the Caldari on proto fits used to be able to fit all his EWAR and everything else prototype as long as he had fitting optimization up to 5...
But yeah you're right. http://www.protofits.com/fittings/shared/0/5864
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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Floyd20 Azizora
The Unholy Legion Of DarkStar DARKSTAR ARMY
71
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Posted - 2014.07.27 10:35:00 -
[905] - Quote
OP FOTM wrote:Floyd20 Azizora wrote: not unless you use several modules that use no PG. even then good luck fitting a decent gun on top of that lot. besides, i think a couple of modules are having pg nerfs.
Oh. Well the Caldari on proto fits used to be able to fit all his EWAR and everything else prototype as long as he had fitting optimization up to 5... But yeah you're right. http://www.protofits.com/fittings/shared/0/5864 ewar mods(profile, precision,range) are some of the cheapest mods going. There is an arugment to be made for all 3 of them being made a little harder to fit(as your fitting shows, not really streching the bounds of its cpu or pg) only downside is your hp(which means every mistake equals a death). |
Killer's Coys
Prima Gallicus
91
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Posted - 2014.07.27 22:34:00 -
[906] - Quote
Soooo... No more answer... To speak a bit, when do you think hotfix charlie to be deployed ?
Ho yeah Love you Rattati!
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SponkSponkSponk
The Southern Legion Final Resolution.
947
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Posted - 2014.07.28 01:30:00 -
[907] - Quote
Any news on when the Minmatar bonus to explosive weapons will be returned?
Dust/Eve transfers
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The dark cloud
The Rainbow Effect
3738
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Posted - 2014.07.28 02:59:00 -
[908] - Quote
ACT1ON BASTARD wrote:OP FOTM wrote:Ghost Kaisar wrote:Stay away from my suit OP FOTM
I've never been FOTM, and I don't want to be that way.
Viable =/= OP So you're saying you don't want enough PG to actually be able to put proto equipment and modules on every slot? You DO realize the other scouts CAN right? And you CAN'T? If heavies are getting nerfed so they cant fit all proto it would make sense that certain scouts recieve that nerf too. A proto cloak allready fullfills that role. When you use that on a proto scout you wont be aible to use in every slot complex/proto stuff.
New shield module!
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matthew swager
THE MASSIVE DYNAMIC
4
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Posted - 2014.07.28 18:37:00 -
[909] - Quote
CCP Rattati wrote:All,
After crowdsourcing, data crunching, reviewing internally and discussing with the CPM, we are ready with a non-finite list for Hotfix Charlie. As always, this is the narrative and any, all or none of the ideas may end up being implemented.
Hotfix Charlie * Primary Objective Assault buff, we are looking at a HP increase, universal changes in slot layout, one additonal slot at ADV and PRO and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase., add Grenade fitting bonus, 5% per level.
* A slight HMG heat buildup increase
* Reduce Sentinel PG/CPU. Introduce a fitting bonus to Heavy Weapons. Update slots according to Universal Matrix.
* Installation buff, with a range and AI range reduction, reduction of granted WP for destruction.
* Blaster turret accuracy improvements, both Small and Large
* Modification of scout bonuses, with Amarr getting a precision bonus, a low radius strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
* Minmatar will be improved by a Codebreaker fitting reduction, possibly KinCats as well. Possibly moving Codebreakers to High slot (maybe Delta. PG increase.
* Nova Knife hit detection, range and damage improvement, plus PG reduction.
* Reduced small rail range compared to sniper range
* Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier., tagged for Hotfix Delta, see Slot Layout discussion thread.
* WP for injectors, STD/ADV/PRO 25/50/75 WP
* Reactive Plates to 1-2-3 hp/s
* OB WP doubled
* LP payout increased x-fold
* Remove Ambush OMS or remove Vehicles from Ambush OMS, Ambush OMS stays with vehicles and buffed installations, revisited in Delta based on new feedback.
