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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Master Smurf
Nos Nothi
94
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Posted - 2014.02.11 18:17:00 -
[481] - Quote
Reav Hannari wrote:Spectral Clone wrote:CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) Increased shield regen on caldari assault?! The Minmatar should have better shield regen than the Caldari. The Caldari should be the big buffer race.
Give them similar regen (or Minmatar better) stats and then switch Caldari and Minmatar Assault slots
That 5 / 2 has to go especially with the scout getting 3 low slots.
"Shine bright like a diamond"
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
466
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Posted - 2014.02.11 20:11:00 -
[482] - Quote
John Demonsbane wrote:Just a word of caution to people who think it's crazy that they are changing base stats but not slot counts: how many times have we told them not to change too many things at once? (I.e. Swarms)
Be careful what you ask for!
I also don't think that it's the logi slots as much as the fitting power that's the issue with slayer logis. Assuming they drop the CPU/PG of the logi suits to compensate for the new equipment bonuses I don't think the slot counts necessarily need to be changed. Again, remembering that changing too many things at once increases the chance of breaking things.
I agree with this. Overhauling has been seen as bad across the board in forums. Tweaks are better than overhauls. I think if they reduce the cpu/pg for logis overall and provide fitting bonuses for EQ, you're already moving in the right direction of negating the slayer logi benefits.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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SponkSponkSponk
The Southern Legion The Umbra Combine
650
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Posted - 2014.02.12 02:13:00 -
[483] - Quote
John Demonsbane wrote:Just a word of caution to people who think it's crazy that they are changing base stats but not slot counts: how many times have we told them not to change too many things at once? (I.e. Swarms)
Be careful what you ask for!
I also don't think that it's the logi slots as much as the fitting power that's the issue with slayer logis. Assuming they drop the CPU/PG of the logi suits to compensate for the new equipment bonuses I don't think the slot counts necessarily need to be changed. Again, remembering that changing too many things at once increases the chance of breaking things.
Sure, change things one at a time. No problem.
However, it's imperative to provide guidance on what other things you're planning to change, even if they're not coming soon.
Selling dust codes!
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
574
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Posted - 2014.02.12 04:37:00 -
[484] - Quote
CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) You can't really be serious that there's not going to be slot changes for the medium suits. I mean, look at Amarr suits. Their slot layout is weird, their frankenstein equal shield/armor HP hardly makes up for the fact that the additional HP is for a basic module only. Surely, you have to realize that people don't fit their suits with primarily basic modules for PC. That Amarr suit is going to have less potential hp, not even just effective hp.
Also, if that's not enough, the Amarr suit bonus is *only* a buff to using laser weaponry heat build-up, which notably a Scrambler Pistol doesn't have to deal with. So, Amarr medium assault is left with a buff to rifles only, whereas the other races' have a buff to their rifle and sidearm. Arguably, the Caldari bonus here is going to end up being the best overall, considering that faster reloads = more dps.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
446
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Posted - 2014.02.12 09:36:00 -
[485] - Quote
CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8)
I thought that you guys had decided to drop the whole dual tanking, and give amarr back thier missing slot...
Or is that just for the scout/commando/sentinel?
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Summ Dude
Direct Action Resources
202
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Posted - 2014.02.12 09:42:00 -
[486] - Quote
Hm... Maybe Logibro meant that the total number of slots will be the same, but they'll actually have different placement? Maybe?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
575
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Posted - 2014.02.12 15:09:00 -
[487] - Quote
Summ Dude wrote:Hm... Maybe Logibro meant that the total number of slots will be the same, but they'll actually have different placement? Maybe? As optimistic as that may be, I'm pretty sure he meant the slot imbalance (that some suits have more than others) is going to stay in the current suit configuration.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
475
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Posted - 2014.02.12 16:24:00 -
[488] - Quote
Vespasian Andendare wrote:CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) You can't really be serious that there's not going to be slot changes for the medium suits. I mean, look at Amarr suits. Their slot layout is weird, their frankenstein equal shield/armor HP hardly makes up for the fact that the additional HP is for a basic module only. Surely, you have to realize that people don't fit their suits with primarily basic modules for PC. That Amarr suit is going to have less potential hp, not even just effective hp. Also, if that's not enough, the Amarr suit bonus is *only* a buff to using laser weaponry heat build-up, which notably a Scrambler Pistol doesn't have to deal with. So, Amarr medium assault is left with a buff to rifles only, whereas the other races' have a buff to their rifle and sidearm. Arguably, the Caldari bonus here is going to end up being the best overall, considering that faster reloads = more dps.
