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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
zzZaXxx
The Exemplars Top Men.
239
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Posted - 2014.01.17 16:37:00 -
[121] - Quote
Keri Starlight wrote:Nice.
But I won't be back to DUST if I don't get a Full Respec, I'm sorry. I no longer have the desire and the motivation to grind more SP. We deserve a Respec along the release of the complete racial content, because we played an incomplete game so far.
Give me my SP back and I might take a break from Aion to come back to DUST and try the new stuff.
Otherwise, it doesn't worth it. I need SP to try the new content and the grinding times are gone. I'm no longer an active player here. Events or boosters won't do the work this time.
That's why they're having a x5 SP event |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3177
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Posted - 2014.01.17 16:45:00 -
[122] - Quote
Jack McReady wrote:Zeylon Rho wrote:Jack McReady wrote:Zeylon Rho wrote:As noted in Aero's thread in General, the three of the scout suits are getting the equivalent of multiple/complex mods for their suit bonuses (Caldari, Gallente, Minmatar). The Amarr Scout suit is getting the equivalent of a basic cardiac regulator. The Amarr Scout bonus needs a boost for parity (see thread), and probably needs another stat thrown in so it effectively is getting "multiple" modules worth of bonus as well. I'd suggest adjuncts like 2% Sprint speed per level, +1 Scrambler Clip per level, 5% Droplink fitting per level... something like that. The first one probably makes the most sense given the stamina bonus though. it already has the highest base HP and highest total EHP. Yes... by 30 hp. It's also the slowest suit. It's the same speed as the current Minmatar Assault, but has fewer hp and slots. The hp difference is balanced by speed. The suit bonuses should not be. Also, comparing something like the Minmatar gets Free Complex Hacking Module (and +5% from suit over other scouts) and Free Complex Nova-knife damage mod to...... Free Basic Cardiac Regulator? Not even close to parity. A boost to the stamina/stamina-recharge boost to bring it to complex regulator status at proto and a more marginal addition like the equivalent of a basic kin-cat, a scrambler clip-size bonus, droplink fitting, or whatever... seems fair in comparison. do the math and see that the amarr scout will be able to sprint for ~40 seconds without any stamina mods thus actually be more mobile over long distances than any other scout. you can sprint straight to an objective after spawning and still have some left for jumping/running away without having to regain stamina in between.
The math is worse than I originally suggested. A BASIC Cardiac Regulator would give 25% Stamina and 50% recovery, the Amarr only gets 25% to both. Also, at 5.25 m/s, the Amarr Scout is SLOWER than an Minmatar Assault. But.... math, right?
Amarr has 225 stamina, give it a 25% bonus = 281. That's 28 seconds, not 40. As for it letting you run longer. Yes, that's what a basic cardiac regulator would do (or a module slightly crappier than a basic one).
The point is Amarr suit bonus = less than a basic module, while:
Minmatar Bonus = Complex hacking module + 25% damage bonus to nova knives (as much as two complex damage mods and an enhanced mod with zero stacking penalties)
Gallente Bonus = Complex profile dampener + Standard range amp
Caldari Bonus = Complex precision enhancer + Standard range amp
Any of the other suits would have a bonus BETTER than the Amarr suit bonus after putting on a Militia Cardiac Regulator (relatively low fitting). The Amarr Scout would have to fit more than two modules (at least one complex) to match the other scout's bonuses. That's broken.
Join my cult.
