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1. trade - in Feedback/Requests [original thread]
Are we ever going to be able to trade quafe items
- by matthew swager - at 2015.08.14 17:55:00
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2. avatar and name removal - in Feedback/Requests [original thread]
bad idea for team and squad tabs because if some one is afk in battle they cant change squad lead for ob support . this is very crucial if some one dc's in a pc if they were intended squad lead
- by matthew swager - at 2015.05.22 23:26:00
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3. scrambler riffle over heat - in Feedback/Requests [original thread]
TheEnd762 wrote: Pretty sure those numbers don't reflect the fact that the Scr Rifle is exploitable with turbo, while Rail Rifles, which have spool-up time, are not. Not to mention the effectiveness of the Scr Rifle against shield AND armor. B...
- by matthew swager - at 2015.05.22 22:25:00
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4. scrambler riffle over heat - in Feedback/Requests [original thread]
Ku Shala wrote: only if you take a 50% damage nerf , stop spamming and learn how to aim i dont spam and i dont use a moded controler i simply say this because the out of everything that over heats its the only thing that causes damage when it...
- by matthew swager - at 2015.05.22 22:18:00
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5. scrambler riffle over heat - in Feedback/Requests [original thread]
can we lower the cool down time from an over heat or do away with the damage from the overheat
- by matthew swager - at 2015.05.11 16:58:00
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6. krin 71 damage mod not working properly - in Technical Support/Bugs [original thread]
not that im aware
- by matthew swager - at 2015.04.30 13:19:00
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7. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Rattati wrote: Simply what happened was that the Scrambler was OP, but few were using it so either it was hard to use or only paying off for a few to use. Now, what is happening is that since I said that, a flood ...
- by matthew swager - at 2015.03.31 15:39:00
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8. Dust to ps4 - in Feedback/Requests [original thread]
It sucks there is no good fps like dust on ps4 lets bring it over to ps4.
- by matthew swager - at 2015.03.23 21:22:00
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9. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
how about fixind shield hav getting cut through like a hot knife through butter
- by matthew swager - at 2015.03.21 16:44:00
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10. fix factionals - in Feedback/Requests [original thread]
i have been trying to get into factionals all week to earn amarr lp yet i cant get in and i get a scotty error can when fix this
- by matthew swager - at 2015.03.20 21:31:00
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11. massive dynamic - in Corporation Recruitment [original thread]
we are recruiting any and all players for fun game play against the current leader boards
- by matthew swager - at 2015.03.19 01:04:00
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12. blaster turret too OP - in Feedback/Requests [original thread]
Pokey Dravon wrote: What is your fit exactly? Because a Proto Large Blaster does 1075DPS against shields. Even if you have 1 hardener running that drops down to 645 DPS, which would be insufficient to deplete even the base shield HP of 2200 in ...
- by matthew swager - at 2015.03.19 00:56:00
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13. blaster turret too OP - in Feedback/Requests [original thread]
Doc DDD wrote: Shield nerfs. Blaster is not op, shields are just terrible. that is a view i did not consider , good point
- by matthew swager - at 2015.03.19 00:33:00
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14. blaster turret too OP - in Feedback/Requests [original thread]
how is it that a blaster turret is able to take out a fully hardened shield tank in less than 3 secs with complex shielding
- by matthew swager - at 2015.03.19 00:13:00
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15. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Breakin Stuff wrote: Doc DDD wrote: Pokey Dravon wrote: DarthJT5 wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Regulators should stay in the high slot and stabilizers should remain in the low slots or else they will be seldom use...
- by matthew swager - at 2015.03.16 13:46:00
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16. krin 71 damage mod not working properly - in Technical Support/Bugs [original thread]
do you have tangible facts to support this ? i would like to see please .not trying to sound negative just wanna see numbers
- by matthew swager - at 2015.03.16 12:47:00
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17. krin 71 damage mod not working properly - in Technical Support/Bugs [original thread]
this bp should be applying 4% across all handheld weapons but is only applying it to the side arm can we fix this please
- by matthew swager - at 2015.03.16 01:21:00
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18. ratatti fix our tanks - in Feedback/Requests [original thread]
Breakin Stuff wrote: all forge guns have an absolute maximum range of 320m. the round vanishes at that point and travels no further. ever. How far do large rails reach again? 300 max
- by matthew swager - at 2014.09.04 23:27:00
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19. ratatti fix our tanks - in Feedback/Requests [original thread]
Jack 3enimble wrote: matthew swager wrote: Ok you have made the tanks too damn squishy anything can kill them now forge guns have further range than a rail turret and we have no viable solution to combat ads, how bout giving the range back t...
- by matthew swager - at 2014.09.04 21:35:00
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20. ratatti fix our tanks - in Feedback/Requests [original thread]
True Adamance wrote: matthew swager wrote: Ok you have made the tanks too damn squishy anything can kill them now forge guns have further range than a rail turret and we have no viable solution to combat ads, how bout giving the range back t...
- by matthew swager - at 2014.09.04 21:25:00
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