Lol, did you just say the Caldari load bonus was the best?! Haha to funny...
Please fix the mic bubble bug...
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
542
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Posted - 2014.02.13 08:29:00 -
[489] - Quote
Come back 2 weeks later and the 'not final' logi racial bonuses are still crap and now, at least, officially listed. They still have my official disapproval. They just don't fit, as I understand the logi role, as they only offset the equipment nerf. Regardless of the racial origins of the equipment their use on the battlefield does not quite fit with the bonuses - particularly Amarr.
Equipment skill trees, not this.
The Logi Code. The Path of the Logibro
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Summ Dude
Direct Action Resources
208
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Posted - 2014.02.13 08:40:00 -
[490] - Quote
RedBleach LeSanglant wrote:Come back 2 weeks later and the 'not final' logi racial bonuses are still crap and now, at least, officially listed. They still have my official disapproval. They just don't fit, as I understand the logi role, as they only offset the equipment nerf. Regardless of the racial origins of the equipment their use on the battlefield does not quite fit with the bonuses - particularly Amarr.
Equipment skill trees, not this. I disagree. Yes, Logis will now have to be more specialized in order to remain competitive. But I believe this was always the ultimate design goal of the game, for all suits. As has been pointed out, some of the new racial Assault bonuses seem to be sort of making up for a drawback of that race's Assault Rifle, so I wouldn't be surprised if we also saw across the board nerfs to Assault Rifles, requiring Assaults to also strongly specialize to stay competitive. I think CCP is just trying to get back towards what always seemed (to me at least) to be a very heavily advertised aspect of the game: role-based team combat.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Myron Kundera
The Generals General Tso's Alliance
30
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Posted - 2014.02.13 17:10:00 -
[491] - Quote
Assault [5% reduction to PG/CPU cost of light/sidearm weapons]
- Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level.
I think 5% ROF increase to hybrid - blaster light/sidearm per level would be much better. We allready get reduced kick and hip fire dispersion with sharp shooter and operation skills at level 5.
Or, 5% increase to optimal range of hybrid - blaster light/sidearm per level.
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Mordecai Sanguine
What The French Never.Surrender
447
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Posted - 2014.02.13 17:15:00 -
[492] - Quote
Myron Kundera wrote:Assault [5% reduction to PG/CPU cost of light/sidearm weapons]
- Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level.
I think 5% ROF increase to hybrid - blaster light/sidearm per level would be much better. We allready get reduced kick and hip fire dispersion with sharp shooter and operation skills at level 5.
Or, 5% increase to optimal range of hybrid - blaster light/sidearm per level.
Racial bonuses are not supposed to be a "god mod" or something too powerful. (gamebreaking) Your idea is to hugely increase potential DPS in a time we're trying to increase TTK. That's kind... |
Beren Hurin
Onslaught Inc RISE of LEGION
2080
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Posted - 2014.02.13 17:16:00 -
[493] - Quote
Myron Kundera wrote:Assault [5% reduction to PG/CPU cost of light/sidearm weapons]
- Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level.
I think 5% ROF increase to hybrid - blaster light/sidearm per level would be much better. We allready get reduced kick and hip fire dispersion with sharp shooter and operation skills at level 5.
Or, 5% increase to optimal range of hybrid - blaster light/sidearm per level.
Dispersion causes a little longer range. |
Nirwanda Vaughns
339
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Posted - 2014.02.13 17:35:00 -
[494] - Quote
just noticed and this may have been raised previosuly but arn't the secondar restances wrong?
it sas gallente has 3% per level to armor hybrid rail and 2% to explosive yet gal/min are 'allies' Caldari secondary is to laser and not hybrid blasters ect
i'm just going on the lore here that traditionally amarr/caldari and gal/minny are generally friendly towards each other
Proto and proud!!
