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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Oxskull Duncarino
Tickle My Null-Sac
369
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Posted - 2014.01.22 14:23:00 -
[1] - Quote
CCP Frame - Is the 2% damage per level for the Gal commando suppose to be for plasma weapons or just, as posted, for blaster weapons? |
Oxskull Duncarino
Tickle My Null-Sac
392
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Posted - 2014.02.11 15:16:00 -
[2] - Quote
Soraya Xel wrote:CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) Medium frames need some slot love to put them between Assault and Logistics, not just being terrible-er assault suits. What I take Logibro's post to mean is in reference to ALL medium frames, both specialised and unspecialised. Light and heavy have to change to encompass the new suits. I could be wrong on that as it wouldn't be the first time a CCP employee's post was a bit ambiguous
It'll be interesting to see what base stats have been changed. I really hope the Mini assault has at least a higher base shield regen than the present one if slots are staying the same. |
Oxskull Duncarino
Tickle My Null-Sac
399
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Posted - 2014.02.11 16:16:00 -
[3] - Quote
Zeylon Rho wrote:Oxskull Duncarino wrote:Soraya Xel wrote:CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) Medium frames need some slot love to put them between Assault and Logistics, not just being terrible-er assault suits. What I take Logibro's post to mean is in reference to ALL medium frames, both specialised and unspecialised. Light and heavy have to change to encompass the new suits. I could be wrong on that as it wouldn't be the first time a CCP employee's post was a bit ambiguous It'll be interesting to see what base stats have been changed. I really hope the Mini assault has at least a higher base shield regen than the present one if slots are staying the same. It would be a little odd to shift the tank hard towards armor like they did on the other Amarr suits, but leave the slots the same? I also took it to mean the medium "role" suits. It's still not clear to me if the basic suits (like the heavy frame) are going to be completely different from the Sentinel in slots like they were before (that's a bunch of counterpart heavy suits...). Somehow I doubted the basic medium or lights would get touched, and to the extent they exist, I imagine they're unbonused scout/assault suits still. Yeh, I can see your point about the Amarr medium slots if they get a shift of balance towards the armour side. The same as the Amarr heavy though, the medium might get a very good base armour stat with few low slots, but with an extra high slot to stick damage mods into. But that would be an issue in my view as an assault putting any more than 2 damage mods on is stupid as the CPU/PG cost for a minimal raise in damage is not worth it. So, if the armour is increased but slots are left as is, what is a armour based suit suppose to stick in their 3rd high slot. Hopefully we'll see some kind of patch notes or dev blog soon to chew it over. Lol, possible there could be a bit of spitting on it too.
As for the basic/unspecialised frames, I've been holding out hope for a while that they would just get removed. They're just needless SP and ISK sinks in most cases for new players. |
Oxskull Duncarino
Tickle My Null-Sac
425
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Posted - 2014.02.14 00:06:00 -
[4] - Quote
Dremel wp wrote:I like the assault skills except : minmatar explosive, should be to total ammo, not clip. Gallente- I would like if it was to ADS only, and not to hip fire. I've a few opinions on the skills, but the thing is we don't know what changes are being made to the base stats of the racial weapons associated with the suits so it's hard to tell what's good or not. Longer reload for the rail rifles, terrible spread for the plasma rifles, small clip size for the combat rifles, and a faster overheat for the laser weapons are all potentials that would actually make each suit skill they suggested as very viable.
One of the Devs has said that more than likely the explosive bonus won't be used since the present plan is to actually buff the base damage of the massdriver, both direct and splash, making the idea of giving a potential for alot more rounds in the mag causing it to be unbalanced. This stuff is all pretty much up in the wind though and liable to change until they cement their ideas and show us. My Gallente fatso better not change, although I won't say no to more HPs
Bringing in changes like above would make assault suits excellent options, much as most people seem to think it'll be heavy/scout 514 after patch 1.8, and I really hope there is something like this, as the more diversity on the battlefield the more fun it is.
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Oxskull Duncarino
0uter.Heaven
489
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Posted - 2014.03.13 20:42:00 -
[5] - Quote
Bojo The Mighty wrote:@ CCP Frame
Is the damage inflicted by a flux nade considered splash? All wannabe Cal heavies certainly hope so |
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