* Reduced ADS ISK price
Still under tech evaluation * Disabling passive Scan sharing with squads * Suicide/Bleedout/Overview option properly enforces that revival is not possible * We have identified almost all the suits that have the wrong colors and are trying to get those fixed. * Reduce ISK cost of early skillbooks for new players or free
Bugs/issues that need Client update Pilot stacking bug Unfair fall damage calculation Unfair War points and distribution from OB kills Directional arrow for enemies on minimap bug
Hotfix Delta or later *Sidearm rebalance *Sniper Rifle review *Efficacy bonuses *Further slot based PG/CPU updates based on necessity, Scouts, Commandos, Logistics
why are you not able to do a client update and fix everything like it should be
I KILL YOU!!!!!!!!
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Echo 1991
WarRavens Final Resolution.
367
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Posted - 2014.07.28 20:13:00 -
[910] - Quote
CCP Rattati wrote: Modification of scout bonuses, with Amarr getting a precision bonus, a low radius strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
Shouldn't the caldari keep precision and amarr get the range bonus? I mean caldari is supposed to detect the gallente not the amarr. |
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Void Moose
SlaughterMoose
7
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Posted - 2014.07.28 22:41:00 -
[911] - Quote
for cloaks a change i'd like to see is being able to switch to your weapon of choice without decloaking... once you fire your cloak should break immediatly and there should be a delay before u can cloak again right away with the existing cooldowns still in effect as well that doesn't need to change.
CCP Rattati wrote:John Psi wrote:Dear Rattati... We have a chance to get the promised:
1. Delay before remote explosive activation? 2. Delay before shot after decloaking?
???????????????????????????????????????
Mindless parkour just infuriates! These two issues do not seem to be a burning topic at the moment, but I will keep an eye out for them.
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Void Moose
SlaughterMoose
7
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Posted - 2014.07.28 23:01:00 -
[912] - Quote
Aeon Amadi wrote:In my opinion vehicles should never have been in Ambush. Simple. It's not because they are unbalanced or other reasons. I would be happy to have a vehicle only mode but that's never going to happen, due to how vehicles are brought into the game, and optimization problems. I just don't think vehicles are entitled to be in every mode. We would only be punishing vehicles if they were banned from all game modes.
Ambush OMS makes sense to have vehicle support and allows for access to unaccessable locations within those maps... Making the battles on the same maps differentiated by the type of tactics that are allowed.
All thats needed is to just give us the choice in the battle finder between the different modes such as Skirmish with or with out vehicles. With the exception of Lav being available in all modes except regular Ambush.
That way you are not making crossing the giant maps a marathon run each time, plus you aren't prohibiting players from playing whatever game type they want to play.
Sure we all hate getting vehicle spammed to death but there is a better way to solve the problem than removing vehicles completely from a game mode... |
Void Moose
SlaughterMoose
7
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Posted - 2014.07.28 23:12:00 -
[913] - Quote
I know this will immediatly get a bunch of hate but .... I always thought that the logi roll shouldn't be a combat one but support..... to me logis should always have had just side arms as they are suppose to be rolling around reparing peopl and not really shooting and being able to just defend themselves when their teammates go down.
I'm a logi and i know that sounds drastic but i always thought that the logi roll should be that and they should get sidearm bonuses for stopping power or something along those lines. |
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CCP Rattati
C C P C C P Alliance
4964
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Posted - 2014.07.29 00:03:00 -
[914] - Quote
SponkSponkSponk wrote:Any news on when the Minmatar bonus to explosive weapons will be returned?
I don't know what that means.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3830
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Posted - 2014.07.29 00:08:00 -
[915] - Quote
Void Moose wrote:I know this will immediatly get a bunch of hate but .... I always thought that the logi roll shouldn't be a combat one but support..... to me logis should always have had just side arms as they are suppose to be rolling around reparing peopl and not really shooting and being able to just defend themselves when their teammates go down.