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Beren Hurin
Onslaught Inc RISE of LEGION
2080
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Posted - 2014.02.13 17:37:00 -
[495] - Quote
Nirwanda Vaughns wrote:just noticed and this may have been raised previosuly but arn't the secondar restances wrong?
it sas gallente has 3% per level to armor hybrid rail and 2% to explosive yet gal/min are 'allies' Caldari secondary is to laser and not hybrid blasters ect
i'm just going on the lore here that traditionally amarr/caldari and gal/minny are generally friendly towards each other Yes they are friendly toward each other but that doesn't stop them everyone from using whatever weapon they want. |
Jacques Cayton II
Providence Guard Templis CALSF
588
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Posted - 2014.02.13 17:37:00 -
[496] - Quote
Nirwanda Vaughns wrote:just noticed and this may have been raised previosuly but arn't the secondar restances wrong?
it sas gallente has 3% per level to armor hybrid rail and 2% to explosive yet gal/min are 'allies' Caldari secondary is to laser and not hybrid blasters ect
i'm just going on the lore here that traditionally amarr/caldari and gal/minny are generally friendly towards each other No even in eve it's like that shush you.
We fight for the future of the State not our
personal goals
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Nirwanda Vaughns
339
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Posted - 2014.02.13 17:52:00 -
[497] - Quote
Jacques Cayton II wrote:Nirwanda Vaughns wrote:just noticed and this may have been raised previosuly but arn't the secondar restances wrong?
it sas gallente has 3% per level to armor hybrid rail and 2% to explosive yet gal/min are 'allies' Caldari secondary is to laser and not hybrid blasters ect
i'm just going on the lore here that traditionally amarr/caldari and gal/minny are generally friendly towards each other No even in eve it's like that shush you.
in eve the ships just get an extra 10% to the armor resistance associated with their enemys weapon system. amarr to EXP caldari to Therm gall to Kin minn to EM
just think the sentinel bonus is a bit stupid and i'm not suite sure why the same 4 resistance/damage types haven't been brought over to the dropsuits because it'd fix weapon balance so much and means we could also have resistance plates mixed in with shield/armor mods
Proto and proud!!
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Killar-12
The Corporate Raiders Top Men.
2325
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Posted - 2014.02.13 20:48:00 -
[498] - Quote
CCP Saberwing wrote:hoo! (pt 2 of 2)
EDIT: Now, with something useful:
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
Will there be any changes to suit stats, most notably Gal Assault PG/CPU and the Amarr Medium's Armor HP compared to sheild HP.
Listen
I'll change the song every week
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Dremel wp
Shadow Company HQ Lokun Listamenn
19
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Posted - 2014.02.13 21:40:00 -
[499] - Quote
I like the assault skills except : minmatar explosive, should be to total ammo, not clip. Gallente- I would like if it was to ADS only, and not to hip fire.
http://i.imgur.com/sDVthSP.gif
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Myron Kundera
The Generals General Tso's Alliance
31
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Posted - 2014.02.13 23:55:00 -
[500] - Quote
Mordecai Sanguine wrote:Myron Kundera wrote:Assault [5% reduction to PG/CPU cost of light/sidearm weapons]
- Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level.
I think 5% ROF increase to hybrid - blaster light/sidearm per level would be much better. We allready get reduced kick and hip fire dispersion with sharp shooter and operation skills at level 5.
Or, 5% increase to optimal range of hybrid - blaster light/sidearm per level.
Racial bonuses are not supposed to be a "god mod" or something too powerful. (gamebreaking) Your idea is to hugely increase potential DPS in a time we're trying to increase TTK. That's kind...
God mode? really? LMFAO. I dont think you run Gallente Assault much. I run it since day 1 and trust me, this change wont make this suit god mode, this change will only make the suit more competitive against CALDARI 514. And don-¦t give me the RR is getting nerfed BS cause we all know that Magsec is going to be OP and that the RR will continue to be an automatic sniper rifle that kills in CQC in 1.8, so yeah, i finally figured it out, CCP means Complete Caldari Pride.