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CODENAME TAIL
L.O.T.I.S. D.E.F.I.A.N.C.E
0
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Posted - 2014.01.17 16:50:00 -
[123] - Quote
Looks good on paper, hard to tell for sure with just the numbers. My main query would be regarding the current configurations for logi's and assaults; are they getting changed too and if so is there anywhere we can check out the proposed changes? |
Mordecai Sanguine
What The French
288
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Posted - 2014.01.17 16:55:00 -
[124] - Quote
Zeylon Rho wrote:Jack McReady wrote:Zeylon Rho wrote:Jack McReady wrote:Zeylon Rho wrote:As noted in Aero's thread in General, the three of the scout suits are getting the equivalent of multiple/complex mods for their suit bonuses (Caldari, Gallente, Minmatar). The Amarr Scout suit is getting the equivalent of a basic cardiac regulator. The Amarr Scout bonus needs a boost for parity (see thread), and probably needs another stat thrown in so it effectively is getting "multiple" modules worth of bonus as well. I'd suggest adjuncts like 2% Sprint speed per level, +1 Scrambler Clip per level, 5% Droplink fitting per level... something like that. The first one probably makes the most sense given the stamina bonus though. it already has the highest base HP and highest total EHP. Yes... by 30 hp. It's also the slowest suit. It's the same speed as the current Minmatar Assault, but has fewer hp and slots. The hp difference is balanced by speed. The suit bonuses should not be. Also, comparing something like the Minmatar gets Free Complex Hacking Module (and +5% from suit over other scouts) and Free Complex Nova-knife damage mod to...... Free Basic Cardiac Regulator? Not even close to parity. A boost to the stamina/stamina-recharge boost to bring it to complex regulator status at proto and a more marginal addition like the equivalent of a basic kin-cat, a scrambler clip-size bonus, droplink fitting, or whatever... seems fair in comparison. do the math and see that the amarr scout will be able to sprint for ~40 seconds without any stamina mods thus actually be more mobile over long distances than any other scout. you can sprint straight to an objective after spawning and still have some left for jumping/running away without having to regain stamina in between. The math is worse than I originally suggested. A BASIC Cardiac Regulator would give 25% Stamina and 50% recovery, the Amarr only gets 25% to both. Also, at 5.25 m/s, the Amarr Scout is SLOWER than an Minmatar Assault. But.... math, right? Amarr has 225 stamina, give it a 25% bonus = 281. That's 28 seconds, not 40. As for it letting you run longer. Yes, that's what a basic cardiac regulator would do (or a module slightly crappier than a basic one). The point is Amarr suit bonus = less than a basic module, while: Minmatar Bonus = Complex hacking module + 25% damage bonus to nova knives (as much as two complex damage mods and an enhanced mod with zero stacking penalties) Gallente Bonus = Complex profile dampener + Standard range amp Caldari Bonus = Complex precision enhancer + Standard range amp Any of the other suits would have a bonus BETTER than the Amarr suit bonus after putting on a Militia Cardiac Regulator (relatively low fitting). The Amarr Scout would have to fit more than two modules (at least one complex) to match the other scout's bonuses. That's broken.
Basic Cardiac is better than this ****** bonus. And only takes 5 CPu and 4 PG.
And what the point about running for a long time when it's actually the same speed than assault suits ? Again and again CCP you're giving USELESS bonus to Amarr..... |
Galthur
Fatal Absolution Covert Intervention
237
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Posted - 2014.01.17 16:57:00 -
[125] - Quote
Jack McReady wrote:I can only repeat my self, who had the "great" idea to give gallente the built in repair? gallente sentinel with 3 complex plates, a kincat and a shield extender is as fast as a minmatar sentinel with 2 complex plates and 3 shield extenders BUT the gallente sentinel has still more EHP + that free armor repair bonus. CCP, can you learn basic math please to avoid that stupid design flaws? remember 1.7 tank changes? I said something similar along the lines of "tanks will be too good, do the ******* math" everyone responded "stfu tanks will suck" and see how it turned out. now do your job and finally listen to me, basic math is not hard That one armor a second will be game breaking, the armor tanking suit gets 1 armor/s will mean I you almost kill and Gal heavy he'll have full health 5 minutes later! This is really gamebreaking (the Gallente deserve the bonus as it fits the lore) Also your acting as though it can fit that always.
Get recruits for me, receive millions of ISK. Buying BPO Codes.
[Forum Level: 8]
[Scamming Level: 3]
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Quil Evrything
Triple Terrors
758
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Posted - 2014.01.17 17:07:00 -
[126] - Quote
CCP Remnant wrote:Eric Del Carlo wrote:Zeylon Rho wrote:Is the ground speed number directly converted to current in-game speeds by moving a decimal? Or is it some other metric? I was wondering this too, is there any way we can see the speed stats in m/s? Yeah, sorry about that. Those are native Unreal units. Easy enough to understand though: 500, for example, is 5m/s.