I'm a logi and i know that sounds drastic but i always thought that the logi roll should be that and they should get sidearm bonuses for stopping power or something along those lines.
No. Just no.
This has never been a good idea, there's already been far too much discussion already on a topic that long ago should have been dismissed.
(The godfather of tactical logistics)
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SponkSponkSponk
The Southern Legion Final Resolution.
948
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Posted - 2014.07.29 00:43:00 -
[916] - Quote
CCP Rattati wrote:SponkSponkSponk wrote:Any news on when the Minmatar bonus to explosive weapons will be returned? I don't know what that means.
Assault suit bonuses were changed to:
- Amarr: heat buildup bonus - Caldari: reload bonus for rails - Gallente: less hip fire dispersion for blasters - Minmatar: 5% extra magazine size for projectile weapons per level (.........)
Minmatar were also slated to get +1 magazine size/level for explosive weapons, since they have two racial types, but it was cut because lol 11-clip-mass-drivers. Could we have some sort of bonus to explosive weapons instead please?
(fyi: Minmatar commandos get bonuses to both projectile and explosive light weapon damage)
Dust/Eve transfers
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Mejt0
Made in Poland... E-R-A
233
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Posted - 2014.07.29 14:14:00 -
[917] - Quote
OP FOTM wrote:Floyd20 Azizora wrote: not unless you use several modules that use no PG. even then good luck fitting a decent gun on top of that lot. besides, i think a couple of modules are having pg nerfs.
Oh. Well the Caldari on proto fits used to be able to fit all his EWAR and everything else prototype as long as he had fitting optimization up to 5... But yeah you're right. http://www.protofits.com/fittings/shared/0/5864
Ewar fitted scout can eqiup all complex ewar mods + proto gun + adv only eqiupments (only with maxed core skills and atleast 4ewar mods)
Stop thinking its that good, because ewar modules are cheapest modules. When scout fits proto cloak to avoid scans, you will be left with few cpu/pg for gun and 2nd eqiupment.
Every scout can fit all EWAR modules same. But dont forgot about kincats,codebreakers, some hp, links. These eats lots of pg/cpu.
EDIT. You linked gal scout fitted only with ewar modules, which is bad fit. Gals eqiup ferroscales/kincats that east lot of pg.
-~-~-Caldari Loyalist-~-~-
Markiplier fan.
Hollywood Undead ,rocks.
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R-E-D-R-U-M
WRONG-TURN
20
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Posted - 2014.07.29 15:23:00 -
[918] - Quote
I can promise you this, if the 'double WP' for orbitals, goes through, I will be biomassing. YOU ARE GOING TO FAR! Full squads double.... YES Solo squads double... NO
I work hard to get that 2500wp. Usually at a huge isk loss. You take that away and there is nothing left for me here. Its the ONLY thing I have to look forward to every match....... 75% of the time, I drop it on some redline snipers anyway.....
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Nocturnal Soul
Immortal Retribution
3704
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Posted - 2014.07.29 15:36:00 -
[919] - Quote
R-E-D-R-U-M wrote:I can promise you this, if the 'double WP' for orbitals, goes through, I will be biomassing. YOU ARE GOING TO FAR! Full squads double.... YES Solo squads double... NO
I work hard to get that 2500wp. Usually at a huge isk loss. You take that away and there is nothing left for me here. Its the ONLY thing I have to look forward to every match....... 75% of the time, I drop it on some redline snipers anyway.....
Later bro
Run, hide in fear while you can for the Amarr Scout is on the hunt!
The eyes of God compelles you!!!
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Killer's Coys
Prima Gallicus
92
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Posted - 2014.07.29 15:50:00 -
[920] - Quote
4 days... And any answer by CCP (Rattato) about the eHP buff for assault And people have said the Hotfix was for today What a joke
Ho yeah Love you Rattati!