And yeah, the RR did touch me in bad places,
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Oxskull Duncarino
Tickle My Null-Sac
425
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Posted - 2014.02.14 00:06:00 -
[501] - Quote
Dremel wp wrote:I like the assault skills except : minmatar explosive, should be to total ammo, not clip. Gallente- I would like if it was to ADS only, and not to hip fire. I've a few opinions on the skills, but the thing is we don't know what changes are being made to the base stats of the racial weapons associated with the suits so it's hard to tell what's good or not. Longer reload for the rail rifles, terrible spread for the plasma rifles, small clip size for the combat rifles, and a faster overheat for the laser weapons are all potentials that would actually make each suit skill they suggested as very viable.
One of the Devs has said that more than likely the explosive bonus won't be used since the present plan is to actually buff the base damage of the massdriver, both direct and splash, making the idea of giving a potential for alot more rounds in the mag causing it to be unbalanced. This stuff is all pretty much up in the wind though and liable to change until they cement their ideas and show us. My Gallente fatso better not change, although I won't say no to more HPs
Bringing in changes like above would make assault suits excellent options, much as most people seem to think it'll be heavy/scout 514 after patch 1.8, and I really hope there is something like this, as the more diversity on the battlefield the more fun it is.
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Fristname Family name
The New Age Outlaws WINMATAR.
56
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Posted - 2014.02.14 07:29:00 -
[502] - Quote
Pilot suit any soon?
Ammar is dead and everyones happy. Yay.
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Kigurosaka Laaksonen
DUST University Ivy League
303
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Posted - 2014.02.16 04:46:00 -
[503] - Quote
Nirwanda Vaughns wrote: i'm not suite sure why the same 4 resistance/damage types haven't been brought over to the dropsuits because it'd fix weapon balance so much and means we could also have resistance plates mixed in with shield/armor mods
You mean to say that we should have weapon types and damage types like in EVE?
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Henchmen21
Planet Express LLC
589
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Posted - 2014.02.16 05:29:00 -
[504] - Quote
Officially taking back my complaints of the repper bonus for minm logi. In anticipation of it I skilled them to proto and have been enjoying them. Bring it on.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Kal Kronos
L.O.T.I.S. D.E.F.I.A.N.C.E
194
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Posted - 2014.02.16 10:48:00 -
[505] - Quote
Cal assault bonus is crap, increase my optimal range on rails or give me a regulation bonus...
What's not to love about the scrambler rifle, the thing is a precision weapon and at the same time a shotgun.
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Sleepy Shadow
L.O.T.I.S. D.E.F.I.A.N.C.E
99
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Posted - 2014.02.16 16:11:00 -
[506] - Quote
Kal Kronos wrote:Cal assault bonus is crap, increase my optimal range on rails or give me a regulation bonus...
Look at GallenteGǪ I donGÇÖt think I will ever use my Gallente assault suit again. I was really looking forward to dusting off my assault suit in 1.8 but I donGÇÖt see that happening, not with these bonuses. Slaylog for the win, I suppose, my Amarr logi is better in every conceivable way.
I will miss you, my dear four-eyes, you will always be close to my heart :GÇÖ(
.ߦóߦî+ÿ+ÿߦÿߦŠߦó+ê+æߦåߦÅߦë - -Æߦ£ß¦îߦîß+¦ Qߦ+ߦÇߦîߦë-ô-ù-+ߦå ߦáߦÉߦÜ+½ß¦â.
...
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Ekrano Fergus
Molon Labe. General Tso's Alliance
31
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Posted - 2014.02.16 18:09:00 -
[507] - Quote
Kal Kronos wrote:Cal assault bonus is crap, increase my optimal range on rails or give me an extender bonus... Fixed.
/)_/)
( . .)
C(") (")
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Summ Dude
Direct Action Resources
233
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Posted - 2014.02.16 18:24:00 -
[508] - Quote
Sleepy Shadow wrote:Kal Kronos wrote:Cal assault bonus is crap, increase my optimal range on rails or give me a regulation bonus... Look at GallenteGǪ I donGÇÖt think I will ever use my Gallente assault suit again. I was really looking forward to dusting off my assault suit in 1.8 but I donGÇÖt see that happening, not with these bonuses. Slaylog for the win, I suppose, my Amarr logi is better in every conceivable way. I will miss you, my dear four-eyes, you will always be close to my heart :GÇÖ( I'd wait and see what the AR looks like in 1.8 before jumping to conclusions. I'm suspecting at least slight changes to all the racial Assault Rifles, and given the GalAssault bonus, I wouldn't be too surprised if the AR ended up with more dispersion and kick. Likewise, the RR might just end up with a smaller clip size (making the CalAssault bonus more useful).