Wow, wow, wow! So much great stuff!!
...
umm...
so I hate to be ungrateful an all, but... how about a teenietiny scout walking groundspeed buff then?
For example, according to those units, caldari scout has walking speed of 5.4 ... which is virtually identical to a minmatar MEDIUM suit of 5.3
It's tough enough for scout-vs-medium, with the gallente currently at 5.5
Do you think we might get an across-the-board scout walking buff of 0.2 ?
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Mordecai Sanguine
What The French
289
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Posted - 2014.01.17 17:17:00 -
[127] - Quote
Quil Evrything wrote:CCP Remnant wrote:Eric Del Carlo wrote:Zeylon Rho wrote:Is the ground speed number directly converted to current in-game speeds by moving a decimal? Or is it some other metric? I was wondering this too, is there any way we can see the speed stats in m/s? Yeah, sorry about that. Those are native Unreal units. Easy enough to understand though: 500, for example, is 5m/s. Wow, wow, wow! So much great stuff!! ... umm... so I hate to be ungrateful an all, but... how about a teenietiny scout walking groundspeed buff then? For example, according to those units, caldari scout has walking speed of 5.4 ... which is virtually identical to a minmatar MEDIUM suit of 5.3 It's tough enough for scout-vs-medium, with the gallente currently at 5.5 (to use knives and shotguns vs anything but a stationary target) I'm thinking it will be out of the question to use knives on caldari on the run, with that speed. Which would be particuarly ironic given that they are supposedly a caldari weapon. Do you think we might get an across-the-board scout walking buff of 0.2 ?
I think we should lightly nerf medium suits instead. We are in huge armors. Even with assisted help and assisted skeleton we're not supposed to be fast. |
Maken Tosch
Edimmu Warfighters Gallente Federation
6478
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Posted - 2014.01.17 17:17:00 -
[128] - Quote
Nice to see that the scouts will still keep their sidearms and I like the additional equipment slot.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
Edimmu Warfighters Gallente Federation
6478
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Posted - 2014.01.17 17:20:00 -
[129] - Quote
@CCP Frame
Will you be posting stats for the upcoming equipment as well? I like to know the base stats for the cloaks.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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George Moros
Area 514
288
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Posted - 2014.01.17 17:38:00 -
[130] - Quote
I was very much looking forward to playing Minmatar sentinel with HMG, but looking at the numbers, I'm not that enthusiastic anymore.
The primary strength of sentinel class of dropsuits is their massive tank, which makes Minmatar sentinels (MS) crippled "by default". Although that was expected, the question is whether the speed advantage is sufficient to compensate. Slot layout and shield/armor amounts suggest that MS can be made for either shield or armor tank (or both). For comparison, MS requires one complex armor plate just to get same EHP as base Amarr sentinel, plus reduces it's speed to 385 (which is base speed of Gallente and Caldari sentinels), eats one low slot and 30CPU / 12PG. This is hardly a balanced tradeoff.
To put things into perspective, if MS was made to have same base speed as Gallente / Caldari , with EHP of Amarr sentinel, but lacking one module slot and 30CPU / 12PG, would anyone call that a balanced tradeoff?
Pulvereus ergo queritor.
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Lynn Beck
Granite Mercenary Division Top Men.
549
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Posted - 2014.01.17 17:40:00 -
[131] - Quote
\0/
Minscout gets extra low slot, and all scouts keep sidearm! Mincommando gets 2/2, \0/
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1972
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Posted - 2014.01.17 17:51:00 -
[132] - Quote
It feels weird to me that the Amarr Commando doesn't have a higher base EHP while also being slower.
Try to kill it all you want CCP, I still <3 my laser.
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IgniteableAura
Pro Hic Immortalis
516
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Posted - 2014.01.17 17:55:00 -
[133] - Quote
So minmitar scout gets more melee damage but thats not tied to a bonus anymore? Think it might be somewhat pointless to buff our melee, but a buff is a buff and I will take it. Not sure if thats a typo or not.