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OP FOTM
Commando Perkone Caldari State
186
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Posted - 2014.07.29 18:06:00 -
[921] - Quote
R-E-D-R-U-M wrote:I can promise you this, if the 'double WP' for orbitals, goes through, I will be biomassing. YOU ARE GOING TO FAR! Full squads double.... YES Solo squads double... NO
I work hard to get that 2500wp. Usually at a huge isk loss. You take that away and there is nothing left for me here. Its the ONLY thing I have to look forward to every match....... 75% of the time, I drop it on some redline snipers anyway.....
you're biomassing because of THIS?
I'll admit I don't like it either but come on... that's really pathetic.
Seriously though CCP. This is exactly like your "effort" to "stop isk farming from districts" and to "help new corps into planetary conquest" by increasing the price of a clone pack. I mean really? That backfired so badly it's not even funny.
And it's exactly what you're doing here now, with doubling the OB cost. It's going to hurt new players, and make OP General Tso's Alliance squads pub stomp even harder.
But you'll fix it! Right? SoonTM
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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Temias Mercurial
Knights Of Ender RISE of LEGION
133
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Posted - 2014.07.29 21:24:00 -
[922] - Quote
SponkSponkSponk wrote:CCP Rattati wrote:SponkSponkSponk wrote:Any news on when the Minmatar bonus to explosive weapons will be returned? I don't know what that means. Assault suit bonuses were changed to: - Amarr: heat buildup bonus - Caldari: reload bonus for rails - Gallente: less hip fire dispersion for blasters - Minmatar: 5% extra magazine size for projectile weapons per level (.........) Minmatar were also slated to get +1 magazine size/level for explosive weapons, since they have two racial types, but it was cut because lol 11-clip-mass-drivers. Could we have some sort of bonus to explosive weapons instead please? (fyi: Minmatar commandos get bonuses to both projectile and explosive light weapon damage)
My ideas for the Minmatar Assault explosive bonus:
1. Increase to splash radius 2. Rate of fire increase 3. Explosive projectile/missile speed increase
No ammo capacity increase... just no.
I also think that the Gallente and Caldari assault bonuses should also be revisited... they're just... meh. I do not understand the logic of a long range weapon needing to reload quickly, nor the hipefire reduction when the sharpshooter skills for the respective weapons already reduce the dispersion to nearly nothing. So, if you already had points in the sharpshooter skill before investing in Gallente Assault, you wasted a bunch of sp.
A reload bonus for a close range weapon for the Gallente makes more sense in my opinion, but I still don't think a reload bonus is worth anything in comparison to the Amarr and Minmatar bonuses. Every racial bonus has to compare with one another at an equal footing, otherwise it just make individual suits not as worthwhile or effective. The racial bonuses (not the suit type bonus, Assault, Scout, Logi, etc.) also have to be unique to the suit (the weapon types should not have the same kind of skill, such as reload speed, hipfire reduction, ammo capacity, etc.)
Perhaps a 10-15% range increase for blaster weapons would be worthy of the Gallente, and would work well for every blaster weapon, especially the Ion pistol. For the Caldari... a reduction to charge up time could work for the Rail rifle, Magsec smg, and Charge Sniper rifle, and the Bolt pistol's 0.25 second charge-up time inbetween shots could also be reduced (about a 33-40% reduction for the skill). I honestly can't think of anything else for the Caldari that would be non-game breaking yet good enough for a bonus...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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SponkSponkSponk
The Southern Legion Final Resolution.
950
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Posted - 2014.07.29 21:34:00 -
[923] - Quote
Temias Mercurial wrote:[quote=SponkSponkSponk] My ideas for the Minmatar Assault explosive bonus:
1. Increase to splash radius 2. Rate of fire increase 3. Explosive projectile/missile speed increase
I'm fine with any of these, but probably would prefer the ROF or splash damage bonus.