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Sleepy Shadow
L.O.T.I.S. D.E.F.I.A.N.C.E
99
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Posted - 2014.02.16 20:41:00 -
[509] - Quote
Summ Dude wrote:Sleepy Shadow wrote:Kal Kronos wrote:Cal assault bonus is crap, increase my optimal range on rails or give me a regulation bonus... Look at GallenteGǪ I donGÇÖt think I will ever use my Gallente assault suit again. I was really looking forward to dusting off my assault suit in 1.8 but I donGÇÖt see that happening, not with these bonuses. Slaylog for the win, I suppose, my Amarr logi is better in every conceivable way. I will miss you, my dear four-eyes, you will always be close to my heart :GÇÖ( I'd wait and see what the AR looks like in 1.8 before jumping to conclusions. I'm suspecting at least slight changes to all the racial Assault Rifles, and given the GalAssault bonus, I wouldn't be too surprised if the AR ended up with more dispersion and kick. Likewise, the RR might just end up with a smaller clip size (making the CalAssault bonus more useful).
Gal bonus is for one weapon type only, it only affects my performance if I use said weapon type. And since the bonus is, in my opinion, lacklustre I have to weigh in which suit gives me better performance overall as an assault.
My proto logi has exactly the same high and low slots as the Gallente assault but I can also carry three equipment. On top of this, the CPU/PG allows me to make fewer sacrifices. After 1.8 my logi suit loses the bonus to armour repair modules, which I will dearly miss, but instead all my equipment take less CPU/PG allowing me to fit better modules.
The bonuses CCP is giving assaults do not enhance oneGÇÖs ability to assault or make the suits any better at it compared to the logis. Now, if CCP would change some slots or give more of them, on top of changing the suit stats, I would reconsider.
.ߦóߦî+ÿ+ÿߦÿߦŠߦó+ê+æߦåߦÅߦë - -Æߦ£ß¦îߦîß+¦ Qߦ+ߦÇߦîߦë-ô-ù-+ߦå ߦáߦÉߦÜ+½ß¦â.
...
-¦ ߦíߦÇ-ò -òߦäߦÇ+¦+¦ß¦çߦà ߦÅ+¦ß¦äߦç... -òߦ¢-¦-ƒ-ƒ -ôߦçߦç-ƒ ß¦Ç -ƒ-¦ß¦¢ß¦¢-ƒß¦ç ߦá-¦ß¦Å-ƒß¦Çߦ¢ß¦çߦà
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Summ Dude
Direct Action Resources
238
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Posted - 2014.02.17 04:49:00 -
[510] - Quote
Sleepy Shadow wrote:Gal bonus is for one weapon type only, it only affects my performance if I use said weapon type. And since the bonus is, in my opinion, lacklustre I have to weigh in which suit gives me better performance overall as an assault.
My proto logi has exactly the same high and low slots as the Gallente assault but I can also carry three equipment. On top of this, the CPU/PG allows me to make fewer sacrifices. After 1.8 my logi suit loses the bonus to armour repair modules, which I will dearly miss, but instead all my equipment take less CPU/PG allowing me to fit better modules.
The bonuses CCP is giving assaults do not enhance oneGÇÖs ability to assault or make the suits any better at it compared to the logis. Now, if CCP would change some slots or give more of them, on top of changing the suit stats, I would reconsider. All of the Assault bonuses only affect one type of weapon. Just like all of the Logi bonuses only affect one type of equipment. The idea is to encourage role specialization and organized squad-play. As for Assault vs. Logi in 1.8, some things to keep in mind:
- Damage mods are likely being changed, meaning stacking them won't be as viable anymore.
- We still don't know the new Assault or Logi stats, including HP and CPU/PG.[list]
- Equipment is also receiving a nerf in 1.8, meaning Logis will have to choose one to specialize in,
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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