PHI Recruitment
or PHIsh Tank in game
Youtube
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
337
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Posted - 2014.01.17 18:08:00 -
[134] - Quote
The minmatar scout is downright ridiculous.
Minmatar get : 31.5 bonus to hacking speed (suit bonus and higher base suit value) 25% extra damage
This is equivalent to more than 3 complex damage mods along with 1 free complex code-breaker and 1 free basic code breaker.
Yep, 5 FREE MODULES
This is absolutely overpowered.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Denn Maell
PIanet Express Canis Eliminatus Operatives
69
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Posted - 2014.01.17 18:18:00 -
[135] - Quote
KAGEHOSHI Horned Wolf wrote:Awww yeah, Minmatar hack scout!
Congrats, Minjas. You keep the Knife bonus and give the hack bonus a home!
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Cooper Eudaemon
DUST University Ivy League
93
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Posted - 2014.01.17 18:19:00 -
[136] - Quote
I kind of chuckled at the Gallente scout getting armor repair; with the same armor and shield stats as 1.7, are they ever going to get a chance to regen? I'm very happy to see the expanded slots for the scouts, too, but I'm not sure that the increase in PG/CPU will be enough to actually make use of them.
I need a break from Dust! I'll just go hop on the forums...
I need a break from the forums! I'll just go hop on Dust...
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Alldin Kan
Imperfects Negative-Feedback
917
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Posted - 2014.01.17 18:20:00 -
[137] - Quote
The base HP for Caldari/Gallente Sentinel require further tweaking. As it is, both Sentinels aren't receiving enough benefits from their racial bonuses due to a HP distribution of 57/43 (525/390 HP). For these two racial dropsuits it would be ideal to set further apart both values. As for the other two racial suits I would say that they're ok, although I'm a "little" concerned with the Minnmatar's low HP.
New Caldari Sentinel base HP (other reason: Players are forced to maintain Armor HP):
Shield: 635 HP (less than Gallente Armor for being self-sustainable and the 1s depleted delay) Armor: 280 HP (more than Gallente shield because Flux grenade)
New Gallente Sentinel base HP (other reason: 43% base HP lost is rarely recovered in rough battles)
Shield: 200 HP Armor: 715 HP
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Commando
LOL Plasma Cannon
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Liquid Big Boss
Quebec United
107
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Posted - 2014.01.17 18:26:00 -
[138] - Quote
2 equipements slots and 2 high slots for my scout gallente !!!!!!!!! wow love to you CCP |
Erobthedude
Vherokior Combat Logistics Minmatar Republic
7
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Posted - 2014.01.17 18:40:00 -
[139] - Quote
I've been dying to have the ability to equip a scanner AND an uplink on my minja.
"Dear Lord, without you we are butt dust."
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Disturbingly Bored
The Strontium Asylum
1441
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Posted - 2014.01.17 18:41:00 -
[140] - Quote
CCP, I'm in love with you guys for releasing this stuff (no homo), but...
PLEASE, PLEASE, PLEASE have FACTION WARFARE variants of all of these weapons and suits ready for 1.8 launch
Especially the suits.
You have the AUR versions planned, Faction Warfare is effectively copy and paste from there. You guys have amazing stuff in store, don't half-ass the execution!
I will sing paeans of your achievements if you make it so.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Ruthless Lee
The Eliminators
313
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Posted - 2014.01.17 18:53:00 -
[141] - Quote
Magnus Amadeuss wrote:The minmatar scout is downright ridiculous.
Minmatar get : 31.5 bonus to hacking speed (suit bonus and higher base suit value) 25% extra damage
This is equivalent to more than 3 complex damage mods along with 1 free complex code-breaker and 1 free basic code breaker.
Yep, 5 FREE MODULES
This is absolutely overpowered.
THERE WE GO! First 'scouts are OP' post for 1.8 ... we have a winner |
Sports Dude
WarRavens League of Infamy
265
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Posted - 2014.01.17 18:57:00 -
[142] - Quote
Keri Starlight wrote:Nice.
