Atlas Kordan
Concordiat Mercenaries Dropsuit Samurai
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Posted - 2014.05.19 10:44:00 -
[1] - Quote
Thoughts/Ideas/Constructive Criticisms
1. The idea posted before about respec'ing SP (essentially given a thumbs up by CCP Z), in which you gain your respec'ing SP points gradually and have to pay ISK as well, I think is a great idea. However, I think it could go a step further. My suggestion (whether you agree with it or not is you opinion), is that the ISK you pay be equal to the amount of SP you respec. So, if you want to respec 1.0 Mil SP, you have to pay 1.0 Mil ISK! Additionally, I don't know if this was addressed or not, but also give the option to respec specific amounts of SP. For instance, (and I'm going to use the current method that DUST 514 uses for progression as an example, and I know this is not going to be the progression used for Legion), if I want to respec Caldari Logi 5 (which I wouldn't btw lol), I would be given the options to either respec the full 5 nodes of the skill, or 4 nodes, or 3, or 2, or 1. Then, in conjunction with the ideas from former posts, I would pay an amount for the SP respec (which I believe should be 1:1), and have to wait til the SP points passively fills my un-allocated SP bar. Furthermore, you could limit the number of respecs per time period (a month, a week, or whatever), or you can limit the amount you can respec in a specific time period, So, for example, you could respec 1.0 Mil SP in 1 month, but every time you do, the amount you respec comes off the 1.0 Mil total. So, Day 1, respec 100,000 SP (900,000 SP left). Day 2, respec 50,000 SP (850,000 SP left), and so forth.
2. Concerning a post (again given to thought by CCP Z), in which potentially sub-equipment on suits also be given mod slots, how about weapons themselves be able to be customizable, with mod slots on them as well. For instance, my Rail Gun has a mod for a scope. It would increase the range by a certain amount, but may, for example, increase its weight, and thus kick-back. Or, I could mod by weapon with a specific type of metal which makes the gun lighter, and thus quicker to iron sight, or make it lighter to carry and thus allow me to run faster, but would do less damage.
3. Cloaking ... it's OP. I know this, you know this. Here's an idea for a potential fix. If it's included in Legion, how about have it similar to how cloaking works in EVE, whereby if you fire your weapon you become de-cloaked (which I think is how it works now in DUST 514), but have a cool down whereby you can't cloak until a limited time after you have fired, even if your cloak mod has recharged since you have used it. So, essentially having the cloak usage based upon a skill, and a time limit after you fired your weapon. For instance, if I cloak, I have expelled the charge on my cloak, and based upon the skill, it will recharge after a certain amount of time. Once I shoot at another player, I lose my cloak, but cannot cloak until a time has passed since I fired my last shot, even if the cloak mod has recharged. This effectively relegates the cloak to guerrilla warfare tactics and/or quick capturing of capture points. Also, making cloaks only usable by specific armor(s) types will essentially make them less OP, since you have to skill towards a cloaking armor at the expense of other skills.
Make Music Not War!
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Atlas Kordan
Concordiat Mercenaries Dropsuit Samurai
1
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Posted - 2014.05.19 22:28:00 -
[2] - Quote
Happy Violentime wrote:Have you thought about not reinventing the wheel? Just use a progression system like in COD or Battlefield?
I mean that is what you're trying to do - albeit in some half-assed Evetard way. There's no middle ground dude, pick your audience OR give people the choice between a role based system and what is in Dust now.
If Legion goes this route, I for one will not play the game. The progression system in those games, especially COD, do not offer the progression depth that we have come to expect, and love, from CCP games. I don't want to play another game where my kills solely are used to open up skills/weapons/items. I enjoyed the idea of WP and where in matches I can run an isk efficient fit, go 5/5 k/d, but still was an integral part in the game because I could heal, nano, etc.
Make Music Not War!
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