Quote: I also think that the Gallente and Caldari assault bonuses should also be revisited... they're just... meh. I do not understand the logic of a long range weapon needing to reload quickly, nor the hipefire reduction when the sharpshooter skills for the respective weapons already reduce the dispersion to nearly nothing. So, if you already had points in the sharpshooter skill before investing in Gallente Assault, you wasted a bunch of sp.
Yes and no. Dispersion shoots through the roof when strafing, so having double-sharpshooter keeps it manageable in all situations.
Dust/Eve transfers
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Temias Mercurial
Knights Of Ender RISE of LEGION
136
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Posted - 2014.07.30 06:37:00 -
[924] - Quote
SponkSponkSponk wrote:Temias Mercurial wrote:[quote=SponkSponkSponk] My ideas for the Minmatar Assault explosive bonus:
1. Increase to splash radius 2. Rate of fire increase 3. Explosive projectile/missile speed increase I'm fine with any of these, but probably would prefer the ROF or splash damage bonus. (the splash bonus is most likely to get the nod from CCP since assault suits don't seem to change DPS but other characteristics of the weapons) Quote: I also think that the Gallente and Caldari assault bonuses should also be revisited... they're just... meh. I do not understand the logic of a long range weapon needing to reload quickly, nor the hipefire reduction when the sharpshooter skills for the respective weapons already reduce the dispersion to nearly nothing. So, if you already had points in the sharpshooter skill before investing in Gallente Assault, you wasted a bunch of sp.
Yes and no. Dispersion shoots through the roof when strafing, so having double-sharpshooter keeps it manageable in all situations. What if caldari suits got increased zoom on hybrid rail weapons?Just a thought.
Zoom is nice, but not everyone would like having that as a non-optional effect when using the Caldari Assault, but it also doesn't effect the performance of the weapon either (that would only effect the user), which it needs to in order to be comparable to the other bonuses.
It really is difficult to figure out a bonus for the Caldari Assault, as the Rail Rifle is especially powerful (and is still a tad too much in my opinion... if it's still outputing 40dmg slugs, I'd prefer if it fired a bit slower), and works flawlessly at all ranges when used properly. So, finding a bonus that doesn't make the Rail Rifle overpowered yet better than normal is... difficult.
The other issue I have with the hipfire bonus for the Gallente Assault is that a non-tight hipefire is a property that some players actually prefer to have, especially if they're not the greatest with their aim and not pinpoint accurate (in most cases that I know of) , but that's not the only reason why some prefer it that way. Yet again, dispersion is still not quite a weapon performance effecting bonus in comparison to the Amarr and Minmatar Assault bonuses, which effect their respective weapons immensely by increasing the total dps of their magazines.
Perhaps a RoF bonus for the Gallente could also work, but it should be very slight. Maybe even a RoF and range bonus could be worthwhile. For RoF, a max of a 5% bonus should be applied, which sounds pathetic, but that increases Assault Rifle RoF from 800 to 840 (close to a Balac's of 856.14, and with that bonus, the Balac's would have a 898.947 RoF).
The Caldari Assault... I really can't think of anything other than a decrease to charge-up time, which is the unique property of all Caldari Weapons (other than the swarm launcher and missile turrets). We could keep the reload bonus and just include it with the charge-up decrease I suppose... I know others thought of recoil reduction, but in actuality there is no recoil for the Rail rifle whatsoever. The sight is bouncing everywhere, but the center dot never moves... ever. It's 100% accurate. The Magsec has a little, but it's easily controllable.