But I won't be back to DUST if I don't get a Full Respec, I'm sorry. I no longer have the desire and the motivation to grind more SP. We deserve a Respec along the release of the complete racial content, because we played an incomplete game so far.
Give me my SP back and I might take a break from Aion to come back to DUST and try the new stuff.
Otherwise, it doesn't worth it. I need SP to try the new content and the grinding times are gone. I'm no longer an active player here. Events or boosters won't do the work this time.
Same thing for me, ill spec into the gallente heavy and start playing some more if theres a respec, but if not dont want to grind even if its a event. |
Keri Starlight
0uter.Heaven Ishuk-Raata Enforcement Directive
2593
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Posted - 2014.01.17 19:01:00 -
[143] - Quote
zzZaXxx wrote:Keri Starlight wrote:Nice.
But I won't be back to DUST if I don't get a Full Respec, I'm sorry. I no longer have the desire and the motivation to grind more SP. We deserve a Respec along the release of the complete racial content, because we played an incomplete game so far.
Give me my SP back and I might take a break from Aion to come back to DUST and try the new stuff.
Otherwise, it doesn't worth it. I need SP to try the new content and the grinding times are gone. I'm no longer an active player here. Events or boosters won't do the work this time. That's why they're having a x5 SP event
Nope. I'm tired of SP grind, I said it clearly. If DUST doesn't give me some incentive, I won't be back to play.
You might say "who cares?", and you would be right, because I don't care too much about it, that's the point. The problem is that I'm not the only one tired of the massive, time consuming progression system. CCP might want to keep people like me playing, people who played very actively and would gladly consider playing a couple hours per week in the future, if they can have some fun with the game.
The fact is that "effort > reward" in DUST 514 and this is acceptable only as long as you're addicted to the game. Now I'm playing other games and I only care about DUST because I'm somehow attached to the game, I had a good time with it. I'm no longer addicted and now I need some reasonable incentive to play the game.
Sorry to say that, but the game has very little to offer to casual players. I won't play the Event just to try an ADV Caldari Scout.
Full Respec or nothing.
"I load my gun with love instead of bullets"
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
337
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Posted - 2014.01.17 19:07:00 -
[144] - Quote
Ruthless Lee wrote:Magnus Amadeuss wrote:The minmatar scout is downright ridiculous.
Minmatar get : 31.5 bonus to hacking speed (suit bonus and higher base suit value) 25% extra damage
This is equivalent to more than 3 complex damage mods along with 1 free complex code-breaker and 1 free basic code breaker.
Yep, 5 FREE MODULES
This is absolutely overpowered. THERE WE GO! First 'scouts are OP' post for 1.8 ... we have a winner
Did I say that? Did I say "scouts are overpowered'? Or did I just say that the minmatar scout is overpowered?
I think the caldari/gallente scouts might be ok, the amarr scout is lol, and the minmatar scout is wtfomg. I explained why that is, the minmatar suits have basically 5 free modules (4 proto type 1 basic).
This is pretty obvious stuff here, and I am just throwing it out there so I can say "I told you so" in 2 months, just like with tanks.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2522
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Posted - 2014.01.17 19:11:00 -
[145] - Quote
The Amarr scout bonus blows in comparison to the other scouts.
HellsGÇáorm, Director
Bringing the Wrath of God down on the Matari since YC114
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Seaman Xanthos
Death Firm. Canis Eliminatus Operatives
2
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Posted - 2014.01.17 19:14:00 -
[146] - Quote
Gazing at the Sentinel suits as I mainly play Heavy has me pondering a couple things. Traditionally, Amarr has the highest stamina and base HP with being a dual tanker of both shield and armor. Due to this, they are typically slower in sprinting speed and tend to have one less slot than the other races. Why is this not done here?
So my proposed changes would be thus:
Amarr: Keep the Amarr slot layout how it is due to the ability to dual tank or brick tank with damage mods as they are doing now. Change the HP back to 480/480 as is now for them to be DUAL tankers as there sentinel bonus is applying them as such.
Caldari: give the Caldari one more low at proto level resulting in four high two low which allows them to shield tank effectively. One flux will still ruin this suit from becoming too effective at CQC. This shall be the bane of all AV by fitting damage mods and a forge gun which is how I see the suit anyways, long range AV. As well buff shields to 540 and lower armor to 360 which would put then at 1125 HP with core skills at 5, 75hp less than Amarr.
Gallente: The Gallente could go either way here with an extra slot going to the high or to the low. If it went to the high, it would result in two high and four low which would be the best brick tank with damage mods suit which would kill the Amarr. So I believe 1 high and five low would be the best way to go, allowing the Gallente to tank with armor reps the best out of the suits which is what they are known for. As well, switch the HP to 540 armor, 360 shields which would result in 1125HP with skills maxed, the same as the Caldari.
Minmatar: The Minmatar are known for being shield tanks who can dual tank which by there bonuses it seems they are attempting to push. For this the slot layout should increase to three high and three low at proto level allowing the most versatile suits out of the heavy. As well the HP should be 420 shields and 380 armor giving 1000 health with all skills maxed. Finally, the armor rep bonus should be given to minmatar due to them having the lowest EHP and ran as more of a flanker/hit and run sentinel suit due to the quicker speed.
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KING CHECKMATE
Ametat Security Amarr Empire
3686
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Posted - 2014.01.17 19:27:00 -
[147] - Quote
Cargo Containerr wrote:Caldari sentinel's shield depleted recharge delay?
1sec?really?
There are LOTS of stuff like this: GÖª Gallente SCOUT Innate armor Repair of 3 per sec? PLUS another high slot? GÖª Amarr sentinel slots from 1 H 4 L to 2 H and 3 L? GÖª Why do every gallente suit gets Innate Armor repair? when Amarr are ALSO supposed to be ARMOR tankers AND have LESS slots to equip armor repairers? GÖª Who Does the AMARR COMMANDO have SAME EHP value as gallente and Caldari? GÖª Again=Caldari sentinel's shield depleted recharge delay? ONE SECOND? I totally cant see how this might be abused. SPecially with Shield Energizers/Rechargers.... >..> s a r c a s m GÖª The Amarr scout bonus blows in comparison to the other scouts. Sure you will have a LOT , of stamina. But...so what? its the Slowest scout to start with! PLUS all other get TWO different bonuses and the Amarr scout gets 1 (becasue overall,it just affects stamina). Add either 5% redution on Cloak Cooling time (as someone said it would be before) or 5% Scan profile reduction per level PLUS the originally mentioned bonus.... THEN,we are talking.... IF CCP does not improve the AMARR SCOUT bonus,there will be no reason to use it over the Gallente ALREADY superior Scout suit,with 2 useful bonuses , same slot loadout AND arrmor repair...
I could go on, but i wont. I see a lot of numbers tha might be abused here...,.
On other notes.Thank you CCP for all this new content.
Now give me arespec and i'll be more than happy. I 'll be a loyal customer...
GIVE ME A RESPEC CCP.
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Jacques Cayton II
Fatal Absolution Covert Intervention
548
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Posted - 2014.01.17 19:41:00 -
[148] - Quote
Cargo Containerr wrote:Caldari sentinel's shield depleted recharge delay?
1sec?really? Flux dur and btw gallente get armor rep it's a fair trade
We fight for the future of the State not our
personal goals
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Jacques Cayton II
Fatal Absolution Covert Intervention
548
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Posted - 2014.01.17 19:45:00 -
[149] - Quote
Why is everyone hating the shields delay they are going to stack extenders so that means the delay will go down and they cant armor tank which is a fair trade. Why must you whine the Caldari finally get a shield oriented suit I'm happy to see this. Oh btw gallente heavy will have more ehp so yes its fair specially since everyone else has rep tools and triage hives the Caldari heavy will have one thing that's is shields
We fight for the future of the State not our
personal goals
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Llast 326
An Arkhos
1417
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Posted - 2014.01.17 19:47:00 -
[150] - Quote
CCP At this stage it looks like you have balanced scouts out rather well, so that cloaking will not be the only viable way to use a scout. Thank you
KRRROOOOOOM
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