Sorry, that was lengthy, but thanks for the feedback and response.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Killer's Coys
Prima Gallicus
94
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Posted - 2014.07.30 08:49:00 -
[925] - Quote
Temias Mercurial wrote:Perhaps a RoF bonus for the Gallente could also work, but it should be very slight. Maybe even a RoF and range bonus could be worthwhile. For RoF, a max of a 5% bonus should be applied, which sounds pathetic, but that increases Assault Rifle RoF from 800 to 840 (close to a Balac's of 856.14, and with that bonus, the Balac's would have a 898.947 RoF ). The Caldari Assault... I really can't think of anything other than a decrease to charge-up time, which is the unique property of all Caldari Weapons (other than the swarm launcher and missile turrets). We could keep the reload bonus and just include it with the charge-up decrease I suppose... I know others thought of recoil reduction, but in actuality there is no recoil for the Rail rifle whatsoever. The sight is bouncing everywhere, but the center dot never moves... ever. It's 100% accurate. The Magsec has a little, but it's easily controllable. Sorry, that was lengthy, but thanks for the feedback and response.
For Gallente : A RoF buff would become a bit OP I think... 5% a level ?! Are you crazy ? 2% is enought, with 2% you can have 880RoF that's amazing
For the Caldari : Charge up time ? That's not the only bonus which can be very interresting fir the caldari... A kick reduction bonus should be very very good for the Caldari. The RR has a big kick, and it should be improve...for the assault
Ho yeah Love you Rattati!
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FabryX10
Fatal Absolution General Tso's Alliance
129
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Posted - 2014.07.30 08:59:00 -
[926] - Quote
Hotfix Charlie will be released today?
@CCP Rattati: How to fix Assault's shields
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TechMechMeds
Techs Laboratory
3969
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Posted - 2014.07.30 09:42:00 -
[927] - Quote
When will the Hotfix be implemented?.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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Killer's Coys
Prima Gallicus
94
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Posted - 2014.07.30 09:55:00 -
[928] - Quote
FabryX10 wrote:Hotfix Charlie will be released today?
I think it will not... We haven't received the confirmation about the eHP buff, and not the Patchnote, so it will be difficult
Ho yeah Love you Rattati!
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Temias Mercurial
Knights Of Ender RISE of LEGION
137
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Posted - 2014.07.30 10:03:00 -
[929] - Quote
Killer's Coys wrote:Temias Mercurial wrote:Perhaps a RoF bonus for the Gallente could also work, but it should be very slight. Maybe even a RoF and range bonus could be worthwhile. For RoF, a max of a 5% bonus should be applied, which sounds pathetic, but that increases Assault Rifle RoF from 800 to 840 (close to a Balac's of 856.14, and with that bonus, the Balac's would have a 898.947 RoF ). The Caldari Assault... I really can't think of anything other than a decrease to charge-up time, which is the unique property of all Caldari Weapons (other than the swarm launcher and missile turrets). We could keep the reload bonus and just include it with the charge-up decrease I suppose... I know others thought of recoil reduction, but in actuality there is no recoil for the Rail rifle whatsoever. The sight is bouncing everywhere, but the center dot never moves... ever. It's 100% accurate. The Magsec has a little, but it's easily controllable. Sorry, that was lengthy, but thanks for the feedback and response. For Gallente : A RoF buff would become a bit OP I think... 5% a level ?! Are you crazy ? 2% is enought, with 2% you can have 880RoF that's amazing For the Caldari : Charge up time ? That's not the only bonus which can be very interresting fir the caldari... A kick reduction bonus should be very very good for the Caldari. The RR has a big kick, and it should be improve...for the assault
Clarification: Not 5% per level, a maximum of 5% for the total bonus (1% per level).
The Rail Rifle really doesn't have any kick whatsoever, it's just what some fps developers refer to as 'visual kick' or 'illusionary', as the Rail Rifle sight jumps everywhere, yet the actual center dot hardly moves at all (if at all).
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
137
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Posted - 2014.07.30 10:06:00 -
[930] - Quote
FabryX10 wrote:Hotfix Charlie will be released today?
I would expect a conformation at least two weeks from now revealing the notes and information of it. A release I would expect a week after that.
I wouldn't expect a release anytime soon when numbers are clearly still being crunched...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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